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- // SCPlayer.cpp : Defines the class behaviors for the application.
- //
-
- #include "stdafx.h"
- #include "SCPlayer.h"
- #include "SCPlayerDlg.h"
- #include "PlayerControlDlg.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
-
- /////////////////////////////////////////////////////////////////////////////
- // CSCPlayerApp
-
- BEGIN_MESSAGE_MAP(CSCPlayerApp, CWinApp)
- //{{AFX_MSG_MAP(CSCPlayerApp)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG
- ON_COMMAND(ID_HELP, CWinApp::OnHelp)
- END_MESSAGE_MAP()
-
- /////////////////////////////////////////////////////////////////////////////
- // CSCPlayerApp construction
-
- CSCPlayerApp::CSCPlayerApp():m_pPlayListDlg(NULL),m_pSCPlayerDlg(NULL)
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
-
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CSCPlayerApp object
-
- CSCPlayerApp theApp;
-
- /////////////////////////////////////////////////////////////////////////////
- // CSCPlayerApp initialization
-
- BOOL CSCPlayerApp::InitInstance()
- {
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
- AfxEnableControlContainer( );
-
- #ifdef _AFXDLL
- Enable3dControls(); // Call this when using MFC in a shared DLL
- #else
- Enable3dControlsStatic(); // Call this when linking to MFC statically
- #endif
-
-
-
- CoInitialize(NULL);
-
- m_pSkin = new ISCSkin;
- m_pSkin->CreateDispatch("SkinCrafter.SCSkin");
- m_pSkin->InitLicenKeys("0","SKINCRAFTER","SKINCRAFTER.COM","support@skincrafter.com","DEMOSKINCRAFTERLICENCE");
- m_pSkin->DefineLanguage(0);
- m_pSkin->InitDecoration(0);
-
- //The skin we load by default
- CString defaultSkin = "PlayerSkin.skf";
-
- FILE* f= fopen(defaultSkin ,"r");
- if(!f)
- {
- AfxMessageBox("Could not load a skin",MB_OK|MB_ICONERROR);
- return FALSE;
- }
- fclose(f);
- m_pSkin->LoadSkinFromFile(defaultSkin);
- m_pSkin->ApplySkin();
-
-
- CPlayerControlDlg dlg;
- m_pMainWnd = &dlg;
- int nResponse = dlg.DoModal();
- if (nResponse == IDOK)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with OK
- }
- else if (nResponse == IDCANCEL)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with Cancel
- }
-
- // Since the dialog has been closed, return FALSE so that we exit the
- // application, rather than start the application's message pump.
- return FALSE;
- }
-
- int CSCPlayerApp::ExitInstance()
- {
- m_pSkin->DeInitDecoration();
- delete m_pSkin;
-
- if(m_pPlayListDlg)
- delete m_pPlayListDlg;
-
- if(m_pSCPlayerDlg)
- delete m_pSCPlayerDlg;
- return CWinApp::ExitInstance();
- }
-