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Text File  |  2001-11-04  |  7.1 KB  |  110 lines

  1.  <elements>
  2.  
  3.   <bitmapfont id="player.font" file="player/font.png" charwidth="7" charheight="6" hspacing="0" vspacing="0"/>
  4.   <bitmapfont id="player.font2" file="player/font2.png" charwidth="5" charheight="6" hspacing="0" vspacing="0"/>
  5.   <bitmapfont id="player.font3" file="player/font3.png" charwidth="7" charheight="6" hspacing="0" vspacing="0"/>
  6.   <bitmapfont id="player.numfont" file="player/numfont.png" charwidth="16" charheight="14" hspacing="3" vspacing="1" gammagroup="Backgrounds"/>
  7.  
  8.   <!-- beginning of equalizer stuff -->
  9.   <bitmap id="player.eq.open-button" file="player/eq/button.png"/>
  10.   <bitmap id="player.eq.menu" file="player/eq/menu.png"/>
  11.   <bitmap id="player.eq.menu-background" file="player/eq/menu-background.png"/>
  12.   <bitmap id="player.eq.sliderbar" file="player/eq/sliderbar.png"/>
  13.   <bitmap id="player.eq.preset" file="player/eq/preset.png"/>
  14.     <bitmap id="player.eq.preset-pressed" file="player/eq/preset-pressed.png"/>
  15.   <bitmap id="player.eq.slider" file="player/eq/slider.png"/>
  16.     <bitmap id="player.eq.slider-pressed" file="player/eq/slider-pressed.png"/>
  17.   <bitmap id="player.eq.on-enabled" file="player/eq/on-enabled.png"/>
  18.     <bitmap id="player.eq.on-disabled" file="player/eq/on-disabled.png"/>
  19.       <bitmap id="player.eq.on-pressed" file="player/eq/on-pressed.png"/>
  20.   <bitmap id="player.eq.auto-enabled" file="player/eq/auto-enabled.png"/>
  21.     <bitmap id="player.eq.auto-disabled" file="player/eq/auto-disabled.png"/>
  22.       <bitmap id="player.eq.auto-pressed" file="player/eq/auto-pressed.png"/>
  23.   <!-- end of equalizer stuff -->
  24.  
  25.   
  26.   <bitmap id="player.avs-map" file="player/avs-map.png"/>
  27.  
  28.   <bitmap id="player.bgbluescreen" file="player/backgroundbluescreen.png" gammagroup="Backgrounds"/>  
  29.   <bitmap id="player.bg" file="player/background.png"/>  
  30.   <bitmap id="player.constraints" file="player/constraints.png"/>  
  31.   <bitmap id="player.bg2" file="player/background2.png" gammagroup="Backgrounds"/>
  32.   <bitmap id="player.bg-glass" file="player/background-glass.png" gammagroup="Backgrounds"/>
  33.   <bitmap id="player.bg-glass2" file="player/background-glass2.png"/>
  34.   <bitmap id="player.bg-frame" file="player/background-frame.png"/>
  35.  
  36.   <bitmap id="player.seeker" file="player/background-seeker.png" gammagroup="Backgrounds"/>
  37.   <bitmap id="player.seeker-on" file="player/background-seeker-on.png"/>
  38.   <bitmap id="player.map-seek" file="player/background-seeker-mask.png"/>
  39.  
  40.   <bitmap id="player.crossfade" file="player/buttons/crossfade.png"/>
  41.     <bitmap id="player.crossfade-pressed" file="player/buttons/crossfade-pressed.png"/>
  42.   <bitmap id="player.repeat" file="player/buttons/repeat.png"/>
  43.     <bitmap id="player.repeat-pressed" file="player/buttons/repeat-pressed.png"/>
  44.   <bitmap id="player.shuffle" file="player/buttons/shuffle.png"/>
  45.     <bitmap id="player.shuffle-pressed" file="player/buttons/shuffle-pressed.png"/>
  46.   <bitmap id="player.previous" file="player/buttons/previous.png"/>
  47.     <bitmap id="player.previous-pressed" file="player/buttons/previous-pressed.png"/>
  48.   <bitmap id="player.play" file="player/buttons/play.png"/>
  49.     <bitmap id="player.play-pressed" file="player/buttons/play-pressed.png"/>
  50.   <bitmap id="player.pause" file="player/buttons/pause.png"/>
  51.     <bitmap id="player.pause-pressed" file="player/buttons/pause-pressed.png"/>
  52.   <bitmap id="player.stop" file="player/buttons/stop.png"/>
  53.     <bitmap id="player.stop-pressed" file="player/buttons/stop-pressed.png"/>
  54.   <bitmap id="player.next" file="player/buttons/next.png"/>
  55.     <bitmap id="player.next-pressed" file="player/buttons/next-pressed.png"/>
  56.   <bitmap id="player.eject" file="player/buttons/eject.png"/>
  57.     <bitmap id="player.eject-pressed" file="player/buttons/eject-pressed.png"/>
  58.   <bitmap id="player.ml-enabled" file="player/buttons/ml-enabled.png"/>
  59.     <bitmap id="player.ml-disabled" file="player/buttons/ml-disabled.png"/>
  60.       <bitmap id="player.ml-pressed" file="player/buttons/ml-pressed.png"/>
  61.   <bitmap id="player.pl-enabled" file="player/buttons/pl-enabled.png"/>
  62.     <bitmap id="player.pl-disabled" file="player/buttons/pl-disabled.png"/>
  63.       <bitmap id="player.pl-pressed" file="player/buttons/pl-pressed.png"/>
  64.   <bitmap id="player.close" file="player/buttons/close.png"/>
  65.     <bitmap id="player.close-pressed" file="player/buttons/close-pressed.png"/>
  66.   <bitmap id="player.winshade" file="player/buttons/winshade.png"/>
  67.     <bitmap id="player.winshade-pressed" file="player/buttons/winshade-pressed.png"/>   
  68.   <bitmap id="player.minimize" file="player/buttons/minimize.png"/>
  69.     <bitmap id="player.minimize-pressed" file="player/buttons/minimize-pressed.png"/>
  70.   <bitmap id="player.about" file="player/mode-unpressed.png"/>
  71.     <bitmap id="player.about-pressed" file="player/mode-pressed.png"/>
  72.  
  73.   <bitmap id="player.volume-knob" file="player/buttons/volume-knob.png"/>
  74.   <bitmap id="player.volume-knob-overlay" file="player/buttons/volume-knob-overlay.png"/>
  75.  
  76.   <bitmap id="player.topdrawer" file="player/topdrawer.png"/>
  77.   <bitmap id="player.map-volume" file="player/mask-volume.png"/>
  78.   <bitmap id="player.map-volume2" file="player/mask-volume2.png"/>
  79.  
  80.   <bitmap id="player.ws.vol" file="player/winshade/volume-off.png"/>
  81.   <bitmap id="player.ws.vol-on" file="player/winshade/volume-on.png"/>
  82.   <bitmap id="player.ws.vol-map" file="player/winshade/volume-map.png"/>
  83.  
  84.   <bitmap id="player.ws.seek" file="player/winshade/seek-off.png"/>
  85.   <bitmap id="player.ws.seek-on" file="player/winshade/seek-on.png"/>
  86.   <bitmap id="player.ws.seek-map" file="player/winshade/seek-map.png"/>
  87.   
  88.   <bitmap id="player.ws.bgbluescreen" file="player/winshade/backgroundbluescreen.png" gammagroup="Backgrounds"/>
  89.   <bitmap id="player.ws.bg" file="player/winshade/background.png"/>
  90.   <bitmap id="player.ws.bg-frame" file="player/winshade/background-frame.png"/>
  91.   <bitmap id="player.ws.bg-glass" file="player/winshade/background-glass.png" gammagroup="Backgrounds"/>
  92.   <bitmap id="player.ws.bg-glass2" file="player/winshade/background-glass2.png"/>
  93.   <bitmap id="player.ws.bg-avsmask" file="player/winshade/background-avsmask.png" gammagroup="Backgrounds"/>
  94.   <bitmap id="player.ws.previous" file="player/winshade/previous.png"/>
  95.     <bitmap id="player.ws.previous-pressed" file="player/winshade/previous-pressed.png"/>
  96.   <bitmap id="player.ws.play" file="player/winshade/play.png"/>
  97.     <bitmap id="player.ws.play-pressed" file="player/winshade/play-pressed.png"/>
  98.   <bitmap id="player.ws.pause" file="player/winshade/pause.png"/>
  99.     <bitmap id="player.ws.pause-pressed" file="player/winshade/pause-pressed.png"/>
  100.   <bitmap id="player.ws.stop" file="player/winshade/stop.png"/>
  101.     <bitmap id="player.ws.stop-pressed" file="player/winshade/stop-pressed.png"/>
  102.   <bitmap id="player.ws.next" file="player/winshade/next.png"/>
  103.     <bitmap id="player.ws.next-pressed" file="player/winshade/next-pressed.png"/>
  104.   <bitmap id="player.ws.eject" file="player/winshade/eject.png"/>
  105.     <bitmap id="player.ws.eject-pressed" file="player/winshade/eject-pressed.png"/>
  106.   <bitmap id="player.ws.winshade" file="player/buttons/winshade.png"/>
  107.     <bitmap id="player.ws.winshade-pressed" file="player/buttons/winshade-pressed.png"/>
  108.  
  109. </elements>
  110.