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t32k
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T32k-MMX.txt
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2000-04-24
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69 lines
=======
T 3 2 k MMX++- Created for the 32k Game Competition Mekka Symposium 2000
=======
Credits:
========
GAME ENGINE : Myth
TITLE SCREEN : TmbINC
C64 SID EMULATION + MUSIC: KB
GRAFIX (remade) : Arthus
DESIGN : Arthus & Kojote
TEXTURE GENERATOR : Ryg
GAME OVER MUSIC
(not included here) : Welli/Anubis/Rebirth/Voodoo
System Requirements:
====================
* Pentium I 166 MHz (not perfect, but much more faster then the original!))
* W9x & w2k Direct X5+ (sorry, not on nt4)
* 85kb of Diskspace (decompresses to t.exe in c:\)
Features:
=========
- DirectX support
- Complete c64 6510 and 6581 SID emulation (with filter support)
- 6.8kb packed graphics
- ca. 21 screens level (2.9kb packed data)
- 5.7kb c64 code and music data (DMC4.0)
- SMP Support (puts the c64 emulation on the second processor if available)
Control:
========
CURSUR UP : Jump
CURSOR LEFT : Walk to the left
CURSOR RIGHT : Walk to the right
RIGHT CTRL/STRG : Fire
Your Mission:
=============
We guess you all know what to do ;)
Btw: The "R"-Pill is the "R"estart Pill, it allows you to restart there
after dying.
FAQ
===
Q: Why not a cool gameover sound or at least more levels?
A: We decided to invest all bytes into one big turrican style level.
Expect more (and larger) levels soon (maybe at the party).
Q: The game doesn't run smooth on my machine
A: You should have at least 300 Mhz and a nice MMX capable processor
The game runs much faster in the optimized version, but size improvements
forced us to remove certain hash-tables and sorting algorithms to gain
some bytes
Special thanx to factor 5 for the turrican amiga game