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Text File  |  2004-07-31  |  49KB  |  828 lines

  1. <MixVibes Config>
  2. //
  3. // This skin is designed for MixVibes DVS [and MixVIbes famyly products]
  4. // !!!Any reproduction of this skin without the permission of a member of the MixVIbes team, is strictly forbiden!!!
  5. //
  6. %INTERFACE//===================================================================================================================================
  7. :NAME             "MixVibes 6 DVS LCD Lite Plus"
  8. :THEME            "DJ"
  9. :AUTHOR            "DJ SORIN"
  10. :VERSION        "1.2"
  11. :DATECREATED        "7/10/2004 2:34PM"
  12. :DATELASTMODIFIED    "7/29/2004 4:11AM"
  13. :WEB            "http://www.mixvibes.com"
  14. :EMAIL            "sorin@mxivibes.com"
  15. :COMMENT        "MixVibes Copyright (C) 1999-2004"
  16. %MAIN//========================================================================================================================================
  17. :MAIN        -1    -1    -1    -1    0    2    RGB(80,192,255)    RGB(0,0,0)
  18. :MEDIABASE    0    0    0    0    0    0    RGB(200,215,215)    RGB(0,0,0)    
  19. :SEQUENCER    0    0    0    0    0    0    RGB(255,40,40)    RGB(0,0,0)    
  20. :FONT0        8     0    "Arial"            //font normal
  21. :FONT1        7     0    "Arial"            //small    
  22. :FONT2        11     1    "ocraext"            //large    
  23. :FONT3        8     0    "Arial"            //counter    
  24. :FONT4        16     0    "Arial"            //title    
  25. :FONT5        9     1    "Arial"            //Crossfader
  26. :FONT6        10     1    "Arial"            //Crossfader
  27. :FONT7        10     1    "Arial"            //Name
  28. :FONT8        16     1    "Arial"            //ch
  29.  
  30. %MEDIABASE//=================================================================================================================================
  31. :MEDIABASE    0    0    0    0    0    0 RGB(190,185,180) RGB(,,)
  32. :MEDIAVIEW    0    0    0    0    0    0 RGB(255,158,22)    RGB(90,90,90)
  33.  
  34. %SEQUENCER//=================================================================================================================================
  35. :SEQUENCER    0    0    0    0    4    0 RGB(190,185,180) RGB(,,)
  36. :SEQUENCERVIEW    0    0    0    0    0    0 RGB(255,158,22)    RGB(90,90,90)
  37.  
  38. %FILE//========================================================================================================================================
  39. :FILE        0    0    0    0    0    0    RGB(190,185,180) RGB(90,90,90)
  40. :SELECTION    0    0    0    0    0    0    RGB(255,158,22) RGB(0,0,0)    
  41.  
  42. %EXPLORER//========================================================================================================================================
  43. :EXPLORER    0    0    0    0    0    0    RGB(255,158,22) RGB(0,0,0)    
  44.  
  45.  
  46. %AUTOBPM//===================================================================================================================================
  47. :AUTOBPM     0    0     284    100    0     0     RGB(,,)    RGB(,,)RGB(,,)
  48. :BITMAP        0    0    290    120    0    0    "back_autobpm.bmp"
  49. :COLORS        0    0    0    0    0     0    RGB(255,132,0)RGB(208,208,208)     RGB(255,230,140)
  50. :WINDOW        10    20    265    65    0    0    RGB(,,)    RGB(68,68,68) 
  51.  
  52. //:MOVE-        160    0    -1    -1    0    0
  53. //:MOVESCROLL    180    0    -1    -1    #3004            RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)
  54. //:MOVE+        220    0    -1    -1    0    0
  55.  
  56. //:HORZ-        240    0    -1    -1    0    0
  57. //:HORZSCROLL    260    0    -1    -1    #3004            RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)
  58. //:HORZ+        300    0    -1    -1    0    0
  59.     
  60.  
  61.  
  62. %EQUALIZER//==================================================================================================================================
  63. :EQUALIZER    8    10    340    100    0       0    RGB(90,90,90)     RGB(57,57,61)
  64. :BITMAP        0    0    340    100    1                                    "back_eq.bmp"
  65. //:TEXT     50    7    100    15    0           RGB(,,)                            "EQUALIZER"
  66. :PRESET        20    54    45    1000    0       3                                "preset"
  67. :EQON        35    25    -1    -1    0                                    "on / off equalizer"
  68. //:2CH        25    55    -1    -1    0                                    "2 channels update"
  69. :EQSLIDERS    75    22    -1    -1    #1001      1    RGB(40,40,40)     RGB(10,10,10)     RGB(100, 100, 100)
  70. :EQSLIDERSTEXT    70    81    17    14    0     1    RGB(198,198,198) RGB(,,)
  71. //:TEXT        35    75    40    12    0        RGB(128,128,128)                            "On / off"
  72. //:TEXT        290    75    40    12    0        RGB(128,128,128)                            "Link Ch."
  73. //:TEXT        80    75    56    12    0        RGB(128,128,128)                                    "Preset"
  74.  
  75. %VOLUME//====================================================================================================================================
  76.  
  77. :VOLUME        0    0    -1    -1    0      0     RGB(0,0,0) RGB(0,0,0)
  78. //:TEXT        0    0    700    33    0            RGB(228,228,228) "1          2          3          4          5          6          7          8          9"
  79. //:BITMAP        0    0    340    100    1                                    "back_vol.bmp"
  80. //:TEXT         32    79    50    14    0           RGB(128,128,128)                             "MAIN"
  81. //:TEXT        100    76    40    14    1        RGB(,,)                             "High"
  82. //:TEXT        102    80    60    14    1        RGB(128,128,128)                             "High        Low"
  83. //:TREBLE        95    -1    -1    34    #1002    0    RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer treble"    
  84. //:BASS        135    40    -1    -1    #1002    0    RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer bass"
  85. :MVTREB        1    17    -1    -1    #5001    RGB(100,100,100) RGB(0,0,0)RGB(130,130,130)RGB(100,100,100)"sound mixer treble"    
  86. :MVMID        1    42    -1    -1    #5001   RGB(60,60,60) RGB(10,10,10) RGB(100, 100, 100)     "sound mixer mid"
  87. :MVBASS        1    67    -1    -1    #5001    RGB(100,100,100) RGB(0,0,0)RGB(130,130,130)RGB(100,100,100)"sound mixer bass"
  88. :MVTREBKILL    23    21    -1    -1
  89. :MVMIDKILL    23    46    -1    -1
  90. :MVBASSKILL    23    71    -1    -1
  91. //:TEXT        203    80    65    14    1        RGB(128,128,128)                        "L      Pan      R"
  92. //:TEXT        200    60    10    16    0        RGB(128,128,128)                    "L"
  93. //:TEXT        255    60    10    16    0        RGB(128,128,128)                    "R"
  94. //:TEXT        305    80    180    14    1        RGB(128,128,128)                             "wav          mic          line          REC."
  95. :LEVEL        50    17    4    50    3                    "level"
  96. :LEVEL2        56    17    4    50    3                    "level"
  97. :MVVOL        67    17    -1     -1    #1001   0   RGB(60,60,60) RGB(10,10,10) RGB(100, 100, 100)                     "sound mixer wave"
  98. //:MVPAN        64    68    -1    -1    #3004            RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer wave pan"
  99. //:MVVOLMUTE    125    78    -1    -1    0
  100. :RECORDLEVEL    98    17    4    50    1                                    "sound mixer record level"
  101. :RECORDVOL    107    17    -1    -1    #3001       0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer record"
  102. :RECORD        103    69    -1    -1     0                                    "sound mixer record"
  103. //:LEVELVUE    0    0    260    63    0                "level"
  104. //:LEVELWAVE    0    0    100    60    0    0 RGB(128,128,128) RGB(10,10,10) "level"
  105.  
  106. // coordinates start at 0 
  107. // for the mixer
  108. :MAINVOL    8    17    -1    -1    #3001            RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer main volume"
  109. :WAVE        36    17    -1    -1    #3001       0    RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer wave"
  110. :MIC        65    17    -1    -1    #3001       0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer microphone"
  111. :LINE        94    17    -1    -1    #3001       0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer CD"
  112. :CD        122    17    -1    -1    #3001          0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer cd"
  113. //:MIDI        160    19    -1    -1    #3001       0     RGB(0,0,0)    RGB(130,130,130)    RGB(100,100,100)        "sound mixer midi"
  114. //:MVVOLMUTE    10    79    -1    -1    0
  115. :WAVEMUTE    32    79    -1    -1    0                                    "sound mixer wave mute"
  116. :MICMUTE    61    79    -1    -1    0                                    "sound mixer microphone mute"        
  117. :LINEMUTE    90    79    -1    -1    0                            
  118. :CDMUTE        119    79    -1    -1    0                                    "sound mixer cd mute"
  119. //:MIDIMUTE    164    79    -1    -1    0                            
  120. //:TEXT        436    5    20    14    1        RGB(,,)                             "rec."
  121.  
  122.  
  123. %VIS//=========================================================================================================================================
  124. :VIS        0    0    340    100    0       0     RGB(255,192,80) RGB(30,30,30)
  125. :BITMAP        0    0    340    100    1                                    "back_visualization.bmp"
  126.  
  127. :STARTPLUGIN    23    30    -1    -1    0       0                                "Start plugin"    
  128. :STOPPLUGIN    23    50    -1    -1    0       0                                 "Stop plugin"
  129. :FULLSCREEN    23    70    -1    -1    0       0                                 "Full screen"
  130. //:DISPLAYMESSAGE    805    21    25    19    0       0                                 "Set message"
  131. :ISOUND        91    60    40    21    0       0     RGB(255,158,22)    RGB(,,)                    "sound assign"
  132. :SCALE        151    60    40    21    0       0    RGB(255,158,22)     RGB(,,)                    "window scale"
  133. :SELECTPLUGIN    91    25    100    190    0       0    RGB(255,158,22)     RGB(,,)                    "select plugin"
  134.  
  135. :FREQUENCE    204    9    -1    -1    #1001       0      RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)         "frequence plugin"
  136. :INTENSITY    204    38    -1    -1    #1001    0      RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)         "intensity plugin"
  137. :TEXTCOLOR    204    67    -1    -1    #1001       0      RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)         "COLOR TEXT"
  138. :RED        263    9    -1    -1    #1001       0      RGB(60,60,60)    RGB(10,10,10)    RGB(100, 100, 100)         "RED"    
  139. :GREEN        263    38    -1    -1    #1001       0      RGB(60,60,60)    RGB(10,10,10)    RGB(100, 100, 100)         "GREEN"    
  140. :BLUE        263    67    -1    -1    #1001       0      RGB(60,60,60)    RGB(10,10,10)    RGB(100, 100, 100)         "BLUE"    
  141.  
  142. //:TEXT        684    24    110    12    0           RGB(,,)                             "R           G          B"
  143. //:TEXT         50    7    100    15    0           RGB(,,)                             "VISUALIZATION"
  144. //:TEXT         110    23    35    14    0           RGB(,,)                             "START"
  145. //:TEXT         180    23    35    14    0           RGB(,,)                             "STOP"
  146. //:TEXT         420    77    52    14    0           RGB(128,128,128)                         "intensity"
  147. //:TEXT         370    77    52    14    0           RGB(128,128,128)                         "frequnce"
  148. //:TEXT        544    24    110    12    0           RGB(,,)                             "F           G          C"
  149. //:TEXT         225    77    80    14    0           RGB(128,128,128)                         "< input    scale> "
  150. //:TEXT         225    67    80    14    0           RGB(128,128,128)                         "select plugin"
  151. //:TEXT         835    23    40    14    0           RGB(,,)                             "Set Msg."
  152. //:TEXT         115    77    57    14    0           RGB(128,128,128)                         "full screen"
  153.  
  154. %TABEFFECTS//============================================================================================================
  155. :TABEFFECTS    0    0    0    30    6   0    RGB(192,192,192)RGB(192,192,192)RGB(192,192,192)
  156. :BITMAP        0    0    -1     -1    0    "back_effects.bmp"
  157.  
  158. :SELECTOR    20    42    63    300    0   0    RGB(192,192,192)   RGB(50,50,50)   RGB(80,80,80) "effect selector"
  159. :VOL        87    41    -1    -1    #5004    0   RGB(10,10,10)    RGB(50,50,50)        RGB(128, 128, 128) "effect volume"
  160. :ON        116    46    -1    -1    0    0    RGB(50,50,50)RGB(50,50,50)RGB(50,50,50)    "effect on/off"
  161. :POSITION    140    38    -1    -1    0  0    RGB(50,50,50)   RGB(50,50,50)   RGB(80,80,80) "effect position"
  162. :EFFECT        180    42    230    170    0    0 RGB(25,25,25) RGB(72,72,78) "effect settings"
  163. :INCPOS        20    14    -1    -1    "increase position"
  164. :DECPOS        41    14    -1    -1    "decrease position"
  165. :DELPOS        62    14    -1    -1    "delete position"
  166. :PRESET        183    11    125    80    0   0    RGB(255,255,255) RGB(0,0,0)
  167. :ADDPRESET    354    14    -1    -1    "add preset"
  168. :DELPRESET    380    14    -1    -1    "del preset"
  169.  
  170. //:TEXT        55    60    46    16    0    RGB(128,128,128)    "Position"
  171. //:TEXT        55    185    46    16    0    RGB(128,128,128)    "volume"
  172. //:TEXT        55    95    46    16    0    RGB(128,128,128)    "on/off"
  173. :STATIC        5    5    80    22    3   0    RGB(190,185,180)    RGB(72,72,78)
  174. :SLIDER        80    5    97    20    #1000 0  
  175. :EDIT        185    5    40    22    1   0    RGB(255,255,255)     RGB(192,192,192)RGB(0,0,0)
  176. :LIST        5    25    220    140    0  0    RGB(128,128,128) RGB(0,0,0)
  177. :SELECTLIST    5    5    -1    -1    
  178. :INITLIST        50    5    -1    -1
  179.  
  180. //:LISTDSP        5    25    210    120    0   0    RGB(128,128,128) RGB(0,0,0)
  181. //:SELECTDSP    5    5    35    15    
  182. //:INFODSP        40    5    35    15
  183. //:STATICDSP    250    50    40    31    3   0    RGB(190,185,180)    RGB(36,36,42)
  184. //:SLIDERDSP    290    50    75    31    #1000 0   
  185. //:EDITDSP        185    5    40    22    1   0    RGB(255,255,255)     RGB(192,192,192)RGB(0,0,0)
  186.  
  187. %SAMPLER//==========================================================================================================
  188. // option= number of channel
  189. // x= size for 1 channel
  190. // width= width total for the sampler rack     
  191. // height= height for the sampler rack
  192.  
  193. :SAMPLER    18    0    340    100    5            RGB(128,128,128) RGB(30,30,30) RGB(0,0,0)
  194. //:BITMAP    0    0    340    100    0            "back_sampler.bmp"
  195. :NAME        0    0    60    18    0    1    RGB(128,128,128) RGB(30,30,30)
  196. :VOL        4    25    -1    -1    #3001           "volume"
  197. :PITCHALL    21    25    -1    -1    #3001           "pitch"
  198. :LEVEL        0    28    2    49    3            "level"    
  199. //:PAN        4    100    75    26    #1004
  200. :PLAY        39    25    -1    -1
  201. :LOOP        39    43    -1    -1
  202. :ADD        39    61    -1    -1
  203. :PITCHSELECT    39    79    -1    -1
  204. //:PITCHSTATIC
  205. //:OUTBUTTON    341    14    -1    -1
  206. :ACTIVE        10    79    -1    -1    
  207.  
  208. %VINYL//================================================================================================================
  209. :VINYL        0    0    400    100    0   0     RGB(255,255,255) RGB(255,255,255)
  210. :BITMAP        0    0    400    100    0        "back_vinyl.bmp"
  211.  
  212. :NOISEVOL    45    27    -1    -1    #3001       "noise volume"
  213. :CRACKLEVOL    125    27    -1    -1    #3001       "crackle volume"
  214. :CRACKLEINT    155    27    -1    -1    #3001       "crackle volume"
  215. :SENSIBILTY    235    27    -1    -1    #3001       "scratch sensibility"
  216. :BRAKETIME    265    27    -1    -1    #3001       "brake time"
  217. //:WINDOW    255    27    -1    -1    #3001       "window interval in ms"
  218.  
  219. :NOISEVOLST    42    78    20    10    1   0 RGB(255,132,0) RGB(68,68,68)
  220. :CRACKLEVOLST    122    78    20    10    1   0 RGB(255,132,0) RGB(68,68,68)
  221. :CRACKLEINTST    152    78    20    10    1   0 RGB(255,132,0) RGB(68,68,68)
  222. :SENSIBILTYST    226    78    25    10    1   0 RGB(255,132,0) RGB(68,68,68)
  223. :BRAKETIMEST    258    78    30    10    1   0 RGB(255,132,0) RGB(68,68,68)
  224. //:WINDOWST    245    78    27    10    1   0 RGB(255,132,0) RGB(68,68,68)
  225.  
  226. :BRAKESTOP    310    38    -1    -1
  227. :BACKMUTE    310    66    -1    -1
  228. //:TEXT        414    2    60    18    1   RGB(128,128,128) "brake on stop"        
  229. //:TEXT        414    30    60    18    1   RGB(128,128,128) "back mute"        
  230.  
  231. %RESO//================================================================================================================
  232. :RESO        8    10    340    100    1   0        RGB(90,90,90) RGB(57,57,61)
  233. :BITMAP        0    0    340    100    0        "back_resonant.bmp"
  234. //----------------------------------------------------------------------------------------------------------------------
  235. :LP        20    3    17    18
  236. :LPVOL        27    22    -1    -1    #3001
  237. :LPQ        54    22    -1    -1    #3001
  238. :LPCUT        81    22    -1    -1    #3001
  239. :LPVOLST    20    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  240. :LPQST        45    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  241. :LPCUTST    70    80    26    10    1   0 RGB(255,158,22) RGB(0,0,0)
  242. //----------------------------------------------------------------------------------------------------------------------
  243. :HP        105    3    17    18
  244. :HPVOL        112    22    -1    -1    #3001
  245. :HPQ        139    22    -1    -1    #3001
  246. :HPCUT        166    22    -1    -1    #3001
  247. :HPVOLST    105    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  248. :HPQST        130    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  249. :HPCUTST    155    80    26    10    1   0 RGB(255,158,22) RGB(0,0,0)
  250. //----------------------------------------------------------------------------------------------------------------------
  251. :4P        190    3    17    18
  252. :4PVOL        197    22    -1    -1    #3001
  253. :4PQ        224    22    -1    -1    #3001
  254. :4PCUT        251    22    -1    -1    #3001
  255. :4PSWEEP    278    22    -1    -1    #3001
  256. :4PFREQ        305    22    -1    -1    #3001
  257. :4PVOLST    190    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  258. :4PQST        210    80    20    10    1   0 RGB(255,158,22) RGB(0,0,0)
  259. :4PCUTST    234    80    28    10    1   0 RGB(255,158,22) RGB(0,0,0)
  260. :4PSWEEPST    265    80    28    10    1   0 RGB(255,158,22) RGB(0,0,0)
  261. :4PFREQST    293    80    27    10    1   0 RGB(255,158,22) RGB(0,0,0)
  262.  
  263. %GAIN//==============================================================================================================
  264. :GAIN        0    0    400    100    0   0     RGB(255,255,255) RGB(255,255,255)
  265. :BITMAP        0    0    400    100    0        "back_gain.bmp"
  266. //----------------------------------------------------------------------------------------------------------------------
  267. :AGC        10    77    -1    -1    
  268. :AGCTHRESOLD    35    27    -1    -1    #3001       "Auto gain thresold"
  269. :AGCATTACK    70    27    -1    -1    #3001       "Auto gain attack"
  270. :AGCRELEASE    105        27    -1    -1    #3001       "Auto gain release"
  271.  
  272. :AGCTHRESOLDST    26    78    20    10    1   0 RGB(255,132,0) RGB(68,68,68)
  273. :AGCATTACKST    50    78    30    10    1   0 RGB(255,132,0) RGB(68,68,68)
  274. :AGCRELEASEST    83    78    30    10    1   0 RGB(255,132,0) RGB(68,68,68)
  275. //----------------------------------------------------------------------------------------------------------------------
  276. :COMP        134    77    -1    -1
  277. :COMPTHRESOLD    157    27    -1    -1    #3001       "compressor thresold"
  278. :COMPATTACK    192    27    -1    -1    #3001       "compressor atttack"
  279. :COMPRELEASE    227    27    -1    -1    #3001       "compressor release"
  280. :COMPRATIO    262    27    -1    -1    #3001       "compressor ratio"
  281. :COMPGAIN    297    27    -1    -1    #3001       "compressor gain"
  282.  
  283. :COMPTHRESOLDST 154    78    20    10    1   0 RGB(255,132,0) RGB(68,68,68)
  284. :COMPATTACKST    181    78    30    10    1   0 RGB(255,132,0) RGB(68,68,68)
  285. :COMPRELEASEST    216    78    30    10    1   0 RGB(255,132,0) RGB(68,68,68)
  286. :COMPRATIOST    261    78    30    10    1   0 RGB(255,132,0) RGB(68,68,68)
  287. :COMPGAINST    300    78    15    10    1   0 RGB(255,132,0) RGB(68,68,68)
  288. //----------------------------------------------------------------------------------------------------------------------
  289. :LIM        330    77    -1    -1
  290. :LIMTHRESOLD    357    27    -1    -1    #3001       "limiter thresold"
  291. :LIMTHRESOLDST    349    78    20    10    1   0 RGB(255,132,0) RGB(68,68,68)
  292.  
  293. %REMOTECONTROL//=======================================================================================================
  294. :REMOTECONTROL    0    0    260    100    RGB(90,90,90) RGB(0,0,0)
  295. :RCNO        0    10    10    10    "No"
  296. :RC1        20    10    10    10    "1"
  297. :RC2        30    10    10    10    
  298. :RC3        40    10    10    10    
  299. :RC4        50    10    10    10    
  300. :RC5        60    10    10    10    
  301. :RC6        70    10    10    10    
  302. :RC7        80    10    10    10    
  303. :RC8        90    10    10    10    
  304. :RC9        100    10    10    10    "9"
  305. :RC10        110    10    10    10    "10"
  306. :RCALL        130    10    10    10    "all"
  307. :RCNOLOCAL    150    10    10    10    "no local"
  308.  
  309. %CROSSFADER//================================================================================================================================
  310. :CROSSFADER     0    0    215    100      1    0     RGB(0,0,0)    RGB(0,0,0)
  311. :BITMAP        0    0    215    100    0                                       "back_crossfader.bmp"
  312. //:TEXT         50    7    100    15    0           RGB(,,)                              "CROSSFADER"
  313. :CROSSVOL    11    43    -1    -1    #1000       0      RGB(0,0,0)     RGB(10,10,10)     RGB(128, 128, 128)
  314. //:CROSSCHA     25    65    -1    -1    0    6     RGB(255,50,0)                        "Select mixer for crossfader A"
  315. //:CROSSCHB    135    65    -1    -1    0    6    RGB(255,50,0)                        "Select mixer for crossfader B"
  316. //:AUTOB        357    45    -1    -1    0      6                                 "Auto CrossFading A->B"
  317. //:AUTOA        100    45    -1    -1    0       6                                 "Auto CrossFading B->A"
  318. :AUTOMATCHB    183    75    -1    -1    0       6     RGB(80,80,80)                        "Auto Matching pitch A=B"
  319. :AUTOMATCHA    11    75    -1    -1    0       6    RGB(80,80,80)                        "Auto Matching pitch B=A"
  320. //:TEXT         440    40    70    10    0       RGB(130,130,130)    "A > B     A = B"
  321. //:TEXT         699    40    70    10    0       RGB(130,130,130)    "B = A     B > A"
  322. //:TEXT         252    40    30    10    0           RGB(,,)                             "A < B"
  323. //:TEXT         743    40    30    10    0           RGB(,,)                             "A > B"
  324. //:FADETYPE    75    65    -1    -1    0       0     RGB(255,50,0)                        "Type crossfade"
  325. //:TEXT         35    77    55    14    0           RGB(110,110,110)                     "fade type"
  326. //:UPDATE        445    55    18    18                                         "Update mixer channel volume"
  327. //:TEXT         425    77    55    12    0           RGB(110,110,110)                             "update vol"
  328. //:BEATMATCHING    795    21    25    19                                         "Enable beatmatching"
  329. //:TEXT         825    25    70    14    0           RGB(,,)                             "Beatmatching"
  330.  
  331. //:BORDER            435    7    340    48        RGB(,,)RGB(,,)
  332. //:BORDER            435    7    340    48        RGB(255,255,255)
  333. //:CROSSEQON        167    31    -1    -1    0
  334. //:CROSSTREB        200    30    -1    -1    #1000    RGB(,,)RGB(255,55,55)RGB(,,)
  335. //:CROSSMID        200    50    -1    -1    #1000    RGB(,,)RGB(255,55,55)RGB(,,)
  336. //:CROSSBASS        200    70    -1    -1    #1000    RGB(,,)RGB(255,55,55)RGB(,,)
  337. //:CROSSTREBGROUP        300    31    -1    -1    0
  338. //:CROSSMIDGROUP        300    51    -1    -1    0
  339. //:CROSSBASSGROUP        300    71    -1    -1    0
  340. //:CrossCh        185    70    -1    -1
  341. //:JOGA        70    3    60    60    1       0    
  342. //:JOGB        157    33    60      60    1       0     
  343. //:PITCHBENDA    100    5    20    50    #101      0    
  344. //:PITCHBENDB    850    5    20    50    #101       0    
  345. //:MOVEA0+    2    10    20    20
  346. //:MOVEA1+    24    10    20    20
  347. //:MOVEA2+    46    10    20    20
  348. //:MOVEA4+    68    10    20    20
  349. //:MOVEA0-    90    10    20    20
  350. //:MOVEA1-    112    10    20    20
  351. //:MOVEA2-    134    10    20    20
  352. //:MOVEA4-    156    10    20    20
  353. //:MOVEB0+    820    10    20    20
  354. //:MOVEB1+    844    10    20    20
  355. //:MOVEB2+    866    10    20    20
  356. //:MOVEB4+    888    10    20    20
  357. //:MOVEB0-    910    10    20    20
  358. //:MOVEB1-    932    10    20    20
  359. //:MOVEB2-    954    10    20    20
  360. //:MOVEB4-    976    10    20    20
  361.  
  362. %MIXER//============================================================================================================
  363. :MIXER        2    0    5    5    0        0    RGB(0,0,0)    RGB(0,0,0)                    // option 1 : screw
  364. //:BITMAP        0    0    -1    -1    1                                    "back_channel_all.bmp"
  365. :CHANNEL    5    5    500    250    0    -1    RGB(255,255,255)    RGB(68,68,68)
  366. //:COUNTER    0    380    0    0    0        3    RGB(255,0,0)    RGB(10,10,10)                "counter"
  367. //:DJNAME    24    1    0    0    0         4    RGB(245,65,65)    RGB(10,10,10)                "my Dj Name"
  368.  
  369. %CHANNEL//============================================================================================================
  370. :BITMAP        0    0    -1    -1    0        "back_channel_liteplus.bmp"
  371. :CH        91    12    16    22    0       8      RGB(208,208,208)RGB(28,28,28)RGB(255,132,0)                "Channel Number"
  372. :WAVESONG    45    165    412    29    2 0    RGB(208,208,208)RGB(68,68,68) RGB(68,68,68)
  373. :WAVEFRAME    11    38    478    120    3 3     RGB(208,208,208)RGB(68,68,68) RGB(68,68,68)
  374. //:SLAVE        4    27    16    20    0       RGB(128,128,128) RGB(220,235,235)    RGB(70,70,70)        "Slave"
  375. //:TEXT        427    110    25    14    1        RGB(100,100,100)                         "mon."
  376. //:OUT        310    0    35    35    0    1    RGB(40,40,40)     RGB(40,40,40)     RGB(40,40,40)        "Output Sound-card"
  377. //:TEXT        428    76    25    14    1        RGB(100,100,100)                        "out"
  378. //:BORDER    60    14    200    66    0        RGB(..)        RGB(..)
  379. :NAME        136    19    270    16    #20    7     RGB(208,208,208)RGB(21,21,21)                    "Track Name"
  380. //:TEXT        50    70    48    16    0        RGB(255,220,50)                        "TRACK"
  381. //:TRACK        80    15    36    14    0    0      RGB(,,)    RGB(255,,)                    "Track Number"
  382. :TIMEPAST    207    196    90    21    #300    4     RGB(208,208,208)RGB(21,21,21)    RGB(100,10,10)        "Past Time"
  383. :TIME        207    218    90    21    #301    4      RGB(255,132,0)RGB(21,21,21)    RGB(100,10,10)        "Remaining Time"
  384. :BPM        343    198    55    21    1      4    RGB(208,208,208)RGB(21,21,21)                "BPM"    
  385. //:BPMAVG        320    140    62    21    1    4      RGB(208,208,208)RGB(21,21,21)                "Average BPM"
  386. //:BPMCUR    208    80    37    15    1    5      RGB(255,192,80)    RGB(0,0,0)                "Current BPM"
  387. //:TEXT        120    70    48    16    0        RGB(71,86,58)                        "FRAME"
  388. //:FRAMETEXT    275    76    40      14      2     1     RGB(,,)    RGB(255,158,22)                    "Frame Lenght"
  389. //:PLAYBAR    35    131    -1    -1    #9000    2    RGB(,,)    RGB(255,158,22)    RGB(230,140,0)        "Playbar"
  390. //:BACK        171    207    -1    -1    0                                    "Backward Skip"
  391. //:FWD        199    207    -1    -1    0                                    "Forward Skip"
  392. //:TRACKSPIN    16    111    17    17    #10                                         "track spin"
  393. //:TRACKSPIN+    171    226    -1    -1    #10                                         "Track Search Previous"
  394. //:TRACKSPIN-    199    226    -1    -1    #10                                         "Track Search Next"
  395. //:TEXT        15    80    35    14    1        RGB(0,0,0)                        "Repeat"
  396. //:LOOP        71    8    -1    -1    0                                    "Repeat"
  397. //:TEXT        25    7    30    14    1        RGB(100,100,100)                        "state"
  398. //:TEXT        25    23    30    14    1        RGB(100,100,100)                        "repeat"
  399. //:TEXT        20    47    25    14    1        RGB(0,0,0)                        "OPEN"
  400. //:LOOPTRAX    200    115    53      23                                        "Export Frame To Looptrax"
  401. :CUE        19    207     -1    -1    0                                    "Stop / Cue"
  402. //:CUE        149    194    48    36    0                                    "Stop / Cue"
  403. :PLAYPAUSE    95    207    -1    -1    0                                    "Play / Pause"
  404. //:PLAYPAUSE    213    194    -1    -1    0                                    "Play / Pause"
  405. //:DISPLAY    298    55    -1    -1    0                                    "Wave Display"
  406. //:AUTOBPM    298    56    -1    -1    0
  407. //:STATE        118    140    -1    -1    0                                    "Play State"
  408. :STATE        179    221    -1    -1    0                                    "Play State"
  409. :ADD        437    7    -1    -1    0                                    "Quick Load"
  410. //:REVERSE    249    226    -1    -1    1                                    "Loop Reversed Frame"
  411. //:FRAME        269    226    -1    -1    1                                    "Loop Frame"
  412. //:BEAT0        294    226    -1    -1                                         "frame with 1/2 Beat"
  413. //:BEAT1        313    227    -1    -1                                        "frame with 1 Beat"
  414. //:BEAT2        332    227    -1    -1                                        "frame with 2 Beat"
  415. //:BEAT4        351    227    -1    -1                                        "frame with 4 Beat"
  416. //:BEAT8        370    227    -1    -1                                        "frame with 8 Beat"
  417. //:BEAT16        389    227    -1    -1                                        "frame with 16 Beat"
  418. //:TEXT        137    155    45    14    1        RGB(128,128,128)                    "0.5     1 "
  419. //:TEXT        182    155    45    14    1        RGB(128,128,128)                    "2      4 "
  420. //:TEXT        227    155    45    14    1        RGB(128,128,128)                        "8     16"
  421. //:BITMAP        412    95    7    140    0                                    "level_border.bmp "
  422. :LEVEL        106    14    300    4    2                "level"
  423. //:LEVEL2        385    177    108    6    2                "level"
  424. //:LEVELBAND    100    5    60    50    3                "level"
  425. //:LEVELVUE    0    0    260    63    0                "level"
  426. //:LEVELWAVE    0    0    260    63    0                "level"
  427. :OUTBUTTON    449    225    -1    -1
  428. //:MONITOR    427    39    -1    -1    0                                    "Phomes Monitor"
  429. //:VOL        475    71    -1    -1    #1001    0                                "Volume"
  430. //:PAN        417    152    -1    -1    #1000     0                                "Pan"
  431. //:TEXT        112    380    80    14    1        RGB(,,)                            "L                 R"
  432. //:TEXT        112    380    80    14    1        RGB(,,)                            "Pan"
  433. //:LOOPABA    427    207    -1    -1    0                                    "Loop in"
  434. //:LOOPABB    455    207    -1    -1    0                                    "Loop out"
  435. //:LOOPABR    427    229    -1    -1    0                                    "Reloop"
  436. //:TEXT        4    267    110    12    1        RGB(0,0,0)                         "Loop In / Out - Reloop"
  437. //_________________________________________EQUALIZER____________________________________________________
  438. //        x    y    w    h    font    color             text
  439. //:TEXT        363    76    24    14    1        RGB(,,)                            "direct"
  440. //:TEXT        388    86    24    14    1        RGB(,,)                            "mute"
  441. //:TEXT        237    288    20    14    1        RGB(,,)                            "Gain"
  442. //:TEXT        326    145    20    14    1        RGB(128,128,128)                    "high"
  443. //:TEXT        326    182    20    14    1        RGB(128,128,128)                    "med"
  444. //:TEXT        326    219    20    14    1        RGB(128,128,128)                    "low"
  445. //:DIRECT        375    7    -1    -1    0                                    "Direct mode"
  446. //:GAIN        427    71    -1    -1    #1001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)        "Gain"
  447. //:GAINSTATIC        260    275    30    12    0 0 RGB(,,)    RGB(255,158,22)
  448. //:GAINMEDIASTATIC    230     275    30    12    0 0 RGB(,,)    RGB(255,158,22)
  449.  
  450. //:TREB        427    103    -1    -1    #1001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)        "Treble"
  451. //:MID        427    133    -1    -1    #1001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)        "Mid"
  452. //:BASS        427    167    -1    -1    #1001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)        "Bass"
  453.  
  454. //:MUTE        454    84    -1    -1    0                                    "mute"
  455. //:KTREB        454    116    -1    -1    0                                    "killer treb"
  456. //:KMID        454    148    -1    -1    0                                    "killer mid"
  457. //:KBASS        454    180    -1    -1    0                                    "killer bass"    
  458. //:KMIDKNOB    365    208    34    34    #1    0    RGB(60,60,60)      RGB(10,10,10)      RGB(100, 100, 100)        "Kill knob: mid"
  459. //:KTREBKNOB    365    168    34    34    #1    0    RGB(60,60,60)     RGB(10,10,10)      RGB(100, 100, 100)        "Kill knob: treb"
  460. //:KBASSKNOB    365    248    34    34    #1    0    RGB(60,60,60)      RGB(10,10,10)      RGB(100, 100, 100)        "Kill knob: bass"
  461. //_________________________________________Fin EQUALIZER____________________________________________________
  462. //:VOICE        275    328    18    11    0                                    "voice removal"
  463. //:TEXT        6    42    34    14    1        RGB(128,128,128)                    "eff 1"
  464. //:TEXT        41    42    34    14    1        RGB(128,128,128)                    "eff 2"
  465. //:TEXT        76    42    34    14    1        RGB(128,128,128)                    "eff 3"
  466. //:EFFECTS1    343    166    -1    -1    0                                    "effects 1"
  467. //:EFFECTS2    366    166    -1    -1    0                                    "effects 2"
  468. //:EFFECTS3    389    166    -1    -1    0                                    "effects 3"
  469. //:EFFECTSVOL1    342    183    -1    -1    #3001    0    RGB(60,60,60)    RGB(10,10,10)     RGB(100, 100, 100)         "effect volume 1"
  470. //:EFFECTSVOL2    365    183    -1    -1    #3001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)         "effect volume 2"
  471. //:EFFECTSVOL3    388    183    -1    -1    #3001    0    RGB(60,60,60)     RGB(10,10,10)     RGB(100, 100, 100)         "effect volume 3"
  472.  
  473. //:BORDER        110    240    80    115    
  474. //:TEXT        120    255    63    14    1        RGB(0,0,0)                         "HP         LP"
  475. //:TEXT        140    270    23    14    1        RGB(0,0,0)                         "vol"
  476. //:TEXT        140    300    23    14    1        RGB(0,0,0)                         "cut"
  477. //:TEXT        140    330    23    14    1        RGB(0,0,0)                         "q"
  478. //:HPENABLE    83    353    11    11    0                                    "High pass resonator on/off"
  479. //:HPGAIN        69    366    16    16    #1000    0    RGB(60,60,60)      RGB(10,10,10)     RGB(100, 100, 100)        "high pass gain"
  480. //:HPCUTOFF    97    366    16    16    #1000    0    RGB(60,60,60)      RGB(10,10,10)      RGB(100, 100, 100)        "high pass cutoff"
  481. //:HPQ        125    366    16    16    #1000    0    RGB(60,60,60)      RGB(10,10,10)      RGB(100, 100, 100)        "high pass Q"
  482. //:LPENABLE    291    354    11    11    0                                    "Low pass resonator on/off"
  483. //:LPGAIN        305    366    16    16    #1000    0    RGB(0,0,0)     RGB(0,0,0)     RGB(255,0,0)        "low pass gain"
  484. //:LPCUTOFF    277    366    16    16    #1000    0    RGB(0,0,0)     RGB(0,0,0)     RGB(255,0,0)        "low pass cutoff"
  485. //:LPQ        250    366    16    16    #1000    0    RGB(0,0,0)     RGB(0,0,0)    RGB(255,0,0)        "low pass Q"
  486.  
  487. //:TEMPOCHANGE    339    228     29    157    #1003    0                                "tempo change (master tempo)"
  488. //:PITCHCHANGE    285    60    25    141    #1003    0                                "pitch shifting"
  489. //:PITCHSLIDER    294    50     -1    -1    #1003    0                                "speed slider"
  490. //:PITCHALL    403    71     -1    -1    #1003    0                                "speed/mt/pitch slider"
  491. :PITCHSTATIC    348    220    50    21    1    4         RGB(208,208,208)RGB(21,21,21)                    "speed/mt/pitch"
  492. //:PITCH        359    368    39    10    #0103     0         RGB(196,229,249)RGB(19,38,50)    "speed"
  493. //:PITCHSELECT    387    39    -1    -1    0                                    "speed/mt/pitch select"
  494. //:TEXT        243    202    110    14    0        RGB(100,100,100)                        "tempo   pitch   speed"
  495. //:TEMPOCHANGETEXT  380    367    25    10    1    0    RGB(220,235,235)    RGB(,,)        
  496. //:PITCHCHANGETEXT 279    225    30    15    1    5    RGB(255,40,40)    RGB(,,)        
  497. //:TEXT        265    80    45    14    1        RGB(0,0,0)                        "Pitch - / +"
  498. :PITCHBUTTON+    431    201    -1    -1    0      0      RGB(0,0,0)     RGB(0,0,128)                "pitch -"
  499. :PITCHBUTTON-    463    201    -1    -1    0      0      RGB(0,0,0)     RGB(0,0,128)                "pitch +"
  500. :PITCHRESET    447    201    -1    -1    0                                    "reset speed"
  501. //:TEXT        42    21    47    14    1        RGB(128,128,128)                        "Reset/Fade"
  502. //:RESETSPEED    444    3    18    18    0                                    "reset speed (fade)"
  503. //:PITCHBEND    165    227    -1    -1    #3002   1        RGB(0,0,0)     RGB(266,0,0)     RGB(26,26,26)         "pitch bend"
  504. //:JOG        140    152    -1    -1    #1002     0                                 "jog wheel"
  505. :WHEEL        8    164    32    32    0     0                                 "jog wheel"
  506. :SCRATCH    460    164    -1    -1    0    0                                "scratch"
  507. //:TEXT        92    127    23    14    1        RGB(100,100,100)                        "speed"
  508. //:TEXT        10    127    23    14    1        RGB(100,100,100)                        "vol"
  509. //:FADEVOL    395    187    -1    -1    0                                    "fade vol"
  510. //:FADESPEED    419    187    -1    -1    0                                    "fade speed"
  511. //:FADEPAN    444     187    -1    -1    0                                    "fade pan"
  512. //:FADEGEN    305    120    25    20    0                                    "fade generator"
  513. //:FADEPERCENT    252    205    30    30    0        RGB(0,0,0)     RGB(0,0,0)    RGB(255,0,0)        "fade percentage"
  514. //:FADEREPEAT    262    190    10    10    0                                    "fade repeat"
  515. //:FADEPLAY    300    190    10    10    0                                    "fade play state"
  516. //:TEXT        72    133    50    14    1        RGB(0,0,0)                        "Fade Type"
  517. //:FADETYPESPIN    387    221    -1    -1    0                                    "fade type"
  518. //:FADEACTIONSPIN    310    246    50    20    0                                    "fade action"
  519. //:FADETIMESPIN    250    136    50    20    0                                    "fade time in sec"
  520. //:BORDER        65    2    70    35            RGB(100,100,100)
  521. //:TEXT        60    85    45    14    1        RGB(0,0,0)                        "Locations:"
  522. //:TEXT        110    85    10    14    1        RGB(0,0,0)                        "1."
  523. //:TEXT        140    85    10    14    1        RGB(0,0,0)                        "2."
  524. //:TEXT        170    85    10    14    1        RGB(0,0,0)                        "3."
  525. //:TEXT        200    85    10    14    1        RGB(0,0,0)                        "4."
  526. //:TEXT        230    85    10    14    1        RGB(0,0,0)                        "5."
  527. //:LOCATION1    249    207    -1    -1    0    0    RGB(0,0,0)                        "location 1"
  528. //:LOCATION2    269    207    -1    -1    0    0    RGB(0,0,0)                        "location 2"
  529. //:LOCATION3    289    207    -1    -1    0    0    RGB(0,0,0)                        "location 3"
  530. //:LOCATION4    309    207    -1    -1    0    0    RGB(0,0,0)                        "location 4"
  531. //:LOCATION5    329    207    -1    -1    0    0    RGB(0,0,0)                        "location 5"
  532. //:LOCATION6    349    207    -1    -1    0    0    RGB(0,0,0)                        "location 6"
  533. //:LOCATION7    369    207    -1    -1    0    0    RGB(0,0,0)                        "location 7"
  534. //:LOCATION8    389    207    -1    -1    0    0    RGB(0,0,0)                        "location 8"
  535.  
  536. //:SELTEFFECT    454    153    -1    -1
  537. //:SELEFFECTBMP1    448    180    -1    -1 //led for displaying effect 1
  538. //:SELEFFECTBMP2    448    197    -1    -1 //led for displaying effect 2
  539. //:SELEFFECTBMP3    448    214    -1    -1 //led for displaying effect 3
  540.  
  541. //:SELEFFECTCMD1    455    68    -1    -1 //button command effect 1
  542. //:SELEFFECTCMD2    455    95    -1    -1 //button command effect 2
  543. //:SELEFFECTCMD3    455    122    -1    -1 //button command effect 3
  544.  
  545.  
  546. //:USER1        423    188    -1    -1    0                                    "user bank 1"
  547. //:USER2        447    188    -1    -1    0                                    "user bank 2"
  548. //:USER3        423    205    -1    -1    0                                    "user bank 3"
  549. //:USER4        447    205    -1    -1    0                                    "user bank 4"
  550. //:USER5        423    222    -1    -1    0                                    "user bank 5"
  551. //:USER6        447    222    -1    -1    0                                    "user bank 6"
  552.  
  553. :SENDSAMPLER        423    222    -1    -1    0                                    "send frame to sampler"
  554. :ADDSAMPLER        447    222    -1    -1    0                                    "add frame to sampler"
  555.  
  556. //:NOISE        215    40    0    0 
  557. //:CRACKLE        235    40    0    0 
  558.  
  559. :TABEFFECTS    30    250    441     254    0 0    RGB(0,200,0) RGB(0,0,0) RGB(100,0,100)
  560.  
  561. %BITMAPDEF//============================================================================================================
  562. :BMDirectory    "MvDVS_LCD"    // define in which realtive path bitmaps are (ex. "\Program Files\Mixvibes Pro\Bitmap\")
  563. //_______________________________________________________________________________________________________________
  564. //________________________________________________ CHANNEL ______________________________________________________________
  565. //channel _______________________________________________________________________________________________________________
  566. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)        Transparency color
  567. :BMCue            "b_cue_off.bmp"     "b_cue_on.bmp"        // button cue
  568. :BMCueSet        "b_cueset_off.bmp"     "b_cueset_on.bmp"    // button cue when you can set the cue point
  569. :BMPlayPause        "b_playpause_off.bmp"     "b_playpause_on.bmp"    // play/pause button
  570. //:BMPlayPause        "pl1.bmp"         "pl2.bmp"        // play/pause button
  571. //:BMPlay
  572. //:BMStop
  573. :BMAdd            "b_open_off.bmp"            "b_open_on.bmp"
  574. :BMPlayState        "b_state_off.bmp"        "b_state_on.bmp"        RGB(255,0,255)    // green led (all others green led if not defined will be set with this bitmap)
  575. :BMLoop            "button_small_off.bmp"        "button_small_on_red.bmp"
  576. //:BMWave            "button_wave_off.bmp"        "button_wave_on.bmp"
  577. :BMAutoBpmCount            "button_autobpm_off.bmp"    "button_autobpm_on.bmp"
  578. //:BMVoice        "off.bmp"            "on.bmp"
  579. //:BMLootrax        "looptrax.bmp"            "looptraxon.bmp"
  580. :BMPlayBar        "playbar_mobile.bmp"        "playbar_limit.bmp"         "playbar_back.bmp"        RGB(255,0,255)
  581. :BMBack            "b_skip_prev_off.bmp"        "b_skip_prev_on.bmp"
  582. :BMUp            "b_skip_next_off.bmp"        "b_skip_next_on.bmp"
  583. :BMTrkDn        "b_track_prev_off.bmp"        "b_track_prev_on.bmp"
  584. :BMTrkUp        "b_track_next_off.bmp"        "b_track_next_on.bmp"        
  585. :BMBeatReverse        "b_reverse_off.bmp"        "b_reverse_on.bmp"
  586. :BMFrame        "b_beatloop_off.bmp"        "b_beatloop_on.bmp"
  587. :BMBeat0        "b_loop05_off.bmp"        "b_loop05_on.bmp"
  588. :BMBeat1        "b_loop1_off.bmp"        "b_loop1_on.bmp"
  589. :BMBeat2        "b_loop2_off.bmp"        "b_loop2_on.bmp"
  590. :BMBeat4        "b_loop4_off.bmp"        "b_loop4_on.bmp"
  591. :BMBeat8        "b_loop8_off.bmp"        "b_loop8_on.bmp"
  592. :BMBeat16        "b_loop16_off.bmp"        "b_loop16_on.bmp"
  593. :BMLoopABA        "b_loopab_a_off.bmp"        "b_loopab_a_on.bmp"
  594. :BMLoopABB        "b_loopab_b_off.bmp"        "b_loopab_b_on.bmp"
  595. :BMLoopABR        "b_loopab_r_off.bmp"        "b_loopab_r_on.bmp"
  596. //:BMLoopABA        "button_loopaba2_off.bmp"    "button_loopaba2_on.bmp"
  597. //:BMLoopABB        "button_loopabb2_off.bmp"    "button_loopabb2_on.bmp"
  598. //:BMLoopABR        "button_loopab2_off.bmp"    "button_loopab2_on.bmp"
  599. :BMLoc1            "b_loc1_off.bmp"        "b_loc1_on.bmp"
  600. :BMLoc2            "b_loc2_off.bmp"        "b_loc2_on.bmp"
  601. :BMLoc3            "b_loc3_off.bmp"        "b_loc3_on.bmp"
  602. :BMLoc4            "b_loc4_off.bmp"        "b_loc4_on.bmp"
  603. :BMLoc5            "b_loc5_off.bmp"        "b_loc5_on.bmp"
  604. :BMLoc6            "b_loc6_off.bmp"        "b_loc6_on.bmp"
  605. :BMLoc7            "b_loc7_off.bmp"        "b_loc7_on.bmp"
  606. :BMLoc8            "b_loc8_off.bmp"        "b_loc8_on.bmp"
  607. :BMMonitor        "b_monitor_off.bmp"        "b_monitor_on.bmp"
  608. :BMMute            "b_mute_off.bmp"        "b_mute_on.bmp"            // red led (all others red led if not defined will be set with this bitmap)
  609. //:BMOutput        "bass.bmp"            "bass1.bmp"            "bassback2.bmp"        RGB(255,255,255)
  610. :BMOutButton        "b_out_off.bmp"
  611. :BMSliderVe        "sl_mobile_off.bmp"            "sl_mobile_on.bmp"            "sl_volume_off.bmp"        RGB(255,0,255)
  612. :BMSliderHo        "cross_volsl_v2_off.bmp"    "cross_volsl_v2_on.bmp"        "cross_pan_back.bmp"        RGB(255,0,255)         // pan
  613. :BMDirect        "button_direct_off.bmp"        "button_direct_on.bmp"
  614. :BMKill            "b_killmid_off.bmp"        "b_killmid_on.bmp"        RGB(255,0,255)
  615. :BMGain            "wheel_eqvol_mobile.bmp"    "wheel_eqvol_mobile_on.bmp"    "k_gain_off.bmp"        RGB(255,0,255)
  616. :BMBass            "wheel_eqvol_mobile.bmp"    "wheel_eqvol_mobile_on.bmp"    "k_bass_off.bmp"        RGB(255,0,255)
  617. :BMMid            "wheel_eqvol_mobile.bmp"    "wheel_eqvol_mobile_on.bmp"    "k_mid_off.bmp"        RGB(255,0,255)
  618. :BMTreb            "wheel_eqvol_mobile.bmp"    "wheel_eqvol_mobile_on.bmp"    "k_treb_off.bmp"        RGB(255,0,255)
  619. :BMEffects        "button_small_off.bmp"        "button_small_on.bmp"                        RGB(255,0,255)
  620. :BMEffVol        "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  621.  
  622. //:BMHPEnable        "26.bmp"            "o26.bmp"                            RGB(255,0,255)
  623. //:BMHPGain        "voff.bmp"            "von.bmp"        "28.bmp"                  RGB(50,50,50)
  624. //:BMHPQ            "voff.bmp"        "von.bmp"        "28.bmp"                  RGB(50,50,50)
  625. //:BMHPCutoff        "voff.bmp"            "von.bmp"        "28.bmp"                  RGB(50,50,50)
  626. //:BMLPEnable        "27.bmp"            "o27.bmp"                            RGB(255,0,255)
  627. //:BMLPGain        "voff.bmp"            "von.bmp"        "29.bmp"                  RGB(50,50,50)
  628. //:BMLPQ            "voff.bmp"        "von.bmp"        "29.bmp"                  RGB(50,50,50)
  629. //:BMLPCutoff        "voff.bmp"            "von.bmp"        "29.bmp"                  RGB(50,50,50)
  630. :BMJog            "button_jog.bmp"         "button_jog.bmp"         "w_jog.bmp"             RGB(255,255,255)
  631. :BMScratch        "b_vinylmode_off.bmp"        "b_vinylmode_on.bmp"                        RGB(255,0,255)
  632. :BMPitch+        "b_speed-_lite_off.bmp"        "b_speed-_lite_on.bmp"
  633. :BMPitch-        "b_speed+_lite_off.bmp"        "b_speed+_lite_on.bmp"
  634. :BMPitchReset        "b_speedreset_lite_off.bmp"    "b_speedreset_lite_on.bmp"                        RGB(255,0,255)
  635. //:BMResetSpeed        "15.bmp"            "o15r.bmp"                            RGB(255,0,255)
  636. //:BMPitchBend        "cross_volsl.bmp"        "cross_volsl_on.bmp"    "cross_volback2_v2.bmp"            RGB(255,0,255)        
  637. //:BMPitchSlider        "vol_volsl2.bmp"        "vol_volsl2_on.bmp"    "pitch_volback2.bmp"            RGB(255,0,255)
  638. :BMPitch        "sl_mobile_off.bmp"            "sl_mobile_on.bmp"        "sl_speed_off.bmp"            RGB(255,0,255)
  639. :BMSelectPitch        "b_speedselect.bmp"
  640. //:BMTempoChange        "slideVOL_on.bmp"    "slideVOL_on.bmp"    "21.bmp"                    RGB(255,0,255)
  641. //:BMPitchChange        "slideVOL_off.bmp"    "slideVOL_on.bmp"    "ON 08.bmp"                RGB(255,0,255)
  642. //:BMFadeVol        "button_small_off.bmp"    "button_small_on.bmp"                        RGB(255,0,255)
  643. //:BMFadeSpeed        "button_small_off.bmp"    "button_small_on.bmp"                        RGB(255,0,255)
  644. :BMFadePan        "button_small_off.bmp"    "button_small_on.bmp"                        RGB(255,0,255)
  645. //:BMFade
  646. //:BMFadePlay
  647. //:BMFadeRepeat
  648. :BMTFade1        "button_fade1.bmp"        //(linear increment)
  649. :BMTFade2         "button_fade2.bmp"        //(linear decrement)
  650. :BMTFade3        "button_fade3.bmp"        //(linear up/down)
  651. :BMTFade4         "button_fade4.bmp"        //(linear down/up)
  652. :BMTFade5         "button_fade5.bmp"        //(sinus increment)
  653. :BMTFade6        "button_fade6.bmp"        //(sinus up/down)
  654. :BMTFade7        "button_fade7.bmp"        //(sinus decrement)
  655. :BMTFade8        "button_fade8.bmp"        //(exponentiel down/up)
  656. :BMTFade9        "button_fade9.bmp"        //(exponentiel increment)
  657. :BMTFade10        "button_fade10.bmp"        //(exponentiel decrement)
  658.  
  659. :BMSelEffect           "b_sel_rotate.bmp" RGB(255,0,255)    //select effect 2 icons on/off
  660. :BMSelEffectBmp      "b_sel_led.bmp" RGB(255,0,255)    //led (2*5 icons) 
  661. :BMSelEffectCmd      "b_123.bmp" RGB(255,0,255)    //command (2*5 icons) 
  662.  
  663.  
  664. :BMUser        "button_user.bmp"
  665.  
  666. :BMWaveFrame    "waveview_back.bmp"
  667. :BMWaveLoc     "locations_view_liteplus.bmp"             RGB(255,0,255)
  668.  
  669. //:BMNoise    "button_small.bmp"
  670. //:BMCrackle    "button_small.bmp"
  671. // _____________________________________________________________________________________________________________________
  672. // ______________________________________________________CROSSFADER_______________________________________________________________
  673. //crossfader _______________________________________________________________________________________________________________
  674. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)    Transparency color
  675. :BMSliderCross        "sl_cross_mobile_off.bmp"    "sl_cross_mobile_on.bmp"        "sl_cross.bmp"        RGB(255,0,255)        // cross volume
  676. :BMCrossBA        "new.bmp"
  677. :BMCrossAB        "new.bmp"
  678. :BMCrossEq         "cross_volsl.bmp"        "cross_volsl_on.bmp"        "cross_volback2_v2.bmp"        RGB(255,0,255)        //define the bitmaps for slider
  679. :BMCrossEqGroup        "button_small_off.bmp"        "button_small_on.bmp"    RGB(255,0,255)    // define the bitmaps for led group
  680. :BMMatchB        "button_matchab_off.bmp"    "button_matchab_on.bmp"
  681. :BMMatchA        "button_matchba_off.bmp"    "button_matchba_on.bmp"
  682. :BMUpdateVol        "new.bmp"
  683. :BM3BandEq        "button_small.bmp"    RGB(255,0,255)
  684. :BMCrossCh        "button_crossch.bmp"        RGB(255,0,255)//16 bitmaps for selecting playlist 1 ... 16
  685. :BMCrossType                "button_crosstype.bmp"                //crossfader curve
  686. //:BMBeatMatching        "03.bmp"        "O03.bmp"        RGB(255,0,255)
  687. // _____________________________________________________________________________________________________________________
  688. // ______________________________________________________ MAIN VOLUME _______________________________________________________
  689. //main volume _______________________________________________________________________________________________________________
  690. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)    Transparency color
  691. :BMMainVol        "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  692. :BMMixerMute        "b_killmid_off.bmp"        "b_killmid_on.bmp"                        RGB(255,0,255)
  693. :BMMainPan        "cross_volsl_v2_off.bmp"    "cross_volsl_v2_on.bmp"        "mnv_pan_back.bmp"        RGB(255,0,255)
  694. :BMVolEq        "wheel_eqvol_mobile.bmp"    "wheel_eqvol_mobile_on.bmp"    "wheel_eqvol_back.bmp"        RGB(255,0,255)
  695. //:BMVolEqKill        "button_small_off.bmp"        "button_small_on_red.bmp"                        RGB(255,0,255)
  696. :BMVolSlider        "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  697. :BMRecordWave        "b_killmid_off.bmp"        "b_killmid_on.bmp"    RGB(255,0,255)
  698.  
  699. :BMVol1        "back_vol1.bmp"
  700. :BMVol2        "back_vol2.bmp"    "back_vol2.bmp"
  701. :BMVol3        "back_vol3.bmp"
  702. :BMVol4        "back_vol4.bmp"
  703. // _____________________________________________________________________________________________________________________
  704. // ______________________________________________________ EQUALIZATION _______________________________________________________________
  705. //equalization _______________________________________________________________________________________________________________
  706. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)    Transparency color
  707. :BMEqOn            "button_small_off.bmp"        "button_small_on.bmp"    RGB(255,0,255)
  708. :BMEq2ch        "button_small_off.bmp"        "button_small_on.bmp"    RGB(255,0,255)
  709. :BMEqSlider        "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  710. // _____________________________________________________________________________________________________________________
  711. // ________________________________________________________ TAB EFFECTS _____________________________________________________________
  712. //tab effects _______________________________________________________________________________________________________________
  713. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)    Transparency color
  714. :BMEffIncPos        "button_poz_dec.bmp"
  715. :BMEffDecPos        "button_poz_inc.bmp"
  716. :BMEffDelPos        "button_poz_del.bmp"
  717.  
  718. :BMAddPreset        "button_preset_add_off.bmp"    "button_preset_add_on.bmp"
  719. :BMDelPreset        "button_preset_del_off.bmp"        "button_preset_del_on.bmp"
  720.  
  721. :BMTabEffVol        "wheel_eqvol_mobile.bmp"        "wheel_eqvol_mobile_on.bmp"        "wheel_effvol_back.bmp"        RGB(255,0,255)
  722. :BMTabEffOn        "button_small_off.bmp"        "button_small_on.bmp"            RGB(255,0,255)
  723. :BMTabEff        "button_position.bmp"                            RGB(255,0,255)
  724. :BMTabEffSlider        "cross_volsl.bmp"        "cross_volsl_on.bmp"        "cross_volback2_v2.bmp"        RGB(255,0,255)    
  725. :BMLfo            "button_lfo2.bmp" //5 bitmaps for lfo list : sinus, triangle, ramp, square, random
  726. :BMFilter            "button_filter2.bmp" //4 bitmaps for filter list : low pass, high pass, band pass, band stop
  727.  
  728. :BMTabEffSelectList    "button_eff_sel_off.bmp"        "button_eff_sel_on.bmp"
  729. :BMTabEffInitList        "button_eff_init_off.bmp"        "button_eff_init_on.bmp"
  730. :BMTabEffConfig        "button_eff_cfg_off.bmp"        "button_eff_cfg_on.bmp"
  731. // _____________________________________________________________________________________________________________________
  732. // _______________________________________________________ VISUALIZATION ______________________________________________________________
  733. //visualization _______________________________________________________________________________________________________________
  734. //            OFF(unpressed)         ON (pressed)        bg (sliders & knobs)    Transparency color
  735. :BMVisFreq        "wheel_eqvol_mobile.bmp"        "wheel_eqvol_mobile_on.bmp"        "wheel_eqvol_back.bmp"        RGB(255,0,255)
  736. :BMVisInt            "wheel_eqvol_mobile.bmp"        "wheel_eqvol_mobile_on.bmp"        "wheel_eqvol_back.bmp"        RGB(255,0,255)
  737. :BMVisText        "wheel_eqvol_mobile.bmp"        "wheel_eqvol_mobile_on.bmp"        "wheel_eqvol_back.bmp"        RGB(255,0,255)
  738. :BMVisRed        "wheel_eqvol_mobile.bmp"        "wheel_eqvol_mobile_on.bmp"        "wheel_eqvol_back.bmp"        RGB(255,0,255)
  739. :BMVisGreen        "wheel_eqvol_mobile.bmp"        "wheel_eqvol_mobile_on.bmp"        "wheel_eqvol_back.bmp"        RGB(255,0,255)
  740. :BMVisBlue        "wheel_eqvol_mobile.bmp"        "wheel_eqvol_mobile_on.bmp"        "wheel_eqvol_back.bmp"        RGB(255,0,255)
  741. :BMStartPlugin        "button_small_off.bmp"    "button_small_on.bmp"
  742. :BMStopPlugin        "button_small_off.bmp"    "button_small_on.bmp"
  743. :BMPluginFS         "button_small_off.bmp"    "button_small_on.bmp"                RGB(255,0,255)//(full screen)
  744. //:BMPluginMsg         "fadeb.bmp"        "fadebon.bmp"        //(display text)
  745. // _____________________________________________________________________________________________________________________
  746. // ____________________________________________________ RESONANT FILTERS _________________________________________________________________
  747. //Resonant filters _____________________________________________________________________________________________________________________
  748. :BMResoSlider    "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  749. :BMResoButton    "button_small.bmp"        RGB(255,0,255)
  750. // _____________________________________________________________________________________________________________________
  751. // ____________________________________________________ VINYL _________________________________________________________________
  752. //vinyl _____________________________________________________________________________________________________________________
  753. :BMScratching    "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  754. :BMBrakeStop    "button_small.bmp"        RGB(255,0,255)
  755. :BMBackMute    "button_small.bmp"        RGB(255,0,255)
  756. // _____________________________________________________________________________________________________________________
  757. // ____________________________________________________ AUTO GAIN_________________________________________________________________
  758. //Auto-gain _____________________________________________________________________________________________________________________
  759. :BMAgcSlider      "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  760. :BMCompSlider     "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  761. :BMLimSlider      "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  762. :BMAgc        "button_small.bmp"        RGB(255,0,255)
  763. :BMComp        "button_small.bmp"        RGB(255,0,255)
  764. :BMLim        "button_small.bmp"        RGB(255,0,255)
  765. // _____________________________________________________________________________________________________________________
  766. // _________________________________________________________ SAMPLER ____________________________________________________________
  767. //Sampler _____________________________________________________________________________________________________________________
  768. :BMSamplerPlay    "button_smp_play.bmp"
  769. :BMSamplerLoop    "button_smp_loop.bmp"
  770. :BMSamplerAdd   "button_smp_open.bmp"
  771. :BMSamplerVol    "mnv_volsl_v2.bmp"        "mnv_volsl_v2_on.bmp"        "mnv_volback2_v2.bmp"        RGB(255,0,255)
  772. :BMSamplerPitch "mnv_volsl.bmp"            "mnv_volsl_on.bmp"            "mnv_volback2_v2.bmp"        RGB(255,0,255)
  773. :BMSamplerSelectPitch    "button_smpselect.bmp"
  774. //:BMSamplerPan  "slide_pan.bmp"        "slide_pan_on.bmp"    "bend_back.bmp" RGB(255,0,255)    
  775. //:BMSamplerLevel    "test2.bmp"    
  776. // _____________________________________________________________________________________________________________________
  777. // ________________________________________________________ REMOTE _____________________________________________________________
  778. //Remote _____________________________________________________________________________________________________________________
  779. :BMRCNo        "remoteoff.bmp"    "remoteon.bmp"
  780. :BMRC1        "remoteoff.bmp"    "remoteon.bmp"
  781. :BMRC2        "remoteoff.bmp"    "remoteon.bmp"
  782. :BMRC3        "remoteoff.bmp"    "remoteon.bmp"
  783. :BMRC4        "remoteoff.bmp"    "remoteon.bmp"
  784. :BMRC5        "remoteoff.bmp"    "remoteon.bmp"
  785. :BMRC6        "remoteoff.bmp"    "remoteon.bmp"
  786. :BMRC7        "remoteoff.bmp"    "remoteon.bmp"
  787. :BMRC8        "remoteoff.bmp"    "remoteon.bmp"
  788. :BMRC9        "remoteoff.bmp"    "remoteon.bmp"
  789. :BMRC10        "remoteoff.bmp"    "remoteon.bmp"
  790. :BMRCAll    "remoteoff.bmp"    "remoteon.bmp"
  791. :BMRCNoLocal    "remoteoff.bmp"    "remoteon.bmp"
  792. // _____________________________________________________________________________________________________________________
  793. // _____________________________________________________ ICONS ________________________________________________________________
  794. //icons ________________________________________________________________________________________________________________
  795. //            Normal            Hot (mouse over)        Disabled        transparency color
  796. :BMToolBar        "toolbar1.bmp"        "toolbar2.bmp"            "toolbar3.bmp"         RGB(1,1,1)
  797. :BMBaseHdr        "ico_basehdr_off.bmp"    "ico_basehdr_on.bmp"
  798. :BMSeqHdr        "ico_seqhdr.bmp"        RGB(255,0,255)//16 bitmaps for selecting playlist 1 ... 16
  799. :BMSequencerList    "ico_sequencerlist.bmp"        //10 bitmaps for event //PLAY/STOP/CLOSE/PAN/VOLUME/EFFECT/EQUALIZATION/FRAMELOOP/PITCH/OTHERS
  800. :BMMediaList        "ico_medialist.bmp"        //12 bitamps for media state : CLOSE/OPEN/PLAY/STOP/FRAME/noy used for music
  801.                             //CLOSE/OPEN/PLAY/STOP/FRAME/noy used for video        
  802. :BMMediaState        "ico_button_small.bmp"         //2 state led for preview and bpm search
  803. // _____________________________________________________________________________________________________________________
  804. // ______________________________________________________ GENERAL USE __________________________________________________
  805. //unknown or gemeral use _______________________________________________________________________________________________
  806. :BMLevel    "test2.bmp"    
  807. :BMVolLevel    "test2.bmp"    
  808. :BMVueMeter    "vuemeter1.bmp"        "vuemeter1on.bmp"
  809. :BMVolVueMeter    "vuemeter1.bmp"        "vuemeter1on.bmp"
  810.  
  811.  
  812. // not use yet--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  813. //:BMBeat                BEAT0 32        2*7 Bitmaps (off/on):  1/2, 1, 2, 4, 8, 16, 32
  814. //:BMLoc                    LOCATION1..10    2*10 Bitmaps (off/on): 1 ... 10
  815. //:BMTFade            "button_crosscurve.bmp"        //12 Bitmaps for fade type
  816. :BMSampler1    "sampler1.bmp"
  817. :BMSampler2    "sampler2.bmp"
  818. :BMSampler3    "sampler3.bmp"
  819.  
  820. :BMAddSampler    "new.bmp"
  821. :BMSendSampler    "new.bmp"
  822. :BMSamplerActive "new.bmp"
  823. :BMABMHorz    "abmhorz.bmp"
  824. :BMABMVert    "abmvert.bmp"
  825. :BMABMMove    "abmhorz.bmp"
  826. :BMABMHorzScroll        "cross_volsl_v2_off.bmp"    "cross_volsl_v2_on.bmp"        "mnv_pan_back.bmp"        RGB(255,0,255)
  827. :BMABMMoveScroll        "cross_volsl_v2_off.bmp"    "cross_volsl_v2_on.bmp"        "mnv_pan_back.bmp"        RGB(255,0,255)
  828. :BMWheel    24    "jogcenter.bmp" "w_jog.bmp"