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- #Definiert alle auf dem Animator-Fenster anclikbaren Buttons und die entsprechende Bilder (Bitmaps:
- #Activ, Passiv und Rollover)
- ( Button
- ( B_Fx1
- . Typ = Button
- . X = 31
- . Y = 28
- . QuickTip = $L_Q_ZOOM
- . Aktiv = BM_Zoom_A
- . Passiv = BM_Zoom_P
- . RollOver = BM_Zoom_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Fx2
- . Typ = Button
- . X = 31
- . Y = 42
- . QuickTip = $L_Q_SPIN
- . Aktiv = BM_Spin_A
- . Passiv = BM_Spin_P
- . RollOver = BM_Spin_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Fx3
- . Typ = Button
- . X = 31
- . Y = 56
- . QuickTip = $L_Q_SPIRAL
- . Aktiv = BM_Spiral_A
- . Passiv = BM_Spiral_P
- . RollOver = BM_Spiral_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Fx4
- . Typ = Button
- . X = 31
- . Y = 70
- . QuickTip = $L_Q_PARBOYLED
- . Aktiv = BM_Parboyled_A
- . Passiv = BM_Parboyled_P
- . RollOver = BM_Parboyled_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Fx5
- . Typ = Button
- . X = 31
- . Y = 84
- . QuickTip = $L_Q_WHIRLY
- . Aktiv = BM_Whirly_A
- . Passiv = BM_Whirly_P
- . RollOver = BM_Whirly_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Fx6
- . Typ = Button
- . X = 31
- . Y = 98
- . QuickTip = $L_Q_WAVEOMATIC
- . Aktiv = BM_Waveomatic_A
- . Passiv = BM_Waveomatic_P
- . RollOver = BM_Waveomatic_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Fx7
- . Typ = Button
- . X = 31
- . Y = 112
- . QuickTip = $L_Q_SCIFI
- . Aktiv = BM_SciFi_A
- . Passiv = BM_SciFi_P
- . RollOver = BM_SciFi_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Fx8
- . Typ = Button
- . X = 31
- . Y = 126
- . QuickTip = $L_Q_ROTATTAX
- . Aktiv = BM_Rotattax_A
- . Passiv = BM_Rotattax_P
- . RollOver = BM_Rotattax_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Fx9
- . Typ = Button
- . X = 31
- . Y = 140
- . QuickTip = $L_Q_STORMY
- . Aktiv = BM_Stormy_A
- . Passiv = BM_Stormy_P
- . RollOver = BM_Stormy_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Chekov
- . Typ = Button
- . X = 31
- . Y = 154
- . QuickTip = $L_Q_CHEKOV
- . Aktiv = BM_Chekov_A
- . Passiv = BM_Chekov_P
- . RollOver = BM_Chekov_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_SpectQ
- . Typ = Button
- . X = 31
- . Y = 214
- . QuickTip = $L_Q_OSCILLOSCOPE
- . Aktiv = BM_Oscilloscope_A
- . Passiv = BM_Oscilloscope_P
- . RollOver = BM_Oscilloscope_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_SpectW
- . Typ = Button
- . X = 31
- . Y = 228
- . QuickTip = $L_Q_SPECLINE
- . Aktiv = BM_SpecLine_A
- . Passiv = BM_SpecLine_P
- . RollOver = BM_SpecLine_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_SpectE
- . Typ = Button
- . X = 31
- . Y = 242
- . QuickTip = $L_Q_SPECBODY
- . Aktiv = BM_SpecBody_A
- . Passiv = BM_SpecBody_P
- . RollOver = BM_SpecBody_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_SpectR
- . Typ = Button
- . X = 31
- . Y = 256
- . QuickTip = $L_Q_SPECCLASSIC
- . Aktiv = BM_Specclassic_A
- . Passiv = BM_Specclassic_P
- . RollOver = BM_Specclassic_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_StereoT
- . Typ = Button
- . X = 31
- . Y = 277
- . QuickTip = $L_Q_STEREOSCOPE
- . Aktiv = BM_Stereoscope_A
- . Passiv = BM_Stereoscope_P
- . RollOver = BM_Stereoscope_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_RECORD
- . Typ = Button
- . X = 181
- . Y = 246
- . QuickTip = $L_Q_RECORD
- . Aktiv = BM_RECORD_A
- . Passiv = BM_RECORD_P
- . RollOver = BM_RECORD_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- )
- ( B_QUIT
- . Typ = Button
- . X = 280
- . Y = 246
- . QuickTip = $L_Q_ANIM_QUIT
- . Aktiv = BM_QUIT_A
- . Passiv = BM_QUIT_P
- . RollOver = BM_QUIT_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- )
- ( B_DELETE
- . Typ = Button
- . X = 379
- . Y = 246
- . QuickTip = $L_Q_DELETE
- . Aktiv = BM_DELETE_A
- . Passiv = BM_DELETE_P
- . RollOver = BM_DELETE_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- )
- ( B_Cancel
- . Typ = Button
- . X = 478
- . Y = 246
- . QuickTip = $L_Q_CANCEL
- . Aktiv = BM_Cancel_A
- . Passiv = BM_Cancel_P
- . RollOver = BM_Cancel_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- )
- ( B_Export
- . Typ = Button
- . X = 181
- . Y = 304
- . QuickTip = $L_Q_EXPORT
- . Aktiv = BM_Export_A
- . Passiv = BM_Export_P
- . RollOver = BM_Export_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_SOUND_EXPORT
- . Typ = Button
- . X = 379
- . Y = 304
- . QuickTip = $L_Q_SOUND_EXPORT
- . Aktiv = BM_SOUND_EXPORT_A
- . Passiv = BM_SOUND_EXPORT_P
- . RollOver = BM_SOUND_EXPORT_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_ColS
- . Typ = Button
- . X = 637
- . Y = 28
- . QuickTip = $L_Q_REDROOM
- . Aktiv = BM_RedRoom_A
- . Passiv = BM_RedRoom_P
- . RollOver = BM_RedRoom_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_ColD
- . Typ = Button
- . X = 637
- . Y = 42
- . QuickTip = $L_Q_FROZENLAND
- . Aktiv = BM_FrozenLand_A
- . Passiv = BM_FrozenLand_P
- . RollOver = BM_FrozenLand_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_ColF
- . Typ = Button
- . X = 637
- . Y = 56
- . QuickTip = $L_Q_GREENSEA
- . Aktiv = BM_GreenSea_A
- . Passiv = BM_GreenSea_P
- . RollOver = BM_GreenSea_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Col4
- . Typ = Button
- . X = 637
- . Y = 70
- . QuickTip = $L_Q_High_Noon
- . Aktiv = BM_High_Noon_A
- . Passiv = BM_High_Noon_P
- . RollOver = BM_High_Noon_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Col5
- . Typ = Button
- . X = 637
- . Y = 84
- . QuickTip = $L_Q_Dark_Forest
- . Aktiv = BM_Dark_Forest_A
- . Passiv = BM_Dark_Forest_P
- . RollOver = BM_Dark_Forest_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Fieldpictures1
- . Typ = Button
- . X = 616
- . Y = 133
- . QuickTip = $L_Q_FIELDPICTURES1
- . Aktiv = BM_Fieldpictures1_A
- . Passiv = BM_Fieldpictures1_P
- . RollOver = BM_Fieldpictures1_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Fieldpictures2
- . Typ = Button
- . X = 616
- . Y = 147
- . QuickTip = $L_Q_FIELDPICTURES2
- . Aktiv = BM_Fieldpictures2_A
- . Passiv = BM_Fieldpictures2_P
- . RollOver = BM_Fieldpictures2_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Fieldpictures3
- . Typ = Button
- . X = 616
- . Y = 161
- . QuickTip = $L_Q_FIELDPICTURES3
- . Aktiv = BM_Fieldpictures3_A
- . Passiv = BM_Fieldpictures3_P
- . RollOver = BM_Fieldpictures3_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Full
- . Typ = Button
- . X = 616
- . Y = 306
- . QuickTip = $L_Q_FULLSCREEN
- . Aktiv = BM_Fullscreen_A
- . Passiv = BM_Fullscreen_P
- . RollOver = BM_Fullscreen_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_AUTOMODE
- . Typ = Button
- . X = 616
- . Y = 286
- . QuickTip = $L_Q_AUTOMODE
- . Aktiv = BM_AUTOMODE_A
- . Passiv = BM_AUTOMODE_P
- . RollOver = BM_AUTOMODE_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Browse1
- . Typ = Button
- . X = 727
- . Y = 133
- . QuickTip = $L_Q_ANIM_BROWSE
- . Aktiv = BM_Browse_A
- . Passiv = BM_Browse_P
- . RollOver = BM_Browse_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Browse2
- . Typ = Button
- . X = 727
- . Y = 147
- . QuickTip = $L_Q_ANIM_BROWSE
- . Aktiv = BM_Browse_A
- . Passiv = BM_Browse_P
- . RollOver = BM_Browse_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Browse3
- . Typ = Button
- . X = 727
- . Y = 161
- . QuickTip = $L_Q_ANIM_BROWSE
- . Aktiv = BM_Browse_A
- . Passiv = BM_Browse_P
- . RollOver = BM_Browse_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_Browse5
- . Typ = Button
- . X = 556
- . Y = 287
- . QuickTip = $L_Q_BROWSE
- . Aktiv = BM_Browse_A
- . Passiv = BM_Browse_P
- . RollOver = BM_Browse_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- )
- ( B_EffectsOnOff
- . Typ = Button
- . X = 10
- . Y = 10
- . QuickTip = $L_Q_EFFECTSONOFF
- . Aktiv = BM_EffectsOnOff_P
- . Passiv = BM_EffectsOnOff_A
- #. RollOver = BM_EffectsOnOff_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
-
- ( B_WavesOnOff
- . Typ = Button
- . X = 10
- . Y = 196
- . QuickTip = $L_Q_WAVESONOFF
- . Aktiv = BM_WavesOnOff_P
- . Passiv = BM_WavesOnOff_A
- #. RollOver = BM_WavesOnOff_R
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- ( B_ViewOnOff
- . Typ = Button
- . X = 616
- . Y = 286
- #. QuickTip = $L_Q_VIEWONOFF
- . Aktiv = BM_ViewOnOff_A
- . Passiv = BM_ViewOnOff_P
- . Reset = off
- ( Events
- : MouseUp
- : MouseDown
- : MouseMove
- : Command
- )
- #. Function = SoundControl.SC_SoundControl.SetEqualizer
- #. Functionvalue = HyPhy
- )
- )