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Chip 2011 November
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Atomic_Tanks
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teleport.h
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C/C++ Source or Header
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2009-07-20
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2KB
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60 lines
#ifndef TELEPORT_DEFINE
#define TELEPORT_DEFINE
/*
* atanks - obliterate each other with oversize weapons
* Copyright (C) 2003 Thomas Hudson
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
* */
#include "main.h"
#include "virtobj.h"
class TELEPORT: public VIRTUAL_OBJECT
{
public:
int radius;
int clock;
int startClock;
int peaked;
int dispersing;
VIRTUAL_OBJECT *object;
TELEPORT *remote;
virtual ~TELEPORT ();
TELEPORT (GLOBALDATA *global, ENVIRONMENT *env, VIRTUAL_OBJECT *targetObj, int destinationX, int destinationY, int objRadius, int duration);
TELEPORT (GLOBALDATA *global, ENVIRONMENT *env, TELEPORT *remoteEnd, int destX, int destY);
void initialise ();
void draw (BITMAP *dest);
int applyPhysics ();
int isSubClass (int classNum);
inline virtual int getClass ()
{
return (TELEPORT_CLASS);
}
inline virtual void setEnvironment(ENVIRONMENT *env)
{
if (!_env || (_env != env))
{
_env = env;
_index = _env->addObject (this);
}
}
};
#endif