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02
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const.plg
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2000-12-02
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################################################################
# standard constants database by redox^movsd #
################################################################
# oscilator
sinus=constant(k=1);
square=constant(k=2);
saw=constant(k=0);
timer=constant(k=3);
clock=constant(k=4);
# fork & selector
automat=constant(k=0);
handler=constant(k=1);
switch=constant(k=2);
# mouse
axis_x=constant(k=0);
axis_y=constant(k=1);
# plazma
solid=constant(k=0);
rgb=constant(k=1);
# path
opened=constant(k=0);
closed=constant(k=1);
linear_opened=constant(k=2);
linear_closed=constant(k=3);
# mixer
copy=constant(k=2);
add=constant(k=3);
clear=constant(k=7);
alpha=constant(k=6);
invert=constant(k=12);
stream=constant(k=0);
bump=constant(k=13);
pixelizer=constant(k=14);
ver_blur=constant(k=10);
hor_blur=constant(k=11);
blur=constant(k=21);
texture=constant(k=1);
transluency=constant(k=4);
transparency=constant(k=5);
transparency_add=constant(k=8);
translusparency=constant(k=9);
# text
left=constant(k=0);
right=constant(k=1);
center=constant(k=2);
# light
sqrtdiv=constant(k=0);
sqrt=constant(k=1);
div=constant(k=2);
sqrtdiv_add=constant(k=3);
sqrt_add=constant(k=4);
div_add=constant(k=5);
# mirror
quarter=constant(k=2);
hor_half=constant(k=0);
ver_half=constant(k=1);
flip=constant(k=3);
# loop
clip=constant(k=0);
resize=constant(k=1);
# warper
shaded=constant(k=1);
normal=constant(k=0);
# mapper
tunnel=constant(k=1);
plane=constant(k=0);
sphere=constant(k=2);
shaded_plane=constant(k=3);
shaded_tunnel=constant(k=4);
shaded_sphere=constant(k=5);
# object
flat=constant(k=1);
wire=constant(k=0);
phong=constant(k=2);
glenz=constant(k=3);
vector=constant(k=4);
gouraud=constant(k=5);
flat_texture=constant(k=6);
env=constant(k=7);
phong_texture=constant(k=8);
gouraud_texture=constant(k=9);
circle=constant(k=10);
# flubber
basic=constant(k=0);
light=constant(k=1);
zbuffer=constant(k=2);
light_zbufer=constant(k=3);
# shift
horizontal=constant(k=0);
vertical=constant(k=1);
#