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Chip 2011 November
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Atomic_Tanks
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Atomic-Tanks-5.1.exe
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src
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floattext.h
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C/C++ Source or Header
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2009-11-13
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2KB
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96 lines
#ifndef FLOATTEXT_DEFINE
#define FLOATTEXT_DEFINE
/*
* atanks - obliterate each other with oversize weapons
* Copyright (C) 2003 Thomas Hudson
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
* */
#include "virtobj.h"
#include "main.h"
#include "environment.h"
#define newmakecol(r,g,b) makecol((int)(r),(int)(g),(int)(b))
#define NO_SWAY 0
#define NORMAL_SWAY 42
#define SPEED_RANGE 6
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
class FLOATTEXT: public VIRTUAL_OBJECT
{
private:
// empty ctor, copy-ctor and assign operator are private, so the compiler won't create implicit ones!
// inline const FLOATTEXT& operator= (const FLOATTEXT &sourceText) { return(sourceText); }
char *_text;
int _color;
int _halfColor; // for shadowd text!
int original_x;
int delta_x;
public:
int sway;
/* --- constructor --- */
FLOATTEXT (GLOBALDATA *global, ENVIRONMENT *env, char *text, int xpos, int ypos, int color, alignType alignment);
/* --- destructor --- */
~FLOATTEXT ();
void setEnvironment(ENVIRONMENT *env);
inline virtual void initialise ()
{
VIRTUAL_OBJECT::initialise ();
}
int applyPhysics ();
void draw (BITMAP *dest);
int set_text (char * text);
void set_pos (int x, int y);
void set_color (int color);
void set_speed(double x_speed, double y_speed);
inline virtual int isSubClass (int classNum)
{
if (classNum != FLOATTEXT_CLASS)
return (FALSE);
//return (VIRTUAL_OBJECT::isSubClass (classNum));
else
return (TRUE);
}
inline virtual int getClass ()
{
return (FLOATTEXT_CLASS);
}
void newRound();
};
#endif