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snipe2d.dsp
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2002-07-14
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# Microsoft Developer Studio Project File - Name="snipe2d" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=snipe2d - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "snipe2d.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "snipe2d.mak" CFG="snipe2d - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "snipe2d - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "snipe2d - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "snipe2d - Win32 Release"
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# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Output_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "\SDL-1.2.4\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FAs /YX /FD /c
# SUBTRACT CPP /Z<none>
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
LINK32=link.exe
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# SUBTRACT LINK32 /map /debug
!ELSEIF "$(CFG)" == "snipe2d - Win32 Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gi /GX /Zi /Od /I "\SDL-1.2.4\include\\" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x40b /d "_DEBUG"
# ADD RSC /l 0x40b /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 sdl.lib sdlmain.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"snipe2d.exe" /pdbtype:sept /libpath:"\SDL-1.2.4\lib\\"
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "snipe2d - Win32 Release"
# Name "snipe2d - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\ai.cpp
# End Source File
# Begin Source File
SOURCE=.\gameover.cpp
# End Source File
# Begin Source File
SOURCE=.\logoscreen.cpp
# End Source File
# Begin Source File
SOURCE=.\prints.cpp
# End Source File
# Begin Source File
SOURCE=.\render_ai.cpp
# End Source File
# Begin Source File
SOURCE=.\snipe2d.cpp
# End Source File
# Begin Source File
SOURCE=.\target.cpp
# End Source File
# Begin Source File
SOURCE=.\zooms.cpp
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\snipe2d.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Group "log"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\log.txt
# End Source File
# End Group
# End Target
# End Project