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prints.cpp
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2002-07-14
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///////////////////////////////////////////////
//
// Snipe2d ludum dare 48h compo entry
//
// Jari Komppa aka Sol
// http://iki.fi/sol
//
///////////////////////////////////////////////
// License
///////////////////////////////////////////////
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// (eg. same as ZLIB license)
//
///////////////////////////////////////////////
//
// Houses are taken from a satellite picture of glasgow.
//
// The sources are a mess, as I didn't even try to do anything
// really organized here.. and hey, it's a 48h compo =)
//
#include "snipe2d.h"
void print(int aXofs, int aYofs, int aColor, const char *aString, ...)
{
va_list arglist;
char cbuf[4096];
char *cp = cbuf;
va_start(arglist,aString);
vsprintf(cbuf,aString,arglist);
va_end(arglist);
SDL_Rect srcRect, tgtRect;
tgtRect.x = aXofs;
tgtRect.y = aYofs;
tgtRect.w = srcRect.w = 4;
tgtRect.h = srcRect.h = 6;
srcRect.x = 0;
while (*cp)
{
srcRect.y = (*cp - 32) * 6;
SDL_BlitSurface(gFont[aColor], &srcRect, gScreen, &tgtRect);
cp++;
tgtRect.x += 4;
}
}
void printShadow(int aXofs, int aYofs, const char *aString, ...)
{
va_list arglist;
char cbuf[4096];
char *cp = cbuf;
va_start(arglist,aString);
vsprintf(cbuf,aString,arglist);
va_end(arglist);
SDL_Rect srcRect, tgtRect;
tgtRect.x = aXofs + 1;
tgtRect.y = aYofs + 1;
tgtRect.w = srcRect.w = 4;
tgtRect.h = srcRect.h = 6;
srcRect.x = 0;
while (*cp)
{
srcRect.y = (*cp - 32) * 6;
SDL_BlitSurface(gFont[0], &srcRect, gScreen, &tgtRect);
cp++;
tgtRect.x += 4;
}
tgtRect.x = aXofs;
tgtRect.y = aYofs;
cp = cbuf;
while (*cp)
{
srcRect.y = (*cp - 32) * 6;
SDL_BlitSurface(gFont[1], &srcRect, gScreen, &tgtRect);
cp++;
tgtRect.x += 4;
}
}