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- # GW file for domain.
-
- # Turn on flat shading for all data.
- GameGenForceFlatShading on
-
- # Perform basic setup.
- source setup.gw
-
- FindNode world1
- #WorldSetAction shrink_world
-
- source scrub.gw
-
- # Load hot spots.
- source hotspot.gw
-
- # Tell gamegen about the world so it can automatically
- # add nodes to the world during the loading process.
- GameGenSetWorld world1
-
- # Load the arena
- source %arena_gw_file%
-
- # Set up cycling enhancer icons
- source enhcycle.gw
-
- # Add cycling texture of exit sign.
- FindNode sign
- CycleTextureSetOn 2
- CycleTextureSetSpeed 3.0
- CycleTextureSetMap exit.zim 136
- CycleTextureSetMap exit2.zim 137
- #CycleTextureSetOn 0
-
- # Load video monitors.
- source vid_mon.gw
-
- # Set up display configuration
- source display.gw
-
- # Set up plasma hit shrouds for runners
- source shroud.gw
-
- # Load master plasma ball (must be prior to loading runners)
- source plasma2.gw
-
- # Load all enhancers
- source enhancer.gw
-
- # Load all runners
- #source runner6.gw
- source runner8.gw
-
- # Create the master controller node for all runners.
- NewObject3D motion_node
-
- # This will be set up in software after entrance.
- #Object3DSetAction master_runner_move
-
- # Load game key
- source key.gw
-
- #######################################################
- # Add all children of the world.
- FindNode world1
-
- # Don't need to add this because the tree should have
- # been pruned and children added to the world during
- # the loading process.
- #AddChild arena1
-
- source explode.gw
-
- #######################################################
-
- #InputDataRecord domain.rec 240
- #InputDataPlayback domain.rec
-
-
- # Start Domain or test renders.
- Domain
-
- #Render
- #RenderFrames 100
-
- #PrintUsedNodes
-
- Quit
-