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- 3.20 Changes:
- - Fixed a network problem where and oversize packet could cause a client
- crash.
- - Fixed the long standing Quake2 bug of where you would occasionally spawn
- or teleport and find yourself either looking straight at the ceiling or
- down at the floor.
- - Changed it so that the function keys (F1 through F12) now get executed when
- depressed during demo playback or attract modes. This allows you to take
- screen shots (F12) during demos and other features. An example of other
- features is a fast forward for demos:
- alias +ff "timedemo 1"
- alias -ff "timedemo 0"
- bind f7 +ff
- This binding will cause the current demo playing to zip into timedemo mode
- while F7 is depressed, effectively acting like a fast forward key.
- - Wrong packaging of 3.19 patch. The Rogue CD has a 45k pak2 and vwep .md2
- files in baseq2/players, but the 3.19 x86 patch we released has a 2.7MB
- pak2. 3.20 has a 45k pak2 and the vwep models go in baseq2/players.
- - VWep code has been added to Xatrix dll, new VWep models for the Xatrix
- specific weapons (Ion Ripper and Phalanx) have been included.
- - Rogue Linux game library was wrong version and had some unlinked symbols,
- this has been corrected.
- - Occasional error of: "D_SCAlloc: bad cache width 16384" in software renderer.
- This had to do with surfaces to SURF_FLOWING and were transparent. This
- has been fixed in the refs now so flowing transparent textures now works.
- - [Unix] Net_ErrorToString calls were wrong, was using %i and not %s resulting
- in random numbers being printed for error messages.
- - Color shell mixing restored to the same blends as previous versions. This
- was changed in 3.19 for the new color shells the Rogue mission pack
- introduced.
- - Fixed a possible server crash in the new "playerlist" command.
- - Fixed a case where a person joining a server could be invisible (left over
- setting of SVF_NOCLIENT from previous spectator).
- - Invalid pak files no longer cause a crash and are just ignored
- - Fixed a 3.19 bug where linked models (modelindex2) who's modelindex was
- greater than 0x7f causes the wrong model to be drawn (in some cases, the
- world would be drawn twice). This was the cause of many of the "extreme"
- frame lag people were seeing in 3.19 on servers using old-style VWep code.
- - Linux: Complete rewrite of the OpenGL library handling. This was needed
- to cleanly integrate OpenGL extension checking. Linux now supports
- extensions such as multitexture and better dynamic loading of libraries.
- It's cleaner now in that you don't have to preload hack stuff to use the
- 3DFX Miniport rather than libMesa3D. The Linux version now uses the
- gl_driver to specify the 3D library to dynamically load. For example, to
- use the lib3dfxgl.so miniport, one would now use:
- ./quake2 +set vid_ref gl +set gl_driver lib3dfxgl.so
- This change fixes several bugs that were apparant in the older method, such
- as a segfault occasionally when connecting to a server with a different game
- directory.
- The vid menu in the Linux version has been changed to reflect the new
- options, the current list of supported video drivers are now: software,
- software X11, Mesa 3-D 3DFX, 3DFXGL Miniport, OpenGL glX, and Mesa 3-D glX,
- - Railgun shots now go through gibs as well as other players.
- - New server variable, "needpass" that can been seen with server browser
- tools such as GameSpy. This variable indicates whether a password or
- spectator password is needed to get onto a server. Bit 0 is password and
- bit 1 is spectator password.
- - Quake2 will no longer look for gamex86.dll in the main Quake2 directory.
- It will always load out of the game directory first.
- - Players joining a server during an intermission are now moved to the
- intermission position.
- - The "logfile" cvar has been extended with the following values:
- 0 - don't log (default)
- 1 - overwrite qconsole.log and use buffered writes
- 2 - overwrite qconsole.log and flush write every line
- 3 - append to existing qconsole.log and flush write every line
- - Several minor bug fixes to the Rogue mission pack gamex86.dll
- - Linux: Rebuild of Rogue mission pack shared library to correct some
- dynamic symbol errors (is NAN errors).
-