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GameStar 2006 March
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shader-fix
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intro.material
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OGRE Material
|
2005-10-05
|
54.6 KB
|
3,146 lines
material intro_animated_sand
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
scene_blend alpha_blend
depth_write off
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture ground_sand_dunes_blue_animated.tga
tex_coord_set 0
scroll_anim 0 0.06
filtering bilinear
}
}
}
}
material intro_blendlight
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
scene_blend alpha_blend
depth_write off
depth_check on
cull_software none
cull_hardware none
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture effect_blend_light_02.tga
tex_coord_set 0
filtering bilinear
}
}
}
}
material intro_dancefloor_cobblestone_pathway_tga
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture cobblestone_pathway.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_dancefloor_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_dancefloor_default_up_tga
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture intro_dancefloor_sky_up.tga
tex_coord_set 0
filtering bilinear
}
}
}
}
material intro_dancefloor_new_fabric_wool_blue_washingballs
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture fabric_wool_blue_washingballs.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_dancefloor_new_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_dancefloor_new_organic_leather_yellowbrownwarm
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture organic_leather_yellowbrownwarm.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_dancefloor_new_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_dancefloor_new_stone_decorated_scarab_relief_pyramid_yellowwarm
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_decorated_scarab_relief_pyramid_yellowwarm.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_dancefloor_new_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_dancefloor_new_stone_pyramid_yellowwarm
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_pyramid_yellowwarm.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_dancefloor_new_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_dancefloor_new_wood_old_darkwarm
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture wood_old_darkwarm.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_dancefloor_new_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_dancefloor_pyramid_decorated_ear_pyramid_yellowwarm
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_pyramid_decorated_ear_pyramid_yellowwarm.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_dancefloor_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_dancefloor_sky_bk_tga
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture intro_dancefloor_sky_bk.tga
tex_coord_set 0
filtering bilinear
}
}
}
}
material intro_dancefloor_sky_dn_tga
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture sky_dn.tga
tex_coord_set 0
filtering bilinear
}
}
}
}
material intro_dancefloor_sky_fr_tga
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture intro_dancefloor_sky_fr.tga
tex_coord_set 0
filtering bilinear
}
}
}
}
material intro_dancefloor_sky_lf_tga
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture intro_dancefloor_sky_lf.tga
tex_coord_set 0
filtering bilinear
}
}
}
}
material intro_dancefloor_sky_rt_tga
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture intro_dancefloor_sky_rt.tga
tex_coord_set 0
filtering bilinear
}
}
}
}
material intro_dancefloor_stone_decorated_lotus_green_pyramid_yellowwarm
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_decorated_lotus_green_pyramid_yellowwarm.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_dancefloor_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_dancefloor_stone_pattern_green_terracotta_pyramid
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_pattern_green_terracotta_pyramid.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_dancefloor_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_dancefloor_stone_pattern_green_white_pyramid_terracotta
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_pattern_green_white_pyramid_terracotta.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_dancefloor_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_dancefloor_stone_pyramid_green_dark
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_pyramid_green_dark.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_dancefloor_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_dancefloor_stone_pyramid_terracotta
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_pyramid_terracotta.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_dancefloor_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_dancefloor_stone_pyramid_whitebright
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_pyramid_whitebright.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_dancefloor_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_dancefloor_stone_pyramid_yellowwarm
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_pyramid_yellowwarm.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_dancefloor_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_dancefloor_wood_old_darkwarm
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture wood_old_darkwarm.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_dancefloor_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_inside_details_frame_gold_blue_tga
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture frame_gold_blue.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_inside_details_metal_wing_01
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture metal_wing_01.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_inside_details_stone_vase_egypt_gold
{
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_vase_egypt_gold.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_inside_details_vase_urn_02
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture vase_urn_02.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_inside_details_wood_old_darkwarm
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture wood_old_darkwarm.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_inside_details_wood_old_darkwarm_02
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture wood_old_darkwarm_02.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_inside_details_wood_old_darkwarm_02_relief
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture wood_old_darkwarm_02_relief.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_inside_details_wood_seamless
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture wood_seamless.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_inside_eyeball
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 0.60000 0.60000 0.60000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture eyeball.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_intestines_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_inside_heart
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 0.60000 0.60000 0.60000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture heart.tga
tex_coord_set 0
filtering bilinear
}
}
}
}
material intro_inside_intestines_red
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 0.60000 0.60000 0.60000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture intestines_red.tga
tex_coord_set 0
filtering bilinear
}
}
}
}
material intro_inside_sarco_sarcophagus_evil_mummy
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture sarcophagus_evil_mummy.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_sarco_hull_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_inside_sarco_stone_vase_egypt_gold
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_vase_egypt_gold.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_sarco_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_inside_sarco_wood_light_redbrown
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture intro_sarc_wood.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_sarco_inside_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_inside_urn_orange
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture urn_orange.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_urns_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_inside_walls_floor_sitework_stone_02
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture floor_sitework_stone_02.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_walls_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_inside_walls_stone_decorated_lotus_pyramid_yellowwarm
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_decorated_lotus_pyramid_yellowwarm.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_walls_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_inside_walls_stone_decorated_ropes_pyramid_yellowwarm
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_decorated_ropes_pyramid_yellowwarm.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_walls_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_inside_walls_stone_pyramid_decorated_ear_pyramid_yellowwarm
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_pyramid_decorated_ear_pyramid_yellowwarm.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_walls_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_inside_walls_stone_pyramid_relief_02
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_pyramid_relief_02.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_walls_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_inside_walls_stone_pyramid_relief_03
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_pyramid_relief_03.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_walls_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_inside_walls_stone_pyramid_relief_04
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_pyramid_relief_04.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_walls_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_inside_walls_stone_pyramid_yellowwarm
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_pyramid_yellowwarm.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_inside_walls_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_outside_details_bone_01
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture bone_01.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_details_cactus_fruit
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture cactus_fruit.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_details_cactus_leaf_bright
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture cactus_leaf_bright.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_details_dead_scrub
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software none
cull_hardware none
alpha_rejection greater_equal 128
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture dead_scrub.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_details_plant_cactus_large
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture cactus_large.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_details_plant_grass_warm_green
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture plant_grass_warm_green.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_details_plant_grass_warm_green_02
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture plant_grass_warm_green_02.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_details_plant_tree_palm_warm_brown
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture plant_tree_palm_warm_brown.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_details_stone_rockcliff
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_rockcliff.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_details_wood_dark_brown_01
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture wood_dark_brown_01.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_details_wood_light_redbrown
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture wood_light_redbrown.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_details_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_level_ground_grass_01
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
scene_blend alpha_blend
depth_write off
depth_check on
cull_software none
cull_hardware none
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture test.tga
tex_coord_set 0
filtering none
}
texture_unit
{
texture intro_outside_level_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_level_ground_sand_dunes_grey_yellow
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture ground_sand_dunes_grey_yellow.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_level_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_level_riverbed_bank
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture riverbed_bank.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_level_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_level_riverbed_stony
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture riverbed_stony.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_level_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_level_stone_rockcliff
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_rockcliff.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_level_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_plants_cactus_fruit
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture cactus_fruit.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_plants_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_outside_plants_cactus_leaf_bright
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture cactus_leaf_bright.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_plants_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_outside_plants_plant_grass_warm_green
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture plant_grass_warm_green.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_plants_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_outside_plants_plant_tree_palm_warm_brown
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture plant_tree_palm_warm_brown.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_plants_lm.tga
tex_coord_set 1
colour_op_ex modulate src_current src_texture
}
}
}
}
material intro_outside_stone_decorated_scarab_relief_pyramid_yellowwarm
{
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_decorated_scarab_relief_pyramid_yellowwarm.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_stone_pyramid_ground_sand_dunes_grey_yellow
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture ground_sand_dunes_grey_yellow.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_pyramid_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_stone_pyramid_skin_lemon
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture skin_lemon.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_pyramid_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_stone_pyramid_stone_decorated_scarab_relief_pyramid_yellowwarm
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_decorated_scarab_relief_pyramid_yellowwarm.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_pyramid_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_outside_stone_pyramid_yellowwarm
{
receive_shadows off
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_pyramid_yellowwarm.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_pyramid_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_riverbed_bank
{
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture riverbed_bank.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_riverbed_stony
{
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture riverbed_stony.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture intro_outside_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material intro_sky
{
technique
{
pass
{
lighting off
depth_write off
depth_check off
fog_override true
texture_unit
{
cubic_texture intro_sky.tga separateUV
tex_address_mode clamp
}
}
}
}
vertex_program vp_Water cg
{
source water.cg.c
entry_point vp_main
profiles arbvp1
}
fragment_program fp_Water cg
{
source water.cg.c
entry_point fp_main
profiles ps_2_0 arbfp1
}
material intro_water_01
{
technique
{
pass
{
scene_blend alpha_blend
vertex_program_ref vp_Water
{
param_named_auto MVPMatrix worldviewproj_matrix
}
fragment_program_ref fp_Water
{
param_named_auto uTime time
param_named distortFactor float 0.125
}
}
}
technique
{
pass
{
scene_blend alpha_blend
ambient 0 0 0 0
texture_unit
{
anim_texture water_diffuse.tga 24 1
scale 0.05 0.05
}
}
}
technique
{
pass
{
scene_blend alpha_blend
diffuse 1 1 1 0.8
texture_unit
{
texture water_top.tga
}
}
}
}