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Text File  |  2005-03-12  |  47KB  |  803 lines

  1. <MixVibes Config>
  2. %INTERFACE//===================================================================================================================================
  3. :NAME             "MixVibesPRO 5"
  4. :THEME            "DJ"
  5. :AUTHOR            "DJ SORIN"
  6. :VERSION        "1.3"
  7. :DATECREATED        "10:45 AM 9/17/2002"
  8. :DATELASTMODIFIED    "08:41 PM 7/7/2003"
  9. :WEB            "http://www.mixvibes.com"
  10. :EMAIL            "sorin@mxivibes.com"
  11. :COMMENT        "MixVibes Copyright (C) 1999-2003"
  12. %MAIN//========================================================================================================================================
  13. :MAIN        -1    -1    -1    -1    0    2    RGB(80,192,255)    RGB(0,0,0)
  14. :MEDIABASE    0    0    0    0    0    0    RGB(200,215,215)    RGB(0,0,0)    
  15. :SEQUENCER    0    0    0    0    0    0    RGB(255,40,40)    RGB(0,0,0)    
  16. :FONT0        8     0    "Arial"            //font normal
  17. :FONT1        7     0    "Arial"            //small    
  18. :FONT2        11     1    "ocraext"            //large    
  19. :FONT3        8     0    "Arial"            //counter    
  20. :FONT4        11     1    "Arial"            //title    
  21. :FONT5        9     1    "Arial"            //Crossfader
  22. :FONT6        10     1    "Arial"            //Crossfader
  23.  
  24. %MEDIABASE//=================================================================================================================================
  25. :MEDIABASE    0    0    0    0    0    0 RGB(190,185,180) RGB(,,)
  26. :MEDIAVIEW    0    0    0    0    0    0 RGB(255,158,22)    RGB(90,90,90)
  27.  
  28. %SEQUENCER//=================================================================================================================================
  29. :SEQUENCER    0    0    0    0    4    0 RGB(190,185,180) RGB(,,)
  30. :SEQUENCERVIEW    0    0    0    0    0    0 RGB(255,158,22)    RGB(90,90,90)
  31.  
  32. %FILE//========================================================================================================================================
  33. :FILE        0    0    0    0    0    0    RGB(190,185,180) RGB(90,90,90)
  34. :SELECTION    0    0    0    0    0    0    RGB(255,158,22) RGB(0,0,0)    
  35.  
  36. %EXPLORER//========================================================================================================================================
  37. :EXPLORER    0    0    0    0    0    0    RGB(255,158,22) RGB(0,0,0)    
  38.  
  39.  
  40. %AUTOBPM//===================================================================================================================================
  41. :AUTOBPM     0    0     290    120    0     0     RGB(,,)    RGB(,,)RGB(,,)
  42. :BITMAP        0    0    290    120    0    0    "back_autobpm.bmp"
  43. :COLORS        0    0    0    0    0     0    RGB(196,229,249)    RGB(255,0,0)    RGB(255,230,140)
  44. :WINDOW        15    30    260    50    0    0    RGB(,,)    RGB(19,38,50) 
  45.  
  46. //:MOVE-        160    0    -1    -1    0    0
  47. //:MOVESCROLL    180    0    -1    -1    #3004            RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)
  48. //:MOVE+        220    0    -1    -1    0    0
  49.  
  50. //:HORZ-        240    0    -1    -1    0    0
  51. //:HORZSCROLL    260    0    -1    -1    #3004            RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)
  52. //:HORZ+        300    0    -1    -1    0    0
  53.     
  54.  
  55.  
  56. %EQUALIZER//==================================================================================================================================
  57. :EQUALIZER    8    10    340    100    0       0    RGB(90,90,90)     RGB(57,57,61)
  58. :BITMAP        0    0    340    100    1                                    "back_eq.bmp"
  59. //:TEXT     50    7    100    15    0           RGB(,,)                            "EQUALIZER"
  60. :PRESET        20    54    45    1000    0       3                                "preset"
  61. :EQON        35    25    -1    -1    0                                    "on / off equalizer"
  62. //:2CH        25    55    -1    -1    0                                    "2 channels update"
  63. :EQSLIDERS    75    22    -1    -1    #1001      1    RGB(40,40,40)     RGB(10,10,10)     RGB(100, 100, 100)
  64. :EQSLIDERSTEXT    70    81    17    14    0     1    RGB(198,198,198) RGB(,,)
  65. //:TEXT        35    75    40    12    0        RGB(128,128,128)                            "On / off"
  66. //:TEXT        290    75    40    12    0        RGB(128,128,128)                            "Link Ch."
  67. //:TEXT        80    75    56    12    0        RGB(128,128,128)                                    "Preset"
  68.  
  69. %VOLUME//====================================================================================================================================
  70.  
  71. :VOLUME        0    0    -1    -1    0      0     RGB(0,0,0) RGB(0,0,0)
  72. //:TEXT        0    0    700    33    0            RGB(228,228,228) "1          2          3          4          5          6          7          8          9"
  73. //:BITMAP        0    0    340    100    1                                    "back_vol.bmp"
  74. //:TEXT         32    79    50    14    0           RGB(128,128,128)                             "MAIN"
  75. //:TEXT        100    76    40    14    1        RGB(,,)                             "High"
  76. //:TEXT        102    80    60    14    1        RGB(128,128,128)                             "High        Low"
  77. //:TREBLE        95    -1    -1    34    #1002    0    RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer treble"    
  78. //:BASS        135    40    -1    -1    #1002    0    RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer bass"
  79. :MVTREB        7    24    -1    -1    #5001    RGB(100,100,100) RGB(0,0,0)RGB(130,130,130)RGB(100,100,100)"sound mixer treble"    
  80. :MVMID        7    49    -1    -1    #5001   RGB(60,60,60) RGB(10,10,10) RGB(100, 100, 100)     "sound mixer mid"
  81. :MVBASS        7    74    -1    -1    #5001    RGB(100,100,100) RGB(0,0,0)RGB(130,130,130)RGB(100,100,100)"sound mixer bass"
  82. :MVTREBKILL    29    26    -1    -1
  83. :MVMIDKILL    29    51    -1    -1
  84. :MVBASSKILL    29    75    -1    -1
  85. //:TEXT        203    80    65    14    1        RGB(128,128,128)                        "L      Pan      R"
  86. //:TEXT        200    60    10    16    0        RGB(128,128,128)                    "L"
  87. //:TEXT        255    60    10    16    0        RGB(128,128,128)                    "R"
  88. //:TEXT        305    80    180    14    1        RGB(128,128,128)                             "wav          mic          line          REC."
  89. :LEVEL        51    12    6    55    3                    "level"
  90. :LEVEL2        59    12    6    55    3                    "level"
  91. :MVVOL        68    12    -1     -1    #1001   0   RGB(60,60,60) RGB(10,10,10) RGB(100, 100, 100)                     "sound mixer wave"
  92. //:MVPAN        64    68    -1    -1    #3004            RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer wave pan"
  93. //:MVVOLMUTE    125    78    -1    -1    0
  94. :RECORDLEVEL    98    12    6    55    1                                    "sound mixer record level"
  95. :RECORDVOL    106    12    -1    -1    #3001       0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer record"
  96. :RECORD        106    78    -1    -1     0                                    "sound mixer record"
  97. //:LEVELVUE    0    0    260    63    0                "level"
  98. //:LEVELWAVE    0    0    100    60    0    0 RGB(128,128,128) RGB(10,10,10) "level"
  99.  
  100. // coordinates start at 0 
  101. // for the mixer
  102. :MAINVOL    8    12    -1    -1    #3001            RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer main volume"
  103. :WAVE        36    12    -1    -1    #3001       0    RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer wave"
  104. :MIC        65    12    -1    -1    #3001       0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer microphone"
  105. :LINE        94    12    -1    -1    #3001       0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer CD"
  106. :CD        122    12    -1    -1    #3001          0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer cd"
  107. //:MIDI        160    12    -1    -1    #3001       0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer midi"
  108. //:MVVOLMUTE    10    78    -1    -1    0
  109. :WAVEMUTE    40    78    -1    -1    0                                    "sound mixer wave mute"
  110. :MICMUTE    69    78    -1    -1    0                                    "sound mixer microphone mute"        
  111. :LINEMUTE    98    78    -1    -1    0                            
  112. :CDMUTE        127    78    -1    -1    0                                    "sound mixer cd mute"
  113. //:MIDIMUTE    164    78    -1    -1    0                            
  114. //:TEXT        436    5    20    14    1        RGB(,,)                             "rec."
  115.  
  116.  
  117. %VIS//=========================================================================================================================================
  118. :VIS        0    0    340    100    0       0     RGB(255,192,80) RGB(30,30,30)
  119. :BITMAP        0    0    340    100    1                                    "back_visualization.bmp"
  120.  
  121. :STARTPLUGIN    23    30    -1    -1    0       0                                "Start plugin"    
  122. :STOPPLUGIN    23    50    -1    -1    0       0                                 "Stop plugin"
  123. :FULLSCREEN    23    70    -1    -1    0       0                                 "Full screen"
  124. //:DISPLAYMESSAGE    805    21    25    19    0       0                                 "Set message"
  125. :ISOUND        91    60    40    21    0       0     RGB(255,158,22)    RGB(,,)                    "sound assign"
  126. :SCALE        151    60    40    21    0       0    RGB(255,158,22)     RGB(,,)                    "window scale"
  127. :SELECTPLUGIN    91    25    100    190    0       0    RGB(255,158,22)     RGB(,,)                    "select plugin"
  128.  
  129. :FREQUENCE    204    9    -1    -1    #1001       0      RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)         "frequence plugin"
  130. :INTENSITY    204    38    -1    -1    #1001    0      RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)         "intensity plugin"
  131. :TEXTCOLOR    204    67    -1    -1    #1001       0      RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)         "COLOR TEXT"
  132. :RED        263    9    -1    -1    #1001       0      RGB(60,60,60)    RGB(10,10,10)    RGB(100, 100, 100)         "RED"    
  133. :GREEN        263    38    -1    -1    #1001       0      RGB(60,60,60)    RGB(10,10,10)    RGB(100, 100, 100)         "GREEN"    
  134. :BLUE        263    67    -1    -1    #1001       0      RGB(60,60,60)    RGB(10,10,10)    RGB(100, 100, 100)         "BLUE"    
  135.  
  136. //:TEXT        684    24    110    12    0           RGB(,,)                             "R           G          B"
  137. //:TEXT         50    7    100    15    0           RGB(,,)                             "VISUALIZATION"
  138. //:TEXT         110    23    35    14    0           RGB(,,)                             "START"
  139. //:TEXT         180    23    35    14    0           RGB(,,)                             "STOP"
  140. //:TEXT         420    77    52    14    0           RGB(128,128,128)                         "intensity"
  141. //:TEXT         370    77    52    14    0           RGB(128,128,128)                         "frequnce"
  142. //:TEXT        544    24    110    12    0           RGB(,,)                             "F           G          C"
  143. //:TEXT         225    77    80    14    0           RGB(128,128,128)                         "< input    scale> "
  144. //:TEXT         225    67    80    14    0           RGB(128,128,128)                         "select plugin"
  145. //:TEXT         835    23    40    14    0           RGB(,,)                             "Set Msg."
  146. //:TEXT         115    77    57    14    0           RGB(128,128,128)                         "full screen"
  147.  
  148. %TABEFFECTS//============================================================================================================
  149. :TABEFFECTS    0    0    0    30    6   0    RGB(192,192,192)RGB(192,192,192)RGB(192,192,192)
  150. :BITMAP        0    0    -1     -1    0    "back_effects.bmp"
  151.  
  152. :SELECTOR    20    42    63    300    0   0    RGB(192,192,192)   RGB(50,50,50)   RGB(80,80,80) "effect selector"
  153. :VOL        87    41    -1    -1    #5004    0   RGB(10,10,10)    RGB(50,50,50)        RGB(128, 128, 128) "effect volume"
  154. :ON        116    46    -1    -1    0    0    RGB(50,50,50)RGB(50,50,50)RGB(50,50,50)    "effect on/off"
  155. :POSITION    140    38    -1    -1    0  0    RGB(50,50,50)   RGB(50,50,50)   RGB(80,80,80) "effect position"
  156. :EFFECT        180    42    230    170    0    0 RGB(25,25,25) RGB(72,72,78) "effect settings"
  157. :INCPOS        20    14    -1    -1    "increase position"
  158. :DECPOS        41    14    -1    -1    "decrease position"
  159. :DELPOS        62    14    -1    -1    "delete position"
  160. :PRESET        183    11    125    80    0   0    RGB(255,255,255) RGB(0,0,0)
  161. :ADDPRESET    354    14    -1    -1    "add preset"
  162. :DELPRESET    380    14    -1    -1    "del preset"
  163.  
  164. //:TEXT        55    60    46    16    0    RGB(128,128,128)    "Position"
  165. //:TEXT        55    185    46    16    0    RGB(128,128,128)    "volume"
  166. //:TEXT        55    95    46    16    0    RGB(128,128,128)    "on/off"
  167. :STATIC        5    5    80    22    3   0    RGB(190,185,180)    RGB(72,72,78)
  168. :SLIDER        80    5    97    20    #1000 0  
  169. :EDIT        185    5    40    22    1   0    RGB(255,255,255)     RGB(192,192,192)RGB(0,0,0)
  170. :LIST        5    25    220    140    0  0    RGB(128,128,128) RGB(0,0,0)
  171. :SELECTLIST    5    5    -1    -1    
  172. :INITLIST        50    5    -1    -1
  173.  
  174. //:LISTDSP        5    25    210    120    0   0    RGB(128,128,128) RGB(0,0,0)
  175. //:SELECTDSP    5    5    35    15    
  176. //:INFODSP        40    5    35    15
  177. //:STATICDSP    250    50    40    31    3   0    RGB(190,185,180)    RGB(36,36,42)
  178. //:SLIDERDSP    290    50    75    31    #1000 0   
  179. //:EDITDSP        185    5    40    22    1   0    RGB(255,255,255)     RGB(192,192,192)RGB(0,0,0)
  180.  
  181. %SAMPLER//==========================================================================================================
  182. // option= number of channel
  183. // x= size for 1 channel
  184. // width= width total for the sampler rack     
  185. // height= height for the sampler rack
  186.  
  187. :SAMPLER    18    0    340    100    5            RGB(128,128,128) RGB(30,30,30) RGB(0,0,0)
  188. //:BITMAP    0    0    340    100    0            "back_sampler.bmp"
  189. :NAME        0    0    60    18    0    1    RGB(128,128,128) RGB(30,30,30)
  190. :VOL        4    25    -1    -1    #3001           "volume"
  191. :PITCHALL    21    25    -1    -1    #3001           "pitch"
  192. :LEVEL        0    28    2    49    3            "level"    
  193. //:PAN        4    100    75    26    #1004
  194. :PLAY        39    25    -1    -1
  195. :LOOP        39    43    -1    -1
  196. :ADD        39    61    -1    -1
  197. :PITCHSELECT    39    79    -1    -1
  198. //:PITCHSTATIC
  199. //:OUTBUTTON    341    14    -1    -1
  200. :ACTIVE        10    79    -1    -1    
  201.  
  202. %VINYL//================================================================================================================
  203. :VINYL        0    0    340    100    0   0     RGB(255,255,255) RGB(255,255,255)
  204. :BITMAP        0    0    340    100    0        "back_vinyl.bmp"
  205.  
  206. :NOISEVOL    45    22    -1    -1    #3001       "noise volume"
  207. :CRACKLEVOL    105    22    -1    -1    #3001       "crackle volume"
  208. :CRACKLEINT    135    22    -1    -1    #3001       "crackle volume"
  209. :SENSIBILTY    195    22    -1    -1    #3001       "scratch sensibility"
  210. :BRAKETIME    225    22    -1    -1    #3001       "brake time"
  211. //:WINDOW    255    22    -1    -1    #3001       "window interval in ms"
  212.  
  213. :NOISEVOLST    42    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  214. :CRACKLEVOLST    102    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  215. :CRACKLEINTST    132    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  216. :SENSIBILTYST    186    80    25    10    1   0 RGB(255,158,22) RGB(0,0,0)
  217. :BRAKETIMEST    218    80    30    10    1   0 RGB(255,158,22) RGB(0,0,0)
  218. //:WINDOWST    245    80    27    10    1   0 RGB(255,158,22) RGB(0,0,0)
  219.  
  220. :BRAKESTOP    264    38    -1    -1
  221. :BACKMUTE    264    66    -1    -1
  222. //:TEXT        414    2    60    18    1   RGB(128,128,128) "brake on stop"        
  223. //:TEXT        414    30    60    18    1   RGB(128,128,128) "back mute"        
  224.  
  225. %RESO//================================================================================================================
  226. :RESO        8    10    340    100    1   0        RGB(90,90,90) RGB(57,57,61)
  227. :BITMAP        0    0    340    100    0        "back_resonant.bmp"
  228. //----------------------------------------------------------------------------------------------------------------------
  229. :LP        20    3    17    18
  230. :LPVOL        27    22    -1    -1    #3001
  231. :LPQ        54    22    -1    -1    #3001
  232. :LPCUT        81    22    -1    -1    #3001
  233. :LPVOLST    20    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  234. :LPQST        45    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  235. :LPCUTST    70    80    26    10    1   0 RGB(255,158,22) RGB(0,0,0)
  236. //----------------------------------------------------------------------------------------------------------------------
  237. :HP        105    3    17    18
  238. :HPVOL        112    22    -1    -1    #3001
  239. :HPQ        139    22    -1    -1    #3001
  240. :HPCUT        166    22    -1    -1    #3001
  241. :HPVOLST    105    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  242. :HPQST        130    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  243. :HPCUTST    155    80    26    10    1   0 RGB(255,158,22) RGB(0,0,0)
  244. //----------------------------------------------------------------------------------------------------------------------
  245. :4P        190    3    17    18
  246. :4PVOL        197    22    -1    -1    #3001
  247. :4PQ        224    22    -1    -1    #3001
  248. :4PCUT        251    22    -1    -1    #3001
  249. :4PSWEEP    278    22    -1    -1    #3001
  250. :4PFREQ        305    22    -1    -1    #3001
  251. :4PVOLST    190    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  252. :4PQST        210    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  253. :4PCUTST    234    80    28    10    1   0 RGB(255,158,22) RGB(0,0,0)
  254. :4PSWEEPST    265    80    28    10    1   0 RGB(255,158,22) RGB(0,0,0)
  255. :4PFREQST    293    80    27    10    1   0 RGB(255,158,22) RGB(0,0,0)
  256.  
  257. %GAIN//==============================================================================================================
  258. :GAIN        0    0    340    100    0   0     RGB(255,255,255) RGB(255,255,255)
  259. :BITMAP        0    0    340    100    0        "back_gain.bmp"
  260. //----------------------------------------------------------------------------------------------------------------------
  261. :AGC        18    3    -1    -1    
  262. :AGCTHRESOLD    31    22    -1    -1    #3001       "Auto gain thresold"
  263. :AGCATTACK    62    22    -1    -1    #3001       "Auto gain attack"
  264. :AGCRELEASE    93    22    -1    -1    #3001       "Auto gain release"
  265.  
  266. :AGCTHRESOLDST    26    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  267. :AGCATTACKST    50    80    30    10    1   0 RGB(255,158,22) RGB(0,0,0)
  268. :AGCRELEASEST    83    80    30    10    1   0 RGB(255,158,22) RGB(0,0,0)
  269. //----------------------------------------------------------------------------------------------------------------------
  270. :COMP        120    3    -1    -1
  271. :COMPTHRESOLD    133    22    -1    -1    #3001       "compressor thresold"
  272. :COMPATTACK    164    22    -1    -1    #3001       "compressor atttack"
  273. :COMPRELEASE    195    22    -1    -1    #3001       "compressor release"
  274. :COMPRATIO    226    22    -1    -1    #3001       "compressor ratio"
  275. :COMPGAIN    257    22    -1    -1    #3001       "compressor gain"
  276.  
  277. :COMPTHRESOLDST 127    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  278. :COMPATTACKST    153    80    30    10    1   0 RGB(255,158,22) RGB(0,0,0)
  279. :COMPRELEASEST    184    80    30    10    1   0 RGB(255,158,22) RGB(0,0,0)
  280. :COMPRATIOST    220    80    30    10    1   0 RGB(255,158,22) RGB(0,0,0)
  281. :COMPGAINST    255    80    15    10    1   0 RGB(255,158,22) RGB(0,0,0)
  282. //----------------------------------------------------------------------------------------------------------------------
  283. :LIM        284    3    -1    -1
  284. :LIMTHRESOLD    297    22    -1    -1    #3001       "limiter thresold"
  285. :LIMTHRESOLDST    292    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  286.  
  287. %REMOTECONTROL//=======================================================================================================
  288. :REMOTECONTROL    0    0    260    100    RGB(90,90,90) RGB(0,0,0)
  289. :RCNO        0    10    10    10    "No"
  290. :RC1        20    10    10    10    "1"
  291. :RC2        30    10    10    10    
  292. :RC3        40    10    10    10    
  293. :RC4        50    10    10    10    
  294. :RC5        60    10    10    10    
  295. :RC6        70    10    10    10    
  296. :RC7        80    10    10    10    
  297. :RC8        90    10    10    10    
  298. :RC9        100    10    10    10    "9"
  299. :RC10        110    10    10    10    "10"
  300. :RCALL        130    10    10    10    "all"
  301. :RCNOLOCAL    150    10    10    10    "no local"
  302.  
  303. %CROSSFADER//================================================================================================================================
  304. :CROSSFADER     0    0    290    120      1    0     RGB(0,0,0)    RGB(0,0,0)
  305. :BITMAP        0    0    290    120    0                                       "back_crossfader.bmp"
  306. //:TEXT         50    7    100    15    0           RGB(,,)                              "CROSSFADER"
  307. :CROSSVOL    63    39    -1    -1    #1000       0      RGB(0,0,0)     RGB(10,10,10)     RGB(128, 128, 128)
  308. //:CROSSCHA     25    65    -1    -1    0    6     RGB(255,50,0)                        "Select mixer for crossfader A"
  309. //:CROSSCHB    135    65    -1    -1    0    6    RGB(255,50,0)                        "Select mixer for crossfader B"
  310. //:AUTOB        357    45    -1    -1    0      6                                 "Auto CrossFading A->B"
  311. //:AUTOA        100    45    -1    -1    0       6                                 "Auto CrossFading B->A"
  312. :AUTOMATCHB    244    72    -1    -1    0       6     RGB(80,80,80)                        "Auto Matching pitch A=B"
  313. :AUTOMATCHA    19    72    -1    -1    0       6    RGB(80,80,80)                        "Auto Matching pitch B=A"
  314. //:TEXT         440    40    70    10    0       RGB(130,130,130)    "A > B     A = B"
  315. //:TEXT         699    40    70    10    0       RGB(130,130,130)    "B = A     B > A"
  316. //:TEXT         252    40    30    10    0           RGB(,,)                             "A < B"
  317. //:TEXT         743    40    30    10    0           RGB(,,)                             "A > B"
  318. //:FADETYPE    75    65    -1    -1    0       0     RGB(255,50,0)                        "Type crossfade"
  319. //:TEXT         35    77    55    14    0           RGB(110,110,110)                     "fade type"
  320. //:UPDATE        445    55    18    18                                         "Update mixer channel volume"
  321. //:TEXT         425    77    55    12    0           RGB(110,110,110)                             "update vol"
  322. //:BEATMATCHING    795    21    25    19                                         "Enable beatmatching"
  323. //:TEXT         825    25    70    14    0           RGB(,,)                             "Beatmatching"
  324.  
  325. //:BORDER            435    7    340    48        RGB(,,)RGB(,,)
  326. //:BORDER            435    7    340    48        RGB(255,255,255)
  327. //:CROSSEQON        167    31    -1    -1    0
  328. //:CROSSTREB        200    30    -1    -1    #1000    RGB(,,)RGB(255,55,55)RGB(,,)
  329. //:CROSSMID        200    50    -1    -1    #1000    RGB(,,)RGB(255,55,55)RGB(,,)
  330. //:CROSSBASS        200    70    -1    -1    #1000    RGB(,,)RGB(255,55,55)RGB(,,)
  331. //:CROSSTREBGROUP        300    31    -1    -1    0
  332. //:CROSSMIDGROUP        300    51    -1    -1    0
  333. //:CROSSBASSGROUP        300    71    -1    -1    0
  334. //:CrossCh        185    70    -1    -1
  335. //:JOGA        70    3    60    60    1       0    
  336. //:JOGB        157    33    60      60    1       0     
  337. //:PITCHBENDA    100    5    20    50    #101      0    
  338. //:PITCHBENDB    850    5    20    50    #101       0    
  339. //:MOVEA0+    2    10    20    20
  340. //:MOVEA1+    24    10    20    20
  341. //:MOVEA2+    46    10    20    20
  342. //:MOVEA4+    68    10    20    20
  343. //:MOVEA0-    90    10    20    20
  344. //:MOVEA1-    112    10    20    20
  345. //:MOVEA2-    134    10    20    20
  346. //:MOVEA4-    156    10    20    20
  347. //:MOVEB0+    820    10    20    20
  348. //:MOVEB1+    844    10    20    20
  349. //:MOVEB2+    866    10    20    20
  350. //:MOVEB4+    888    10    20    20
  351. //:MOVEB0-    910    10    20    20
  352. //:MOVEB1-    932    10    20    20
  353. //:MOVEB2-    954    10    20    20
  354. //:MOVEB4-    976    10    20    20
  355.  
  356. %MIXER//============================================================================================================
  357. :MIXER        2    0    10    10    0        0    RGB(0,0,0)    RGB(0,0,0)                    // option 1 : screw
  358. //:BITMAP        0    0    -1    -1    1                                    "back_channel_all.bmp"
  359. :CHANNEL    5    5    450    400    0    -1    RGB(255,255,255)    RGB(19,38,50)
  360. //:COUNTER    0    380    0    0    0        3    RGB(255,0,0)    RGB(10,10,10)                "counter"
  361. //:DJNAME    24    1    0    0    0         4    RGB(245,65,65)    RGB(10,10,10)                "my Dj Name"
  362.  
  363. %CHANNEL//============================================================================================================
  364. :BITMAP        0    0    -1    -1    0                                    "back_channel.bmp"
  365. :CH        195    325    16    22    0       2      RGB(80,84,101)RGB(19,38,50)RGB(196,229,249)                "Channel Number"
  366. :WAVESONG    215    300    220    10    2 0    RGB(196,229,249)RGB(19,38,50) RGB(220,220,220)
  367. :WAVEFRAME    215    310    220    44    3 3     RGB(196,229,249)RGB(19,38,50) RGB(19,38,50)
  368. //:SLAVE        4    27    16    20    0           RGB(128,128,128) RGB(220,235,235)    RGB(70,70,70)        "Slave"
  369. //:TEXT        427    110    25    14    1        RGB(100,100,100)                         "mon."
  370. //:OUT        310    0    35    35    0    1    RGB(40,40,40)     RGB(40,40,40)     RGB(40,40,40)        "Output Sound-card"
  371. //:TEXT        428    76    25    14    1        RGB(100,100,100)                        "out"
  372. //:BORDER    60    14    200    66    0        RGB(..)        RGB(..)
  373. :NAME        195    354    170    12    #20    0     RGB(196,229,249)RGB(19,38,50)                    "Track Name"
  374. //:TEXT        50    70    48    16    0        RGB(255,220,50)                        "TRACK"
  375. //:TRACK        80    15    36    14    0    0      RGB(,,)    RGB(255,,)                    "Track Number"
  376. :TIMEPAST    190    365    80    15    #300    4     RGB(196,229,249)RGB(19,38,50)    RGB(100,10,10)        "Past Time"
  377. :TIME        267    365    80    15    #301    4      RGB(196,229,249)RGB(19,38,50)    RGB(100,10,10)        "Remaining Time"
  378. :BPM        399    357    32    11    1      0    RGB(196,229,249)RGB(19,38,50)                "BPM"    
  379. :BPMAVG        399    368    32    11    1    0      RGB(196,229,249)RGB(19,38,50)                "Average BPM"
  380. //:BPMCUR    208    80    37    15    1    5      RGB(255,192,80)    RGB(0,0,0)                "Current BPM"
  381. //:TEXT        120    70    48    16    0        RGB(71,86,58)                        "FRAME"
  382. //:FRAMETEXT    275    76    40      14      2     1     RGB(,,)    RGB(255,158,22)                    "Frame Lenght"
  383. //:PLAYBAR    35    131    -1    -1    #9000    2    RGB(,,)    RGB(255,158,22)    RGB(230,140,0)        "Playbar"
  384. :BACK        109    349    -1    -1    0                                    "Backward Skip"
  385. :FWD        144    349    -1    -1    0                                    "Forward Skip"
  386. //:TRACKSPIN    16    111    17    17    #10                                         "track spin"
  387. :TRACKSPIN+    109    304    -1    -1    #10                                         "Track Search Previous"
  388. :TRACKSPIN-    144    304    -1    -1    #10                                         "Track Search Next"
  389. //:TEXT        15    80    35    14    1        RGB(0,0,0)                        "Repeat"
  390. //:LOOP        71    8    -1    -1    0                                    "Repeat"
  391. //:TEXT        25    7    30    14    1        RGB(100,100,100)                        "state"
  392. //:TEXT        25    23    30    14    1        RGB(100,100,100)                        "repeat"
  393. //:TEXT        20    47    25    14    1        RGB(0,0,0)                        "OPEN"
  394. //:LOOPTRAX    200    115    53      23                                        "Export Frame To Looptrax"
  395. :CUE        14    279     -1    -1    0                                    "Stop / Cue"
  396. //:CUE        149    194    48    36    0                                    "Stop / Cue"
  397. :PLAYPAUSE    34    324    -1    -1    0                                    "Play / Pause"
  398. //:PLAYPAUSE    213    194    -1    -1    0                                    "Play / Pause"
  399. //:DISPLAY    298    55    -1    -1    0                                    "Wave Display"
  400. //:AUTOBPM    298    56    -1    -1    0
  401. :STATE        195    300    -1    -1    0                                    "Play State"
  402. //:ADD        24    10    -1    -1    0                                    "Quick Load"
  403. //:REVERSE    83    187    -1    -1    1                                    "Loop Reversed Frame"
  404. //:FRAME        109    187    -1    -1    1                                    "Loop Frame"
  405. //:BEAT0        22    174    -1    -1                                         "frame with 1/2 Beat"
  406. //:BEAT1        42    174    -1    -1                                        "frame with 1 Beat"
  407. //:BEAT2        62    174    -1    -1                                        "frame with 2 Beat"
  408. //:BEAT4        22    190    -1    -1                                        "frame with 4 Beat"
  409. //:BEAT8        42    190    -1    -1                                        "frame with 8 Beat"
  410. //:BEAT16        62    190    -1    -1                                        "frame with 16 Beat"
  411. //:TEXT        137    155    45    14    1        RGB(128,128,128)                    "0.5     1 "
  412. //:TEXT        182    155    45    14    1        RGB(128,128,128)                    "2      4 "
  413. //:TEXT        227    155    45    14    1        RGB(128,128,128)                        "8     16"
  414. //:BITMAP        412    95    7    140    0                                    "level_border.bmp "
  415. :LEVEL        385    170    6    108    3                "level"
  416. :LEVEL2        392    170    6    108    3                "level"
  417. //:LEVELBAND    100    5    60    50    3                "level"
  418. //:LEVELVUE    0    0    260    63    0                "level"
  419. //:LEVELWAVE    0    0    260    63    0                "level"
  420. :OUTBUTTON    342    24    -1    -1
  421. :MONITOR    314    19    -1    -1    0                                    "Phomes Monitor"
  422. :VOL        400    167    -1    -1    #1001    0                                "Volume"
  423. //:PAN        417    152    -1    -1    #1000     0                                "Pan"
  424. //:TEXT        112    380    80    14    1        RGB(,,)                            "L                 R"
  425. //:TEXT        112    380    80    14    1        RGB(,,)                            "Pan"
  426. //:LOOPABA    110    17    -1    -1    0                                    "Loop in"
  427. //:LOOPABB    132    17    -1    -1    0                                    "Loop out"
  428. //:LOOPABR    160    17    -1    -1    0                                    "Reloop"
  429. //:TEXT        4    267    110    12    1        RGB(0,0,0)                         "Loop In / Out - Reloop"
  430. //_________________________________________EQUALIZER____________________________________________________
  431. //        x    y    w    h    font    color             text
  432. //:TEXT        363    76    24    14    1        RGB(,,)                            "direct"
  433. //:TEXT        388    86    24    14    1        RGB(,,)                            "mute"
  434. //:TEXT        237    288    20    14    1        RGB(,,)                            "Gain"
  435. //:TEXT        326    145    20    14    1        RGB(128,128,128)                    "high"
  436. //:TEXT        326    182    20    14    1        RGB(128,128,128)                    "med"
  437. //:TEXT        326    219    20    14    1        RGB(128,128,128)                    "low"
  438. //:DIRECT        375    7    -1    -1    0                                    "Direct mode"
  439. :GAIN        380    25    -1    -1    #1001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)        "Gain"
  440. //:GAINSTATIC        260    275    30    12    0 0 RGB(,,)    RGB(255,158,22)
  441. //:GAINMEDIASTATIC    230     275    30    12    0 0 RGB(,,)    RGB(255,158,22)
  442.  
  443. :TREB        380    60    -1    -1    #1001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)        "Treble"
  444. :MID        380    95    -1    -1    #1001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)        "Mid"
  445. :BASS        380    130    -1    -1    #1001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)        "Bass"
  446.  
  447. :MUTE        414    24    -1    -1    0                                    "mute"
  448. :KTREB        414    59    -1    -1    0                                    "killer treb"
  449. :KMID        414    94    -1    -1    0                                    "killer mid"
  450. :KBASS        414    129    -1    -1    0                                    "killer bass"    
  451. //:KMIDKNOB    365    208    34    34    #1    0    RGB(60,60,60)      RGB(10,10,10)      RGB(100, 100, 100)        "Kill knob: mid"
  452. //:KTREBKNOB    365    168    34    34    #1    0    RGB(60,60,60)     RGB(10,10,10)      RGB(100, 100, 100)        "Kill knob: treb"
  453. //:KBASSKNOB    365    248    34    34    #1    0    RGB(60,60,60)      RGB(10,10,10)      RGB(100, 100, 100)        "Kill knob: bass"
  454. //_________________________________________Fin EQUALIZER____________________________________________________
  455. //:VOICE        275    328    18    11    0                                    "voice removal"
  456. //:TEXT        6    42    34    14    1        RGB(128,128,128)                    "eff 1"
  457. //:TEXT        41    42    34    14    1        RGB(128,128,128)                    "eff 2"
  458. //:TEXT        76    42    34    14    1        RGB(128,128,128)                    "eff 3"
  459. //:EFFECTS1    343    166    -1    -1    0                                    "effects 1"
  460. //:EFFECTS2    366    166    -1    -1    0                                    "effects 2"
  461. //:EFFECTS3    389    166    -1    -1    0                                    "effects 3"
  462. //:EFFECTSVOL1    342    183    -1    -1    #3001    0    RGB(60,60,60)    RGB(10,10,10)     RGB(100, 100, 100)         "effect volume 1"
  463. //:EFFECTSVOL2    365    183    -1    -1    #3001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)         "effect volume 2"
  464. //:EFFECTSVOL3    388    183    -1    -1    #3001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)         "effect volume 3"
  465.  
  466. //:BORDER        110    240    80    115    
  467. //:TEXT        120    255    63    14    1        RGB(0,0,0)                         "HP         LP"
  468. //:TEXT        140    270    23    14    1        RGB(0,0,0)                         "vol"
  469. //:TEXT        140    300    23    14    1        RGB(0,0,0)                         "cut"
  470. //:TEXT        140    330    23    14    1        RGB(0,0,0)                         "q"
  471. //:HPENABLE    83    353    11    11    0                                    "High pass resonator on/off"
  472. //:HPGAIN        69    366    16    16    #1000    0    RGB(60,60,60)      RGB(10,10,10)     RGB(100, 100, 100)        "high pass gain"
  473. //:HPCUTOFF    97    366    16    16    #1000    0    RGB(60,60,60)      RGB(10,10,10)      RGB(100, 100, 100)        "high pass cutoff"
  474. //:HPQ        125    366    16    16    #1000    0    RGB(60,60,60)      RGB(10,10,10)      RGB(100, 100, 100)        "high pass Q"
  475. //:LPENABLE    291    354    11    11    0                                    "Low pass resonator on/off"
  476. //:LPGAIN        305    366    16    16    #1000    0    RGB(0,0,0)     RGB(0,0,0)     RGB(255,0,0)        "low pass gain"
  477. //:LPCUTOFF    277    366    16    16    #1000    0    RGB(0,0,0)     RGB(0,0,0)     RGB(255,0,0)        "low pass cutoff"
  478. //:LPQ        250    366    16    16    #1000    0    RGB(0,0,0)     RGB(0,0,0)    RGB(255,0,0)        "low pass Q"
  479.  
  480. //:TEMPOCHANGE    339    228     29    157    #1003    0                                "tempo change (master tempo)"
  481. //:PITCHCHANGE    285    60    25    141    #1003    0                                "pitch shifting"
  482. //:PITCHSLIDER    294    50     -1    -1    #1003    0                                "speed slider"
  483. :PITCHALL    293    67     -1    -1    #1003    0                                "speed/mt/pitch slider"
  484. :PITCHSTATIC    360    357    35    10    1    0         RGB(196,229,249)RGB(19,38,50)                    "speed/mt/pitch"
  485. :PITCH        359    368    39    10    #0103     0         RGB(196,229,249)RGB(19,38,50)    "speed"
  486. :PITCHSELECT    333    73    -1    -1    0                                    "speed/mt/pitch select"
  487. //:TEXT        243    202    110    14    0        RGB(100,100,100)                        "tempo   pitch   speed"
  488. //:TEMPOCHANGETEXT  380    367    25    10    1    0    RGB(220,235,235)    RGB(,,)        
  489. //:PITCHCHANGETEXT 279    225    30    15    1    5    RGB(255,40,40)    RGB(,,)        
  490. //:TEXT        265    80    45    14    1        RGB(0,0,0)                        "Pitch - / +"
  491. :PITCHBUTTON+    339    114    -1    -1    0      0      RGB(0,0,0)     RGB(0,0,128)                "pitch -"
  492. :PITCHBUTTON-    339    164    -1    -1    0      0      RGB(0,0,0)     RGB(0,0,128)                "pitch +"
  493. :PITCHRESET    339    139    -1    -1    0                                    "reset speed"
  494. //:TEXT        415    21    47    14    1        RGB(128,128,128)                        "Reset/Fade"
  495. //:RESETSPEED    444    3    18    18    0                                    "reset speed (fade)"
  496. //:PITCHBEND    165    227    -1    -1    #3002   1        RGB(0,0,0)     RGB(266,0,0)     RGB(26,26,26)         "pitch bend"
  497. //:JOG        140    152    -1    -1    #1002     0                                 "jog wheel"
  498. :WHEEL        30    30    240    240    0     0                                 "jog wheel"
  499. :SCRATCH    303    243    -1    -1    0    0                                "scratch"
  500. //:TEXT        92    127    23    14    1        RGB(100,100,100)                        "speed"
  501. //:TEXT        10    127    23    14    1        RGB(100,100,100)                        "vol"
  502. //:FADEVOL    395    187    -1    -1    0                                    "fade vol"
  503. //:FADESPEED    419    187    -1    -1    0                                    "fade speed"
  504. //:FADEPAN    444     187    -1    -1    0                                    "fade pan"
  505. //:FADEGEN    305    120    25    20    0                                    "fade generator"
  506. //:FADEPERCENT    252    205    30    30    0        RGB(0,0,0)     RGB(0,0,0)    RGB(255,0,0)        "fade percentage"
  507. //:FADEREPEAT    262    190    10    10    0                                    "fade repeat"
  508. //:FADEPLAY    300    190    10    10    0                                    "fade play state"
  509. //:TEXT        72    133    50    14    1        RGB(0,0,0)                        "Fade Type"
  510. //:FADETYPESPIN    387    221    -1    -1    0                                    "fade type"
  511. //:FADEACTIONSPIN    310    246    50    20    0                                    "fade action"
  512. //:FADETIMESPIN    250    136    50    20    0                                    "fade time in sec"
  513. //:BORDER        65    2    70    35            RGB(100,100,100)
  514. //:TEXT        60    85    45    14    1        RGB(0,0,0)                        "Locations:"
  515. //:TEXT        110    85    10    14    1        RGB(0,0,0)                        "1."
  516. //:TEXT        140    85    10    14    1        RGB(0,0,0)                        "2."
  517. //:TEXT        170    85    10    14    1        RGB(0,0,0)                        "3."
  518. //:TEXT        200    85    10    14    1        RGB(0,0,0)                        "4."
  519. //:TEXT        230    85    10    14    1        RGB(0,0,0)                        "5."
  520. //:LOCATION1    200    17    -1    -1    0    0    RGB(0,0,0)                        "location 1"
  521. //:LOCATION2    220    17    -1    -1    0    0    RGB(0,0,0)                        "location 2"
  522. //:LOCATION3    240    17    -1    -1    0    0    RGB(0,0,0)                        "location 3"
  523. //:LOCATION4    260    17    -1    -1    0    0    RGB(0,0,0)                        "location 4"
  524. //:LOCATION5    280    17    -1    -1    0    0    RGB(0,0,0)                        "location 5"
  525. //:LOCATION6    300    17    -1    -1    0    0    RGB(0,0,0)                        "location 6"
  526. //:LOCATION7    320    17    -1    -1    0    0    RGB(0,0,0)                        "location 7"
  527.  
  528. //:USER1        423    188    -1    -1    0                                    "user bank 1"
  529. //:USER2        447    188    -1    -1    0                                    "user bank 2"
  530. //:USER3        423    205    -1    -1    0                                    "user bank 3"
  531. //:USER4        447    205    -1    -1    0                                    "user bank 4"
  532. //:USER5        423    222    -1    -1    0                                    "user bank 5"
  533. //:USER6        447    222    -1    -1    0                                    "user bank 6"
  534.  
  535. :SENDSAMPLER        423    222    -1    -1    0                                    "send frame to sampler"
  536. :ADDSAMPLER        447    222    -1    -1    0                                    "add frame to sampler"
  537.  
  538. //:NOISE        215    40    0    0 
  539. //:CRACKLE        235    40    0    0 
  540.  
  541. :TABEFFECTS    30    250    441     254    0 0    RGB(0,200,0) RGB(0,0,0) RGB(100,0,100)
  542.  
  543. %BITMAPDEF//============================================================================================================
  544. :BMDirectory    "Mv6skin"    // define in which realtive path bitmaps are (ex. "\Program Files\Mixvibes Pro\Bitmap\")
  545. //_______________________________________________________________________________________________________________
  546. //________________________________________________ CHANNEL ______________________________________________________________
  547. //channel _______________________________________________________________________________________________________________
  548. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)        Transparency color
  549. :BMCue            "b_cue_off.bmp"     "b_cue_on.bmp"        // button cue
  550. :BMCueSet        "b_cueset_off.bmp"     "b_cueset_on.bmp"    // button cue when you can set the cue point
  551. :BMPlayPause        "b_playpause_off.bmp"     "b_playpause_on.bmp"    // play/pause button
  552. //:BMPlayPause        "pl1.bmp"         "pl2.bmp"        // play/pause button
  553. //:BMPlay
  554. //:BMStop
  555. :BMAdd            "button_open_off.bmp"        "button_open_on.bmp"
  556. :BMPlayState        "button_state_off.bmp"        "button_state_on.bmp"        RGB(255,0,255)    // green led (all others green led if not defined will be set with this bitmap)
  557. :BMLoop            "button_small_off.bmp"        "button_small_on_red.bmp"
  558. //:BMWave            "button_wave_off.bmp"        "button_wave_on.bmp"
  559. :BMAutoBpmCount            "button_autobpm_off.bmp"    "button_autobpm_on.bmp"
  560. //:BMVoice        "off.bmp"            "on.bmp"
  561. //:BMLootrax        "looptrax.bmp"            "looptraxon.bmp"
  562. :BMPlayBar        "playbar_mobile.bmp"        "playbar_limit.bmp"         "playbar_back.bmp"        RGB(255,0,255)
  563. :BMBack            "b_skip_prev_off.bmp"        "b_skip_prev_on.bmp"
  564. :BMUp            "b_skip_next_off.bmp"        "b_skip_next_on.bmp"
  565. :BMTrkDn        "b_track_prev_off.bmp"        "b_track_prev_on.bmp"
  566. :BMTrkUp        "b_track_next_off.bmp"        "b_track_next_on.bmp"        
  567. :BMBeatReverse        "button_beatloopreverse_off.bmp""button_beatloopreverse_on.bmp"
  568. :BMFrame        "button_beatloop_off.bmp"    "button_beatloop_on.bmp"
  569. :BMBeat0        "button_beat05_off.bmp"        "button_beat05_on.bmp"
  570. :BMBeat1        "button_beat1_off.bmp"        "button_beat1_on.bmp"
  571. :BMBeat2        "button_beat2_off.bmp"        "button_beat2_on.bmp"
  572. :BMBeat4        "button_beat4_off.bmp"        "button_beat4_on.bmp"
  573. :BMBeat8        "button_beat8_off.bmp"        "button_beat8_on.bmp"
  574. :BMBeat16        "button_beat16_off.bmp"        "button_beat16_on.bmp"
  575. //:BMLoopABA        "button_location1_off.bmp"    "button_location1_on.bmp"
  576. //:BMLoopABB        "button_location2_off.bmp"    "button_location2_on.bmp"
  577. //:BMLoopABR        "button_location3_off.bmp"    "button_location3_on.bmp"
  578. :BMLoopABA        "button_loopaba2_off.bmp"    "button_loopaba2_on.bmp"
  579. :BMLoopABB        "button_loopabb2_off.bmp"    "button_loopabb2_on.bmp"
  580. :BMLoopABR        "button_loopab2_off.bmp"    "button_loopab2_on.bmp"
  581. :BMLoc1            "button_location1_off.bmp"    "button_location1_on.bmp"
  582. :BMLoc2            "button_location2_off.bmp"    "button_location2_on.bmp"
  583. :BMLoc3            "button_location3_off.bmp"    "button_location3_on.bmp"
  584. :BMLoc4            "button_location4_off.bmp"    "button_location4_on.bmp"
  585. :BMLoc5            "button_location5_off.bmp"    "button_location5_on.bmp"
  586. :BMLoc6            "button_location6_off.bmp"    "button_location6_on.bmp"
  587. :BMMonitor        "b_monitor_off.bmp"        "b_monitor_on.bmp"
  588. :BMMute            "b_mute_off.bmp"        "b_mute_on.bmp"            // red led (all others red led if not defined will be set with this bitmap)
  589. //:BMOutput        "bass.bmp"            "bass1.bmp"            "bassback2.bmp"        RGB(255,255,255)
  590. :BMOutButton        "button_out2.bmp"
  591. :BMSliderVe        "sl_mobile.bmp"            "sl_mobile.bmp"            "sl_volume.bmp"        RGB(255,0,255)
  592. :BMSliderHo        "cross_volsl_v2_off.bmp"    "cross_volsl_v2_on.bmp"        "cross_pan_back.bmp"        RGB(255,0,255)         // pan
  593. :BMDirect        "button_direct_off.bmp"        "button_direct_on.bmp"
  594. :BMKill            "b_killmid_off.bmp"        "b_killmid_on.bmp"
  595. :BMGain            "wheel_eq_mobile.bmp"        "wheel_eq_mobile_on.bmp"    "kn_gain.bmp"        RGB(255,0,255)
  596. :BMBass            "wheel_eq_mobile.bmp"        "wheel_eq_mobile_on.bmp"    "kn_bass.bmp"        RGB(255,0,255)
  597. :BMMid            "wheel_eq_mobile.bmp"        "wheel_eq_mobile_on.bmp"    "kn_mid.bmp"        RGB(255,0,255)
  598. :BMTreb            "wheel_eq_mobile.bmp"        "wheel_eq_mobile_on.bmp"    "kn_treb.bmp"        RGB(255,0,255)
  599. :BMEffects        "button_small_off.bmp"        "button_small_on.bmp"                        RGB(255,0,255)
  600. :BMEffVol        "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  601.  
  602. //:BMHPEnable        "26.bmp"            "o26.bmp"                            RGB(255,0,255)
  603. //:BMHPGain        "voff.bmp"            "von.bmp"        "28.bmp"                  RGB(50,50,50)
  604. //:BMHPQ            "voff.bmp"        "von.bmp"        "28.bmp"                  RGB(50,50,50)
  605. //:BMHPCutoff        "voff.bmp"            "von.bmp"        "28.bmp"                  RGB(50,50,50)
  606. //:BMLPEnable        "27.bmp"            "o27.bmp"                            RGB(255,0,255)
  607. //:BMLPGain        "voff.bmp"            "von.bmp"        "29.bmp"                  RGB(50,50,50)
  608. //:BMLPQ            "voff.bmp"        "von.bmp"        "29.bmp"                  RGB(50,50,50)
  609. //:BMLPCutoff        "voff.bmp"            "von.bmp"        "29.bmp"                  RGB(50,50,50)
  610. :BMJog            "button_jog.bmp"         "button_jog.bmp"         "w_jog.bmp"             RGB(255,255,255)
  611. :BMScratch        "b_vinylmode_off.bmp"        "b_vinylmode_on.bmp"                        RGB(255,0,255)
  612. :BMPitch+        "b_speed-_off.bmp"        "b_speed-_on.bmp"
  613. :BMPitch-        "b_speed+_off.bmp"        "b_speed+_on.bmp"
  614. :BMPitchReset        "b_speedreset_off.bmp"        "b_speedreset_on.bmp"                        RGB(255,0,255)
  615. //:BMResetSpeed        "15.bmp"            "o15r.bmp"                            RGB(255,0,255)
  616. //:BMPitchBend        "cross_volsl.bmp"        "cross_volsl_on.bmp"    "cross_volback2_v2.bmp"            RGB(255,0,255)        
  617. //:BMPitchSlider        "vol_volsl2.bmp"        "vol_volsl2_on.bmp"    "pitch_volback2.bmp"            RGB(255,0,255)
  618. :BMPitch        "sl_mobile.bmp"            "sl_mobile.bmp"        "sl_speed.bmp"            RGB(255,0,255)
  619. :BMSelectPitch        "b_speedselect.bmp"
  620. //:BMTempoChange        "slideVOL_on.bmp"    "slideVOL_on.bmp"    "21.bmp"                    RGB(255,0,255)
  621. //:BMPitchChange        "slideVOL_off.bmp"    "slideVOL_on.bmp"    "ON 08.bmp"                RGB(255,0,255)
  622. //:BMFadeVol        "button_small_off.bmp"    "button_small_on.bmp"                        RGB(255,0,255)
  623. //:BMFadeSpeed        "button_small_off.bmp"    "button_small_on.bmp"                        RGB(255,0,255)
  624. :BMFadePan        "button_small_off.bmp"    "button_small_on.bmp"                        RGB(255,0,255)
  625. //:BMFade
  626. //:BMFadePlay
  627. //:BMFadeRepeat
  628. :BMTFade1        "button_fade1.bmp"        //(linear increment)
  629. :BMTFade2         "button_fade2.bmp"        //(linear decrement)
  630. :BMTFade3        "button_fade3.bmp"        //(linear up/down)
  631. :BMTFade4         "button_fade4.bmp"        //(linear down/up)
  632. :BMTFade5         "button_fade5.bmp"        //(sinus increment)
  633. :BMTFade6        "button_fade6.bmp"        //(sinus up/down)
  634. :BMTFade7        "button_fade7.bmp"        //(sinus decrement)
  635. :BMTFade8        "button_fade8.bmp"        //(exponentiel down/up)
  636. :BMTFade9        "button_fade9.bmp"        //(exponentiel increment)
  637. :BMTFade10        "button_fade10.bmp"        //(exponentiel decrement)
  638.  
  639. :BMUser        "button_user.bmp"
  640.  
  641. :BMWaveFrame    "waveview_back.bmp"
  642. :BMWaveLoc     "locations_view.bmp"             RGB(255,0,255)
  643.  
  644. //:BMNoise    "button_small.bmp"
  645. //:BMCrackle    "button_small.bmp"
  646. // _____________________________________________________________________________________________________________________
  647. // ______________________________________________________CROSSFADER_______________________________________________________________
  648. //crossfader _______________________________________________________________________________________________________________
  649. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)    Transparency color
  650. :BMSliderCross        "sl_cross_mobile.bmp"        "sl_cross_mobile.bmp"        "sl_cross.bmp"        RGB(255,0,255)        // cross volume
  651. :BMCrossBA        "new.bmp"
  652. :BMCrossAB        "new.bmp"
  653. :BMCrossEq         "cross_volsl.bmp"        "cross_volsl_on.bmp"        "cross_volback2_v2.bmp"        RGB(255,0,255)        //define the bitmaps for slider
  654. :BMCrossEqGroup        "button_small_off.bmp"        "button_small_on.bmp"    RGB(255,0,255)    // define the bitmaps for led group
  655. :BMMatchB        "button_matchab_off.bmp"    "button_matchab_on.bmp"
  656. :BMMatchA        "button_matchba_off.bmp"    "button_matchba_on.bmp"
  657. :BMUpdateVol        "new.bmp"
  658. :BM3BandEq        "button_small.bmp"    RGB(255,0,255)
  659. :BMCrossCh        "button_crossch.bmp"        RGB(255,0,255)//16 bitmaps for selecting playlist 1 ... 16
  660. :BMCrossType                "button_crosstype.bmp"                //crossfader curve
  661. //:BMBeatMatching        "03.bmp"        "O03.bmp"        RGB(255,0,255)
  662. // _____________________________________________________________________________________________________________________
  663. // ______________________________________________________ MAIN VOLUME _______________________________________________________
  664. //main volume _______________________________________________________________________________________________________________
  665. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)    Transparency color
  666. :BMMainVol        "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  667. :BMMixerMute        "b_killmid_off.bmp"        "b_killmid_on.bmp"                        RGB(255,0,255)
  668. :BMMainPan        "cross_volsl_v2_off.bmp"    "cross_volsl_v2_on.bmp"        "mnv_pan_back.bmp"        RGB(255,0,255)
  669. :BMVolEq        "wheel_eqvol_mobile.bmp"    "wheel_eqvol_mobile_on.bmp"    "wheel_eqvol_back.bmp"        RGB(255,0,255)
  670. //:BMVolEqKill        "button_small_off.bmp"        "button_small_on_red.bmp"                        RGB(255,0,255)
  671. :BMVolSlider        "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  672. :BMRecordWave        "b_killmid_off.bmp"        "b_killmid_on.bmp"    RGB(255,0,255)
  673.  
  674. :BMVol1        "back_vol1.bmp"
  675. :BMVol2        "back_vol2.bmp"    "back_vol2.bmp"
  676. :BMVol3        "back_vol3.bmp"
  677. :BMVol4        "back_vol4.bmp"
  678. // _____________________________________________________________________________________________________________________
  679. // ______________________________________________________ EQUALIZATION _______________________________________________________________
  680. //equalization _______________________________________________________________________________________________________________
  681. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)    Transparency color
  682. :BMEqOn            "button_small_off.bmp"        "button_small_on.bmp"    RGB(255,0,255)
  683. :BMEq2ch        "button_small_off.bmp"        "button_small_on.bmp"    RGB(255,0,255)
  684. :BMEqSlider        "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  685. // _____________________________________________________________________________________________________________________
  686. // ________________________________________________________ TAB EFFECTS _____________________________________________________________
  687. //tab effects _______________________________________________________________________________________________________________
  688. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)    Transparency color
  689. :BMEffIncPos        "button_poz_dec.bmp"
  690. :BMEffDecPos        "button_poz_inc.bmp"
  691. :BMEffDelPos        "button_poz_del.bmp"
  692.  
  693. :BMAddPreset        "button_preset_add_off.bmp"    "button_preset_add_on.bmp"
  694. :BMDelPreset        "button_preset_del_off.bmp"        "button_preset_del_on.bmp"
  695.  
  696. :BMTabEffVol        "wheel_eqvol_mobile.bmp"        "wheel_eqvol_mobile_on.bmp"        "wheel_effvol_back.bmp"        RGB(255,0,255)
  697. :BMTabEffOn        "button_small_off.bmp"        "button_small_on.bmp"            RGB(255,0,255)
  698. :BMTabEff        "button_position.bmp"                            RGB(255,0,255)
  699. :BMTabEffSlider        "cross_volsl.bmp"        "cross_volsl_on.bmp"        "cross_volback2_v2.bmp"        RGB(255,0,255)    
  700. :BMLfo            "button_lfo2.bmp" //5 bitmaps for lfo list : sinus, triangle, ramp, square, random
  701. :BMFilter            "button_filter2.bmp" //4 bitmaps for filter list : low pass, high pass, band pass, band stop
  702.  
  703. :BMTabEffSelectList    "button_eff_sel_off.bmp"        "button_eff_sel_on.bmp"
  704. :BMTabEffInitList        "button_eff_init_off.bmp"        "button_eff_init_on.bmp"
  705. :BMTabEffConfig        "button_eff_cfg_off.bmp"        "button_eff_cfg_on.bmp"
  706. // _____________________________________________________________________________________________________________________
  707. // _______________________________________________________ VISUALIZATION ______________________________________________________________
  708. //visualization _______________________________________________________________________________________________________________
  709. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)    Transparency color
  710. :BMVisFreq        "wheel_eqvol_mobile.bmp"        "wheel_eqvol_mobile_on.bmp"        "wheel_eqvol_back.bmp"        RGB(255,0,255)
  711. :BMVisInt            "wheel_eqvol_mobile.bmp"        "wheel_eqvol_mobile_on.bmp"        "wheel_eqvol_back.bmp"        RGB(255,0,255)
  712. :BMVisText        "wheel_eqvol_mobile.bmp"        "wheel_eqvol_mobile_on.bmp"        "wheel_eqvol_back.bmp"        RGB(255,0,255)
  713. :BMVisRed        "wheel_eqvol_mobile.bmp"        "wheel_eqvol_mobile_on.bmp"        "wheel_eqvol_back.bmp"        RGB(255,0,255)
  714. :BMVisGreen        "wheel_eqvol_mobile.bmp"        "wheel_eqvol_mobile_on.bmp"        "wheel_eqvol_back.bmp"        RGB(255,0,255)
  715. :BMVisBlue        "wheel_eqvol_mobile.bmp"        "wheel_eqvol_mobile_on.bmp"        "wheel_eqvol_back.bmp"        RGB(255,0,255)
  716. :BMStartPlugin        "button_small_off.bmp"    "button_small_on.bmp"
  717. :BMStopPlugin        "button_small_off.bmp"    "button_small_on.bmp"
  718. :BMPluginFS         "button_small_off.bmp"    "button_small_on.bmp"                RGB(255,0,255)//(full screen)
  719. //:BMPluginMsg         "fadeb.bmp"        "fadebon.bmp"        //(display text)
  720. // _____________________________________________________________________________________________________________________
  721. // ____________________________________________________ RESONANT FILTERS _________________________________________________________________
  722. //Resonant filters _____________________________________________________________________________________________________________________
  723. :BMResoSlider    "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  724. :BMResoButton    "button_small.bmp"
  725. // _____________________________________________________________________________________________________________________
  726. // ____________________________________________________ VINYL _________________________________________________________________
  727. //vinyl _____________________________________________________________________________________________________________________
  728. :BMScratching    "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  729. :BMBrakeStop    "button_small.bmp"
  730. :BMBackMute    "button_small.bmp"
  731. // _____________________________________________________________________________________________________________________
  732. // ____________________________________________________ AUTO GAIN_________________________________________________________________
  733. //Auto-gain _____________________________________________________________________________________________________________________
  734. :BMAgcSlider      "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  735. :BMCompSlider     "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  736. :BMLimSlider      "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  737. :BMAgc        "button_small.bmp"
  738. :BMComp        "button_small.bmp"
  739. :BMLim        "button_small.bmp"
  740. // _____________________________________________________________________________________________________________________
  741. // _________________________________________________________ SAMPLER ____________________________________________________________
  742. //Sampler _____________________________________________________________________________________________________________________
  743. :BMSamplerPlay    "button_smp_play.bmp"
  744. :BMSamplerLoop    "button_smp_loop.bmp"
  745. :BMSamplerAdd   "button_smp_open.bmp"
  746. :BMSamplerVol    "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  747. :BMSamplerPitch "mnv_volsl.bmp"            "mnv_volsl_on.bmp"            "mnv_volback2_v2.bmp"        RGB(255,0,255)
  748. :BMSamplerSelectPitch    "button_smpselect.bmp"
  749. //:BMSamplerPan  "slide_pan.bmp"        "slide_pan_on.bmp"    "bend_back.bmp" RGB(255,0,255)    
  750. //:BMSamplerLevel    "test2.bmp"    
  751. // _____________________________________________________________________________________________________________________
  752. // ________________________________________________________ REMOTE _____________________________________________________________
  753. //Remote _____________________________________________________________________________________________________________________
  754. :BMRCNo        "remoteoff.bmp"    "remoteon.bmp"
  755. :BMRC1        "remoteoff.bmp"    "remoteon.bmp"
  756. :BMRC2        "remoteoff.bmp"    "remoteon.bmp"
  757. :BMRC3        "remoteoff.bmp"    "remoteon.bmp"
  758. :BMRC4        "remoteoff.bmp"    "remoteon.bmp"
  759. :BMRC5        "remoteoff.bmp"    "remoteon.bmp"
  760. :BMRC6        "remoteoff.bmp"    "remoteon.bmp"
  761. :BMRC7        "remoteoff.bmp"    "remoteon.bmp"
  762. :BMRC8        "remoteoff.bmp"    "remoteon.bmp"
  763. :BMRC9        "remoteoff.bmp"    "remoteon.bmp"
  764. :BMRC10        "remoteoff.bmp"    "remoteon.bmp"
  765. :BMRCAll    "remoteoff.bmp"    "remoteon.bmp"
  766. :BMRCNoLocal    "remoteoff.bmp"    "remoteon.bmp"
  767. // _____________________________________________________________________________________________________________________
  768. // _____________________________________________________ ICONS ________________________________________________________________
  769. //icons ________________________________________________________________________________________________________________
  770. //            Normal            Hot (mouse over)        Disabled        transparency color
  771. :BMToolBar        "toolbar1.bmp"        "toolbar2.bmp"            "toolbar3.bmp"         RGB(1,1,1)
  772. :BMBaseHdr        "ico_basehdr_off.bmp"    "ico_basehdr_on.bmp"
  773. :BMSeqHdr        "ico_seqhdr.bmp"        RGB(255,0,255)//16 bitmaps for selecting playlist 1 ... 16
  774. :BMSequencerList    "ico_sequencerlist.bmp"        //10 bitmaps for event //PLAY/STOP/CLOSE/PAN/VOLUME/EFFECT/EQUALIZATION/FRAMELOOP/PITCH/OTHERS
  775. :BMMediaList        "ico_medialist.bmp"        //12 bitamps for media state : CLOSE/OPEN/PLAY/STOP/FRAME/noy used for music
  776.                             //CLOSE/OPEN/PLAY/STOP/FRAME/noy used for video        
  777. :BMMediaState        "ico_button_small.bmp"         //2 state led for preview and bpm search
  778. // _____________________________________________________________________________________________________________________
  779. // ______________________________________________________ GENERAL USE __________________________________________________
  780. //unknown or gemeral use _______________________________________________________________________________________________
  781. :BMLevel    "test2.bmp"    
  782. :BMVolLevel    "test2.bmp"    
  783. :BMVueMeter    "vuemeter1.bmp"        "vuemeter1on.bmp"
  784. :BMVolVueMeter    "vuemeter1.bmp"        "vuemeter1on.bmp"
  785.  
  786.  
  787. // not use yet--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  788. //:BMBeat                BEAT0 32        2*7 Bitmaps (off/on):  1/2, 1, 2, 4, 8, 16, 32
  789. //:BMLoc                    LOCATION1..10    2*10 Bitmaps (off/on): 1 ... 10
  790. //:BMTFade            "button_crosscurve.bmp"        //12 Bitmaps for fade type
  791. :BMSampler1    "sampler1.bmp"
  792. :BMSampler2    "sampler2.bmp"
  793. :BMSampler3    "sampler3.bmp"
  794.  
  795. :BMAddSampler    "new.bmp"
  796. :BMSendSampler    "new.bmp"
  797. :BMSamplerActive "new.bmp"
  798. :BMABMHorz    "abmhorz.bmp"
  799. :BMABMVert    "abmvert.bmp"
  800. :BMABMMove    "abmhorz.bmp"
  801. :BMABMHorzScroll        "cross_volsl_v2_off.bmp"    "cross_volsl_v2_on.bmp"        "mnv_pan_back.bmp"        RGB(255,0,255)
  802. :BMABMMoveScroll        "cross_volsl_v2_off.bmp"    "cross_volsl_v2_on.bmp"        "mnv_pan_back.bmp"        RGB(255,0,255)
  803. :BMWheel    24    "jogcenter.bmp" "w_jog.bmp"