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- Logical Stones Game
- Copyright (C) 2005 by Neszt Tibor
- http://www.face5.hu
-
-
- Logical Stones - Level pack 01 - OpenGL logic game Windows version
- -------------------------------------------------------
- This game is FREEWARE. Use, and spread it as You like.
-
-
-
- Minimum System Requirements
- ---------------------------
- - Windows 98/Me/2000/XP
- - 700 Mhz Processor
- - 128 MB RAM
- - 32 MB OpenGL compatible 3D videocard
- - 20 MB of Hard Disk Space
-
- Recommended System Requirements
- -------------------------------
- - Windows 98/Me/2000/XP
- - 1.4 Ghz Processor
- - 256 MB RAM
- - 64 MB Opengl compatible 3D videocard
- - 20 MB of Hard Disk Space
-
-
- Rules
- -----
- The aim of the game is to push all the stones to the level's exit points as fast
- as You can. The level is won if You take all the stones to the exit points.
-
- - There are five differently colored stones: Blue, Red, Green, Yellow and Crystal.
- - All stones can be pushed
- - You can push one more stone With the RED stone
- - The GREEN stone can be lifted (Carry key)
- - The YELLOW stone can be pulled (Carry key)
- - The CRYSTAL breaks when falls more the one unit.
-
- On each level different elements makes the game easier or harder:
-
- - Lifts can carry single stones.
- - Buttons activate all switchable lifts.
- - The conveyor-belt not allows to push any stones against them.
- - Teleports move stones to the following teleport. The last teleport move stones
- to the first one.
- - The Changer modifies the Stone color correspondingly the color of the Changer.
- - You can create as many stones as You like with the Factory. The created
- Stone's color is the same as the Factory color.
-
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- The ship is under Your control, neither the stones or the lifts can move it.
-
- Other important rules:
-
- - Lifts wait a short time at the "lift-delay" brick.
- - Automatic lifts turn back immediately after colliding with something.
- - Switchable lifts stop after a collision.
- - Exits (X), Teleports (T) and Changers (C) work only when a stone is completely
- beneath or above them.
- - Crystals do NOT break when they fall onto an Exit (X), Teleport (T) or
- Changer (C).
-
- All remaining rules will be cleared after the first levels. (Demos can help also)
-
-
- Menu
- ----
- The meanings of Status icons:
- - Red X: Has not been won yet.
- - Blue Pipe: Level is won beyond the given time.
- - Green pipe: Level is won in the given time.
-
- After breaking or winning the level, You have the choice to:
- - Save replay. (S)
- - Load replay. (L)
-
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- Control
- -------
- - CRSR keys: Ship navigation
- - CTRL: To carry the Green Stone and pull the Yellow Stone
- - SHIFT: Speed key, quickens everything including time.
- - SPACE: Precision key, give You the ability to move the Stone the possible
- smallest distance. (All the levels can be won without using this key!)
-
- The keys can be configured.
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- Other built-in keys:
-
- - P: Pause
- - R: Restart
- - F5: Quickload, Quciksave
-
-
- Thanks to
- ---------
- - SzΘkely Viktor (Jimy)
- - Krasznai Szabolcs (Fred)
- - Pallagi Jßnos (Enigma)
-
-
- Contact
- -------
- If You have any questions, comments or ideas, please write:
-
- E-mail: info@face5.hu
- Web: http://www.face5.hu