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Numark-NS7-scripts.js
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2011-02-04
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/**
* Numark NS7 controller script v1.9.0
* Copyright (C) 2010 Anders Gunnarsson
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
**/
NumarkNS7 = new Controller();
NumarkNS7.RateRanges = [0.08, 0.10, 0.30, 1.00];
NumarkNS7.Deck = Deck;
NumarkNS7.Deck.scratchMode = false;
NumarkNS7.Deck.rateRange = NumarkNS7.RateRanges[1];
NumarkNS7.Deck.prototype.rateRangeHandler = function(value) {
if(value == ButtonState.pressed) {
var i;
for(i=0; i < NumarkNS7.RateRanges.length; i++) {
if(NumarkNS7.RateRanges[i] == this.rateRange) {
break;
}
}
//Found correct value increment by one
i++;
//Wrap if needed
if(i == NumarkNS7.RateRanges.length) {
i = 0;
}
this.rateRange = NumarkNS7.RateRanges[i];
}
}
NumarkNS7.Deck.prototype.scratchHandler = function(value) {
if(value == ButtonState.pressed) {
if(this.scratchMode) {
this.scratchMode = false;
this.Buttons.Scratch.setLed(LedState.on);
} else {
this.scratchMode = true;
this.Buttons.Scratch.setLed(LedState.on);
}
}
}
NumarkNS7.Deck.prototype.jogMove = function(value) {
if(!isNaN(this.previousJogValue)) {
var offset = value - this.previousJogValue;
if(offset > 63) {
offset = offset - 128;
} else if(offset < -63) {
offset = offset + 128;
}
if(this.scratchMode) {
engine.scratchTick(this.deckNumber, offset);
} else {
engine.setValue(this.group,"jog", offset);
}
}
this.previousJogValue = value;
}
NumarkNS7.Decks = {"Left":new NumarkNS7.Deck(1,"[Channel1]"), "Right":new NumarkNS7.Deck(2,"[Channel2]")};
NumarkNS7.GroupToDeck = {"[Channel1]":"Left", "[Channel2]":"Right"};
NumarkNS7.GetDeck = function(group) {
try {
return NumarkNS7.Decks[NumarkNS7.GroupToDeck[group]];
} catch(ex) {
return null;
}
}
NumarkNS7.Decks.Left.addButton("RateRange", new Button(), "rateRangeHandler");
NumarkNS7.Decks.Left.addButton("Scratch", new Button(), "scratchHandler");
NumarkNS7.Decks.Right.addButton("RateRange", new Button(), "rateRangeHandler");
NumarkNS7.Decks.Right.addButton("Scratch", new Button(), "scratchHandler");
NumarkNS7.rate_range = function(channel, control, value, status, group) {
var deck = NumarkNS7.GetDeck(group);
deck.Buttons.RateRange.handleEvent(value);
}
NumarkNS7.scratch = function(channel, control, value, status, group) {
var deck = NumarkNS7.GetDeck(group);
deck.Buttons.Scratch.handleEvent(value);
}
NumarkNS7.jog_move = function(channel, control, value, status, group) {
var deck = NumarkNS7.GetDeck(group);
deck.jogMove(value);
}