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- // guidefs.h -thatcher 7/31/2000 Copyright Slingshot Game Technology
-
- // ID definitions for UI elements.
-
-
- #ifndef GUIDEFS_H
- #define GUIDEFS_H
-
-
- // Basics.
- #define GUI_OK 1
- #define GUI_ESC 2
- #define GUI_NEXT 3
- #define GUI_PREV 4
-
-
-
- // VCR control.
- #define GUI_VCR_LOAD 100
- #define GUI_VCR_SAVE 101
- #define GUI_VCR_FFWD 102
- #define GUI_VCR_REW 103
- #define GUI_VCR_PLAY 104
- #define GUI_VCR_PAUSE 105
- #define GUI_VCR_SLOW 106
- #define GUI_VCR_RESTART 107
- #define GUI_VCR_DISPLAY 110
-
- // Camera control.
- #define GUI_CAM_CLOSE 200
- #define GUI_CAM_FAR 201
- // ...
-
- // Score summary.
- #define GGID_PARTIME 301
- #define GGID_YOURTIME 302
- #define GGID_DIFTIME 303
- #define GGID_YOURHIGHSCORE 304
- #define GGID_LOCALHIGHSCORE 305
- #define GGID_LOCALHIGHPLAYER 306
- #define GGID_WORLDHIGHSCORE 307
- #define GGID_WORLDHIGHPLAYER 308
-
-
- // Run Info
- #define GGID_RUNTITLE 400
- #define GGID_RUNDESCRIPTION 401
- #define GGID_RUNDROP 402
-
- // Loading screen.
- #define GGID_LOADINGMESSAGE 500
-
- // Menu HUD
- #define GGID_MENU_TITLE 600
- #define GGID_PLAYER_NAME 601
- #define GGID_MOUNTAIN_NAME 602
-
- // Score
- #define GGID_SCORE 1000
- #define GGID_CURTIME 1001
-
- #define GGID_BONUS_NUM 1010
- #define GGID_BONUS_DESC 1011
-
-
- #endif // GUIDEFS_H
-