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- Hello,
-
- I'm Jason Hall, the Chief Executive Officer of Monolith Productions Inc.
- I just wanted to say that I speak for all of us here at Monolith when I say
- that we appreciate you playing our latest game, BLOOD.
-
- Many here have made sacrifices to bring this awesome product to you, the gamer.
- It is very important to us to deliver the type of quality game play players of
- today demand. We will continue to strive for the best in the name of good
- gaming, and perhaps product by product, we can ever-so-slightly help to bring
- our whole industry into a new level of immersive experiences.
-
- Monolith's intent is to support the gamer. We are listening to the industry
- and will act upon what we hear. We understand clearly that without gamers,
- game companies would not exist. You can rest assured that we won't forget this
- fact, which is why you can expect Monolith to give all of our products the
- attention they deserve in order to make them an excellent experience.
-
- Here are some special thanks I'd like to say:
-
- 1.) As with any game project being built, there were tons of things the
- Blood team would have loved to add. Time being the deciding factor in all
- cases, they only were able to add some of these things. I would personally
- like to thank them for making the tough decisions. The cool features that
- didn't make it into BLOOD will go into BLOOD 2...
-
- 2.) Thanks to the Blood team--I am not picking a specific person or
- persons to thank in this text file, but I do want to personally thank the
- entire Blood team for all of their incredible work. You have all been true to
- the Monolith spirit of "I-will-work-my-ass-off-until-it-is-the-best-damn-
- product-ever." All of your fellow "Lithers" think that you are awesome (we
- are playing Blood all the time) and we are proud that you are part of the
- collective effort that IS Monolith. I am sure that the gaming world will
- appreciate you and your efforts as well.
-
- 3.) Thanks to Monolith itself--I'd just like to thank everyone here at
- Monolith for rallying together to support our internal teams (especially the
- Blood team). It is this kind of spirit and togetherness that will make the
- difference in our products and work environment. Keep the excitement!
-
- Now for some final words:
-
- [WARNING: the opinions expressed below are not necessarily those of Monolith
- Productions Inc. But since I'm the C.E.O, I'm going to rant for a second.]
-
- As you play BLOOD and get better and better, you'll start getting into
- BLOODBATHING... you know, calling up your friends and going head to head for some
- frag sessions. It's quite possible that you could become the best Blood player
- on your block. Heck, you might even be he best in your neighborhood... or
- city... or state... or WORLD!!!!!!
-
- <<< STOP RIGHT THERE >>>
-
- Before your "I'm the best at Blood ever" fantasy goes too far, make sure that
- you track me down and ask for a game. I'll be MORE THAN HAPPY to bring reality
- to you by way of guns akimbo shotgun.
-
- That's all I have to say about that...
-
- Currently, the top players at Monolith (not in order) are:
-
- Jason Hall (MESSIAH) hall@lith.com
- Craig Hubbard (CROWEATER) craigh@lith.com
- Jay Wilson (SHADE) shade@lith.com
- Mike Dussault (GUTTERMOUTH) dussault@lith.com
- Scott Pultz (PULTZAR) scott@lith.com
- Spencer Maiers (MR. ELITE) spen@lith.com
-
- Of course, before you even bother facing the gods of Blood, you'd better prove
- you're worthy by stepping into the arena with some of the archangels.
-
- Daniel Leeks (SHADOW) daniel@lith.com
- Nathan Hendrickson (DOGMAN) nathan@lith.com
- Matt Hayhurst (DETHDEALER) matt@lith.com
- Paul Butterfield (MAI) paulb@lith.com
- Israel Evans (WOOD) israel@lith.com
-
- When you are ready to learn the meaning of a proper BLOODBATH come see us.
-
- Now for the Monolith GREETS to our friends at their many companies (in no
- particular order)
-
- What's UP: LucasArts, Hipnotic Interactive, Microsoft, 3D Realms, Eclipse
- Software, GT Interactive, Mindscape, Broderbund, Zombie LLC, WhizBang!, The
- Silvermans, Activision, Reality Bytes, Nvidia, 3dFX, Rendition, Enix,
- HappyPuppy, SEGA, Nintendo, NEC, Intergraph, SoftImage, Maxis, Accolade, MGM
- Interactive, Kinesoft, Tusker Corp., Takarajimasha, Computer and Net Player,
- Computer Games Strategy Plus, KALI, TEN, Mpath, DEC, Bad Animals, Wallace
- Creative, Intel, OGR, NANI, The Future Crew, Renaissance, Remedy, Strategic
- Simulations, Inc., and TRITON.
-
- Sincerely,
-
- Jason Hall
- Chief Executive Officer
- Monolith Productions Inc.
- Hall@lith.com
- www.lith.com
-