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Text File  |  2003-01-07  |  10KB  |  253 lines

  1. button B_TCenter =
  2. {
  3.     cast =
  4.     {
  5.         bitmap b_TCenter_ambient  = { file = "TCenter_ambient.bmp";  transparency = 255,0,255; }
  6.         bitmap b_TCenter_rollover = { file = "TCenter_rollover.bmp"; transparency = 255,0,255; }
  7.         bitmap b_TCenter_down     = { file = "TCenter_down.bmp";     transparency = 255,0,255; }
  8.         sound  s_TCenter_down     = { file = "../../../sounds/button.wav"; }
  9.     }
  10.     frame 1 = { keyframe = { actor = b_TCenter_ambient; } }
  11.     frame 2 = { keyframe = { actor = b_TCenter_rollover; } }
  12.     frame 3 = 
  13.     { 
  14.         keyframe = { actor = b_TCenter_down; }
  15.         keyframe = { actor = s_TCenter_down; }
  16.     }
  17. }
  18.  
  19. button B_RUp =
  20. {
  21.     cast =
  22.     {
  23.         bitmap b_RUp_ambient  = { file = "RDown_ambient.bmp";  transparency = 255,0,255; }
  24.         bitmap b_RUp_rollover = { file = "RDown_rollover.bmp"; transparency = 255,0,255; }
  25.         bitmap b_RUp_down     = { file = "RDown_down.bmp";     transparency = 255,0,255; }
  26.         sound  s_RUp_down     = { file = "../../../sounds/button.wav"; }
  27.     }
  28.     frame 1 = { keyframe = { actor = b_RUp_ambient; } }
  29.     frame 2 = { keyframe = { actor = b_RUp_rollover; } }
  30.     frame 3 = 
  31.     { 
  32.         keyframe = { actor = b_RUp_down; }
  33.         keyframe = { actor = s_RUp_down; }
  34.     }
  35. }
  36.  
  37. button B_RDown =
  38. {
  39.     cast =
  40.     {
  41.         bitmap b_RDown_ambient  = { file = "RUp_ambient.bmp";  transparency = 255,0,255; }
  42.         bitmap b_RDown_rollover = { file = "RUp_rollover.bmp"; transparency = 255,0,255; }
  43.         bitmap b_RDown_down     = { file = "RUp_down.bmp";     transparency = 255,0,255; }
  44.         sound  s_RDown_down     = { file = "../../../sounds/button.wav"; }
  45.     }
  46.     frame 1 = { keyframe = { actor = b_RDown_ambient; } }
  47.     frame 2 = { keyframe = { actor = b_RDown_rollover; } }
  48.     frame 3 = 
  49.     { 
  50.         keyframe = { actor = b_RDown_down; }
  51.         keyframe = { actor = s_RDown_down; }
  52.     }
  53. }
  54.  
  55. button B_RLeft =
  56. {
  57.     cast =
  58.     {
  59.         bitmap b_RLeft_ambient  = { file = "RLeft_ambient.bmp";  transparency = 255,0,255; }
  60.         bitmap b_RLeft_rollover = { file = "RLeft_rollover.bmp"; transparency = 255,0,255; }
  61.         bitmap b_RLeft_down     = { file = "RLeft_down.bmp";     transparency = 255,0,255; }
  62.         sound  s_RLeft_down     = { file = "../../../sounds/button.wav"; }
  63.     }
  64.     frame 1 = { keyframe = { actor = b_RLeft_ambient; } }
  65.     frame 2 = { keyframe = { actor = b_RLeft_rollover; } }
  66.     frame 3 = 
  67.     { 
  68.         keyframe = { actor = b_RLeft_down; }
  69.         keyframe = { actor = s_RLeft_down; }
  70.     }
  71. }
  72.  
  73. button B_RRight =
  74. {
  75.     cast =
  76.     {
  77.         bitmap b_RRight_ambient  = { file = "RRight_ambient.bmp";  transparency = 255,0,255; }
  78.         bitmap b_RRight_rollover = { file = "RRight_rollover.bmp"; transparency = 255,0,255; }
  79.         bitmap b_RRight_down     = { file = "RRight_down.bmp";     transparency = 255,0,255; }
  80.         sound  s_RRight_down     = { file = "../../../sounds/button.wav"; }
  81.     }
  82.     frame 1 = { keyframe = { actor = b_RRight_ambient; } }
  83.     frame 2 = { keyframe = { actor = b_RRight_rollover; } }
  84.     frame 3 = 
  85.     { 
  86.         keyframe = { actor = b_RRight_down; }
  87.         keyframe = { actor = s_RRight_down; }
  88.     }
  89. }
  90.  
  91. button B_ZIn =
  92. {
  93.     cast =
  94.     {
  95.         bitmap b_ZIn_ambient  = { file = "ZIn_ambient.bmp";  transparency = 255,0,255; }
  96.         bitmap b_ZIn_rollover = { file = "ZIn_rollover.bmp"; transparency = 255,0,255; }
  97.         bitmap b_ZIn_down     = { file = "ZIn_down.bmp";     transparency = 255,0,255; }
  98.         sound  s_ZIn_down     = { file = "../../../sounds/button.wav"; }
  99.     }
  100.     frame 1 = { keyframe = { actor = b_ZIn_ambient; } }
  101.     frame 2 = { keyframe = { actor = b_ZIn_rollover; } }
  102.     frame 3 = 
  103.     { 
  104.         keyframe = { actor = b_ZIn_down; }
  105.         keyframe = { actor = s_ZIn_down; }
  106.     }
  107. }
  108.  
  109. button B_ZOut =
  110. {
  111.     cast =
  112.     {
  113.         bitmap b_ZOut_ambient  = { file = "ZOut_ambient.bmp";  transparency = 255,0,255; }
  114.         bitmap b_ZOut_rollover = { file = "ZOut_rollover.bmp"; transparency = 255,0,255; }
  115.         bitmap b_ZOut_down     = { file = "ZOut_down.bmp";     transparency = 255,0,255; }
  116.         sound  s_ZOut_down     = { file = "../../../sounds/button.wav"; }
  117.     }
  118.     frame 1 = { keyframe = { actor = b_ZOut_ambient; } }
  119.     frame 2 = { keyframe = { actor = b_ZOut_rollover; } }
  120.     frame 3 = 
  121.     { 
  122.         keyframe = { actor = b_ZOut_down; }
  123.         keyframe = { actor = s_ZOut_down; }
  124.     }
  125. }
  126.  
  127.  
  128. //----------
  129. //
  130. //      LOCAL MOVIE/ACTOR NAME
  131. //      ----------------------
  132. //      Navigate
  133. //      
  134. //----------
  135. movie Navigate =
  136. {                                                                                         
  137.     speed = 35;                                                                
  138.     frame 1 "start" = 
  139.     {
  140.         stop = true;                                                            
  141.         keyframe TCenter = 
  142.         {
  143.             layer           = 6;
  144.             actor           = B_TCenter;
  145.             position        = 40,40;
  146.             scale           = 1,1;
  147.  
  148.             onMouseUp       = { callback = "TCenter_Up"; }
  149.             onMouseDown     = { callback = "TCenter_Down"; }
  150.             onMouseRollDown = { callback = "TCenter_Over"; }
  151.             onMouseRollUp   = { callback = "TCenter_Over"; }
  152.             onMouseOverDown = { callback = "TCenter_Over"; }
  153.             onMouseOverUp   = { callback = "TCenter_Over"; }
  154.             onMouseOffDown  = { callback = "TCenter_Off"; }
  155.         }                                                                                   
  156.         keyframe RUp = 
  157.         {
  158.             layer           = 5;
  159.             actor           = B_RUp;
  160.             position        = 30,11;
  161.             scale           = 1,1;
  162.  
  163.             onMouseUp       = { callback = "RUp_Up"; }
  164.             onMouseDown     = { callback = "RUp_Down"; }
  165.             onMouseRollDown = { callback = "RUp_Over"; }
  166.             onMouseRollUp   = { callback = "RUp_Over"; }
  167.             onMouseOverDown = { callback = "RUp_Over"; }
  168.             onMouseOverUp   = { callback = "RUp_Over"; }
  169.             onMouseOffDown  = { callback = "RUp_Off"; }
  170.         }                                                                                   
  171.         keyframe RDown = 
  172.         {
  173.             layer           = 4;
  174.             actor           = B_RDown;
  175.             position        = 30,64;
  176.             scale           = 1,1;
  177.  
  178.             onMouseUp       = { callback = "RDown_Up"; }
  179.             onMouseDown     = { callback = "RDown_Down"; }
  180.             onMouseRollDown = { callback = "RDown_Over"; }
  181.             onMouseRollUp   = { callback = "RDown_Over"; }
  182.             onMouseOverDown = { callback = "RDown_Over"; }
  183.             onMouseOverUp   = { callback = "RDown_Over"; }
  184.             onMouseOffDown  = { callback = "RDown_Off"; }
  185.         }                                                                                   
  186.         keyframe RLeft = 
  187.         {
  188.             layer           = 3;
  189.             actor           = B_RLeft;
  190.             position        = 0,26;
  191.             scale           = 1,1;
  192.  
  193.             onMouseUp       = { callback = "RLeft_Up"; }
  194.             onMouseDown     = { callback = "RLeft_Down"; }
  195.             onMouseRollDown = { callback = "RLeft_Over"; }
  196.             onMouseRollUp   = { callback = "RLeft_Over"; }
  197.             onMouseOverDown = { callback = "RLeft_Over"; }
  198.             onMouseOverUp   = { callback = "RLeft_Over"; }
  199.             onMouseOffDown  = { callback = "RLeft_Off"; }
  200.         }                                                                                   
  201.         keyframe RRight = 
  202.         {
  203.             layer           = 2;
  204.             actor           = B_RRight;
  205.             position        = 78,24;
  206.             scale           = 1,1;
  207.  
  208.             onMouseUp       = { callback = "RRight_Up"; }
  209.             onMouseDown     = { callback = "RRight_Down"; }
  210.             onMouseRollDown = { callback = "RRight_Over"; }
  211.             onMouseRollUp   = { callback = "RRight_Over"; }
  212.             onMouseOverDown = { callback = "RRight_Over"; }
  213.             onMouseOverUp   = { callback = "RRight_Over"; }
  214.             onMouseOffDown  = { callback = "RRight_Off"; }
  215.         }                                                                                   
  216.         keyframe ZIn = 
  217.         {
  218.             layer           = 1;
  219.             actor           = B_ZIn;
  220.             position        = 105,16;
  221.             scale           = 1,1;
  222.  
  223.             onMouseUp       = { callback = "ZIn_Up"; }
  224.             onMouseDown     = { callback = "ZIn_Down"; }
  225.             onMouseRollDown = { callback = "ZIn_Over"; }
  226.             onMouseRollUp   = { callback = "ZIn_Over"; }
  227.             onMouseOverDown = { callback = "ZIn_Over"; }
  228.             onMouseOverUp   = { callback = "ZIn_Over"; }
  229.             onMouseOffDown  = { callback = "ZIn_Off"; }
  230.         }                                                                                   
  231.         keyframe ZOut = 
  232.         {
  233.             layer           = 0;
  234.             actor           = B_ZOut;
  235.             position        = 104,44;
  236.             scale           = 1,1;
  237.  
  238.             onMouseUp       = { callback = "ZOut_Up"; }
  239.             onMouseDown     = { callback = "ZOut_Down"; }
  240.             onMouseRollDown = { callback = "ZOut_Over"; }
  241.             onMouseRollUp   = { callback = "ZOut_Over"; }
  242.             onMouseOverDown = { callback = "ZOut_Over"; }
  243.             onMouseOverUp   = { callback = "ZOut_Over"; }
  244.             onMouseOffDown  = { callback = "ZOut_Off"; }
  245.         }                                                                                   
  246.     }                                                                                      
  247. }                                                                                         
  248.                                                                                           
  249.  
  250.  
  251.  
  252.  
  253.