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- What is FlashPlayerControl?
- ---------------------------
-
- FlashPlayerControl is a window control to enhance Macromedia Flash
- Player ActiveX features. It does not use its own engine to display
- movies but provide a wrapper around official swflash.ocx/flash.ocx
- code instead. Thus it is possible to avoid certain Macromedia Flash
- Player ActiveX limitations.
-
- Features at a glance
- --------------------
-
- * Load flash movies from memory directly (no temporary files!).
- * Create flash-enabled applications which are ready to work even where Macromedia Flash Player ActiveX
- is not installed!
- * Write code which is compatible with any version of Macromedia Flash Player ActiveX (5, 6, 7).
-
- Do all this and more with... FlashPlayerControl!
-
- Macromedia Flash Player ActiveX 5, 6, 7 are supported.
-
- Load flash movies directly from any source (no temporary files!). Protect your flash movies.
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-
- It is known fact that the Flash Player ActiveX is able to load movies
- at certain URLs only. You have to save the movie to a temporary
- location from your application's resource before you can load it.
- You'll have to generate a corresponding link that you can pass to the
- Flash Player ActiveX and then delete the movie after. You'll have to
- admit that this is extremely inconvenient. Apart from being
- inconvenient there is a chance you'll fail when you try to create a
- temporary file if you don't have the appropriate permission or don't
- have access to a temporary folder. It is definitely not an appropriate
- approach when security is an issue since your movie can be easily
- intercepted. There is a solution! FlashPlayerControl uses a different
- approach of swflash.ocx/flash.ocx code loading. It is able to load
- your movies directly to the Macromedia Flash Player ActiveX thereby
- avoiding the temporary file step. The advantages are pretty obvious.
- And you can also protect your movies from unauthorized access using
- your favourite software protection application.
-
- Create flash-enabled applications which are ready to work even when Macromedia Flash Player ActiveX is not installed!
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-
- One of the biggest problem using the Flash Player ActiveX is the
- mandatory component registration. The common approach is to save
- swflash.ocx/flash.ocx code to temporary files and then register them.
- The disadvantages are the same as above mentioned - insufficient
- permissions to save and register an swflash.ocx/flash.ocx. Now you can
- forget about these problems! FlashPlayerControl is able to use
- swflash.ocx/flash.ocx from any source. For example, you can put an
- swflash.ocx/flash.ocx code inside of your application's resources and
- instruct FlashPlayerControl to use it. It is important to note that
- FlashPlayerControl does not use temporary files and
- swflash.ocx/flash.ocx registration but loads and uses the code
- directly. No more user management rights problems - no more temporary
- files and no more component registrations. It is up to you to decide
- what swflash.ocx/flash.ocx to use - by default already registered
- component is used.
-
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- Copyright (c) 2004 Softanics. All rights reserved.
- Delphi is a trademark of Borland Software Corporation.
- Macromedia and Shockwave Flash are trademarks of Macromedia, Inc.
-