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  1. ################################################################
  2. #           standard constants database by redox^movsd         #
  3. ################################################################
  4. # oscilator
  5. sinus=constant(k=1);
  6. square=constant(k=2);
  7. saw=constant(k=0);
  8. timer=constant(k=3);
  9. clock=constant(k=4);
  10. # fork & selector
  11. automat=constant(k=0);
  12. handler=constant(k=1);
  13. switch=constant(k=2);
  14. # mouse
  15. axis_x=constant(k=0);
  16. axis_y=constant(k=1);
  17. # plazma
  18. solid=constant(k=0);
  19. rgb=constant(k=1);
  20. # path
  21. opened=constant(k=0);
  22. closed=constant(k=1);
  23. linear_opened=constant(k=2);
  24. linear_closed=constant(k=3);
  25. # mixer
  26. copy=constant(k=2);
  27. add=constant(k=3);
  28. clear=constant(k=7);
  29. alpha=constant(k=6);
  30. invert=constant(k=12);
  31. stream=constant(k=0);
  32. bump=constant(k=13);
  33. pixelizer=constant(k=14);
  34. ver_blur=constant(k=10);
  35. hor_blur=constant(k=11);
  36. blur=constant(k=21);
  37. texture=constant(k=1);
  38. transluency=constant(k=4);
  39. transparency=constant(k=5);
  40. transparency_add=constant(k=8);
  41. translusparency=constant(k=9);
  42. # text
  43. left=constant(k=0);
  44. right=constant(k=1);
  45. center=constant(k=2);
  46. # light
  47. sqrtdiv=constant(k=0);
  48. sqrt=constant(k=1);
  49. div=constant(k=2);
  50. sqrtdiv_add=constant(k=3);
  51. sqrt_add=constant(k=4);
  52. div_add=constant(k=5);
  53. # mirror
  54. quarter=constant(k=2);
  55. hor_half=constant(k=0);
  56. ver_half=constant(k=1);
  57. flip=constant(k=3);
  58. # loop
  59. clip=constant(k=0);
  60. resize=constant(k=1);
  61. # warper
  62. shaded=constant(k=1);
  63. normal=constant(k=0);
  64. # mapper
  65. tunnel=constant(k=1);
  66. plane=constant(k=0);
  67. sphere=constant(k=2);
  68. shaded_plane=constant(k=3);
  69. shaded_tunnel=constant(k=4);
  70. shaded_sphere=constant(k=5);
  71. # object
  72. flat=constant(k=1);
  73. wire=constant(k=0);
  74. phong=constant(k=2);
  75. glenz=constant(k=3);
  76. vector=constant(k=4);
  77. gouraud=constant(k=5);
  78. flat_texture=constant(k=6);
  79. env=constant(k=7);
  80. phong_texture=constant(k=8);
  81. gouraud_texture=constant(k=9);
  82. circle=constant(k=10);
  83. # flubber
  84. basic=constant(k=0);
  85. light=constant(k=1);
  86. zbuffer=constant(k=2);
  87. light_zbufer=constant(k=3);
  88. # shift
  89. horizontal=constant(k=0);
  90. vertical=constant(k=1);
  91. #