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-
- ΓòÉΓòÉΓòÉ 1. General help ΓòÉΓòÉΓòÉ
-
- Card Games for OS/2 - Version 3.0
-
- To learn how to use the help function please choose <Help|Help on help>.
-
- You can get support informations through Support.
-
- Overview
-
- Game rules
-
- How to play Arachnid
- How to play Astra
- How to play Calculation
- How to play Elevens
- How to play FreeCell
- How to play King'n'Ace
- How to play Klondike
- How to play Klondike 104
- How to play Scrooge
- How to play Shift
- How to play TidyUp
- How to play Towers
-
- How to order the product
- Product information and Copyright
- New releases of the Card Games
- Support
- Special thanks
-
-
- ΓòÉΓòÉΓòÉ 2. Overview ΓòÉΓòÉΓòÉ
-
- This program contains 12 different solitaire card games for OS/2.
-
- All games can be won, depending on the luck of the draw and the skill of the
- player.
-
- How to play Arachnid
- How to play Astra
- How to play Calculation
- How to play Elevens
- How to play FreeCell
- How to play King'n'Ace
- How to play Klondike
- How to play Klondike 104
- How to play Scrooge
- How to play Shift
- How to play TidyUp
- How to play Towers
-
-
- ΓòÉΓòÉΓòÉ 3. Instructions ΓòÉΓòÉΓòÉ
-
- To move the cards just drag them to where you want them with the right mouse
- button.
-
- Another way to move cards is to click them with the left mouse button. The card
- will be moved automatically if there is a legal move.
-
- How to play Arachnid
- How to play Astra
- How to play Calculation
- How to play Elevens
- How to play FreeCell
- How to play King'n'Ace
- How to play Klondike
- How to play Klondike 104
- How to play Scrooge
- How to play Shift
- How to play TidyUp
- How to play Towers
-
-
- ΓòÉΓòÉΓòÉ 3.1. How to play Arachnid ΓòÉΓòÉΓòÉ
-
- Arachnid is played with 104 cards.
-
- The Tableau
-
- Arachnid is played with two decks. At the start you will find 64 cards in 10
- columns -- 6 columns with 5 cards and 4 columns with 6 cards, plus an
- additional card dealt face up on each. The remaining 40 cards from the two
- decks are placed in the talon.
-
- The object of the game is to build a sequence of cards in the same suit from
- King to Ace and remove the stack from the table to the foundations above. When
- all eight series have been built and removed, you have won the game.
-
- Playing the game
-
- The playing table is split into three area. In the top left-hand corner is the
- talon. Clicking on this pile will cause Arachnid to deal a new set of cards,
- one to each row. Note that you may only deal if there are no spaces. Right of
- the deck are spaces for the foundations, or run removal area. When complete
- series from King down to Ace of a particular suit have been completed, they may
- be removed from the tableau. Once a run has been removed it is out of play and
- cannot be brought back in. A run may be removed to this area by dragging it
- from the tableau to a free space or by a single mouse-click.
-
- The rest of the tableau consists of 10 columns of cards. Here you may move the
- next lower card onto a card of the same or different suit; however, you may
- only move contiguous cards of the same suit as a group. To move a complete
- group of cards (eg. the 7-8-9 of spades) click with the left mouse button
- anywhere on lhe column containing the group to be moved. Then, drag the mouse
- (keeping the left button pressed) until the pointer is over the column you wish
- to move the cards to. Releasing the left mouse button will complete the move
- (if it is legal).
-
- There may be times when you want to split a group of contiguous cards. Eg. you
- may have the 5-6-7 of hearts at the bottom of a column and want to move the 5-6
- of hearts under the 7 of clubs. To do this click with the right mouse button
- over the card you wish to split the column at. Then drag, holding the right
- mouse button down, to the column you wish to move the cards to and release the
- button.
-
- The game is over when no more cards can be played, or when all cards have been
- played on the foundations of the removal area in the proper order.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.2. How to play Astra ΓòÉΓòÉΓòÉ
-
- Astra is played using an ordinary deck of cards.
-
- The Tableau
-
- The upper part of the tableau consists of seven auxiliary columns of five cards
- each. At the lower left is the talon containing 16 cards beside a single card
- which has been turned face up.
-
- Playing the game
-
- To win the game all the cards from the seven columns above and all the cards
- from the talon must be played upon the single visible card below. Cards from
- the auxiliary columns are played onto this one card in ascending or descending
- numerical order without respect to suit. For example any four or six may be
- played upon any five. When no more cards from the upper part of the tableau can
- be played, another card from the talon may be turned up.
-
- Strategy
-
- It is sometimes best to avoid playing certain cards from the columns above if
- it will break up the chance of a long sequence at the next draw from the talon.
- Similarly, given a choice of two cards, either of which can be played, pick the
- one which will reveal the longest possible sequence in the remaining auxiliary
- cards.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.3. How to play Calculation ΓòÉΓòÉΓòÉ
-
- Calculation is played with one deck of cards.
-
- The Tableau
-
- The Ace, two, three and four of diamond are placed across the top of the
- playing area. These cards form the foundations. The object is to get all the
- cards onto the foundations.
-
- Each Foundation is built up in arithmetical sequence (as shown below), without
- regard to suit or color.
-
- Foundation pile 1 counts by ones, as in:
-
- A 2 3 4 5 6 7 8 9 10 J Q K
-
- Foundation pile 2 counts by twos, as in:
-
- 2 4 6 8 10 Q A 3 5 7 9 J K
-
- Foundation pile 3 counts by threes, as in:
-
- 3 6 9 Q 2 5 8 J A 4 7 10 K
-
- Foundation pile 4 counts by fours, as in:
-
- 4 8 Q 3 7 J 2 6 10 A 5 9 K
-
- Playing the game
-
- The card on top of the deck may be played onto one of the foundations, if
- possible. Alternatively, place it on one of the auxiliary piles (which are
- located below the foundations). There are 4, 5 or 6 auxiliary piles, depending
- on the selected variant.
-
- If there is already a card on the auxiliary pile, simply place the new card on
- top of the existing card.
-
- At any time, the top card of any auxiliary pile may be played onto the
- Foundation. No other movement of cards from the auxiliary piles is possible.
-
- To win the game, play all the cards onto the Foundations, in the proper order.
-
- The game is over when no more cards can be played, or when all cards have been
- played on the foundations in the proper order.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.4. How to play Elevens ΓòÉΓòÉΓòÉ
-
- Elevens is played using an ordinary deck of cards.
-
- The Tableau
-
- The cards are placed in three rows of four cards each. The remaining cards are
- placed face down in the talon. The object of the game is to move all the cards
- from the talon to the visible part of the tableau.
-
- Playing the game
-
- Cards are removed from the tableau by clicking on pairs whose face values total
- eleven, e.g. seven and four, or ace and ten. In addition, any jack, queen, and
- king may be removed as a triplet. Removed cards are automatically replaced with
- cards from the talon.
-
- Strategy
-
- You cannot win the game if you have removed an odd number of jack-queen-king
- triplets since there will always be one card left in the talon at the end.
-
- The game is over when the talon is empty, or when no more "elevens" or triplets
- can be removed.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.5. How to play FreeCell ΓòÉΓòÉΓòÉ
-
- The Tableau
-
- The tableau consists of three areas:
-
- Foundations -- These are the four initially empty cells on the left of the
- tableau. They are each built up from Ace to King of a given suit. When all four
- foundation sequences have been successfully built, the game has been won.
-
- Playing Columns -- These contains several columns of cards, depending on the
- selected number of columns. Cards may be moved from this area to the
- foundations or auxiliary cells.
-
- Auxiliaries -- These are the spaces at the bottom of the tableau which are used
- as temporary holding cells for cards. Each cell may only hold one card at a
- time, and any card may be placed there from either another auxiliary cell or a
- playing column.
-
- Playing the game
-
- The objective of Freecell is to move all of the cards from the central playing
- columns to the foundations.
-
- Any card not covered by another may be moved from its column to an unoccupied
- auxiliary cell.
-
- Any card not covered by another or in an auxiliary cell may be moved to the
- bottom of another column, provided that the column is empty or the bottom card
- of the column is of a different color and one value higher in sequence. Aces
- have a value of one.
-
- A card may be moved from an auxiliary cell or from the bottom of a column to
- its foundation provided that the card is the next card in ascending order for
- that suit.
-
- The game is over when all cards have been moved to the Foundations or when no
- further plays can be made.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.6. How to play King'n'Ace ΓòÉΓòÉΓòÉ
-
- King + Ace is played with two decks of cards.
-
- The Tableau
-
- The foundations consist of two central columns, one of four aces, the other of
- four kings. To the left and right are two auxiliary columns containing eight
- randomly dealt cards, and in the right corner is the talon holding the
- remaining cards beside a blank space for the waste pile. The game is won when
- all the cards have been played on the foundation columns, strictly by suit, in
- ascending order upon the four aces and in descending order from the four kings.
-
- Playing the game
-
- Any card from the top of the eight auxiliary stacks, from the talon, or from
- the top of the waste pile may be played upon the foundations. Only cards of
- the same suit may be played, and the order must ascend from ace to king on the
- left and descend from king to ace on the right. For example, only a deuce of
- clubs may be played upon the ace of clubs in the left foundation column, and
- only a three of clubs upon that. Similarly, in the right foundation column,
- only a queen of diamonds may be played upon the king of diamonds, etc.
-
- Any visible card from the foundations, from the auxiliaries, the talon or the
- waste pile may also be played upon those in the auxiliary columns, again
- strictly by suit, but here the order may either descend or ascend, and it may
- change within a single stack. For example, either a nine or a seven of hearts
- may be played upon the eight of hearts. An empty place in the auxiliaries may
- be filled with the top card of any other pile from anywhere in the tableau
- except for the four kings and aces at the bottom of the foundations or from the
- top of a completed foundation pile.
-
- When no cards can be played upon the foundations or into the auxiliaries, the
- top card from the talon is moved to the waste pile. Cards from the top of
- either the talon or the waste pile may be played at any time, but cards from
- the waste pile may not be returned to the talon.
-
- The game is over when no more cards can be played, or when all cards have been
- played on the foundations from ace to king on the left and from king to ace on
- the right.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.7. How to play Klondike ΓòÉΓòÉΓòÉ
-
- Klondike is played using 52 cards.
-
- The Tableau
-
- The lower part of the tableau consists of seven column each containing one card
- more than the column to its left. At the the upper left is the talon, which
- contains all the remaining cards, and a space for holding unplayed cards turned
- up from the talon. To the right are the spaces for the foundations to be built
- upon the aces.
-
- Playing the game
-
- The object of Klondike is to find and move the aces onto the foundations and
- build upon them in strict suit in ascending order. Cards may be played upon the
- seven columns or to the foundations.
-
- At the start of a game, cards are dealt to the seven columns in the lower part
- of the tableau. Cards are then played in descending order in alternating
- colors, for example, a black 9 on a red 10. When an ace appears, it can be
- moved to its proper foundation. When a move leaves a column empty, any king
- (along with any cards in order played upon it) can be moved to the empty
- column.
-
- Any proper sequence of cards may be moved to another column, so long as the
- high card in the sequence may be legally played upon the card showing in the
- destination column. When moving any card or series of cards leaves the next
- card showing in a column face down, that card may be turned over and used in
- play.
-
- When all possible moves have been made from the original columns, turn the top
- one/three card(s) on the talon. If possible, play the top card on one of the
- columns or stacks. If the top card can be played, subsequent cards can also be
- played. Continue to build on the columns or stacks until no more plays are
- possible. Then turn the next one/three card(s) and play them in the same way.
-
- The game is finished when all stacks contain ace through king in ascending
- order, or when you have been through the deck as many times as allowed and no
- further plays are possible.
-
- Strategy
-
- Play all cards whenever possible before turning the next three cards (depending
- on the variation) from the deck and turn up face-down cards whenever possible.
-
- The game is over when the stacks are complete (ace through king) or no further
- plays can be made.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.8. How to play Klondike 104 ΓòÉΓòÉΓòÉ
-
- This version of Klondike is nearly the same as Klondike. The only difference is
- that you play the game with 104 cards and 10 columns.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.9. How to play Scrooge ΓòÉΓòÉΓòÉ
-
- Scrooge is played using an ordinary deck of cards.
-
- The Tableau
-
- The tableau consists of the four foundation aces at the top and two auxiliary
- rows below, each containing six stacks of four cards apiece.
-
- The object of the game is to move all the cards to the foundations in ascending
- order strictly according to suit.
-
- Playing the game
-
- First, move any possible cards from the auxiliaries to the foundations, for
- example, play the deuce of clubs upon the ace of clubs, and the three of clubs
- on the deuce, etc. Cards may also be played from one auxiliary stack to
- another auxiliary, again according to suit but in decreasing order. When no
- more cards can be played either upon the foundations or within the auxiliary
- piles, clicking the "Deal Now" button will shuffle the auxiliaries without
- disturbing any sequences already established.
-
- The game is over when all the cards have been played upon the foundations or
- when no more moves are possible after the last shuffle.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.10. How to play Shift ΓòÉΓòÉΓòÉ
-
- Shift is played using the thirteen diamonds.
-
- There are two rows. You have to move the cards so that the upper row contains
- ace to 7 (from left to right) and the lower row contains the 8 to King so that
- the free space is at the lower right corner.
-
- Cards can be moved horizontally and vertically to the free space.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.11. How to play TidyUp ΓòÉΓòÉΓòÉ
-
- TidyUp is played using 32 cards (the ace and the cards from seven to King of
- each suit).
-
- The Tableau
-
- There are 4 rows of cards, each with 8 cards face-up. The four aces are on the
- left side of the rows.
-
- Playing the game
-
- To win the game you have to get all the cards of each suit arranged in order
- from seven to king beside the ace of the same suit. Any seven may be moved to
- its proper place beside its ace if that spot is vacant. Other than that, a card
- may only be played if there is an empty spot to the left of the next highest
- card of the same suit or to the right of the next lowest. In other words, the
- nine of hearts could only be moved if there were a vacancy to the left of the
- ten of hearts, wherever it may be, or if there were room immediately to the
- right of the eight of hearts.
-
- Strategy
-
- The game comes to a halt when all the free spaces are to the right of the
- kings, so it is important to be aware of chances to get the kings moved to the
- far right of the tableau as soon as possible.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.12. How to play Towers ΓòÉΓòÉΓòÉ
-
- Towers is played using 52 cards.
-
- The Tableau
-
- The lower part of the tableau consists of 6 to 12 columns of cards, depending
- on the selected options. In the upper part of the tableau there are 2 to 6
- auxiliary fields (depending on the selected options) in the middle and two
- empty fields on either side where the four foundations are to be built. All
- cards, with the exception of those dealt initially to the auxiliaries, are
- automatically dealt to the lower part of the tableau at the start of each game.
-
- To win the game you have play all the cards from the tableau onto the
- foundations strictly by suit in increasing order, starting with the aces.
-
- Playing the game
-
- First, any free ace may be moved to the foundation fields. Then any available
- card from the columns or from the auxiliary fields which can be played upon the
- foundations may be moved there. When no more cards can be played directly to
- the foundations, cards can be played from columns below to other columns in
- descending order by suit. For example, the eight of spades may be played upon
- the nine of spades, and the seven upon the eight, etc.
-
- The auxiliary fields in the middle above are used as a "holding tank" for
- temporary storage of cards. Each field can hold but one card. Cards from the
- auxiliaries may be played directly upon the foundations in the proper
- increasing order by suit, or upon the columns below in decreasing order by
- suit. Only a king may be placed in an empty column area in the lower part of
- the tableau.
-
- Strategy
-
- Before building a sequence in one of the columns longer than the number of
- available holding cells in the auxiliary fields, make certain that the sequence
- is not burying a card necessary for moving the cards in the series to the
- foundations or to another column.
-
- The game is over when all the cards have been played onto the foundations by
- suit from ace to king, or when no more moves are possible.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 4. Menu commands ΓòÉΓòÉΓòÉ
-
- Game
- New game
- Select game...
- Replay last game
- High score...
-
- Moves
- Undo
- Redo
- Pause
- Cheat
-
- Options
- Settings...
-
- Help
- Index help
- General help
- Help on help
- Key help
- Rules of the game
- Support
- Product information...
-
-
- ΓòÉΓòÉΓòÉ 5. Hotkeys ΓòÉΓòÉΓòÉ
-
- Hotkeys:
-
- F2 New game.
-
- Ctrl+F2 Select game.
-
- F3 Pause.
-
- ESC Bosskey ;-)
-
- Backspace Undo last move.
-
- Ctrl+Backspace Redo last move.
-
- Ctrl+S Brings up the options dialog.
-
- Ctrl+R Rules of the game.
-
-
- ΓòÉΓòÉΓòÉ 5.1. Game ΓòÉΓòÉΓòÉ
-
- The menu choice <Game> includes the following menu choices:
-
- <Game|New cards> Starts a new game.
-
- <Game|Select game...> Lets you choose between 12 different solitaire games.
-
- <Game|Replay last game> Starts the last game again.
-
- <Game|High score...> Brings up the records screen (high scores).
-
-
- ΓòÉΓòÉΓòÉ 5.2. Move ΓòÉΓòÉΓòÉ
-
- The menu choice <Move> includes the following menu choices:
-
- <Move|Undo> Backs up one move.
-
- <Move|Redo> Undos the last Undo.
-
- <Move|Pause> Interrupts the game.
-
- <Move|Cheat> Lets you make illegal moves. By doing so you can't receive
- a high score.
-
-
- ΓòÉΓòÉΓòÉ 5.3. Options ΓòÉΓòÉΓòÉ
-
- The menu choice <Options> includes the following choices:
-
- <Options|Settings...> Brings up a dialog with the provided options.
-
-
- ΓòÉΓòÉΓòÉ 5.4. Help ΓòÉΓòÉΓòÉ
-
- The menu choice <Help> includes the following choices:
-
- <Help|Index help> Displays a list of all help topics in alphabetic order. If
- you want to know more about one topic, click on the word
- to go to that entry.
-
- <Help|General help> Brings up information about the active window.
-
- <Help|Help on help> Displays information how to use the help functions.
-
- <Help|Key help> Displays the available hot keys.
-
- <Help|Rules of the game> Displays the rules for the selected card game.
-
- <Help|Support> Displays the list with the support channels.
-
- <Help|Product information...> Brings up the dialog with copyright information.
-
-
- ΓòÉΓòÉΓòÉ 6. Informations about the dialogs. ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ 6.1. Dialog: Product information ΓòÉΓòÉΓòÉ
-
- Selecting this option brings up the about screen, wich gives you information
- about the version number and the author. Please click on the button <Copyright>
- if you want to see more information about the copyright of this program.
-
- Clicking on the <Enter license code> button brings up the license code dialog.
-
- Further Information How to order the product.
-
-
- ΓòÉΓòÉΓòÉ 6.2. Dialog: Game over ΓòÉΓòÉΓòÉ
-
- You solved the game!
-
- Clicking on <New game> starts a new game.
-
-
- ΓòÉΓòÉΓòÉ 6.3. Dialog: Game over ΓòÉΓòÉΓòÉ
-
- Hah! You lost! There are still cards left.
-
- Clicking on <New game> starts a new game.
-
-
- ΓòÉΓòÉΓòÉ 6.4. Dialog: High score ΓòÉΓòÉΓòÉ
-
- This dialog box brings up the top scores.
-
- You can reset the records from this screen by clicking on <Reset>.
-
-
- ΓòÉΓòÉΓòÉ 6.5. Dialog: General settings ΓòÉΓòÉΓòÉ
-
- Language This setting gives the player the choice as to whether the
- help files, the menus, the settings notebook, and all
- messages for Card Games for OS/2 are in English or German.
- Changes will take place upon closing the Settings
- dialogue.
-
- Window: State Checking this box will activate the status and message
- line at the bottom of the display window.
-
- Window: Timer This activates the clock to time each game played. It
- will only be displayed if "State" is also checked.
-
- Sound Check this box if you want sound effects.
-
- Single mouseclick If this box is checked a single mouseclick is sufficient
- to move cards. Leaving it unchecked makes double-
- clicking the default action.
-
- Undo Restores settings to those active at the time the Settings
- notebook was opened.
-
- Default Restores all settings except Language to their original
- state.
-
- Help Activates this screen.
-
-
- ΓòÉΓòÉΓòÉ 6.6. Dialog: Background settings ΓòÉΓòÉΓòÉ
-
- Background color Click on the color you wish the background to assume when
- no patterned image is selected. Changes are immediate.
-
- Background image Choose "no image" for a plain color background. Select any
- of the numbered images for a patterned background. Changes
- are immediate.
-
- Undo Restores settings to those active at the time the Settings
- notebook was opened.
-
- Default Restores all settings to their original state.
-
- Help Activates this screen.
-
-
- ΓòÉΓòÉΓòÉ 6.7. Dialog: Select deck ΓòÉΓòÉΓòÉ
-
- Deck Click on the card back pattern you wish your Card Games
- for OS/2 to use. Changes are immediate.
-
- Undo Restores settings to those active at the time the Settings
- notebook was opened.
-
- Default Restores all settings to their original state.
-
- Help Activates this screen.
-
-
- ΓòÉΓòÉΓòÉ 6.8. Dialog: Variant of Calculation ΓòÉΓòÉΓòÉ
-
- Rule Select the number of auxiliary spaces you wish the game to
- use. The more spaces available, the easier it becomes to
- win the game. The fewer you use, the more challenging the
- play becomes.
-
- Show preview Checking this box activates a preview table displaying the
- proper order for the cards in each foundation. In the
- table, black card names signify cards already played.
- Green tells you which card is required next on each
- foundation pile. Blue indicates the positions the current
- top card in the talon can take in each of the growing
- foundation builds.
-
- Undo Restores settings to those active at the time the Settings
- notebook was opened.
-
- Default Restores all settings to their original state.
-
- Help Activates this screen.
-
-
- ΓòÉΓòÉΓòÉ 6.9. Dialog: Variant of FreeCell ΓòÉΓòÉΓòÉ
-
- Number of towers Choose how many Towers or auxiliary holding cells (2 to 6)
- you wish for your game. More spaces makes winning the game
- easier, while fewer makes it more challenging.
-
- Number of columns Choose how many columns (6 to 10) you wish dealt to the
- main part of the tableau. More columns makes the game
- easier to win, since it increases the number of possible
- cards to play upon, while fewer columns makes it more
- difficult.
-
- Undo Restores settings to those active at the time the Settings
- notebook was opened.
-
- Default Restores all settings to their original state.
-
- Help Activates this screen.
-
-
- ΓòÉΓòÉΓòÉ 6.10. Dialog: Variant of Towers ΓòÉΓòÉΓòÉ
-
- Number of towers Choose how many Towers or auxiliary holding cells (2 to 6)
- you wish for your game. More spaces makes winning the
- game easier, while fewer makes it more challenging.
-
- Number of columns Choose how many columns (6 to 12) you wish dealt to the
- main part of the tableau. More columns makes the game
- easier to win, since it increases the number of possible
- cards to play upon, while fewer columns makes it more
- difficult.
-
- Undo Restores settings to those active at the time the Settings
- notebook was opened.
-
- Default Restores all settings to their original state.
-
- Help Activates this screen.
-
-
- ΓòÉΓòÉΓòÉ 6.11. Dialog: Variant of Klondike ΓòÉΓòÉΓòÉ
-
- Rule This box lists the options you may choose for the number
- of cards to be turned up from the talon in each draw as
- well as the total number of times the discard stack from
- the talon can be turned over and drawn from again. "Las
- Vegas Rules" are "Draw one card, turn none" and make for a
- challenging game. "Draw three cards, turn unlimited" make
- for a more readily won game for those who like a little
- more gratification in their diversions. Pick the game
- variation you like the best.
-
- Show aces If you check this box, aces will have been extracted from
- the deck and already played to the foundations at the
- start of each game.
-
- Uniform columns Checking this box will change the tableau so that the
- columns in the main playing area each start out with the
- same number of cards. The traditional display begins with
- one card in the first column, two in the second, and so
- forth up to seven cards in the seventh column.
-
- Undo Restores settings to those active at the time the Settings
- notebook was opened.
-
- Default Restores all settings to their original state.
-
- Help Activates this screen.
-
-
- ΓòÉΓòÉΓòÉ 6.12. Dialog: Variant of Klondike 104 ΓòÉΓòÉΓòÉ
-
- Rule This box lists the options you may choose for the number
- of cards to be turned up from the talon in each draw as
- well as the total number of times the discard stack from
- the talon can be turned over and drawn from again. "Las
- Vegas Rules" are "Draw one card, use talon once" and make
- for a challenging game. "Draw three cards, no limit on
- talon" make for a more readily won game for those who like
- a little more gratification in their diversions. Pick the
- game variation you like the best.
-
- Show aces If you check this box, aces will have been extracted from
- the deck and already played to the foundations at the
- start of each game.
-
- Uniform columns Checking this box will change the tableau so that the
- columns in the main playing area each start out with the
- same number of cards. The traditional display begins with
- one card in the first column, two in the second, and so
- forth up to ten cards in the tenth column.
-
- Undo Restores settings to those active at the time the Settings
- notebook was opened.
-
- Default Restores all settings to their original state.
-
- Help Activates this screen.
-
-
- ΓòÉΓòÉΓòÉ 6.13. Dialog: Software license code for the product ΓòÉΓòÉΓòÉ
-
- This dialog lets you enter your license code once you have registered or
- purchased Card Games for OS/2. Please enter both parts of your license code
- (located on the booklet or your license card) exactly as printed, paying
- particular attention to any spaces in either your name or the registration key.
- If your software license code consists of both your name and a registration
- number, please enter your name exactly as printed on the registration card in
- Part A and the number in Part B.
-
- The program will save the data when you close the dialog.
-
- Further information How to order the product.
-
-
- ΓòÉΓòÉΓòÉ 7. How to order the product ΓòÉΓòÉΓòÉ
-
- You may have received your copy of the Card Games for OS/2 through any of
- several channels. Continued legal use of the program requires a license code or
- registration key, which must be entered in the license code page of the
- settings notebook, also accessible from the Product Information screen under
- the Help Menu.
-
- This license code is part of the commercial package or may be purchased
- separately for the non-commercial version. The shareware product is fully
- functional and unrestricted before the license code has been entered, but if
- you use the Card Games for more than 30 days you must register the product and
- enter your valid license code. Upon entering the license code the reminder
- screens will no longer be displayed when you use your Card Games for OS/2.
-
- Ordering the license code:
-
- You have to pay for the license code.
-
- The license code will eliminate the reminder screens.
-
- To order the license code, send the author a note (eMail or post card) with
- your name and adress or use SWREG on CompuServe or contact BMT Micro.
-
- Upon payment, you will receive a software license code which can be entered for
- continued legal use of the package.
-
- This license code will apply to ALL future releases of this package.
-
- Important: This one fee is all you have to pay. There are no further costs.
-
- Direct order via author
- ---------------------------------
-
- Mail: Felix Maschek
- Ditmar-Koel-Str. 34
- 20459 Hamburg, Germany
-
- Fax: +49 (0)40 316 312
-
- eMail: order@maschek.pair.com
-
- WWW: http://maschek.pair.com
-
- The fee for this method is DM 35,-- (or USD 28 or equivalent in other
- currencies)
-
- I accept Check, Money order, Cash, Credit Cards (EuroCard/MasterCard and Visa)
- and German Stamps.
-
- Bank account 1152 786 081
- Hamburger Sparkasse
- BCN/BLZ: 200 505 50
-
- (For Germany and other states within the EU: These fees includes 15% sales
- tax.)
-
- You may use my Public Key for PGP if you want to encrypt your message or
- order. The Public Key is inluded in the file fm_pgp.asc in the Card Games
- directory. You may get the Public Key from my Web-Site, too.
-
- Order via BMT Micro
- ---------------------------------
-
- Mail order: BMT Micro
- 452 Horn Road
- Wilmington, NC 28412-2411
- U.S.A.
-
- Voice: 8.00am bis 8.00pm EST (-5 GMT)
- (800) 414-4268 (Orders only)
- (910) 791-7052 (Orders and questions)
-
- Fax: (910) 350-2937 24 hours / 7 Days
-
- BBS: (910) 350-8061 10 lines, all 14.4K
- (910) 799-0923 Direct 28.8K line
-
- CompuServe: Thomas Bradford, 74031,307
-
- Internet: orders@bmtmicro.com
-
- The fee for this method is USD 28.
-
- BMT Micro accepts American Express, Visa, MasterCard, Discover, Diner's Club,
- personal checks, cashiers checks and money orders.
-
- Order via CompuServe
- ---------------------------------
-
- Members of CompuServe have an easier way to order, by using on-line
- registration.
-
- The fee for this method is USD 28.
-
- Log in to CompuServe. After the 'forum!'-prompt, enter 'GO SWREG', look for
- FMCRDS or the program 1839 and register online.
-
-
- ΓòÉΓòÉΓòÉ 8. Product information and Copyright ΓòÉΓòÉΓòÉ
-
- Card Games for OS/2, Copyright 1994-1996 by Felix Maschek, Hamburg.
-
- This package of games, "Card Games for OS/2, Version 3.0" is distributed
- identically as shareware or as a commercial package. The only difference is
- that the commercial package consists of the program and the license code, too.
- That means that if you like it and use it and have no license code, you have an
- obligation to pay for it.
-
- This program may distributed freely without any license code, but it is NOT
- public domain or freeware. You may NOT distribute this program in any
- commercial format without my express written permission.
-
- The purchaser agrees that the Card Games for OS/2 and accompanying materials
- are the property of Felix Maschek.
-
- Felix Maschek makes no warranties of any kind, expressed or implied, with
- respect to the quality, performance, accuracy, or fitness of the Card Games for
- OS/2 for any particular purpose. Felix Maschek assumes no responsibility for
- any decisions made or actions taken on the part of the purchaser because of the
- use of the Card Games for OS/2. In no event shall Felix Maschek, or any of its
- representatives, be liable for any loss of profit or any other damages, arising
- out of the use or inability to use this product - even if Felix Maschek or an
- authorized agent of such has been advised of the possibility of such damages -
- or for any claim by any other party.
- As with all software, please protect yourself against the possibility of
- computer viruses.
-
- If you have no license code, you have 30 days to test the games. If you are
- using the games beyond the 30 day free trial period, you are required to order
- the license code for your copy.
-
- When you order, you will receive a registration code which can be used to
- personalize your copy. Once the license code has been entered, this code will
- appear in the Product information dialog. You are not allowed to give your
- license code or a copy of the licensed program to others.
-
- Further information: How to order the product.
-
- This program and all accompanying files may be distributed freely, provided
- that neither text nor any other file is modified in any way. No file may be
- omitted in the distribution.
-
- The author reserves the right to make changes, enhancements and improvements to
- the Card Games for OS/2 at any time and without notice.
-
- Distributor of the commercial package for North America
-
- Mail order: BMT Micro
- 452 Horn Road
- Wilmington, NC 28412-2411
- U.S.A.
-
- Voice: 8:00am bis 8:00pm EST (-5 GMT)
- (800) 414-4268 (Orders only)
- (910) 791-7052 (Orders and questions)
-
- Fax: (910) 350-2937 24 hours / 7 Days
-
- BBS: (910) 350-8061 10 lines, all 14.4K
- (910) 799-0923 Direct 28.8K line
-
- CompuServe: Thomas Bradford, 74031,307
-
- Internet: orders@bmtmicro.com
- or
- http://www.wilmington.net/bmtmicro/
-
-
- ΓòÉΓòÉΓòÉ 9. New releases ΓòÉΓòÉΓòÉ
-
- Your license code will apply to ALL future releases of this package. So you may
- use these future releases of the Card Games for OS/2 as an update.
-
- You may get new releases of the Card Games for OS/2 through one of these
- channels (please search for FMCRDS*.ZIP):
-
- CompuServe: GO OS2BVEN - Lib 1 (ShareWare)
- GO OS2USER - Lib 16 (Fun and Games)
- GO OS2UGER - Lib 7 (dt. Programme)
-
- FTP: ftp://ftp.maschek.pair.com
-
- WWW: http://maschek.pair.com
-
- BBS: Software Exchange System - join conference 7 ("MASCHEK")
- +49 (0) 4102 820055 (ISDN 128Kbit with CFOS CCB)
- +49 (0) 4102 320125 (ISDN 64Kbit using ISDNCOM/2)
- +49 (0) 4102 320128 (ISDN 64Kbit using ISDNCOM/2)
- +49 (0) 4102 58127 (US Robotics, V.Everything 33.6Kbit)
- +49 (0) 4102 320128 (US Robotics, Dualstandard 14.4Kbit)
-
- 3 1/2" Disk: Direct from the author.
-
- You may order a floppy disk with the newest release of the
- Card Games for DM 5,-- (or USD 5 or equivalent in other
- currencies).
-
-
- ΓòÉΓòÉΓòÉ 10. Contacting the Author, Support ΓòÉΓòÉΓòÉ
-
- You may contact the author through one of these channels:
-
- Mail: Felix Maschek
- Ditmar-Koel-Str. 34
- 20459 Hamburg, Germany
-
- Fax: +49 (0) 40 316 312
-
- eMail: felix@maschek.pair.com
-
- WWW: http://maschek.pair.com
-
- You may use my Public Key for PGP if you want to encrypt your message or
- order. The Public Key is inluded in the file fm_pgp.asc in the Card Games
- directory. You may get the Public Key from my Web-Site, too.
-
-
- ΓòÉΓòÉΓòÉ 11. Special thanks ΓòÉΓòÉΓòÉ
-
- I have to thank the following persons for their help:
-
- My wife Britta Drews for testing, ideas and continued support.
-
- Larry Snyder, Michael Kilby and Markus Wetzel for English translation.
-
- Thomas Bradford for his support in distribution.
-
- J. Daniel Kulp for his nice cardbitmaps.
-
- Thomas Blummer for the installation program.
-
- Ingo Wegener for the Artwork.