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UI.TXT
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1999-04-04
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19KB
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970 lines
/////////////////////////////////////////
// CONSOLE SKIN by New Software Xperts //
/////////////////////////////////////////
// DEFINE //
#DEFINE VERSION 10
#DEFINE LANGUAGE ENGLISH
// OBJECT //
OBJECT CONSOLE : WINDOW
{
TYPE = MAIN|ACCEPTFILES|FREETILE|CANSIZE|CANMOVE|CANFULLSCREEN|SAVE;
BITMAP_DEFAULT = background.bmp;
FULLSCREEN = 640,480;
LEFT = 100;
TOP = 100;
MINIMUMWIDTH = 240;
MINIMUMHEIGHT = 200;
WIDTH = 240;
HEIGHT = 200;
CURSOR = gold.cur;
ICON = Soritong.ico;
////////////////////////
// SYSTEM BUTTONS
////////////////////////
OBJECT pTitle : PANEL
{
TYPE = BITMAP;
BITMAP_DEFAULT = title.bmp;
LEFT = 10;
TOP = 5;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bWinMode : BUTTON
{
TYPE = ALIGNB;
FUNCTION = POPUP;
POPUP = WINDOW;
HELP = Window_Mode/Option;
BITMAP_STATE_A = b_win.bmp;
BITMAP_STATE_B = b_win_p.bmp;
LEFT = 179;
TOP = 7;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bMinimize : BUTTON
{
TYPE = ALIGNB;
FUNCTION = MINIMIZE;
HELP = Minimize;
BITMAP_STATE_A = b_min.bmp;
BITMAP_STATE_B = b_min_p.bmp;
LEFT = 197;
TOP = 7;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bClose : BUTTON
{
TYPE = ALIGNB;
FUNCTION = CLOSE;
HELP = Close_Window;
BITMAP_DEFAULT = b_close.bmp;
BITMAP_ACTION = b_close_p.bmp;
LEFT = 215;
TOP = 7;
WIDTH = FIT;
HEIGHT = FIT;
}
///////////////////////
// PLAY BUTTONS
///////////////////////
OBJECT bPlay : BUTTON
{
TYPE = ALIGND;
FUNCTION = PLAY;
HELP = Play/Pause;
BITMAP_DEFAULT = b_play.bmp;
BITMAP_ACTION = b_play_p.bmp;
LEFT = 50;
TOP = 174;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bStop : BUTTON
{
TYPE = ALIGND;
FUNCTION = STOP;
HELP = Stop;
BITMAP_DEFAULT = b_stop.bmp;
BITMAP_ACTION = b_stop_p.bmp;
LEFT = 32;
TOP = 174;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bPrev : BUTTON
{
TYPE = ALIGND;
FUNCTION = PREVSONG;
HELP = Previous_Song;
BITMAP_DEFAULT = b_pre.bmp;
BITMAP_ACTION = b_pre_p.bmp;
LEFT = 12;
TOP = 174;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bNext : BUTTON
{
TYPE = ALIGND;
FUNCTION = NEXTSONG;
HELP = Next_Song;
BITMAP_DEFAULT = b_next.bmp;
BITMAP_ACTION = b_next_p.bmp;
LEFT = 68;
TOP = 174;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bOpen : BUTTON
{
TYPE = ALIGND;
FUNCTION = OPENFILE;
HELP = Open_Files/Directory;
BITMAP_STATE_A = b_open.bmp;
BITMAP_STATE_B = b_open_p.bmp;
LEFT = 94;
TOP = 174;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bRepeat : BUTTON
{
TYPE = TRIPLESTATEBUTTON|ALIGND;
FUNCTION = REPEATSTATE;
HELP = Repeat;
BITMAP_STATE_A = b_repeat.bmp;
BITMAP_STATE_B = b_repeat_s.bmp;
BITMAP_STATE_C = b_repeat_a.bmp;
LEFT = 122;
TOP = 174;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bShuffle : BUTTON
{
TYPE = DOUBLESTATEBUTTON|ALIGND;
FUNCTION = SHUFFLESTATE;
HELP = Shuffle_On/Off;
BITMAP_STATE_A = b_shuffle.bmp;
BITMAP_STATE_B = b_shuffle_p.bmp;
LEFT = 142;
TOP = 174;
WIDTH = FIT;
HEIGHT = FIT;
}
///////////////////
// GROUP BUTTONS //
///////////////////
OBJECT bMain : BUTTON
{
TYPE = GROUPBUTTON;
FUNCTION = SHOWANDHIDE;
HELP = View_Main_Panel;
TARGET = CONSOLE.pMain;
GROUP = CONSOLE.bMain|CONSOLE.bEffector|CONSOLE.bPlaylist|CONSOLE.bLyric;
BITMAP_DEFAULT = g_main.bmp;
BITMAP_ACTION = g_main_p.bmp;
LEFT = 16;
TOP = 34;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bEffector : BUTTON
{
TYPE = GROUPBUTTON;
FUNCTION = SHOWANDHIDE;
HELP = View_Effector_Panel;
TARGET = CONSOLE.pEffector;
GROUP = CONSOLE.bMain|CONSOLE.bEffector|CONSOLE.bPlaylist|CONSOLE.bLyric;
BITMAP_DEFAULT = g_effector.bmp;
BITMAP_ACTION = g_effector_p.bmp;
LEFT = 54;
TOP = 34;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bPlaylist : BUTTON
{
TYPE = GROUPBUTTON;
FUNCTION = SHOWANDHIDE;
HELP = View_Playlist;
TARGET = CONSOLE.pPlaylist;
GROUP = CONSOLE.bMain|CONSOLE.bEffector|CONSOLE.bPlaylist|CONSOLE.bLyric;
STATE = DOWN;
BITMAP_DEFAULT = g_playlist.bmp;
BITMAP_ACTION = g_playlist_p.bmp;
LEFT = 119;
TOP = 34;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bLyric : BUTTON
{
TYPE = GROUPBUTTON;
FUNCTION = SHOWANDHIDE;
HELP = View_Lyrics;
TARGET = CONSOLE.pLyric;
GROUP = CONSOLE.bMain|CONSOLE.bEffector|CONSOLE.bPlaylist|CONSOLE.bLyric;
BITMAP_DEFAULT = g_lyric.bmp;
BITMAP_ACTION = g_lyric_p.bmp;
LEFT = 184;
TOP = 34;
WIDTH = FIT;
HEIGHT = FIT;
}
/////////////////////
// Panel: Playlist //
/////////////////////
OBJECT pPlaylist : PANEL
{
TYPE = ALIGNABCD;
BRUSH_COLOR = 191,215,183;
PEN_COLOR = 191,215,183;
// VISIBLE = FALSE;
LEFT = 21;
TOP = 50;
WIDTH = 200;
HEIGHT = 117;
OBJECT tPlaylist : PLAYLIST
{
TYPE = ALIGNABCD;
HELP = Playlist;
TARGET = CONSOLE.pPlaylist.sPlaylistScroll;
FONT_NAME = ▒├╝¡;
FONT_COLOR = 44,44,53;
FONT_SIZE = 12;
BRUSH_COLOR = 191,215,183;
PEN_COLOR = 191,215,183;
//PEN_COLOR = 44,44,53;
COLOR_ACTIVE = 200,0,0;
LEFT = 2;
TOP = 2;
WIDTH = 180;
HEIGHT = 98;
}
OBJECT sPlaylistScroll : SLIDER
{
FUNCTION = SCROLLPLAYLIST;
TYPE = ALIGNBC;
HELP = Playlist_ScrollBar;
TARGET = CONSOLE.pPlaylist.tPlaylist;
LEFT = 190;
TOP = 10;
WIDTH = 10;
HEIGHT = 80;
BRUSH_COLOR = 191,215,183;
PEN_COLOR = 44,44,53;
BITMAP_DEFAULT = sliderv.bmp;
BITMAP_ACTION = sliderv_p.bmp;
WAYPOINT = (5,10,0),(5,70,100);
VALUE = 0;
DIRECTION = VERTICALRECT;
}
OBJECT bPlaylistScrollUp : BUTTON
{
TYPE = ALIGNB;
FUNCTION = PLAYLISTUP;
HELP = Playlist_Scroll_Up;
TARGET = CONSOLE.pPlaylist.tPlaylist;
BITMAP_DEFAULT = b_listup.bmp;
BITMAP_ACTION = b_listup_p.bmp;
LEFT = 190;
TOP = 0;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bPlaylistScrollDown : BUTTON
{
TYPE = ALIGNC;
FUNCTION = PLAYLISTDOWN;
HELP = Playlist_Scroll_Down;
TARGET = CONSOLE.pPlaylist.tPlaylist;
BITMAP_DEFAULT = b_listdown.bmp;
BITMAP_ACTION = b_listdown_p.bmp;
LEFT = 190;
TOP = 91;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bMoveUp : BUTTON
{
TYPE = ALIGND;
FUNCTION = PLAYLISTMOVEUP;
HELP = Move_Up_Selected_Songs;
TARGET = CONSOLE.pPlaylist.tPlaylist;
BITMAP_DEFAULT = b_moveup.bmp;
BITMAP_ACTION = b_moveup_p.bmp;
LEFT = 6;
TOP = 101;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bMoveDown : BUTTON
{
TYPE = ALIGND;
FUNCTION = PLAYLISTMOVEDOWN;
HELP = Move_Down_Selected_Songs;
TARGET = CONSOLE.pPlaylist.tPlaylist;
BITMAP_DEFAULT = b_movedown.bmp;
BITMAP_ACTION = b_movedown_p.bmp;
LEFT = 24;
TOP = 101;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bMovePageUp : BUTTON
{
TYPE = ALIGND;
FUNCTION = PLAYLISTMOVEPAGEUP;
HELP = Move_Up_One_Page;
TARGET = CONSOLE.pPlaylist.tPlaylist;
BITMAP_DEFAULT = b_movepageup.bmp;
BITMAP_ACTION = b_movepageup_p.bmp;
LEFT = 48;
TOP = 101;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bMovePageDown : BUTTON
{
TYPE = ALIGND;
FUNCTION = PLAYLISTMOVEPAGEDOWN;
HELP = Move_Down_One_Page;
TARGET = CONSOLE.pPlaylist.tPlaylist;
BITMAP_DEFAULT = b_movepagedown.bmp;
BITMAP_ACTION = b_movepagedown_p.bmp;
LEFT = 66;
TOP = 101;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bSavePlaylist : BUTTON
{
TYPE = ALIGND;
FUNCTION = SAVEPLAYLIST;
HELP = Save_Playlist;
BITMAP_DEFAULT = b_save.bmp;
BITMAP_ACTION = b_save_p.bmp;
LEFT = 95;
TOP = 103;
WIDTH = FIT;
HEIGHT = FIT;
}
}
///////////////////
// Panel: Lyric //
///////////////////
OBJECT pLyric : PANEL
{
TYPE = ALIGNABCD;
BRUSH_COLOR = 191,215,183;
PEN_COLOR = 191,215,183;
VISIBLE = FALSE;
LEFT = 21;
TOP = 50;
WIDTH = 200;
HEIGHT = 117;
OBJECT tLyric : LYRIC
{
TYPE = ALIGNABCD;
HELP = Lyrics;
TARGET = CONSOLE.pLyric.sLyricScroll;
FONT_NAME = ▒├╝¡;
FONT_COLOR = 44,44,53;
FONT_SIZE = 12;
BRUSH_COLOR = 191,215,183;
PEN_COLOR = 191,215,183;
HIGHLIGHT_COLOR = 200,0,0;
// SHADOW_COLOR = 110,146,113;
// SHADOW_DEPTH = 1;
CELL_HEIGHT = 14;
CELL_WIDTH = 14;
LEFT = 0;
TOP = 0;
WIDTH = 180;
HEIGHT = 98;
}
OBJECT bKaraoke : BUTTON
{
TYPE = DOUBLESTATEBUTTON|ALIGND;
FUNCTION = VRSTATE;
HELP = Karaoke_Feature_On/Off;
BITMAP_STATE_A = b_karaoke_off.bmp;
BITMAP_STATE_B = b_karaoke_on.bmp;
LEFT = 1;
TOP = 103;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT sLyricScroll : SLIDER
{
FUNCTION = SCROLLLYRIC;
TYPE = ALIGNBC;
HELP = Lyrics_ScrollBar;
TARGET = CONSOLE.pLyric.tLyric;
LEFT = 190;
TOP = 10;
WIDTH = 10;
HEIGHT = 80;
BRUSH_COLOR = 191,215,183;
PEN_COLOR = 44,44,53;
BITMAP_DEFAULT = sliderv.bmp;
BITMAP_ACTION = sliderv_p.bmp;
WAYPOINT = (5,10,0),(5,70,100);
VALUE = 0;
DIRECTION = VERTICALRECT;
}
OBJECT bLyricScrollUp : BUTTON
{
TYPE = ALIGNB;
FUNCTION = LYRICUP;
HELP = Lyrics_Scroll_Up;
TARGET = CONSOLE.pLyric.tLyric;
BITMAP_DEFAULT = b_listup.bmp;
BITMAP_ACTION = b_listup_p.bmp;
LEFT = 190;
TOP = 0;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bLyricScrollDown : BUTTON
{
TYPE = ALIGNC;
FUNCTION = LYRICDOWN;
HELP = Lyrics_Scroll_Down;
TARGET = CONSOLE.pLyric.tLyric;
BITMAP_DEFAULT = b_listdown.bmp;
BITMAP_ACTION = b_listdown_p.bmp;
LEFT = 190;
TOP = 91;
WIDTH = FIT;
HEIGHT = FIT;
}
}
/////////////////////
// Panel: Effector //
/////////////////////
OBJECT pEffector : PANEL
{
TYPE = ALIGNABCD;
BRUSH_COLOR = 191,215,183;
PEN_COLOR = 191,215,183;
VISIBLE = FALSE;
LEFT = 17;
TOP = 50;
WIDTH = 206;
HEIGHT = 117;
OBJECT uEQ : EQUALIZER
{
HELP = EQ_Sliders;
BRUSH_COLOR = 192,199,192;
PEN_COLOR = 0,0,0;
COLOR_MAXIMUM = 80,80,80;
COLOR_MINIMUM = 180,180,180;
COLOR_PREAMP = 0,0,0;
LEFT = 5;
TOP = 5;
WIDTH = 96;
HEIGHT = 62;
}
OBJECT bEQPower : BUTTON
{
TYPE = DOUBLESTATEBUTTON;
FUNCTION = EQSTATE;
HELP = EQ_Power_[ON/OFF];
BITMAP_DEFAULT = eq_power_off.bmp;
BITMAP_ACTION = eq_power_on.bmp;
LEFT = 106;
TOP = 13;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bEQReset : BUTTON
{
FUNCTION = EQRESET;
HELP = Reset_EQ_Sliders;
BITMAP_DEFAULT = eq_reset.bmp;
BITMAP_ACTION = eq_reset_p.bmp;
LEFT = 159;
TOP = 13;
WIDTH = FIT;
HEIGHT = FIT;
}
///////////////////////////
// Preset Group Buttons //
///////////////////////////
OBJECT pPreset : PANEL
{
TYPE = BITMAP;
BITMAP_DEFAULT = eq_preset.bmp;
LEFT = 107;
TOP = 37;
WIDTH = FIT;
HEIGHT = FIT;
OBJECT bSet0 : BUTTON
{
TYPE = GROUPBUTTON;
FUNCTION = EQLOADSETA;
GROUP = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
HELP = Preset_A;
BITMAP_DEFAULT = eq_preseta.bmp;
BITMAP_ACTION = eq_preseta_p.bmp;
LEFT = 5;
TOP = 8;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bSet1 : BUTTON
{
TYPE = GROUPBUTTON;
FUNCTION = EQLOADSETB;
GROUP = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
HELP = Preset_B;
BITMAP_DEFAULT = eq_presetb.bmp;
BITMAP_ACTION = eq_presetb_p.bmp;
LEFT = 29;
TOP = 8;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bSet2 : BUTTON
{
TYPE = GROUPBUTTON;
FUNCTION = EQLOADSETC;
GROUP = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
HELP = Preset_C;
BITMAP_DEFAULT = eq_presetc.bmp;
BITMAP_ACTION = eq_presetc_p.bmp;
LEFT = 53;
TOP = 8;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bSet3 : BUTTON
{
TYPE = GROUPBUTTON;
FUNCTION = EQLOADSETD;
GROUP = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
HELP = Preset_D;
BITMAP_DEFAULT = eq_presetd.bmp;
BITMAP_ACTION = eq_presetd_p.bmp;
LEFT = 77;
TOP = 8;
WIDTH = FIT;
HEIGHT = FIT;
}
}
///////////////////////
// Special Effects //
///////////////////////
OBJECT pEQSpecialEffect: PANEL
{
TYPE = BITMAP;
BITMAP_DEFAULT = eq_specialeffect.bmp;
LEFT = 2;
TOP = 78;
WIDTH = FIT;
HEIGHT = FIT;
OBJECT bTechno : BUTTON
{
TYPE = TRIPLESTATEBUTTON;
FUNCTION = TESTATE;
HELP = Techno_Enhancer;
BITMAP_STATE_A = eq_techno.bmp;
BITMAP_STATE_B = eq_techno_1.bmp;
BITMAP_STATE_C = eq_techno_2.bmp;
LEFT = 104;
TOP = 9;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bCrystal : BUTTON
{
TYPE = DOUBLESTATEBUTTON;
FUNCTION = CRSTATE;
HELP = Crystalizer;
BITMAP_STATE_A = eq_crystal.bmp;
BITMAP_STATE_B = eq_crystal_p.bmp;
LEFT = 11;
TOP = 9;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bVocal : BUTTON
{
TYPE = DOUBLESTATEBUTTON;
FUNCTION = VRSTATE;
HELP = Vocal_Reducer;
BITMAP_STATE_A = eq_vocal.bmp;
BITMAP_STATE_B = eq_vocal_p.bmp;
LEFT = 11;
TOP = 22;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bWide : BUTTON
{
TYPE = DOUBLESTATEBUTTON;
FUNCTION = WSSTATE;
HELP = Wide_Stereo;
BITMAP_STATE_A = eq_wide.bmp;
BITMAP_STATE_B = eq_wide_p.bmp;
LEFT = 104;
TOP = 22;
WIDTH = FIT;
HEIGHT = FIT;
}
}
}
//////////////////
// Panel: Main //
//////////////////
OBJECT pMain : PANEL
{
TYPE = ALIGNABCD;
BRUSH_COLOR = 191,215,183;
PEN_COLOR = 191,215,183;
VISIBLE = FALSE;
LEFT = 21;
TOP = 50;
WIDTH = 200;
HEIGHT = 117;
/////////////////////
// Display Objects //
/////////////////////
OBJECT dSong : DISPLAY
{
TYPE = TEXT;
HELP = Title_-_Artist;
FONT_NAME = ▒├╝¡;
FONT_COLOR = 50,50,50;
FONT_SIZE = 12;
BRUSH_COLOR = 191,215,183;
PEN_COLOR = 191,215,183;
LEFT = 0;
TOP = 17;
WIDTH = 198;
HEIGHT = 24;
}
OBJECT pTime : PANEL
{
TYPE = BITMAP;
BITMAP_DEFAULT = p_time.bmp;
LEFT = 75;
TOP = 0;
WIDTH = FIT;
HEIGHT = FIT;
OBJECT dTime : DISPLAY
{
TYPE = TIME;
HELP = Time_Display;
BITMAP_DEFAULT = numbers.bmp;
GAP_A = 3;
GAP_B = 6;
LEFT = 0;
TOP = 1;
WIDTH = 51;
HEIGHT = 14;
}
}
OBJECT dWave : DISPLAY
{
TYPE = WAVE;
HELP = Wave_Display_[Spectrum_Analyzer];
PEN_COLOR = 100,100,100;
BRUSH_COLOR = 176,200,168;
LEFT = 40;
TOP = 46;
WIDTH = 120;
HEIGHT = 50;
}
OBJECT dInfo : DISPLAY
{
TYPE = INFO|VERTICAL;
HELP = Volume/Speed/Pan_Values_Display;
FONT_NAME = Verdana;
FONT_COLOR = 50,50,50;
FONT_SIZE = 12;
BRUSH_COLOR = 191,215,183;
PEN_COLOR = 191,215,183;
LEFT = 145;
TOP = 120;
WIDTH = 50;
HEIGHT = 36;
}
/////////////
// Sliders //
/////////////
OBJECT sPosition : SLIDER
{
FUNCTION = POSITION;
HELP = Seek_Bar_[Position_Control];
LEFT = 1;
TOP = 104;
WIDTH = 198;
HEIGHT = 10;
BITMAP_DEFAULT = slider.bmp;
BITMAP_ACTION = slider_p.bmp;
BRUSH_COLOR = 191,215,183;
PEN_COLOR = 88,88,106;
WAYPOINT = (10,5,0),(188,5,100);
VALUE = 0;
DIRECTION = HORIZONTALRECT;
}
OBJECT sVolume : SLIDER
{
FUNCTION = VOLUME;
HELP = Volume_Control;
LEFT = 1;
TOP = 120;
WIDTH = 140;
HEIGHT = 10;
BITMAP_DEFAULT = slider.bmp;
BITMAP_ACTION = slider_p.bmp;
BRUSH_COLOR = 191,215,183;
PEN_COLOR = 88,88,106;
WAYPOINT = (10,5,0),(129,5,200);
VALUE = 0;
RESOLUTION = 10;
DIRECTION = HORIZONTALRECT;
}
OBJECT sPan : SLIDER
{
FUNCTION = PAN;
HELP = Time_Display;
LEFT = 1;
TOP = 132;
WIDTH = 140;
HEIGHT = 10;
BITMAP_DEFAULT = slider.bmp;
BITMAP_ACTION = slider_p.bmp;
BRUSH_COLOR = 191,215,183;
PEN_COLOR = 88,88,106;
WAYPOINT = (10,5,-100),(129,5,100);
VALUE = 0;
RESOLUTION = 5;
DIRECTION = HORIZONTALRECT;
}
OBJECT sSpeed : SLIDER
{
FUNCTION = SPEED;
HELP = Speed_Control;
LEFT = 1;
TOP = 144;
WIDTH = 140;
HEIGHT = 10;
BITMAP_DEFAULT = slider.bmp;
BITMAP_ACTION = slider_p.bmp;
BRUSH_COLOR = 191,215,183;
PEN_COLOR = 88,88,106;
WAYPOINT = (10,5,75),(129,5,125);
VALUE = 0;
DIRECTION = HORIZONTALRECT;
}
}
}