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GunPod.x
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2001-12-29
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245 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header{
1;
0;
1;
}
Mesh {
24;
-0.00000;-0.07606;-0.18080;,
0.00000;0.05205;-0.13035;,
0.07118;0.05205;-0.00706;,
0.11095;-0.07606;0.01136;,
-0.07118;0.05205;-0.00706;,
-0.11095;-0.07606;0.01136;,
0.09994;-0.08527;0.08898;,
-0.09968;-0.08527;0.08898;,
-0.09968;-0.08074;0.04319;,
0.09994;-0.08074;0.04319;,
0.09994;0.02030;0.09588;,
0.09994;0.01230;0.05239;,
-0.09968;0.02030;0.09588;,
-0.09968;0.01230;0.05239;,
0.09994;0.11548;0.05237;,
0.09994;0.09495;0.01119;,
-0.09968;0.11548;0.05237;,
-0.09968;0.09495;0.01119;,
0.02787;0.03680;0.37560;,
-0.00000;-0.01147;0.37560;,
-0.00000;-0.00677;-0.06951;,
0.02294;0.03297;-0.06951;,
-0.02787;0.03680;0.37560;,
-0.02294;0.03297;-0.06951;;
17;
4;0,1,2,3;,
4;3,2,4,5;,
4;5,4,1,0;,
3;4,2,1;,
4;6,7,8,9;,
4;10,6,9,11;,
4;7,12,13,8;,
4;7,6,10,12;,
4;14,10,11,15;,
4;16,14,15,17;,
4;12,16,17,13;,
4;10,14,16,12;,
4;17,15,11,13;,
4;18,19,20,21;,
4;22,18,21,23;,
4;19,22,23,20;,
3;23,21,20;;
MeshMaterialList {
1;
17;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;;
Material {
0.537000;0.533000;0.647000;1.000000;;
3.000000;
1.000000;1.000000;1.000000;;
0.134250;0.133250;0.161750;;
}
}
MeshNormals {
16;
0.849711;0.193186;-0.490581;,
-0.000000;0.142327;0.989820;,
-1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
0.000000;-0.995143;-0.098444;,
0.000000;0.894959;-0.446148;,
0.866014;-0.499992;-0.005276;,
0.000000;0.999963;-0.008616;,
-0.849711;0.193186;-0.490582;,
0.000000;1.000000;0.000000;,
0.000000;-0.065208;0.997872;,
0.000000;0.180746;0.983530;,
0.000000;0.415728;0.909489;,
0.000000;-0.446149;-0.894959;,
-0.866014;-0.499992;-0.005276;,
0.000000;-0.000001;-1.000000;;
17;
4;0,0,0,0;,
4;1,1,1,1;,
4;8,8,8,8;,
3;9,9,9;,
4;4,4,4,4;,
4;3,3,3,3;,
4;2,2,2,2;,
4;10,10,11,11;,
4;3,3,3,3;,
4;5,5,5,5;,
4;2,2,2,2;,
4;11,12,12,11;,
4;13,13,13,13;,
4;6,6,6,6;,
4;7,7,7,7;,
4;14,14,14,14;,
3;15,15,15;;
}
}