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Chip 2001 October
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terragen
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_SETUP.1
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Changes_0_7.txt
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2000-02-03
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0.7.01 New surfmap system in alpha release
0.7.02 Improved camera/target/ori handlers
(incorporated into v0.6)
Water dialog updated
Water diffusecol added
Terrains generate with higher Z values by default
Terrain is reflected in water! (Needs further work)
Water is shown on landscape dialog etc.
0.7.03 Improved LOD in water texture
0.7.04 Negative sunlight strength permissible :-)
0.7.05 Increase in render speed by 20%
(found a bad AllOutsideScreen() condition)
(incorporated into v0.6.61)
Visibility Effect implemented in water
0.7.06 BoundVertical values initialised to current min & max
Incorporated new MyVal() from v0.6.62
Water reflects sky haze (sans clouds)
Simple water transparency
Added jitter to recursion decision in PolyVisibility()
0.7.07 Huge improvements to surface map system
Saves full hierarchy, can save/load into single layer
Still evolving, but settling on overall approach
Landscape plan views should now be 'Large Fonts' aware
0.7.09 More improvements to surface maps
Offscreen image buffer, no size restriction, always 24 bit depth
Water transparency reverted to using diffuse colour for now
Water dialog changes
0.7.10 Fixed bugs with image size rendering and displaying
0.7.11 Fixed image saving bug during script execution
0.7.12 LWO export now has *.lwo as default extension
Export method remembered between dialog openings (stops 'Dinocourt' crash)
Added Menu item to run CamPath by Sean O'Malley
'Run' menu items look for programs in individual directories first
0.7.15 World files finally work completely
0.7.21 Surface map editing tidied up a little
0.7.22 Fixed image width/height loading bug
Fixed 'extra cloud layer when new world' bug
Fixed surface name editing crash bug
0.7.25 Fixed keyfile problem
Fixed image saving bug with misaligned widths
Revised polygon renderer -> no more holes in highres renders
0.7.26 Yet another fix for polygon renderer
0.7.27 Patched up memory leak in image saving
0.7.28 Fixed sculpt crash in Large Fonts mode
More tidying up for Large Fonts mode
Fixed surface map startup (MapTree_Click)
Always finds terrain z-range before updating min/max boxes in Modify Terrain