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  1. <?xml version='1.0' encoding='ISO-8859-1' ?>
  2.  
  3. <WebWorksHelpTOC version="2.0">
  4.     <i l="00-Welcome.html#1002009" t=" Welcome to Bryce">
  5.       <i l="00-Welcome2.html#998271" t=" Installing Bryce">
  6.         <i l="00-Welcome2.html#998321" t=" Registering Corel products"/>
  7.       </i>
  8.       <i l="00-Welcome3.html#998329" t=" What is Bryce?"/>
  9.       <i l="00-Welcome4.html#998361" t=" What's New in Bryce">
  10.         <i l="00-Welcome4.html#998370" t=" Network Rendering"/>
  11.         <i l="00-Welcome4.html#1000810" t=" New Light Lab"/>
  12.         <i l="00-Welcome4.html#1000841" t=" Tree Lab"/>
  13.         <i l="00-Welcome4.html#1000906" t=" Metaballs"/>
  14.         <i l="00-Welcome4.html#1000901" t=" Enhanced User Interface"/>
  15.         <i l="00-Welcome4.html#1000968" t=" ...And Much More"/>
  16.       </i>
  17.       <i l="00-Welcomea5.html#1000781" t=" Using Bryce Help">
  18.         <i l="00-Welcomea5.html#998392" t=" About Your User Manual"/>
  19.         <i l="00-Welcomea5.html#998424" t=" Conventions"/>
  20.         <i l="00-Welcomea5.html#998434" t=" Modifier Keys"/>
  21.       </i>
  22.       <i l="00-Welcome6.html#998439" t=" Bryce Terms"/>
  23.       <i l="00-Welcome7.html#998460" t=" Exploring the work area">
  24.         <i l="00-Welcome7.html#998517" t=" The Bryce Window">
  25.           <i l="00-Welcome7.html#998530" t=" The Working Window"/>
  26.           <i l="00-Welcome7.html#998547" t=" Nano-Preview"/>
  27.           <i l="00-Welcome7.html#998563" t=" View Control"/>
  28.           <i l="00-Welcome7.html#998578" t=" Camera Controls"/>
  29.           <i l="00-Welcome7.html#998592" t=" Render Controls"/>
  30.           <i l="00-Welcome7.html#998605" t=" Text Display Area"/>
  31.         </i>
  32.         <i l="00-Welcome7.html#998625" t=" The Palettes">
  33.           <i l="00-Welcome7.html#998635" t=" The Create Palette"/>
  34.           <i l="00-Welcome7.html#998651" t=" The Edit Palette"/>
  35.           <i l="00-Welcome7.html#998664" t=" The Sky & Fog Palette"/>
  36.           <i l="00-Welcome7.html#998681" t=" Advanced Display Palette"/>
  37.           <i l="00-Welcome7.html#998708" t=" Selection Palette"/>
  38.           <i l="00-Welcome7.html#1001111" t=" The Animation Controls"/>
  39.           <i l="00-Welcome7.html#998721" t=" Displaying/Hiding Palettes"/>
  40.         </i>
  41.         <i l="00-Welcome7.html#998739" t=" Displaying Submenus and Pop-up Dialogs"/>
  42.         <i l="00-Welcome7.html#998751" t=" The Menu Bar"/>
  43.         <i l="00-Welcome7.html#998763" t=" The Editors">
  44.           <i l="00-Welcome7.html#998772" t=" The Terrain Editor"/>
  45.           <i l="00-Welcome7.html#998785" t=" The Materials Lab"/>
  46.           <i l="00-Welcome7.html#998806" t=" The Advanced Motion Lab"/>
  47.           <i l="00-Welcome7.html#1000722" t=" The Advanced Motion Lab lets you refine the action in your animations. Use the Velocity Curve editor to create different velocity effects and the Hierarchy area to control when object transformations occur.Adjusting editor settings"/>
  48.         </i>
  49.         <i l="00-Welcome7.html#998863" t=" The Bryce Preset Libraries"/>
  50.       </i>
  51.     </i>
  52.     <i l="01-Overview.html#1002956" t=" Getting Started">
  53.       <i l="01-Overview2.html#998938" t=" Working with documents">
  54.         <i l="01-Overview2.html#998944" t=" Creating an Empty Scene"/>
  55.         <i l="01-Overview2.html#998974" t=" Opening an Existing File"/>
  56.         <i l="01-Overview2.html#998984" t=" Merging scenes"/>
  57.       </i>
  58.       <i l="01-Overview3.html#998996" t=" Using the basic features of Bryce"/>
  59.       <i l="01-Overview4.html#999112" t=" Working in a Scene">
  60.         <i l="01-Overview4.html#999118" t=" Displaying Your Scene">
  61.           <i l="01-Overview4.html#999124" t=" Using the Nano-Preview"/>
  62.           <i l="01-Overview4.html#999145" t=" Using the View Control"/>
  63.           <i l="01-Overview4.html#999210" t=" Orthogonality and Views"/>
  64.           <i l="01-Overview4.html#999241" t=" Zooming In and Out"/>
  65.           <i l="01-Overview4.html#999296" t=" Panning"/>
  66.           <i l="01-Overview4.html#999309" t=" Changing Object Display"/>
  67.           <i l="01-Overview4.html#999327" t=" Using Fly-around View"/>
  68.         </i>
  69.         <i l="01-Overview4.html#999362" t=" Positioning the Camera"/>
  70.         <i l="01-Overview4.html#999373" t=" Using the Movie Preview"/>
  71.         <i l="01-Overview4.html#999383" t=" Undoing Operations"/>
  72.         <i l="01-Overview4.html#999395" t=" The Marker Pen"/>
  73.       </i>
  74.       <i l="01-Overview5.html#999410" t=" Saving and Closing">
  75.         <i l="01-Overview5.html#999413" t=" Saving Files"/>
  76.         <i l="01-Overview5.html#999428" t=" Closing"/>
  77.       </i>
  78.       <i l="01-Overview6.html#999436" t=" Setting Application Preferences">
  79.         <i l="01-Overview6.html#999478" t=" Setting Up the Bryce Window"/>
  80.         <i l="01-Overview6.html#999500" t=" Setting Up the Working Window">
  81.           <i l="01-Overview6.html#999507" t=" Display Modes"/>
  82.           <i l="01-Overview6.html#999545" t=" Flat Shaded Preview Mode"/>
  83.           <i l="01-Overview6.html#999557" t=" Wireframe attributes"/>
  84.           <i l="01-Overview6.html#999608" t=" Window Backgrounds"/>
  85.         </i>
  86.       </i>
  87.       <i l="01-Overview7.html#999627" t=" Customizing Bryce"/>
  88.     </i>
  89.     <i l="05-Create%20Objects.html#1008134" t=" Creating Objects">
  90.       <i l="05-Create%20Objects2.html#1001424" t=" The Create Palette"/>
  91.       <i l="05-Create%20Objects3.html#1001617" t=" Primitives vs. Procedural Objects"/>
  92.       <i l="05-Create%20Objectsa4.html#1001675" t=" Creating Primitives">
  93.         <i l="05-Create%20Objectsa4.html#1001914" t=" Derivative Primitives"/>
  94.       </i>
  95.       <i l="05-Create%20Objects5.html#1003877" t=" Object Placement"/>
  96.       <i l="05-Create%20Objects6.html#1003872" t=" Selecting Objects">
  97.         <i l="05-Create%20Objects6.html#1003597" t=" The Selection Palette"/>
  98.         <i l="05-Create%20Objects6.html#1003623" t=" Selecting By Object Type">
  99.           <i l="05-Create%20Objects6.html#1003795" t=" The VCR Controls"/>
  100.         </i>
  101.         <i l="05-Create%20Objects6.html#1003550" t=" The Object Attributes Dialog"/>
  102.         <i l="05-Create%20Objects6.html#1002175" t=" Naming Objects"/>
  103.       </i>
  104.       <i l="05-Create%20Objects7.html#1002133" t=" Objects in the Scene">
  105.         <i l="05-Create%20Objects7.html#1001962" t=" Object Preview">
  106.           <i l="05-Create%20Objects7.html#1001997" t=" Object Preview Modes"/>
  107.         </i>
  108.       </i>
  109.       <i l="05-Create%20Objects8.html#1009284" t=" Creating Boolean Objects">
  110.         <i l="05-Create%20Objects8.html#1002239" t=" Boolean Operations"/>
  111.       </i>
  112.       <i l="05-Create%20Objects9.html#1002375" t=" Using the Presets Object Library">
  113.         <i l="05-Create%20Objects9.html#1002404" t=" Adding and Deleting Preset Objects"/>
  114.         <i l="05-Create%20Objects9.html#1002458" t=" Importing and Exporting Preset Objects"/>
  115.         <i l="05-Create%20Objects9.html#1007339" t=" Adding and Deleting Preset Folders and Categories"/>
  116.       </i>
  117.       <i l="05-Create%20Objects10.html#1002510" t=" Creating Infinite Planes">
  118.         <i l="05-Create%20Objects10.html#1002563" t=" Ground"/>
  119.         <i l="05-Create%20Objects10.html#1006631" t=" Water"/>
  120.         <i l="05-Create%20Objects10.html#1002582" t=" Cloud"/>
  121.         <i l="05-Create%20Objects10.html#1002605" t=" Infinite Slabs"/>
  122.       </i>
  123.       <i l="05-Create%20Objects11.html#1003945" t=" Creating Terrains"/>
  124.       <i l="05-Create%20Objects12.html#1002710" t=" Creating Trees"/>
  125.       <i l="05-Create%20Objects13.html#1003968" t=" Creating Stones"/>
  126.       <i l="05-Create%20Objects14.html#1002791" t=" Creating Symmetrical Lattices"/>
  127.       <i l="05-Create%20Objects15.html#1002842" t=" Creating Metaballs"/>
  128.       <i l="05-Create%20Objects16.html#1004022" t=" Creating a Pict Object">
  129.         <i l="05-Create%20Objects16.html#1002867" t=" Alpha Channels and Pict Objects"/>
  130.       </i>
  131.       <i l="05-Create%20Objects17.html#1007104" t=" Working with Pictures">
  132.         <i l="05-Create%20Objects17.html#1002990" t=" Alpha Channels"/>
  133.         <i l="05-Create%20Objects17.html#1003019" t=" The Picture Library">
  134.           <i l="05-Create%20Objects17.html#1003041" t=" Previewing Pictures"/>
  135.           <i l="05-Create%20Objects17.html#1003077" t=" Loading Pictures Into the Library"/>
  136.           <i l="05-Create%20Objects17.html#1003138" t=" Copying and Pasting Pictures"/>
  137.           <i l="05-Create%20Objects17.html#1003174" t=" Deleting Pictures"/>
  138.           <i l="05-Create%20Objects17.html#1003183" t=" Inverting the Alpha Channel"/>
  139.         </i>
  140.         <i l="05-Create%20Objects17.html#1003197" t=" Picture Lists"/>
  141.       </i>
  142.       <i l="05-Create%20Objects18.html#1003352" t=" Creating Geometric Paths"/>
  143.       <i l="05-Create%20Objects19.html#1003475" t=" Importing Objects"/>
  144.     </i>
  145.     <i l="07-Terrains.html#998913" t=" Editing Terrains">
  146.       <i l="07-Terrains2.html#998923" t=" Creating Terrains">
  147.         <i l="07-Terrains2.html#998932" t=" Creating Landscapes">
  148.           <i l="07-Terrains2.html#998947" t=" Animation and Terrain Editing"/>
  149.         </i>
  150.       </i>
  151.       <i l="07-Terrains3.html#998979" t=" The Terrain Editor workspace">
  152.         <i l="07-Terrains3.html#998981" t=" Features of the Terrain Editor">
  153.           <i l="07-Terrains3.html#1004903" t=" Terrain Canvas"/>
  154.           <i l="07-Terrains3.html#1000148" t=" 3D Preview"/>
  155.           <i l="07-Terrains3.html#999024" t=" Paintbrush controls"/>
  156.           <i l="07-Terrains3.html#999067" t=" Animation Controls"/>
  157.         </i>
  158.       </i>
  159.       <i l="07-Terrains4.html#999093" t=" Using Terrain Editor Tools">
  160.         <i l="07-Terrains4.html#999108" t=" Starting a New Terrain"/>
  161.         <i l="07-Terrains4.html#999123" t=" Inverting Terrains"/>
  162.         <i l="07-Terrains4.html#999133" t=" Undoing Operations"/>
  163.         <i l="07-Terrains4.html#999140" t=" Eroding Terrains"/>
  164.         <i l="07-Terrains4.html#999157" t=" Using the Zoom Area"/>
  165.         <i l="07-Terrains4.html#999188" t=" Elevation Tools">
  166.           <i l="07-Terrains4.html#999330" t=" Image Filtering Effects"/>
  167.         </i>
  168.       </i>
  169.       <i l="07-Terrains5.html#999459" t=" Using the paintbrush">
  170.         <i l="07-Terrains5.html#999466" t=" Brush Behaviors">
  171.           <i l="07-Terrains5.html#999501" t=" Modifying Brush Behavior"/>
  172.         </i>
  173.       </i>
  174.       <i l="07-Terrains6.html#999507" t=" Filtering Terrains">
  175.         <i l="07-Terrains6.html#999510" t=" How Filtering Works"/>
  176.         <i l="07-Terrains6.html#999571" t=" The Filtering Tab"/>
  177.         <i l="07-Terrains6.html#999599" t=" Working in the Filtering Tab">
  178.           <i l="07-Terrains6.html#999601" t=" Altering the Filtering Graph"/>
  179.           <i l="07-Terrains6.html#999641" t=" Applying Presets"/>
  180.           <i l="07-Terrains6.html#999647" t=" Applying Filtering Changes to Your Terrain Canvas"/>
  181.           <i l="07-Terrains6.html#999656" t=" Blending the Filtering Graph With the Terrain Canvas"/>
  182.         </i>
  183.       </i>
  184.       <i l="07-Terrainsa7.html#999687" t=" Using Creation Models"/>
  185.       <i l="07-Terrainsa8.html#999693" t=" Creating Terrains Using Pictures">
  186.         <i l="07-Terrainsa8.html#999698" t=" The Pictures Tab"/>
  187.         <i l="07-Terrainsa8.html#999708" t=" Working in the Pictures Tab">
  188.           <i l="07-Terrainsa8.html#999710" t=" Loading Pictures"/>
  189.           <i l="07-Terrainsa8.html#999721" t=" Blending Pictures"/>
  190.           <i l="07-Terrainsa8.html#999733" t=" Applying Changes to the Terrain Canvas"/>
  191.         </i>
  192.       </i>
  193.       <i l="07-Terrainsa9.html#999738" t=" Adding Color to Terrains">
  194.         <i l="07-Terrainsa9.html#999760" t=" Mapping Color to Your Terrain Canvas"/>
  195.       </i>
  196.       <i l="07-Terrains10.html#999801" t=" Clipping Terrains"/>
  197.       <i l="07-Terrains11.html#999828" t=" Saving Terrains"/>
  198.       <i l="07-Terrains12.html#999836" t=" Exporting Terrains">
  199.         <i l="07-Terrains12.html#999853" t=" Features of the Export Terrain Lab"/>
  200.         <i l="07-Terrains12.html#999865" t=" Preview Options"/>
  201.         <i l="07-Terrains12.html#999871" t=" Types of Tessellations">
  202.           <i l="07-Terrains12.html#999876" t=" Grid Tessellations"/>
  203.           <i l="07-Terrains12.html#999879" t=" Adaptive Tessellations"/>
  204.         </i>
  205.         <i l="07-Terrains12.html#999882" t=" Exporting to MetaStream"/>
  206.         <i l="07-Terrains12.html#999893" t=" Handling Image Maps"/>
  207.         <i l="07-Terrains12.html#999912" t=" Tips for Speeding Up the Terrain Editor on Slower Machines"/>
  208.       </i>
  209.     </i>
  210.     <i l="Tree%20Lab.html#998200" t=" Editing Trees">
  211.       <i l="Tree%20Lab2.html#999081" t=" Working with the Tree Lab">
  212.         <i l="Tree%20Lab2.html#999128" t=" Min/Max Sliders"/>
  213.       </i>
  214.       <i l="Tree%20Lab3.html#998952" t=" Features of the Tree Lab"/>
  215.       <i l="Tree%20Lab4.html#998968" t=" Tree Preview"/>
  216.       <i l="Tree%20Lab5.html#999014" t=" Branch/Trunk Settings">
  217.         <i l="Tree%20Lab5.html#999124" t=" Trunk Thickness"/>
  218.         <i l="Tree%20Lab5.html#999155" t=" Branch Thickness"/>
  219.         <i l="Tree%20Lab5.html#999101" t=" Number of Segments"/>
  220.         <i l="Tree%20Lab5.html#999103" t=" Branches Per Segment"/>
  221.         <i l="Tree%20Lab5.html#999194" t=" Branch Angles"/>
  222.         <i l="Tree%20Lab5.html#999198" t=" Trunk and Branch Texture"/>
  223.       </i>
  224.       <i l="Tree%20Lab6.html#999016" t=" Tree Settings">
  225.         <i l="Tree%20Lab6.html#999287" t=" Tree shape"/>
  226.         <i l="Tree%20Lab6.html#999291" t=" Gravity"/>
  227.         <i l="Tree%20Lab6.html#999284" t=" Randomness"/>
  228.         <i l="Tree%20Lab6.html#999329" t=" Saving Tree Lab settings"/>
  229.       </i>
  230.       <i l="Tree%20Lab7.html#999018" t=" Foliage Settings">
  231.         <i l="Tree%20Lab7.html#999381" t=" Foliage shape"/>
  232.         <i l="Tree%20Lab7.html#999387" t=" Foliage Scale"/>
  233.         <i l="Tree%20Lab7.html#999395" t=" Number of Leaves"/>
  234.         <i l="Tree%20Lab7.html#999402" t=" Foliage distribution"/>
  235.         <i l="Tree%20Lab7.html#1000449" t=" Foliage Texture"/>
  236.       </i>
  237.     </i>
  238.     <i l="08-Materials.html#998913" t=" Applying Materials">
  239.       <i l="08-Materialsa2.html#998920" t=" Material Structure">
  240.         <i l="08-Materialsa2.html#998943" t=" Understanding Surface Material Channels">
  241.           <i l="08-Materialsa2.html#998984" t=" Color channels"/>
  242.           <i l="08-Materialsa2.html#998991" t=" Value channels"/>
  243.           <i l="08-Materialsa2.html#998997" t=" Optics channels"/>
  244.           <i l="08-Materialsa2.html#999002" t=" Color Channels"/>
  245.           <i l="08-Materialsa2.html#999028" t=" Value Channels"/>
  246.           <i l="08-Materialsa2.html#999049" t=" Optics Channels"/>
  247.         </i>
  248.         <i l="08-Materialsa2.html#999064" t=" Understanding Volume Material Channels">
  249.           <i l="08-Materialsa2.html#999091" t=" Color channels"/>
  250.           <i l="08-Materialsa2.html#999098" t=" Value channels"/>
  251.           <i l="08-Materialsa2.html#999102" t=" Volume channels"/>
  252.         </i>
  253.         <i l="08-Materialsa2.html#999109" t=" Volume Channels"/>
  254.         <i l="08-Materialsa2.html#999126" t=" Understanding Material Components">
  255.           <i l="08-Materialsa2.html#999171" t=" A Word About Alpha Channels"/>
  256.         </i>
  257.       </i>
  258.       <i l="08-Materialsa3.html#999176" t=" Surface Material Channels">
  259.         <i l="08-Materialsa3.html#999180" t=" Diffusion">
  260.           <i l="08-Materialsa3.html#999216" t=" Setting Diffusion Using a Texture"/>
  261.         </i>
  262.         <i l="08-Materialsa3.html#999242" t=" Diffuse Color"/>
  263.         <i l="08-Materialsa3.html#999282" t=" Ambience">
  264.           <i l="08-Materialsa3.html#999316" t=" Setting Ambience Using a Texture"/>
  265.         </i>
  266.         <i l="08-Materialsa3.html#999344" t=" Ambient Color">
  267.           <i l="08-Materialsa3.html#999374" t=" Setting Ambient Color Using a Texture"/>
  268.         </i>
  269.         <i l="08-Materialsa3.html#999378" t=" Specularity">
  270.           <i l="08-Materialsa3.html#999418" t=" Setting Specularity Using a Texture"/>
  271.         </i>
  272.         <i l="08-Materialsa3.html#999443" t=" Specular Color">
  273.           <i l="08-Materialsa3.html#999460" t=" Setting Specular Color Using a Texture"/>
  274.         </i>
  275.         <i l="08-Materialsa3.html#999464" t=" Specular Halo">
  276.           <i l="08-Materialsa3.html#999502" t=" Setting Specular Halo Using a Texture"/>
  277.         </i>
  278.         <i l="08-Materialsa3.html#999505" t=" Metallicity">
  279.           <i l="08-Materialsa3.html#999526" t=" Setting Metallicity Using a Texture"/>
  280.         </i>
  281.         <i l="08-Materialsa3.html#999530" t=" Bump Height"/>
  282.         <i l="08-Materialsa3.html#999549" t=" Transparency">
  283.           <i l="08-Materialsa3.html#999580" t=" Setting Transparency Using a Texture"/>
  284.         </i>
  285.         <i l="08-Materialsa3.html#1002332" t=" Transparent Color">
  286.           <i l="08-Materialsa3.html#999638" t=" Setting Transparent Color Using a Texture"/>
  287.         </i>
  288.         <i l="08-Materialsa3.html#999642" t=" Refraction"/>
  289.         <i l="08-Materialsa3.html#999700" t=" Reflection">
  290.           <i l="08-Materialsa3.html#999740" t=" Setting Reflection Using a Texture"/>
  291.         </i>
  292.       </i>
  293.       <i l="08-Materialsa4.html#999746" t=" Volume Material Channels">
  294.         <i l="08-Materialsa4.html#999751" t=" Volume Color"/>
  295.         <i l="08-Materialsa4.html#999781" t=" Base Density">
  296.           <i l="08-Materialsa4.html#999801" t=" Setting Base Density Using a Texture"/>
  297.         </i>
  298.         <i l="08-Materialsa4.html#999805" t=" Edge Softness"/>
  299.         <i l="08-Materialsa4.html#999825" t=" Fuzzy Factor"/>
  300.         <i l="08-Materialsa4.html#999846" t=" Quality/Speed"/>
  301.       </i>
  302.       <i l="08-Materialsa5.html#999866" t=" Material Components">
  303.         <i l="08-Materialsa5.html#999868" t=" Color Components"/>
  304.         <i l="08-Materialsa5.html#999883" t=" Value Components"/>
  305.         <i l="08-Materialsa5.html#999901" t=" Texture Components">
  306.           <i l="08-Materialsa5.html#999909" t=" The Texture Component Window"/>
  307.           <i l="08-Materialsa5.html#999955" t=" 3D Textures"/>
  308.           <i l="08-Materialsa5.html#1000027" t=" 2D Textures"/>
  309.         </i>
  310.       </i>
  311.       <i l="08-Materialsa6.html#1000092" t=" Using the Pictures Editor">
  312.         <i l="08-Materialsa6.html#1000113" t=" Texture Mapping Modes">
  313.           <i l="08-Materialsa6.html#1000121" t=" Object Space"/>
  314.           <i l="08-Materialsa6.html#1000131" t=" World Space"/>
  315.           <i l="08-Materialsa6.html#1000141" t=" Parametric"/>
  316.           <i l="08-Materialsa6.html#1000153" t=" Parametric Scaled"/>
  317.           <i l="08-Materialsa6.html#1000164" t=" World Top"/>
  318.           <i l="08-Materialsa6.html#1000174" t=" Spherical"/>
  319.           <i l="08-Materialsa6.html#1000184" t=" Cylindrical"/>
  320.           <i l="08-Materialsa6.html#1000194" t=" Reflection Map"/>
  321.           <i l="08-Materialsa6.html#1000212" t=" Random"/>
  322.           <i l="08-Materialsa6.html#1000222" t=" Object Top"/>
  323.           <i l="08-Materialsa6.html#1000232" t=" Object Front"/>
  324.           <i l="08-Materialsa6.html#1000242" t=" Mapping Mode Modifiers"/>
  325.         </i>
  326.         <i l="08-Materialsa6.html#1000264" t=" Transforming Textures">
  327.           <i l="08-Materialsa6.html#1000272" t=" Scale"/>
  328.           <i l="08-Materialsa6.html#1002490" t=" Rotation"/>
  329.           <i l="08-Materialsa6.html#1000391" t=" Position"/>
  330.           <i l="08-Materialsa6.html#1000481" t=" Editing Textures"/>
  331.         </i>
  332.         <i l="08-Materialsa6.html#1000488" t=" Combining Components">
  333.           <i l="08-Materialsa6.html#1000493" t=" Mode A"/>
  334.           <i l="08-Materialsa6.html#1000495" t=" Mode AB"/>
  335.           <i l="08-Materialsa6.html#1000525" t=" Mode ABC"/>
  336.         </i>
  337.       </i>
  338.       <i l="08-Materials7.html#1000587" t=" Shading Modes">
  339.         <i l="08-Materials7.html#1000625" t=" Surface Material Shading Modes">
  340.           <i l="08-Materials7.html#1000627" t=" Normal"/>
  341.           <i l="08-Materials7.html#1000630" t=" Blend Transparency"/>
  342.           <i l="08-Materials7.html#1000649" t=" Fuzzy"/>
  343.           <i l="08-Materials7.html#1000661" t=" Light"/>
  344.         </i>
  345.         <i l="08-Materials7.html#1000673" t=" Volume Material Shading Modes">
  346.           <i l="08-Materials7.html#1000675" t=" Flat Shading"/>
  347.           <i l="08-Materials7.html#1000687" t=" Basic Shading"/>
  348.           <i l="08-Materials7.html#1000690" t=" Full Shading"/>
  349.           <i l="08-Materials7.html#1000702" t=" Light Sensitive"/>
  350.           <i l="08-Materials7.html#1000717" t=" Uniform Density"/>
  351.           <i l="08-Materials7.html#1000721" t=" Sky Integration"/>
  352.         </i>
  353.         <i l="08-Materials7.html#1000724" t=" Shading Mode Modifiers">
  354.           <i l="08-Materials7.html#1000726" t=" Additive"/>
  355.           <i l="08-Materials7.html#1000738" t=" Distance Blur"/>
  356.           <i l="08-Materials7.html#1000740" t=" Receive Shadows"/>
  357.           <i l="08-Materials7.html#1000751" t=" Cast Shadows"/>
  358.           <i l="08-Materials7.html#1000753" t=" Self Shadows"/>
  359.           <i l="08-Materials7.html#1000755" t=" Volume Blend-Altitude"/>
  360.           <i l="08-Materials7.html#1000766" t=" Volume Blend-Distance"/>
  361.         </i>
  362.       </i>
  363.       <i l="08-Materialsa8.html#1000778" t=" The Materials Lab">
  364.         <i l="08-Materialsa8.html#1000795" t=" A Quick Tour of the Materials Lab">
  365.           <i l="08-Materialsa8.html#1000807" t=" Material Preview Window"/>
  366.           <i l="08-Materialsa8.html#1000817" t=" The Materials Grid"/>
  367.           <i l="08-Materialsa8.html#1000875" t=" Texture Component Windows"/>
  368.         </i>
  369.       </i>
  370.       <i l="08-Materialsa9.html#1000906" t=" Working in the Materials Lab">
  371.         <i l="08-Materialsa9.html#1000909" t=" Building Materials">
  372.           <i l="08-Materialsa9.html#1000945" t=" Copying and Pasting Materials"/>
  373.           <i l="08-Materialsa9.html#1000952" t=" Using the Material Preview Area"/>
  374.         </i>
  375.       </i>
  376.       <i l="08-Materials10.html#1000971" t=" Material Presets">
  377.         <i l="08-Materials10.html#1000976" t=" Using the Materials Presets Library">
  378.           <i l="08-Materials10.html#1000995" t=" Adding and Deleting Preset Materials"/>
  379.         </i>
  380.         <i l="08-Materials10.html#1001040" t=" Importing and Exporting Preset Materials"/>
  381.         <i l="08-Materials10.html#1001054" t=" Animating Materials"/>
  382.         <i l="08-Materials10.html#1001061" t=" Speeding Up Materials"/>
  383.       </i>
  384.     </i>
  385.     <i l="09-Textures.html#1001055" t=" Creating and Editing Textures">
  386.       <i l="09-Texturesa2.html#998916" t=" Texture Structure">
  387.         <i l="09-Texturesa2.html#998984" t=" Components vs. Texture Components"/>
  388.         <i l="09-Texturesa2.html#998997" t=" Understanding Component Structure">
  389.           <i l="09-Texturesa2.html#999009" t=" Components and Output"/>
  390.         </i>
  391.       </i>
  392.       <i l="09-Textures3.html#999012" t=" Component Output">
  393.         <i l="09-Textures3.html#999064" t=" Assigning Output Types">
  394.           <i l="09-Textures3.html#999071" t=" Color Output"/>
  395.           <i l="09-Textures3.html#999096" t=" Alpha Output"/>
  396.           <i l="09-Textures3.html#999118" t=" Bump Output"/>
  397.         </i>
  398.       </i>
  399.       <i l="09-Texturesa4.html#999139" t=" Component Elements">
  400.         <i l="09-Texturesa4.html#999141" t=" The Component window"/>
  401.         <i l="09-Texturesa4.html#999203" t=" Color">
  402.           <i l="09-Texturesa4.html#999252" t=" Color Blending Modes"/>
  403.         </i>
  404.         <i l="09-Texturesa4.html#999423" t=" Noise">
  405.           <i l="09-Texturesa4.html#999531" t=" Creating Noise"/>
  406.           <i l="09-Texturesa4.html#999540" t=" Noise Dimensions"/>
  407.           <i l="09-Texturesa4.html#999577" t=" Noise Type"/>
  408.           <i l="09-Texturesa4.html#999607" t=" Noise Frequency"/>
  409.           <i l="09-Texturesa4.html#999661" t=" Noise Orientation"/>
  410.           <i l="09-Texturesa4.html#999704" t=" Noise Octaves"/>
  411.           <i l="09-Texturesa4.html#999740" t=" Noise Modes"/>
  412.         </i>
  413.         <i l="09-Texturesa4.html#999893" t=" Phase">
  414.           <i l="09-Texturesa4.html#1000043" t=" Creating Phase"/>
  415.           <i l="09-Texturesa4.html#1000053" t=" Phase Dimensions"/>
  416.           <i l="09-Texturesa4.html#1000089" t=" Phase Noise Type"/>
  417.           <i l="09-Texturesa4.html#1000096" t=" Phase Frequency"/>
  418.           <i l="09-Texturesa4.html#1000129" t=" Phase Noise Orientation"/>
  419.           <i l="09-Texturesa4.html#1000158" t=" Phase Noise Octaves"/>
  420.           <i l="09-Texturesa4.html#1000164" t=" Phase Noise Modes"/>
  421.         </i>
  422.         <i l="09-Texturesa4.html#1000171" t=" Filtering">
  423.           <i l="09-Texturesa4.html#1000229" t=" Editing the Filter"/>
  424.           <i l="09-Texturesa4.html#1000251" t=" Choosing a Filter"/>
  425.         </i>
  426.       </i>
  427.       <i l="09-Textures5.html#1000447" t=" Combining Components">
  428.         <i l="09-Textures5.html#1000450" t=" Blend Modes">
  429.           <i l="09-Textures5.html#1000479" t=" Parallel"/>
  430.           <i l="09-Textures5.html#1000483" t=" Combine"/>
  431.           <i l="09-Textures5.html#1000488" t=" Average"/>
  432.           <i l="09-Textures5.html#1000492" t=" Multiply"/>
  433.           <i l="09-Textures5.html#1000496" t=" Maximum"/>
  434.           <i l="09-Textures5.html#1000499" t=" Blend Maximum"/>
  435.           <i l="09-Textures5.html#1000504" t=" Minimum"/>
  436.           <i l="09-Textures5.html#1000507" t=" Blend Minimum"/>
  437.           <i l="09-Textures5.html#1000511" t=" Add"/>
  438.           <i l="09-Textures5.html#1000514" t=" Subtract"/>
  439.           <i l="09-Textures5.html#1000517" t=" Blend v1 and v2"/>
  440.           <i l="09-Textures5.html#1000522" t=" Blend Slope"/>
  441.           <i l="09-Textures5.html#1000525" t=" Fast Slope"/>
  442.           <i l="09-Textures5.html#1000528" t=" Blend Altitude"/>
  443.           <i l="09-Textures5.html#1000531" t=" Blend Orientation"/>
  444.           <i l="09-Textures5.html#1000534" t=" Blend Random"/>
  445.           <i l="09-Textures5.html#1000538" t=" Procedural Blend"/>
  446.           <i l="09-Textures5.html#1000543" t=" Difference"/>
  447.         </i>
  448.         <i l="09-Textures5.html#1000548" t=" Global Changes">
  449.           <i l="09-Textures5.html#1000553" t=" Global Colors"/>
  450.           <i l="09-Textures5.html#1000577" t=" Global Noise"/>
  451.           <i l="09-Textures5.html#1000598" t=" Global Phase"/>
  452.           <i l="09-Textures5.html#1000618" t=" Global Filtering"/>
  453.         </i>
  454.       </i>
  455.       <i l="09-Textures6.html#1000635" t=" The Deep Texture Editor">
  456.         <i l="09-Textures6.html#1000651" t=" A Quick Tour: The Deep Texture Editor"/>
  457.       </i>
  458.       <i l="09-Textures7.html#1000700" t=" Working in the Deep Texture Editor">
  459.         <i l="09-Textures7.html#1000703" t=" Building Textures"/>
  460.         <i l="09-Textures7.html#1000746" t=" Using Drag and Drop in the Editor"/>
  461.         <i l="09-Textures7.html#1000753" t=" Changing Component Preview"/>
  462.         <i l="09-Textures7.html#1000767" t=" Randomizing Textures"/>
  463.         <i l="09-Textures7.html#1000781" t=" Undoing Changes"/>
  464.         <i l="09-Textures7.html#1000794" t=" Saving Textures"/>
  465.       </i>
  466.       <i l="09-Textures8.html#1000811" t=" Tips for Speeding Up Textures">
  467.         <i l="09-Textures8.html#1000819" t=" Noise"/>
  468.         <i l="09-Textures8.html#1000824" t=" Phase"/>
  469.         <i l="09-Textures8.html#1000829" t=" Filtering"/>
  470.       </i>
  471.     </i>
  472.     <i l="10-Transforming%20Objects.html#998913" t=" Arranging Objects">
  473.       <i l="10-Transforming%20Objectsa2.html#998930" t=" Bryce and 3D Space">
  474.         <i l="10-Transforming%20Objectsa2.html#998942" t=" World Space"/>
  475.         <i l="10-Transforming%20Objectsa2.html#998986" t=" Object Space"/>
  476.         <i l="10-Transforming%20Objectsa2.html#999038" t=" Camera Space"/>
  477.         <i l="10-Transforming%20Objectsa2.html#999095" t=" Bryce Units"/>
  478.       </i>
  479.       <i l="10-Transforming%20Objects3.html#999120" t=" Coordinate Systems">
  480.         <i l="10-Transforming%20Objects3.html#999124" t=" Absolute Coordinates"/>
  481.         <i l="10-Transforming%20Objects3.html#999139" t=" Definition Coordinates"/>
  482.         <i l="10-Transforming%20Objects3.html#999202" t=" Relative Coordinates"/>
  483.       </i>
  484.       <i l="10-Transforming%20Objectsa4.html#999230" t=" Transforming Objects">
  485.         <i l="10-Transforming%20Objectsa4.html#999233" t=" Transformation Tools">
  486.           <i l="10-Transforming%20Objectsa4.html#999253" t=" Resize Tool"/>
  487.           <i l="10-Transforming%20Objectsa4.html#999262" t=" Rotate Tool"/>
  488.           <i l="10-Transforming%20Objectsa4.html#999271" t=" Reposition Tool"/>
  489.           <i l="10-Transforming%20Objectsa4.html#999280" t=" Align Tool"/>
  490.           <i l="10-Transforming%20Objectsa4.html#999289" t=" Randomize Tool"/>
  491.         </i>
  492.         <i l="10-Transforming%20Objectsa4.html#999293" t=" Object Origin Points"/>
  493.         <i l="10-Transforming%20Objectsa4.html#999334" t=" Nano-Edit Mode"/>
  494.       </i>
  495.       <i l="10-Transforming%20Objectsa5.html#999358" t=" Resizing Objects">
  496.         <i l="10-Transforming%20Objectsa5.html#999375" t=" Using the Resize tool">
  497.           <i l="10-Transforming%20Objectsa5.html#999458" t=" Flipping Objects"/>
  498.         </i>
  499.         <i l="10-Transforming%20Objectsa5.html#999497" t=" Numerical Resizing"/>
  500.         <i l="10-Transforming%20Objectsa5.html#999523" t=" Interactive Resizing">
  501.           <i l="10-Transforming%20Objectsa5.html#999567" t=" Using the Keyboard"/>
  502.         </i>
  503.       </i>
  504.       <i l="10-Transforming%20Objects6.html#999573" t=" Rotating Objects">
  505.         <i l="10-Transforming%20Objects6.html#999583" t=" Using the Rotate tool"/>
  506.         <i l="10-Transforming%20Objects6.html#999647" t=" Numerical Rotation"/>
  507.         <i l="10-Transforming%20Objects6.html#999682" t=" Interactive Rotation"/>
  508.       </i>
  509.       <i l="10-Transforming%20Objects7.html#999716" t=" Positioning Objects">
  510.         <i l="10-Transforming%20Objects7.html#999724" t=" Using the Reposition Tool"/>
  511.         <i l="10-Transforming%20Objects7.html#999799" t=" Numerical Repositioning"/>
  512.         <i l="10-Transforming%20Objects7.html#999843" t=" Interactive Repositioning"/>
  513.         <i l="10-Transforming%20Objects7.html#999853" t=" Nudging Objects"/>
  514.       </i>
  515.       <i l="10-Transforming%20Objectsa8.html#999928" t=" Aligning Objects">
  516.         <i l="10-Transforming%20Objectsa8.html#999952" t=" Using the Grid"/>
  517.         <i l="10-Transforming%20Objectsa8.html#999996" t=" Using the Align Tool"/>
  518.         <i l="10-Transforming%20Objectsa8.html#1005923" t=" Anchor and Non-Anchor Based Aligning"/>
  519.         <i l="10-Transforming%20Objectsa8.html#1000058" t=" Snap To Options">
  520.           <i l="10-Transforming%20Objectsa8.html#1000096" t=" Landing Objects"/>
  521.         </i>
  522.         <i l="10-Transforming%20Objectsa8.html#1000155" t=" Aligning Numerically"/>
  523.       </i>
  524.       <i l="10-Transforming%20Objects9.html#1000165" t=" Randomizing Objects">
  525.         <i l="10-Transforming%20Objects9.html#1000229" t=" Using the Randomize Tool"/>
  526.       </i>
  527.       <i l="10-Transforming%20Objectsa10.html#1000254" t=" Object Hierarchies">
  528.         <i l="10-Transforming%20Objectsa10.html#1000259" t=" Grouping vs. Linking"/>
  529.         <i l="10-Transforming%20Objectsa10.html#1000280" t=" Hierarchical Structure"/>
  530.         <i l="10-Transforming%20Objectsa10.html#1000333" t=" Viewing Object Hierarchies">
  531.           <i l="10-Transforming%20Objectsa10.html#1000367" t=" Expanding and Collapsing a Hierarchy"/>
  532.         </i>
  533.         <i l="10-Transforming%20Objectsa10.html#1000399" t=" Linking Objects">
  534.           <i l="10-Transforming%20Objectsa10.html#1000499" t=" Linking Options"/>
  535.         </i>
  536.         <i l="10-Transforming%20Objectsa10.html#1000539" t=" Grouping Objects"/>
  537.         <i l="10-Transforming%20Objectsa10.html#1000582" t=" Families"/>
  538.       </i>
  539.     </i>
  540.     <i l="11-Editing%20Objects.html#999609" t=" Editing Objects">
  541.       <i l="11-Editing%20Objects2.html#998923" t=" Restoring Objects"/>
  542.       <i l="11-Editing%20Objects3.html#998942" t=" Editing Object Attributes">
  543.         <i l="11-Editing%20Objects3.html#998949" t=" Object Attributes Dialog"/>
  544.         <i l="11-Editing%20Objects3.html#998967" t=" Object Attribute Icons">
  545.           <i l="11-Editing%20Objects3.html#998993" t=" Object Attributes Icon"/>
  546.           <i l="11-Editing%20Objects3.html#999005" t=" Families Icon"/>
  547.           <i l="11-Editing%20Objects3.html#1000379" t=" Linking Icon"/>
  548.           <i l="11-Editing%20Objects3.html#999058" t=" Tracking Icon"/>
  549.           <i l="11-Editing%20Objects3.html#999084" t=" Group Icon"/>
  550.           <i l="11-Editing%20Objects3.html#999111" t=" Ungroup Icon"/>
  551.           <i l="11-Editing%20Objects3.html#999123" t=" Material Icon"/>
  552.           <i l="11-Editing%20Objects3.html#999138" t=" Edit Object Icon"/>
  553.           <i l="11-Editing%20Objects3.html#999150" t=" Land Object Icon"/>
  554.         </i>
  555.         <i l="11-Editing%20Objects3.html#999161" t=" Editing Object Names"/>
  556.         <i l="11-Editing%20Objects3.html#999176" t=" Editing Boolean Attributes"/>
  557.         <i l="11-Editing%20Objects3.html#999212" t=" Editing Display Quality Attributes">
  558.           <i l="11-Editing%20Objects3.html#999223" t=" Hidden"/>
  559.           <i l="11-Editing%20Objects3.html#999259" t=" Show Origin Point"/>
  560.         </i>
  561.         <i l="11-Editing%20Objects3.html#999269" t=" Editing Transformation Attributes"/>
  562.         <i l="11-Editing%20Objects3.html#999314" t=" Editing Link Attributes">
  563.           <i l="11-Editing%20Objects3.html#999317" t=" Linking"/>
  564.           <i l="11-Editing%20Objects3.html#999338" t=" Tracking"/>
  565.         </i>
  566.         <i l="11-Editing%20Objects3.html#999357" t=" Editing Animation Attributes">
  567.           <i l="11-Editing%20Objects3.html#999364" t=" Motion Path Display Options"/>
  568.           <i l="11-Editing%20Objects3.html#999385" t=" Motion Path Attributes"/>
  569.           <i l="11-Editing%20Objects3.html#999406" t=" Align Options"/>
  570.           <i l="11-Editing%20Objects3.html#999425" t=" Motion Path Geometry Options"/>
  571.         </i>
  572.       </i>
  573.       <i l="11-Editing%20Objects4.html#999449" t=" Editing Toruses"/>
  574.       <i l="11-Editing%20Objects5.html#999473" t=" Editing Imported Meshes and Stones"/>
  575.       <i l="11-Editing%20Objects6.html#999498" t=" Converting Objects"/>
  576.     </i>
  577.     <i l="06-Create%20Sky.html#1006783" t=" Creating Skies">
  578.       <i l="06-Create%20Skya2.html#998954" t=" The Skyá&áFog Palette">
  579.         <i l="06-Create%20Skya2.html#999054" t=" Working with Sky Lab"/>
  580.         <i l="06-Create%20Skya2.html#999067" t=" Working with the Skyá&áFog palette">
  581.           <i l="06-Create%20Skya2.html#999070" t=" Using the Control Thumbnails"/>
  582.           <i l="06-Create%20Skya2.html#999091" t=" Setting Palette Options"/>
  583.           <i l="06-Create%20Skya2.html#999111" t=" Saving Skyá&áFog settings"/>
  584.           <i l="06-Create%20Skya2.html#999137" t=" Randomizing Skies"/>
  585.         </i>
  586.       </i>
  587.       <i l="06-Create%20Skya3.html#999151" t=" Working with Sky Modes">
  588.         <i l="06-Create%20Skya3.html#999159" t=" Sky Modes"/>
  589.       </i>
  590.       <i l="06-Create%20Sky4.html#999215" t=" Setting Sky Attributes">
  591.         <i l="06-Create%20Sky4.html#999218" t=" Shadows in Your Scene"/>
  592.         <i l="06-Create%20Sky4.html#999281" t=" Ambient Color"/>
  593.       </i>
  594.       <i l="06-Create%20Skya5.html#999295" t=" Adding Fog and Haze">
  595.         <i l="06-Create%20Skya5.html#999318" t=" Fog">
  596.           <i l="06-Create%20Skya5.html#999364" t=" Blending the Fog Color"/>
  597.           <i l="06-Create%20Skya5.html#999381" t=" Localized Fog"/>
  598.         </i>
  599.         <i l="06-Create%20Skya5.html#999413" t=" Haze">
  600.           <i l="06-Create%20Skya5.html#999472" t=" Blending the Haze color with the Sun"/>
  601.           <i l="06-Create%20Skya5.html#999490" t=" Setting the Color Perspective"/>
  602.         </i>
  603.       </i>
  604.       <i l="06-Create%20Sky6.html#999506" t=" Clouds in Bryce">
  605.         <i l="06-Create%20Sky6.html#999530" t=" Adding Clouds">
  606.           <i l="06-Create%20Sky6.html#999566" t=" Cloud Types"/>
  607.           <i l="06-Create%20Sky6.html#999598" t=" Editing Cloud Textures"/>
  608.           <i l="06-Create%20Sky6.html#999659" t=" Cloud Cover"/>
  609.           <i l="06-Create%20Sky6.html#999705" t=" Cloud Height"/>
  610.           <i l="06-Create%20Sky6.html#999755" t=" Frequency and Amplitude"/>
  611.           <i l="06-Create%20Sky6.html#1001629" t=" Sky Dome Color"/>
  612.           <i l="06-Create%20Sky6.html#999809" t=" Linking Clouds to the Camera View"/>
  613.           <i l="06-Create%20Sky6.html#999824" t=" Using a Fixed Cloud Plane"/>
  614.           <i l="06-Create%20Sky6.html#999834" t=" Setting the Cloud Motion"/>
  615.         </i>
  616.       </i>
  617.       <i l="06-Create%20Sky7.html#999853" t=" Working with the Sun">
  618.         <i l="06-Create%20Sky7.html#999869" t=" Positioning the Sun">
  619.           <i l="06-Create%20Sky7.html#999902" t=" Day and Night"/>
  620.           <i l="06-Create%20Sky7.html#999919" t=" Sunrise/Sunset"/>
  621.           <i l="06-Create%20Sky7.html#999964" t=" Linking the Sun to the Camera"/>
  622.           <i l="06-Create%20Sky7.html#999985" t=" Sun Color"/>
  623.           <i l="06-Create%20Sky7.html#999997" t=" Disabling the sunlight"/>
  624.         </i>
  625.       </i>
  626.       <i l="06-Create%20Sky8.html#1000005" t=" Working with the Moon">
  627.         <i l="06-Create%20Sky8.html#1000018" t=" Positioning the Moon"/>
  628.         <i l="06-Create%20Sky8.html#1000045" t=" Moon Phases"/>
  629.         <i l="06-Create%20Sky8.html#1000075" t=" Moon Brightness and Sharpness"/>
  630.       </i>
  631.       <i l="06-Create%20Sky9.html#1000102" t=" Adding Environmental Effects">
  632.         <i l="06-Create%20Sky9.html#1000108" t=" Sun/Moon Rings"/>
  633.         <i l="06-Create%20Sky9.html#1000140" t=" Sun/Moon Horizon Illusion"/>
  634.         <i l="06-Create%20Sky9.html#1000158" t=" Rainbows"/>
  635.         <i l="06-Create%20Sky9.html#1000189" t=" Volumetric World"/>
  636.         <i l="06-Create%20Sky9.html#1006650" t=" Star Fields">
  637.           <i l="06-Create%20Sky9.html#1000258" t=" Customizing Star Fields"/>
  638.         </i>
  639.         <i l="06-Create%20Sky9.html#1000282" t=" Comets"/>
  640.       </i>
  641.       <i l="06-Create%20Sky10.html#1000296" t=" Using the Preset Skies Library">
  642.         <i l="06-Create%20Sky10.html#1000312" t=" Adding and Deleting Preset Skies"/>
  643.         <i l="06-Create%20Sky10.html#1000337" t=" Importing and Exporting Preset Skies"/>
  644.       </i>
  645.     </i>
  646.     <i l="Lights.html#1000284" t=" Creating and Editing Lights">
  647.       <i l="Lights2.html#998953" t=" Lights">
  648.         <i l="Lights2.html#998976" t=" Viewing Lights">
  649.           <i l="Lights2.html#999011" t=" Visible Lights"/>
  650.         </i>
  651.       </i>
  652.       <i l="Lights3.html#999618" t=" Setting Up Lights">
  653.         <i l="Lights3.html#999626" t=" Creating Direct Light Sources">
  654.           <i l="Lights3.html#999645" t=" Radial Light"/>
  655.           <i l="Lights3.html#999657" t=" Spotlight"/>
  656.           <i l="Lights3.html#1001087" t=" Round Parallel Light"/>
  657.           <i l="Lights3.html#1001066" t=" Square Spotlight"/>
  658.           <i l="Lights3.html#999679" t=" Parallel Light"/>
  659.         </i>
  660.       </i>
  661.       <i l="Lights4.html#1004125" t=" Lighting Lab">
  662.         <i l="Lights4.html#1003268" t=" Light Preview"/>
  663.         <i l="Lights4.html#1003362" t=" Light Attributes"/>
  664.         <i l="Lights4.html#1004130" t=" Shadow Ambience and Softness"/>
  665.         <i l="Lights4.html#1002339" t=" Light Falloff"/>
  666.         <i l="Lights4.html#1001227" t=" Gradient Lights">
  667.           <i l="Lights4.html#1001370" t=" Editing Gradients"/>
  668.         </i>
  669.         <i l="Lights4.html#1001643" t=" Creating Visible Lights"/>
  670.         <i l="Lights4.html#1001879" t=" Editing Visible Light Materials"/>
  671.         <i l="Lights4.html#999924" t=" Applying Gels"/>
  672.         <i l="Lights4.html#1001935" t=" Saving Light Settings"/>
  673.         <i l="Lights4.html#1001932" t=" Positioning Lights"/>
  674.         <i l="Lights4.html#999967" t=" Linking and Tracking with Lights"/>
  675.         <i l="Lights4.html#1003228" t=" Animating Lights"/>
  676.       </i>
  677.     </i>
  678.     <i l="Camera.html#1000284" t=" Using the Camera">
  679.       <i l="Cameraa2.html#1025659" t=" The View of Your Scene">
  680.         <i l="Cameraa2.html#1002915" t=" Camera View"/>
  681.         <i l="Cameraa2.html#998936" t=" Director's View"/>
  682.         <i l="Cameraa2.html#998949" t=" Orthogonal Views"/>
  683.       </i>
  684.       <i l="Camera3.html#1025250" t=" Setting Up the View of Your Scene">
  685.         <i l="Camera3.html#1025258" t=" Camera View">
  686.           <i l="Camera3.html#1025283" t=" Setting Camera Object Properties"/>
  687.         </i>
  688.         <i l="Camera3.html#1025308" t=" Director's View">
  689.           <i l="Camera3.html#999130" t=" Swapping Director's View for Camera View"/>
  690.         </i>
  691.         <i l="Camera3.html#999136" t=" Orthogonal Views"/>
  692.       </i>
  693.       <i l="Camera4.html#999160" t=" Positioning the View of Your Scene">
  694.         <i l="Camera4.html#999212" t=" Camera Modes">
  695.           <i l="Camera4.html#999218" t=" Trackball Mode"/>
  696.           <i l="Camera4.html#999238" t=" Center to Selection Mode"/>
  697.           <i l="Camera4.html#999241" t=" Tripod Mode"/>
  698.           <i l="Camera4.html#999248" t=" Free Camera Mode"/>
  699.         </i>
  700.         <i l="Camera4.html#999270" t=" Using the Trackball"/>
  701.         <i l="Camera4.html#999277" t=" Using the Camera Axes Controls">
  702.           <i l="Camera4.html#999290" t=" X-Y Camera Control"/>
  703.           <i l="Camera4.html#999294" t=" X-Z Camera Control"/>
  704.           <i l="Camera4.html#999298" t=" Y-Z Camera Control"/>
  705.           <i l="Camera4.html#999345" t=" Camera Axes Control Options"/>
  706.         </i>
  707.         <i l="Camera4.html#1000192" t=" Banking Controls"/>
  708.         <i l="Camera4.html#999383" t=" Field of View"/>
  709.         <i l="Camera4.html#999409" t=" Positioning the Camera Numerically"/>
  710.         <i l="Camera4.html#999454" t=" Manually Positioning the Camera">
  711.           <i l="Camera4.html#999466" t=" Camera Origin Point"/>
  712.         </i>
  713.         <i l="Camera4.html#999502" t=" Aiming the Camera"/>
  714.         <i l="Camera4.html#999549" t=" Saving Camera Positions"/>
  715.       </i>
  716.     </i>
  717.     <i l="15-Rendering.html#998913" t=" Rendering">
  718.       <i l="15-Rendering2.html#998939" t=" Raytracing"/>
  719.       <i l="15-Rendering3.html#999471" t=" Rendering a Scene">
  720.         <i l="15-Rendering3.html#999475" t=" Using the Render controls"/>
  721.         <i l="15-Rendering3.html#999518" t=" Plop-Render Mode"/>
  722.         <i l="15-Rendering3.html#999556" t=" Spray Rendering"/>
  723.       </i>
  724.       <i l="15-Rendering4.html#999468" t=" Setting Up a Render">
  725.         <i l="15-Rendering4.html#998983" t=" Setting Quality Mode Options">
  726.           <i l="15-Rendering4.html#999642" t=" Default (No anti-aliasing)"/>
  727.           <i l="15-Rendering4.html#999643" t=" Regular (Normal anti-aliasing)"/>
  728.           <i l="15-Rendering4.html#999644" t=" Super (Fine Art anti-aliasing)"/>
  729.           <i l="15-Rendering4.html#999905" t=" Premium (Effect anti-aliasing)"/>
  730.         </i>
  731.         <i l="15-Rendering4.html#1000038" t=" Document Size and Render Resolution"/>
  732.         <i l="15-Rendering4.html#999984" t=" Setting Optimization Options">
  733.           <i l="15-Rendering4.html#999768" t=" Levels of Optimization"/>
  734.         </i>
  735.         <i l="15-Rendering4.html#999045" t=" Setting Post-Processing Options"/>
  736.         <i l="15-Rendering4.html#999050" t=" Render Reporting"/>
  737.         <i l="15-Rendering4.html#999060" t=" Projection & Masking">
  738.           <i l="15-Rendering4.html#999066" t=" Projection Types"/>
  739.           <i l="15-Rendering4.html#1000085" t=" Mask Modes"/>
  740.         </i>
  741.         <i l="15-Rendering4.html#999139" t=" Setting Optics Options"/>
  742.         <i l="15-Rendering4.html#1000283" t=" Preview Render Modes">
  743.           <i l="15-Rendering4.html#999142" t=" Fast Preview"/>
  744.           <i l="15-Rendering4.html#999147" t=" Textures On/Off"/>
  745.         </i>
  746.       </i>
  747.       <i l="15-Rendering5.html#999274" t=" Rendering Animations">
  748.         <i l="15-Rendering5.html#1000691" t=" The Render Animation dialog">
  749.           <i l="15-Rendering5.html#1000699" t=" Range to Render"/>
  750.           <i l="15-Rendering5.html#1000723" t=" Output Module"/>
  751.           <i l="15-Rendering5.html#1000783" t=" File Location"/>
  752.           <i l="15-Rendering5.html#1000789" t=" Render on Network"/>
  753.         </i>
  754.       </i>
  755.       <i l="15-Renderinga6.html#1000291" t=" Network Rendering">
  756.         <i l="15-Renderinga6.html#1000301" t=" How network rendering works"/>
  757.         <i l="15-Renderinga6.html#1000322" t=" Prepapring for network rendering"/>
  758.         <i l="15-Renderinga6.html#1000413" t=" Monitoring network rendering"/>
  759.       </i>
  760.       <i l="15-Rendering7.html#1000289" t=" Batch Rendering"/>
  761.       <i l="15-Rendering8.html#999324" t=" Fast Render Strategies">
  762.         <i l="15-Rendering8.html#999354" t=" Patch Rendering"/>
  763.       </i>
  764.       <i l="15-Rendering9.html#999373" t=" Working with Rendered Images">
  765.         <i l="15-Rendering9.html#999377" t=" Scaling Your Image"/>
  766.       </i>
  767.     </i>
  768.     <i l="animation.html#998907" t=" Animating">
  769.       <i l="animationa2.html#998922" t=" The Animation Process"/>
  770.       <i l="animationa3.html#1009196" t=" Time-Based Animation">
  771.         <i l="animationa3.html#1009216" t=" Animation and Motion Paths"/>
  772.         <i l="animationa3.html#1009231" t=" Animatable Properties">
  773.           <i l="animationa3.html#1009238" t=" Properties in the Sequencer"/>
  774.         </i>
  775.       </i>
  776.       <i l="animation4.html#1009248" t=" Creating Animations">
  777.         <i l="animation4.html#1009274" t=" Setting Up an Animation">
  778.           <i l="animation4.html#1009290" t=" Setting the Frame Rate"/>
  779.         </i>
  780.       </i>
  781.       <i l="animationa5.html#1009429" t=" Animation Tools">
  782.         <i l="animationa5.html#1009435" t=" Animation Controls">
  783.           <i l="animationa5.html#1009472" t=" The Timeline"/>
  784.           <i l="animationa5.html#1009510" t=" Setting the Animation Range in the Timeline"/>
  785.           <i l="animationa5.html#1009517" t=" Setting the Current Time for an Animation"/>
  786.           <i l="animationa5.html#1009563" t=" Time Dots"/>
  787.           <i l="animationa5.html#1009580" t=" Setting Up the Working Area"/>
  788.           <i l="animationa5.html#1009601" t=" Setting Timeline Scale"/>
  789.           <i l="animationa5.html#1009613" t=" Scaling Animation Duration"/>
  790.         </i>
  791.         <i l="animationa5.html#1009629" t=" Recording Key Events">
  792.           <i l="animationa5.html#1009658" t=" Animation Preview Controls"/>
  793.           <i l="animationa5.html#1009697" t=" Using the Movie Preview Window"/>
  794.           <i l="animationa5.html#1009702" t=" Using the Storyboard Preview"/>
  795.           <i l="animationa5.html#1009714" t=" Additional Features of the Storyboard"/>
  796.           <i l="animationa5.html#1009721" t=" Using the Animation Controls"/>
  797.           <i l="animationa5.html#1009778" t=" Setting Previewing Options"/>
  798.           <i l="animationa5.html#1009787" t=" Key Frame Controls"/>
  799.           <i l="animationa5.html#1009807" t=" Adding and Deleting Key Frames"/>
  800.           <i l="animationa5.html#1009809" t=" Adding Key Frames"/>
  801.           <i l="animationa5.html#1009840" t=" Deleting Key Frames"/>
  802.           <i l="animationa5.html#1009863" t=" Adding and Deleting Frames in the Editors"/>
  803.           <i l="animationa5.html#1009867" t=" Animation Options"/>
  804.         </i>
  805.       </i>
  806.       <i l="animationa6.html#1009300" t=" Motion Paths">
  807.         <i l="animationa6.html#1009355" t=" Editing Motion Paths"/>
  808.         <i l="animationa6.html#1009372" t=" Motion Path Modifiers"/>
  809.         <i l="animationa6.html#1009393" t=" Moving the Path"/>
  810.         <i l="animationa6.html#1009403" t=" Aligning Objects to the Path">
  811.           <i l="animationa6.html#999096" t=" Advanced Motion Lab Button"/>
  812.         </i>
  813.         <i l="animationa6.html#999103" t=" The Advanced Motion Lab">
  814.           <i l="animationa6.html#1007767" t=" Hierarchy List Area"/>
  815.           <i l="animationa6.html#999136" t=" The Sequencer"/>
  816.           <i l="animationa6.html#1008484" t=" Editing Property Timelines in the Sequencer"/>
  817.           <i l="animationa6.html#1008883" t=" Time Mapping Curve Editor"/>
  818.           <i l="animationa6.html#1008687" t=" Preview Area"/>
  819.           <i l="animationa6.html#1008979" t=" Hiding and Displaying Objects"/>
  820.           <i l="animationa6.html#1008997" t=" Saving Preview Positions"/>
  821.         </i>
  822.         <i l="animationa6.html#1007433" t=" Using Presets"/>
  823.       </i>
  824.       <i l="animationa7.html#999189" t=" Animation Features">
  825.         <i l="animationa7.html#1010966" t=" Time Mapping Curves">
  826.           <i l="animationa7.html#1008699" t=" Editing Time Mapping Curves"/>
  827.         </i>
  828.         <i l="animationa7.html#999208" t=" Animating Transformations"/>
  829.         <i l="animationa7.html#999216" t=" Animating Materials"/>
  830.         <i l="animationa7.html#999227" t=" Animating Terrains"/>
  831.         <i l="animationa7.html#999235" t=" Animating Skies"/>
  832.       </i>
  833.       <i l="animationa8.html#1000876" t=" Animating Techniques"/>
  834.       <i l="animationa9.html#1000882" t=" Tracking Objects"/>
  835.       <i l="animation10.html#1000937" t=" Animating the Camera">
  836.         <i l="animation10.html#1000959" t=" Camera Motion and Skies"/>
  837.         <i l="animation10.html#1000970" t=" Using the Orthogonal Views"/>
  838.         <i l="animation10.html#1000988" t=" Using Director's View"/>
  839.         <i l="animation10.html#1001007" t=" Displaying the Camera's Trajectory"/>
  840.         <i l="animation10.html#1001027" t=" Linking and Tracking with the Camera"/>
  841.         <i l="animation10.html#1001089" t=" Creating Camera Orbits"/>
  842.       </i>
  843.       <i l="animationa11.html#1001110" t=" Animating Materials">
  844.         <i l="animationa11.html#1001167" t=" Animating Material Channel Values"/>
  845.         <i l="animationa11.html#1001192" t=" Animating Texture Components"/>
  846.         <i l="animationa11.html#1001237" t=" Animating Between Materials"/>
  847.         <i l="animationa11.html#1001263" t=" Previewing Material Animations"/>
  848.       </i>
  849.       <i l="animation12.html#1001279" t=" Animating Skies">
  850.         <i l="animation12.html#1001298" t=" Animating Sky & Fog settings"/>
  851.         <i l="animation12.html#1001319" t=" Animating Clouds"/>
  852.         <i l="animation12.html#1001350" t=" Animating Environmental Effects"/>
  853.         <i l="animation12.html#1001370" t=" Animating Sun or Moon Position"/>
  854.       </i>
  855.       <i l="animation13.html#1001391" t=" Animating Terrains">
  856.         <i l="animation13.html#1001442" t=" Animating Terrain Geometry"/>
  857.         <i l="animation13.html#1001484" t=" Animating Terrain Filtering"/>
  858.         <i l="animation13.html#1001510" t=" Animating Terrain Clipping"/>
  859.         <i l="animation13.html#1001537" t=" Previewing Terrain Animations"/>
  860.       </i>
  861.       <i l="animation14.html#1008564" t=" QuickTime VR"/>
  862.       <i l="animation15.html#1001652" t=" Creating QuickTime VR Panoramas">
  863.         <i l="animation15.html#1001683" t=" Further VR Exploration"/>
  864.       </i>
  865.     </i>
  866.     <i l="16-Exporting.html#1000330" t=" Using Bryce with Other Applications">
  867.       <i l="16-Exporting2.html#998935" t=" Working with Other Applications">
  868.         <i l="16-Exporting2.html#998940" t=" Importing 2D Images"/>
  869.         <i l="16-Exporting2.html#998961" t=" Exporting 2D Images"/>
  870.         <i l="16-Exporting2.html#998981" t=" Importing and Exporting 3D Objects"/>
  871.       </i>
  872.       <i l="16-Exporting3.html#999029" t=" Post Production">
  873.         <i l="16-Exporting3.html#999039" t=" Compositing">
  874.           <i l="16-Exporting3.html#999081" t=" Using Corel« Painter"/>
  875.         </i>
  876.         <i l="16-Exporting3.html#999103" t=" Adding Depth">
  877.           <i l="16-Exporting3.html#999139" t=" Using Photoshop"/>
  878.         </i>
  879.       </i>
  880.       <i l="16-Exporting4.html#999162" t=" Printing Images"/>
  881.       <i l="16-Exporting5.html#999176" t=" Using Bryce on the Web">
  882.         <i l="16-Exporting5.html#999213" t=" Accessing the Web">
  883.           <i l="16-Exporting5.html#999230" t=" Modifying a Web Links Menu"/>
  884.         </i>
  885.         <i l="16-Exporting5.html#999248" t=" Create HTML Images"/>
  886.         <i l="16-Exporting5.html#999292" t=" QuickTime Movies"/>
  887.         <i l="16-Exporting5.html#1001464" t=" QuickTime VR Panorama Movies"/>
  888.       </i>
  889.     </i>
  890.     <i l="B-Glossary.html#998913" t=" Glossary"/>
  891.  
  892. </WebWorksHelpTOC>
  893.