home *** CD-ROM | disk | FTP | other *** search
- RUMMY 500 (Version 4.3) - READ500.TXT
- =====================================
-
- Rummy 500 is an exciting member of the Rummy family of card games. Its
- main differentiating feature is that you can pick up any number of discards
- if you can lay down some of them immediately. Rummy 500 is believed to be
- the first shareware Rummy game available for Microsoft Windows.
-
- You play against the computer, which can be set to use a number of different
- skill levels. At expert and champion level, the computer is hard to beat and
- provides a very challenging game.
-
- Customizable features include:
- Colors
- Sound effects
- Card backs
- Screen resolution (600x480 or 800x600)
- AutoMouse (moves mouse pointer automatically between deck and hand)
- Opponent skill level
- Rule variations
-
- The only installation requirements are that RUMMY500.EXE, RUMCARDS.BMP, and
- RUMMY500..HLP, and the wav files reside in the same directory; and that
- VBRUN300.DLL and VBCTL3D.VBX are present in your path (typically in the
- windows\system directory). VBRUN300.DLL should be downloaded separately if
- you don't already have it on your system.
-
- ****************************************************************************
- IMPORTANT NOTE: If you already have Rummy 500 on your system and it is
- earlier than version 4.2, you must replace the old VBCTL3D.VBX with the
- new version included with this distribution. Failure to do so will result
- in an "Invalid File Format" message when trying to run Rummy 500. If you
- have replaced the old version but still receive this message, there is
- another copy of the VBCTL3D.VBX file on your hard disk -- which must be
- deleted. If you are installing a shareware distribution copy, the best
- practice is to move (not copy) VBCTL3D.VBX to the /windows/system directory
- as you install Rummy 500.
- ****************************************************************************
-
- To use the sound effects, you must either have a sound card installed in your
- system, or have the speak.exe driver installed to use your system's regular
- speaker. Speak.exe is a freely distributed product from Microsoft, and is
- available on most online services and bulletin board systems. Rummy 500 is
- distributed with a few sound files, others may be obtained from libraries on
- most online services and bulletin board systems. To enable sound effects,
- you must check the "Enable Sounds" box from the "Sounds..." option under the
- "Configuration" menu. Remember to "Save Configuration" to make the setting
- permanent.
-
- Rummy 500 is shareware, and is fully functional. You may evaluate this
- program for a period of 21 days after which you must register it or remove it
- from your system. To not comply with this condition is a violation of United
- States and international copyright law.
-
- To register Rummy 500, please use the printable order form under the "Help"
- menu of Rummy 500. If you are unable to, or chose not to, print the order
- form, please make sure that you:
- 1. Specify that you are registering Rummy 500 (using the memo area on your
- check is acceptable)
- 2. Include sales tax if you are a Massachusetts resident
- 3. Enclose a check for the correct amount, in U.S. funds, payable to Carol
- Bufton
-
- You will receive your registration code by mail. The registration code is
- encoded from your name, so be sure to provide your name exactly as you wish
- to be registered.
-
- If you require a diskette (3╜" only), add $3 making the total cost $15. The
- diskette version may contain a later version of Rummy 500 if improvements
- have been made since the release of your evaluation copy. Because we cannot
- track which versions are currently available at what locations, it is very
- possible that Rummy 500 will have been updated since your evaluation copy
- unless you downloaded a recent version from CompuServe or America Online.
-
- Please allow 28 days for your registration to arrive, although every effort
- will be made to mail your registration within 5 days. Your registration
- code licenses you to use the version of Rummy 500 that you are currently
- evaluating, irrespective of which is the latest version currently available
- on America Online, CompuServe, or registered diskette. Your registration
- may also be valid with future versions as they become available.
-
- You may not share your registration code with others. Your registration
- permits you and other users to use Rummy 500 on any single-user computer
- system. You may also use Rummy 500 on any other computer system of which you
- are the primary user, such as a laptop.
-
- You may distribute Rummy 500 to others provided that you derive no revenue
- other than that associated with the act of distribution, and provided that
- you distribute the following, and only the following, files intact:
-
- READ500.TXT - This file
- RUMMY500.EXE - The program
- RUMMY500.HLP - The help file
- FAQ500.TXT - The "frequently asked questions" file
- RUMCARDS.BMP - The card images
- VBRUN300.DLL - The Visual Basic Runtime
- VBCTL3D.VBX - The Visual Basic 3D Effects extension
-
- To use Rummy 500 you need Microsoft Windows 3.1 and a mouse (with at least
- two buttons). An Intel 386 class system with 4 megabytes of RAM is
- recommended as a minimum. Rummy 500 has not been evaluated on less capable
- systems, but should present no problems other than responsiveness and speed.
-
- You are recommended to take advantage of the comprehensive help file
- information in order to learn how to play Rummy 500. Perhaps the best
- first step to learning Rummy 500 is to use the "Player | AutoPlay"
- option and watch the computer play against itself. Enjoy!
-
-
- Revision History
- ----------------
-
- Version 1.x - Development versions.
-
- Version 2.0 - First Shareware release. Fully functional.
-
- Version 2.1 - Scoreboards.
- 2.11 - Minor improvements.
-
- Version 2.2 - Player can freely select the last discard.
-
- Version 2.3 - Startup window.
-
- Version 3.0 - 3D-style user interface.
- - Multiple player scoreboards .
- - AutoResume.
- - Sound effects.
- 3.01 - Maintenance release
- 3.02 - Maintenance release
-
- Version 3.5 - Conforms to "Hoyle's Rules Of Games".
- - Suggest.
- - Undo.
- - Hall Of Fame.
- - League Table.
- - Displays of total games won.
- - Swap Cards.
- - AutoPlayer.
- - Quick Display.
- - Animate Display (removed in version 3.9).
- - Updated Help.
-
- 3.51 - Revised discard algorithms.
-
- Version 3.6 - Changed method of taking discards.
- - Undo
-
- Version 3.7 - Sort by Suit
- - Show Remaining
-
- 3.81 - Overlap Melds
- - Display Turn Count
- - "Master" skill level
-
- Version 3.9 - Updated user interface
- - Stagger Player Hand
- - Cut For Deal
- - Reset Scoreboard
- - Restart Round
-
- 3.91 - Maintenance release
-
- Version 4.0 - Custom card backs
- - "Trim Corners"
- - "AutoMouse - Dialogs"
-
- 4.01 - Maintenance release
-
- 4.02 - Maintenance release
-
- Version 4.2 - Fixed problem of "Sort Ace Low" option not being correctly
- saved when enabled. Also, setting/unsetting "Ace Must Be
- Low" rule option automatically sets/unsets the "Sort Ace
- Low" which must be reset independently if required.
- - Fixed problem when "Master" opponent sometimes failed to meld
- leftmost discard taken.
- - Expanded "Hint" now lists a complete sequence of moves from
- taking a card (if not yet taken) through discarding.
- - Added double-click "safety catch" alternative for discarding.
- When active, a single right-click has no effect and two
- successive single right-clicks on the same card will generate
- a reminder to double-click.
- - Added "Check Meldable Discard" configuration option.
- When selected, you will be asked for confirmation before
- discarding a card which is meldable.
- - Added "Color Opponent Melds" option to the opponent menu.
- When selected, either as "always" or "at end of round" the
- cards which the opponent has melded are displayed with a tint
- (default of pale yellow). This has a slight display
- performance impact that might be noticeable on slower systems.
- - Added "speed button" to switch between tinted and untinted
- display of the cards melded by the opponent.
- - Added option to the "Configuration | Color" menu to permit
- custom definition of the color of the opponent meld tint.
- - Added compensation to the user interface when system graphics
- are set to display "large fonts". In this case, the menu
- names are shortened to avoid menu bar wrapping, the window
- height is extended a little, and AutoMouse(Dialogs) adjusts
- appropriately.
- - Added compensation to overcome reported problem of Windows '95
- not processing empty files the same as Windows 3.1 does
- - Added detection to ignore double-click where it could cause
- "subscript out of range" problems when used instead of a
- single mouse click.
- - Moved player-related options from the "Configuration" menu to
- the "Player" menu. Moved "AutoPlay" to the "Assistant" menu.
- - Removed the ability to save options for player or as default.
- Options are now always saved under the current player name.
- To change the local default options, change to player
- "Default" first.
- - Added "AutoSave" option to the "Configuration" menu. When
- selected the "Save ..." option in the the "Configuration",
- "Player", "Opponent" and "Rules" menus are removed and all
- option changes made within these menus are always saved
- immediately.
- - Added "AutoStart" option to the "Configuration" menu. By
- default Rummy 500 will now pause and display a large "Start"
- button when starting and when having changed players. This
- enables menu option changes to be made before starting.
- Selecting "AutoStart" overrides this behavior, causing Rummy
- 500 to start immediately - as it did in previous versions.
- - 3D Effects options are now replaced by a "No 3D Effects"
- configuration option. The effects are now enabled/disabled
- immediately. Previous users must replace VBCTL3D.VBX (in the
- windows directory) with the new version provided.
- - When the opponent takes a new card from the stock, the card
- back will now be briefly highlighted as confirmation. (This
- is suppressable via a new "Opponent menu" option.)
- - "Champion" and "Master" opponents now cease to hold off melding
- if they are close to potentially winning a game.
-
- Version 4.3 - Fixed problem whereby "Sort Ace Low" option did not correctly
- remember which of the player's cards are currently hilited.
- - Fixed problem whereby undiscardable card taken from the discard
- pile for melding was not correctly tracked when hand was
- resorted.
- - Overcame occasional problem with "rumcards.bmp not found" by
- forcing to directory where Rummy 500 is located instead of
- current directory.
- - Improved detection of trapping and ignoring a second click in
- rapid succession when in process of processing the first click.
- This overcomes stability problems which could occur when
- melding.
- - Improved Large Fonts resolution support for display cards which
- change the screen's Twips/Pixel ratio (e.g., Diamond Stealth).
- Unfortunately, the font size of the main screen displays will
- be reduced to compensate. The alternative is not to use "Large
- Fonts" for such graphics cards. This adjustment does not affect
- graphics cards whose "Large Fonts" setting does not change the
- Twips/Pixel ratio of of the display.
- - Reduced resource stack requirements by approximately 16%
- (equals approximately 3% of overall Windows stack).
- - Added ability to manually arrange cards in player's hand by
- dragging and dropping a card to the left or right. If dragged
- to the left, the card will be inserted before the place where
- dropped; if to the right, after the place where dropped.
- - Added "No Sorting" option under Player menu. This inhibits
- Rummy 500 from sorting the player's hand. When selected, the
- sort options and the sortation "speed button" in the status bar
- are disabled. Right-click on the sortation "speed button" as a
- shortcut to enabling/disabling this option (without autosaving).
- - Buttons in the status bar now colored and depress when clicked.
- - Assist! window now has "OK" button to dismiss it.
- - Added ability to display descriptions of melded cards.
- Right-click (keeping button down) on a melded card to see its
- description in the status message box. Keep the right button
- down and move over the melds to see other card descriptions.
- Release button to continue play. This feature has been added
- to make it easier to determine the cards in melds when the meld
- area is crowded.
- - Added "No Bell" option under "Configuration" menu to suppress
- the bell sounding when under Rummy 500's control.
- - Added "Display Error Box" option under "Configuration" menu to
- display error messages in a dialog box instead of on the status
- bar where they may be harder to read at some resolutions.
-
-
- ⌐ MeggieSoft Games 1994, 1995. All Rights Reserved.
-