home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Chip 2000 October
/
Chip_2000-10_cd1.bin
/
zkuste
/
SVET_OS2
/
STARDOCK
/
GC25.ZIP
/
history.txt
< prev
next >
Wrap
Text File
|
1996-10-10
|
3KB
|
95 lines
Instructions:
1) Create a directory somewhere (such as \GalCiv), and unzip these files
into that directory.
OR
1) If you already have a GalCiv directory on your harddrive, unzip these
files into that directory.
2) Run SETUP.EXE
3) Shadow the GalCiv.exe to whereever you want to access it. Object
Desktop 1.5 Users: You can type Open at the commandline and the
folder will be opened making it easy to shadow GalCiv.exe
Note to Shipyards2 players: The new setup.exe automatically detects
whether you have Shipyards and will not delete Shipyards -- so don't
worry. <grin>
If you don't have Shipyards 2 and want to be able to design your own ships,
call Stardock at 1-800-672-2338. Shipyards 2 is quite cool and only $19.95.
============================
History
GalCiv 2.5
> Changed Technologies so that Super Projects/Achievements don't become obsolete
> Hall of game bug fixed
> You can no longer select unused planets
+ You can now load up transports from outside a star system by having the transport
fly into a star system (bringing up the star dialog) and choosing "Reload".
Suggested by Bill Hardy.
> More planet names added to list
+ Aliens much more aggressive at trading technologies
> Altarians don't get stuck on researching old tech
> Annoying Planet and improvement updates do not popup after you've won the game.
+ Changed the fonts away from scalable to bitmap fonts so that they don't look awful
under Merlin (way to go IBM on breaking the font engine...)
+ Altarians will get rid of old unwanted ships
+ Altarians won't build tons of useless ships
GalCiv 2.14b
> Added updated Techs.txt that was corrected by usres on Stardock's CFORUM! Thanks guys!
> Data.bin fixed with new values and corrected errors with certain technologies not popping up.
GalCiv 2.14
> REALLY fixed the DeathKnight problem with Shipyards
> Fixed Tax dialog to reflect integer values instead of short.
+ SDS/AI updated to 2.14 (this is what fixes the Deathknight problem
and AI personality #3 made smarter -- Torians).
+ Starship.DLL can now be placed locally and it will use that. If you
are creating custom scenarios, this is obviously useful.
+ You can now specify how many good planets there are upon starting a new game.
+ When you give ships to another player, they automatically leave orbit.
> Lot's of little things fixed that no one will probably notice..
GalCiv 2.12a
> Fixed Shipyards problem where taking over a pirate planet will give
you all the technologies of the universe.
> Moving fleets works correctly (bug added in 2.12).
GalCiv 2.12
+ Added ability to read in .SDS files which can modify ships and techs
values.
+ Added ability to use alternative aliens.dll if in directory.
> Made Fleet movement easier by having all stacked ships move right
away
> "Go Home" now works properly
> Music from CD interfering with loading graphics when Event comes up
eliminated.
> Made great planets MUCH less likely to exist.
GalCiv 2.11
+ Added HALL of FAME
> Fixed some Enhanced Governor issues.
GalCiv 2.1
+ Added Enhanced Governors
> Fixed lots of issues that annoyed users.
GalCiv 2.01
+ Made it playable from the hard drive.
> Fixed Excalibur bug.