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- models/weapons2/gauntlet/skin
- {
- {
- map textures/base_wall/bluemetal2_shiny.tga
- rgbGen lightingDiffuse
- }
- }
-
- models/weapons2/gauntlet/saw
- {
- {
- map textures/skies/topclouds.tga
- rgbGen lightingDiffuse
- tcMod rotate 4
- tcGen environment
- }
- {
- map textures/effects/tinfx2c.tga
- blendfunc add
- rgbGen lightingDiffuse
- tcMod rotate -8
- tcGen environment
- }
- }
-
- //this shader rules. made my lightsaber look 93% of the one in the movie. (episode IV)
- //basically a bunch of sprites that go across the blade of the saber.
- //i put many of them across to avoid spoiling that it's really a bunch of sprites,
- //but it looks like a true smooth glow to the viewer.
- models/weapons2/gauntlet/flare
- {
- deformVertexes autosprite
- {
- map models/weapons2/gauntlet/glow.tga
- blendfunc add
- rgbGen wave sin 0.08 0.02 0 15
- }
- }
-
- //this is the blade part of the saber. no sprites used here.
- models/weapons2/gauntlet/glow
- {
- {
- map models/weapons2/gauntlet/glow.tga
- blendfunc add
- rgbGen wave sin 1 0.1 0 15
- }
- }
-
-