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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
-
- This file is part of Quake III Arena source code.
-
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
-
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with Quake III Arena source code; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
-
- // make sure this is the same character as we use in chats in g_cmd.c
- #define EC "\x19"
-
- //match template contexts
- #define MTCONTEXT_MISC 2
- #define MTCONTEXT_INITIALTEAMCHAT 4
- #define MTCONTEXT_TIME 8
- #define MTCONTEXT_TEAMMATE 16
- #define MTCONTEXT_ADDRESSEE 32
- #define MTCONTEXT_PATROLKEYAREA 64
- #define MTCONTEXT_REPLYCHAT 128
- #define MTCONTEXT_CTF 256
- #define MTCONTEXT_DD 512
-
- //message types
- #define MSG_NEWLEADER 1 //new leader
- #define MSG_ENTERGAME 2 //enter game message
- #define MSG_HELP 3 //help someone
- #define MSG_ACCOMPANY 4 //accompany someone
- #define MSG_DEFENDKEYAREA 5 //defend a key area
- #define MSG_RUSHBASE 6 //everyone rush to base
- #define MSG_GETFLAG 7 //get the enemy flag
- #define MSG_STARTTEAMLEADERSHIP 8 //someone wants to become the team leader
- #define MSG_STOPTEAMLEADERSHIP 9 //someone wants to stop being the team leader
- #define MSG_WHOISTEAMLAEDER 10 //who is the team leader
- #define MSG_WAIT 11 //wait for someone
- #define MSG_WHATAREYOUDOING 12 //what are you doing?
- #define MSG_JOINSUBTEAM 13 //join a sub-team
- #define MSG_LEAVESUBTEAM 14 //leave a sub-team
- #define MSG_CREATENEWFORMATION 15 //create a new formation
- #define MSG_FORMATIONPOSITION 16 //tell someone his/her position in a formation
- #define MSG_FORMATIONSPACE 17 //set the formation intervening space
- #define MSG_DOFORMATION 18 //form a known formation
- #define MSG_DISMISS 19 //dismiss commanded team mates
- #define MSG_CAMP 20 //camp somewhere
- #define MSG_CHECKPOINT 21 //remember a check point
- #define MSG_PATROL 22 //patrol between certain keypoints
- #define MSG_LEADTHEWAY 23 //lead the way
- #define MSG_GETITEM 24 //get an item
- #define MSG_KILL 25 //kill someone
- #define MSG_WHEREAREYOU 26 //where is someone
- #define MSG_RETURNFLAG 27 //return the flag
- #define MSG_WHATISMYCOMMAND 28 //ask the team leader what to do
- #define MSG_WHICHTEAM 29 //ask which team a bot is in
- #define MSG_TASKPREFERENCE 30 //tell your teamplay task preference
- #define MSG_ATTACKENEMYBASE 31 //attack the enemy base
- #define MSG_HARVEST 32 //go harvest
- #define MSG_SUICIDE 33 //order to suicide
- //
- #define MSG_ME 100
- #define MSG_EVERYONE 101
- #define MSG_MULTIPLENAMES 102
- #define MSG_NAME 103
- #define MSG_PATROLKEYAREA 104
- #define MSG_MINUTES 105
- #define MSG_SECONDS 106
- #define MSG_FOREVER 107
- #define MSG_FORALONGTIME 108
- #define MSG_FORAWHILE 109
- //
- #define MSG_CHATALL 200
- #define MSG_CHATTEAM 201
- #define MSG_CHATTELL 202
- //
- #define MSG_CTF 300 //ctf message
-
- //Double Domination messages
- #define MSG_TAKEA 400
- #define MSG_TAKEB 401
-
- //command sub types
- #define ST_SOMEWHERE 0
- #define ST_NEARITEM 1
- #define ST_ADDRESSED 2
- #define ST_METER 4
- #define ST_FEET 8
- #define ST_TIME 16
- #define ST_HERE 32
- #define ST_THERE 64
- #define ST_I 128
- #define ST_MORE 256
- #define ST_BACK 512
- #define ST_REVERSE 1024
- #define ST_SOMEONE 2048
- #define ST_GOTFLAG 4096
- #define ST_CAPTUREDFLAG 8192
- #define ST_RETURNEDFLAG 16384
- #define ST_TEAM 32768
- #define ST_1FCTFGOTFLAG 65535
-
-
- //ctf task preferences
- #define ST_DEFENDER 1
- #define ST_ATTACKER 2
- #define ST_ROAMER 4
-
-
- //word replacement variables
- #define THE_ENEMY 7
- #define THE_TEAM 7
- //team message variables
- #define NETNAME 0
- #define PLACE 1
- #define FLAG 1
- #define MESSAGE 2
- #define ADDRESSEE 2
- #define ITEM 3
- #define TEAMMATE 4
- #define TEAMNAME 4
- #define ENEMY 4
- #define KEYAREA 5
- #define FORMATION 5
- #define POSITION 5
- #define NUMBER 5
- #define TIME 6
- #define NAME 6
- #define MORE 6
-
-
-
-