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- // Game GUI Movie File
- //
-
- // Max line length = 255 chars
- // Max keyword length = 32 chars
-
-
- GAMEGUIMOVIE 1.0 // Version -- must be first valid line in this file
-
- //
- // Actor definitions
- //
-
- POLYGON VCR_SCREEN
- V -0.333 0.034 1.0 1.0 1.0 1.0
- V 0.333 0.034 1.0 1.0 1.0 1.0
- V 0.333 -0.034 1.0 1.0 1.0 1.0
- V -0.333 -0.034 1.0 1.0 1.0 1.0
- END
-
- POLYGON VCR_FADE
- BITMAP "vcr.psd"
- V -1.0 1.0 0.0039 0.3000
- V 1.0 1.0 0.1211 0.3000
- V 1.0 -1.0 0.1211 0.4922
- V -1.0 -1.0 0.0039 0.4922
- END
-
- //////////////////////////////// For standalone player tests
- //POLYGON SCREENSHOT
- // BITMAP "screenshot.psd"
- // V -100.0% 100.0% 0.0 0.0
- // V 100.0% 100.0% 1.0 0.0
- // V 100.0% -100.0% 1.0 1.0
- // V -100.0% -100.0% 0.0 1.0
- //END
- ////////////////////////////////
-
-
-
- SCRIPT
- //////////////////////////////// For tests (fake background)
- // 00000 SCREENSHOT
- // 00000 SETPOS 0.0 0.0
- // END
- ////////////////////////////////
-
- 0000 VCR_SCREEN
- 000 SETPOS 1.0 -0.766
- 000 SETSCALE 1.0 1.0
- 000 SETCOLOR 1.0 0.0 0.0 0.0
- END
-
- 0000 VCR_FADE // docked segment for player controls
- 000 SETPOS 1.0 -0.9
- 000 SETSCALE 0.333 0.1
- 000 SETCOLOR 1.0 0.0 0.0 0.0
- END
-
- 0000 VCR_FADE // floating segment for load/save
- 000 SETPOS 0.54 -0.9
- 000 SETSCALE 0.111 0.1
- 000 SETCOLOR 1.0 0.0 0.0 0.0
- END
- END
-