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American-Audio-VMS4-scripts.js
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2011-02-04
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/**
* American Audio VMS4 controller script v1.9.0
* Copyright (C) 2010 Anders Gunnarsson
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
**/
VMS4 = new Controller();
VMS4.RateRanges = [0.08, 0.10, 0.30, 1.00];
VMS4.Button = Button;
VMS4.Button.prototype.setLed = function(ledState) {
if(ledState == LedState.on) {
midi.sendShortMsg(0x90,this.controlId,LedState.on);
} else {
midi.sendShortMsg(0x80,this.controlId,LedState.off);
}
}
VMS4.Deck = Deck;
VMS4.Deck.scratchMode = false;
VMS4.Deck.jogMsb = 0x00;
VMS4.Deck.rateRange = VMS4.RateRanges[1];
VMS4.Deck.prototype.rateRangeHandler = function(value) {
if(value == ButtonState.pressed) {
var i;
for(i=0; i < VMS4.RateRanges.length; i++) {
if(VMS4.RateRanges[i] == this.rateRange) {
break;
}
}
//Found correct value increment by one
i++;
//Wrap if needed
if(i == VMS4.RateRanges.length) {
i = 0;
}
this.rateRange = VMS4.RateRanges[i];
}
}
VMS4.Deck.prototype.playHandler = function(value) {
engine.setValue(this.group, "play", 1);
}
VMS4.Deck.prototype.pauseHandler = function(value) {
engine.setValue(this.group, "play", 0);
}
VMS4.Deck.prototype.scratchHandler = function(value) {
if(value == ButtonState.pressed) {
if(this.scratchMode) {
this.scratchMode = false;
this.Buttons.Scratch.setLed(LedState.off);
} else {
this.scratchMode = true;
this.Buttons.Scratch.setLed(LedState.on);
}
}
print("scratchMode: " + this.scratchMode);
}
VMS4.Deck.prototype.jogTouchHandler = function(value) {
if(value == ButtonState.pressed && this.scratchMode) {
engine.scratchEnable(this.deckNumber, 3000, 45, 1.0/8, (1.0/8)/32);
} else {
engine.scratchDisable(this.deckNumber);
}
}
VMS4.Deck.prototype.jogMove = function(lsbValue) {
var jogValue = (this.jogMsb << 7) + lsbValue;
if(!isNaN(this.previousJogValue)) {
var offset = jogValue - this.previousJogValue;
if(offset > 8192) {
offset = offset - 16384;
} else if(offset < -8192) {
offset = offset + 16384;
}
if(this.scratchMode) {
engine.scratchTick(this.deckNumber, offset);
} else {
engine.setValue(this.group,"jog", offset / 40.0);
}
}
this.previousJogValue = jogValue;
}
VMS4.Decks = {"Left":new VMS4.Deck(1,"[Channel1]"), "Right":new VMS4.Deck(2,"[Channel2]")};
VMS4.GroupToDeck = {"[Channel1]":"Left", "[Channel2]":"Right"};
VMS4.GetDeck = function(group) {
try {
return VMS4.Decks[VMS4.GroupToDeck[group]];
} catch(ex) {
return null;
}
}
VMS4.Decks.Left.addButton("RateRange", new VMS4.Button(), "rateRangeHandler");
VMS4.Decks.Left.addButton("Play", new VMS4.Button(), "playHandler");
VMS4.Decks.Left.addButton("Pause", new VMS4.Button(), "pauseHandler");
VMS4.Decks.Left.addButton("Scratch", new VMS4.Button(0x27), "scratchHandler");
VMS4.Decks.Left.addButton("JogTouch", new VMS4.Button(), "jogTouchHandler");
VMS4.Decks.Right.addButton("RateRange", new VMS4.Button(), "rateRangeHandler");
VMS4.Decks.Right.addButton("Play", new VMS4.Button(), "playHandler");
VMS4.Decks.Right.addButton("Pause", new VMS4.Button(), "pauseHandler");
VMS4.Decks.Right.addButton("Scratch", new VMS4.Button(0x49), "scratchHandler");
VMS4.Decks.Right.addButton("JogTouch", new VMS4.Button(), "jogTouchHandler");
//Mapping functions
VMS4.rate_range = function(channel, control, value, status, group) {
var deck = VMS4.GetDeck(group);
deck.Buttons.RateRange.handleEvent(value);
}
VMS4.play = function(channel, control, value, status, group) {
var deck = VMS4.GetDeck(group);
deck.Buttons.Play.handleEvent(value);
}
VMS4.pause = function(channel, control, value, status, group) {
var deck = VMS4.GetDeck(group);
deck.Buttons.Pause.handleEvent(value);
}
VMS4.scratch = function(channel, control, value, status, group) {
var deck = VMS4.GetDeck(group);
deck.Buttons.Scratch.handleEvent(value);
}
VMS4.jog_touch = function(channel, control, value, status, group) {
var deck = VMS4.GetDeck(group);
deck.Buttons.JogTouch.handleEvent(value);
}
VMS4.jog_move_lsb = function(channel, control, value, status, group) {
var deck = VMS4.GetDeck(group);
deck.jogMove(value);
}
VMS4.jog_move_msb = function(channel, control, value, status, group) {
var deck = VMS4.GetDeck(group);
deck.jogMsb = value;
}