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julietta
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BSP2X.POV
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1997-12-26
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//generated by JUL2POV 5.0 Editor File: D:\BEISPIEL\BSP2X.POV
//JULIETTA - the pinball factory (http://members.aol.com/achthaler
//************************************************************* PART 1
//------------------------------------------------------------ INCLUDE
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
//-------------------------------------------------------------DECLARATION
//----------------------------------------------Glass-finish
#declare F_Glass=finish {ambient 0.1 diffuse 0.1 reflection .25 refraction 1 ior 1.5 specular 1 roughness 0.001}
//----------------------------------------------holes
#declare loch = cylinder{<0.5,0.1,0.5><0.5,-5.0,0.5> 0.5}
#declare schlitz = box{<0.3,-1.5, 0.0><0.7,1,1.0>}
#declare bloch = box{<0.0,-5.0, 0.0><1.0,1,1.0>}
//----------------------------------------------turquoise
#declare O_TUR=box{<0,0,0><1,1.1,1>}//dummy
//XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX to change turquoise elements activate one of the lines below XXXXXX
//#declare O_TUR=sphere{<0.5,0.0,0.5>1.0}//A
//#declare O_TUR=cylinder{<0.5,0.5,0.0><0.5,0.5,1.0>0.5}//B
#declare O_TUR=cylinder{<0.0,0.5,0.5><1.0,0.5,0.5>0.5}//C
//#declare O_TUR=union{cylinder{<0.5,0.5,0.0><0.5,0.5,1.0>0.5}cylinder{<0.0,0.5,0.5><1.0,0.5,0.5>0.5}}//D
//#declare O_TUR=union{cylinder{<0.5,0.8,0.0><0.5,0.8,1.0>0.2}cylinder{<0.0,0.8,0.5><1.0,0.8,0.5>0.2}box{<0,0,0><1,0.8,1.0>}}//E
//#declare O_TUR=union{cylinder{<0.25,0.5,0.0><0.25,0.5,1.0>0.25}cylinder{<0.75,0.5,0.0><0.75,0.5,1.0>0.25}}//F
//XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX to change turquoise elements activate one of the lines above XXXXXX
#declare E_000=intersection{object{O_TUR }box{<0, 0, 0>< 1,1,1> }}
#declare O_GRA=box{<0,-1,0><1,0,1>}//dummy
//XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX to change gray elements activate one of the lines below XXXXXXXXXXX
//#declare O_GRA=sphere{<0.5,1.7,0.5>1.0}//A
//#declare O_GRA=sphere{<0.5,1.0,0.5>0.4}//B
//#declare O_GRA=cylinder{<0.5,1.0,-0.1><0.5,1.0,1.1>0.4}//C
//#declare O_GRA=cylinder{<-0.1,1.0,0.5><1.1,1.0,0.5>0.4}//D
//#declare O_GRA=union{cylinder{<0.5,1.0,-0.1><0.5,1.0,1.1>0.2}cylinder{<-0.1,1.0,0.5><1.1,1.0,0.5>0.2}}//E
//#declare O_GRA=union{cylinder{<-0.5,1.0,-0.5><1.5,1.0,1.5>0.2}cylinder{<-0.5,1.0,1.5><1.5,1.0,-0.5>0.2}}//F
//#declare O_GRA=torus{0.5,0.2 translate<0.5,1.0,0.5>}//G
//XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX to change gray elements activate one of the lines above XXXXXXXXXXX
#declare E_004=difference{box{<0, 0, 0>< 1,1,1> }object{O_GRA}}
#declare E_024=difference{prism {0,1,3<0.0,0.0>,<1.0,1.0>,< 1.0,0.0> }object{O_GRA}}
#declare E_025=difference{prism {0,1,3<0.0,0.0>,<0.0,1.0>,< 1.0,0.0> }object{O_GRA}}
#declare E_044=difference{prism {0,1,3<0.0,1.0>,<1.0,0.0>,< 1.0,1.0> }object{O_GRA}}
#declare E_045=difference{prism {0,1,3<0.0,0.0>,<0.0,1.0>,< 1.0,1.0> }object{O_GRA}}
#declare E_064=difference{prism {0,1,3<0.5,0.0>,<1.0,1.0>,< 1.0,0.0> }object{O_GRA}}
#declare E_065=difference{prism {0,1,3<0.0,1.0>,<0.5,0.0>,< 0.0,0.0> }object{O_GRA}}
#declare E_084=difference{prism {0,1,4<0.0,0.0>,<0.5,1.0>,< 1.0,1.0>,< 1.0,0.0> }object{O_GRA}}
#declare E_085=difference{prism {0,1,4<0.0,0.0>,<0.0,1.0>,< 0.5,1.0>,< 1.0,0.0> }object{O_GRA}}
#declare E_104=difference{prism {0,1,4<0.5,0.0>,<0.0,1.0>,< 1.0,1.0>,< 1.0,0.0> }object{O_GRA}}
#declare E_105=difference{prism {0,1,4<0.0,0.0>,<0.0,1.0>,< 1.0,1.0>,< 0.5,0.0> }object{O_GRA}}
#declare E_124=difference{prism {0,1,3<1.0,0.0>,<1.0,1.0>,< 0.5,1.0> }object{O_GRA}}
#declare E_125=difference{prism {0,1,3<0.0,0.0>,<0.0,1.0>,< 0.5,1.0> }object{O_GRA}}
#declare E_144=difference{prism {0,1,3<0.0,0.0>,<1.0,0.5>,< 1.0,0.0> }object{O_GRA}}
#declare E_145=difference{prism {0,1,4<0.0,0.0>,<0.0,0.5>,< 1.0,1.0>,< 1.0,0.0> }object{O_GRA}}
#declare E_146=difference{prism {0,1,4<0.0,0.0>,<0.0,1.0>,< 1.0,0.5>,< 1.0,0.0> }object{O_GRA}}
#declare E_147=difference{prism {0,1,3<0.0,0.0>,<0.0,0.5>,< 1.0,0.0> }object{O_GRA}}
#declare E_164=difference{prism {0,1,3<0.0,1.0>,<1.0,1.0>,< 1.0,0.5> }object{O_GRA}}
#declare E_165=difference{prism {0,1,4<0.0,0.5>,<0.0,1.0>,< 1.0,1.0>,< 1.0,0.0> }object{O_GRA}}
#declare E_166=difference{prism {0,1,4<0.0,0.0>,<0.0,1.0>,< 1.0,1.0>,< 1.0,0.5> }object{O_GRA}}
#declare E_167=difference{prism {0,1,3<0.0,0.5>,<0.0,1.0>,< 1.0,1.0> }object{O_GRA}}
//----------------------------------------------yellow
#declare HI_YEL=1.8 //default height yellow elements
#declare E_008=box{<0, 0, 0>< 1,HI_YEL,1> }
//----------------------------------------------red
//----------------------------------------------blue
//----------------------------------------------boxes
#declare E_006=union{box{<0, 0, 0>< 1,1,1>}cylinder{<0.5,1.0,0.0><0.5,1.0,1.0> 0.5}}
#declare E_015=union{box{<0, 0, 0>< 1,1,1>}cylinder{<0.5,1.0,0.0><0.5,1.0,1.0> 0.5}}
//----------------------------------------------round
#declare E_122=union{cylinder{<0.5,0.0,0.5><0.5,1.0,0.5> 0.5}sphere{<0.5,1.0,0.5>0.5 }}
#declare E_126=union{cylinder{<0.5,0.0,0.5><0.5,1.0,0.5> 0.5 }sphere{<0.5,1.0,0.5>0.5 }}
#declare E_130=union{cylinder{<0.5,0.0,0.5><0.5,1.0,0.5> 0.5 }sphere{<0.5,1.0,0.5>0.5 }}
#declare E_134=union{cylinder{<0.5,0.0,0.5><0.5,1.0,0.5> 0.5 }sphere{<0.5,1.0,0.5>0.5 }}
#declare E_138=union{cylinder{<0.5,0.0,0.5><0.5,1.0,0.5> 0.5 }sphere{<0.5,1.0,0.5>0.5 }}
#declare E_115=intersection{ object{ E_134 translate<0,0,-0.5>}box{<0.0, 0.0, 0.0>< 1.0,2.0,1.0>} }
#declare E_135=intersection{object{ E_134 translate<0,0,0.5>}box{<0.0, 0.0, 0.0>< 1.0,2.0,1.0>} }
//----------------------------------------------active elements
#declare E_180=union{
cylinder{<0,1,0><1,1,1> 0.1}cylinder{<0.25,0.5,0.25><0.75,0.5,0.75> 0.05}
cylinder{<0.25,0.5,0.25><0.25,1,0.25> 0.05 }cylinder{<0.75,0.5,0.75><0.75,1,0.75> 0.05 }
sphere{<0,1,0> 0.1 }sphere{<1,1,1> 0.1 }texture {Chrome_Metal}}
#declare E_183=union{cylinder{<0.3,-0.1,0.0><0.3,-0.6,1.0> 0.1}
cylinder{<0.7,-0.1,0.0><0.7,-0.6,1.0> 0.1}texture {Gold_Metal}}
#declare E_200=union{cylinder{<0.3,-0.1,0.0><0.3,-0.6,1.0> 0.1}
cylinder{<0.7,-0.1,0.0><0.7,-0.6,1.0> 0.1}texture {Gold_Metal}}
#declare bump100=lathe{14,<0.6,0.0>,<0.4,0.2>,<0.4,0.8>,<0.5,0.8>,<0.5,0.5>,<0.9,0.9>,
<0.5,0.8>,<0.5,1.0>,<1.0,1.0>,<1.0,1.1>,<0.8,1.3>,<0.5,1.4>,<0.1,1.5>,<0.0,1.7>
finish{phong 0.4}texture { Silver_Metal }}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX to change bumper 100 delete this line 1 of 2 XXXXXXXXXXXXXXXX
#declare bump100=lathe{14,<0.6,0.0>,<0.4,0.2>,<0.4,0.8>,<0.5,0.8>,<0.5,0.5>,<0.9,0.9>,
<0.5,0.8>,<0.5,1.0>,<1.0,1.0>,<1.0,1.1>,<0.8,1.3>,<0.5,1.1>,<0.3,1.3>,<0.0,1.1>
finish{phong 0.4}texture { Silver_Metal }}
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX to change bumper 100 delete this line 2 of 2 XXXXXXXXXXXXXXXX*/
#declare bump1000=lathe{14,<0.6,0.0>,<0.4,0.2>,<0.4,0.8>,<0.5,0.8>,<0.5,0.5>,
<0.9,0.9>,<0.5,0.8>,<0.5,1.0>,<1.0,1.0>,<0.9,1.1>,<0.8,1.3>,<0.7,1.1>,<0.6,1.3>,<0.0,1.1>
finish{phong 0.4}texture { Gold_Metal }}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX to change bumper 1000 delete this line 1 of 2 XXXXXXXXXXXXXXXX
#declare bump1000=lathe{14,<0.6,0.0>,<0.4,0.2>,<0.4,0.8>,<0.5,0.8>,<0.5,0.5>,
<0.9,0.9>,<0.5,0.8>,<0.5,1.0>,<1.0,1.0>,<1.0,1.1>,<0.8,1.3>,<0.4,1.3>,<0.3,1.5>,<0.0,1.6>
finish{phong 0.4}texture { Gold_Metal }}
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX to change bumper 1000 delete this line 2 of 2 XXXXXXXXXXXXXXXX*/
#declare E_185=intersection{object{bump100 translate<1,0,0>}box{<0, 0, 0><1,2,1>}}
#declare E_186=intersection{object{bump100 translate<0,0,0>}box{<0, 0, 0><1,2,1>}}
#declare E_187=intersection{object{bump1000 translate<1,0,0>}box{<0, 0, 0><1,2,1>}}
#declare E_188=intersection{object{bump1000 translate<0,0,0>}box{<0, 0, 0><1,2,1>}}
#declare E_205=intersection{object{bump100 translate<1,0,1>}box{<0, 0, 0><1,2,1>}}
#declare E_206=intersection{object{bump100 translate<0,0,1>}box{<0, 0, 0><1,2,1>}}
#declare E_207=intersection{object{bump1000 translate<1,0,1>}box{<0, 0, 0><1,2,1>}}
#declare E_208=intersection{object{bump1000 translate<0,0,1>}box{<0, 0, 0><1,2,1>}}
#declare E_236=cylinder{<0.5,0.0,0.2><0.5,0.0,0.8> 0.2 texture {Chrome_Metal}}
#declare E_238=prism {0,0.01,10<0.0,0.7>,<0.4,0.7>,<0.5,1.0>,<0.6,0.7>,<1.0,0.7>,<0.7,0.5>,<0.9,0.0>,<0.5,0.3>,<0.1,0.0>,<0.3,0.5> pigment{Yellow}}
#declare E_201=difference{box{<0, 0, 0>< 1, 0.4,1 >}
cylinder{<0.5,0.5,-0.1><0.5,0.5,1.1> 0.5}finish{phong 0.4}texture { Silver_Metal }}
#declare E_182=union{box{<0, 0, 0>< 1, 0.4,1 >}cylinder{<0.5,0.5,-0.3><0.5,0.5,0.6> 0.5}
cylinder{<0.5,0.5,-0.1><0.5,0.5,1.1> 0.2}finish{phong 0.4}texture { Silver_Metal }}
#declare E_202=union{box{<0, 0, 0>< 1, 0.4,1 >}cylinder{<0.5,0.5,0.7><0.5,0.5,1.0> 0.8}
cylinder{<0.5,0.5,0.2><0.5,0.5,0.7> 0.5}finish{phong 0.4}texture { Silver_Metal }}
//----------------------------------------------holes
#declare E_203=union{sphere{<0.5,-0.2,0.5> 0.15 texture {Chrome_Metal}}torus{0.3,0.2 translate<0.5,-0.6,0.5>pigment{Red}}}
//---------------------------------just for fun: THE PADDLES & BALLS
#declare E_303=union{cylinder{<0.5,0.0,0.5><0.5,0.8,0.5> 0.5}cylinder{<1.8,0.20,0.0><1.8,0.8,0.0> 0.25}
sphere{<0.5,0.8,0.5> 0.15 texture {Gold_Metal}}
prism {0.2,0.8,4<0.4,0.0>,<0.75,0.935>,<1.95,0.22>,<1.75,-0.25>}pigment{rgb<0.0,0.8,0.8>}}
#declare E_315=union{cylinder{<0.5,0.0,0.5><0.5,0.8,0.5> 0.5}cylinder{<-0.8,0.2,0.0><-0.8,0.8,0.0> 0.25}
sphere{<0.5,0.8,0.5> 0.15 texture {Gold_Metal}}
prism {0.2,0.8,4<0.6,0.0>,<0.25,0.935>,<-0.95,0.22>,<-0.75,-0.25>}pigment{rgb<0.0,0.8,0.8>}}
#declare ball=sphere{<0.5,0.5,0.5> 0.5 texture {Chrome_Metal}}
//************************************************************* PART 2
//-------------------------------------------------------------CAMERA
camera{ location<20,147.0,12.1>look_at<20,0.0,12.1>angle 15.5}
//-------------------------------------------------------------LIGHT(S)
light_source{<-50,100,70>color White}
light_source{<-10,100,30>color White}// 2nd light
//-------------------------------------------------------------BORDER
union{
box{<0.0,0.0,0.0><-0.5,1.2,27.5>}
box{<0.0,0.0,27.0><39.25,1.2,27.5>}
box{<-0.5,0.0,0.0><39.25,1.2,-0.5>}
box{<33.00,0.0,0.0><45.75,1.2,27.5>}
finish{phong 0.4}texture {pigment {wood scale 0.4} }}
//-------------------------------------------------------------GROUND
difference{box{<0,0.0, 0>< 33,-1 ,27 >finish{phong 0.4}texture { Brass_Metal }}
//----------------------------------------------HOLES
object{schlitz translate<5,0,11>}
object{bloch translate<6,0,26>}
object{loch translate<12,0,25>}
object{bloch translate<12,0,0>}
object{bloch translate<13,0,0>}
object{bloch translate<14,0,0>}
object{bloch translate<15,0,0>}
object{bloch translate<16,0,0>}
object{bloch translate<17,0,0>}
object{bloch translate<18,0,0>}
object{loch translate<19,0,25>}
object{schlitz translate<25,0,11>}
object{bloch translate<28,0,3>}
}
//-------------------------------------------------------------TURQUOISE ELEMENTS
union{
object{E_000 translate<3,0,26>}
object{E_000 translate<3,0,25>}
object{E_000 translate<3,0,24>}
object{E_000 translate<3,0,23>}
object{E_000 translate<3,0,22>}
object{E_000 translate<3,0,21>}
object{E_000 translate<3,0,20>}
object{E_000 translate<3,0,19>}
object{E_000 translate<3,0,18>}
object{E_000 translate<3,0,17>}
object{E_000 translate<3,0,16>}
object{E_000 translate<3,0,15>}
object{E_000 translate<3,0,14>}
object{E_000 translate<3,0,13>}
object{E_000 translate<3,0,12>}
object{E_000 translate<3,0,11>}
object{E_000 translate<3,0,10>}
object{E_000 translate<3,0,9>}
object{E_000 translate<3,0,8>}
object{E_000 translate<3,0,7>}
object{E_000 translate<3,0,6>}
object{E_000 translate<3,0,5>}
object{E_000 translate<3,0,4>}
object{E_000 translate<3,0,3>}
object{E_000 translate<3,0,2>}
object{E_000 translate<3,0,1>}
object{E_000 translate<3,0,0>}
object{E_000 translate<29,0,26>}
object{E_000 translate<29,0,25>}
object{E_000 translate<29,0,24>}
object{E_000 translate<29,0,23>}
object{E_000 translate<29,0,22>}
object{E_000 translate<29,0,21>}
object{E_000 translate<29,0,20>}
object{E_000 translate<29,0,19>}
object{E_000 translate<29,0,18>}
object{E_000 translate<29,0,17>}
object{E_000 translate<29,0,16>}
object{E_000 translate<29,0,15>}
object{E_000 translate<29,0,14>}
object{E_000 translate<29,0,13>}
object{E_000 translate<29,0,12>}
object{E_000 translate<29,0,11>}
object{E_000 translate<29,0,10>}
object{E_000 translate<29,0,9>}
object{E_000 translate<29,0,8>}
object{E_000 translate<29,0,7>}
object{E_000 translate<29,0,6>}
object{E_000 translate<29,0,5>}
object{E_000 translate<29,0,4>}
object{E_000 translate<29,0,3>}
object{E_000 translate<29,0,2>}
object{E_000 translate<29,0,1>}
object{E_000 translate<29,0,0>}
finish{phong 0.4}pigment{rgb<0.00,0.50,0.50>}}
//-------------------------------------------------------------GRAY ELEMENTS
union{
object{E_004 translate<0,0,26>}
object{E_004 translate<0,0,25>}
object{E_004 translate<0,0,24>}
object{E_004 translate<0,0,23>}
object{E_004 translate<0,0,22>}
object{E_004 translate<0,0,21>}
object{E_004 translate<0,0,20>}
object{E_004 translate<0,0,19>}
object{E_004 translate<0,0,18>}
object{E_004 translate<0,0,17>}
object{E_004 translate<0,0,16>}
object{E_004 translate<0,0,15>}
object{E_004 translate<0,0,14>}
object{E_004 translate<0,0,13>}
object{E_004 translate<0,0,12>}
object{E_004 translate<0,0,11>}
object{E_004 translate<0,0,10>}
object{E_004 translate<0,0,9>}
object{E_004 translate<0,0,8>}
object{E_004 translate<0,0,7>}
object{E_004 translate<0,0,6>}
object{E_004 translate<0,0,5>}
object{E_004 translate<0,0,4>}
object{E_004 translate<0,0,3>}
object{E_004 translate<0,0,2>}
object{E_004 translate<0,0,1>}
object{E_004 translate<0,0,0>}
object{E_004 translate<1,0,26>}
object{E_004 translate<1,0,25>}
object{E_004 translate<1,0,24>}
object{E_004 translate<1,0,23>}
object{E_004 translate<1,0,22>}
object{E_004 translate<1,0,21>}
object{E_004 translate<1,0,20>}
object{E_004 translate<1,0,19>}
object{E_004 translate<1,0,18>}
object{E_004 translate<1,0,17>}
object{E_004 translate<1,0,16>}
object{E_004 translate<1,0,15>}
object{E_004 translate<1,0,14>}
object{E_004 translate<1,0,13>}
object{E_004 translate<1,0,12>}
object{E_004 translate<1,0,11>}
object{E_004 translate<1,0,10>}
object{E_004 translate<1,0,9>}
object{E_004 translate<1,0,8>}
object{E_004 translate<1,0,7>}
object{E_004 translate<1,0,6>}
object{E_004 translate<1,0,5>}
object{E_004 translate<1,0,4>}
object{E_004 translate<1,0,3>}
object{E_004 translate<1,0,2>}
object{E_004 translate<1,0,1>}
object{E_004 translate<1,0,0>}
object{E_006 translate<2,0,26>}
object{E_006 translate<2,0,25>}
object{E_006 translate<2,0,24>}
object{E_006 translate<2,0,23>}
object{E_006 translate<2,0,22>}
object{E_006 translate<2,0,21>}
object{E_006 translate<2,0,20>}
object{E_006 translate<2,0,19>}
object{E_006 translate<2,0,18>}
object{E_006 translate<2,0,17>}
object{E_006 translate<2,0,16>}
object{E_006 translate<2,0,15>}
object{E_006 translate<2,0,14>}
object{E_006 translate<2,0,13>}
object{E_006 translate<2,0,12>}
object{E_006 translate<2,0,11>}
object{E_006 translate<2,0,10>}
object{E_006 translate<2,0,9>}
object{E_006 translate<2,0,8>}
object{E_006 translate<2,0,7>}
object{E_006 translate<2,0,6>}
object{E_006 translate<2,0,5>}
object{E_006 translate<2,0,4>}
object{E_006 translate<2,0,3>}
object{E_006 translate<2,0,2>}
object{E_006 translate<2,0,1>}
object{E_006 translate<2,0,0>}
object{E_006 translate<4,0,26>}
object{E_006 translate<4,0,25>}
object{E_006 translate<4,0,24>}
object{E_006 translate<4,0,23>}
object{E_006 translate<4,0,22>}
object{E_006 translate<4,0,21>}
object{E_006 translate<4,0,20>}
object{E_006 translate<4,0,19>}
object{E_006 translate<4,0,18>}
object{E_006 translate<4,0,17>}
object{E_006 translate<4,0,16>}
object{E_006 translate<4,0,15>}
object{E_006 translate<4,0,14>}
object{E_006 translate<4,0,13>}
object{E_006 translate<4,0,12>}
object{E_006 translate<4,0,11>}
object{E_006 translate<4,0,10>}
object{E_006 translate<4,0,9>}
object{E_006 translate<4,0,8>}
object{E_006 translate<4,0,7>}
object{E_006 translate<4,0,6>}
object{E_006 translate<4,0,5>}
object{E_006 translate<4,0,4>}
object{E_006 translate<4,0,3>}
object{E_006 translate<4,0,2>}
object{E_006 translate<4,0,1>}
object{E_006 translate<4,0,0>}
object{E_004 translate<5,0,26>}
object{E_004 translate<5,0,25>}
object{E_004 translate<5,0,24>}
object{E_105 translate<5,0,23>}
object{E_125 translate<5,0,22>}
object{E_065 translate<5,0,8>}
object{E_085 translate<5,0,7>}
object{E_004 translate<5,0,6>}
object{E_004 translate<5,0,5>}
object{E_004 translate<5,0,4>}
object{E_004 translate<5,0,3>}
object{E_004 translate<5,0,2>}
object{E_004 translate<5,0,1>}
object{E_004 translate<5,0,0>}
object{E_025 translate<6,0,6>}
object{E_004 translate<6,0,5>}
object{E_004 translate<6,0,4>}
object{E_004 translate<6,0,3>}
object{E_004 translate<6,0,2>}
object{E_004 translate<6,0,1>}
object{E_004 translate<6,0,0>}
object{E_004 translate<7,0,26>}
object{E_045 translate<7,0,25>}
object{E_025 translate<7,0,5>}
object{E_004 translate<7,0,4>}
object{E_004 translate<7,0,3>}
object{E_004 translate<7,0,2>}
object{E_004 translate<7,0,1>}
object{E_004 translate<7,0,0>}
object{E_166 translate<8,0,26>}
object{E_146 translate<8,0,4>}
object{E_004 translate<8,0,3>}
object{E_004 translate<8,0,2>}
object{E_004 translate<8,0,1>}
object{E_004 translate<8,0,0>}
object{E_167 translate<9,0,26>}
object{E_147 translate<9,0,4>}
object{E_004 translate<9,0,3>}
object{E_004 translate<9,0,2>}
object{E_004 translate<9,0,1>}
object{E_004 translate<9,0,0>}
object{E_146 translate<10,0,3>}
object{E_004 translate<10,0,2>}
object{E_004 translate<10,0,1>}
object{E_004 translate<10,0,0>}
object{E_147 translate<11,0,3>}
object{E_004 translate<11,0,2>}
object{E_004 translate<11,0,1>}
object{E_004 translate<11,0,0>}
object{E_144 translate<19,0,3>}
object{E_004 translate<19,0,2>}
object{E_004 translate<19,0,1>}
object{E_004 translate<19,0,0>}
object{E_145 translate<20,0,3>}
object{E_004 translate<20,0,0>}
object{E_144 translate<21,0,4>}
object{E_004 translate<21,0,3>}
object{E_004 translate<21,0,0>}
object{E_164 translate<22,0,26>}
object{E_145 translate<22,0,4>}
object{E_004 translate<22,0,3>}
object{E_004 translate<22,0,0>}
object{E_165 translate<23,0,26>}
object{E_024 translate<23,0,5>}
object{E_004 translate<23,0,4>}
object{E_004 translate<23,0,3>}
object{E_004 translate<23,0,0>}
object{E_004 translate<24,0,26>}
object{E_044 translate<24,0,25>}
object{E_024 translate<24,0,6>}
object{E_004 translate<24,0,5>}
object{E_004 translate<24,0,4>}
object{E_004 translate<24,0,3>}
object{E_004 translate<24,0,0>}
object{E_004 translate<25,0,26>}
object{E_004 translate<25,0,25>}
object{E_044 translate<25,0,24>}
object{E_064 translate<25,0,8>}
object{E_084 translate<25,0,7>}
object{E_004 translate<25,0,6>}
object{E_004 translate<25,0,5>}
object{E_004 translate<25,0,4>}
object{E_004 translate<25,0,3>}
object{E_004 translate<25,0,0>}
object{E_004 translate<26,0,26>}
object{E_004 translate<26,0,25>}
object{E_004 translate<26,0,24>}
object{E_104 translate<26,0,23>}
object{E_124 translate<26,0,22>}
object{E_024 translate<26,0,13>}
object{E_004 translate<26,0,12>}
object{E_004 translate<26,0,11>}
object{E_004 translate<26,0,10>}
object{E_004 translate<26,0,9>}
object{E_004 translate<26,0,8>}
object{E_004 translate<26,0,7>}
object{E_004 translate<26,0,6>}
object{E_004 translate<26,0,5>}
object{E_004 translate<26,0,4>}
object{E_004 translate<26,0,3>}
object{E_004 translate<26,0,2>}
object{E_004 translate<26,0,1>}
object{E_004 translate<26,0,0>}
object{E_004 translate<27,0,26>}
object{E_004 translate<27,0,25>}
object{E_004 translate<27,0,24>}
object{E_004 translate<27,0,23>}
object{E_004 translate<27,0,22>}
object{E_104 translate<27,0,21>}
object{E_124 translate<27,0,20>}
object{E_006 translate<28,0,26>}
object{E_006 translate<28,0,25>}
object{E_006 translate<28,0,24>}
object{E_006 translate<28,0,23>}
object{E_006 translate<28,0,22>}
object{E_006 translate<28,0,21>}
object{E_006 translate<28,0,20>}
object{E_006 translate<28,0,19>}
object{E_006 translate<28,0,18>}
object{E_006 translate<28,0,17>}
object{E_006 translate<28,0,16>}
object{E_006 translate<28,0,15>}
object{E_006 translate<28,0,14>}
object{E_006 translate<28,0,13>}
object{E_006 translate<28,0,12>}
object{E_006 translate<28,0,11>}
object{E_006 translate<28,0,10>}
object{E_006 translate<28,0,9>}
object{E_006 translate<28,0,8>}
object{E_006 translate<28,0,7>}
object{E_006 translate<28,0,6>}
object{E_006 translate<28,0,5>}
object{E_164 translate<28,0,4>}
object{E_144 translate<28,0,2>}
object{E_006 translate<28,0,1>}
object{E_006 translate<28,0,0>}
object{E_006 translate<30,0,26>}
object{E_006 translate<30,0,25>}
object{E_006 translate<30,0,24>}
object{E_006 translate<30,0,23>}
object{E_006 translate<30,0,22>}
object{E_006 translate<30,0,21>}
object{E_006 translate<30,0,20>}
object{E_006 translate<30,0,19>}
object{E_006 translate<30,0,18>}
object{E_006 translate<30,0,17>}
object{E_006 translate<30,0,16>}
object{E_006 translate<30,0,15>}
object{E_006 translate<30,0,14>}
object{E_006 translate<30,0,13>}
object{E_006 translate<30,0,12>}
object{E_006 translate<30,0,11>}
object{E_006 translate<30,0,10>}
object{E_006 translate<30,0,9>}
object{E_006 translate<30,0,8>}
object{E_006 translate<30,0,7>}
object{E_006 translate<30,0,6>}
object{E_006 translate<30,0,5>}
object{E_006 translate<30,0,4>}
object{E_006 translate<30,0,3>}
object{E_006 translate<30,0,2>}
object{E_006 translate<30,0,1>}
object{E_006 translate<30,0,0>}
object{E_004 translate<31,0,26>}
object{E_004 translate<31,0,25>}
object{E_004 translate<31,0,24>}
object{E_004 translate<31,0,23>}
object{E_004 translate<31,0,22>}
object{E_004 translate<31,0,21>}
object{E_004 translate<31,0,20>}
object{E_004 translate<31,0,19>}
object{E_004 translate<31,0,18>}
object{E_004 translate<31,0,17>}
object{E_004 translate<31,0,16>}
object{E_004 translate<31,0,15>}
object{E_004 translate<31,0,14>}
object{E_004 translate<31,0,13>}
object{E_004 translate<31,0,12>}
object{E_004 translate<31,0,11>}
object{E_004 translate<31,0,10>}
object{E_004 translate<31,0,9>}
object{E_004 translate<31,0,8>}
object{E_004 translate<31,0,7>}
object{E_004 translate<31,0,6>}
object{E_004 translate<31,0,5>}
object{E_004 translate<31,0,4>}
object{E_004 translate<31,0,3>}
object{E_004 translate<31,0,2>}
object{E_004 translate<31,0,1>}
object{E_004 translate<31,0,0>}
object{E_004 translate<32,0,26>}
object{E_004 translate<32,0,25>}
object{E_004 translate<32,0,24>}
object{E_004 translate<32,0,23>}
object{E_004 translate<32,0,22>}
object{E_004 translate<32,0,21>}
object{E_004 translate<32,0,20>}
object{E_004 translate<32,0,19>}
object{E_004 translate<32,0,18>}
object{E_004 translate<32,0,17>}
object{E_004 translate<32,0,16>}
object{E_004 translate<32,0,15>}
object{E_004 translate<32,0,14>}
object{E_004 translate<32,0,13>}
object{E_004 translate<32,0,12>}
object{E_004 translate<32,0,11>}
object{E_004 translate<32,0,10>}
object{E_004 translate<32,0,9>}
object{E_004 translate<32,0,8>}
object{E_004 translate<32,0,7>}
object{E_004 translate<32,0,6>}
object{E_004 translate<32,0,5>}
object{E_004 translate<32,0,4>}
object{E_004 translate<32,0,3>}
object{E_004 translate<32,0,2>}
object{E_004 translate<32,0,1>}
object{E_004 translate<32,0,0>}
finish{phong 0.4}texture {pigment {wood scale 0.4} }}
//-------------------------------------------------------------YELLOW ELEMENTS
union{
object{E_008 translate<20,0,2>}
object{E_008 translate<20,0,1>}
object{E_008 translate<21,0,2>}
object{E_008 translate<21,0,1>}
object{E_008 translate<22,0,2>}
object{E_008 translate<22,0,1>}
object{E_008 translate<23,0,2>}
object{E_008 translate<23,0,1>}
object{E_008 translate<24,0,2>}
object{E_008 translate<24,0,1>}
object{E_008 translate<25,0,2>}
object{E_008 translate<25,0,1>}
finish{phong 0.4}texture { Gold_Metal }}
//-------------------------------------------------------------RED ELEMENTS
union{
object{E_115 translate<6,0,13>}
object{E_015 translate<6,0,12>}
object{E_015 translate<6,0,11>}
object{E_015 translate<6,0,10>}
object{E_135 translate<6,0,9>}
object{E_115 translate<24,0,13>}
object{E_015 translate<24,0,12>}
object{E_015 translate<24,0,11>}
object{E_015 translate<24,0,10>}
object{E_135 translate<24,0,9>}
finish{phong 0.4}texture { Silver_Metal }}
//-------------------------------------------------------------BLUE ELEMENTS
union{
finish{phong 0.4}pigment{rgb<0.00,0.00,1.00>}}
//-------------------------------------------------------------ACTIVE ELEMENTS
object{E_236 translate<5,0,11>}
object{E_183 translate<6,0,26>}
object{E_185 translate<10,0,18>}
object{E_205 translate<10,0,17>}
object{E_186 translate<11,0,18>}
object{E_206 translate<11,0,17>}
object{E_203 translate<12,0,25>}
object{E_187 translate<15,0,21>}
object{E_207 translate<15,0,20>}
object{E_188 translate<16,0,21>}
object{E_208 translate<16,0,20>}
object{E_203 translate<19,0,25>}
object{E_185 translate<20,0,18>}
object{E_205 translate<20,0,17>}
object{E_186 translate<21,0,18>}
object{E_206 translate<21,0,17>}
object{E_236 translate<25,0,11>}
object{E_180 translate<27,0,14>}
object{E_201 translate<27,0,13>}
object{E_201 translate<27,0,12>}
object{E_201 translate<27,0,11>}
object{E_201 translate<27,0,10>}
object{E_201 translate<27,0,9>}
object{E_201 translate<27,0,8>}
object{E_201 translate<27,0,7>}
object{E_201 translate<27,0,6>}
object{E_201 translate<27,0,5>}
object{E_201 translate<27,0,4>}
object{E_201 translate<27,0,3>}
object{E_201 translate<27,0,2>}
object{E_182 translate<27,0,1>}
object{E_202 translate<27,0,0>}
object{E_200 translate<28,0,3>}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX delete this line JUST FOR FUN 1/2
object{E_238 translate<7,0,11>}
object{E_238 translate<8,0,11>}
object{E_238 translate<9,0,11>}
object{E_238 translate<10,0,11>}
object{E_238 translate<11,0,11>}
object{E_238 translate<12,0,11>}
object{E_303 translate<12,0,2>}
object{E_238 translate<13,0,11>}
object{E_238 translate<14,0,11>}
object{E_238 translate<15,0,11>}
object{E_238 translate<16,0,11>}
object{E_238 translate<17,0,11>}
object{E_238 translate<18,0,11>}
object{E_315 translate<18,0,2>}
object{E_238 translate<19,0,11>}
object{E_238 translate<20,0,11>}
object{E_238 translate<21,0,11>}
object{E_238 translate<22,0,11>}
object{E_238 translate<23,0,11>}
//object{ball translate<X,0,Y>}
//object{ball translate<X,0,Y>}
//object{ball translate<X,0,Y>}
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX delete this line JUST FOR FUN 2/2 */