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- ' This is the first file Timekeeper will read.
- ' It lays how how the screen will be divided
- ' up into logical timers. Timers are always
- ' rectangle regions
-
- BACKGROUNDFILE bg.gif
- ' Just specify the file you want. This is
- ' a little different syntax than the Timer
- ' BACKGROUND statement
-
- 'SET TOGGLEMODE
- ' If you set this variable, the timers act
- ' in a way friendly to setting up a chess skin
-
- TIMER 1,script.txt,9,12,105,20
- TIMER 2,script.txt,9,34,105,20
- TIMER 3,script.txt,9,56,105,20
- TIMER 4,script.txt,9,78,105,20
- TIMER 5,script.txt,9,100,105,20
- TIMER 6,script.txt,9,122,105,20
- TIMER 7,script.txt,9,144,105,20
- TIMER 8,script.txt,9,166,105,20
- TIMER 9,script.txt,9,188,105,20
- TIMER 10,script.txt,9,210,105,20
-
- TIMER 11,script.txt,126,12,105,20
- TIMER 12,script.txt,126,34,105,20
- TIMER 13,script.txt,126,56,105,20
- TIMER 14,script.txt,126,78,105,20
- TIMER 15,script.txt,126,100,105,20
- TIMER 16,script.txt,126,122,105,20
- TIMER 17,script.txt,126,144,105,20
- TIMER 18,script.txt,126,166,105,20
- TIMER 19,script.txt,126,188,105,20
- TIMER 20,script.txt,126,210,105,20
-
- ' The first number is a 'Timer ID'. It's
- ' used to keep timers running when you switch
- ' skins. Try to keep the users expectation
- ' of the 'first' timer in line with ID = 1.
- '
- ' You then specify a timer script file
- ' and client coordinates for the timer
- ' rectangle. Once you are in the script file,
- ' all coordinates will be relative to this
- ' rectangle. Most timers will probably look
- ' and behave the same, and so will have the
- ' same script file. This is certainly not a
- ' requirement though
-
-
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