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- /*
- ===========================================================================
- Copyright (C) 2006 Dmn_clown (aka: Bob Isaac (rjisaac@gmail.com))
-
- This file is part of Open Arena and is based upon Mr. Elusive's fuzzy logic
- system found in Quake 3 Arena.
-
- Open Arena is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
-
- Open Arena is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
-
- weight "BFG10K"
- {
- switch(INVENTORY_BFG10K)
- {
- case 1: return 0;
- default:
- {
- switch(INVENTORY_BFGAMMO)
- {
- case 1: return 0;
- default: return BFW;
- }
- }
- }
- }
-
- weight "Chaingun"
- {
- switch(INVENTORY_CHAINGUN)
- {
- case 1: return 0;
- default:
- {
- switch(INVENTORY_BELT)
- {
- case 1: return 0;
- default:
- {
- switch(ENEMY_HORIZONTAL_DIST)
- {
- case 900: return CGW;
- default: return $evalint(CGW*0.1);
- }
- }
- }
- }
- }
- }
-
-
- weight "Gauntlet"
- {
- switch(INVENTORY_GAUNTLET)
- {
- case 1: return 0;
- default: return GTW;
- }
- }
-
- weight "Grappling Hook"
- {
- switch(INVENTORY_GRAPPLINGHOOK)
- {
- case 1: return 0;
- default: return GRW;
- }
- }
-
-
- weight "Grenade Launcher"
- {
- switch(INVENTORY_GRENADELAUNCHER)
- {
- case 1: return 0;
- default:
- {
- switch(INVENTORY_GRENADES)
- {
- case 1: return 0;
- default:
- {
- switch(ENEMY_HORIZONTAL_DIST)
- {
- case 600: return GLW;
- default: return $evalint(GLW*0.1);
- }
- }
- }
- }
- }
- }
-
- weight "Lightning Gun"
- {
- switch(INVENTORY_LIGHTNING)
- {
- case 1: return 0;
- default:
- {
- switch(INVENTORY_LIGHTNINGAMMO)
- {
- case 1: return 0;
- default:
- {
- switch(ENEMY_HORIZONTAL_DIST)
- {
- case 768: return LGW;
- default: return $evalint(LGW*0.1);
- }
- }
- }
- }
- }
- }
-
- weight "Machinegun"
- {
- switch(INVENTORY_MACHINEGUN)
- {
- case 1: return 0;
- default:
- {
- switch(INVENTORY_BULLETS)
- {
- case 1: return 0;
- default:
- {
- switch(ENEMY_HORIZONTAL_DIST)
- {
- case 800: return MGW;
- default: return $evalint(MGW*0.1);
- }
- }
- }
- }
- }
- }
-
- weight "Nailgun"
- {
- switch(INVENTORY_NAILGUN)
- {
- case 1: return 0;
- default:
- {
- switch(INVENTORY_NAILS)
- {
- case 1: return 0;
- default:
- {
- switch(ENEMY_HORIZONTAL_DIST)
- {
- case 800: return NGW;
- default: return $evalint(NGW*0.1);
- }
- }
- }
- }
- }
- }
-
- weight "Plasma Gun"
- {
- switch(INVENTORY_PLASMAGUN)
- {
- case 1: return 0;
- default:
- {
- switch(INVENTORY_CELLS)
- {
- case 1: return 0;
- default:
- {
- switch(ENEMY_HORIZONTAL_DIST)
- {
- case 2000: return PGW;
- default: return $evalint(PGW*0.1);
- }
- }
- }
- }
- }
- }
-
- weight "Prox Launcher"
- {
- switch(INVENTORY_PROXLAUNCHER)
- {
- case 1: return 0;
- default:
- {
- switch(INVENTORY_MINES)
- {
- case 1: return 0;
- default:
- {
- switch(ENEMY_HORIZONTAL_DIST)
- {
- case 200: return PXW;
- default: return $evalint(PXW*0.1);
- }
- }
- }
- }
- }
- }
-
- weight "Railgun"
- {
- switch(INVENTORY_RAILGUN)
- {
- case 1: return 0;
- default:
- {
- switch(INVENTORY_SLUGS)
- {
- case 1: return 0;
- default: return RGW;
- }
- }
- }
- }
-
-
- weight "Rocket Launcher"
- {
- switch(INVENTORY_ROCKETLAUNCHER)
- {
- case 1: return 0;
- default:
- {
- switch(INVENTORY_ROCKETS)
- {
- case 1: return 0;
- default: return RLW;
- }
- }
- }
- }
-
- weight "Shotgun"
- {
- switch(INVENTORY_SHOTGUN)
- {
- case 1: return 0;
- default:
- {
- switch(INVENTORY_SHELLS)
- {
- case 1: return 0;
- default:
- {
- switch(ENEMY_HORIZONTAL_DIST)
- {
- case 600: return SGW;
- default: return $evalint(SGW*0.1);
- }
- }
- }
- }
- }
- }