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- <!-- Values in this file are the standard values for a newly build Cloth -->
- <!-- They may later also be changed in the code... -->
-
-
- <!-- verletDragFactor determines whether energy will leave this system. -->
- <!-- 1.0: no energy is leaving the system => The cloth will bounce and bounce and bounce... -->
- <!-- 0.999 seems to be a sensible value. -->
- <General particleMass="1.0" verletDragFactor="1.0">
-
- <!-- provides the number of iterations for the loop locally satisfying the distance constraints between the particles -->
- <!-- 1-4 are good values for cloth animation -->
- <Iteration count="1" />
-
- <!-- the number of clock-ticks after which the particle system is updated (verlet integration called, ...) 1 tick equals 1ms. -->
- <!-- 10-100 seem to be acceptable value, thought it gets jerky with 100 -->
- <UpdateTicks count="16" />
-
- </General>
-
-
- <!-- to disable gravity just set its Direction to "(0.0, 0.0, 0.0)"-->
- <Gravitation>
-
- <!-- Needs not be normalized! The length of the Direction vectors indicates the strength -->
- <Direction x="0.0" y="-2.5" z="0.0" />
-
- </Gravitation>
-
-
- <Wind enabled="1" influence="0.2" >
-
- <!-- Needs not be normalized! The length of the Direction vectors indicates the strength -->
- <!-- Here: wind blows along the negative x axis -->
- <Direction x="0.0" y="0.0" z="1.0" />
-
- </Wind>
-
-
- <AirResistance enabled="0" influence="0.0001" />
-
-
- <Friction enabled="0" coefficient="1.1" />
-
-
- <SelfCollisionAvoidance enabled="0" minimalDistance="2.6" binCubeSideLength="5.0" />