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EFEKT_10.H
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C/C++ Source or Header
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2000-08-16
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578b
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40 lines
#define ZACIATOK10 159.3
#define KONIEC10 172.8
#define CFGNAME10 "data\\cfg\\deform.cfg"
struct DeformVtx
{
float x,y,z,a1,a2,a3;
};
class efekt_10 : public EFEKT
{
public:
int go(double t);
int init();
int load();
int free();
int update();
// -> premenne efektu
char scene_name[30];
char object_name[30];
Scene3DS *sce;
CameraDescent3DS cam;
float f_cntr;
float amount;
DeformVtx infoDV[10000];
Object3DS* obj;
int numver;
Vertex3DS *vtx;
float vis,minvis;
// <-
};