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- /*
-
- --------------------------------------------------------------------------------
- USER.CON file.
- --------------------------------------------------------------------------------
-
- IMPORTANT NOTICE IF YOU USE MODIFIED .CON FILES
-
- If you are playing a MULTIPLAY game and you are using
- *modified* .CON files then each multiplayer must be
- using the EXACT SAME .CON files, or the game will
- get out of sync and/or develop interesting problems.
-
- Xatrix encourages you to experiment freely with the parameters
- contained in this file, and to share your discoveries with the rest
- of the world. However, BE ADVISED that Xatrix does NOT offer
- any technical support on how to use this file or other user-modifiable
- features of this game. Do NOT call Xatrix or Interplay
- for advice or help with this subject.
-
- You make modifications to this and other files at your own risk.
- It is recommended that you first make a backup copy of this, or
- any .CON files before making any changes.
- --------------------------------------------------------------------------------
- */
-
- // ******************
- // MISC GAME SETTINGS
- // ******************
-
- define CAMERASDESTRUCTABLE NO // YES
- define FREEZERHURTOWNER YES
-
- define MAXPLAYERHEALTH 100
- define MAXWATERFOUNTAINHEALTH 50
-
- define YELLHURTSOUNDSTRENGTH 40
- define YELLHURTSOUNDSTRENGTHMP 50
-
- define MAXXSTRETCH 70
- define MAXYSTRETCH 70
-
- define MINXSTRETCH 9
- define MINYSTRETCH 8
-
- define MAXPLAYERECLAIRHEALTH 200 // doubles as maxarmor.
- define DOUBLEMAXPLAYERHEALTH MAXPLAYERECLAIRHEALTH
- define STARTARMORHEALTH 0
- define RETRIEVEDISTANCE 844
- define SQUISHABLEDISTANCE 1024 // For actors only!
- define DEFAULTVISIBILITY 512
- define FROZENQUICKKICKDIST 980
-
- define GENERICIMPACTDAMAGE 10
- define SWEARFREQUENCY 255
-
- define MAXCASULAMMO 200
- define MAXSHOTGUNAMMO 50
- define MAXAK47AMMO 200
- define MAXCROSSBOWAMMO 50
- define MAXDYNAMITEAMMO 50
- define MAXSHRINKERAMMO 50
- define MAXGROWAMMO 50
- define MAXALIENBLASTERAMMO 99
- define MAXFREEZEAMMO 99
- define MAXTRIPBOMBAMMO 10
- define TRIPBOMBLASERMODE 0 // 0 = always visable
- // 1 = transluscense
- // 2 = invisible w/o IR goggles
- // 3 = totally invisable
-
-
-
- define RESPAWNACTORTIME 768
- define RESPAWNITEMTIME 768
-
- define QSIZE 128 // total number of active
- // bullet holes, blood,
- // footprints, money, ect...
- // (max 1024)
-
- define NUMFREEZEBOUNCES 3 // 0 - 255
-
-
- define RUNNINGSPEED 53200
- define GRAVITATIONALCONSTANT 176
-
- define PLAYDEADTIME 120
-
- define SHRUNKCOUNT 270
- define SHRUNKDONECOUNT 304
-
- define FROZENDRIPTIME 90
- define THAWTIME 138
-
-
- // Various blast radius distances
-
- define CROSSBOWBLASTRADIUS 1780
- define TNTRADIUS 2500
- define SHRINKERBLASTRADIUS 650
- define TRIPBOMBBLASTRADIUS 3880
- define MORTERBLASTRADIUS 2500
- define BOUNCEMINEBLASTRADIUS 2500
- define SEENINEBLASTRADIUS 2048
-
- gamestartup DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH
- STARTARMORHEALTH RESPAWNACTORTIME RESPAWNITEMTIME
- RUNNINGSPEED GRAVITATIONALCONSTANT CROSSBOWBLASTRADIUS
- TNTRADIUS SHRINKERBLASTRADIUS TRIPBOMBBLASTRADIUS
- MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS
- MAXCASULAMMO MAXSHOTGUNAMMO MAXAK47AMMO
- MAXCROSSBOWAMMO MAXDYNAMITEAMMO MAXSHRINKERAMMO
- MAXALIENBLASTERAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO
- MAXGROWAMMO CAMERASDESTRUCTABLE NUMFREEZEBOUNCES
- FREEZERHURTOWNER QSIZE TRIPBOMBLASERMODE
-
-
- // Weapon Strengths
- define CROWBAR_WEAPON_STRENGTH 5
- define CASUL_WEAPON_STRENGTH 20
- define DYNAMITE_WEAPON_STRENGTH 140
-
- // For direct hits with the rocket launcher,
- // this amount is actually doubled. Otherwise,
- // damage values depend on distance. The
- // further, the weaker.
-
- define CROSSBOW_WEAPON_STRENGTH 140
-
- define SHRINKER_WEAPON_STRENGTH 0
- define ALIENGISMO_WEAPON_STRENGTH 15
- define SHOTGUN_WEAPON_STRENGTH 10
- define AK47_WEAPON_STRENGTH 5
- // The Freezer weapon's hitpoint value has been increased from v1.3d.
- // Every time the Freeze projectile bounces, it looses half it's hitpoint
- // value.
- define PLASMATHROWER_WEAPON_STRENGTH 20
- define COOL_EXPLOSION_STRENGTH 38
- define TRIPBOMB_STRENGTH 100
- define FIRELASER_WEAPON_STRENGTH 7
- define MORTER_WEAPON_STRENGTH 50
- define BOUNCEMINE_WEAPON_STRENGTH 150
- define SPIT_WEAPON_STRENGTH 8
- define BULLET_WEAPON_STRENGTH 30
-
- // Enemy strengths (hit points) and Damage inflicted
-
- define BILLYRAYSTRENGTH 100
- define COOTSTRENGTH 50
- define MINIONSTRENGTH 50
- define COWSTRENGTH 50
-
- // Damage to player when Minion blows up in your face
- define MINIONFREAK -10
-
- define MOSQUITOSTRENGTH 1
- define HULKSTRENGTH 300
- define HULKWHACKAMOUNT -22
-
- define CASULAMMOAMOUNT 12
- define SHOTGUNAMMOAMOUNT 10
- define AK47AMMOAMOUNT 50
- define CROSSBOWAMMOBOX 5
- define CRYSTALAMMOAMOUNT 5
- define GROWCRYSTALAMMOAMOUNT 20
- define ALIENBLASTERAMMOAMOUNT 15
- define PLASMAAMMOAMOUNT 25
- define DYNAMITEBOX 5
-
- // Miscellaneous strengths.
-
- define WEAKEST 1
- define WEAK 5
- define MEDIUMSTRENGTH 10
- define TOUGH 20
- define REALLYTOUGH 30
- define JETHROSTRONG 45
- define GOTTASMART 90
- define HILLBILLYSTRENGTH 200
-
- define BEERDRINKERSTRENGTH 100
-
-
- // Players' inventory amounts.
-
- define MOONSHINE_AMOUNT 400
- define SHIELD_AMOUNT 100
- define SCUBA_AMOUNT 6400
- define HEAT_AMOUNT 1200
- define MOONPIE_AMOUNT 600
- define BEER_AMOUNT 2400
- define WHISKEY_AMOUNT MAXPLAYERHEALTH
- define BOOT_AMOUNT 200
-
- define SPAWNAMMOODDS 96
-
-
- // Maximum quote size is 64 characters.
- // Maximum quotes is 192 slots.
-
-
- definequote 0 AUTO AIMIN'...
- definequote 1 SHOW YER MAP: OFF
- definequote 2 TURNED ON!
- definequote 3 CHEAP ASS WHISKEY...
- definequote 4 GODDAMNED LOCKED!
- definequote 5 TAKE IT ALL!
- definequote 6 HIP WADERS...
- definequote 7 WASTED!
- definequote 8 UNLOCKED
- definequote 9 YER SECRET PLACE!
- definequote 10 SQUASHED LIKE A BUG!
- definequote 11 ALL DOORS UNLOCKED
- definequote 12 YOU'S ON A RAMPAGE!!!
- definequote 13 WHACK A KEY TO KILL AGAIN!
- definequote 14 AMMO FOR ALIEN GISMO
- definequote 15 TURNED OFF...
- definequote 16 SWITCH OPERATED ONLY!
- definequote 17 ELVIS LIVES!
- definequote 18 THE KING IS DEAD!
- definequote 19 GRANNY'S CHICKEN ECLAIR HEALTH!
- definequote 20 WUSSY AIMIN' DEVICE: ON
- definequote 21 WUSSY AIMIN' DEVICE: OFF
- definequote 22 HELL, I THOUGHT YOU WAS A KILLBILLY!
- definequote 23 WRITIN': ON
- definequote 24 WRITIN': OFF
- definequote 25 TYPE THE CHEAT CODE:
- definequote 26 DETAIL: LOW
- definequote 27 DETAIL: HIGH
- definequote 28 !!
- definequote 29 BRIGHTNESS LEVEL: ONE
- definequote 30 BRIGHTNESS LEVEL: TWO
- definequote 31 BRIGHTNESS LEVEL: THREE
- definequote 32 BRIGHTNESS LEVEL: FOUR
- definequote 33 BRIGHTNESS LEVEL: FIVE
- definequote 34 YER SOUND: ON
- definequote 35 YER SOUND: OFF
- definequote 36 YER SCREEN CAPTURED AND JAILED!
- definequote 37 XXX MOONSHINE!
- definequote 38 FORCE FIELD
- definequote 39 VACUUM CLEANER HOSE SNORKEL SYSTEM
- definequote 40 PRESS F1 FER HELP
- definequote 41 AIN'T GOT THE KEY!
- definequote 42 BODY SUIT
- definequote 43 SKELETON KEY!
- definequote 44 RAT AIMIN' OFF
- definequote 45 RAT AIMIN' ON
- definequote 46 CHEAT CODE: UNRECOGNIZED
- definequote 47 < EMPTY >
- definequote 48 < EMPTY >
- definequote 49 < EMPTY >
- definequote 50 < EMPTY >
- definequote 51 < EMPTY >
- definequote 52 < EMPTY >
- definequote 53 < EMPTY >
- definequote 54 AK47!
- definequote 55 DYN-O-MITE!
- definequote 56 CROSSBOW!
- definequote 57 YER SCATTERGUN!
- definequote 58 BEAR TRAP!
- definequote 59 ALIEN HEAT GUN!
- definequote 60 WHAT THE HELL IS THAT SHIT!
- definequote 61 !!!!!
- definequote 62 LARGE PORK RINDS!
- definequote 63 AMMO FOR AK47!
- definequote 64 AMMO FOR CROSSBOW!
- definequote 65 SPEEDLOADER!
- definequote 66 AMMO FOR PLASMATHROWER!
- definequote 67 HIP WADERS OFF
- definequote 68 HIP WADERS ON
- definequote 69 YER SCATTERGUN SHELLS!
- definequote 70 SOME KIND OF KEY REQUIRED
- definequote 71 SOME OTHER KIND OF KEY REQUIRED
- definequote 72 YET EVEN ANOTHER KIND OF KEY REQUIRED
- definequote 73 YER WEAPON LOWERED
- definequote 74 YER WEAPON RAISED
- definequote 75 HIP WADERS ON
- definequote 76 VACCUM CLEANER HOSE SNORKEL ON!
- definequote 77 SPACE SUIT ON
- definequote 78 AMMO FOR ALIEN BLASTER
- definequote 79 MAXX RULES
- definequote 80 CHICKEN STOMPER ENGAGED!
- definequote 81 WEAPON MODE ON
- definequote 82 WEAPON MODE OFF
- definequote 83 FOLLOW MODE OFF
- definequote 84 FOLLOW MODE ON
- definequote 85 HAULIN' ASS MODE OFF...
- definequote 86 HAULIN' ASS MODE ON!!!
- definequote 87 BLASTER WEAPON
- definequote 88 MOON PIE!
- definequote 89 AIRTANK
- definequote 90 XXX MOONSHINE
- definequote 91 BEER
- definequote 92 MUSIC: ON
- definequote 93 MUSIC: OFF
- definequote 94 SCROLL MODE: ON
- definequote 95 SCROLL MODE: OFF
- definequote 96 BRIGHTNESS LEVEL: SIX
- definequote 97 BRIGHTNESS LEVEL: SEVEN
- definequote 98 BRIGHTNESS LEVEL: EIGHT
- definequote 99 FOR YOU GRANPA!
- definequote 100 ALL LOCKS TOGGLED
- definequote 101 !!!!
- definequote 102 WHAT THE!
- definequote 103 SCREEN SAVED
- definequote 104 GOT USED ARMOR
- definequote 105 EATME!
- definequote 106 GOOD'N!
- definequote 107 BAD'N...
- definequote 108 YOU'RE BURNING!
- definequote 109 VIEW MODE OFF
- definequote 110 VIEW MODE ON
- definequote 111 SHOW MAP: ON
- definequote 112 FINALLY! CHEATER CLIPPING: ON
- definequote 113 CHEATER! CLIPPIN': OFF
- definequote 114 !!! INCORRECT VERSION !!!
- definequote 115 <Please Leave Blank>
- definequote 116 <Please Leave Blank>
- definequote 117 <Please Leave Blank>
- definequote 118 YOU CANNOT "QUICK SAVE" WHEN DEAD
- definequote 119 GOT ALL WEAPONS/AMMO
- definequote 120 GOT ALL INVENTORY
- definequote 121 GOT ALL KEYS
- definequote 122 <Please Leave Blank>
- definequote 123 AMMO FOR ALIEN DILDO
- definequote 124 MAP HAS A DIFFERENT NUMBER OF PLAYERS
- definequote 125 YOU DONE KILLED 'EM ALL!
-
-
-
- // Volume titles cannot excede 32 characters.
-
- definevolumename 0 OUTSKIRTS
- definevolumename 1 URANIUM MINES
- definevolumename 2 DOWNTOWN HICKSTON
- definevolumename 3 ROAD TO URANUS
-
-
- // Skill titles cannot excede 32 characters.
-
- defineskillname 0 WUSS
- defineskillname 1 MEEJUM
- defineskillname 2 HARD ASS
- defineskillname 3 KILLBILLY
-
-
- // Level file names cannot excede 128 characters.
- // Level par cannot excede 5 characters (min:sec)
- // Level titles cannot excede 32 characters.
-
- definelevelname 0 0 E1L1.map 01:45 00:53 TAYLORTOWN
- definelevelname 0 1 E1L2.map 05:10 03:21 SWAMP FACTORY
- definelevelname 0 2 E1L3.map 05:35 03:41 NUT HOUSE
- definelevelname 0 3 E1L4.map 07:20 04:40 JUNKYARD
- definelevelname 0 4 E1L5.map 09:10 05:00 ON RAMP
- definelevelname 0 5 E1L6.map 05:15 02:58 THE SMELTING PLANT
- definelevelname 0 6 E1L7.map 00:00 00:00 TBD
- definelevelname 0 7 E1L8.map 00:00 00:00 TBD
- definelevelname 0 8 E1L9.map 00:00 00:00 TBD
- definelevelname 0 9 E1L10.map 00:00 00:00 TBD
- definelevelname 0 10 E1L11.map 00:00 00:00 TBD
-
- definelevelname 1 0 E2L1.map 02:30 01:19 JUNKYARD
- definelevelname 1 1 E2L2.map 02:30 01:26 TBD
- definelevelname 1 2 E2L3.map 05:00 02:26 TBD
- definelevelname 1 3 E2L4.map 04:30 02:14 TBD
- definelevelname 1 4 E2L5.map 03:00 01:26 TBD
- definelevelname 1 5 E2L6.map 02:30 01:04 TBD
- definelevelname 1 6 E2L7.map 04:45 02:15 TBD
- definelevelname 1 7 E2L8.map 11:30 04:59 TBD
- definelevelname 1 8 E2L9.map 05:00 02:26 TBD
- definelevelname 1 9 E2L10.map 03:00 01:19 TBD
- definelevelname 1 10 E2L11.map 03:00 00:52 TBD
-
- definelevelname 2 0 E3L1.map 00:00 00:00 MORTUARY
- definelevelname 2 1 E3L2.map 00:00 00:00 TBD
- definelevelname 2 2 E3L3.map 00:00 00:00 TBD
- definelevelname 2 3 E3L4.map 00:00 00:00 TBD
- definelevelname 2 4 E3L5.map 00:00 00:00 TBD
- definelevelname 2 5 E3L6.map 00:00 00:00 TBD
- definelevelname 2 6 E3L7.map 00:00 00:00 TBD
- definelevelname 2 7 E3L8.map 00:00 00:00 TBD
- definelevelname 2 8 E3L9.map 00:00 00:00 TBD
- definelevelname 2 9 E3L10.map 00:00 00:00 TBD
- definelevelname 2 10 E3L11.map 00:00 00:00 TBD
-
- definelevelname 3 0 E4L1.map 00:00 00:00 TBD
- definelevelname 3 1 E4L2.map 00:00 00:00 TBD
- definelevelname 3 2 E4L3.map 00:00 00:00 TBD
- definelevelname 3 3 E4L4.map 00:00 00:00 TBD
- definelevelname 3 4 E4L5.map 00:00 00:00 TBD
- definelevelname 3 5 E4L6.map 00:00 00:00 TBD
- definelevelname 3 6 E4L7.map 00:00 00:00 TBD
- definelevelname 3 7 E4L8.map 00:00 00:00 TBD
- definelevelname 3 8 E4L9.map 00:00 00:00 TBD
- definelevelname 3 9 E4L10.map 00:00 00:00 TBD
- definelevelname 3 10 E4L11.map 00:00 00:00 TBD
-
-
- /*
- MUSIC CD SOUND TRACK
- */
-
- /*
- --------------------------------------------------------------------------------
- ABOUT CHANGING SOUND FX
-
- The sound fx section follows this explanation.
-
- 1. The program expects to find any sound file that is in a
- .VOC or .WAV file format.
- 2. You can either change the VOC name listed below to match your new
- sound, or you can rename your file to match the name here.
- 3. New sound files should be added to the game directory. Though
- all sound files shipped with the game are included inside the
- .GRP file, the program will know if there are sound files outside
- the .GRP file, and will use them instead.
- 4. The numbers that are to the right of the sound file name are technical
- parameters which will not be explained here, except as follows...
- - The first 2 numbers define a random pitch variation range. They
- can be positive or negative numbers.
- - The 3rd number is a priority flag.
- - The 4th number is a bit parsed set of technical variables that identify
- the type of sound it is in the game.
- - The 5th number is volume adjustment.
- 5. Rampage may have up to 410 total sound definitions.
- --------------------------------------------------------------------------------
- */
-
- // *****************************************
- // ACTOR SOUNDS
- // *****************************************
-
- // BIT 0 (1) Repeat
- // BIT 1 (2) MUSICANDSFX (used for)
- // BIT 2 (4) A Leonard Voice
- // BIT 3 (8) Par. Lockout
- // BIT 4 (16) Glob. Heard (sndist = 0)
-
- // COOT
- definesound COOT_ROAM ct_laf.voc 0 0 3 0 0
- definesound COOT_ROAM2 ct_land.voc 0 0 3 0 0
- definesound COOT_RECOG ct_get.voc 0 0 3 0 0
- definesound COOT_ATTACK ct_laf.voc 0 0 3 0 0
- definesound COOT_PAIN ct_pain.voc 0 0 3 0 0
- definesound COOT_DYING ct_die.voc 0 0 3 0 0
-
-
- // HULK
- definesound HULK_ROAM blroam2a.voc -128 128 3 0 0
- definesound HULK_RECOG blrec4b.voc 1400 0 3 0 0
- definesound HULK_ATTACK blrip1a.voc -150 150 3 0 0
- definesound HULK_ATTACKMISS blrip1b.voc -256 256 3 0 0
- definesound HULK_PAIN blpain1b.voc -256 256 3 0 0
- definesound HULK_DYING bldie3a.voc 1200 100 3 0 0
- definesound HULK_SPIT blspit1a.voc -128 128 0 0 0
-
- // BILLY RAY
- definesound BILLY_ROAM br_roam1.voc 0 0 3 0 0
- definesound BILLY_ROAM2 br_roam2.voc 0 0 3 0 0
- definesound BILLY_ROAM3 br_roam3.voc 0 0 3 0 0
- definesound BILLY_RECOG br_recog.voc 0 0 3 0 0
- definesound BILLY_ATTACK shot6.voc 0 0 0 0 0
- definesound BILLY_PAIN br_pain.voc 0 0 3 0 0
- definesound BILLY_DYING br_dth.voc 0 0 3 0 0
-
- definesound BRITCH br_itch.voc 0 0 3 0 0
- definesound BRSCRATH br_scrth.voc 0 0 3 0 0
- definesound BRSNIFF br_sniff.voc 0 0 3 0 0
-
- // TURD MINION
- definesound MIN_FREAK mn_freak.voc 0 0 0 0 0
- definesound MIN_PAIN mn_pn.voc 0 0 0 0 0
- definesound MIN_RECOG mn_rec.voc 0 0 0 0 0
- definesound MIN_ROAM mn_amb.voc 0 0 0 0 0
-
- // COW
- definesound COW_ROAM1 cow1.voc 0 0 0 0 0
- definesound COW_ROAM2 cow2.voc 0 0 0 0 0
- definesound COW_ROAM3 cow3.voc 0 0 0 0 0
- definesound COW_ROAM4 cow4.voc 0 0 0 0 0
- definesound COW_ROAM5 cow5.voc 0 0 0 0 0
-
-
-
- // *************
- // WEAPON SOUNDS
- // *************
- definesound KICK_HIT hit-u.voc 0 0 4 0 0
- definesound CASUL_RICOCHET ricochet.voc 0 0 0 0 4096
- definesound CASUL_BODYHIT bulithit.voc 0 0 0 0 0
- definesound CASUL_FIRE pistola.voc -64 0 254 0 0
- definesound EJECT_CLIP piscock.voc 0 0 3 0 0
- definesound INSERT_CLIP pisload.voc 512 512 3 0 0
- definesound AK47_FIRE ak47.voc -204 -204 254 0 512
- definesound SHOTGUN_FIRE shot6.voc 0 0 254 0 0
- definesound SHOTGUN_COCK gunchang.voc 96 192 3 0 0
- // definesound CROSSBOW_SHOOT <EMPTY> -32 0 4 0 0
- definesound FLY_BY flyby.voc -256 256 3 0 0
- definesound CROSSBOW_EXPLODE <EMPTY> -1024 1024 128 0 0
- definesound CAT_FIRE catfire.voc 512 768 4 0 0
- definesound SHRINKER_FIRE shrinker.voc -512 0 5 0 0
- definesound ACTOR_SHRINKING shrink.voc 0 0 2 0 0
- definesound ACTOR_GROWING enlarge.voc 1024 0 2 0 0
-
- definesound TNT_BOUNCE dynoclmp.voc 0 0 2 0 0
- // definesound TNT_EXPLODE bombexpl.voc -512 0 128 0 0
- // definesound TNT_EXPLODE dynew.voc -512 0 128 0 0
- definesound TNT_EXPLODE dynew.voc 0 0 128 0 0
- definesound PHOTON_ONWALL lsrbmbpt.voc 0 0 3 0 0
- definesound PHOTON_ARMING lsrbmbwn.voc 0 0 3 0 0
- definesound PHOTON_EXPLODE bombexpl.voc -512 0 4 0 0
- definesound SELECT_WEAPON piscock.voc 128 128 3 0 0
-
- // Affect Environment Sounds
- definesound VENT_BUST ventbust.voc -32 32 2 0 0
- definesound GLASS_BREAKING glass.voc -412 0 3 0 8192
- // definesound GLASS_HEAVYBREAK glashevy.voc -412 0 3 0 8192
- definesound GLASS_HEAVYBREAK glass.voc -412 0 3 0 8192
- definesound SHORT_CIRCUIT shorted.voc 0 0 0 0 6500
- definesound ITEM_SPLASH splash.voc 0 0 2 0 0
- definesound BONUSMUSIC bonus.voc 0 0 255 1 0
-
- // LNRD's Body Sounds
- // definesound LNRD_BREATHING hlminhal.voc 0 0 255 4 0
- // definesound LNRD_EXHALING hlmexhal.voc 0 0 255 4 0
- definesound LNRD_GASP gasp.voc 0 0 255 4 0
- definesound LNRD_URINATE pissing.voc 0 0 4 0 0
- definesound LNRD_CRACK2 ln_slow.voc 0 0 255 4 0
- definesound LNRD_CRACK ln_wait.voc 0 0 255 4 0
- definesound LNRD_TALKTOBOSSFALL DIESOB03.voc 0 0 255 12 0
- definesound LNRD_CRACK_FIRST knucks.voc 0 0 3 0 0
- definesound LNRD_GET jug.voc 0 0 255 0 0
- definesound LNRD_GETWEAPON1 ln_hush.voc 0 0 255 4 0
- definesound LNRD_GETWEAPON2 ln_hold.voc 0 0 255 4 0
- definesound LNRD_GETWEAPON3 ln_hotdm.voc 0 0 255 4 0
- definesound LNRD_GETWEAPON4 ln_stink.voc 0 0 255 4 0
- definesound JIBBED_ACTOR13 ln_blow.voc 0 0 255 4 0
- definesound LNRD_GETWEAPON6 ln_bbq.voc 0 0 255 4 0
- definesound LNRD_GOTHEALTHATLOW ln_bacon.voc 0 0 255 4 0
-
- definesound LNRD_SEARCH ln_pain4.VOC 0 0 2 4 0
- definesound LNRD_SEARCH2 ln_pain4.voc 0 0 255 4 0
- definesound LNRD_LONGTERM_PAIN ln_pain8.voc 0 0 255 4 0
- definesound LNRD_LONGTERM_PAIN2 ln_pain5.voc 0 0 255 4 0
- definesound LNRD_LONGTERM_PAIN3 ln_pain3.voc 0 0 255 4 0
- definesound LNRD_LONGTERM_PAIN4 ln_pain4.voc 0 0 255 4 0
- definesound LNRD_LONGTERM_PAIN5 ln_pain5.voc 0 0 255 4 0
- definesound LNRD_LONGTERM_PAIN6 ln_pain6.voc 0 0 255 4 0
- definesound LNRD_LONGTERM_PAIN7 ln_pain7.voc 0 0 255 4 0
- definesound LNRD_LONGTERM_PAIN8 ln_pain8.voc 0 0 255 4 0
-
- definesound LNRD_PISSRELIEF ahmuch03.voc 0 0 255 4 0
-
- // LNRD Health Sounds
- definesound SOMETHINGHITFORCE teleport.voc 0 0 2 0 8192
- definesound LNRD_DRINKING drink18.voc -128 128 2 4 0
- definesound LNRD_KILLED1 ln_stank.voc 0 0 255 12 0
- definesound LNRD_KILLED2 ln_bitch.voc 0 0 255 12 0
-
- definesound LNRD_KILLED3 ln_bnch.voc 0 0 255 12 0
- definesound LNRD_KILLED4 ln_jesus.voc 0 0 255 4 0
- definesound LNRD_KILLED5 ln_stank.voc 0 0 255 12 0
-
- definesound LNRD_GRUNT ln_pain4.voc 0 0 2 4 0
- definesound LNRD_DEAD ln_pain1.VOC 0 0 255 4 0
- definesound LNRD_HARTBEAT hartbeat.voc 0 0 0 0 0
- definesound LNRD_STEPONFECES happen01.voc 0 0 0 12 0
-
- // LNRD Movement Sounds
- definesound LNRD_ONWATER wetfeet.voc 0 0 4 0 0
- definesound LNRD_LAND land.voc 0 0 2 0 0
- definesound LNRD_LAND_HURT ln_pain4.voc 0 0 255 4 0
- definesound LNRD_WALKINDUCTS ductwlk.voc -64 128 2 0 0
- definesound LNRD_LOOKINTOMIRROR lookin01.voc 0 0 255 12 0
-
- definesound LNRD_TIP1 dance01.voc 0 0 255 4 0
- definesound LNRD_TIP2 shake2a.voc 0 0 255 4 0
- definesound LNRD_BOOBY BOOBY04.voc 0 0 255 4 0
- definesound LNRD_HIT_STRIPPER1 damnit04.voc 0 0 255 12 0
- definesound LNRD_HIT_STRIPPER2 damn03.voc 0 0 255 12 0
- definesound ALIEN_TALK1 MUSTDIE.voc 0 0 255 12 0
- definesound ALIEN_TALK2 DEFEATED.VOC 0 0 255 12 0
-
- definesound BONUS_SPEECH1 ln_shit.voc 0 0 255 4 0
- definesound BONUS_SPEECH2 ln_jesus.voc 0 0 255 4 0
- definesound BONUS_SPEECH3 ln_hotdm.voc 0 0 255 4 0
- definesound BONUS_SPEECH4 yeehaa2.voc 0 0 255 4 0
-
- // definesound LNRD_YES yes.voc 0 0 255 4 0
- definesound LNRD_USEMEDKIT jugalug7.voc 0 0 255 4 0
- definesound LNRD_TAKEPILLS diddlp.voc 0 0 255 4 0
- definesound LNRDTALKTOBOSS duknuk14.voc 0 0 255 12 0
- definesound SHRINKER_HIT thud.voc 0 0 3 0 0
- definesound SOMETHINGFROZE freeze.voc 0 0 3 0 0
-
- // LNRD Equipment Sounds
- definesound LNRD_UNDERWATER scuba.voc 0 0 2 0 0
- definesound TRUCK truck_lp.voc 0 0 4 0 0
- definesound SUBWAY truck_lp.voc 0 0 4 0 0
-
- // Common Death Sounds
- definesound FLESH_BURNING fire09.voc -256 0 0 0 6100
- definesound THUD thud.voc 0 0 0 0 0
- definesound SQUISHED jib.voc -128 0 3 0 0
-
- // Equipment Sounds
- definesound TELEPORTER teleport.voc 0 0 0 0 0
- definesound ELEVATOR_ON gbelev01.voc 0 0 0 0 0
- definesound ELEVATOR_OFF gbelev02.voc 0 0 0 0 0
- definesound ALIEN_ELEVATOR1 hydro43.voc 0 0 0 0 0
- definesound SWITCH_ON switch1.voc 0 0 0 0 0
-
- // definesound FAN fan.voc 0 0 0 0 0
- definesound FLUSH_TOILET flush.voc 0 0 3 2 0
- // definesound HOVER_CRAFT hover.voc 0 0 0 0 0
- definesound EARTHQUAKE quake.voc 0 0 0 0 0
-
- // Warning Sounds
- definesound INTRUDER_ALERT alert.voc 0 0 0 0 0
- definesound END_OF_LEVEL_WARN monitor.voc 0 0 0 0 0
- definesound POOLBALLHIT poolbal1.voc 0 0 0 0 0
-
- // Ambience Sounds
-
- definesound ENGINE_OPERATING onboard.voc 0 0 0 2 0
- definesound REACTOR_ON reactor.voc 0 0 0 2 0
- definesound COMPUTER_AMBIENCE compamb.voc 0 0 0 2 0
- definesound GEARS_GRINDING geargrnd.voc 0 0 0 2 0
- definesound BUBBLE_AMBIENCE bubblamb.voc -256 0 0 2 0
- definesound MACHINE_AMBIENCE machamb.voc 0 0 0 2 0
- definesound SEWER_AMBIENCE drip3.voc 0 0 0 0 0
- definesound WIND_AMBIENCE wind54.voc 0 0 0 2 0
- definesound WIND_REPEAT wind54.voc 0 0 0 3 0
-
- definesound SOMETHING_DRIPPING drip3.voc 0 0 0 0 9000
- definesound STEAM_HISSING steamhis.voc 0 0 0 1 8192
- definesound BAR_MUSIC jukebox.voc 0 0 254 3 0
- definesound STORE_MUSIC muzak028.voc 0 0 254 0 6144
- definesound STORE_MUSIC_BROKE muzakdie.voc 0 0 0 0 6144
- definesound LNRD_SCREAM DSCREM04.voc 0 0 0 0 0
- definesound KILLME killme.voc -128 0 0 0 0
-
- // Miscellaneous Sounds
-
- definesound GETECLAIRHEALTH teleport.voc 2048 2048 255 0 0
- definesound DOOR_OPERATE1 slidoor.voc -256 0 0 0 0
- definesound DOOR_OPERATE2 dr_crk8.voc -256 0 0 0 0
- definesound DOOR_OPERATE3 dr_roll.voc -256 0 0 0 0
- definesound DOOR_OPERATE4 edoor11.voc -256 0 0 0 0
- definesound BORNTOBEWILDSND 2bwild.voc 0 0 254 2 0
- definesound KTIT ktitx.voc 0 0 254 2 0
- definesound LADY_SCREAM FSCRM10.voc -256 0 254 8 0
- definesound MONITOR_ACTIVE monitor.voc 0 0 0 0 0
- definesound WATER_GURGLE h2ogrgl2.voc 0 0 1 2 9000
- definesound EXITMENUSOUND jug2.voc 0 0 0 0 0
- definesound RATTY mice3.voc 0 0 0 0 0
- definesound INTO_MENU bulithit.voc 1024 1024 0 0 0
- definesound RESIZE_SCREEN jug.voc 0 0 0 0 0
-
- // Six misc ambience sounds
-
- definesound GENERIC_AMBIENCE1 flies.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE2 amb_1.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE3 gravamb.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE4 hootowl.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE5 woods2.voc 0 0 0 0 0
- definesound GENERIC_AMBIENCE6 catamb.voc 0 0 0 2 0
- definesound SECRETLEVELSND secret.voc 0 0 255 0 0
- definesound GENERIC_AMBIENCE8 cntamb.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE9 junkamb2.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE10 falls4u.voc 0 0 0 3 0
- definesound GENERIC_AMBIENCE11 rivera.voc 0 0 0 3 0
- definesound GENERIC_AMBIENCE12 blank.voc 0 0 0 0 0
- definesound GENERIC_AMBIENCE13 pay02.voc 0 0 255 12 0
- definesound GENERIC_AMBIENCE14 onlyon03.voc 0 0 255 4 0
- definesound GENERIC_AMBIENCE15 rides09.voc 0 0 255 4 0
- definesound GENERIC_AMBIENCE16 doomed16.voc 0 0 255 4 0
- definesound GENERIC_AMBIENCE17 myself3a.voc 0 0 255 4 0
- definesound GENERIC_AMBIENCE18 monolith.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE19 hydro50.voc 0 0 0 2 0
- definesound GENERIC_AMBIENCE20 con03.voc 0 0 0 4 0
- definesound GENERIC_AMBIENCE21 !prison.voc 0 0 255 4 0
- definesound GENERIC_AMBIENCE22 blank.voc 0 0 0 0 0
- definesound GENERIC_AMBIENCE23 2ride06.voc 0 0 255 4 0
- definesound AMB_ROOM amb_room.voc 0 0 0 2 0
- definesound FOODMART aisle402.voc 0 0 0 4 0
- definesound FIRE_CRACKLE fire09.voc 0 0 254 2 0
- definesound DUMPSTER_MOVE grind.voc 0 0 0 0 0
-
- definesound JIBBED_ACTOR1 ln_jesus.voc 0 0 255 4 0
- definesound JIBBED_ACTOR2 ln_shit.voc 0 0 255 12 0
- definesound JIBBED_ACTOR3 ln_blow.voc 0 0 255 4 0
- definesound JIBBED_ACTOR4 ln_jesus.voc 0 0 255 12 0
- definesound JIBBED_ACTOR5 ln_shit.voc 0 0 255 12 0
- definesound JIBBED_ACTOR6 yeehaa2.voc 0 0 255 4 0
- definesound JIBBED_ACTOR7 ln_blow.voc 0 0 255 4 0
- definesound JIBBED_ACTOR8 ln_jesus.VOC 0 0 255 12 0
- definesound JIBBED_ACTOR9 yeehaa2.VOC 0 0 255 12 0
- definesound JIBBED_ACTOR10 ln_blow.VOC 0 0 255 12 0
- definesound JIBBED_ACTOR11 ln_shit.VOC 0 0 255 12 0
- definesound WHIPYOURASS yeehaa2.VOC 0 0 255 4 0
- definesound JIBBED_ACTOR12 ln_blow.VOC 0 0 255 4 0
-
- definesound WAR_AMBIENCE1 WARAMB13.VOC -512 0 255 16 0
- definesound WAR_AMBIENCE2 WARAMB21.VOC -512 0 254 16 0
- definesound WAR_AMBIENCE3 WARAMB23.VOC -512 0 254 16 0
- definesound WAR_AMBIENCE4 WARAMB29.VOC -512 0 254 16 0
- definesound WAR_AMBIENCE5 FORCE01.VOC 0 0 0 4 0
- definesound WAR_AMBIENCE6 QUAKE06.VOC 0 0 0 4 0
- definesound WAR_AMBIENCE7 TERMIN01.VOC 0 0 0 4 0
- definesound WAR_AMBIENCE8 BORN01.VOC 0 0 254 20 0
- definesound WAR_AMBIENCE9 NOBODY01.VOC 0 0 0 4 0
- definesound WAR_AMBIENCE10 CHEW05.VOC 0 0 0 12 0
-
- definesound SPACE_DOOR1 hydro22.voc 0 0 0 0 8192
- definesound SPACE_DOOR2 hydro24.voc 0 0 0 0 0
- definesound SPACE_DOOR3 hydro27.voc 0 0 0 0 8192
- definesound SPACE_DOOR4 hydro34.voc 0 0 0 0 0
- definesound SPACE_DOOR5 hydro40.voc 0 0 0 0 0
-
- definesound SPACE_AMBIENCE1 monolith.voc 0 0 0 16 0
- definesound SPACE_AMBIENCE2 hydro50.voc 0 0 0 16 0
- definesound VAULT_DOOR vault04.voc 0 0 0 0 0
-
- definesound ALIEN_ELEVATOR1 hydro43.voc 0 0 0 0 0
- definesound ALIEN_DOOR1 adoor1.voc 0 0 0 0 0
- definesound ALIEN_DOOR2 adoor2.voc 0 0 0 0 0
-
- definesound ALIEN_SWITCH1 aswtch23.voc 0 0 0 0 0
- definesound COMPANB2 CTRLRM25.VOC 0 0 0 2 0
- definesound FOUNDJONES jones04.voc 0 0 0 4 0
- definesound STEPNIT LIZSHIT3.VOC 0 0 254 12 0
- definesound RIPHEADNECK rip01.voc 0 0 254 12 0
-
- definesound ENDSEQVOL2SND1 gunhit2.voc 0 0 249 0 0
- definesound ENDSEQVOL2SND2 headrip3.VOC 0 0 250 0 0
- definesound ENDSEQVOL2SND3 buckle.VOC 0 0 251 0 0
- definesound ENDSEQVOL2SND4 jetp2.VOC 0 0 252 0 0
- definesound ENDSEQVOL2SND5 zipper2.voc 0 0 253 0 0
- definesound ENDSEQVOL2SND6 news.voc 0 0 254 0 0
- definesound ENDSEQVOL2SND7 whistle.voc 0 0 255 0 0
-
- definesound ENDSEQVOL3SND1 KICKHEAD.VOC 0 0 254 0 0
- definesound ENDSEQVOL3SND2 GMEOVR05.VOC 0 0 254 0 0
- definesound ENDSEQVOL3SND3 CHEER.VOC 0 0 254 0 0
- definesound ENDSEQVOL3SND4 GRABBAG.VOC 0 0 254 1 0
- definesound ENDSEQVOL3SND5 name01.voc 0 0 250 0 0
- definesound ENDSEQVOL3SND6 r&r01.voc 0 0 251 0 0
- definesound ENDSEQVOL3SND7 lani05.voc 0 0 252 0 0
- definesound ENDSEQVOL3SND8 lani08.voc 0 0 253 0 0
- definesound ENDSEQVOL3SND9 laniduk2.voc 0 0 254 0 0
-
- definesound MOUSEANNOY annoy03.voc 0 0 0 4 0
- definesound BOOKEM bookem03.voc 0 0 0 4 0
- definesound FOODMARTCRY cry01.voc 0 0 0 4 0
- definesound DESTRUCT detruct2.voc 0 0 255 0 0
- definesound EATFOOD eat08.voc 0 0 0 4 0
- definesound MAKEMYDAY makeday1.voc 0 0 0 4 0
- definesound WITNESSSTAND sohelp02.voc 0 0 0 4 0
- definesound VACATIONSPEECH vacatn01.voc 0 0 0 12 0
- definesound YIPPEE1 yippie01.voc 0 0 255 0 0
- definesound PIGGRUNT pigrunt.voc 0 0 0 0 0
- definesound TOUGHGALSND1 dom03.voc 0 0 0 0 0
- definesound TOUGHGALSND2 dom09.voc 0 0 0 0 0
- definesound TOUGHGALSND3 dom11.voc 0 0 0 0 0
- definesound TOUGHGALSND4 dom12.voc 0 0 0 0 0
- definesound TANK_ROAM tank3a.voc 0 0 255 0 0
-
- definesound LIGHTNING_SLAP thunder1.voc 0 0 0 0 0
- definesound THUNDER thunder2.voc 0 0 0 0 0
- definesound THUNDER2 thunder3.voc 0 0 0 0 0
- definesound SMACKED yeehaa2.voc 0 0 255 4 0
- definesound MDEVSPEECH ln_jesus.voc 0 0 255 12 0
-
- definesound SCRAPE3 scrape_1.voc 0 0 0 0 0
- definesound SCRAPE2 dr_cls.voc 0 0 0 0 0
- definesound SCRAPE1 ln_tight.voc 0 0 0 0 0
-
- definesound YEHAA16 yeehaa2.voc 0 0 255 4 0
- definesound LN_WUPASS ln_whup.voc 0 0 3 0 0
-
- definesound HEN1 chknflap.voc -200 400 3 0 0
- definesound HEN2 chkn_1.voc -200 400 3 0 0
- definesound HEN3 chkn_2.voc -200 400 3 0 0
- definesound HENDEATH chikdeth.voc -200 400 3 0 0
-
- definesound TRUKDIE trukdie.voc 0 0 0 0 0
- definesound ZIPOPEN zipopen.voc 0 0 0 0 0
- definesound ZIPPSTRK zippstrk.voc 0 0 0 0 0
-
- definesound SKEETER mosqui4.voc 0 0 0 0 0
- definesound FART1 fart1.voc 0 0 0 0 0
- definesound FIREBALL fireball.voc 0 0 0 0 0
- definesound SQUEAKY squeaky.voc 0 0 0 0 0
- definesound CATDOOR catdoor.voc 0 0 0 0 0
- definesound JUNKSWCH junkswch.voc 0 0 0 0 0
- definesound CONVEYR conveyr.voc 0 0 0 0 0
- definesound GRAVAMB gravamb.voc 0 0 0 0 0
- definesound HOOTOWL hootowl.voc 0 0 0 0 0
- definesound JUSGRATE jusgrate.voc 0 0 0 0 0
- definesound WOODS woods2.voc 0 0 0 0 0
- definesound CATAMB catamb.voc 0 0 0 0 0
- definesound LOCKDOOR lokdoor.voc 0 0 0 0 0
-
- definesound VOMIT vomit.voc 0 0 0 0 0
- definesound TOSS toss.voc 0 0 0 0 0
- definesound FART2 fart2.voc 0 0 0 0 0
- definesound FART3 fart3.voc 0 0 0 0 0
- definesound FART4 fart4.voc 0 0 0 0 0
- definesound CHUG chug.voc 0 0 0 0 0
- definesound CROWUSH crowush.voc 0 0 0 0 0
- definesound WUSSY wusslaf.voc 0 0 0 0 0
- definesound CITYFOLK ln_city.voc 0 0 0 0 0
- definesound MUNCHMOONPIE munch2.voc 0 0 0 0 0
-