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GameStar 2006 March
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Gamestar_82_2006-03_dvd.iso
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Dema
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ankh_demo_en.exe
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media
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nile
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textures
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nile.material
Wrap
Text File
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2005-10-03
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4KB
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255 lines
material nile_ground_nile_bank
{
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture ground_nile_bank.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture nile_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material nile_ground_nile_sand_dunes_stony
{
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture ground_nile_sand_dunes_stony.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture nile_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material nile_ground_sand_dunes_bright_yellow
{
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture ground_sand_dunes_bright_yellow.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture nile_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material nile_ground_sand_dunes_bright_yellow_03
{
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture ground_sand_dunes_bright_yellow_03.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture nile_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material nile_plant_tree_palm_leaf_warm_green
{
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
alpha_rejection greater_equal 128
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture plant_tree_palm_leaf_warm_green.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture nile_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}
material nile_stone_rockcliff
{
technique
{
pass
{
lighting on
shading gouraud
depth_write on
depth_check on
cull_software back
cull_hardware clockwise
fog_override false
ambient 1.00000 1.00000 1.00000 1.00000
diffuse 0.00000 0.00000 0.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 0.00000
texture_unit
{
texture stone_rockcliff.tga
tex_coord_set 0
filtering bilinear
}
texture_unit
{
texture nile_lm.tga
tex_coord_set 1
colour_op_ex modulate_x2 src_current src_texture
}
}
}
}