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EFEKT_02.CPP
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C/C++ Source or Header
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2000-08-16
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185 lines
/*
tesla efekt
return:
0 - doslo k chybe
1 - este nezacal
2 - prebehol v poriadku
3 - uz skoncil
*/
#include <iostream>
#include "api3ds.h"
#include "efekt.h"
#include "efekt_02.h"
#include "syncs.h"
extern int sync_id;
extern bool showlogo;
extern BOOL usefog;
int efekt_02::init()
{
cout << "Efekt 2 init ... ";
start=TRUE;
counter=ZACIATOK02*refresh;
glClearColor (cl_r, cl_g, cl_b, 1.0);
l_r=l_g=l_b=1.0;
tex_x_counter=0;
tex_y_counter=0.0;
real_in=0.0;
cout << "ok!" << endl;
return 1;
}
int efekt_02::load()
{
cout << "Loading efekt02 ... ";
Vector3f o,i,j,k;
FILE *stream;
stream=fopen(CFGNAME02,"r");
if (stream==NULL) return 0;
fscanf(stream,"pocet ploch %i\n",&plochy);
fscanf(stream,"intenzita %f\n",&intens);
fscanf(stream,"x-krok %f\n",&txadd);
fscanf(stream,"y-krok %f\n",&tyadd);
fscanf(stream,"podstava valca %i\n",&podstava);
fscanf(stream,"vyska valca %i\n",&vyska);
fscanf(stream,"background color %f,%f,%f\n",&cl_r,&cl_g,&cl_b);
fscanf(stream,"visibility %f\n",&vis);
fscanf(stream,"minvisibility %f\n",&minvis);
fscanf(stream,"Descent origin (%f,%f,%f)\n",&o.x,&o.y,&o.z);
fscanf(stream,"Descent right (%f,%f,%f)\n",&i.x,&i.y,&i.z);
fscanf(stream,"Descent up (%f,%f,%f)\n",&j.x,&j.y,&j.z);
fscanf(stream,"Descent forward (%f,%f,%f)\n",&k.x,&k.y,&k.z);
fclose(stream);
cam.SetAll(o,i,j,k);
cam.FarClipplane(vis);
cam.NearClipplane(minvis);
cam.HorizontalFOV(0.63);
cam.VerticalFOV(0.47);
texla=texture_library->GetOrCreate("TESLA1.JPG");
loading=texture_library->GetOrCreate("LOADING.JPG");
cout << "ok!"<<endl;
}
int efekt_02::free() //vrati 3 ako ok, 0 ak doslo k chybe
{
end=true;
glClearColor(0.0,0.0,0.0,1.0);
return 3;
}
int efekt_02::update()
{
id=Sync[GetSyncNum(float(counter)/float(refresh))].id;
tex_x_counter+=txadd;
tex_y_counter+=tyadd;
uhol_counter+=0.01;
if (id==SYNC_START_TESLA1)
{
if (real_in<intens) real_in+=0.002;
else real_in=intens;
if (l_r>0.0) l_r-=0.01;
else l_r=0.0;
if (l_g>0.0) l_g-=0.01;
else l_g=0.0;
if (l_b>0.0) l_b-=0.01;
else l_b=0.0;
}
if (id==SYNC_GO_IN_BLACK)
{
if (cl_r>0.0) cl_r-=0.04;
else cl_r=0.0;
if (cl_g>0.0) cl_g-=0.04;
else cl_g=0.0;
if (cl_b>0.0) cl_b-=0.04;
else cl_b=0.0;
// cout << "clr=" << cl_r << endl;
glClearColor(cl_r,cl_g,cl_b,1.0);
}
return 1;
}
int efekt_02::go(double t)
{
if (t<ZACIATOK02) return 1;
if (end) return 3;
if (counter>=KONIEC02*refresh) return free();
if (!start) if (!init()) return 0;
int cur_frm=(int)(t*refresh);
if (cur_frm>KONIEC02*refresh) cur_frm=int(KONIEC02*refresh);
if (cur_frm>counter)
while (counter<cur_frm)
{
counter++;
if (counter<KONIEC02*refresh) update();
}
if (counter>=KONIEC02*refresh) return free();
//tu sa kresli->
loading->GL();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glEnable(GL_TEXTURE_2D);
glDisable(GL_FOG);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glEnable(GL_BLEND);
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
if (l_r<1.0) showlogo=false;
glBegin(GL_QUADS);
glColor3f(l_r,l_g,l_b);
glTexCoord2f( 1.0, 1.0);
glVertex2f (-0.5,-0.8);
glTexCoord2f( 1.0, 0.0);
glVertex2f (-0.5,-1.0);
glTexCoord2f( 0.0, 0.0);
glVertex2f (-0.9,-1.0);
glTexCoord2f( 0.0, 1.0);
glVertex2f (-0.9,-0.8);
glEnd();
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
texla->GL();
cam.GL();
glBegin(GL_QUADS);
for (int i=plochy;i;i--)
{
float y=podstava*cos(uhol_counter+i*2*PI/plochy);
float z=podstava*sin(uhol_counter+i*2*PI/plochy);
glColor3f(0.0,0.0,0.0);
glTexCoord2f( tex_x_counter, tex_y_counter);
glVertex3f(-vyska, y, z);
glColor3f(real_in,real_in,real_in);
glTexCoord2f( tex_x_counter, tex_y_counter+1.0);
glVertex3f(-vyska, 0, 0);
glTexCoord2f( tex_x_counter+1.0, tex_y_counter+1.0);
glVertex3f( vyska, 0, 0);
glColor3f(0.0,0.0,0.0);
glTexCoord2f( tex_x_counter+1.0, tex_y_counter);
glVertex3f( vyska, y, z);
}
glEnd();
//<-
return 2;
}