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- //-------------------------------------------------------------------
- //
- // This code is copyright 2001 by G5 Software.
- // Any unauthorized usage, either in part or in whole of this code
- // is strictly prohibited. Violators WILL be prosecuted to the
- // maximum extent allowed by law.
- //
- //-------------------------------------------------------------------
-
- class CLargeSelsovetMesh
- {
- string MeshFile = "Models/B_House_a.mesh";
- string SkinFile = "Models/B_House_a.skin";
- }
-
- class CLargeSelsovetStateControl extends CUnitLifeControl
- {
- void CLargeSelsovetStateControl()
- {
- CUnitLifeControl(7500.0);
- m_DestroyPause = 20.0;
- m_ExplosionId = "EXPLID_BuildingExplosion";
- }
- }
-
- // Building without ground control (for use in villages)
- class CBaseLargeSelsovet extends CBuilding, CUnitWithStateControl
- {
- void CBaseLargeSelsovet()
- {
- InitializeModelAsStatic("CLargeSelsovetMesh");
- CUnitWithStateControl("CLargeSelsovetStateControl");
- }
- }
-
- // Single game object
- class CMountedLargeSelsovet extends CBaseLargeSelsovet
- {
- void CMountedLargeSelsovet()
- {
- InitializeGroundControl();
- }
- }
-
- // Building without ground control (for use in villages)
- class CBaseSovietLargeSelsovet extends CBaseLargeSelsovet
- {
- void CBaseSovietLargeSelsovet()
- {
- Core_AddClassificator("Russian");
- Core_AddClassificator("GroundUnit");
- }
- }
-
- // Single game object
- class CMountedSovietLargeSelsovet extends CBaseSovietLargeSelsovet
- {
- void CMountedSovietLargeSelsovet()
- {
- InitializeGroundControl();
- }
- }
-
-
-