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Changes_0_8.txt
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2002-03-24
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Terragen changes log v0.8.44
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
0.7.29 Simple wave animation (not user-adjustable yet)
Improved shoreline (fixed twisted polygons)
0.7.30 "Fast SS" anti-aliasing
0.7.33 Plugin interface is working, terrain plugins work
0.7.35 Water Effect plugins work, and can be added, removed and edited
(no saving or instance handling yet)
0.7.37 Surface Colour textures
0.7.38 Surface Distribution textures
0.7.39 Improved native surface distribution handling
0.7.41 Surface Children Effect textures
Improved effect list handling
0.7.42 Command Line interface for loading files and executing scripts/frames
0.7.43 Bump-mapping changes - new algorithm that's closer to realism of v0.6
Existing surface map files may need slight tweaking before use, unfortunately
(would be difficult to retain total backward compatibility)
0.7.44 New, faster subdivision terrain generator
(replaces original because it was too slow for large terrains)
0.8 Variable terrain size, in both units and metres
0.8.01 Plugin Lighting Accessories
Plugin Lighting and Atmosphere Effects
0.8.05 Fixed atmosphere bug at low accuracy/high contrast
Re-enabled cloud shadows and sunbeams
0.8.06 Plugin Effect settings saved with files
0.8.07 Planet curvature
0.8.10 Water curvature matches terrain
Fixed 2 bugs with new terrain loader
Improved atmosphere rendering and stability in large scale landscapes
Improved 3D cloud rendering at low accuracy settings
Camera FOV and direction is shown on maps
0.8.11 Full support for metres, except cloud layer.
Fixed sky rendering bug, but skies may not be identical to v0.7
if camera is close to cloud layer. You may need to reduce half-heights.
0.8.12 Now prevents 'fixed height above surface' problem when executing a script
(command line rendering now possible)
Full base mesh detail at all terrain sizes (prevents missing polygons/gaps)
(side effect is that large terrains render slower than before)
0.8.21 Fixed various atmosphere banding bugs.
Fixed rare problem filling sunlight penetration lookup.
Improved randomisation of fractal texture origins.
0.8.22 'Combine With' no longer crashes after opening different-sized terrain.
0.8.24 Prevent render segments from being slightly too small to fill entire image.
0.8.25 Fix 'Combine with' problem that was introduced in 0.8.22.
0.8.26 Improved water reflections (accurate ray tracing)
0.8.27 Disabled optimisations on plugin gate, which are causing some problems
(Jo Meder's WaterWorks plugins now work on NT and 2000)
0.8.28 Fixed 'shiny shorlines'/'climbing quads' problem.
0.8.31 Disable v0.8.12 "full base mesh detail" fix when rendering previews
(for faster previews with large terrains)
0.8.36 Fixed ray tracing bug (caused gaps in reflections)
0.8.40 Ray-traced water transparency that shows terrain under the water.
Water transparency adjusts with depth (length of ray traced to terrain).
0.8.43 Transparency settings added to GUI and added to world files.
0.8.44 Redraws terrain view after loading worldfile (to update waterline)