"One new addition is the "Alternate Mouse Interface" option located in the Options Menu. If you are used to commanding armies using right click as your action button then this may help you get a better handle on your army"
END
ACADEMY:BuildAHero
"Jarmen Kell, Col. Burton and Black Lotus can be invaluable to your strategy. These heroes can turn the tide of a battle and are invisible to the enemy. To locate your hero on the radar, look for the cross hair icon. Though you can only build one at a time don't underestimate their importance"
END
ACADEMY:BuildAllStructures
"When you're on the battlefield it's important to utilize all the tools available to you, General. Make sure you build all the structures. You must maintain a strong military force"
END
ACADEMY:BuildBarracksSooner
"In order to create a well balanced force you must build a Barracks earlier in the mission. Infantry can make or break your gameplan so it's best not to forget them"
END
ACADEMY:BuildMoreGatherers
"General, make sure you're building plenty of Workers, Supply Trucks or Chinooks to keep your income flowing. You can make extra gatherers by clicking on rescource gatherer's picture in the Supply Center or Stash. Don't be shy about maximizing your resource potential"
END
ACADEMY:BuildMorePeons
"If you ask any other Generals they'll confirm a simple rule: The grunts make the army. In order to build your base you'll need to put your Dozers or Workers to work. These guys are key to your future success so don't forget them!"
END
ACADEMY:BuildSupplyCenterEarlier
"General, one of the most important functions of a strong leader is making sure that the soldiers have plenty of supplies. We suggest that you make sure to build a Supply Center or Stash whenever you begin a mission. Supplies bring you cash and cash brings you victory"
END
ACADEMY:BuildTechStructureSooner
"For the advanced weaponry there is no replacement for a Strategy Center, Propaganda Center or Palace. Don't forget to build one a bit earlier in missions to ensure success"
END
ACADEMY:BuildWarFactorySooner
"While infantry and airpower can be great assets nothing quite beats a good tank. Be sure to build a War Factory or Arms Dealer earlier in the mission"
END
ACADEMY:ClearBuildings
"Garrisoned buildings can be tough to handle - unless you know some tricks. Upgrade your USA Rangers with Flash Bangs, build GLA Toxin Tractors or Chinese Dragon Tanks to quickly clear out these strong points. The USA also can upgrade to the Bunker Buster to even clear out Tunnel Networks!"
END
ACADEMY:ClearMines
"Demo Traps and mines can really be the start of a bad day. These sneaky tactics can be combated by using Dozers or Workers to clear these dangerous areas out"
END
ACADEMY:DisguisedUnits
"Some units can disguise themselves as other units. There is nothing quite as satisfying as rolling a GLA Bomb Truck into an enemy base undetected and causing lots of havoc. Make sure to use this key tactic to further your battle plan"
END
ACADEMY:DoubleClickAttackMoveGuard
"General, we have created a new way to direct your army. Simply select your units and double click the destination area. Your units will attack-move to the spot and then guard it. You may enable this through the options menu"
END
ACADEMY:Eva
"Tactical Analysis"
END
ACADEMY:Firestorm
"China has the unique ability to create a Firestorm when multiple MiGs or Inferno Cannons target a single enemy or area. Make sure to coordinate your attacks for maximum effect"
END
ACADEMY:GarrionVehicle
"Some units may enter or steal other vehicles. Stealing vehicles with Hijackers or Terrorists can allow you to sneak into enemy territory"
END
ACADEMY:IdleBuildingUnits
"General, fielding and leading a great army should be your highest goal. Make sure you're building your fighting units by clicking on a Barracks, War Factory, Airfield, etc. and then clicking a respective picture in the bottom Command Bar. It will be money well spent and will help you achieve victory"
END
ACADEMY:MultipleSupplyCenters
"Supplies are the name on the game, General. They can be gathered at Supply Docks littered around the battlefield. While one dock may be enough early on it's usually best to branch out and find a few more during a mission. You'll need to build a Supply Center or Stash close to the Supply Dock to ensure efficient collection"
END
ACADEMY:NoIncome
"General, it's vital to your success that your income flow continues throughout the mission. Too many gaps lead to losing your edge. Make sure you're keeping the supplies rolling in consistently"
END
ACADEMY:PickStrategyCenterPlan
"The US Strategy Center is a very helpful structure. You should remember to choose the strategy that best fits your gameplan. Search & Destroy, Bombardment and Hold the Line are all excellent ways to give you the edge you need. Along with these overall strategies you can purchase many upgrades from this building"
END
ACADEMY:PickUpSalvage
"The GLA is a sneaky bunch but they're also resourceful. Whenever the GLA units destroy another vehicle a salvage bonus is left behind. Roll over the salvaged parts to upgrade your units, gain veterancy or get some extra cash. Salvage can make a big difference in a long fight so don't leave it just lying around"
END
ACADEMY:RanOutOfPower
"While the GLA has no need for power, China and the USA eat it up like popcorn. To keep a base running strong a General needs to spend money on plenty of power to supply the war machine. Make sure to build a Cold Fusion Reactor or a Nuclear Reactor for maximum output. Low power can mean a low success rate"
END
ACADEMY:ResearchUpgrades
"A great General can make a lot of tanks, but a greater General can make a lot of better tanks. Almost every unit has some form of upgrade. It's often best to spend your money on improving what you already have"
END
ACADEMY:SpendGeneralsPoints
"With war come the spoils. Every time you destroy an enemy you'll earn your way toward more Generals Points. These can be spent by pressing the star button on the right side of the Command Bar. Simply open the Generals Points menu and spend your hard earned points on some new war toys"
END
ACADEMY:StealthUpgrade
"Some structures can be upgraded to camouflage, like the GLA Tunnel Network or Stinger Sites. These will be invisible to the enemy until its too late. Surprise!"
END
ACADEMY:TryBuildingRadar
"The Fog of War surrounds us all. One helpful way to see through the pea soup is via radar. Each faction is unique in how it obtains the eye in the sky. The USA Command Center automatically comes with radar, the Chinese Command Center must be upgraded and the GLA must build a Radar Van from its Arms Dealer"
END
ACADEMY:TryCapturingStructures
"General, sometimes it's easier to take what you want rather than work for it. If you build the 'Capture' upgrade from your Barracks you'll be able to steal enemy structures. There are also Tech Buildings littered around the battlefield that can enhance your army even further"
END
ACADEMY:TryDragSelectingUnits
"Manipulating your army is one of the trickiest things a General must learn. While you can click on each individual unit, it's usually faster to 'lasso' a group of units. Simply click and drag the box around the units. They will now be in your control. If you click on another area the units will move to this spot"
END
ACADEMY:TryGarrisoningAStructure
"Soldiers can be effective in the open, but are deadlier when garrisoned inside civilian buildings. Select your soldiers and send them into an empty structure. They'll be protected by the walls - unless a Flash Bang, Toxin Tractor or Dragon Tank comes their way"
END
ACADEMY:TryUsingSuperweapons
"What's the use of collecting Generals points if you don't use them? If you've purchased Generals Powers by using your points an icon will pop up on the right side of the screen. Simply press it and watch the fireworks begin. The more points you spend, the more powerful the power"
END
ACADEMY:UnmannedVehicles
"General, some units can snipe or remove enemy drivers of a vehicles. When this occurs the vehicles become neutral and can be 'borrowed' from the enemy. Feel free to go for a ride at your enemy's expense"
END
ACADEMY:UseControlGroups
"Managing a large army can be a bit unruly sometimes. One way to manage lots of units easily is by creating a 'control group'. Simply select the group of units in question and press 'Ctrl' & a number at the same time. Now anytime you press this number, the group of units will be selected. Tap the number twice quickly and the camera view will center over the group"
END
ACADEMY:UseGuardAbility
"Sometimes it's important that units stay put and guard a particular area. Simply select the unit and press the 'shield' button or 'G' key and then select the area to be guarded. The unit will attack any enemies that enter its guard radius"
END
ACADEMY:UseSecondaryIncomeMethods
"General, acquiring supplies later in a mission can be difficult. Each faction has a unique way to gain funds during long battles. China can build Hackers and an Internet Center. You can direct the Hackers to hack the internet for funds anywhere or just send them inside Internet Center to gain money even quicker. The GLA depends on the Black Market and the USA relies on the Supply Drop. If you don't plan ahead you may have shortages"
END
ACADEMY:UseSelectionHotkeys
"General, hotkeys are a great way to enhance your control of your forces. 'E' will select all of the same unit types on the view screen. If you tap 'E' twice quickly it will select all the same type across the entire battlefield. 'Q' will select all your combat units on the map. 'W' will select all your air units on the map. Give them a try, they'll help you out"
END
ACADEMY:UseTunnelNetwork
"When it comes to the GLA sneaking around the battlefield is their calling card. Tunnel Networks offer defense capabilities but they also allow the player to move around quickly. Simply build a few Tunnel Networks and send your units inside. Click on the structure and you can expel them from any other Tunnel Network anywhere on the map. They are key to the overall GLA strategy"
END
Audio:Speakers0
"2 Speakers"
END
Audio:Speakers1
"Headphones"
END
Audio:Speakers2
"Surround Sound"
END
Audio:Speakers3
"4 Speaker"
END
Audio:Speakers4
"5.1 Surround"
END
Audio:Speakers5
"7.1 Surround"
END
Buddy:AddNotification
"Add Buddy request from %hs"
END
Buddy:CantTalkToIngameBuddy
"You cannot send messages to buddies in your game if you are observing"
END
Buddy:Chatting
"Chatting in %ls"
END
Buddy:Disconnected
"You have been disconnected \n from the buddy list"
END
Buddy:Loading
"Loading in %ls"
END
Buddy:LoadingNotification
"%hs is starting a game"
END
Buddy:Matching
"QuickMatching"
END
Buddy:MatchingNotification
"%hs is QuickMatching"
END
Buddy:MessageDisconnected
"You have been disconnected \n from the buddy list"
END
Buddy:MessageNotification
"%hs says: \n '%s...'"
END
Buddy:MultipleOnlineNotification
"You have buddies online"
END
Buddy:Offline
"Offline"
END
Buddy:OfflineNotification
"%hs is now offline"
END
Buddy:Online
"Online"
END
Buddy:OnlineNotification
"%hs is now online"
END
Buddy:Playing
"Playing in %ls"
END
Buddy:PlayingNotification
"%hs is playing a game"
END
Buddy:SelectBuddyToChat
"Select Buddy to chat"
END
Buddy:Staging
"Staging in %ls"
END
Buddy:StagingNotification
"%hs is setting up a game"
END
CAMPAIGN:CHALLENGE_0
"Air Force General Challenge"
END
CAMPAIGN:CHALLENGE_1
"Toxin General Challenge"
END
CAMPAIGN:CHALLENGE_2
"Nuke General Challenge"
END
CAMPAIGN:CHALLENGE_3
"Superweapon General Challenge"
END
CAMPAIGN:CHALLENGE_4
"Tank General Challenge"
END
CAMPAIGN:CHALLENGE_5
"Laser General Challenge"
END
CAMPAIGN:CHALLENGE_6
"Stealth General Challenge"
END
CAMPAIGN:CHALLENGE_7
"Infantry General Challenge"
END
CAMPAIGN:CHALLENGE_8
"Demolitions General Challenge"
END
CAMPAIGN:China
"China"
END
CAMPAIGN:GLA
"GLA"
END
CAMPAIGN:TRAINING
"Training"
END
CAMPAIGN:USA
"USA"
END
Chat:Allies
"Only Allies View"
END
Chat:Everyone
"Everyone Views"
END
Chat:Observers
"Observers View"
END
Color:Blue
"Blue"
END
Color:Gold
"Gold"
END
Color:Green
"Green"
END
Color:Orange
"Orange"
END
Color:Pink
"Pink"
END
Color:Purple
"Purple"
END
Color:Red
"Red"
END
Color:SkyBlue
"Cyan"
END
CONTROLBAR:A10ThunderboltMissileStrike
"&A10 Missile Strike"
END
CONTROLBAR:AircraftCarrierFire
"Raptor Attack from Aircraft Carrier"
END
CONTROLBAR:AirF_ConstructAmericaVehicleChinook
"Comba&t Chinook"
END
CONTROLBAR:AirF_ToolTipUSABuildAurora
"Super-sonic attack makes Aurora immune to enemy fire. After super-sonic attack, Aurora speed is reduced to 50% \n \n Strong vs. buildings \n Weak vs. fighters, anti-air units"
END
CONTROLBAR:AirF_ToolTipUSABUildChinook
"Assault Transport helicopter. Collects supplies. Works with Rangers to perform Combat Drop attack"
END
CONTROLBAR:AirF_ToolTipUSABuildStealthFighter
"Stealthed while moving \n Equipped with a Point Defense Laser \n \n Strong vs. enemy base defenses \n Weak vs. enemy fighters"
END
CONTROLBAR:AirF_ToolTipUSAScienceSpectreGunship
"Spectre Gunships circle the battlefield and pummel enemy forces with Howitzers and Gattling Cannons \n \nLevel 1: 10 seconds \n Level 2: 15 seconds \n Level 3: 30 seconds \n \n Deploy from: Command Center"
END
CONTROLBAR:AmbulanceCleanupArea
"&Clean Toxins"
END
CONTROLBAR:Ambush
"&Ambush"
END
CONTROLBAR:AnthraxBomb
"Anthrax &Bomb"
END
CONTROLBAR:AnthraxWarhead
"A&nthrax Warhead"
END
CONTROLBAR:ArtilleryBarrage
"Artillery &Barrage"
END
CONTROLBAR:AttackMove
"&Attack Move"
END
CONTROLBAR:BattleshipFire
"Battleship Bombardment"
END
CONTROLBAR:Bayonet
"&Bayonet"
END
CONTROLBAR:Beacon
"Beacon"
END
CONTROLBAR:BeaconDescription
"Click to place a beacon"
END
CONTROLBAR:BecomeRealGLAArmsDealer
"&Become Real Arms Dealer"
END
CONTROLBAR:BecomeRealGLABarracks
"&Become Real Barracks"
END
CONTROLBAR:BecomeRealGLABlackMarket
"&Become Real Black Market"
END
CONTROLBAR:BecomeRealGLACommandCenter
"&Become Real Command Center"
END
CONTROLBAR:BecomeRealGLASupplyStash
"&Become Real Supply Stash"
END
CONTROLBAR:BlackMarketNuke
"Black Market \n Nuke"
END
CONTROLBAR:BoobyTrapAttack
"&Booby Trap Attack"
END
CONTROLBAR:Boss_ToolTipChinaBuildAirField
"Builds aircraft \n \n Power Required: 1"
END
CONTROLBAR:Boss_ToolTipChinaBuildBarracks
"Trains soldiers"
END
CONTROLBAR:Boss_ToolTipChinaBuildBunker
"Can hold 5 soldiers"
END
CONTROLBAR:Boss_ToolTipChinaBuildSupplyCenter
"Drop-off point for supply gatherers \n \n Power Required: 1"
END
CONTROLBAR:Boss_ToolTipChinaBuildWarFactory
"Builds vehicles \n \n Power Required: 1"
END
CONTROLBAR:Boss_TooltipChinaUpgradeNationalism
"+25% to Horde bonus for Tank Hunter"
END
CONTROLBAR:Boss_ToolTipUSABuildPowerPlant
"Provides power for bases \n \n Power Supplied: 5"
"Can hold 10 Chinese soldiers \n Comes with minefield upgrade"
END
CONTROLBAR:Infa_ToolTipChinaBuildHacker
"Stealthed. Can disable enemy buildings and vehicles with a computer virus or can hack into the internet to steal money \n \n Strong vs. buildings \n Weak vs. infantry, vehicles"
END
CONTROLBAR:Infa_ToolTipChinaBuildHelix
"Heavy lift assault transport \n upgrades with base defense structures and Napalm Bomb \n \n Strong vs. tanks, light vehicles \n Weak vs. missile armed infantry, anti-air defenses"
END
CONTROLBAR:Infa_ToolTipChinaBuildListeningOutpost
"Transport. Holds 10 infantry units. Detects stealth units \n \n Strong vs. infantry, buildings \n Weak vs. tanks, aircraft"
END
CONTROLBAR:Infa_ToolTipChinaBuildTroopCrawler
"Assault Transport. Comes with 8 Mini-Gunners. Detects stealth units \n \n Strong vs. infantry, buildings \n Weak vs. tanks, aircraft"
"Heavy lift transport \n upgrades with base defense structures and Nuke Bomb \n \n Strong vs. tanks, light vehicles \n Weak vs. missile armed infantry, anti-air defenses"
END
CONTROLBAR:Nuke_ToolTipChinaBuildListeningOutpost
"Assault Transport. Detects stealth units \n \n Strong vs. infantry, buildings \n Weak vs. tanks, aircraft"
END
CONTROLBAR:Nuke_ToolTipChinaBuildPowerPlant
"Advanced Nuclear Reactor. Can be overloaded to provide more power \n \n Power Supplied: 18"
END
CONTROLBAR:Nuke_ToolTipChinaScienceCarpetBomb
"Allows you to call in a heavy bomber to carpet bomb an area with tactical nukes \n \n Deploy from: Command Center"
END
CONTROLBAR:NukeDrop
"N&uke Drop"
END
CONTROLBAR:NukeWarhead
"&Nuclear Shell"
END
CONTROLBAR:ObsPlayerLabel
"%ls (Team %ls)"
END
CONTROLBAR:OCLTimerDesc
"Time Until Next Drop: %d:%d"
END
CONTROLBAR:OCLTimerDescWithPadding
"Time Until Next Drop: %d:0%d"
END
CONTROLBAR:Options
"In-Game Menu"
END
CONTROLBAR:OptionsDescription
"This will open up the In-Game Menu"
END
CONTROLBAR:OrRequirement
"or"
END
CONTROLBAR:Overcharge
"&Overcharge"
END
CONTROLBAR:Paradrop
"Paradr&op"
END
CONTROLBAR:PickUpPrisoner
"&Pick Up \n Prisoner"
END
CONTROLBAR:Power
"Power"
END
CONTROLBAR:PowerDescription
"Current Power: %d \n Required Power: %d"
END
CONTROLBAR:ProximityFuse
"&Proximity Fuse"
END
CONTROLBAR:RadarVanScan
"Radar S&can"
END
CONTROLBAR:RadarVanScanShortcut
"Radar Scan"
END
CONTROLBAR:RadioJam
"Radio Jam"
END
CONTROLBAR:RangerMachineGun
"&Machine Gun"
END
CONTROLBAR:RebelMachineGun
"&Machine Gun"
END
CONTROLBAR:RedguardMachineGun
"&Machine Gun"
END
CONTROLBAR:RemoteDemoCharge
"&Remote Demo Charge"
END
CONTROLBAR:Requirements
"Requires: %s"
END
CONTROLBAR:ReturnToPrison
"&Return"
END
CONTROLBAR:SabotageBuilding
"Sabotage &Building"
END
CONTROLBAR:ScudStorm
"SC&UD Storm"
END
CONTROLBAR:ScudStormShortcut
"SCUD Storm"
END
CONTROLBAR:SelectAircraftCarriersFromShortcut
"Select Aircraft Carriers"
END
CONTROLBAR:SelectBattleshipsFromShortcut
"Battleship Bombardment"
END
CONTROLBAR:Sell
"Sell"
END
CONTROLBAR:SetRallyPoint
"&Rally Point"
END
CONTROLBAR:Slth_ConstructGLAInfantryRebel
"Stealth Re&bel"
END
CONTROLBAR:SneakAttack
"Sneak A&ttack"
END
CONTROLBAR:SneakAttackShort
"Sneak Attack"
END
CONTROLBAR:SniperAttack
"S&niper Attack"
END
CONTROLBAR:SpectreGunship
"Spectre &Gunship"
END
CONTROLBAR:SpectreGunshipFromShortcut
"Spectre Gunship"
END
CONTROLBAR:SpyDrone
"Sp&y Drone"
END
CONTROLBAR:SpySatellite
"&Spy Satellite"
END
CONTROLBAR:StealCashHack
"Cash Hac&k"
END
CONTROLBAR:Stop
"&Stop"
END
CONTROLBAR:StructureExit
"Exit Structure"
END
CONTROLBAR:StunBulletsMode
"Take &Prisoner Mode"
END
CONTROLBAR:SuicideAttack
"Su&icide"
END
CONTROLBAR:SuitcaseNuke
"Suitcase &Nuke"
END
CONTROLBAR:SupW_ConstructAmericaPatriotBattery
"E&MP Patriot System"
END
CONTROLBAR:SupW_ToolTipUSABuildPatriotBattery
"Ground and air defense. Can relay position of enemy to nearby Patriots \n \n Power Required: 3"
"Please take the time to fill out my description located in CommandButton.ini! Thanks a bunch"
END
CONTROLBAR:TimedDemoCharge
"&Timed Demo Charge"
END
CONTROLBAR:TNTAttack
"&TNT Attack"
END
CONTROLBAR:TomahawkStorm
"&Tomahawk Storm"
END
CONTROLBAR:TomahawkStormShortcut
"Tomahawk Storm"
END
CONTROLBAR:TooltipA10Strike
"Strong vs. Buildings \n \n Countdown Timer: 4:00"
END
CONTROLBAR:ToolTipAirFUpgradeComancheStealth
"Comanches become stealth"
END
CONTROLBAR:ToolTipAmericaBuildTomahawkStorm
"Launches a volley of Tomahawk missiles \n \n Countdown Timer: 5:00"
END
CONTROLBAR:ToolTipAmericaICBMLauncher
"Launches an Intercontinental Ballistic Missile \n Power Required: 10"
END
CONTROLBAR:ToolTipAttackMove
"Order unit to move to the target area and stop to engage enemies on the way"
END
CONTROLBAR:TooltipBattlePlansBombardment
"Deploy cannon \n All units: 20% Firepower Bonus"
END
CONTROLBAR:TooltipBattlePlansHoldTheLine
"Deploy walls \n All units: 10% Armor Bonus"
END
CONTROLBAR:TooltipBattlePlansSearchAndDestroy
"Deploy scanners \n All units: 20% Weapon Range Bonus"
END
CONTROLBAR:TooltipBecomeRealBuilding
"Upgrade this fake building to a fully functional version"
END
CONTROLBAR:ToolTipCancelConstruction
"Cancel construction"
END
CONTROLBAR:TooltipCancelUpgrade
"Cancel this upgrade"
END
CONTROLBAR:TooltipCarpetBomb
"Carpet Bomb target area \n \n Countdown Timer: 2:30"
END
CONTROLBAR:ToolTipChinaBuildAirField
"Builds Chinese aircraft \n \n Power Required: 1"
END
CONTROLBAR:ToolTipChinaBuildBarracks
"Trains Chinese soldiers"
END
CONTROLBAR:ToolTipChinaBuildBattlemaster
"Gains Horde bonus when in groups of 5 or more \n \n Strong vs. tanks, buildings \n Weak vs. infantry, aircraft"
END
CONTROLBAR:ToolTipChinaBuildBlackLotus
"Captures enemy buildings, steals cash from enemy supply centers and disables enemy vehicles. Camouflaged unless using an ability \n \n Strong vs. buildings, vehicles \n Weak vs. scout units"
END
CONTROLBAR:ToolTipChinaBuildBunker
"Can hold 5 Chinese soldiers"
END
CONTROLBAR:ToolTipChinaBuildCommandCenter
"Commands special weapons. Creates Construction Dozers"
END
CONTROLBAR:ToolTipChinaBuildConcreteWall
"Build concrete wall that prevents any ground unit from passing through"
END
CONTROLBAR:ToolTipChinaBuildDozer
"Builds all Chinese structures and repairs buildings"
END
CONTROLBAR:ToolTipChinaBuildDragonTank
"Can burn soldiers out of buildings. Can create a wall of flame \n \n Strong vs. infantry, buildings \n Weak vs. tanks, aircraft"
END
CONTROLBAR:ToolTipChinaBuildECM
"Strong vs. tanks, vehicles \n Weak vs. infantry, aircraft"
END
CONTROLBAR:ToolTipChinaBuildEmperor
"Strong vs. vehicles, buildings \n Weak vs. rockets, aircraft"
END
CONTROLBAR:ToolTipChinaBuildGattlingCannon
"Powerful anti-air base defense \n \n Power Required: 3"
END
CONTROLBAR:ToolTipChinaBuildGattlingTank
"Strong vs. infantry, aircraft \n Weak vs. tanks"
END
CONTROLBAR:ToolTipChinaBuildHacker
"Can disable enemy buildings with a computer virus or can hack into the internet to steal money \n \n Strong vs. buildings \n Weak vs. infantry, vehicles"
END
CONTROLBAR:ToolTipChinaBuildHelix
"Heavy lift transport \n upgrades with base defense structures and Napalm Bomb \n \n Strong vs. tanks, light vehicles \n Weak vs. missile armed infantry, anti-air defenses"
END
CONTROLBAR:ToolTipChinaBuildInfernoCannon
"Creates a fire-storm in large groups \n \n Strong vs. base defenses, infantry \n Weak vs. tanks, aircraft"
END
CONTROLBAR:ToolTipChinaBuildInternetCenter
"Helps hackers bring in money. Can be upgraded to spy on opponents"
END
CONTROLBAR:ToolTipChinaBuildListeningOutpost
"Transport. Detects stealth units \n \n Weak vs. tanks, aircraft"
END
CONTROLBAR:ToolTipChinaBuildMIG
"Creates a fire-storm in large groups \n \n Strong vs. tanks, light vehicles \n Weak vs. missile armed infantry, anti-air defenses"
"Launches a nuclear missile. Builds important Chinese upgrades \n \n Power Required: 10 \n Countdown Timer: 6:00"
END
CONTROLBAR:ToolTipChinaBuildNukeLauncher
"Strong vs. buildings, infantry \n Weak vs. tanks, aircraft"
END
CONTROLBAR:ToolTipChinaBuildOverlord
"Strong vs. vehicles, buildings \n Weak vs. rocket-armed infantry, aircraft"
END
CONTROLBAR:ToolTipChinaBuildPowerPlant
"Chinese power plant. Can be overloaded to provide +50% power \n \n Power Supplied: 10"
END
CONTROLBAR:ToolTipChinaBuildPropagandaCenter
"Builds important Chinese technologies \n \n Power Required: 2"
END
CONTROLBAR:ToolTipChinaBuildPropagandaTrooper
"Produces propaganda to heal nearby units"
END
CONTROLBAR:ToolTipChinaBuildRedguard
"Gains Horde bonus when in groups of 5 or more \n \nStrong vs. infantry \n Weak vs. vehicles"
END
CONTROLBAR:ToolTipChinaBuildSpeakerTower
"Heals your forces and increases firing speed \n \n Power Required: 1"
END
CONTROLBAR:ToolTipChinaBuildSuperHacker
"Can disable enemy buildings and vehicles with a computer virus or can hack into the internet to steal money. Camouflaged \n \n Strong vs. buildings \n Weak vs. infantry, vehicles"
END
CONTROLBAR:ToolTipChinaBuildSupplyCenter
"Drop-off point for China supply gatherers \n \n Power Required: 1"
END
CONTROLBAR:ToolTipChinaBuildSupplyTruck
"Gathers supplies"
END
CONTROLBAR:ToolTipChinaBuildTankHunter
"Special TNT attack \n Gains Horde bonus when in groups of 5 or more \n \n Strong vs. tanks \n Weak vs. infantry"
END
CONTROLBAR:ToolTipChinaBuildTroopCrawler
"Transport. Comes with 8 Red Guard. Detects stealth units \n \n Strong vs. infantry, buildings \n Weak vs. tanks, aircraft"
END
CONTROLBAR:ToolTipChinaBuildWarFactory
"Builds Chinese vehicles \n \n Power Required: 1"
END
CONTROLBAR:ToolTipChinaDragonTankFire
"Fire"
END
CONTROLBAR:ToolTipChinaFireBlackLotusCaptureHack
"Capture enemy building"
END
CONTROLBAR:ToolTipChinaFireBlackLotusCashHack
"Steal cash from targeted enemy Supply Center"
END
CONTROLBAR:ToolTipChinaFireBlackLotusVehicleHack
"Disable enemy vehicle"
END
CONTROLBAR:ToolTipChinaFireHackerInternetHack
"Hack into the Internet to steal money"
END
CONTROLBAR:ToolTipChinaFireMIG
"Fire"
END
CONTROLBAR:ToolTipChinaFireRebelBoobyTrapAttack
"Place a booby trap"
END
CONTROLBAR:ToolTipChinaFireTankHunterTNTAttack
"Place a TNT explosive charge"
END
CONTROLBAR:ToolTipChinaHackerBuildingHack
"Disable enemy building with a powerful computer virus"
"Allows you to call in a heavy bomber to carpet bomb an area \n \n Deploy from: Command Center"
END
CONTROLBAR:ToolTipChinaScienceCashHack
"Steal money from enemy supply centers. You cannot steal more money than the enemy has \n \n Rank 1: $1000 \n Rank 2: $2000 \n Rank 3: $4000 \n \n Deploy from: Command Center"
END
CONTROLBAR:ToolTipChinaScienceClusterMines
"Cluster Mines are deployed by air \n \n Deploy from: Command Center"
END
CONTROLBAR:ToolTipChinaScienceEMPPulse
"Allows you to call in a heavy bomber to drop an EMP Pulse bomb. EMP Pulse disables enemy vehicles and buildings \n \n Deploy from: Command Center"
END
CONTROLBAR:ToolTipChinaScienceFrenzy
"Causes your units to do more damage for a time when targeted \n \n Rank 1: 10 percent for 10 seconds \n Rank 2: 20 percent for 20 seconds \n Rank 3: 30 percent for 30 seconds \n \n Deploy from: Command Center"
"Strong vs. Buildings, Vehicles \n \n Countdown Timer: 5:00"
END
CONTROLBAR:TooltipFireWall
"Lay down an arc of fire on targeted area"
END
CONTROLBAR:TooltipFrenzy
"Causes your units to do more damage for a limited amount time \n \n Countdown Timer: 4:00"
END
CONTROLBAR:ToolTipGLABuildAngryMob
"Strong vs. infantry, vehicles \n Weak vs. flame, toxins, flash-bang grenades"
END
CONTROLBAR:ToolTipGLABuildArmsDealer
"Builds vehicles"
END
CONTROLBAR:ToolTipGLABuildBarracks
"Trains GLA soldiers"
END
CONTROLBAR:ToolTipGLABuildBattleBus
"Can load it up with 8 infantry \n \n Strong vs. infantry, buildings"
END
CONTROLBAR:ToolTipGLABuildBlackMarket
"Holds important GLA technologies. Provides free supplies to the GLA player"
END
CONTROLBAR:ToolTipGLABuildBombTruck
"Can disguise to look like any vehicle, friend or foe \n \n Strong vs. infantry, buildings \n Weak vs. Scouts"
END
CONTROLBAR:ToolTipGLABuildBurningBarricade
"Build burning barricade the burns units that try to pass over it"
END
CONTROLBAR:ToolTipGLABuildCombatBike
"Fast and versatile \n Weak vs. tanks, aircraft"
END
CONTROLBAR:ToolTipGLABuildCombatBikeTerrorist
"Fast and versatile \n Comes with a terrorist \n Weak vs. aircraft"
END
CONTROLBAR:ToolTipGLABuildCommandCenter
"Commands special weapons. Trains Workers"
END
CONTROLBAR:ToolTipGLABUildDemoTrap
"Stealthy explosive device"
END
CONTROLBAR:ToolTipGLABuildHijacker
"Can capture any enemy vehicle. Camouflaged \n \n Strong vs. tanks, vehicles \n Weak vs. infantry, scouts"
END
CONTROLBAR:ToolTipGLABuildJarmenKell
"Is camouflaged. Can hide inside civilian buildings to snipe at enemy soldiers. Can kill the crew of enemy vehicles making them vulnerable to capture \n \n Strong vs. infantry, vehicles \n Weak vs. Scouts"
END
CONTROLBAR:ToolTipGLABuildMarauder
"Can upgrade weapon with scavenged parts from enemy kills \n \n Strong vs. buildings, light vehicles \n Weak vs. rocket soldiers, aircraft"
END
CONTROLBAR:ToolTipGLABuildPalace
"Holds important GLA technologies. Can be garrisoned by GLA troops"
END
CONTROLBAR:ToolTipGLABuildPrison
"Used to hold captured enemy soldiers"
END
CONTROLBAR:ToolTipGLABuildQuadCannon
"Can upgrade weapon with scavenged parts from enemy kills \n \n Strong vs. infantry, aircraft \n Weak vs. tanks"
END
CONTROLBAR:ToolTipGLABuildRadarVan
"Provides Radar. Can spot hidden enemy units"
END
CONTROLBAR:ToolTipGLABuildRebel
"Strong vs. infantry \n Weak vs. tanks, light vehicles"
END
CONTROLBAR:ToolTipGLABuildRocketBuggy
"Strong vs. buildings \n Weak vs. tanks, aircraft"
END
CONTROLBAR:ToolTipGLABuildRPGTrooper
"Strong vs. tanks \n Weak vs. infantry"
END
CONTROLBAR:ToolTipGLABuildSaboteur
"Non-combat infiltration unit. Can temporarily disable enemy buildings"
END
CONTROLBAR:ToolTipGLABuildScorpion
"Strong vs. light vehicles \n Weak vs. rocket soldiers, aircraft"
END
CONTROLBAR:ToolTipGLABuildSCUDLauncher
"Can be equipped with either an explosive or biological warhead \n \n Strong vs. buildings, infantry \n Weak vs. tanks, aircraft"
END
CONTROLBAR:ToolTipGLABuildScudStorm
"Launches a volley of SCUD missiles \n \n Countdown Timer: 5:00"
END
CONTROLBAR:ToolTipGLABuildSniper
"Camouflaged while not moving or shooting. Spots hidden enemies \n \n Strong vs. infantry \n Weak vs. light vehicles, scouts"
END
CONTROLBAR:ToolTipGLABuildStingerSite
"Anti-air and anti-tank base defense"
END
CONTROLBAR:ToolTipGLABuildSupplyStash
"Collects supplies"
END
CONTROLBAR:ToolTipGLABuildTechnical
"Can upgrade weapon with scavenged parts from enemy kills \n \n Strong vs. infantry \n Weak vs. tanks, aircraft"
END
CONTROLBAR:ToolTipGLABuildTerrorist
"Suicide soldier \n \n Strong vs. tanks, buildings \n Weak vs. infantry, light vehicles"
END
CONTROLBAR:ToolTipGLABuildToxinTruck
"Clears buildings of enemy soldiers. Contaminates terrain \n Can upgrade weapon with scavenged parts from enemy kills \n Strong vs. infantry \n Weak vs. tanks, aircraft, base defenses"
END
CONTROLBAR:ToolTipGLABuildTunnelNetwork
"Base defense and underground tunnel. Units can enter the Tunnel Network and exit at any other Tunnel Network"
END
CONTROLBAR:ToolTipGLABuildWorker
"Builds all GLA structures. Repairs buildings and collects supplies"
END
CONTROLBAR:ToolTipGLACamoNetting
"This structure gains camouflage"
END
CONTROLBAR:ToolTipGLAFireFireBomb
"Use fire bombs on target"
END
CONTROLBAR:ToolTipGLAFireJarmenKellVehicleSnipe
"Kill vehicle crew"
END
CONTROLBAR:ToolTipGLAFireScorpionRocket
"Fire a single heavy rocket at the target"
END
CONTROLBAR:ToolTipGLAFireToxinTractorSlime
"Spray the area with toxins"
END
CONTROLBAR:ToolTipGLAHijackerHijack
"Hijack target enemy vehicle"
END
CONTROLBAR:ToolTipGLARebelCaptureBuilding
"Capture targeted enemy building"
END
CONTROLBAR:ToolTipGLASabotageBuilding
"Can temporarily disable enemy buildings \n \n Strong vs. Enemy Structures \n Weak vs. infantry, scouts"
END
CONTROLBAR:ToolTipGLAScienceAnthraxBomb
"Anthrax is deadly against enemy troop concentrations \n \n Deploy from: Command Center"
END
CONTROLBAR:ToolTipGLAScienceCashBounty
"Earn a cash bounty for every enemy unit or building you kill \n \n Rank 1: 5% enemy value \n Rank 2: 10% enemy value \n Rank 3: 20% enemy value"
END
CONTROLBAR:ToolTipGLAScienceHijacker
"Hijackers are camouflaged and can steal enemy vehicles \n \n Build at: Barracks"
END
CONTROLBAR:ToolTipGLaScienceMarauderTank
"Marauder tanks can scavenge enemy kills to upgrade their main gun \n \n Build at: Arms Dealer"
END
CONTROLBAR:ToolTipGLAScienceRebelAmbush
"Allows you to create a surprise ambush of Rebels anywhere \n \n Rank 1: 4 Rebels \n Rank 2: 8 Rebels \n Rank 3: 16 Rebels \n \n Deploy from: Command Center"
END
CONTROLBAR:ToolTipGLAScienceSCUDLauncher
"Fires a long-range rocket that can be equipped with explosives or deadly anthrax \n \n Build at: Arms Dealer"
END
CONTROLBAR:ToolTipGLAScienceSneakAttack
"Troops can create a tunnel anywhere on the map \n \n Deploy from: Command Center"
END
CONTROLBAR:ToolTipGLAScienceTechnicalTraining
"All Technicals will be created as veterans"
END
CONTROLBAR:ToolTipGLASCUDAnthraxWarhead
"Load the SCUD missile with Anthrax"
END
CONTROLBAR:ToolTipGLASCUDHEWarhead
"Load the SCUD missile with explosives"
END
CONTROLBAR:ToolTipGLASneakAttack
"Troops can create a tunnel anywhere on the map \n \n Deploy from: Command Center"
END
CONTROLBAR:ToolTipGLASuicideAttack
"Detonate"
END
CONTROLBAR:ToolTipGLATerroristMakeCarBomb
"Enter civilian car and fill it with explosives"
END
CONTROLBAR:ToolTipGLAUpgradeAnthraxBeta
"+25% damage bonus to all toxin units"
END
CONTROLBAR:ToolTipGLAUpgradeAnthraxGamma
"+50% damage bonus to all toxin units"
END
CONTROLBAR:ToolTipGLAUpgradeAPBullets
"+25% damage bonus to Rebel, Technical, Quad Cannon and Jarmen Kell"
END
CONTROLBAR:ToolTipGLAUpgradeAPRockets
"+25% damage bonus on all Rocket attacks"
END
CONTROLBAR:ToolTipGLAUpgradeArmTheMob
"Arm all Angry Mobs with AK-47s"
END
CONTROLBAR:TooltipGLAUpgradeBioBomb
"Bomb Truck becomes a biowar weapon"
END
CONTROLBAR:ToolTipGLAUpgradeBoobyTrap
"Rebels can place booby traps on buildings and neutral units"
END
CONTROLBAR:ToolTipGLAUpgradeBuggyAmmo
"+100% Rocket Buggy ammo"
END
CONTROLBAR:ToolTipGLAUpgradeCamouflage
"Rebels are hidden from enemy sight when not shooting"
END
CONTROLBAR:ToolTipGLAUpgradeFortifiedStructure
"Buildings gain additional armor protection from attacks"
END
CONTROLBAR:ToolTipGLAUpgradeHEBomb
"100% more damage for this Bomb Truck"
END
CONTROLBAR:ToolTipGLAUpgradeJunkRepair
"All vehicles auto-repair"
END
CONTROLBAR:TooltipGLAUpgradeQuadCannonSnipe
"Quad Cannons gain the ability to kill infantry in a single shot"
END
CONTROLBAR:ToolTipGLAUpgradeRadarVanScan
"Radar Van can scan the map to search for enemy forces"
END
CONTROLBAR:ToolTipGLAUpgradeRebelCaptureBuilding
"Enables Rebels to capture enemy and tech buildings"
END
CONTROLBAR:ToolTipGLAUpgradeScorpionRocket
"Scorpion gains a rocket attack"
END
CONTROLBAR:ToolTipGLAUpgradeSuicideBomb
"Allows all units \n and base defenses to use \n Demolitions ability"
END
CONTROLBAR:ToolTipGLAUpgradeToxinShells
"Scorpion and Marauder shells carry a small amount of Anthrax"
END
CONTROLBAR:ToolTipGLAUpgradeTranqDarts
"Rebels may try to capture enemy soldiers"
END
CONTROLBAR:ToolTipGLAUpgradeWorkerShoes
"Gives Workers the new shoes they've been asking for, increasing their movement"
END
CONTROLBAR:ToolTipGuard
"Order unit to move to guard a specific location and pursue targets if necessary"
END
CONTROLBAR:ToolTipGuardFlyingUnitsOnly
"Order unit to move to attack airborne units that come near a specified location"
END
CONTROLBAR:ToolTipGuardWithoutPursuit
"Order unit to move to guard a specific location, but not to pursue targets out of the area"
END
CONTROLBAR:TooltipLeafletDrop
"Strong vs. Infantry \n \n Countdown Timer: 6:00"
END
CONTROLBAR:TooltipMissileDefenderLaser
"Laser-lock improves missile rate of fire"
END
CONTROLBAR:TooltipMOAB
"Strong vs. Buildings \n Will shock units in the blast radius \n \n Countdown Timer: 6:00"
END
CONTROLBAR:TooltipNukeDrop
"Drops a tactical nuclear warhead by plane \n \n Countdown Timer: 4:00"
END
CONTROLBAR:TooltipNukeReactorOverCharge
"Damage the reactor to create 50% more power"
END
CONTROLBAR:TooltipParaDrop
"Drops Rangers by plane \n \n Countdown Timer: 4:00"
END
CONTROLBAR:ToolTipPickUpPrisoner
"Pick up enemy prisoner to return him to your base"
END
CONTROLBAR:ToolTipRailedTransport
"Go"
END
CONTROLBAR:ToolTipReturnToPrison
"Return to prisoner holding facility"
END
CONTROLBAR:ToolTipSaboteur
"Disables buildings. Resets superweapon timers"
END
CONTROLBAR:ToolTipScienceEmergencyRepair
"Repairs vehicles in an area \n \n Rank 1: Light Repair \n Rank 2: Medium Repair \n Rank 3: Serious Repair \n \n Deploy from: Command Center"
END
CONTROLBAR:ToolTipScienceGPSScrambler
"Cloaks units within its area of effect \n \nDeploy from: Command Center"
END
CONTROLBAR:ToolTipSelectAircraftCarriers
"Select aircraft carrier(s) in order to conveniently launch attacks"
END
CONTROLBAR:ToolTipSelectBattleships
"Call in bombardment from offshore Battleship"
END
CONTROLBAR:TooltipSell
"Sell the building for 50% of its value"
END
CONTROLBAR:TooltipSetRallyPoint
"Set the rally point for this building"
END
CONTROLBAR:TooltipSpectreGunship
"Strong vs. Vehicles \n \n Countdown Timer: 4:00"
END
CONTROLBAR:ToolTipStructureExit
"Order this unit to exit"
END
CONTROLBAR:TooltipSuitcaseNuke
"Hacker has a nuclear weapon in his suitcase \n"
END
CONTROLBAR:ToolTipSwitchToChinaStunBullets
"Switches to firing stun bullets mode to capture enemy soldiers in the open"
END
CONTROLBAR:ToolTipSwitchToGLATranqDarts
"Switches to tranq-dart weapon to capture enemy soldiers in the open"
END
CONTROLBAR:ToolTipSwitchToRangerMachineGun
"Switches to machine gun mode for all purpose attacking"
END
CONTROLBAR:ToolTipSwitchToRebelMachineGun
"Switches to machine gun mode for all purpose attacking"
END
CONTROLBAR:ToolTipSwitchToRedguardMachineGun
"Switches to machine gun mode for all purpose attacking"
END
CONTROLBAR:ToolTipSwitchToUSAFlashBang
"Use Flash-Bang grenades"
END
CONTROLBAR:TooltipTankParaDrop
"Drops Battlemasters by plane \n \n Countdown Timer: 4:00"
END
CONTROLBAR:ToolTipTransportExit
"Order this unit to exit"
END
CONTROLBAR:ToolTipUpgradeChinaEMPMines
"Mines release an Neutron blast when triggered"
END
CONTROLBAR:TooltipUpgradeChinaFusionReactors
"Improves Emperor and Battlemaster speed"
END
CONTROLBAR:TooltipUpgradeChinaHelixBattleBunker
"Build a Bunker on this Helix. Bunkers can be occupied by troops. Troops can fire out of bunkers"
"Builds a large range artillery platform for defenses \n \n Power Required: 4"
END
CONTROLBAR:ToolTipUSABuildAurora
"Super-sonic attack makes Aurora immune to enemy fire. After super-sonic attack, Aurora speed is reduced to 50% \n \n Strong vs. buildings \n Weak vs. fighters, anti-air units"
END
CONTROLBAR:ToolTipUSABuildAvenger
"Uses a laser to destroy missiles and aircraft \n \n Strong vs. missiles, aircraft \n Weak vs. vehicles, infantry"
END
CONTROLBAR:ToolTipUSABuildBarracks
"Trains USA soldiers for use in battle"
END
CONTROLBAR:ToolTipUSABuildBattleDrone
"Fires a small machine gun and repairs its parent vehicle \n \n Strong vs. infantry \n Weak vs. missile armed infantry"
END
CONTROLBAR:ToolTipUSABUildChinook
"Transport helicopter. Collects supplies. Works with Rangers to perform Combat Drop attack"
END
CONTROLBAR:ToolTipUSABuildColonelBurton
"Camouflaged. Reveals himself when he shoots or plants a bomb \n \n Build Limit: 1 \n Strong vs. Infantry \n Weak vs. Scouts"
END
CONTROLBAR:ToolTipUSABuildComanche
"Fires missiles and cannon. Re-arms in the air \n \n Strong vs. tanks, light vehicles, infantry \n Weak vs. missile-armed infantry, anti-air defenses"
END
CONTROLBAR:ToolTipUSABuildCommandCenter
"Commands special weapons. Creates Construction Dozers. Provides radar"
END
CONTROLBAR:ToolTipUSABuildCrusader
"Strong vs. vehicles, buildings \n Weak vs. aircraft, missile armed infantry"
END
CONTROLBAR:ToolTipUSABuildDetentionCamp
"Grants ability to spy on enemies"
END
CONTROLBAR:ToolTipUSABuildDozer
"Builds all USA structures and repairs buildings"
END
CONTROLBAR:ToolTipUSABuildFireBase
"Ground defense. Garrisonable by four infantry"
END
CONTROLBAR:ToolTipUSABuildFuelAirAurora
"Super-sonic attack makes Aurora immune to enemy fire while dropping a small Fuel-Air Bomb. After super-sonic attack, Aurora speed is reduced to 50% \n \n Strong vs. buildings \n Weak vs. fighters, anti-air units"
END
CONTROLBAR:ToolTipUSABuildHellfireDrone
"Fires a Hellfire Missile \n \n Strong vs. vehicles \n Weak vs. infantry"
END
CONTROLBAR:ToolTipUSABuildHumvee
"Transport. Infantry inside can use fire-ports to engage the enemy \n \n Strong vs. infantry \n Weak vs. tanks"
END
CONTROLBAR:ToolTipUSABuildHyersonicAurora
"Hyper-sonic attack makes Aurora immune to enemy fire. After Hyper-sonic attack, Aurora speed is reduced to 50% \n \n Strong vs. buildings \n Weak vs. fighters, anti-air units"
END
CONTROLBAR:ToolTipUSABuildKingRaptor
"Can engage ground or air targets. Equipped with a Point Defense Laser \n Larger Payload. Detects Stealth \n \n Strong vs. aircraft, tanks, light vehicles \n Weak vs. missile-armed infantry, anti-air defenses"
END
CONTROLBAR:ToolTipUSABuildMedic
"Heals vehicles and soldiers. Cleans up radiation and toxins"
END
CONTROLBAR:ToolTipUSABuildMicrowave
"Strong vs. base defenses \n Weak vs. tanks, aircraft, light vehicles"
END
CONTROLBAR:ToolTipUSABuildMissileDefender
"Use special laser-guided attack to rapid-fire missiles \n \n Strong vs. tanks, aircraft \n Weak vs. infantry"
END
CONTROLBAR:ToolTipUSABuildPaladin
"Uses a laser to destroy missiles and enemy infantry \n \n Strong vs. tanks, buildings, and rockets \n Weak vs. aircraft"
END
CONTROLBAR:ToolTipUSABuildParticleCannon
"Fires a particle beam anywhere on the map \n \n Power Required: 10"
END
CONTROLBAR:ToolTipUSABuildParticleCannonBoss
"Fires a particle beam anywhere on the map \n \n Power Required: 10 \n Countdown Timer: 4:00"
END
CONTROLBAR:ToolTipUSABuildPathFinder
"Camouflaged while not moving or shooting. Spots hidden enemies \n \n Strong vs. infantry \n Weak vs. light vehicles, scouts"
END
CONTROLBAR:ToolTipUSABuildPatriotBattery
"Ground and air defense. Can relay position of enemy to nearby Patriots \n \n Power Required: 3"
END
CONTROLBAR:ToolTipUSABuildPointDefenseDrone
"Fires an anti-missile laser"
END
CONTROLBAR:ToolTipUSABuildPowerPlant
"Provides power for USA bases \n \n Power Supplied: 5"
END
CONTROLBAR:ToolTipUSABuildRanger
"Strong vs. infantry \n Weak vs. light vehicles"
END
CONTROLBAR:ToolTipUSABuildRaptor
"Can engage ground or air targets \n \n Strong vs. aircraft, tanks, light vehicles \n Weak vs. missile-armed infantry, anti-air defenses"
END
CONTROLBAR:ToolTipUSABuildScoutDrone
"Extends sight range and reveals hidden enemies"
END
CONTROLBAR:ToolTipUSABuildSecurityFence
"Build security fence that prevents vehicles from passing and alerts of any enemy infantry that pass through"
END
CONTROLBAR:ToolTipUSABuildSentryDrone
"Detects stealth \n \nStrong vs. infantry \n Weak vs. tanks"
END
CONTROLBAR:ToolTipUSABuildStealthFighter
"Stealthed while moving \n \n Strong vs. enemy base defenses \n Weak vs. enemy fighters"
END
CONTROLBAR:ToolTipUSABuildStrategyCenter
"All USA forces can use a single battle plan \n \n Bombardment \n Search and Destroy \n Hold the Line \n \n Power Required: 2"
END
CONTROLBAR:ToolTipUSABuildSupplyCenter
"Drop-off point for USA Chinook supply gatherers \n \n Power Required: 1"
END
CONTROLBAR:ToolTipUSABuildSupplyDropZone
"Calls in a paradrop of supplies every 2 minutes \n \n Power Required: 4"
END
CONTROLBAR:ToolTipUSABuildTomahawk
"Strong vs. base defenses \n Weak vs. tanks, aircraft, light vehicles"
END
CONTROLBAR:ToolTipUSABuildWall
"USA fence system. Laser-sensors alert to enemy troops moving through fence. Fence blocks enemy vehicle movement"
END
CONTROLBAR:ToolTipUSABuildWarFactory
"Builds all USA ground vehicles \n \n Power Required: 1"
END
CONTROLBAR:ToolTipUSABurtonDetonateCharges
"Detonate all remote charges"
END
CONTROLBAR:ToolTipUSABurtonPlaceRemoteCharge
"Place a remote-controlled demolition charge you can detonate at any time"
END
CONTROLBAR:ToolTipUSACombatDrop
"Order Rangers to rappel down on enemy target. Use on garrisoned buildings to kill all enemy soldiers inside"
END
CONTROLBAR:ToolTipUSAFire20mmCannon
"Fire 20mm Cannon at the target"
END
CONTROLBAR:ToolTipUSAFireAntiTankMissiles
"Fire antitank missiles at the target"
END
CONTROLBAR:ToolTipUSAFireBurtonKnifeAttack
"Use knife on targeted enemy soldier to make a silent attack"
"*Congratulations general. You have been promoted"
END
DIALOGEVENT:EvaChina_GPSScramblerLaunchedSubtitle
"*Warning. A GPS Scrambler has been activated"
END
DIALOGEVENT:EvaChina_IncomingAnthraxSubtitle
"*Warning: An anthrax bomb has been launched"
END
DIALOGEVENT:EvaChina_IncomingDaisyCutterSubtitle
"*Warning: A Daisy Cutter has been launched"
END
DIALOGEVENT:EvaChina_IncomingEmpPulseSubtitle
"*Warning: An EMP Pulse Bomb has been launched"
END
DIALOGEVENT:EvaChina_IncomingFuelAirBombSubtitle
"*Warning: A Fuel Air bomb has been launched"
END
DIALOGEVENT:EvaChina_InsufficientFundsSubtitle
"*We need more funds"
END
DIALOGEVENT:EvaChina_JarmenKellEnemySubtitle
"*We have discovered an enemy Jarmen Kell"
END
DIALOGEVENT:EvaChina_JarmenKellOursSubtitle
"*Jarmen Kell has been discovered"
END
DIALOGEVENT:EvaChina_LaserDefenseSpeechSubtitle
"*General, our opponent has a stronghold in the middle of the city. His laser defense system is devastating, but requires lots of power. He will be forced to divert his power to one point of defense at a time. Use this to your advantage"
"*Be careful, we have spotted a Nuclear Missile Silo"
END
DIALOGEVENT:EvaGLA_DetectedParticleCannonSubtitle
"*Be on guard, we have exposed an enemy Particle Cannon"
END
DIALOGEVENT:EvaGLA_DetectedScudStormSubtitle
"*Be careful, the enemy has built a Scud Storm"
END
DIALOGEVENT:EvaGLA_EliteGuardUpgrade01Subtitle
"*Our structures will be guarded now"
END
DIALOGEVENT:EvaGLA_EliteGuardUpgrade02Subtitle
"*We are upgrading to Elite Guard"
END
DIALOGEVENT:EvaGLA_EliteGuardUpgrade03Subtitle
"*The Elite Guard are protecting our buildings now"
END
DIALOGEVENT:EvaGLA_FundsReceivedSubtitle
"*We have received funds from our Ally"
END
DIALOGEVENT:EvaGLA_FundsRequestedAllySubtitle
"*Your ally is requesting funds"
END
DIALOGEVENT:EvaGLA_FundsRequestedSubtitle
"*You have requested funds from your Ally"
END
DIALOGEVENT:EvaGLA_FundsTransferredSubtitle
"*We have transferred funds to our Ally"
END
DIALOGEVENT:EvaGLA_GeneralLevelUpSubtitle
"*Well done general. You have reached a higher rank"
END
DIALOGEVENT:EvaGLA_GPSScramblerLaunchedSubtitle
"*General, our enemy is using their GPS Scrambler"
END
DIALOGEVENT:EvaGLA_IncomingAnthraxSubtitle
"*Be on alert, an Anthrax Bomb may be approaching"
END
DIALOGEVENT:EvaGLA_IncomingDaisyCutterSubtitle
"*Be on alert. A Daisy Cutter bomb may be approaching"
END
DIALOGEVENT:EvaGLA_IncomingEmpPulseSubtitle
"*Be on alert. An EMP Pulse bomb may be approaching"
END
DIALOGEVENT:EvaGLA_IncomingFuelAirBombSubtitle
"*Be on alert. A fuel-Air bomb may be approaching"
END
DIALOGEVENT:EvaGLA_InsufficientFundsSubtitle
"*We will need more funds, general"
END
DIALOGEVENT:EvaGLA_JarmenKellEnemySubtitle
"*We have discovered an enemy Jarmen Kell"
END
DIALOGEVENT:EvaGLA_JarmenKellOursSubtitle
"*Our Black Lotus has been seen by the enemy"
END
DIALOGEVENT:EvaGLA_LaserDefenseSpeechSubtitle
"*General, our opponent has a stronghold in the middle of the city. His laser defense system is devastating, but requires lots of power. He will be forced to divert his power to one point of defense at a time. Use this to your advantage"
END
DIALOGEVENT:EvaGLA_LaunchedNukeSubtitle
"*General, A Nuclear Missile has been released!"
END
DIALOGEVENT:EvaGLA_LaunchedParticleCannonSubtitle
"*General, Our enemy is using their Particle Cannon"
"*Congratulations general. You have been promoted"
END
DIALOGEVENT:EvaUSA_GPSScramblerLaunchedSubtitle
"*Warning. GPS Scrambler Detected"
END
DIALOGEVENT:EvaUSA_HeroDiscoveredEnemySubtitle
"*An enemy hero has been discovered"
END
DIALOGEVENT:EvaUSA_HeroDiscoveredOursSubtitle
"*One of our Heroes has been discovered"
END
DIALOGEVENT:EvaUSA_IncomingAnthraxSubtitle
"*Anthrax Bomb detected"
END
DIALOGEVENT:EvaUSA_IncomingDaisyCutterSubtitle
"*Daisy Cutter bomb detected"
END
DIALOGEVENT:EvaUSA_IncomingEmpPulseSubtitle
"*EMP Pulse bomb detected"
END
DIALOGEVENT:EvaUSA_IncomingFuelAirBombSubtitle
"*Fuel Air bomb detected"
END
DIALOGEVENT:EvaUSA_InsufficientFundsSubtitle
"*Insufficient funds"
END
DIALOGEVENT:EvaUSA_JarmenKellEnemySubtitle
"*Enemy Black Lotus detected"
END
DIALOGEVENT:EvaUSA_JarmenKellOursSubtitle
"*Our Black Lotus has been detected"
END
DIALOGEVENT:EvaUSA_LaserDefenseSpeechSubtitle
"*General, our opponent has a stronghold in the middle of the city. His laser defense system is devastating, but requires lots of power. He will be forced to divert his power to one point of defense at a time. Use this to your advantage"
"*General, the GLA managed to defeat the US forces in this area. We launched a devastating counter attack, but like roaches they are still alive"
END
DIALOGEVENT:MisCHI01xBrf02Subtitle
"*Even now the GLA survivors are rebuilding"
END
DIALOGEVENT:MisCHI01xBrf03Subtitle
"*To finally eliminate the GLA we must send in our forces and root them out of every dark corner in which they hide"
END
DIALOGEVENT:MisCHI01xBrf04Subtitle
"*General, our new Listening Outposts are stationed in the area. They are at your disposal"
END
DIALOGEVENT:MisCHI01xBrf05Subtitle
"*The Listening Outpost itself is unarmed, however its passengers can fire on enemies that venture too close. You will find its long sight range and stealth ability greatly enhances battlefield awareness"
END
DIALOGEVENT:MisCHI01xChat01Subtitle
"*No GLA will slip past our garrison"
END
DIALOGEVENT:MisCHI01xChat02Subtitle
"*Toxin Tractors! They're trying to poison us allàwe need support!"
END
DIALOGEVENT:MisCHI01xChat03Subtitle
"*LookàOil Derricksàshould we capture them?"
END
DIALOGEVENT:MisCHI01xChat04Subtitle
"*GLA in your home? Apply a little fireàno more GLA"
END
DIALOGEVENT:MisCHI01xChat05Subtitle
"*The GLA are rebuilding over thereàstand ready to attack"
END
DIALOGEVENT:MisCHI01xChat06Subtitle
"*We will win this dayàeveryone advanceà"
END
DIALOGEVENT:MisCHI01xCin01aSubtitle
"*I did not think the United States would be defeated so easily"
END
DIALOGEVENT:MisCHI01xCin01bSubtitle
"*I do not understand why the United States has allowed this to happen"
END
DIALOGEVENT:MisCHI01xCin01cSubtitle
"*This can not be allowed to stand. China will make things right"
END
DIALOGEVENT:MisCHI01xCin01dSubtitle
"*The GLA's treacherous use of our resources against the Americans has caused great embarrassment to China. They must pay for their insolence"
END
DIALOGEVENT:MisCHI01xCin02Subtitle
"*The missiles are prepared and ready for launchàfinal countdown started"
END
DIALOGEVENT:MisCHI01xCin03Subtitle
"*3à2à1à Missiles are away"
END
DIALOGEVENT:MisCHI01xCin04Subtitle
"*They believe they have won the day, but they celebrate too soon"
END
DIALOGEVENT:MisCHI01xCin05Subtitle
"*It is pretty when used for the right reasonsà"
END
DIALOGEVENT:MisCHI01xCin06Subtitle
"*GLA survivors are running to town for coveràthey must be stopped!"
END
DIALOGEVENT:MisCHI01xCin07Subtitle
"*We are in positionàbomb bay doors openà"
END
DIALOGEVENT:MisCHI01xCin08Subtitle
"*We have spotted survivors. Ground assault will be necessary"
END
DIALOGEVENT:MisCHI01xXO01Subtitle
"*General, our former base in the region was overrun by the GLA. You will need to construct a new base before you can engage the enemy"
END
DIALOGEVENT:MisCHI01xXO02Subtitle
"*May I suggest that you garrison several of the nearby buildings to defend our base"
END
DIALOGEVENT:MisCHI01xXO03Subtitle
"*General, the GLA has garrisoned several buildings throughout the town. Perhaps you could use a Dragon tank to clear out those garrisons"
END
DIALOGEVENT:MisCHI01xXO04Subtitle
"*General, the GLA is moving Toxin Tractors towards our garrisoned buildings. If those tractors attack those buildings, everyone inside will be eliminated"
END
DIALOGEVENT:MisCHI01xXO05Subtitle
"*The GLA are using these Oil Derricks to fund their forces. One of our Red Guard could capture those derricks. The proceeds would help defeat the GLA"
END
DIALOGEVENT:MisCHI01xXO06Subtitle
"*General, is it wise to destroy these Oil Derricks? They would provide valuable resources for us. One of our Red Guard could capture them"
END
DIALOGEVENT:MisCHI01xXO07Subtitle
"*You have caught them off-guard, General. One of your Red Guard could capture their buildings before they are able to respond"
END
DIALOGEVENT:MisCHI01xXO08Subtitle
"*Now that you have re-established our base of operations, it is time to root out all remaining GLA forces in the area"
END
DIALOGEVENT:MisCHI01xXO09Subtitle
"*Congratulations, General. You have freed the town of all GLA forces. Once you have wiped out their final base, your mission will be complete"
END
DIALOGEVENT:MisChi02Lin13Subtitle
"*The Terrorist threat is finished. Good work, General"
END
DIALOGEVENT:MisCHI02xBrf01aSubtitle
"*General, the GLA are attempting to destroy our main nuclear power plant"
END
DIALOGEVENT:MisCHI02xBrf01Subtitle
"*General, the GLA are attempting to steal the nuclear warheads stored at this facility"
END
DIALOGEVENT:MisCHI02xBrf02Subtitle
"*Our brave soldiers held off their attack but at great cost and the GLA is still out there"
END
DIALOGEVENT:MisCHI02xBrf03aSubtitle
"*You must hold off the GLA to insure that the facility is not destroyed"
END
DIALOGEVENT:MisCHI02xBrf03Subtitle
"*You must hold off the GLA and insure that every one of our Bunkers is protected"
END
DIALOGEVENT:MisCHI02xBrf04Subtitle
"*We have several new technologies that should be of great benefit to your mission, General"
END
DIALOGEVENT:MisCHI02xBrf05Subtitle
"*Our Nuclear Cannons are now upgraded to fire neutron shells. These new shells effectively eliminate soldiers and vehicle drivers. Once the radiation has cleared, one of our infantrymen can then capture the surviving vehicles"
END
DIALOGEVENT:MisCHI02xBrf06Subtitle
"*Our buildings can now upgrade to Neutron mines. While still effective against infantry, they will also temporarily incapacitate enemy vehicles"
END
DIALOGEVENT:MisCHI02xBrf07aSubtitle
"*General, your reinforcements will arrive in 15 minutes"
END
DIALOGEVENT:MisCHI02xBrf07bSubtitle
"*General, your reinforcements will arrive in 10 minutes"
END
DIALOGEVENT:MisCHI02xBrf07cSubtitle
"*General, your reinforcements will arrive in 5 minutes"
END
DIALOGEVENT:MisCHI02xBrf07dSubtitle
"*General, your reinforcements will arrive soon"
END
DIALOGEVENT:MisCHI02xChat01Subtitle
"*Enemy forces sighted. We will hold them back"
END
DIALOGEVENT:MisCHI02xChat02Subtitle
"*We're taking fire on the right flankàsupport is needed here"
END
DIALOGEVENT:MisCHI02xChat03Subtitle
"*They are behind usàdirect all fire to the south!"
END
DIALOGEVENT:MisCHI02xChat04Subtitle
"*GLA base in rangeàall teams ready to attack, General"
END
DIALOGEVENT:MisCHI02xChat05Subtitle
"*Enemy buildings on that ridge. Give the word, General, and we will roll over them"
END
DIALOGEVENT:MisCHI02xChat06Subtitle
"*Watch those RPG Troopers! We need help!"
END
DIALOGEVENT:MisCHI02xChat07Subtitle
"*General, we are over the target area now and have commenced bombing"
END
DIALOGEVENT:MisCHI02xChat08Subtitle
"*Rolling out the carpetàof bombs. Heheh"
END
DIALOGEVENT:MisCHI02xChat09Subtitle
"*Enemy air defenses are thick hereàwe are taking heavy damage"
END
DIALOGEVENT:MisCHI02xChat10Subtitle
"*Stinger sites have locked onto usàwe are in trouble!"
END
DIALOGEVENT:MisCHI02xChat11Subtitle
"*Stop that Rebel, he's trying to capture our bunker!"
END
DIALOGEVENT:MisCHI02xChat12Subtitle
"*It isn't a Battlemaster, but it will have to do"
END
DIALOGEVENT:MisCHI02xChat13Subtitle
"*I prefer my Gattling Tank"
END
DIALOGEVENT:MisCHI02xChat14Subtitle
"*Another GLA wave!"
END
DIALOGEVENT:MisCHI02xChat15aSubtitle
"*We must protect the nuclear reactor!"
END
DIALOGEVENT:MisCHI02xChat15Subtitle
"*We must protect our bunkers!"
END
DIALOGEVENT:MisCHI02xChat16Subtitle
"*Now we will show them how to attack a base!"
END
DIALOGEVENT:MisCHI02xChat17Subtitle
"*Reinforcements! We are glad to see you!"
END
DIALOGEVENT:MisCHI02xChat18Subtitle
"*We are ready for your orders, General. Where do you need us?"
END
DIALOGEVENT:MisCHI02xCin01aSubtitle
"*I don't feel safe guarding this nuclear plant"
END
DIALOGEVENT:MisCHI02xCin01bSubtitle
"*Yah. I wish I had joined up with the air force instead"
END
DIALOGEVENT:MisCHI02xCin01cSubtitle
"*Their food is much better. And they get to wear those fancy helmets"
END
DIALOGEVENT:MisCHI02xCin01dSubtitle
"*Surely after our recent victory they would not dare to attack us here"
END
DIALOGEVENT:MisCHI02xCin01Subtitle
"*We must be on our guard. Reports say the GLA might attack as revenge for our entering the war"
END
DIALOGEVENT:MisCHI02xCin02Subtitle
"*GLA forces! We're under attack!"
END
DIALOGEVENT:MisCHI02xCin03Subtitle
"*They're everywhere! We're being overrun"
END
DIALOGEVENT:MisCHI02xCin04aSubtitle
"*Another wave! They've got bomb trucks and terrorists! We need reinforcements!"
END
DIALOGEVENT:MisCHI02xCin04bSubtitle
"*Another wave! They're using suicide tactics! Where are those reinforcements?!"
END
DIALOGEVENT:MisCHI02xCin04Subtitle
"*Another wave! We need reinforcements!"
END
DIALOGEVENT:MisCHI02xCin05Subtitle
"*We've lost the airfield!"
END
DIALOGEVENT:MisCHI02xCin06aSubtitle
"*They're trying to get to the main reactor! Protect it at all costs!"
END
DIALOGEVENT:MisCHI02xCin06Subtitle
"*They're trying to get to the storage bunkers! Protect them at all costs!"
END
DIALOGEVENT:MisCHI02xCin07Subtitle
"*The Command Centeràthey got the Command Center"
END
DIALOGEVENT:MisCHI02xCin08Subtitle
"*We heldà àremaining forces report inà"
END
DIALOGEVENT:MisCHI02xCin09Subtitle
"*Not much left. We're going to need reinforcements"
END
DIALOGEVENT:MisCHI02xCin10Subtitle
"*The message got through, but we'll have to hold until they get here"
END
DIALOGEVENT:MisCHI02xXO01Subtitle
"*General, our reinforcements have arrived!"
END
DIALOGEVENT:MisCHI02xXO02aSubtitle
"*General, GLA forces are attacking the nuclear plant!"
END
DIALOGEVENT:MisCHI02xXO02Subtitle
"*General, GLA forces are attacking the bunkers"
END
DIALOGEVENT:MisCHI02xXO03Subtitle
"*The GLA is attempting to capture one of our bunkers"
END
DIALOGEVENT:MisCHI02xXO04aSubtitle
"*General, our nuclear plant is badly damaged. May I suggest it be repaired before another GLA attack"
END
DIALOGEVENT:MisCHI02xXO04Subtitle
"*General, this bunker is badly damaged. May I suggest it be repaired before another GLA attack"
END
DIALOGEVENT:MisCHI02xXO05aSubtitle
"*General, that last attack severely weakened the nuclear plant. If it is destroyed, we will fail our mission!"
END
DIALOGEVENT:MisCHI02xXO05Subtitle
"*General, that last attack severely weakened several bunkers. If one of them is destroyed, the GLA will win this encounter"
END
DIALOGEVENT:MisCHI02xXO06aSubtitle
"*WarningàGLA forces are moving towards the power plant!"
END
DIALOGEVENT:MisCHI02xXO06Subtitle
"*WarningàGLA forces moving towards the bunkers"
END
DIALOGEVENT:MisCHI02xXO07Subtitle
"*General, I've made contact with one of our spy outposts. They are under GLA attack. If we can rescue them, I can patch into their system and we will be able to call in carpet bombers"
END
DIALOGEVENT:MisCHI02xXO08Subtitle
"*General, if you can secure that spy outpost, it will allow you to direct carpet bombing runs on the GLA forces"
END
DIALOGEVENT:MisCHI02xXO09Subtitle
"*General, now that our reinforcements have arrived it is time to eliminate the GLA from this area"
END
DIALOGEVENT:MisChi03RedChat12Subtitle
"*To battle!"
END
DIALOGEVENT:MisChi03RedChat19Subtitle
"*Bring in the tanks! Level them!"
END
DIALOGEVENT:MisCHI03xBrf01Subtitle
"*Greetings, Commander. Now that we have thwarted the GLA's counterattack, it is time to press our advantage!"
END
DIALOGEVENT:MisCHI03xBrf02Subtitle
"*We must liberate this town from the GLA's clutches"
END
DIALOGEVENT:MisCHI03xBrf03Subtitle
"*There is a very heavily defended GLA base north of the river. We must destroy it, but it will not be an easy task"
END
DIALOGEVENT:MisCHI03xBrf04Subtitle
"*Our operations have attracted much attention from the rest of the world, and we will be watched closely. The longer this battle goes on, the lower our International Opinion will fall"
END
DIALOGEVENT:MisCHI03xBrf05Subtitle
"*Damage to civilian property must be avoided. Our operation must be precise, and swift. Destruction of GLA forces will cause International Opinion to rise, in our favor"
END
DIALOGEVENT:MisCHI03xBrf09Subtitle
"*If our International Opinion becomes high enough, the people of the town might join our cause"
END
DIALOGEVENT:MisCHI03xBrf10Subtitle
"*It will then be easy to annihilate the GLA's defenses"
END
DIALOGEVENT:MisCHI03xChat01Subtitle
"*They must have a camouflaged Tunnel Network near hereà"
END
DIALOGEVENT:MisCHI03xChat02Subtitle
"*They've ambushed us!"
END
DIALOGEVENT:MisCHI03xChat03Subtitle
"*They've ambushed our base!"
END
DIALOGEVENT:MisCHI03xChat04Subtitle
"*We have found their secret base!"
END
DIALOGEVENT:MisCHI03xChat05Subtitle
"*They are coming from the far side of the lake"
END
DIALOGEVENT:MisCHI03xChat06Subtitle
"*Their troops must be hidden in the forest"
END
DIALOGEVENT:MisCHI03xChat07Subtitle
"*I wonder what's across the riverà"
END
DIALOGEVENT:MisCHI03xChat08Subtitle
"*Their hit-and-run attacks are proving inconvenient"
END
DIALOGEVENT:MisCHI03xChat09Subtitle
"*The buggies are back!"
END
DIALOGEVENT:MisCHI03xChat10Subtitle
"*Sneak attack!"
END
DIALOGEVENT:MisCHI03xChat11Subtitle
"*Crush that Inferno Cannon!"
END
DIALOGEVENT:MisCHI03xChat12Subtitle
"*The people are too afraid to come out from their homes"
END
DIALOGEVENT:MisCHI03xChat13Subtitle
"*We must free them from this oppression!"
END
DIALOGEVENT:MisCHI03xXO01Subtitle
"*The people rise to support us!"
END
DIALOGEVENT:MisCHI03xXO10Subtitle
"*General. Destroying the GLA statues will be critical to increasing our International Opinion and will boost support of our efforts amongst the population"
END
DIALOGEVENT:MisCHI03xXO11Subtitle
"*They have dispatched a Toxic Tractor to clear our garrisonned structures!"
END
DIALOGEVENT:MisCHI03xXO12Subtitle
"*Our Dragon Tanks will be a high priority targetàguard them well"
END
DIALOGEVENT:MisCHI03xXO13Subtitle
"*Well done, sir. The destruction of the statue has caused world opinion to rise"
END
DIALOGEVENT:MisCHI03xXO16Subtitle
"*Do not let them destroy the buildings!"
END
DIALOGEVENT:MisCHI03xXO17Subtitle
"*Use the Neutron Shell to clear buildings without damaging them"
END
DIALOGEVENT:MisCHI03xXO18Subtitle
"*Beware! Their defensive structures are hidden with camo-netting"
END
DIALOGEVENT:MisCHI03xXO19Subtitle
"*General, the GLA have the city well-defended. We need to clear them out"
END
DIALOGEVENT:MisCHI03xXO20Subtitle
"*You're making good progress, Commander. Much of the city is now free of GLA control"
END
DIALOGEVENT:MisCHI03xXO21Subtitle
"*Sir! The city is rising up against our foes!"
END
DIALOGEVENT:MisCHI03xXO22Subtitle
"*General, we must clear the GLA from this area!"
END
DIALOGEVENT:MisCHI03xXO23Subtitle
"*Our International Opinion is high. Great work!"
END
DIALOGEVENT:MisCHI04xChat010Subtitle
"*They are skirting the lake. Intercept them!"
END
DIALOGEVENT:MisCHI04xChat011Subtitle
"*They're coming for our base!"
END
DIALOGEVENT:MisCHI04xChat012Subtitle
"*We have stopped the first wave of GLA!"
END
DIALOGEVENT:MisCHI04xChat013Subtitle
"*Again we have put them in their place!"
END
DIALOGEVENT:MisCHI04xChat014Subtitle
"*No one can stand to the might of China!"
END
DIALOGEVENT:MisCHI04xChat015Subtitle
"*Sun Tzu would be proud"
END
DIALOGEVENT:MisCHI04xChat016Subtitle
"*Victory is ours!"
END
DIALOGEVENT:MisCHI04xChat017Subtitle
"*None shall pass"
END
DIALOGEVENT:MisCHI04xChat018Subtitle
"*We will banish them from the skies!"
END
DIALOGEVENT:MisCHI04xChat019Subtitle
"*Our power is unsurpassed!"
END
DIALOGEVENT:MisCHI04xChat01Subtitle
"*They have almost escaped! We must stop them!"
END
DIALOGEVENT:MisCHI04xChat020Subtitle
"*The Helix isn't the only powerhouse"
END
DIALOGEVENT:MisCHI04xChat02Subtitle
"*Cut them off at the village!"
END
DIALOGEVENT:MisCHI04xChat03Subtitle
"*We cannot let them get past that hill"
END
DIALOGEVENT:MisCHI04xChat04Subtitle
"*They will surely pass by here. We should defend this area"
END
DIALOGEVENT:MisCHI04xChat05Subtitle
"*Here is another choke point"
END
DIALOGEVENT:MisCHI04xChat06Subtitle
"*We should secure these buildings"
END
DIALOGEVENT:MisCHI04xChat07Subtitle
"*What are they doing?"
END
DIALOGEVENT:MisCHI04xChat08Subtitle
"*Watch out for the toxin!"
END
DIALOGEVENT:MisCHI04xChat09Subtitle
"*We've been ambushed!"
END
DIALOGEVENT:MisCHI04xChat15Subtitle
"*Our forces are in position. We are ready for anything"
END
DIALOGEVENT:MisCHI04xChat16Subtitle
"*They are stronger than we thought. We need air support. Send in the Helix now!"
END
DIALOGEVENT:MisCHI04xXO01Subtitle
"*The GLA is sending forth another wave!"
END
DIALOGEVENT:MisCHI04xXO02Subtitle
"*This wave is retreating towards the north"
END
DIALOGEVENT:MisCHI04xXO03Subtitle
"*They are retreating to the northeast"
END
DIALOGEVENT:MisCHI04xXO04Subtitle
"*This wave is retreating to the east"
END
DIALOGEVENT:MisCHI04xXO05Subtitle
"*The European Union is extremely pleased with our performance, General. We need to stay aggressive and eliminate the GLA"
END
DIALOGEVENT:MisCHI04xXO06Subtitle
"*This force was only a diversion!"
END
DIALOGEVENT:MisCHI04xXO07Subtitle
"*General, they have a scud storm! We must spread out our troops to deny them a target!"
END
DIALOGEVENT:MisCHI04xXO08Subtitle
"*Waitàthey're not targeting usà"
END
DIALOGEVENT:MisCHI04xXO09Subtitle
"*The GLA have no honor! They have decimated the village to clear a path!"
END
DIALOGEVENT:MisCHI04xXO10Subtitle
"*We should assemble a base to secure this region"
END
DIALOGEVENT:MisCHI04xXO11Subtitle
"*Our Helix is the Overlord of the skies. Build more to help us control the area"
END
DIALOGEVENT:MisCHI04xXO12Subtitle
"*Sir, I recommend placing Listening Outposts at key locations"
END
DIALOGEVENT:MisCHI04xXO13Subtitle
"*Current Intel reports that the GLA are retreating towards this location. We will make our stand here. Do not permit any GLA units to leave this area. Our new Helix Helicopter should assure your success. The appearance of our forces from the south will signal the completion of your main objective"
END
DIALOGEVENT:MisCHI04xXO14Subtitle
"*Current Intel reports that the GLA are retreating towards this location. We will make our stand here. Do not permit any GLA units to leave this area. If too many of them escape, our mission will be a failure. Our new Helix Helicopter should assure your success. The appearance of our forces from the south will signal the completion of your main objective"
END
DIALOGEVENT:MisCHI04xXO15Subtitle
"*A wave of GLA is approaching from the west"
END
DIALOGEVENT:MisCHI04xXO16Subtitle
"*There is a wave of GLA approaching from the south"
END
DIALOGEVENT:MisCHI04xXO17Subtitle
"*GLA forces have been spotted approaching from the southwest"
END
DIALOGEVENT:MisCHI04xXO18Subtitle
"*GLA forces incoming from the southeast"
END
DIALOGEVENT:MisCHI04xXO19Subtitle
"*A wave of GLA forces are approaching from the southwest"
END
DIALOGEVENT:MisCHI04xXO20Subtitle
"*Another GLA wave is approaching"
END
DIALOGEVENT:MisCHI04xXO21Subtitle
"*Excellent work, sir. Intel confirms that you have destroyed the entire wave"
END
DIALOGEVENT:MisCHI04xXO22Subtitle
"*The enemy is about to breach our defenses"
END
DIALOGEVENT:MisCHI04xXO23Subtitle
"*Multiple Scud Storm launches detected"
END
DIALOGEVENT:MisCHI04xXO24Subtitle
"*Our defenses have been breached commander, we have failed the mission"
END
DIALOGEVENT:MisCHI04xXO25Subtitle
"*Commander, our forces from the south have arrived. Out mission was a success"
END
DIALOGEVENT:MisCHI04xXO26Subtitle
"*General, enemy forces are dangerously close to making their escape. We must deal with them quickly!"
END
DIALOGEVENT:MisCHI04xXO27Subtitle
"*GLA forces have been detected fleeing through this location. Move into defensive positions and await enemy contact"
END
DIALOGEVENT:MisCHI04xXO28Subtitle
"*General, Wave 1 of the enemies retreat has been detected entering the area and intel has them moving along the path shown on the your radar"
END
DIALOGEVENT:MisCHI04xXO29Subtitle
"*General, Wave 2 of the enemies retreat has been detected entering the area and intel has them moving along the path shown on the your radar"
END
DIALOGEVENT:MisCHI04xXO30Subtitle
"*General, Wave 3 of the enemies retreat has been detected entering the area and intel has them moving along the path shown on the your radar"
END
DIALOGEVENT:MisCHI04xXO31Subtitle
"*General, Wave 4 of the enemies retreat has been detected entering the area and intel has them moving along the path shown on the your radar"
END
DIALOGEVENT:MisCHI04xXO32Subtitle
"*General, Wave 5 of the enemies retreat has been detected entering the area and intel has them moving along the path shown on the your radar"
END
DIALOGEVENT:MisCHI04xXO33Subtitle
"*Our forces have arrived from the south. You have been successful in preventing the enemy retreat. Good job General"
END
DIALOGEVENT:MisCHI04xXO34Subtitle
"*General, the enemy forces have escaped to the North. We have failed the mission"
END
DIALOGEVENT:MisChi05OfficerC01Subtitle
"*It's time we corrected our mistake. Kill them all!"
END
DIALOGEVENT:MisChi05OfficerC02Subtitle
"*Let us flush these rats from their holes. Death to the cowards!"
END
DIALOGEVENT:MisCHI05xBrf01Subtitle
"*Thanks to your remarkable efforts in Halberstadt the GLA are all but finished. US intel has located the last GLA stronghold outside of Hamburg. Unfortunately we were too late to help the Americans in this area and the GLA captured their base. Build your forces and destroy both the GLA and US bases"
END
DIALOGEVENT:MisCHI05xBrf02Subtitle
"*The GLA have captured an old US base in the region and are building up. Your Final Objective is to Destroy both the US and GLA bases"
END
DIALOGEVENT:MisCHI05xBrf03Subtitle
"*The GLA have increased their stealth abilities, General. They can now stealth just about anything. We'll need to stay alert"
END
DIALOGEVENT:MisCHI05xBrf04Subtitle
"*Use your Listening Outposts to detect stealthed units"
END
DIALOGEVENT:MisCHI05xBrf05Subtitle
"*General, I suggest you first concentrate your attack on the US base. We need to take out their Particle Cannons"
END
DIALOGEVENT:MisCHI05xChat01Subtitle
"*It feels like we are on an Easter Egg hunt, General"
END
DIALOGEVENT:MisCHI05xCin01Subtitle
"*Corporal! Any sign of the Chinese yet?"
END
DIALOGEVENT:MisCHI05xCin02Subtitle
"*No sir, the last message received was at 02:00ànothing since"
END
DIALOGEVENT:MisCHI05xCin03Subtitle
"*Well, I hope they get here soon. Our intel points to a full-scale GLA attack"
END
DIALOGEVENT:MisCHI05xCin04Subtitle
"*Yes, sir"
END
DIALOGEVENT:MisCHI05xCin06Subtitle
"*What the...!? Enemy contact!"
END
DIALOGEVENT:MisCHI05xCin07Subtitle
"*Our base has been breachedà.all units to your stations! Where are those Chinese we were promised!?"
END
DIALOGEVENT:MisCHI05xCin08Subtitle
"*Fox in the hole! Fox in the hole!"
END
DIALOGEVENT:MisCHI05xCin09Subtitle
"*Where'd they come from?!"
END
DIALOGEVENT:MisCHI05xCin10Subtitle
"*They're capturing our buildings! We can't hold! All units, fall back! Repeat, fall back!"
END
DIALOGEVENT:MisCHI05xXO01Subtitle
"*That's it! Power to the US base is down! Finish them quickly before they can rebuild!"
END
DIALOGEVENT:MisCHI05xXO02Subtitle
"*Well done, General. The enemy can no longer produce US units"
END
DIALOGEVENT:MisCHI05xXO03Subtitle
"*Well done, General. The enemy can no longer produce GLA units"
END
DIALOGEVENT:MisCHI05xXO04Subtitle
"*Well done, General. The US base has been neutralized. Destroy the GLA base to finish this battle"
END
DIALOGEVENT:MisCHI05xXO05Subtitle
"*Well done, General. The GLA base has been neutralized. Destroy the US base to finish this battle"
END
DIALOGEVENT:MisCHI05xXO06Subtitle
"*We must finish what the US was not able to do. The GLA must fall and the world will be at peace"
END
DIALOGEVENT:MisCHI05xXO07Subtitle
"*If we are able to defeat the GLA and save Europe from its clutches then there are great rewards to be had"
END
DIALOGEVENT:MisCHI05xXO08Subtitle
"*General, you will take your place among China's finest heroes. The GLA has fallen and China is the shining beacon in a new world. Take you place of honor and bask in the glory that is China"
END
DIALOGEVENT:MisCHI05xXO09Subtitle
"*General, the enemy has improved their stealth ability, but they do not appear to be using tanks"
END
DIALOGEVENT:MisCHI05xXO10Subtitle
"*General, the GLA commander is lacking tanks. Perhaps we can overwhelm him with our forces"
END
DIALOGEVENT:MisCHI05xXO11Subtitle
"*General, we are losing vehicles to Jarmen Kell. You must track him down if we are to stand a chance"
END
DIALOGEVENT:MisCHI05xXO12Subtitle
"*General, the enemy is using HIJACKERS! We need to stop them!"
END
DIALOGEVENT:MisCHI05xXO13Subtitle
"*General, the enemy has positioned SNIPERs in the local villages. We must clear them out"
END
DIALOGEVENT:MisCHI05xXO14Subtitle
"*General, we are losing troops to the enemy's Quad Cannons, we need heavy armor out here"
END
DIALOGEVENT:MisCHI05xXO15Subtitle
"*General, current intel suggests Jarmen Kell may be holed up in this small village"
END
DIALOGEVENT:MisCHI05xXO16Subtitle
"*General, the enemy's base seems to be on the other side of this river. Perhaps we can lock him in by positioning forces near the bridges"
END
DIALOGEVENT:MisCHI05xXO17Subtitle
"*General, we have many driverless vehicles in the fieldàsend units to recapture them"
END
DIALOGEVENT:MisCHI05xXO18Subtitle
"*Sir! We have detected Battle buses in sector C. We should deal with them before they can reach our base"
END
DIALOGEVENT:MisCHI05xXO19Subtitle
"*General, the enemy has slipped units into our base! We should improve our defenses!"
END
DIALOGEVENT:MisCHI05xXO20Subtitle
"*General, the enemy has infiltrated our base!"
END
DIALOGEVENT:MisCHI05xXO21Subtitle
"*General! Taking out the American Command Center will put a stop to his heavy Air support"
END
DIALOGEVENT:MisCHI05xXO22Subtitle
"*General, we need to get our INTERNET CENTER built as quickly as possible. It will help us locate enemy positions"
END
DIALOGEVENT:MisCHI05xXO23Subtitle
"*General, the enemy has left his Flank unguarded! Now is our chance to counter attack!"
END
DIALOGEVENT:MisCHI05xXO24Subtitle
"*General, the Americans have superior stealth detection technology. Perhaps you should capture this base instead of destroying it"
END
DIALOGEVENT:MisChi07RedGuard108Subtitle
"*Ambush!"
END
DIALOGEVENT:MisGLA01Scorpion105Subtitle
"*The Chinese are close"
END
DIALOGEVENT:MisGLA01Scorpion108Subtitle
"*We have found a secret way. It's poorly guarded"
END
DIALOGEVENT:MisGLA01Scorpion109Subtitle
"*We're under fire!"
END
DIALOGEVENT:MisGLA01xChat01Subtitle
"*Enemy defense structures sighted, General"
END
DIALOGEVENT:MisGLA01xChat02Subtitle
"*Enemy position spotted! We must find a way past them!"
END
DIALOGEVENT:MisGLA01xChat03Subtitle
"*Enemy patrol! All units, open fire!"
END
DIALOGEVENT:MisGLA01xChat04Subtitle
"*American Sentry Drones! We must destroy them quickly before they sound the alarm!"
END
DIALOGEVENT:MisGLA01xChat05Subtitle
"*Look at them scramble! Our attack was a complete surprise!"
END
DIALOGEVENT:MisGLA01xChat06Subtitle
"*American attackers closing in! We must hold our position, General!"
END
DIALOGEVENT:MisGLA01xChat07Subtitle
"*Our surprise was complete! All units, concentrate on their power plants!"
END
DIALOGEVENT:MisGLA01xChat08Subtitle
"*General! We are taking heavy losses!"
END
DIALOGEVENT:MisGLA01xCin01Subtitle
"*Patrol to base: Target has been located and we are in pursuit"
END
DIALOGEVENT:MisGLA01xCin02Subtitle
"*Be advised, the bombing campaign has already begun. Be careful, Patrol"
END
DIALOGEVENT:MisGLA01xCin03Subtitle
"*Roger that, base. I'm on the right"
END
DIALOGEVENT:MisGLA01xCin04Subtitle
"*I'll take the left"
END
DIALOGEVENT:MisGLA01xCin05Subtitle
"*I'm taking fire!"
END
DIALOGEVENT:MisGLA01xCin06Subtitle
"*Stay on them!"
END
DIALOGEVENT:MisGLA01xCin07Subtitle
"*Look out!"
END
DIALOGEVENT:MisGLA01xCin08Subtitle
"*Base! Charlie three is down! Repeat: Charlie three is down!"
END
DIALOGEVENT:MisGLA01xCin09Subtitle
"*Continue pursuit, Charlie two! This is our best shot at him!"
END
DIALOGEVENT:MisGLA01xCin10Subtitle
"*Escorts eliminated! I've got him!"
END
DIALOGEVENT:MisGLA01xCin11Subtitle
"*Nooooo!"
END
DIALOGEVENT:MisGLA01xCin12Subtitle
"*Heh heh. General, we've made our escape.and are headed for the rendevouz point. The GLA shall rise again"
END
DIALOGEVENT:MisGLA01xCin13Subtitle
"*Affirmative. Scout team moving out"
END
DIALOGEVENT:MisGLA01xCin14Subtitle
"*This is scout team. We detect no enemy presence. Waità"
END
DIALOGEVENT:MisGLA01xCin15Subtitle
"*American ambush! They have us surrounded!"
END
DIALOGEVENT:MisGLA01xCin16Subtitle
"*Sentry Drones! These Americans are most clever. Their drones are hidden when they are still. You must proceed with caution, General"
END
DIALOGEVENT:MisGLA01xKen01Subtitle
"*The Americans have surrounded our stronghold with military checkpoints. You must clear the way"
END
DIALOGEVENT:MisGLA01xKen02Subtitle
"*General, you must help our true leader escape, so that the GLA can live on"
END
DIALOGEVENT:MisGLA01xKen03Subtitle
"*Dr. Thrax may have died for the cause but he was inconsequential. If our brother escapes the US will not have seen the last of the GLA"
END
DIALOGEVENT:MisGLA01xKen04Subtitle
"*General. The Fire Base defenses around this American position are too strong. We should avoid a direct confrontation and find another way into the base"
END
DIALOGEVENT:MisGLA01xKen05Subtitle
"*Hold you forces back, General. We are sending in a team to scout the other side of the bridge. They will report back on enemy positions"
END
DIALOGEVENT:MisGLA01xKen06Subtitle
"*My General. One of our Quick Strike teams has managed to elude their American pursuers, and have agreed to aid us in our mission. Their rocket pods should prove most useful against enemy armor"
END
DIALOGEVENT:MisGLA01xKen07Subtitle
"*We have discovered one of our demolitions teams. They will help us to clear a path by destroying the outlying US support bases"
END
DIALOGEVENT:MisGLA01xKen08Subtitle
"*General. We must secure the airfield before the transport plane arrives. The survival of the GLA depends on your success"
END
DIALOGEVENT:MisGLA01xKen09Subtitle
"*Our Combat Cycles are very versatile. They enhance the abilities of our loyal infantry, and are able to travel over rough terrain. They are even able to survive a jump off cliffs. Use them to bypass American strong-points and attack their vulnerable sides"
END
DIALOGEVENT:MisGLA01xKen10Subtitle
"*General! The Americans have sent a second group of pursuers to capture our leader. Protect him at all costs!"
END
DIALOGEVENT:MisGLA01xKen11Subtitle
"*General, this hidden base can provide us with the resources we need to push past the American siege and reach the airfield"
END
DIALOGEVENT:MisGLA01xKen12Subtitle
"*General, our leader is under attack! He must not fall to the Americans!"
END
DIALOGEVENT:MisGLA01xKen13Subtitle
"*General, your forces are moving too far ahead of our leader. Remember that he must reach the airfield if our cause is to survive"
END
DIALOGEVENT:MisGLA01xKen14Subtitle
"*Another American base. It must be eliminated. Be wary of their Fire Bases, sir"
END
DIALOGEVENT:MisGLA01xKen15Subtitle
"*We are within reach of the airfield, General. Destroy the American forces and secure the area that we may fly our leader to safety"
END
DIALOGEVENT:MisGLA01xKen16Subtitle
"*Well done, General. With you in command, we can not fail"
END
DIALOGEVENT:MisGLA01xKen17Subtitle
"*We have reached the airfield, sir. Make sure our leader is ready and waiting at the air strip when his plane arrives"
END
DIALOGEVENT:MisGLA01xKen18Subtitle
"*Our plane is on approach, General! Just hold your position for a little longer. Our leader must survive to board that plane!"
END
DIALOGEVENT:MisGLA01xKen19Subtitle
"*The plane has arrived. Load our leader in so that we may fly him to safety and regroup"
END
DIALOGEVENT:MisGLA01xKen20Subtitle
"*The plane is waiting for our leader to board. Make haste and bring him in, General. Our forces cannot hold out indefinitely against the Americans"
END
DIALOGEVENT:MisGLA01xKen21Subtitle
"*Our operative, Jarmen Kell, has been harassing the American supply lines. He will be of great help to our mission, General"
END
DIALOGEVENT:MisGLA01xKen22Subtitle
"*Excellent work, General. We will show the Americans that we still have the power to resist them"
END
DIALOGEVENT:MisGLA01xKen23Subtitle
"*We have discovered an advance scout force, General. They have offered to aid us with our mission"
END
DIALOGEVENT:MisGLA01xKen24Subtitle
"*General! Take out the American power plants to shut down their base defenses!"
END
DIALOGEVENT:MisGLA01xKen25Subtitle
"*Our forces have been weakened, General. We must choose our battles more wisely"
END
DIALOGEVENT:MisGLA02Chatter04Subtitle
"*We are here and ready for your command"
END
DIALOGEVENT:MisGLA02Chatter18Subtitle
"*So much for American"
END
DIALOGEVENT:MisGLA02General07Subtitle
"*American forces are coming. Get ready!"
END
DIALOGEVENT:MisGLA02xChat01Subtitle
"*The enemy, they are attacking!"
END
DIALOGEVENT:MisGLA02xChat02Subtitle
"*The resistance is too strong, there must be another way"
END
DIALOGEVENT:MisGLA02xChat03Subtitle
"*The Prince must be stopped. The GLA must not fall to him!"
END
DIALOGEVENT:MisGLA02xChat04Subtitle
"*Our base is under attack!"
END
DIALOGEVENT:MisGLA02xChat05Subtitle
"*Our Palace is destroyed!"
END
DIALOGEVENT:MisGLA02xChat06Subtitle
"*We have lost our Barracks"
END
DIALOGEVENT:MisGLA02xChat07Subtitle
"*We must rebuild our Arms Dealer quickly"
END
DIALOGEVENT:MisGLA02xCin01Subtitle
"*This is Recon 1 to base. I am finishing my patrol. Sector is clear"
END
DIALOGEVENT:MisGLA02xCin02Subtitle
"*This is base. Are you certain, Recon 1? We've had reports of troop movements linked to Prince Kassad"
END
DIALOGEVENT:MisGLA02xCin03Subtitle
"*I am most certain. I haven't seen anything but dust and shrubs for hours now. Returning to base after this"
END
DIALOGEVENT:MisGLA02xCin04Subtitle
"*What theà?"
END
DIALOGEVENT:MisGLA02xCin05Subtitle
"*Recon 1 to base! Enemy contact! Repeat, enemy contact!"
END
DIALOGEVENT:MisGLA02xCin06Subtitle
"*Recon 1! What is your position?"
END
DIALOGEVENT:MisGLA02xCin07Subtitle
"*He's preparing to fire!"
END
DIALOGEVENT:MisGLA02xCin08Subtitle
"*Recon 1, what is your status? Recon 1! Report!"
END
DIALOGEVENT:MisGLA02xCin09Subtitle
"*Once Prince Kassad is removed the GLA will be under our control. Then vengeance will be ours and the American infidels will burn"
END
DIALOGEVENT:MisGLA02xCin10Subtitle
"*Prince Kassad is beginning to take control wherever he can. We must put an end to his vie for power"
END
DIALOGEVENT:MisGLA02xKen01Subtitle
"*General, our resources are running low -- we must find a new source of supplies!"
END
DIALOGEVENT:MisGLA02xKen02Subtitle
"*Kassad is attempting to capture nearby resources! We must not let him take what is rightfully ours!"
END
DIALOGEVENT:MisGLA02xKen03Subtitle
"*We must reunite the GLA under one leader!"
END
DIALOGEVENT:MisGLA02xKen04Subtitle
"*Beware! Kassad has launched a sneak attack against us!"
END
DIALOGEVENT:MisGLA02xKen05Subtitle
"*We have much bigger plans than that rat Kassad. The world will quake as we unleash the fury of the GLA"
END
DIALOGEVENT:MisGLA02xKen06Subtitle
"*We have acquired GPS Scramble technology! Now we can use Kassad's tricks against him!"
END
DIALOGEVENT:MisGLA02xKen07Subtitle
"*Excellent, General! We have secured the Sneak Attack ability!"
END
DIALOGEVENT:MisGLA02xKen08Subtitle
"*Capture the enemy Command Centers"
END
DIALOGEVENT:MisGLA02xKen09Subtitle
"*If we can capture the enemy Command Center we can use their technology against them"
END
DIALOGEVENT:MisGLA02xKen10Subtitle
"*General, we must capture their Command Center and use their knowledge to progress towards our goal of uniting the GLA under one flag"
END
DIALOGEVENT:MisGLA02xKen11Subtitle
"*We are running low on resources. We must capture some oil derricks"
END
DIALOGEVENT:MisGLA02xKen12Subtitle
"*Our enemy is attacking our Oil Supply! They must be stopped!"
END
DIALOGEVENT:MisGLA02xKen13Subtitle
"*Use the GPS scramble to sneak past the enemy defenses!"
END
DIALOGEVENT:MisGLA02xKen14Subtitle
"*The GPS Scramble will not work here, there are too many Stinger Sites.We will need to use a different tactic"
END
DIALOGEVENT:MisGLA02xKen15Subtitle
"*Perhaps we can find an unguarded area to use our new Sneak Attack ability"
END
DIALOGEVENT:MisGLA02xKen16Subtitle
"*Do not destroy the Command Center. We need to capture the structure and keep it intact"
END
DIALOGEVENT:MisGLA02xKen17Subtitle
"*Their knowledge must be stolen. We need to use their advanced tactics to defeat them!"
END
DIALOGEVENT:MisGLA02xKen18Subtitle
"*General, be wary of snipers -- Kassad loves to use them"
END
DIALOGEVENT:MisGLA02xKen19Subtitle
"*This bridge is heavily defended. We will need assistance in getting across it"
END
DIALOGEVENT:MisGLA02xKen20Subtitle
"*Capture the enemy Command Center to the North!"
END
DIALOGEVENT:MisGLA02xKen21Subtitle
"*Capture the enemy Command Center to the West!"
END
DIALOGEVENT:MisGLA02xKen22Subtitle
"*General, if we capture this cannon, we can use it against Kassad's forces!"
END
DIALOGEVENT:MisGLA02xKen23Subtitle
"*If we capture the Command Center, we can use their abilities to turn the tide of this battle"
END
DIALOGEVENT:MisGLA02xKen24Subtitle
"*Prince Kassad is no more. The GLA are once again united against our enemies!"
END
DIALOGEVENT:MisGLA02xKen25Subtitle
"*Now that we have GPS scramble, we can move unseen past Kassad's bridge defenses!"
END
DIALOGEVENT:MisGLA02xKen26Subtitle
"*The traitor has fortified himself on this hilltop and cut all other means of access. Sneak Attack is the only way we have to strike at his main base"
END
DIALOGEVENT:MisGLA02xKen27Subtitle
"*General, this area is being controlled by Prince Kassad. He has turned his back on his brethren and will not aid us in our cause against the infidels"
END
DIALOGEVENT:MisGLA02xKen28Subtitle
"*Kassad is a master of stealth, hiding his forces in plain sight. He refuses to share his knowledge with us, so we will take it from him"
END
DIALOGEVENT:MisGLA02xKen29Subtitle
"*A GLA splinter cell commanded by Prince Kassad is controlling this area. Kassad refuses to let us use his abilities for the good of the GLA"
END
DIALOGEVENT:MisGLA02xKen30Subtitle
"*Kassad is a master of stealth, relying on several techniques to surprise and attack his enemies"
END
DIALOGEVENT:MisGLA02xKen31Subtitle
"*GPS scramble gives him the power to have any unit strike unseen against an enemy"
END
DIALOGEVENT:MisGLA02xKen32Subtitle
"*Tunnel sneak attacks offer further tactical advantagesà"
END
DIALOGEVENT:MisGLA02xKen33Subtitle
"*We must have these technologies. If Kassad will not share, we will take them from him. Capture his command centers and turn his own abilities against him!"
END
DIALOGEVENT:MisGLA03Kenwar03Subtitle
"*Free our imprisoned brothers"
END
DIALOGEVENT:MisGLA03Kenwar15Subtitle
"*We have spotted a Prison Camp, our brothers are held inside"
END
DIALOGEVENT:MisGLA03xBrf01Subtitle
"*Welcome, Commander!"
END
DIALOGEVENT:MisGLA03xBrf02Subtitle
"*Kassad was too cowardly to make an attempt against the US such as this. General, you are truly a master mind"
END
DIALOGEVENT:MisGLA03xBrf03Subtitle
"*Once the US Mediterranean naval force is shattered all of Europe will be in our grasp"
END
DIALOGEVENT:MisGLA03xBrf04Subtitle
"*Now that we are again united, it is time to make our strength felt!"
END
DIALOGEVENT:MisGLA03xBrf05Subtitle
"*The USA has attacked our secret base in the Mediterranean"
END
DIALOGEVENT:MisGLA03xBrf06Subtitle
"*But before it was wiped out, we learned of the location of their Particle Cannon and naval fleet in the region"
END
DIALOGEVENT:MisGLA03xBrf07Subtitle
"*Most of their ships are in port and helpless. We will steal their Particle Cannon and use it to take out their Aircraft Carrier!"
END
DIALOGEVENT:MisGLA03xBrf08Subtitle
"*Look for an opportunity to reclaim and rebuild our secret base"
END
DIALOGEVENT:MisGLA03xChat01Subtitle
"*We'll die for you!"
END
DIALOGEVENT:MisGLA03xChat02Subtitle
"*Another one bites the dust"
END
DIALOGEVENT:MisGLA03xChat03Subtitle
"*More victims for me"
END
DIALOGEVENT:MisGLA03xChat04Subtitle
"*Mow them down!"
END
DIALOGEVENT:MisGLA03xChat05Subtitle
"*They cannot escape our wrath!"
END
DIALOGEVENT:MisGLA03xChat06Subtitle
"*We have them where we want them!"
END
DIALOGEVENT:MisGLA03xChat07Subtitle
"*Victory will be ours!"
END
DIALOGEVENT:MisGLA03xChat08Subtitle
"*That made a big splash!"
END
DIALOGEVENT:MisGLA03xCin01Subtitle
"*We will avenge this cowardly attack!"
END
DIALOGEVENT:MisGLA03xCin02Subtitle
"*Their carrier will be turned into scrap!"
END
DIALOGEVENT:MisGLA03xCin03Subtitle
"*We have proven the might of the GLA!"
END
DIALOGEVENT:MisGLA03xKen01Subtitle
"*Our Hijackers could take that tank easilyà"
END
DIALOGEVENT:MisGLA03xKen02Subtitle
"*That Ranger is running for help! We must not let him get away"
END
DIALOGEVENT:MisGLA03xKen03Subtitle
"*We'll need this Particle Cannon to sink the enemy Carrier. Defend it well!"
END
DIALOGEVENT:MisGLA03xKen04Subtitle
"*Our rebels can use their Capture Building ability to take control of the Particle Cannon"
END
DIALOGEVENT:MisGLA03xKen05Subtitle
"*We can use our Sneak Attack to create Tunnel Networks on nearby islands"
END
DIALOGEVENT:MisGLA03xKen06Subtitle
"*We must not let the pilot reach his Tomahawk!"
END
DIALOGEVENT:MisGLA03xKen07Subtitle
"*They're coming after the Tomahawk!"
END
DIALOGEVENT:MisGLA03xKen08Subtitle
"*This Barracks is now ours"
END
DIALOGEVENT:MisGLA03xKen09Subtitle
"*We have liberated this Palace"
END
DIALOGEVENT:MisGLA03xKen10Subtitle
"*This Arms Dealer will serve us well"
END
DIALOGEVENT:MisGLA03xKen11Subtitle
"*We have reclaimed our Command Center!"
END
DIALOGEVENT:MisGLA03xKen12Subtitle
"*General, do you see those enemy supply planes? If we could destroy their drop zones, we would cripple their production!"
END
DIALOGEVENT:MisGLA03xKen13Subtitle
"*Ah, this toxic tractor will come in handy"
END
DIALOGEVENT:MisGLA03xKen14Subtitle
"*These Quad Cannons will defend us from enemy aircraft"
END
DIALOGEVENT:MisGLA03xKen15Subtitle
"*These Marauders will boost our firepower"
END
DIALOGEVENT:MisGLA03xKen16Subtitle
"*Destroy these tanks and we can liberate the Barracks!"
END
DIALOGEVENT:MisGLA03xKen17Subtitle
"*If we clear this area, we can safely occupy the Command Center"
END
DIALOGEVENT:MisGLA03xKen18Subtitle
"*Kill those troops and the Arms Dealer will be ours!"
END
DIALOGEVENT:MisGLA03xKen19Subtitle
"*They may be launching an attack against us! Defend our buildings!"
END
DIALOGEVENT:MisGLA03xKen20Subtitle
"*Comanches! Rally our air defenses!"
END
DIALOGEVENT:MisGLA03xKen21Subtitle
"*We must defend against those Comanches!"
END
DIALOGEVENT:MisGLA03xKen22Subtitle
"*They are trying to retake the Particle Cannon!"
END
DIALOGEVENT:MisGLA03xKen23Subtitle
"*Their aircraft have destroyed our Tunnel Network!"
END
DIALOGEVENT:MisGLA03xKen24Subtitle
"*Those clever villains! They are targeting our Power Plants. We need power to use the Particle Cannon"
END
DIALOGEVENT:MisGLA03xKen25Subtitle
"*Almost all of the power plants have been destroyed. We must have power to use the Particle Cannon!"
END
DIALOGEVENT:MisGLA03xKen26Subtitle
"*If we could capture some power plants, we could use the Particle Cannon against them"
END
DIALOGEVENT:MisGLA03xKen27Subtitle
"*Ahh.. We have found some hidden goodies"
END
DIALOGEVENT:MisGLA03xKen28Subtitle
"*This pass is well defended. We should use the Particle Cannon to blast through"
END
DIALOGEVENT:MisGLA03xKen29Subtitle
"*Be careful! This pass is heavily guarded!"
END
DIALOGEVENT:MisGLA03xKen30Subtitle
"*They've dispatched infantry onto the islands!"
END
DIALOGEVENT:MisGLA03xKen31Subtitle
"*They're choppers are bringing reinforcements!"
END
DIALOGEVENT:MisGLA03xKen32Subtitle
"*They have launched an A10 Strike against us!"
END
DIALOGEVENT:MisGLA03xKen33Subtitle
"*They've paradropped onto the Particle Cannon!"
END
DIALOGEVENT:MisGLA03xKen34Subtitle
"*We have disabled their Supply Drop Zones! Their production will be crippled!"
END
DIALOGEVENT:MisGLA03xKen35Subtitle
"*Your mission is to destroy the enemy Aircraft Carrier with the Particle Cannon. You will have to penetrate their base on the mainland to get a visual lock on the Carrier so that you can destroy it"
END
DIALOGEVENT:MisGLA03xKen36Subtitle
"*Great work! Now we must secure some Power Plants"
END
DIALOGEVENT:MisGLA03xKen37Subtitle
"*The Tunnel Network will bring us to the next island"
END
DIALOGEVENT:MisGLA03xKen38Subtitle
"*The Particle Cannon is now online. We should defend it and the Power Plants"
END
DIALOGEVENT:MisGLA03xKen39Subtitle
"*All of our units and buildings have been destroyed!"
END
DIALOGEVENT:MisGLA03xKen40Subtitle
"*Without the Particle Cannon, it will be impossible to sink the Carrier"
END
DIALOGEVENT:MisGLA03xKen41Subtitle
"*Now the Americans shall taste bitter defeat!"
END
DIALOGEVENT:MisGLA03xKen42Subtitle
"*They destroyed our Tunnel Network! Use the sneak attack to reclaim the Particle Cannon!"
END
DIALOGEVENT:MisGLA03xKen43Subtitle
"*We are closing in on the Aircraft Carrier. It is just south of here"
END
DIALOGEVENT:MisGLA03xKen44Subtitle
"*There's the Aircraft Carrier! Destroy it using the Particle Cannon!"
END
DIALOGEVENT:MisGLA03xKen45Subtitle
"*Jarmen Kell is here to serve us"
END
DIALOGEVENT:MisGLA03xKen46Subtitle
"*His snipe ability can disable enemy vehicles, allowing our infantry to then capture them"
END
DIALOGEVENT:MisGLA03xKen47Subtitle
"*These docked Battleships are harmless"
END
DIALOGEVENT:MisGLA03xKen48Subtitle
"*The Battleship is bombarding us! Destroy it!"
END
DIALOGEVENT:MisGLA03xKen49Subtitle
"*This must be the enemy's main base"
END
DIALOGEVENT:MisGLA03xKen50Subtitle
"*These fake buildings will fool our foes"
END
DIALOGEVENT:MisGLA03xKen51Subtitle
"*Build more fake structures to trick the enemy!"
END
DIALOGEVENT:MisGLA04Dispatcher06Subtitle
"*American forces are on their way"
END
DIALOGEVENT:MisGLA04xChat01Subtitle
"*We've got to clear out those bunkers!"
END
DIALOGEVENT:MisGLA04xChat02Subtitle
"*Their power is down! No Patriots to deal with!"
END
DIALOGEVENT:MisGLA04xChat03Subtitle
"*Break down the fences and rescue our brethren!"
END
DIALOGEVENT:MisGLA04xChat04Subtitle
"*Now our brothers may be free!"
END
DIALOGEVENT:MisGLA04xChat05Subtitle
"*An american chinook would help to transport our troops. Capture this supply depot if you can"
END
DIALOGEVENT:MisGLA04xChat06Subtitle
"*Get some anti air over here, general! Their Comanches are tearing us to bits!"
END
DIALOGEVENT:MisGLA04xChat07Subtitle
"*General, we must find some way to take out these bridge defenses!"
END
DIALOGEVENT:MisGLA04xChat08Subtitle
"*General, we are using our cell phones to call in a surprise tunnel network!"
END
DIALOGEVENT:MisGLA04xChat09Subtitle
"*We'll need these tractors if we want to clear any bunkers"
END
DIALOGEVENT:MisGLA04xChat10Subtitle
"*This ferry is under our control now! You will take us where we want to go!"
END
DIALOGEVENT:MisGLA04xChat11Subtitle
"*Yes, yes. I will do what you say!"
END
DIALOGEVENT:MisGLA04xChat12Subtitle
"*Our brothers have been freed"
END
DIALOGEVENT:MisGLA04xChat13Subtitle
"*There sure are a lot of sports utility vehicles in this strange land"
END
DIALOGEVENT:MisGLA04xChat14Subtitle
"*We have a GLA sympathizer in this area. He and his brothers have agreed to help us"
END
DIALOGEVENT:MisGLA04xChat15Subtitle
"*Tanks! Take off! Go, Go, Go!"
END
DIALOGEVENT:MisGLA04xCin01Subtitle
"*This is team one. We are in position"
END
DIALOGEVENT:MisGLA04xCin02Subtitle
"*My brethren, be careful, as we tread on enemy soil. Our main objective is to obtain chemical samples from the nearby American toxin facility"
END
DIALOGEVENT:MisGLA04xCin03Subtitle
"*The remains of the American naval force have moved to the Mediterranean, in response to the loss of their command fleet. This has allowed us to slip in"
END
DIALOGEVENT:MisGLA04xCin04Subtitle
"*We defeated them there, and we shall be victorious here"
END
DIALOGEVENT:MisGLA04xCin05Subtitle
"*Brothers rejoice! Once we have the toxins from this facility, our scientists will be able to forge a weapon of mass infection"
END
DIALOGEVENT:MisGLA04xCin06Subtitle
"*The Americans have meddled for too long. With this new weapon, we shall be able to strike fear into the hearts of our oppressors!"
END
DIALOGEVENT:MisGLA04xCin07Subtitle
"*(Very evil laugh)"
END
DIALOGEVENT:MisGLA04xCin08Subtitle
"*Team one, are toxins secured and on board?"
END
DIALOGEVENT:MisGLA04xCin09Subtitle
"*We have the samples"
END
DIALOGEVENT:MisGLA04xCin10Subtitle
"*We are ready for takeoff"
END
DIALOGEVENT:MisGLA04xCin11Subtitle
"*Check. Package is secure"
END
DIALOGEVENT:MisGLA04xCin12Subtitle
"*You are clear to proceed. We will defend your escape!"
END
DIALOGEVENT:MisGLA04xCin13Subtitle
"*General the Patriots are online!"
END
DIALOGEVENT:MisGLA04xCin14Subtitle
"*Hold them back until we clear the landing strip!"
END
DIALOGEVENT:MisGLA04xCin15Subtitle
"*Keep them off our tail!"
END
DIALOGEVENT:MisGLA04xCin16Subtitle
"*Get away you stupid Americans!"
END
DIALOGEVENT:MisGLA04xCin17Subtitle
"*We'll meet again when we reach the toxin facility"
END
DIALOGEVENT:MisGLA04xCin18Subtitle
"*The Americans think they have driven us out"
END
DIALOGEVENT:MisGLA04xCin19Subtitle
"*We will divide and conquer"
END
DIALOGEVENT:MisGLA04xCin20Subtitle
"*We are nothing against this air power!"
END
DIALOGEVENT:MisGLA04xCin21Subtitle
"*You have not seen the last of us!"
END
DIALOGEVENT:MisGLA04xCin22Subtitle
"*We will get our revenge, you filthy Americans!"
END
DIALOGEVENT:MisGLA04xCin23Subtitle
"*Let's do our part to take down these capitalist pigs!"
END
DIALOGEVENT:MisGLA04xCin24Subtitle
"*These Americans will pay for the lives of our brethren"
END
DIALOGEVENT:MisGLA04xCin25Subtitle
"*Let's light up these GLA intruders! Fox 1!"
END
DIALOGEVENT:MisGLA04xCin26Subtitle
"*GLA spotted offshore! All units to defense positions"
END
DIALOGEVENT:MisGLA04xCin27Subtitle
"*We got GLA infiltration at coordinated 77BetaGamma! All available units move to respond!"
END
DIALOGEVENT:MisGLA04xCin28Subtitle
"*There's more of them on the beach!"
END
DIALOGEVENT:MisGLA04xCin29Subtitle
"*GLA infiltrators spotted on the ledge!"
END
DIALOGEVENT:MisGLA04xCin30Subtitle
"*We've got GLA inside city limits! All units converge on coordinates 34AlphaAlpha"
END
DIALOGEVENT:MisGLA04xKen01Subtitle
"*Good job, General! Only 15 more toxin samples to be retrieved"
END
DIALOGEVENT:MisGLA04xKen02Subtitle
"*Good job, General! Only 10 more toxin samples to be retrieved"
END
DIALOGEVENT:MisGLA04xKen03Subtitle
"*Good job, General! Only 5 more toxin samples to be retrieved"
END
DIALOGEVENT:MisGLA04xKen04Subtitle
"*General, we have a plan to attack America's Central Command in Europe. But we do not yet have the power to strike at them directly. We need a new toxin weapon"
END
DIALOGEVENT:MisGLA04xKen05Subtitle
"*Both of our forces are in place. The two groups must work together if we are to retrieve the toxins"
END
DIALOGEVENT:MisGLA04xKen06Subtitle
"*Our hijackers can capture vehicles and they are stealthed unless they are moving"
END
DIALOGEVENT:MisGLA04xKen07Subtitle
"*Jarmen Kell can snipe pilots from vehicles and also take out infantry at long range"
END
DIALOGEVENT:MisGLA04xKen08Subtitle
"*Our Saboteurs can perform a number of secret operations like shutting down power plants"
END
DIALOGEVENT:MisGLA04xKen09Subtitle
"*Our rebels are camouflaged, and can capture buildings to aid us in our cause"
END
DIALOGEVENT:MisGLA04xKen10Subtitle
"*Good luck, General. May stealth and cunning be with you in your quest"
END
DIALOGEVENT:MisGLA04xKen11Subtitle
"*Good morning, General"
END
DIALOGEVENT:MisGLA04xKen12Subtitle
"*General, we must capture that ferry"
END
DIALOGEVENT:MisGLA04xKen13Subtitle
"*General, there are mines here, but we cannot detect them! We need a Radar Van!"
END
DIALOGEVENT:MisGLA04xKen14Subtitle
"*General, get someone into that Valve station by the river. Draining the coolant reservoir will allow our brothers to continue further"
END
DIALOGEVENT:MisGLA04xKen15Subtitle
"*Excellent"
END
DIALOGEVENT:MisGLA04xKen16Subtitle
"*Good work"
END
DIALOGEVENT:MisGLA04xKen17Subtitle
"*General! Destroy that airfield before we are wiped out!"
END
DIALOGEVENT:MisGLA04xKen18Subtitle
"*General. We must destroy their power! Then the Americans will be sitting ducks for sure!"
END
DIALOGEVENT:MisGLA04xKen19Subtitle
"*General, we must capture that toxin facility"
END
DIALOGEVENT:MisGLA04xKen20Subtitle
"*Excellent work, General. Now we must protect these trucks as they transport the toxins to the cargo plane"
END
DIALOGEVENT:MisGLA04xKen21Subtitle
"*Use the trucks to begin gathering toxins from the facility"
END
DIALOGEVENT:MisGLA04xKen22Subtitle
"*General, the Americans have sent reinforcements!"
END
DIALOGEVENT:MisGLA04xKen23Subtitle
"*Another cell of hijackers has arrived to support our cause"
END
DIALOGEVENT:MisGLA04xKen24Subtitle
"*Another cell of rebels has arrived to support our cause"
END
DIALOGEVENT:MisGLA04xKen25Subtitle
"*JarmenKell has been found and he has returned to help our cause"
END
DIALOGEVENT:MisGLA04xKen26Subtitle
"*Our brothers have broken through and provided us with reinforcements"
END
DIALOGEVENT:MisGLA04xKen27Subtitle
"*The US will not suspect an attack on their soil after our victory in Greece"
END
DIALOGEVENT:MisGLA04xKen28Subtitle
"*Kassad would never have had the courage to attack the US homeland"
END
DIALOGEVENT:MisGLA04xKen29Subtitle
"*Once we've stolen the secret toxin agent from the US Bio Center, we will be unstoppable"
END
DIALOGEVENT:MisGLA05Buggy104Subtitle
"*Beware Patriot Batteries, they are dangerous"
END
DIALOGEVENT:MisGLA05Buggy108Subtitle
"*Go to your graves, American scum!"
END
DIALOGEVENT:MisGLA05Kenwar02bSubtitle
"*Destroy the American airbase and they will lose much of their ability to project power in this region"
END
DIALOGEVENT:MisGLA05Kenwar05Subtitle
"*The Americans will use their airpower to stop us"
END
DIALOGEVENT:MisGLA05Quad201Subtitle
"*Die American!"
END
DIALOGEVENT:MisGLA05Rebel02Subtitle
"*We are defenseless against American air attacks!"
END
DIALOGEVENT:MisGLA05Scorpion105Subtitle
"*American cowards! Fight on the ground, like men!"
END
DIALOGEVENT:MisGLA05xChat01Subtitle
"*This region is under the control of the United States Air Force General Granger. We can and will use force to remove you from this area. You are hereby under order to clear out immediately"
END
DIALOGEVENT:MisGLA05xCin01Subtitle
"*Our forces are few, but we can use what we have to come out on top"
END
DIALOGEVENT:MisGLA05xCin02Subtitle
"*Since we do not have a base in this region we must take one!"
END
DIALOGEVENT:MisGLA05xCin03Subtitle
"*The Chinese baseà We must strike now! Their Base will soon be ours!"
END
DIALOGEVENT:MisGLA05xJarmen01Subtitle
"*If you rescue our fellow comrades from the Southern US base, our elite warriors will fight alongside you!"
END
DIALOGEVENT:MisGLA05xJarmen02Subtitle
"*Thank you for rescuing our brothers! In return we will open up an area of the US base for you to begin your assault"
END
DIALOGEVENT:MisGLA05xJarmen03Subtitle
"*Heh heh heh heh hehà (Sinister Laugh) That will teach them"
END
DIALOGEVENT:MisGLA05xJarmen04Subtitle
"*Do not let our deaths go unpunished!"
END
DIALOGEVENT:MisGLA05xJarmen05Subtitle
"*Together we have beaten the enemy! Victory is ours!"
END
DIALOGEVENT:MisGLA05xJarmen06Subtitle
"*Thank you for your help in rescuing my soldiers. We shall repay the favor and help you to take out the U.S. Central Command Base"
END
DIALOGEVENT:MisGLA05xKen01Subtitle
"*Once this base is destroyed the US will scurry home like cowardly dogs. All of Europe will be ours"
END
DIALOGEVENT:MisGLA05xKen02Subtitle
"*The Americans have our brethren held hostage in their base. We must rescue them"
END
DIALOGEVENT:MisGLA05xKen03Subtitle
"*It is in our best interest to rescue the POW's from the clutches of the Americans"
END
DIALOGEVENT:MisGLA05xKen04Subtitle
"*Good work! Capture or eliminate this base to ensure the POW's safety"
END
DIALOGEVENT:MisGLA05xKen05Subtitle
"*We must transport them safely back home to their base in the North. No harm must come to them"
END
DIALOGEVENT:MisGLA05xKen06Subtitle
"*We are running low on supplies. We must spread out and capture new resources"
END
DIALOGEVENT:MisGLA05xKen07Subtitle
"*More attacks from the air! We must build more air defensesà"
END
DIALOGEVENT:MisGLA05xKen08Subtitle
"*Rebuild our defenses quickly, we haven't long before the next attack"
END
DIALOGEVENT:MisGLA05xKen09Subtitle
"*The new toxin agent we ôborrowedö from the US will be especially effective against their own forces"
END
DIALOGEVENT:MisGLA05xKen10Subtitle
"*First the Mediterranean fleet, then an attack upon US soilàand now begins our European domination"
END
DIALOGEVENT:MisGLA05xKen11Subtitle
"*We are being attacked from the east. End the attacks now, we must eliminate them so we can focus on the main base to the north"
END
DIALOGEVENT:MisGLA05xKen12Subtitle
"*Almost thereà The U.S. will pay dearly for their transgressions against our people"
END
DIALOGEVENT:MisGLA05xKen13Subtitle
"*We are running low on funds. Scout the area for resources, we must not be stopped"
END
DIALOGEVENT:MisGLA05xKen14Subtitle
"*With this area secure we must now build up and launch an assault on the U.S. European Central Command Base"
END
DIALOGEVENT:MisGLA05xKen15Subtitle
"*The Americans are relying heavily on air units. Build more Stinger sites and Quad Cannons"
END
DIALOGEVENT:MisGLA05xKen16Subtitle
"*They are targeting our defenses, we must camouflage the stinger sites"
END
DIALOGEVENT:MisGLA05xKen17Subtitle
"*My General, we need to build a Scud Storm"
END
DIALOGEVENT:MisGLA05xKen18Subtitle
"*The American General is using a Particle Cannon against us"
END
DIALOGEVENT:MisGLA05xKen19Subtitle
"*We have to try a different tactic. Use a sneak attack to get units into the base"
END
DIALOGEVENT:MisGLA05xKen20Subtitle
"*Capture the U.S. base and build it up. We can use their weapons against them"
END
DIALOGEVENT:MisGLA05xKen21Subtitle
"*You must take out the Particle Cannon!"
END
DIALOGEVENT:MisGLA05xKen22Subtitle
"*They are attacking from the ground now. Defend our base!"
END
DIALOGEVENT:MisGLA05xKen23Subtitle
"*Rebuild the base quicklyàWe must prepare for more attacks!"
END
DIALOGEVENT:MisGLA05xKen24Subtitle
"*Well done, General. Thanks to your superior tactics we now control all three super weapons. The Americans will never know what hit them!"
END
DIALOGEVENT:MisGLA05xKen25Subtitle
"*Finish the Americans, General. They cannot hold for much longer"
END
DIALOGEVENT:MisGLA05xKen26Subtitle
"*General, we can target their chemical bunkers and create havoc in their own base"
END
DIALOGEVENT:MisGLA05xKen27Subtitle
"*Their Particle Cannon is no more"
END
DIALOGEVENT:MisGLA05xKen28Subtitle
"*The Americans have built another Particle Cannon. They must not be allowed to use it against us"
END
DIALOGEVENT:MisGLA05xKen29Subtitle
"*We must eliminate the enemy's Southern support base now! The longer we wait, the more their attacks grow in strength"
END
DIALOGEVENT:MisGLA05xKen30Subtitle
"*Reports indicate that the POW's held captive in the U.S. Base will be moved soon. We must rescue them quickly!"
END
DIALOGEVENT:MisGLA05xKen31Subtitle
"*You will need to completely clear the U.S. base area to free the POW's"
END
DIALOGEVENT:MisGLA05xKen32Subtitle
"*Hurry, the POW's need to be rescued now!"
END
DIALOGEVENT:MisGLA05xKen33Subtitle
"*We need to bring Radar online by upgrading it from the China Command Center"
END
DIALOGEVENT:MisGLA05xKen34Subtitle
"*It is imperative that you build a GLA Command Center"
END
DIALOGEVENT:MisGLA05xKen35Subtitle
"*With the small southern base gone we can focus on the U.S. European Central Command base"
END
DIALOGEVENT:MisGLA05xKen36Subtitle
"*The U.S. Central Command Base is massive, we have to find a way in! Perhaps sneak attacks would work"
END
DIALOGEVENT:MisGLA05xKen37Subtitle
"*We need to deliver the POW's to their village so that they will reawaken their Terror Cell"
END
DIALOGEVENT:MisGLA05xKen38Subtitle
"*Our brothers are being attacked! We must help them!"
END
DIALOGEVENT:MisGLA05xKen39Subtitle
"*Return the POW's to their village, follow the river North until you reach it"
END
DIALOGEVENT:MisGLA05xKen40Subtitle
"*The POW's are safe! We must help them return to their village so that they may aid us in our fight against the US!"
END
DIALOGEVENT:MisGLA05xKen41Subtitle
"*Take these tanks and we will use them as our own!"
END
DIALOGEVENT:MisGLA05xKen42Subtitle
"*Secure the supplies and we will hold the perfect area from which to launch our assaults on the Americans!"
END
DIALOGEVENT:MisGLA05xKen43Subtitle
"*The soldiers are safe and their families are full of joy! They will fight with us and we have been given more supplies as well"
END
DIALOGEVENT:MisGLA05xKen44Subtitle
"*We have let our brothers down but they will still fight alongside us"
END
DIALOGEVENT:MisGLA05xKen45Subtitle
"*Our brothers will fight on our side to avenge the death of the POW's!"
END
DIALOGEVENT:MisGLA05xKen46Subtitle
"*The Americans have moved the POW's, but our brothers will still fight alongside us against our enemy!"
END
DIALOGEVENT:MisGLA05xKen47Subtitle
"*Europe will soon be ours!"
END
DIALOGEVENT:MisGLA05xPOW01Subtitle
"*Free us from our captors. Protect us from all US attacks and we will assist you!"
END
DIALOGEVENT:MisGLA05xPOW02Subtitle
"*We are ready to travel home when you are"
END
DIALOGEVENT:MisGLA05xPOW03Subtitle
"*Hurry, there is little time!"
END
DIALOGEVENT:MisGLA05xPOW04Subtitle
"*Our time is running out!"
END
DIALOGEVENT:MisGLA05xPOW05Subtitle
"*Please save us!"
END
DIALOGEVENT:MisGLA05xPOW06Subtitle
"*We need your help!"
END
DIALOGEVENT:MisGLA06Chatter01Subtitle
"*Bridge up ahead. Looks heavily defended"
END
DIALOGEVENT:MisGLA06Chatter02Subtitle
"*We're coming up on a bridge. No Americans"
END
DIALOGEVENT:MisGLA06Chatter07Subtitle
"*Die Americans!"
END
DIALOGEVENT:MisGLA06Cin01Subtitle
"*Die Americans!"
END
DIALOGEVENT:MisGLA06General05Subtitle
"*We have been discovered by the American scouts. Be ready to fight"
END
DIALOGEVENT:MisGLA06General20Subtitle
"*You must push them back so you can take control of the bunkers"
END
DIALOGEVENT:MisGLA07Convoy13Subtitle
"*We have found some supplies, could be useful"
END
DIALOGEVENT:MisGLA08Buggy101Subtitle
"*To glory!"
END
DIALOGEVENT:MisGLA08Kenwar10Subtitle
"*We will have to hit them with everything we have"
END
DIALOGEVENT:MisGLA08Kenwar39Subtitle
"*Our forces are prepared to begin the assault"
END
DIALOGEVENT:MisUSA01Commander03Subtitle
"*Fast movers in-bound"
END
DIALOGEVENT:MisUSA01Commander09Subtitle
"*Echo company, bomber in-bound, you're too close, pull back!"
END
DIALOGEVENT:MisUSA01Echo108Subtitle
"*More contacts, range 300"
END
DIALOGEVENT:MisUSA01Echo201Subtitle
"*I'm hit!"
END
DIALOGEVENT:MisUSA01Eva02Subtitle
"*General, capture enemy oil derricks to secure more supplies for the war effort"
END
DIALOGEVENT:MisUSA01Raptor201Subtitle
"*Light 'em up"
END
DIALOGEVENT:MisUSA01xBrf01Subtitle
"*Welcome back, General"
END
DIALOGEVENT:MisUSA01xBrf02Subtitle
"*The GLA launched their missile from the Baikonur Facility early this morning. Intel reports that they are preparing a second launch"
END
DIALOGEVENT:MisUSA01xBrf03Subtitle
"*Use of this missile will severely weaken our foothold in Europe. It is vital that we remove this threat"
END
DIALOGEVENT:MisUSA01xBrf04Subtitle
"*Our sources indicate that the next missile is being transported to the launch facility by train. These tracks are the only way into the facility"
END
DIALOGEVENT:MisUSA01xBrf05Subtitle
"*If we can intercept that train in time, we can use it as cover to infiltrate the base"
END
DIALOGEVENT:MisUSA01xBrf06Subtitle
"*The first step in completing our mission is to secure and hold this Train Depot"
END
DIALOGEVENT:MisUSA01xBrf07Subtitle
"*Good luck, General"
END
DIALOGEVENT:MisUSA01xC+A39hat11Subtitle
"*More GLA structures to the east!"
END
DIALOGEVENT:MisUSA01xChat01Subtitle
"*Scorpions at 9 o clock!"
END
DIALOGEVENT:MisUSA01xChat02Subtitle
"*All aboard!"
END
DIALOGEVENT:MisUSA01xChat03Subtitle
"*Everybody got their tickets?"
END
DIALOGEVENT:MisUSA01xChat04Subtitle
"*Honey, I'm home! Ha ha ha"
END
DIALOGEVENT:MisUSA01xChat05Subtitle
"*Get some infantry into these vehicles! We can use them to help defeat the GLA!"
END
DIALOGEVENT:MisUSA01xChat06Subtitle
"*Somebody garrison that Radio Station! We need air support now!"
END
DIALOGEVENT:MisUSA01xChat07Subtitle
"*Aim for those barrels! They're explosive!"
END
DIALOGEVENT:MisUSA01xChat08Subtitle
"*Ok boys. Let's load 'em up, and mooove 'em out!"
END
DIALOGEVENT:MisUSA01xChat09Subtitle
"*Stinger sites are down! Repeat Stingers down! All units converge on GLA structures! Let's tear this place up!"
END
DIALOGEVENT:MisUSA01xChat10Subtitle
"*More GLA structures to the west!"
END
DIALOGEVENT:MisUSA01xChat12Subtitle
"*Will do, HQ! Got 'em in my sights"
END
DIALOGEVENT:MisUSA01xChat13Subtitle
"*Delivering payload"
END
DIALOGEVENT:MisUSA01xChat14Subtitle
"*Love that fresh smell of MOAB in the morning"
END
DIALOGEVENT:MisUSA01xCin01Subtitle
"*All units clear the launch area. Launch is scheduled in t-minusà"
END
DIALOGEVENT:MisUSA01xCin02Subtitle
"*5"
END
DIALOGEVENT:MisUSA01xCin03Subtitle
"*4"
END
DIALOGEVENT:MisUSA01xCin04Subtitle
"*3"
END
DIALOGEVENT:MisUSA01xCin05Subtitle
"*2"
END
DIALOGEVENT:MisUSA01xCin06Subtitle
"*1"
END
DIALOGEVENT:MisUSA01xCin07Subtitle
"*0"
END
DIALOGEVENT:MisUSA01xCin08Subtitle
"*We have launch"
END
DIALOGEVENT:MisUSA01xCin09Subtitle
"*Launch is a go"
END
DIALOGEVENT:MisUSA01xCin10Subtitle
"*Filthy Americans. We will torch your presence here"
END
DIALOGEVENT:MisUSA01xCin11Subtitle
"*Stupid American cowboys!"
END
DIALOGEVENT:MisUSA01xEva01Subtitle
"*Good work, General. The depot is secured"
END
DIALOGEVENT:MisUSA01xEva02Subtitle
"*Now we need to build an attack force large enough to destroy the GLA base"
END
DIALOGEVENT:MisUSA01xEva03Subtitle
"*Load your best units onto the train"
END
DIALOGEVENT:MisUSA01xEva04Subtitle
"*The train will depart when it is completely full"
END
DIALOGEVENT:MisUSA01xEva05Subtitle
"*Good work, General the train is full"
END
DIALOGEVENT:MisUSA01xEva06Subtitle
"*Get that Dragon Tank up there to clear out those buildings"
END
DIALOGEVENT:MisUSA01xEva07Subtitle
"*Build more units. We don't want to fail in our surprise attack"
END
DIALOGEVENT:MisUSA01xEva08Subtitle
"*General! Get your men out of the pit! We've got MOABS on the way that are gonna blow this place to bits"
END
DIALOGEVENT:MisUSA01xEva09Subtitle
"*We need to finish destroying this base!"
END
DIALOGEVENT:MisUSA01xEva10Subtitle
"*The MOABs will be here any minute!"
END
DIALOGEVENT:MisUSA01xEva11Subtitle
"*Alpha Wing! Area is clear. You may proceed"
END
DIALOGEVENT:MisUSA01xEva12Subtitle
"*Good work, General. It looks like the GLA threat has finally been removed. It's time to put all this behind us and get looking for those WMDs"
END
DIALOGEVENT:MisUSA02Comanche101Subtitle
"*Thanks for getting me out, sir! Things were getting a little dicey for me"
END
DIALOGEVENT:MisUSA02Comanche204Subtitle
"*They're swarming us, sir!"
END
DIALOGEVENT:MisUSA02xBrf01Subtitle
"*The docks have been cleared, General. Our first task will be to hold them while the supply trucks are brought in. Until the Dozers arrive, we will have to defend this position with our troops as they filter in"
END
DIALOGEVENT:MisUSA02xBrf02Subtitle
"*Most of our fleet survived the GLA Baikonur Attack. Our Aircraft Carrier and Battleship escorts are at your disposal to aid with this operation"
END
DIALOGEVENT:MisUSA02xChat01Subtitle
"*Air-strike Launched"
END
DIALOGEVENT:MisUSA02xChat02Subtitle
"*Battleship commencing bombardment"
END
DIALOGEVENT:MisUSA02xChat03Subtitle
"*Docks are all clear. No GLA in sight"
END
DIALOGEVENT:MisUSA02xChat04Subtitle
"*Roger that"
END
DIALOGEVENT:MisUSA02xChat05Subtitle
"*Commencing Attack"
END
DIALOGEVENT:MisUSA02xChat06Subtitle
"*Launching Air-strike"
END
DIALOGEVENT:MisUSA02xChat07Subtitle
"*Guns a blazing"
END
DIALOGEVENT:MisUSA02xChat08Subtitle
"*We'll give them some red glare alright"
END
DIALOGEVENT:MisUSA02xCin01Subtitle
"*Carrier Command to fleet. Keep up the fire, boys. The GLA are bringing in reinforcements"
END
DIALOGEVENT:MisUSA02xCin02Subtitle
"*Roger that, Carrier command. Maintaining suppression fire on the docks"
END
DIALOGEVENT:MisUSA02xCin03Subtitle
"*Be careful what you hit. We just want to clear it out, not destroy it"
END
DIALOGEVENT:MisUSA02xEva01Subtitle
"*Good work, sir! Our next objective is to provide safe passage for the supply trucks as they travel through the city. The trucks must reach the city's supply warehouse. We must also retain control of the docks. Good luck, sir"
END
DIALOGEVENT:MisUSA02xEva02Subtitle
"*Supply Trucks are beginning to move, General. We must provide protection as they make their way to the drop off point"
END
DIALOGEVENT:MisUSA02xEva03Subtitle
"*I'm sending you some new prototype sentry drones. The enemy can't detect them if they stay still. The drones are also capable of spotting stealthed units as well as GLA demo traps. They should prove to be very useful"
END
DIALOGEVENT:MisUSA02xEva04Subtitle
"*Our dozer has arrived sir! Begin building up your base. The GLA are preparing a new wave of attacks against us!"
END
DIALOGEVENT:MisUSA02xEva05Subtitle
"*Great job, sir! The people of this city have expressed their gratitude for the relief supplies. Our final objective is to drive the GLA from the area. Destroy their main base overlooking the city and the area will be secured"
END
DIALOGEVENT:MisUSA02xEva06Subtitle
"*Reinforcements incoming, General"
END
DIALOGEVENT:MisUSA02xEva07Subtitle
"*General, our Sentry Drones can help spot GLA Demo Traps"
END
DIALOGEVENT:MisUSA02xEva08Subtitle
"*Sir, there are still GLA near the warehouse. We need to clear them out immediately"
END
DIALOGEVENT:MisUSA02xEva09Subtitle
"*Supply Trucks are under attack!"
END
DIALOGEVENT:MisUSA02xEva10Subtitle
"*Good job, all trucks are safely to the docks, now lets get them to the city"
END
DIALOGEVENT:MisUSA02xEva11Subtitle
"*Try to minimize civilian casualties"
END
DIALOGEVENT:MisUSA02xEva12Subtitle
"*You've discovered a GLA training camp, sir. Intelligence believes that members of this camp were partially responsible for the Baikonur Launch. We have been ordered to take it out"
END
DIALOGEVENT:MisUSA02xEva13Subtitle
"*Secure the warehouse so the supply trucks can proceed safely"
END
DIALOGEVENT:MisUSA02xEva14Subtitle
"*Once the warehouse is secure the supply trucks will proceed"
END
DIALOGEVENT:MisUSA02xEva15Subtitle
"*Dozers have arrived general. You are cleared to eliminate the GLA at your discretion"
END
DIALOGEVENT:MisUSA02xEva16Subtitle
"*Get the food to the city before the GLA can steal or destroy it"
END
DIALOGEVENT:MisUSA02xEva17Subtitle
"*General, we've done it. The city is free from the GLA tyranny. It looks like they've got some Intel that will lead us straight to those hidden WMDs"
END
DIALOGEVENT:MisUSA02xEva18Subtitle
"*Full naval support is available for this operation"
END
DIALOGEVENT:MisUSA02xEva19Subtitle
"*Use the battleships and aircraft carrier at your discretion"
END
DIALOGEVENT:MisUSA02xEva20Subtitle
"*The battleships are in range and awaiting targets, General"
END
DIALOGEVENT:MisUSA02xEva21Subtitle
"*The CVN Daedalus is standing by with aircraft at the ready"
END
DIALOGEVENT:MisUSA02xEva22Subtitle
"*The warehouse needs to be secured, but the safety of the docks must not be compromised"
END
DIALOGEVENT:MisUSA02xEva23Subtitle
"*Our forces are limited in this area. You will receive reinforcements as they become available"
END
DIALOGEVENT:MisUSA02xEva24Subtitle
"*Secure the warehouse without compromising the safety of the docks"
END
DIALOGEVENT:MisUSA02xEva25Subtitle
"*The convoy has resupplied the warehouse"
END
DIALOGEVENT:MisUSA02xEva26Subtitle
"*The GLA Base is the next objective, General"
END
DIALOGEVENT:MisUSA02xSupply01Subtitle
"*As soon as that warehouse is safe, we will roll out"
END
DIALOGEVENT:MisUSA02xSupply02Subtitle
"*Thanks for the cover fire, General! All trucks loaded and ready to move out. Just clear out that city for us, sir!"
END
DIALOGEVENT:MisUSA02xSupply03Subtitle
"*The streets are lined with Demo Traps, sir! We'll need them swept clear!"
END
DIALOGEVENT:MisUSA02xSupply04Subtitle
"*We've reached the warehouse, General. Thanks for the escort!"
END
DIALOGEVENT:MisUSA02xSupply05Subtitle
"*Convoy's arrived safely, sir. Thanks for the cover"
END
DIALOGEVENT:MisUSA02xVillager01Subtitle
"*Oh thank you"
END
DIALOGEVENT:MisUSA02xVillager02Subtitle
"*Bless You"
END
DIALOGEVENT:MisUSA02xVillager03Subtitle
"*I haven't eaten in so long"
END
DIALOGEVENT:MisUSA02xVillager04Subtitle
"*Will there be any more?"
END
DIALOGEVENT:MisUSA03Comanche102Subtitle
"*Quad Cannons are picking us apart, sir"
END
DIALOGEVENT:MisUSA03Crusader105Subtitle
"*We need more support! They're chewing us up!"
END
DIALOGEVENT:MisUSA03Crusader108Subtitle
"*Someone get those buggies off us!"
END
DIALOGEVENT:MisUSA03Crusader304Subtitle
"*Enemy contacts confirmed! They're moving in fast!"
END
DIALOGEVENT:MisUSA03Crusader307Subtitle
"*All units! Keep up the fire!"
END
DIALOGEVENT:MisUSA03xBrf01Subtitle
"*General, Col Burton and Black Lotus are in position and ready for your orders"
END
DIALOGEVENT:MisUSA03xBrf02Subtitle
"*Their primary objective is this secret laboratory. It's location was revealed by the documents captured during your last mission"
END
DIALOGEVENT:MisUSA03xBrf03Subtitle
"*The GLA are working on a new weapon of mass destruction. Black Lotus must download this data so we know how far along their research has come"
END
DIALOGEVENT:MisUSA03xBrf04Subtitle
"*Once she has completed her download, Col Burton must bring the mountainside down on the lab and bury it forever"
END
DIALOGEVENT:MisUSA03xBurton01Subtitle
"*We're at the bridge. Lotus, take care of that Scorpion, I'll deal with the other guards"
END
DIALOGEVENT:MisUSA03xBurton02Subtitle
"*That wasn't part of the plan, Lotus"
END
DIALOGEVENT:MisUSA03xBurton03Subtitle
"*You'll wait for me? All right, Lotus, let's raceà"
END
DIALOGEVENT:MisUSA03xBurton04Subtitle
"*I'm on my way"
END
DIALOGEVENT:MisUSA03xBurton05Subtitle
"*All right, I see the POW campàlooks like they have a Tunnel Network that passes under the river"
END
DIALOGEVENT:MisUSA03xBurton06Subtitle
"*Nice work, LotusàTunnels down hereàjust take care of a couple guards and I'll have everyone freed"
END
DIALOGEVENT:MisUSA03xBurton07Subtitle
"*Those vehicles would come in handy if the intel about the defenses around the mountains are correct. General, we ought to rescue them, too"
END
DIALOGEVENT:MisUSA03xBurton08Subtitle
"*General, I'm in position near the second POW Campàthere's a Tunnel Network and guards out front. I could slip past them into the compound if I climbed down the cliffs on the south end of the camp"
END
DIALOGEVENT:MisUSA03xBurton09Subtitle
"*Don't get cocky, Lotus, you haven't won this race yet"
END
DIALOGEVENT:MisUSA03xBurton10Subtitle
"*That's the last of themàsecond POW Camp is securedàsomeone should tell Lotus to hurry upàI don't want to be kept waiting at the Lab"
END
DIALOGEVENT:MisUSA03xBurton11Subtitle
"*That's some new toy. General, if you focus it at those Tunnel Networks and Stinger Sites guarding the mountain, I'll slip right by them"
END
DIALOGEVENT:MisUSA03xBurton12Subtitle
"*Looks like a whole GLA base. Intel never said anything about this being here"
END
DIALOGEVENT:MisUSA03xBurton13Subtitle
"*Doesn't look like they were expecting meàa little C4 here and there and I'll make short work of this placeàjust say the word, General"
END
DIALOGEVENT:MisUSA03xBurton14Subtitle
"*I should be safe moving through the villageàjust need to watch out for any Radar Vans monitoring the area. Wish I had a couple Flash Bangs"
END
DIALOGEVENT:MisUSA03xBurton15Subtitle
"*This is it! I'm moving into position above the Labàdon't keep me waiting Lotus, its cold up here"
END
DIALOGEVENT:MisUSA03xBurton16Subtitle
"*Charges setàsay when, Lotus"
END
DIALOGEVENT:MisUSA03xBurton17Subtitle
"*Well, Lotus, you're fastàI'll give you that. I'll be there as soon as I can"
END
DIALOGEVENT:MisUSA03xBurton18Subtitle
"*AlrightàI'm at the mountainàTell me when your download finishes, Lotus, and I'll bury that lab where no one will ever find it again"
END
DIALOGEVENT:MisUSA03xChat01Subtitle
"*Garrisonàeat Flash Bang"
END
DIALOGEVENT:MisUSA03xChat02Subtitle
"*There they areàremember, short controlled bursts"
END
DIALOGEVENT:MisUSA03xChat03Subtitle
"*Infantry? No problem"
END
DIALOGEVENT:MisUSA03xChat04Subtitle
"*We're taking fireàwe need some support here!"
END
DIALOGEVENT:MisUSA03xCin01Subtitle
"*This is Spirit, I am rolling in over the target areaà"
END
DIALOGEVENT:MisUSA03xCin02Subtitle
"*Roger, Spirit, mission is go. You ready to do this?"
END
DIALOGEVENT:MisUSA03xCin03Subtitle
"*Yes, Colonel, let us begin"
END
DIALOGEVENT:MisUSA03xCin04Subtitle
"*This is Spirit, bomb bay doors openà àbombs are away"
END
DIALOGEVENT:MisUSA03xCin05Subtitle
"*Spirit to Infiltrator, your LZ is clearàGood Luck"
END
DIALOGEVENT:MisUSA03xCin06Subtitle
"*Roger, Spirit, nice shooting"
END
DIALOGEVENT:MisUSA03xCin07Subtitle
"*On stationàeverybody out who's staying"
END
DIALOGEVENT:MisUSA03xCin08Subtitle
"*Thanks for the lift boysàsee you soonà"
END
DIALOGEVENT:MisUSA03xCin09Subtitle
"*Your small Chinooks are efficientàbut I prefer the strength of our Helixes..."
END
DIALOGEVENT:MisUSA03xDrvr01Subtitle
"*We're free! Everyone to your vehicles!"
END
DIALOGEVENT:MisUSA03xDrvr02Subtitle
"*Thanks, General. We're at your command"
END
DIALOGEVENT:MisUSA03xEva01Subtitle
"*General, your first objective is the destruction of this bridge. Its destruction will cut off GLA reinforcements from the other side of the river"
END
DIALOGEVENT:MisUSA03xEva02Subtitle
"*General, GLA reinforcements have been sighted crossing the bridge"
END
DIALOGEVENT:MisUSA03xEva03Subtitle
"*Another GLA squad has entered the area, General. Perhaps we should take care of that bridge now?"
END
DIALOGEVENT:MisUSA03xEva04Subtitle
"*General, it appears that there are several GLA Radar Vans in the area, if your forces get to close, they will be detected"
END
DIALOGEVENT:MisUSA03xEva05Subtitle
"*Excellent job, General. Now you only need to worry about GLA forces on this side of the river"
END
DIALOGEVENT:MisUSA03xEva06Subtitle
"*The GLA have a POW camp along the route Col Burton must take to the GLA Lab. If you free the men held there, Col Burton will have an easier time getting to the Lab"
END
DIALOGEVENT:MisUSA03xEva07Subtitle
"*General, intel suggests you free the men at the POW camp before you send Col Burton too far away"
END
DIALOGEVENT:MisUSA03xEva08Subtitle
"*Congratulations, General, I'm sure the families of those men will be happy to hear they've been rescued"
END
DIALOGEVENT:MisUSA03xEva09Subtitle
"*General, the GLA's Lab is directly north of your current position. There are a number of GLA defenses still along your routeàbe careful"
END
DIALOGEVENT:MisUSA03xEva10Subtitle
"*It appears that those Oil Derricks are the only source of income for the GLA base. If you can destroy them you will cripple the GLA here"
END
DIALOGEVENT:MisUSA03xEva11Subtitle
"*General, I'm patching through Black Lotus"
END
DIALOGEVENT:MisUSA03xEva12Subtitle
"*General, the men you just rescued are driving our newest vehicle, the Microwave Tank"
END
DIALOGEVENT:MisUSA03xEva13Subtitle
"*This vehicle has two modes: The first generates a continuous microwave field in front of the vehicle - very lethal to all infantry. The second allows it to disrupt the functions of any targeted building"
END
DIALOGEVENT:MisUSA03xEva14Subtitle
"*General, the GLA know we are here and appear to be on heightened alert. Be careful when moving Col Burton into position above their Secret Lab"
END
DIALOGEVENT:MisUSA03xEva15Subtitle
"*General, the GLA have upgraded their tank shells to contain poisons. Be careful.ö"
END
DIALOGEVENT:MisUSA03xEva16Subtitle
"*I'm showing a GLA patrol in that village, Generalàas well as a number of enemy forces garrisoned throughout the village"
END
DIALOGEVENT:MisUSA03xEva17Subtitle
"*Maybe Black Lotus can find out more Intel about who is behind the GLA WMD program"
END
DIALOGEVENT:MisUSA03xEva18Subtitle
"*That was incredible General. Looks like the GLA won't be using that facility anymoreàand it seems Black Lotus downloaded some vital info about the source of this lab. For now, let's regroup and see what she was able to find out. Great work"
END
DIALOGEVENT:MisUSA03xLotus01Subtitle
"*The scorpion is disabledàI will take care of matters across the river. Wait until I am across and then destroy the bridge"
END
DIALOGEVENT:MisUSA03xLotus02Subtitle
"*It is now. Don't worry, I'll wait for you at the labàdo hurry"
END
DIALOGEVENT:MisUSA03xLotus03Subtitle
"*General, I am in a position to help free your forces held prisoner. Perhaps Col. Burton would like to help?"
END
DIALOGEVENT:MisUSA03xLotus04Subtitle
"*General, could you ask Col Burton to please hurry to the POW campàI'm tired of waiting on him"
END
DIALOGEVENT:MisUSA03xLotus05Subtitle
"*I will draw the camp guards attention to this side of the river. That should let you and your pet robots handle the Tunnel and free your captured men"
END
DIALOGEVENT:MisUSA03xLotus06Subtitle
"*Generalàmy forces are moving on the final GLA positions this side of the river. Please inform Col Burton that he should hurryàI would prefer not to wait too long for him to catch up"
END
DIALOGEVENT:MisUSA03xLotus07Subtitle
"*Please inform Col Burton that I shall be waiting for HIM at the Lab"
END
DIALOGEVENT:MisUSA03xLotus08Subtitle
"*I'm here, Colonelàyou win. The GLA put up a stronger fight than I had anticipated. Beginning download"
END
DIALOGEVENT:MisUSA03xLotus09Subtitle
"*I have the data! Now, Colonel!"
END
DIALOGEVENT:MisUSA03xLotus10Subtitle
"*General. I am ready and waiting at the Labàwhenever the Colonel would like to arrive and finish this mission"
END
DIALOGEVENT:MisUSA03xLotus11Subtitle
"*It is cold out here. You are coming aren't you Burton?"
END
DIALOGEVENT:MisUSA03xLotus12Subtitle
"*Downloading the information now"
END
DIALOGEVENT:MisUSA03xRngr01Subtitle
"*Thanks for the rescue, Sir"
END
DIALOGEVENT:MisUSA03xRngr02Subtitle
"*A couple of our men broke off to check out the village east of here before we were captured. They may still be over there"
END
DIALOGEVENT:MisUSA03xRngr03Subtitle
"*Good to see you, General, we thought we were going to end up captured"
END
DIALOGEVENT:MisUSA03xRngr04Subtitle
"*The rest of our team was captured just after we got to the village. General, we'd like to volunteer to rescue them"
END
DIALOGEVENT:MisUSA03xRngr05Subtitle
"*General, a squad of vehicles was captured just after we were taken. The GLA are holding them in a camp just north of here"
END
DIALOGEVENT:MisUSA04Eva02Subtitle
"*Reinforcements arrived"
END
DIALOGEVENT:MisUSA04Eva07Subtitle
"*We need to clear out these Stinger Sites before we can bring in our bombers to clear the GLA from the area"
END
DIALOGEVENT:MisUSA04Eva08Subtitle
"*Construction crews have arrived sir. You'll need to get our base setup before we're overrun by the GLA"
END
DIALOGEVENT:MisUSA04Eva09Subtitle
"*Our final objective is this GLA base here, in the hills. Take it out, and the operation is complete"
END
DIALOGEVENT:MisUSA04Officer03Subtitle
"*Terrorists detected. All units be on the alert"
END
DIALOGEVENT:MisUSA04Ranger01Subtitle
"*Calling in GLA bunker location at grid square Beta Charlie 6-8-9er-4-4"
END
DIALOGEVENT:MisUSA04Transport01Subtitle
"*Transport teams 1 and 2 approaching the landing zone"
END
DIALOGEVENT:MisUSA04Transport03Subtitle
"*Transport Team 1 reporting! Mission completed! I'm pulling out!"
END
DIALOGEVENT:MisUSA04xBrf01Subtitle
"*General, intelligence reports that the rogue forces behind this GLA splinter cell are commanded by Dr. Thrax"
END
DIALOGEVENT:MisUSA04xBrf02Subtitle
"*Dr. Thrax is a wanted criminalàresponsible for notorious terror crimes against the US military. He must be brought to justice"
END
DIALOGEVENT:MisUSA04xBrf03Subtitle
"*Dr. Thrax was developing a brand new toxin at his secret mountain lab. Thank goodness Lotus and Burton were there to stop him"
END
DIALOGEVENT:MisUSA04xBrf04Subtitle
"*Dr. Thrax is receiving his funding from his oil fields. We must cut off his flow of oil"
END
DIALOGEVENT:MisUSA04xBrf05Subtitle
"*The Intel we retrieved from the Secret Lab proves the GLA have seized these oil fields to help fund the nefarious Dr. Thrax. They may destroy them, rather then let you recapture them. Beware General, the GLA have started using Booby Trapsàuse Dozers to remove BOOBY TRAPS safely"
END
DIALOGEVENT:MisUSA04xChat01Subtitle
"*Sir! Toxin Tractors are eating us up! Send help!"
END
DIALOGEVENT:MisUSA04xChat02Subtitle
"*Toxin Tractors! Pull your infantry back!"
END
DIALOGEVENT:MisUSA04xChat03Subtitle
"*Quad Cannons spotted sir!"
END
DIALOGEVENT:MisUSA04xChat04Subtitle
"*We're losing units to Quad Cannons, sir! Send armor!"
END
DIALOGEVENT:MisUSA04xChat05Subtitle
"* NO! Bravo Three was killed by a Quad Cannon, Sir!"
END
DIALOGEVENT:MisUSA04xChat06Subtitle
"*The enemy has started sending tanks, sir! Send Missile defenders!"
END
DIALOGEVENT:MisUSA04xChat07Subtitle
"*Ha! GLA tanks are no match for us!"
END
DIALOGEVENT:MisUSA04xChat08Subtitle
"*Sir, we're losing units to enemy Tanks!"
END
DIALOGEVENT:MisUSA04xChat09Subtitle
"*What's the enemy doing with those radar vans?"
END
DIALOGEVENT:MisUSA04xChat10Subtitle
"*Was that a car bomb?"
END
DIALOGEVENT:MisUSA04xChat11Subtitle
"*Where are those car bombs coming from?"
END
DIALOGEVENT:MisUSA04xChat12Subtitle
"*Sir, we need more defenses out here! Car Bombs are tearing us up!"
END
DIALOGEVENT:MisUSA04xChat13Subtitle
"*Bomb trucks?! That's not fair!"
END
DIALOGEVENT:MisUSA04xChat14Subtitle
"*Sir, we need better defenses against these Bomb Trucks!"
"*Angry mobs are destroying us! Send some snipers out here!"
END
DIALOGEVENT:MisUSA04xChat17Subtitle
"*Sir, we need to do something about these ANGRY MOBS!"
END
DIALOGEVENT:MisUSA04xChat18Subtitle
"*Sir, we're losing units to Terrorists, can we get a sniper out here?"
END
DIALOGEVENT:MisUSA04xChat19Subtitle
"*Sir, these Terrorists are chewing us up! Send support!"
END
DIALOGEVENT:MisUSA04xChat20Subtitle
"*Geez! What's with all these demo traps!"
END
DIALOGEVENT:MisUSA04xChat21Subtitle
"*Sir, this field is littered with Demo Traps! We need to clear them out!"
END
DIALOGEVENT:MisUSA04xChat22Subtitle
"*What?! We've lost a structure to a CAR BOMBER!"
END
DIALOGEVENT:MisUSA04xChat23Subtitle
"*Car Bombers are attacking us! The appear to be coming from the local town"
END
DIALOGEVENT:MisUSA04xChat24Subtitle
"*Whoa! Those bomb trucks pack a punch!"
END
DIALOGEVENT:MisUSA04xChat25Subtitle
"*Ouch! That one hurt!"
END
DIALOGEVENT:MisUSA04xChat26Subtitle
"*Sir, build more defenses to protect against the BOMB TRUCKS!"
END
DIALOGEVENT:MisUSA04xChat27Subtitle
"*Whoa! Those mobs are ANGRY!"
END
DIALOGEVENT:MisUSA04xChat28Subtitle
"*Sir, we need a Pathfinder to deal with those ANGRY MOBS!"
END
DIALOGEVENT:MisUSA04xChat29Subtitle
"*Sir, we need anti-personnel out here NOW! These angry mobs are chewing us up!"
END
DIALOGEVENT:MisUSA04xChat30Subtitle
"*Sir, we've lost a building to a car bomb"
END
DIALOGEVENT:MisUSA04xChat31Subtitle
"*Terrorists are destroying our buildings! Call in snipers!"
END
DIALOGEVENT:MisUSA04xChat32Subtitle
"*Sir! Their Bomb Trucks are destroying our base!"
END
DIALOGEVENT:MisUSA04xCIA01Subtitle
"*Good to see some friendlies! Let's rock!"
END
DIALOGEVENT:MisUSA04xCIA02Subtitle
"*Following your lead, General"
END
DIALOGEVENT:MisUSA04xCIA03Subtitle
"*Here I am, lead on"
END
DIALOGEVENT:MisUSA04xCin01Subtitle
"*Satcom, this is Charlie 5. Approaching TARGET, no hostiles sightedàwaitàTARGET is in sight, Satcomàover"
END
DIALOGEVENT:MisUSA04xCin02Subtitle
"*Roger that 5àYou are a go, over"
END
DIALOGEVENT:MisUSA04xCin03Subtitle
"*Roger Satcomàpayload is awayàleaving hotzone! Over"
END
DIALOGEVENT:MisUSA04xCin04Subtitle
"*Roger that 5, out. Victor 3 you are go for IMMEDIATE dropàover"
END
DIALOGEVENT:MisUSA04xCin05Subtitle
"*Roger Satcomàapproaching target areaà"
END
DIALOGEVENT:MisUSA04xCin06Subtitle
"*Lock and Load!"
END
DIALOGEVENT:MisUSA04xCin07Subtitle
"*Jump! Jump!"
END
DIALOGEVENT:MisUSA04xCin08Subtitle
"*Careful not to get slimed, boysàchem weapons sighted"
END
DIALOGEVENT:MisUSA04xCin09Subtitle
"*This is no MILK RUN, boys! Keep your heads!"
END
DIALOGEVENT:MisUSA04xCin10Subtitle
"*Stay in formation!! No Cowboys!"
END
DIALOGEVENT:MisUSA04xCin11Subtitle
"*Goats are away. Retuning to barn. Out"
END
DIALOGEVENT:MisUSA04xCin12Subtitle
"*Bravo team, your primary objective is the small airstrip to your South. Secure it for incoming reinforcements. Out"
END
DIALOGEVENT:MisUSA04xCin13Subtitle
"*Roger Satcom, moving out. Listen up kids! This is a FREE FIRE ZONE! Watch for ROACHES! If it moves kill it"
END
DIALOGEVENT:MisUSA04xCin14Subtitle
"*Airstrip secured, GeneralàReinforcements en route"
END
DIALOGEVENT:MisUSA04xEva01Subtitle
"*The GLA has started using BOOBY-TRAPS on structures in this area. They will explode if you try to capture or garrison them. Use Dozers to remove them"
END
DIALOGEVENT:MisUSA04xEva02Subtitle
"*The GLA has seized the nearby oil fields. Protect the derricks and destroy the GLA base"
END
DIALOGEVENT:MisUSA04xEva03Subtitle
"*BE CAREFUL, General; the enemy may have set up traps in the oil field"
END
DIALOGEVENT:MisUSA04xEva04Subtitle
"*Good news, General. Colonel Burton knows several covert operatives in this area. Lead Burton to the ops to solicit their help"
END
DIALOGEVENT:MisUSA04xEva05Subtitle
"*Good news, General. There are several covert operatives in this area. Find them to solicit their help"
END
DIALOGEVENT:MisUSA04xEva06Subtitle
"*Well done General, this region is now free of GLA troublemakers"
END
DIALOGEVENT:MisUSA04xEva07Subtitle
"*Well done, General. This area has been secured"
END
DIALOGEVENT:MisUSA04xEva08Subtitle
"*General, Your ultimate objective is to destroy the GLA base in this area. Your main source of funding will be the oil derricks. You must secure and protect them!"
END
DIALOGEVENT:MisUSA04xEva09Subtitle
"*Well done, General. Your mission is a success"
END
DIALOGEVENT:MisUSA04xEva10Subtitle
"*General, the local town is being poisoned by GLA propaganda and are launching attacks against us. Destroy the GLA radio station to quell the uprising"
END
DIALOGEVENT:MisUSA04xEva11Subtitle
"*Destroy the GLA radio-station in the city to quell the uprising"
END
DIALOGEVENT:MisUSA04xEva12Subtitle
"*Well done, General. The GLA propaganda machine has been destroyed"
END
DIALOGEVENT:MisUSA04xEva13Subtitle
"*Destroy the GLA RADIO STATION in the city to stop the car-bomb attacks"
END
DIALOGEVENT:MisUSA04xEva14Subtitle
"*Destroy the GLA RADIO STATION in the city to stop the bomb-truck attacks"
END
DIALOGEVENT:MisUSA04xEva15Subtitle
"*Destroy the GLA RADIO STATION in the city to stop the suicide attacks"
END
DIALOGEVENT:MisUSA04xEva16Subtitle
"*General, there are several ARTILLERY PLATFORMS in the area. Capture them for suppression fire"
END
DIALOGEVENT:MisUSA04xEva17Subtitle
"*General, There is a REPAIR PAD in the area. Capture it to help heal our vehicles"
END
DIALOGEVENT:MisUSA04xEva18Subtitle
"*Sir, please build more defenses to protect against the car bombers"
END
DIALOGEVENT:MisUSA04xEva19Subtitle
"*Sir, the enemy has started deploying Radar Vans, they can spot our pathfinders!"
END
DIALOGEVENT:MisUSA04xEva20Subtitle
"*Sir, the enemy's Radar Vans are sweeping for our pathfindersàbe careful"
END
DIALOGEVENT:MisUSA04xEva21Subtitle
"*Sir, we should build Patriots to counter the bomb trucks"
END
DIALOGEVENT:MisUSA04xEva22Subtitle
"*Sir, Enemy Terrorists are proving highly effective. I suggest you send Pathfinders"
END
DIALOGEVENT:MisUSA04xEva23Subtitle
"*Sir! We're losing units to Demo Traps, please be more careful!"
END
DIALOGEVENT:MisUSA04xEva24Subtitle
"*General, There is an OIL REFINERY in the area. Capture it to reduce vehicle cost"
END
DIALOGEVENT:MisUSA04xEva25Subtitle
"*Sir, the enemy has begun attacking the OIL FIELDS"
END
DIALOGEVENT:MisUSA04xEva26Subtitle
"*WARNING: OIL derrick DESTROYED! \n Only 1 derrick remains!"
END
DIALOGEVENT:MisUSA04xEva27Subtitle
"*WARNING: OIL derrick DESTROYED! \n Only 5 derricks remain"
END
DIALOGEVENT:MisUSA04xEva28Subtitle
"*WARNING: OIL derrick DESTROYED! \n Only 10 derricks remain"
"*General, our cash reserves are running low -- capture oil derricks for needed cash"
END
DIALOGEVENT:MisUSA04xEva31Subtitle
"*WARNING: SCUDSTORM DETECTED!"
END
DIALOGEVENT:MisUSA04xEva32Subtitle
"*General! Colonel Burton is down!"
END
DIALOGEVENT:MisUSA04xEva33Subtitle
"*All the oil derricks have been DESTROYED! Your mission is a failure"
END
DIALOGEVENT:MisUSA04xEva34Subtitle
"*Your base has been destroyed! Your mission is a failure"
END
DIALOGEVENT:MisUSA04xEva35Subtitle
"*Good luck, sir"
END
DIALOGEVENT:MisUSA05xChat01Subtitle
"*Our base is being attacked sir. They built a tunnel network inside our base without us knowing"
END
DIALOGEVENT:MisUSA05xChat02Subtitle
"*Those buses are loaded with hostiles sir! Watch out!"
END
DIALOGEVENT:MisUSA05xChat03Subtitle
"*Our base is being attacked sir. They built a tunnel network inside our base without us knowing"
END
DIALOGEVENT:MisUSA05xChat04Subtitle
"*We offer you our assistance to rid us of this Toxin Monger. His obsession will kill us all and that we cannot allow"
END
DIALOGEVENT:MisUSA05xChat05Subtitle
"*Death to the Devil of Disease!"
END
DIALOGEVENT:MisUSA05xChat06Subtitle
"*Help! Over here, please release me"
END
DIALOGEVENT:MisUSA05xChat07Subtitle
"*Thank you for releasing me. Transport me to my base in the East and I can help you"
END
DIALOGEVENT:MisUSA05xCin01Subtitle
"*Sat-Com A4 has confirmation on base location. Visuals are uploading now"
END
DIALOGEVENT:MisUSA05xCin02Subtitle
"*Field, please verify status of Toxin Production facilities"
END
DIALOGEVENT:MisUSA05xCin03Subtitle
"*Then we have a go upon presentation of final clearance code"
END
DIALOGEVENT:MisUSA05xCin04Subtitle
"*Roger that, Alpha Whiskey Echo, the birds are in the air"
END
DIALOGEVENT:MisUSA05xCin05Subtitle
"*Toxin Production Facilities confirmed sir"
END
DIALOGEVENT:MisUSA05xCin06Subtitle
"*Clearance code is Sierra, Hotel, Oscar, Charlie Kilo"
END
DIALOGEVENT:MisUSA05xEva01Subtitle
"*Phase one of our operation has been completed General. Our Tomahawk Missile strike was successful in destroying all of GLA's Toxin production facilities. Only their main base and Toxin Missile silo's remain to be eliminated"
END
DIALOGEVENT:MisUSA05xEva02Subtitle
"*General, we've tracked Dr. Thrax to this remote location. He is in possession of chemical tipped missiles, and has them prepped for launch. Destroying his toxin storage tanks has slowed him down, but we must move in and secure those missiles before they can be launched"
END
DIALOGEVENT:MisUSA05xEva03Subtitle
"*General, Dr. Thrax was able to develop small quantities of his new toxin. Make sure your forces are on high alert"
END
DIALOGEVENT:MisUSA05xEva04Subtitle
"*General, due to the civilian presence in this location you will need to use ground forces to assault the final base and capture the 4 toxin missile sites in the area. Our successful liberation of the oil sites in Amisbad has provided us with additional resources for this operation"
END
DIALOGEVENT:MisUSA05xEva05Subtitle
"*Dr. Thrax must be defeated so he can't inflict further terror on the world. General, you must stop him"
END
DIALOGEVENT:MisUSA05xEva06Subtitle
"*Our Intel indicates that this is the best area to build your base. Local unrest may be in your favor. Good luck"
END
DIALOGEVENT:MisUSA05xEva07Subtitle
"*General, the local GLA have responded to your rescue and have given us control of their base. You may now use their forces in your attack"
END
DIALOGEVENT:MisUSA05xEva08Subtitle
"*General, your main objective is to capture the 4 Toxin Missile Silo's targeted on US major metropolitan areas before they launch"
END
DIALOGEVENT:MisUSA05xEva09Subtitle
"*General, infrared scans of the area indicate that they are preparing to launch the Toxin Missiles"
END
DIALOGEVENT:MisUSA05xEva10Subtitle
"*Missile launch in 5 minutesà Your final offensive should commence now"
END
DIALOGEVENT:MisUSA05xEva11Subtitle
"*Missile launch in 4 minutesà"
END
DIALOGEVENT:MisUSA05xEva12Subtitle
"*Missile launch in 3 minutesà"
END
DIALOGEVENT:MisUSA05xEva13Subtitle
"*Missile launch in 2 minutesà"
END
DIALOGEVENT:MisUSA05xEva14Subtitle
"*Missile launch in 1 minuteà We must move in now!"
END
DIALOGEVENT:MisUSA05xEva15Subtitle
"*30 seconds until missile launchà It's almost too late General!"
"*Toxin Missile Impact has been detected and Hot Zone is now confirmed. The casualties are incalculable General, we have failed"
END
DIALOGEVENT:MisUSA05xEva19Subtitle
"*The first Missile Silo has been captured and the HazMat decontamination team is en-route. One to go Commander"
END
DIALOGEVENT:MisUSA05xEva20Subtitle
"*Good job, sir. The second Missile Silo has been captured. Two to go"
END
DIALOGEVENT:MisUSA05xEva21Subtitle
"*Good job, sir. The third Missile Silo has been captured. One to go"
END
DIALOGEVENT:MisUSA05xEva22Subtitle
"*Great work, General. We now have control of all 4 Toxin Missile silo's. The operation is a success"
END
DIALOGEVENT:MisUSA05xEva23Subtitle
"*Toxin breach, you have 2 minutes to guide the Bio-engineer to the hot zone to neutralize the threat"
END
DIALOGEVENT:MisUSA05xEva24Subtitle
"*We have a green light for the operation. Launch the attack on GLA's perimeter base"
END
DIALOGEVENT:MisUSA05xEva25Subtitle
"*Intel says that the Missile Sites we are looking for are in this region. Use caution and make sure those toxins aren't released"
END
DIALOGEVENT:MisUSA05xEva26Subtitle
"*Infantry won't work well here, General. Our enemy is using toxins in almost every weapon that they throw at us"
END
DIALOGEVENT:MisUSA05xEva27Subtitle
"*General, your objective is to capture this structure, not destroy it! If those toxins are released then the region will be contaminated for 100 square miles!"
END
DIALOGEVENT:MisUSA05xEva28Subtitle
"*General, our intel indicates that if we can leak the napalm in those tanks into those nearby tunnels exits we can flood their whole system"
END
DIALOGEVENT:MisUSA05xEva29Subtitle
"*Congratulations General. Dr. Thrax won't be poisoning the world with his creations any longer"
END
DIALOGEVENT:MisUSA05xEva30Subtitle
"*Now that Dr. Thrax is defeated we can finally bring our boys home. Good work, General"
END
DIALOGEVENT:MisUSA05xEva31Subtitle
"*We have a green light on Operation: Eagle's Strike. Launch the attack on Toxin Production facilities"
END
DIALOGEVENT:MisUSA05xEva32Subtitle
"*General, your orders are to build a base to attack the Toxin General. As your forces are ready then capture the enemies 4 Toxin Missile sites before they can launch"
END
DIALOGEVENT:MisUSA05xEva33Subtitle
"*General, the GLA base to the east has decided to Rebel against the Toxin General and his mass use of toxins. They wish to aid us in our attack against the General by giving us use of their base"
END
DIALOGEVENT:MisUSA05xEva34Subtitle
"*General, the enemy has detected our presence in their main base and have begun launch preparations for the Toxin Missiles. The should have launch capability in approximately 30 minutes. Intel has located and revealed the 4 missile sites on your radar screen"
END
DIALOGEVENT:MisUSA05xEva35Subtitle
"*General, Intel puts some of the Missiles in this region. Take care not to release the toxin!"
END
DIALOGEVENT:MisUSA05xThrax01Subtitle
"*You are too late infidel, the launch is commencing to cleanse your lands in pestilence. Hahahahaà"
END
DIALOGEVENT:MisUSA05xThrax02Subtitle
"*Your betrayal has not gone unnoticed. You will burn with the infidels you now assist. May your sons camels swell with virulence!"
END
DIALOGEVENT:MisUSA05xThrax03Subtitle
"*My reach is long and now you will feel my wrath! Die infidel dogs, die!"
END
DIALOGEVENT:MisUSA06Crusader101Subtitle
"*Enemy sighted!"
END
DIALOGEVENT:MisUSA06Crusader102Subtitle
"*More GLA. Lock and load"
END
DIALOGEVENT:MisUSA06Crusader202Subtitle
"*They're too well dug in! We need reinforcements!"
END
DIALOGEVENT:MisUSA06Crusader206Subtitle
"*Stop those Tractors!"
END
DIALOGEVENT:MisUSA06Officer05Subtitle
"*Concentrate your fire, men!"
END
DIALOGEVENT:MisUSA07Crusader204Subtitle
"*We've broken through to the north! Send reinforcements"
END
DIALOGEVENT:MisUSA07Crusader205Subtitle
"*They're everywhere!"
END
DIALOGEVENT:MisUSA07Crusader301Subtitle
"*Be advised, car bombs in the area"
END
DIALOGEVENT:MisUSA07Crusader303Subtitle
"*We've crossed the bridge. Sweep and clear"
END
DIALOGEVENT:MisUSA07Crusader306Subtitle
"*Heeelp!"
END
DIALOGEVENT:MisUSA07Officer01Subtitle
"*We've got to clear the area! Destroy everything!"
END
DIALOGEVENT:MisUSA07Officer02Subtitle
"*Destroy everything not American. Leave nothing behind!"
END
DIALOGEVENT:MisUSA07Officer03Subtitle
"*Copy that Delta two. Your orders are to fall back. Over"
END
DIALOGEVENT:MisUSA08Chatter06Subtitle
"*This is Echo one rolling into hot zone. Everyone keep your eyes open"
END
DIALOGEVENT:MisUSA08Chatter10Subtitle
"*Car Bomb! Car Bomb!"
END
DIALOGEVENT:MisUSA08Chatter12Subtitle
"*Car bomb! Open fire!"
END
DIALOGEVENT:MisUSA08Chatter14Subtitle
"*Alright boysàlet's go!"
END
DIALOGEVENT:MisUSA08Cin03Subtitle
"*Looks like the whole GLA is lining up for us today"
END
DIALOGEVENT:MisUSAChatter01Subtitle
"*Get in formation, right now!"
END
DIALOGEVENT:Taunts_AirTrafficControl01Subtitle
"***"
END
DIALOGEVENT:Taunts_BossChi001Subtitle
"*So, I see you have decided to stay and stand against me. You will regret that decision, General. Prepare to meet your end!"
END
DIALOGEVENT:Taunts_BossChi002Subtitle
"*The tiger stands poised to strike, General"
END
DIALOGEVENT:Taunts_BossChi003Subtitle
"*For China! Charge!"
END
DIALOGEVENT:Taunts_BossChi004Subtitle
"*My forces are ready to engage your defenses, General"
END
DIALOGEVENT:Taunts_BossChi005Subtitle
"*Feel the stomping feet of my iron dragon!"
END
DIALOGEVENT:Taunts_BossChi006Subtitle
"*Your defenses are worthless against my forces"
END
DIALOGEVENT:Taunts_BossChi007Subtitle
"*Now we meet in the field of honor, General"
END
DIALOGEVENT:Taunts_BossChi008Subtitle
"*This we do for the good of China"
END
DIALOGEVENT:Taunts_BossChi009Subtitle
"*It is time to test your steel, General"
END
DIALOGEVENT:Taunts_BossChi010Subtitle
"*You have attacked me for the last time, General. This wave will break your defenses and crush your pitiful army to dust!"
END
DIALOGEVENT:Taunts_BossChi011Subtitle
"*The might of China falls upon you"
END
DIALOGEVENT:Taunts_BossChi012Subtitle
"*Your inferior forces will provide no challenge for my warriors"
END
DIALOGEVENT:Taunts_BossChi013Subtitle
"*You began this fight, General. No I will finish it"
END
DIALOGEVENT:Taunts_BossChi014Subtitle
"*Attack the fool! Take no prisoners!"
END
DIALOGEVENT:Taunts_BossChi015Subtitle
"*Two warriors meet on the battlefield. Who is to say who will win? I do, that's who. Me. You will fall, General"
END
DIALOGEVENT:Taunts_BossChi016Subtitle
"*A fight that cannot be won is not worth fighting. So why are you here, General?"
END
DIALOGEVENT:Taunts_BossChi017Subtitle
"*Rage will only get you so far, General. Now, rage and a column of tanks...that will get you somewhere"
END
DIALOGEVENT:Taunts_BossChi018Subtitle
"*You find yourself at the end of your rope, General. And only now have you discovered that the end of that rope is on fire"
END
DIALOGEVENT:Taunts_BossChi019Subtitle
"*The dance of battle is strange and briefàand this battle with you has been strangely brief"
END
DIALOGEVENT:Taunts_BossChi020Subtitle
"*I see you haven't thought your strategy through. Pity"
END
DIALOGEVENT:Taunts_BossChi021Subtitle
"*That is a losing strategy, General"
END
DIALOGEVENT:Taunts_BossChi022Subtitle
"*You are not acting for the good of you people, General"
END
DIALOGEVENT:Taunts_BossChi023Subtitle
"*I will give you a moments pause to consider your next move"
END
DIALOGEVENT:Taunts_BossChi024Subtitle
"*A wise man knows when to retreat. Obviously you are not such a man"
END
DIALOGEVENT:Taunts_BossChi025Subtitle
"*In the end, all fall before me"
END
DIALOGEVENT:Taunts_BossChi026Subtitle
"*You cannot stand against my might"
END
DIALOGEVENT:Taunts_BossChi027Subtitle
"*China cannot be defeated by one man"
END
DIALOGEVENT:Taunts_BossChi028Subtitle
"*We shall mediate and consider our next move"
END
DIALOGEVENT:Taunts_BossChi029Subtitle
"*Do not commit to a tactic you cannot support"
END
DIALOGEVENT:Taunts_BossChi030Subtitle
"*Suicide is not a tactic, General"
END
DIALOGEVENT:Taunts_BossChi031Subtitle
"*We sweep away your buildings like bamboo before a hurricane"
END
DIALOGEVENT:Taunts_BossChi032Subtitle
"*Your men ran from the Barracks as we knocked it to the ground"
END
DIALOGEVENT:Taunts_BossChi033Subtitle
"*A factory cannot produce war, General--and now your War Factory produces nothing"
END
DIALOGEVENT:Taunts_BossChi034Subtitle
"*Your Air Field has been grounded, General"
END
DIALOGEVENT:Taunts_BossChi035Subtitle
"*Your base defenses fall before us like blades of grass"
END
DIALOGEVENT:Taunts_BossChi036Subtitle
"*We've destroyed your Command Center, so where are you hiding now, General?"
END
DIALOGEVENT:Taunts_BossChi037Subtitle
"*So many of your buildings have fallen that I would have expected you to surrender by now"
END
DIALOGEVENT:Taunts_BossChi038Subtitle
"*Don't think you can destroy my Barracks without feeling my wraith, General"
END
DIALOGEVENT:Taunts_BossChi039Subtitle
"*I'll have to rebuild that War Factory now. You would be wise to exploit my momentary weaknessàit won't last"
END
DIALOGEVENT:Taunts_BossChi040Subtitle
"*Dozers: Rebuild the Air Field before our MiGs return!"
END
DIALOGEVENT:Taunts_BossChi041Subtitle
"*Our defenses are cracking! Repel the invaders!"
END
DIALOGEVENT:Taunts_BossChi042Subtitle
"*That is quite enough destruction, General. Now it is my turn"
END
DIALOGEVENT:Taunts_BossChi043Subtitle
"*You can claim my Command Center, but this battle isn't over, General"
END
DIALOGEVENT:Taunts_BossChi044Subtitle
"*We will avenge all those MiGs you've destroyed, General"
END
DIALOGEVENT:Taunts_BossChi045Subtitle
"*The price of this war is too high, General. Now it is time for you to pay"
END
DIALOGEVENT:Taunts_BossChi046Subtitle
"*China's infantry is plentiful, but too many have been sacrificed. Now I will return your cruelty ten-fold"
END
DIALOGEVENT:Taunts_BossChi047Subtitle
"*Capture all the oil you wish--you will not have time to reap the rewards"
END
DIALOGEVENT:Taunts_BossChi048Subtitle
"*That Artillery Platform can easily be avoided, General"
END
DIALOGEVENT:Taunts_BossChi049Subtitle
"*Seeking to increase your efficiency with that Oil Refinery, General? A solid strategy would have served you better"
END
DIALOGEVENT:Taunts_BossChi050Subtitle
"*Something stirs at the edge of my base"
END
DIALOGEVENT:Taunts_BossChi051Subtitle
"*I see you approaching my base, General"
END
DIALOGEVENT:Taunts_BossChi052Subtitle
"*You will not live to regret entering my base, General"
END
DIALOGEVENT:Taunts_BossChi053Subtitle
"*You forces may enter my base, but they will never leave again"
END
DIALOGEVENT:Taunts_BossChi054Subtitle
"*Those resources are under my protection, General"
END
DIALOGEVENT:Taunts_BossChi055Subtitle
"*Why do you insist on attacking from the flanks?"
END
DIALOGEVENT:Taunts_BossChi056Subtitle
"*Interesting attack, General, but it will not succeed against me"
END
DIALOGEVENT:Taunts_BossChi057Subtitle
"*A brave attack, General, but bravery alone will not defeat me"
END
DIALOGEVENT:Taunts_BossChi058Subtitle
"*That is a fools tactic, General"
END
DIALOGEVENT:Taunts_BossChi059Subtitle
"*Leave this place before you anger me"
END
DIALOGEVENT:Taunts_BossChi060Subtitle
"*I can see what you are doing, General. I will not allow it"
END
DIALOGEVENT:Taunts_BossChi061Subtitle
"*Run away from here, General, before I unleash the horde on you"
END
DIALOGEVENT:Taunts_BossChi062Subtitle
"*We are approaching your base, General. What is your defense?"
END
DIALOGEVENT:Taunts_BossChi063Subtitle
"*Are you prepared for our attack, General? We shall see"
END
DIALOGEVENT:Taunts_BossChi064Subtitle
"*Your defenses are inadequate, General"
END
DIALOGEVENT:Taunts_BossChi065Subtitle
"*Now we will begin leveling your base, General"
END
DIALOGEVENT:Taunts_BossChi066Subtitle
"*Your resources will soon be mine"
END
DIALOGEVENT:Taunts_BossChi067Subtitle
"*I claim this Oil Derrick for China"
END
DIALOGEVENT:Taunts_BossChi068Subtitle
"*Your flanks are exposed, General. Fatal mistake"
END
DIALOGEVENT:Taunts_BossChi069Subtitle
"*You have allowed my forces to subvert your defenses. Now we will finish you"
END
DIALOGEVENT:Taunts_BossChi070Subtitle
"*You have allowed your power to drop, General. Pray that isn't a fatal mistake"
END
DIALOGEVENT:Taunts_BossChi071Subtitle
"*Without power you won't be able to defend your base, General"
END
DIALOGEVENT:Taunts_BossChi072Subtitle
"*You have exhausted your resources, General. It is time to admit defeat"
END
DIALOGEVENT:Taunts_BossChi073Subtitle
"*You have taxed my resources, General. Now I will come and take yours"
END
DIALOGEVENT:Taunts_BossChi074Subtitle
"*The Scud Strom is a cowardly weapon, General. I thought more of you"
END
DIALOGEVENT:Taunts_BossChi075Subtitle
"*You are forcing me to answer with a Nuclear Silo of my own, General"
END
DIALOGEVENT:Taunts_BossChi076Subtitle
"*That Particle Cannon is a formidable weapon, but it cannot stop China"
END
DIALOGEVENT:Taunts_BossChi077Subtitle
"*So many defensesàI see you have proper respect for your enemy"
END
DIALOGEVENT:Taunts_BossChi078Subtitle
"*You cannot build more tanks than China, General"
END
DIALOGEVENT:Taunts_BossChi079Subtitle
"*We will match you planes in the air, General. Your superiority will be only in your mind"
END
DIALOGEVENT:Taunts_BossChi080Subtitle
"*Your men are outnumbered, General. Do not try to make a greater horde than China"
END
DIALOGEVENT:Taunts_BossChi081Subtitle
"*Your base grows large, Generalàripe for a nuclear strike"
END
DIALOGEVENT:Taunts_BossChi082Subtitle
"*Red Guard, scatter! Scud missiles inbound!"
END
DIALOGEVENT:Taunts_BossChi083Subtitle
"*We are immune to your nuclear missiles, General"
END
DIALOGEVENT:Taunts_BossChi084Subtitle
"*No! Your particle beam will only injure us--we will not forget this, General"
END
DIALOGEVENT:Taunts_BossChi085Subtitle
"*Hide in those buildings, General. Perhaps a Dragon Tank will come to visit you"
END
DIALOGEVENT:Taunts_BossChi086Subtitle
"*Colonel Burton's exploits are legendary, but he is only one man, General"
END
DIALOGEVENT:Taunts_BossChi087Subtitle
"*I see you have corrupted one of our Black Lotus agents. Her training will not turn the battle to your favor, General"
END
DIALOGEVENT:Taunts_BossChi088Subtitle
"*The sniper Kell enters our battle. Do not count on his stealth to save you, General"
END
DIALOGEVENT:Taunts_BossChi089Subtitle
"*You are foolish to build an Air Field, General. Only tanks can save you from me"
END
DIALOGEVENT:Taunts_BossChi090Subtitle
"*You are wise to build a War Factory, General"
END
DIALOGEVENT:Taunts_BossChi091Subtitle
"*That Barracks is only the beginning of what you will need to defeat me, General"
END
DIALOGEVENT:Taunts_BossChi092Subtitle
"*If you are going to sell your buildings, why do you bother constructing them?"
END
DIALOGEVENT:Taunts_BossChi093Subtitle
"*You will not defeat me this easily, General"
END
DIALOGEVENT:Taunts_BossChi094Subtitle
"*Your advantage will not hold"
END
DIALOGEVENT:Taunts_BossChi095Subtitle
"*I will not be beaten by the likes of you, General"
END
DIALOGEVENT:Taunts_BossChi096Subtitle
"*This is not the end, General. I will recover from this"
END
DIALOGEVENT:Taunts_BossChi097Subtitle
"*I must acknowledge this defeat. You have shown superior tactics, General"
END
DIALOGEVENT:Taunts_BossChi098Subtitle
"*My superior tactics are leading to your defeat, General"
END
DIALOGEVENT:Taunts_BossChi099Subtitle
"*You are losing this battle, General. Better to accept defeat honorably than to fight on"
END
DIALOGEVENT:Taunts_BossChi100Subtitle
"*The end is drawing near for you, General"
END
DIALOGEVENT:Taunts_BossChi101Subtitle
"*Why do you resist the inevitable, General?"
END
DIALOGEVENT:Taunts_BossChi102Subtitle
"*The shadow of the dragon signals the beginning of your defeat, General"
END
DIALOGEVENT:Taunts_BossChi103Subtitle
"*It is time to accept your defeat, General"
END
DIALOGEVENT:Taunts_BossChi104Subtitle
"*It is time for the dragon to rise again"
END
DIALOGEVENT:Taunts_BossChi105Subtitle
"*There is no shame in accepting your weakness"
END
DIALOGEVENT:Taunts_BossChi106Subtitle
"*You are not ready to face me. Return when your training is complete"
END
DIALOGEVENT:Taunts_BossChi107Subtitle
"*Why do you run towards your own demise?"
END
DIALOGEVENT:Taunts_BossChi108Subtitle
"*This has been an interesting contest. Perhaps you will challenge me again"
END
DIALOGEVENT:Taunts_BossChi109Subtitle
"*Improve your skills and challenge me again"
END
DIALOGEVENT:Taunts_BossChi110Subtitle
"*Welcome, General. I hope you are prepared to face me"
END
DIALOGEVENT:Taunts_BossChi111Subtitle
"*Your victories speak well of your ability, but my generals did not have my cunning or experience"
END
DIALOGEVENT:Taunts_BossChi112Subtitle
"*Soon you will see what it is to face the dragon"
END
DIALOGEVENT:Taunts_BossGLA001Subtitle
"*Most enemies would have flee from the sight of my armies. Perhaps this will be worthwhile after all"
END
DIALOGEVENT:Taunts_BossGLA002Subtitle
"*My forces descend on you like the wind, General"
END
DIALOGEVENT:Taunts_BossGLA003Subtitle
"*Your men are like sheep before my warriors"
END
DIALOGEVENT:Taunts_BossGLA004Subtitle
"*Look at all the wonderful toys you have brought to me. I broke all my toys as a child, General, and now I will break yours"
END
DIALOGEVENT:Taunts_BossGLA005Subtitle
"*Your forces fall like wheat before my sword"
END
DIALOGEVENT:Taunts_BossGLA006Subtitle
"*You have done well against my Generals, but I have all of their power combined. What will you do against that, General?"
END
DIALOGEVENT:Taunts_BossGLA007Subtitle
"*You will never even see my forces, Generalàuntil it is too late"
END
DIALOGEVENT:Taunts_BossGLA008Subtitle
"*We will sweep you from our lands, General"
END
DIALOGEVENT:Taunts_BossGLA009Subtitle
"*Now you will see what your useless invasion has brought you, General"
END
DIALOGEVENT:Taunts_BossGLA010Subtitle
"*You have dared to challenge me--now you will reap the terrible reward"
END
DIALOGEVENT:Taunts_BossGLA011Subtitle
"*How do you feel, General, as the horsemen ride to your doorstep?"
END
DIALOGEVENT:Taunts_BossGLA012Subtitle
"*You've had your chance to retreat, now we will annihilate you"
END
DIALOGEVENT:Taunts_BossGLA013Subtitle
"*Bear witness to the power of my will, General"
END
DIALOGEVENT:Taunts_BossGLA014Subtitle
"*My rage will tear your war-machine to dust"
END
DIALOGEVENT:Taunts_BossGLA015Subtitle
"*ToxinàexplosivesàstealthàAny one of these you have defeated, but all three? All is lost, General. You should surrenderàfor the good of your men"
END
DIALOGEVENT:Taunts_BossGLA016Subtitle
"*Your world has made you soft, General. Mine has made me strongà"
END
DIALOGEVENT:Taunts_BossGLA017Subtitle
"*You will learn to respect my power, General"
END
DIALOGEVENT:Taunts_BossGLA018Subtitle
"*You will pause while I build my next attack, then the battle will resume"
END
DIALOGEVENT:Taunts_BossGLA019Subtitle
"*Have you grown tired dying against my defenses, General?"
END
DIALOGEVENT:Taunts_BossGLA020Subtitle
"*The battlefield is quiet, General. Are you waiting for me to finish this?"
END
DIALOGEVENT:Taunts_BossGLA021Subtitle
"*We await your next pathetic attack with great anticipation"
END
DIALOGEVENT:Taunts_BossGLA022Subtitle
"*Has this been the extent of your power, General? Truly pathetic"
END
DIALOGEVENT:Taunts_BossGLA023Subtitle
"*Your attacks have been like pathetic screams amidst the howl of a raging storm"
END
DIALOGEVENT:Taunts_BossGLA024Subtitle
"*This battle is beginning to bore me, General"
END
DIALOGEVENT:Taunts_BossGLA025Subtitle
"*How much longer should I let you live, General?"
END
DIALOGEVENT:Taunts_BossGLA026Subtitle
"*General, my subject require my attentionàhow much longer do you intend to dance around like a clown?"
END
DIALOGEVENT:Taunts_BossGLA027Subtitle
"*General, your tactics remind me of a child learning to play chess"
END
DIALOGEVENT:Taunts_BossGLA028Subtitle
"*Are you done, General? Have you exhausted your pathetic resources?"
END
DIALOGEVENT:Taunts_BossGLA029Subtitle
"*General, I was bored minutes ago--now I'm beginning to fall asleep"
END
DIALOGEVENT:Taunts_BossGLA030Subtitle
"*How does it feel to challenge a true military genius?"
END
DIALOGEVENT:Taunts_BossGLA031Subtitle
"*Anything you gain I will destroy"
END
DIALOGEVENT:Taunts_BossGLA032Subtitle
"*Now your Barracks falls--soon all shall fall"
END
DIALOGEVENT:Taunts_BossGLA033Subtitle
"*Your War Factory is lost--rebuild it and I'll destroy it again"
END
DIALOGEVENT:Taunts_BossGLA034Subtitle
"*I have relieved you of your Air Field, General"
END
DIALOGEVENT:Taunts_BossGLA035Subtitle
"*Your base defenses cannot stop my forces, General"
END
DIALOGEVENT:Taunts_BossGLA036Subtitle
"* General, if you cannot even hold on to your Command Center, how do you hope to defeat me?"
END
DIALOGEVENT:Taunts_BossGLA037Subtitle
"*So many of your structures have fallen, General--why not retreat the field and spare yourself any further embarrassment?"
END
DIALOGEVENT:Taunts_BossGLA038Subtitle
"*Do not test my patience further by destroying any more of my Oil Derricks, General"
END
DIALOGEVENT:Taunts_BossGLA039Subtitle
"*You dare to destroy my Barracks, General?!"
END
DIALOGEVENT:Taunts_BossGLA040Subtitle
"*General, I require an Arms Dealer to do my business. Do not destroy another one"
END
DIALOGEVENT:Taunts_BossGLA041Subtitle
"*You think to crush my defenses, General? More will rise in their place"
END
DIALOGEVENT:Taunts_BossGLA042Subtitle
"*That is the last building you will destroy, General. My patience has limits"
END
DIALOGEVENT:Taunts_BossGLA043Subtitle
"*My Command Center! You have forced me to retreat underground, but this isn't over yet, General"
END
DIALOGEVENT:Taunts_BossGLA044Subtitle
"*You have destroyed many of my machine, General. Perhaps I underestimated you"
END
DIALOGEVENT:Taunts_BossGLA045Subtitle
"*My men are not targets for your practice, General. Their blood is on your hands"
END
DIALOGEVENT:Taunts_BossGLA046Subtitle
"*Release my Oil Derrick or I will burn it down"
END
DIALOGEVENT:Taunts_BossGLA047Subtitle
"*I see you've captured that derelict Artillery Platform. Best of luck making it work"
END
DIALOGEVENT:Taunts_BossGLA048Subtitle
"*That Oil Refinery will not turn the tide to your favor, General"
END
DIALOGEVENT:Taunts_BossGLA049Subtitle
"*Impudent fool! You have invaded into my home far enough"
END
DIALOGEVENT:Taunts_BossGLA050Subtitle
"*You are like a stinging insect, General, and it is time to squash your annoying presence"
END
DIALOGEVENT:Taunts_BossGLA051Subtitle
"*The enemy is in our presence! Destroy him! Destroy them all!"
END
DIALOGEVENT:Taunts_BossGLA052Subtitle
"*Fool! You have crossed the line! Your forces are forfeit!"
END
DIALOGEVENT:Taunts_BossGLA053Subtitle
"*Ah, a flanking attackàcrude, but at least it is a strategy"
END
DIALOGEVENT:Taunts_BossGLA054Subtitle
"*Attempting to attack my back-door, General?"
END
DIALOGEVENT:Taunts_BossGLA055Subtitle
"*A frontal attack? You should have brought more forces"
END
DIALOGEVENT:Taunts_BossGLA056Subtitle
"*I see you've found my extra suppliesàand I stress, my extra supplies. Leave them now"
END
DIALOGEVENT:Taunts_BossGLA057Subtitle
"*Approaching my base from that path will only lead you to death"
END
DIALOGEVENT:Taunts_BossGLA058Subtitle
"*Stay out of that village, General. I protect those under my care"
END
DIALOGEVENT:Taunts_BossGLA059Subtitle
"*Those resources are for my people, General. They are not your for the taking"
END
DIALOGEVENT:Taunts_BossGLA060Subtitle
"*Those buildings were not placed here for your use, General. Do not disrupt my infrastructure"
END
DIALOGEVENT:Taunts_BossGLA061Subtitle
"*It seems you appetite has overstretched your resources, General. I hope you get your power back up before we reach your base"
END
DIALOGEVENT:Taunts_BossGLA062Subtitle
"*Our land is without poweràtoo bad your base cannot run without its dependence"
END
DIALOGEVENT:Taunts_BossGLA063Subtitle
"*Out of funds, General?"
END
DIALOGEVENT:Taunts_BossGLA064Subtitle
"*General, you are taxing my resources. Your little war will cause my people to go hungry"
END
DIALOGEVENT:Taunts_BossGLA065Subtitle
"*A Scud Storm?! You have stolen our technology! You will pay for this, General"
END
DIALOGEVENT:Taunts_BossGLA066Subtitle
"*Building nuclear weapons, General? I figured you would resort to such cowardice"
END
DIALOGEVENT:Taunts_BossGLA067Subtitle
"*Particle Cannon? Your beams from space cannot reach us beneath the earth"
END
DIALOGEVENT:Taunts_BossGLA068Subtitle
"*So many base defenses. You must truly fear my power, General"
END
DIALOGEVENT:Taunts_BossGLA069Subtitle
"*How many tanks do you require, General?"
END
DIALOGEVENT:Taunts_BossGLA070Subtitle
"*You fill the air with those annoying gnats. Now we will swat them down"
END
DIALOGEVENT:Taunts_BossGLA071Subtitle
"*Train all the men you wish, General, but the loss of life will only grow greater by the minute"
END
DIALOGEVENT:Taunts_BossGLA072Subtitle
"*Your base has grown large, Generalàperhaps too large"
END
DIALOGEVENT:Taunts_BossGLA073Subtitle
"*Launch your toxins at us, General; we have prepared for much worse"
END
DIALOGEVENT:Taunts_BossGLA074Subtitle
"*Everyone, underground! Their nuclear missiles approach"
END
DIALOGEVENT:Taunts_BossGLA075Subtitle
"*Yes, use your particle beam--show the world your cowardice"
END
DIALOGEVENT:Taunts_BossGLA076Subtitle
"*Garrison the building, General--hide like rats in a wall"
END
DIALOGEVENT:Taunts_BossGLA077Subtitle
"*Colonel Burton will not save you, General. You'll have to fight this war yourself"
END
DIALOGEVENT:Taunts_BossGLA078Subtitle
"*Ah, the beautiful Black Lotus. Join me, Lotus, and you could like as a queen"
END
DIALOGEVENT:Taunts_BossGLA079Subtitle
"*Jarmen Kell? He dares to stand against me?! My vengeance will be mostàunpleasant"
END
DIALOGEVENT:Taunts_BossGLA080Subtitle
"*Your Air Field will not stand against my assault, General"
END
DIALOGEVENT:Taunts_BossGLA081Subtitle
"*Finally built a War Factory, eh General? What took you so long?"
END
DIALOGEVENT:Taunts_BossGLA082Subtitle
"*Your pathetic Barracks will be of no use to you, General"
END
DIALOGEVENT:Taunts_BossGLA083Subtitle
"*Selling off your buildings to fund your army? Hardly seems logical, does it, General"
END
DIALOGEVENT:Taunts_BossGLA084Subtitle
"*This is impossible! You cannot defeat me!"
END
DIALOGEVENT:Taunts_BossGLA085Subtitle
"*You may think you have the upper-hand, but this battle will turn like the wind"
END
DIALOGEVENT:Taunts_BossGLA086Subtitle
"*Your soldiers may outnumber mine now, but battles are won by more than numbers, General"
END
DIALOGEVENT:Taunts_BossGLA087Subtitle
"*I can't believe that I'm being beaten by such a weak-minded fool. The shame will mark me forever"
END
DIALOGEVENT:Taunts_BossGLA088Subtitle
"*Defeated by a foolàthe humiliation is too great to bearàplease leave me to my torment"
END
DIALOGEVENT:Taunts_BossGLA089Subtitle
"*General, I smell the stench of fear and desperation coming from you base"
END
DIALOGEVENT:Taunts_BossGLA090Subtitle
"* I sense the time of your demise growing near, General"
END
DIALOGEVENT:Taunts_BossGLA091Subtitle
"*Your forces are beginning to be overrun, General. Soon they will be my prisoners"
END
DIALOGEVENT:Taunts_BossGLA092Subtitle
"*We are kicking you like a wounded goat, General. Admit defeat to spare your agony"
END
DIALOGEVENT:Taunts_BossGLA093Subtitle
"*You are defeated. This is what happens to all who stand against me , General"
END
DIALOGEVENT:Taunts_BossGLA094Subtitle
"*You are a fool to challenge me, General"
END
DIALOGEVENT:Taunts_BossGLA095Subtitle
"*All the powers of the GLA are at my disposal"
END
DIALOGEVENT:Taunts_BossGLA096Subtitle
"*I am more dangerous than all my three Generals combined"
END
DIALOGEVENT:Taunts_BossGLA097Subtitle
"*You have won, General. Why do you continue to torture me by examining these statistics?"
END
DIALOGEVENT:Taunts_BossGLA098Subtitle
"*Yes, you can now see why you have lostàthe numbers speak for themselves"
END
DIALOGEVENT:Taunts_BossGLA099Subtitle
"*You have traveled far and faced many opponents to reach me General"
END
DIALOGEVENT:Taunts_BossGLA100Subtitle
"*I commend your efforts, but they have wholly unprepared you for what you are about to face"
END
DIALOGEVENT:Taunts_BossGLA101Subtitle
"*You have faced Dr. Thrax's toxic warriors; Kassad's stealth legions and Juhziz's demolitions, but I taught them all in the art of war"
END
DIALOGEVENT:Taunts_BossGLA102Subtitle
"*This will be your final battle, General. May whatever gods you pray to have mercy on youàbecause I will not"
END
DIALOGEVENT:Taunts_BossGLA103Subtitle
"*This will be your final battle, General. Make your peace and prepare for the end"
END
DIALOGEVENT:Taunts_BossUSA001Subtitle
"*Well, there you are. Too late to run now, Boy"
END
DIALOGEVENT:Taunts_BossUSA002Subtitle
"*I hope you're ready, cause we're coming for ya"
END
DIALOGEVENT:Taunts_BossUSA003Subtitle
"*Set the table, Kid, cause we're coming for dinner"
END
DIALOGEVENT:Taunts_BossUSA004Subtitle
"*I've got three things to teach you, Kid: How to lose; how to cry; and how to die"
END
DIALOGEVENT:Taunts_BossUSA005Subtitle
"*We're coming to attack soon, so get out all your white flags"
END
DIALOGEVENT:Taunts_BossUSA006Subtitle
"*Here we come, Kidàtry not to wet yourself, okay?"
END
DIALOGEVENT:Taunts_BossUSA007Subtitle
"*What part of 'die' didn't you understand?"
END
DIALOGEVENT:Taunts_BossUSA008Subtitle
"*Ooh, you're going to get it now, Kid"
END
DIALOGEVENT:Taunts_BossUSA009Subtitle
"*You ready? Cause here comes a tactic you may have learned in school. You ready to go back to school?"
END
DIALOGEVENT:Taunts_BossUSA010Subtitle
"*It's time for me to teach you a thing or two about the back of my hand"
END
DIALOGEVENT:Taunts_BossUSA011Subtitle
"*You should have run when you had the chance. Now I'm going to teach you the meaning of respect"
END
DIALOGEVENT:Taunts_BossUSA012Subtitle
"*So, about your funeralàopen casket or closed?"
END
DIALOGEVENT:Taunts_BossUSA013Subtitle
"*I'm gonna march into your base and plant my foot in your butt, <sarcastic> 'General.'"
END
DIALOGEVENT:Taunts_BossUSA014Subtitle
"*Here we come, Punk--step aside or get stepped on"
END
DIALOGEVENT:Taunts_BossUSA015Subtitle
"*You call yourself a 'General'? I call you a pain in the butt, is what I call you"
END
DIALOGEVENT:Taunts_BossUSA016Subtitle
"*This is your idea of strategy? Of tactics? 'Tank blob' is the best you can come up with? Patheticàjust patheticà"
END
DIALOGEVENT:Taunts_BossUSA017Subtitle
"*Yeah, I've read Sun Tzu too, Sport: 'Greater enemy--retreat. Smaller enemy--attack.' Is that all you got for me?"
END
DIALOGEVENT:Taunts_BossUSA018Subtitle
"*So, where's your army, Boy? Or did you just want to bare-knuckle it? Cause I'll slap you down with my bare hands if you want. You want a piece of that, Boy?"
END
DIALOGEVENT:Taunts_BossUSA019Subtitle
"*You got me out of bed for this? I aught to take you over my knee right now"
END
DIALOGEVENT:Taunts_BossUSA020Subtitle
"*I got more medals than you've got teeth, Boyàwhich won't be saying much after I get done knocking them out for you"
END
DIALOGEVENT:Taunts_BossUSA021Subtitle
"*Are you putting all of your defenses at the front of your base? You don't think we can go around that? Well, do you?"
END
DIALOGEVENT:Taunts_BossUSA022Subtitle
"*Boy, you think I'm playing with you? You better think again"
END
DIALOGEVENT:Taunts_BossUSA023Subtitle
"*Better check your flanks there, Partner; I think some of my troops just snuck into your base"
END
DIALOGEVENT:Taunts_BossUSA024Subtitle
"*Do you think this is a game? Well do you? Wait, don't answer that"
END
DIALOGEVENT:Taunts_BossUSA025Subtitle
"*Kid, who taught you military tactics? Huh? Cause you should go slap him square in the mouth, I tell you"
END
DIALOGEVENT:Taunts_BossUSA026Subtitle
"*I have the whole United States military behind me, Son, and I've just decided that we don't like you"
END
DIALOGEVENT:Taunts_BossUSA027Subtitle
"*Is this tactic of yours supposed to be some kind of joke I'm not aware of?"
END
DIALOGEVENT:Taunts_BossUSA028Subtitle
"*So, you're not a real general, are you? You're like the Surgeon General or something like that, right?"
END
DIALOGEVENT:Taunts_BossUSA029Subtitle
"*Does your mommy know you're out by yourself?"
END
DIALOGEVENT:Taunts_BossUSA030Subtitle
"*You can tell me.. We're just Generals hereà Do your men know you're incompetent?"
END
DIALOGEVENT:Taunts_BossUSA031Subtitle
"*Did you know you just lost a Tech Building, Sport?"
END
DIALOGEVENT:Taunts_BossUSA032Subtitle
"*Just blew-up your Barracks, Skippy. What you gonna do about it?"
END
DIALOGEVENT:Taunts_BossUSA033Subtitle
"*There goes your War Factory. You mad yet, Boy?"
END
DIALOGEVENT:Taunts_BossUSA034Subtitle
"*I don't know why you bothered to build that Air Field if you aren't going to protect it"
END
DIALOGEVENT:Taunts_BossUSA035Subtitle
"*Who put these base defenses down like this? They can't defend anything like that"
END
DIALOGEVENT:Taunts_BossUSA036Subtitle
"*I should let you build another Command Center just so I could knock it down again"
END
DIALOGEVENT:Taunts_BossUSA037Subtitle
"*I feel like I'm kicking over sand castles. How many of your buildings you gonna let me destroy there, Sport?"
END
DIALOGEVENT:Taunts_BossUSA038Subtitle
"*I let you have that Tech Building, Boy. I don't need it to beat you"
END
DIALOGEVENT:Taunts_BossUSA039Subtitle
"*Kid, that Barracks was not a military target. Do that again and this will get ugly"
END
DIALOGEVENT:Taunts_BossUSA040Subtitle
"*You better stand down, Son--I'm not going to stand for you blowing-up my War Factories, you hear?"
END
DIALOGEVENT:Taunts_BossUSA041Subtitle
"*Do you know how much those jets cost? I coulda fed the whole world with what you just destroyed"
END
DIALOGEVENT:Taunts_BossUSA042Subtitle
"*Cracking my defenses, huh? Well, go on--it should be me just enough time to overrun your base"
END
DIALOGEVENT:Taunts_BossUSA043Subtitle
"*That's enough buildings, Son. Why don't you try attacking my forces now"
END
DIALOGEVENT:Taunts_BossUSA044Subtitle
"*My Command Center?! You think I'm just going to sit here and take that?"
END
DIALOGEVENT:Taunts_BossUSA045Subtitle
"*You had best leave my pilots alone, Boy. Planes are one thing, but you let my pilots return safe, you hear?"
END
DIALOGEVENT:Taunts_BossUSA046Subtitle
"*You're a sneaky little 'cuss, aren't you? But I think that's enough of my vehicles destroyed, don't you?"
END
DIALOGEVENT:Taunts_BossUSA047Subtitle
"*Let's get armor and air support out there--our grunts are getting torn apart!"
END
DIALOGEVENT:Taunts_BossUSA048Subtitle
"*Let that Oil Derrick go, Boy. This war ain't about the price of gas you know"
END
DIALOGEVENT:Taunts_BossUSA049Subtitle
"*Think you know how to use that Artillery Platform, Son?"
END
DIALOGEVENT:Taunts_BossUSA050Subtitle
"*That Oil Refinery is not a viable target, Son. And it don't belong to you, so we're coming to get it back"
END
DIALOGEVENT:Taunts_BossUSA051Subtitle
"*Well, you managed to get to my side of the map. Didn't think you had it in ya"
END
DIALOGEVENT:Taunts_BossUSA052Subtitle
"*You planning to attack, or you just going to stand out there all day?"
END
DIALOGEVENT:Taunts_BossUSA053Subtitle
"*You'll get out of my base if you know what's good for you, Boy"
END
DIALOGEVENT:Taunts_BossUSA054Subtitle
"*Enemy's in our perimeter--all forces repel the invaders"
END
DIALOGEVENT:Taunts_BossUSA055Subtitle
"*Those ain't your supplies, Sport. Best to step-off now, before you get hurt"
END
DIALOGEVENT:Taunts_BossUSA056Subtitle
"*A flanking attack?! Don't make me laugh, Boy"
END
DIALOGEVENT:Taunts_BossUSA057Subtitle
"*Trying to attack from my back-door? Good luck with that"
END
DIALOGEVENT:Taunts_BossUSA058Subtitle
"*You coming to attack me, Boy? Nice to see you have some guts"
END
DIALOGEVENT:Taunts_BossUSA059Subtitle
"*Get away from my Tech buildings, if you know what's good for you"
END
DIALOGEVENT:Taunts_BossUSA060Subtitle
"*My forces have your base in sight, Kid. What you gonna do now?"
END
DIALOGEVENT:Taunts_BossUSA061Subtitle
"*Here comes the hammer, Punk, and you don't want to be the nail"
END
DIALOGEVENT:Taunts_BossUSA062Subtitle
"*Knock-knock, we're coming in!"
END
DIALOGEVENT:Taunts_BossUSA063Subtitle
"*Things are about to get real bad for you, Sport. Don't say I didn't warn you"
END
DIALOGEVENT:Taunts_BossUSA064Subtitle
"*So, here's where you're hiding your resources. Mind if I take a few?"
END
DIALOGEVENT:Taunts_BossUSA065Subtitle
"*You're flank's wide open, Sport"
END
DIALOGEVENT:Taunts_BossUSA066Subtitle
"*Maybe we'll come in your back-door. Whadda you think about that?"
END
DIALOGEVENT:Taunts_BossUSA067Subtitle
"*Look out, we're coming through the front-door!"
END
DIALOGEVENT:Taunts_BossUSA068Subtitle
"*What do we have here?"
END
DIALOGEVENT:Taunts_BossUSA069Subtitle
"*Well, look at this"
END
DIALOGEVENT:Taunts_BossUSA070Subtitle
"*What did you plan to do without power? I can't wait to see this strategy"
END
DIALOGEVENT:Taunts_BossUSA071Subtitle
"*You better pay you power bill or we're going to have to postpone this fight"
END
DIALOGEVENT:Taunts_BossUSA072Subtitle
"*You're out of resources? Boy, you don't start the dance if you can't pay the bill"
END
DIALOGEVENT:Taunts_BossUSA073Subtitle
"*Uh-oh, looks like we're going to have to do some deficit spending"
END
DIALOGEVENT:Taunts_BossUSA074Subtitle
"*Built yourself a Scud Storm there? You can't hit the side of a barn with a scud, don't you know that?"
END
DIALOGEVENT:Taunts_BossUSA075Subtitle
"*Bringing out your nukes, huh? If Washington hadn't tied my hands, I'd show you some nukes, I tell you"
END
DIALOGEVENT:Taunts_BossUSA076Subtitle
"*How'd you get a Particle Cannon, Son? That's supposed to me top-secret"
END
DIALOGEVENT:Taunts_BossUSA077Subtitle
"*So many base defenses. I can just smell the fear coming off you, Boy"
END
DIALOGEVENT:Taunts_BossUSA078Subtitle
"*Oh, look at thisàhere comes the tank blob. Not gonna work against me, Son"
END
DIALOGEVENT:Taunts_BossUSA079Subtitle
"*That's a lot of expensive planes you're putting in the air, Kid. Sure you wanna spend that money?"
END
DIALOGEVENT:Taunts_BossUSA080Subtitle
"*Hope all those grunts know what you're getting them into"
END
DIALOGEVENT:Taunts_BossUSA081Subtitle
"*That's a lot of buildings, Son. You know that buildings can't fight for you, right?"
END
DIALOGEVENT:Taunts_BossUSA082Subtitle
"*Bring the scuds, Punk--I'll show you the storm"
END
DIALOGEVENT:Taunts_BossUSA083Subtitle
"*You're going to regret nuking me, Kid. I don't take kindly to that"
END
DIALOGEVENT:Taunts_BossUSA084Subtitle
"*Using a particle beam, eh? You better put me away with that cause you won't like my counter-attack"
END
DIALOGEVENT:Taunts_BossUSA085Subtitle
"*You know, only a coward fights from inside buildings. You know that, right?"
END
DIALOGEVENT:Taunts_BossUSA086Subtitle
"*Welcome, Colonel Burton. Sorry you had to get tied up in this thing. No hard feelings"
END
DIALOGEVENT:Taunts_BossUSA087Subtitle
"*Black Lotus ain't your salvation, Boy. She ain't gonna get anywhere near my base"
END
DIALOGEVENT:Taunts_BossUSA088Subtitle
"*Jarmen Kell's just another sniper, Punk. I've got dozens of snipers"
END
DIALOGEVENT:Taunts_BossUSA089Subtitle
"*Yeah, build your Air Field--get some birds in the air. May be your only shot a stopping me"
END
DIALOGEVENT:Taunts_BossUSA090Subtitle
"*Only one War Factory? It's gonna take at least half-a-dozen to stop me, Kid"
END
DIALOGEVENT:Taunts_BossUSA091Subtitle
"*Is that Barracks a little close to the front-lines, Kid? Hard to sleep with bullets in your barracks"
END
DIALOGEVENT:Taunts_BossUSA092Subtitle
"*Don't just sell one building, Boy--sell them all and hope that I don't come for you anyway"
END
DIALOGEVENT:Taunts_BossUSA093Subtitle
"*Don't get cocky, Boy--this ain't over yet"
END
DIALOGEVENT:Taunts_BossUSA094Subtitle
"*You may think you have the upper-hand, but I've got a few tricks left in me. You'll see"
END
DIALOGEVENT:Taunts_BossUSA095Subtitle
"*I've dug myself outta worse holes than this, Punk. You ain't gonna win that easily"
END
DIALOGEVENT:Taunts_BossUSA096Subtitle
"*You think you're beating me? You best think again"
END
DIALOGEVENT:Taunts_BossUSA097Subtitle
"*HuhàI guess it's over. Nice work, Kid. I guess you took me down a peg or two"
END
DIALOGEVENT:Taunts_BossUSA098Subtitle
"*Can you feel my fist starting to close around your neck, Punk?"
END
DIALOGEVENT:Taunts_BossUSA099Subtitle
"*Don't take losing to me so hard--everyone loses to me, Kid"
END
DIALOGEVENT:Taunts_BossUSA100Subtitle
"*Give me a sec to get some tanks together and I'll end this little skirmish"
END
DIALOGEVENT:Taunts_BossUSA101Subtitle
"*Why don't you just give up now, <sarcastic> 'General.'"
END
DIALOGEVENT:Taunts_BossUSA102Subtitle
"*Boy, I beat you like an old drum. Who gave you a command? Cause I've got some word for them"
END
DIALOGEVENT:Taunts_BossUSA103Subtitle
"*Don't click that button unless you're serious, Boy"
END
DIALOGEVENT:Taunts_BossUSA104Subtitle
"*You wanna tangle with me? I think you better think again, Kid"
END
DIALOGEVENT:Taunts_BossUSA105Subtitle
"*Don't bring that attitude in here unless you can back it up, Punk"
END
DIALOGEVENT:Taunts_BossUSA106Subtitle
"*Show me what you got"
END
DIALOGEVENT:Taunts_BossUSA107Subtitle
"*Maybe you could make a few extra bucks polishing my boots, cause you sure ain't no general"
END
DIALOGEVENT:Taunts_BossUSA108Subtitle
"*Good work, General. I salute you"
END
DIALOGEVENT:Taunts_BossUSA109Subtitle
"*I ain't gonna give no speeches, so let's just get this on"
END
DIALOGEVENT:Taunts_Demo001Subtitle
"*I have some surprises for you, General. Why don't you come out and play?"
END
DIALOGEVENT:Taunts_Demo002Subtitle
"*Now that the field is covered with explosives, I suppose we'll attack"
END
DIALOGEVENT:Taunts_Demo003Subtitle
"*General, I have a delivery for youàsign for it, won't you?"
END
DIALOGEVENT:Taunts_Demo004Subtitle
"*Careful, who knows when Jarmen Kell will sneak into your base"
END
DIALOGEVENT:Taunts_Demo005Subtitle
"*Did your building just blow up? HmmàI wonder how that happened?"
END
DIALOGEVENT:Taunts_Demo006Subtitle
"*All of my forces are packed with explosives, General. I wouldn't shoot at them if I were you"
END
DIALOGEVENT:Taunts_Demo007Subtitle
"*My Terrorists have learned to disguise themselves asàoops, have I said too much?"
END
DIALOGEVENT:Taunts_Demo008Subtitle
"*You might notice that my explosives pack a bit more punchàI hope you appreciate our attention to quality"
END
DIALOGEVENT:Taunts_Demo009Subtitle
"*Look how quickly the Scud Launcher destroys a building nowàjust wait, it's amazing"
END
DIALOGEVENT:Taunts_Demo010Subtitle
"*First, all is silenceàthen 'boom!'àahhàdon't you just love it, General?"
END
DIALOGEVENT:Taunts_Demo011Subtitle
"*I rarely attack, you should feel honored"
END
DIALOGEVENT:Taunts_Demo012Subtitle
"*Here comes another attack, General"
END
DIALOGEVENT:Taunts_Demo013Subtitle
"*My troops are coming to assault your baseàmake them feel welcome"
END
DIALOGEVENT:Taunts_Demo014Subtitle
"*Please ignore my workers, General; they're just burying someàummàgarbage for me"
END
DIALOGEVENT:Taunts_Demo015Subtitle
"*Oh, General, you must see thisàit's the bomb. <childish laugh>"
END
DIALOGEVENT:Taunts_Demo016Subtitle
"*We're going out for more explosives, General. Be right back"
END
DIALOGEVENT:Taunts_Demo017Subtitle
"*It's quiet out there, General. You know what quiet means, right? BOOM!!!"
END
DIALOGEVENT:Taunts_Demo018Subtitle
"*I am the master of explosives, General. You have no defense against me"
END
DIALOGEVENT:Taunts_Demo019Subtitle
"*Your base has been targeted for demolition"
END
DIALOGEVENT:Taunts_Demo020Subtitle
"*Do you fear my next attack, General? You should"
END
DIALOGEVENT:Taunts_Demo021Subtitle
"*As we speak my agents are sneaking into your base and planting explosives"
END
DIALOGEVENT:Taunts_Demo022Subtitle
"*Your building could be wired to explode right now. You'll never know until it's too late"
END
DIALOGEVENT:Taunts_Demo023Subtitle
"*There are few units that can detect my demolitionsàdo you know which ones they are?"
END
DIALOGEVENT:Taunts_Demo024Subtitle
"*Demo Traps are difficult to construct, General. To appreciate their beauty you have to see one up close"
END
DIALOGEVENT:Taunts_Demo025Subtitle
"*How are you enjoying my tricks and traps so far?"
END
DIALOGEVENT:Taunts_Demo026Subtitle
"*Awwàyour Tech Building went boom"
END
DIALOGEVENT:Taunts_Demo027Subtitle
"*We've destroyed your BarracksàI hope no one was in there"
END
DIALOGEVENT:Taunts_Demo028Subtitle
"*Your War Factory has fallen, General. Build another one so we can knock it down again"
END
DIALOGEVENT:Taunts_Demo029Subtitle
"*Air Fields are so fragile--it's hardly even fun to destroy them"
END
DIALOGEVENT:Taunts_Demo030Subtitle
"*Your base defenses cannot take my explosives, General"
END
DIALOGEVENT:Taunts_Demo031Subtitle
"*Ah, there's nothing quite like destroying a Command Center"
END
DIALOGEVENT:Taunts_Demo032Subtitle
"*We've destroyed so many of your buildings, GeneralàI appreciate you building more for our ammusement"
END
DIALOGEVENT:Taunts_Demo033Subtitle
"*You've destroyed our Oil Derrick. Now you're getting into the spirit of things"
END
DIALOGEVENT:Taunts_Demo034Subtitle
"*My Barracks! Many of my demolitions were in there, General. I'll make you pay for this"
END
DIALOGEVENT:Taunts_Demo035Subtitle
"*Not my War Factory! General, this annoy habit you've developed cannot continue"
END
DIALOGEVENT:Taunts_Demo036Subtitle
"*Not to worry, my base defenses are only an early-warning signal. Now you must walk through my true defenses"
END
DIALOGEVENT:Taunts_Demo037Subtitle
"*Too many! You've destroy too many of my structures, General. Now the fighting gets dirty"
END
DIALOGEVENT:Taunts_Demo038Subtitle
"*We will rebuild that Command Center, General, and you will play for this transgression"
END
DIALOGEVENT:Taunts_Demo039Subtitle
"*General, how do you expect me to defeat you if you keep destroying my vehicles?"
END
DIALOGEVENT:Taunts_Demo040Subtitle
"*You're cutting my men down before they can place their demolitionsàthat doesn't seem right, does it, General?"
END
DIALOGEVENT:Taunts_Demo041Subtitle
"*Ah yes, capture that Oil Derrick, General. Then we'll have more to destroy"
END
DIALOGEVENT:Taunts_Demo042Subtitle
"*General, why do you want that Artillery Platform?"
END
DIALOGEVENT:Taunts_Demo043Subtitle
"*Good, General, capture the Oil Refineryàthey blow-up so dramatically"
END
DIALOGEVENT:Taunts_Demo044Subtitle
"*Be careful, General--your men have just enter the danger zone around my base. Even I don't remember where all the traps are set out there"
END
DIALOGEVENT:Taunts_Demo045Subtitle
"*General, your men are coming dangerously close to my base. I'd turn back if I were you"
END
DIALOGEVENT:Taunts_Demo046Subtitle
"*Get out of my base, General. This whole area is wired with explosives, and I'm not afraid to use them"
END
DIALOGEVENT:Taunts_Demo047Subtitle
"*You fool! Do you know how many explosives are surrounding your men right now?"
END
DIALOGEVENT:Taunts_Demo048Subtitle
"*Attacking from the flank, General? There might be few defenses there, but what about traps?"
END
DIALOGEVENT:Taunts_Demo049Subtitle
"*The back of my base is particularly nasty, General. I wouldn't recommend an assault from there"
END
DIALOGEVENT:Taunts_Demo050Subtitle
"*A frontal assault?! You are more of a fool than I thought, General"
END
DIALOGEVENT:Taunts_Demo051Subtitle
"*There is nothing in this valley for you except death"
END
DIALOGEVENT:Taunts_Demo052Subtitle
"*Careful, General; this looks like a good place for an ambushàoops, too late"
END
DIALOGEVENT:Taunts_Demo053Subtitle
"*You think I didn't prepare for you coming here, General? Fool"
END
DIALOGEVENT:Taunts_Demo054Subtitle
"*Those are my resources, General. Go find your own"
END
DIALOGEVENT:Taunts_Demo055Subtitle
"*General, you've entered my demolitions storage facility. One false move and we all die"
END
DIALOGEVENT:Taunts_Demo056Subtitle
"*Ah, I see we hit one of your power lines. I hope your power isn't out for too long"
END
DIALOGEVENT:Taunts_Demo057Subtitle
"*Your dependency on electricity will be you undoing, General"
END
DIALOGEVENT:Taunts_Demo058Subtitle
"*Your resources are exhausted, General. My forces are circling for the kill"
END
DIALOGEVENT:Taunts_Demo059Subtitle
"*My resources are low, General. Mind if we come take some of yours?"
END
DIALOGEVENT:Taunts_Demo060Subtitle
"*A Scud StormàI seeàWell, perhaps it is time to build one of my own"
END
DIALOGEVENT:Taunts_Demo061Subtitle
"*I wonder how many explosives it will take to destroy that Nuclear Silo?"
END
DIALOGEVENT:Taunts_Demo062Subtitle
"*Now why do you want to build a Particle Cannon? We were just beginning to have fun, General"
END
DIALOGEVENT:Taunts_Demo063Subtitle
"*So many base defenses, General. How do you expect my bombers to enter your base now?"
END
DIALOGEVENT:Taunts_Demo064Subtitle
"*Tanksàso many tanks. I'll enjoy watching your tanks hit my traps, General"
END
DIALOGEVENT:Taunts_Demo065Subtitle
"*Stop building planes, Generalàyou'll miss the genius of my traps"
END
DIALOGEVENT:Taunts_Demo066Subtitle
"*With that many infantry you're sure to set-off my Demo Traps. I'd tell them to spread out when crossing the field, Generalàor not"
END
DIALOGEVENT:Taunts_Demo067Subtitle
"*So many buildingsà Your base is a perfect target for my explosives, General. Thank you"
END
DIALOGEVENT:Taunts_Demo068Subtitle
"*Foolish move, General. Your Scud Storm won't stop me"
END
DIALOGEVENT:Taunts_Demo069Subtitle
"*Nuclear missile! You will pay for this, General"
END
DIALOGEVENT:Taunts_Demo070Subtitle
"*No! That particle beam will set off my explosives!"
END
DIALOGEVENT:Taunts_Demo071Subtitle
"*Yes, garrison that building, General--it probably doesn't have explosives attached to it"
END
DIALOGEVENT:Taunts_Demo072Subtitle
"*Hello, Colonel Burton. Try not to step on any traps"
END
DIALOGEVENT:Taunts_Demo073Subtitle
"*Black Lotusàjust because you can detect my traps do not think I am now vulnerable"
END
DIALOGEVENT:Taunts_Demo074Subtitle
"*Why would you send Jarmen Kell against me, General?"
END
DIALOGEVENT:Taunts_Demo075Subtitle
"*Do not build any more Air Fields, GeneralàI don't like them"
END
DIALOGEVENT:Taunts_Demo076Subtitle
"*The War Factory builds vehiclesàvehicles that will set-off my Demo Traps"
END
DIALOGEVENT:Taunts_Demo077Subtitle
"*Do you think it is wise to build a Barracks, General?"
END
DIALOGEVENT:Taunts_Demo078Subtitle
"*Please, General, don't sell-off what I could destroy for you"
END
DIALOGEVENT:Taunts_Demo079Subtitle
"*General, you're not playing fair. Now go step on some traps"
END
DIALOGEVENT:Taunts_Demo080Subtitle
"*You're exceptionally lucky, General, but you can't avoid my Demo Traps forever"
END
DIALOGEVENT:Taunts_Demo081Subtitle
"*No one has beaten my traps, General, and you won't be the firstàyou'll see"
END
DIALOGEVENT:Taunts_Demo082Subtitle
"*Do you think you're beating me, General? This could change in an instant--I don't fight fair"
END
DIALOGEVENT:Taunts_Demo083Subtitle
"*You may have defeated me, General, but Deathstrike will avenge me"
END
DIALOGEVENT:Taunts_Demo084Subtitle
"*Ha ha! Your troops are falling to my traps, General. Soon they'll all be gone"
END
DIALOGEVENT:Taunts_Demo085Subtitle
"*You're losing, General. My tactics elude you"
END
DIALOGEVENT:Taunts_Demo086Subtitle
"*You'll never defeat me, General. You should leave before you get hurt"
END
DIALOGEVENT:Taunts_Demo087Subtitle
"*I have so many explosives leftàmore explosives than you have forces I'm afraid"
END
DIALOGEVENT:Taunts_Demo088Subtitle
"*You lose, General. Too bad"
END
DIALOGEVENT:Taunts_Demo089Subtitle
"*I have just the thing. Let's go make war"
END
DIALOGEVENT:Taunts_Demo090Subtitle
"*Demolitions expert: How can I help you?"
END
DIALOGEVENT:Taunts_Demo091Subtitle
"*I wonder if I could wire that button to explode?"
END
DIALOGEVENT:Taunts_Demo092Subtitle
"*Please, General--enter my battlefieldàbut watch where to step"
END
DIALOGEVENT:Taunts_Demo093Subtitle
"*You were lucky this time, General. You could never beat me again"
END
DIALOGEVENT:Taunts_Demo094Subtitle
"*You were not prepared for this kind of war. Try again, if you dare"
END
DIALOGEVENT:Taunts_Demo095Subtitle
"*Here we see the battlefield--openàuntouched by battleàa blank slate for our little..."
END
DIALOGEVENT:Taunts_Demo096Subtitle
"*Now where did those Demo Traps come from?"
END
DIALOGEVENT:Taunts_Demo097Subtitle
"*Perhaps I have a few cards hidden up my sleeve, but did you except any less from me, General?"
END
DIALOGEVENT:Taunts_Grainger001Subtitle
"*Hey, General, you ever seen a Raptor up close?"
END
DIALOGEVENT:Taunts_Grainger002Subtitle
"*Hey, General, did you see that Stealth Fighter?"
END
DIALOGEVENT:Taunts_Grainger003Subtitle
"*Birds' away! Let's go hunt some dozers!"
END
DIALOGEVENT:Taunts_Grainger004Subtitle
"*I'm done playing with you, General. (Announcing to his own forces) Everyone attack!"
END
DIALOGEVENT:Taunts_Grainger005Subtitle
"*Will you look at thatàUS military spending at its best"
END
DIALOGEVENT:Taunts_Grainger006Subtitle
"*(Singingàbadly)àand the rockets' red glare, the bombs bursting in airà"
END
DIALOGEVENT:Taunts_Grainger007Subtitle
"*Here comes the rain of terror, General"
END
DIALOGEVENT:Taunts_Grainger008Subtitle
"*How are you enjoying the Shock-and-Awe, General?"
END
DIALOGEVENT:Taunts_Grainger009Subtitle
"*Death from above!"
END
DIALOGEVENT:Taunts_Grainger010Subtitle
"*It doesn't seem fair, does it, General"
END
DIALOGEVENT:Taunts_Grainger011Subtitle
"*It's time to pull the goalies. Everyone attack!"
END
DIALOGEVENT:Taunts_Grainger012Subtitle
"*Bombs away!"
END
DIALOGEVENT:Taunts_Grainger013Subtitle
"*It's awfully quiet out thereàyou didn't leave did you, General?"
END
DIALOGEVENT:Taunts_Grainger014Subtitle
"*Don't worry, General, this is just the quiet before the storm"
END
DIALOGEVENT:Taunts_Grainger015Subtitle
"*I'd take this break to rebuild your defenses, General"
END
DIALOGEVENT:Taunts_Grainger016Subtitle
"*Shhàdid you hear that? I wouldn't worry, it's probably nothing"
END
DIALOGEVENT:Taunts_Grainger017Subtitle
"*Sorry, General, we're just taking a lunch-break-be with you in a minute"
END
DIALOGEVENT:Taunts_Grainger018Subtitle
"*You've forced me to use tanksàI hate using tanks"
END
DIALOGEVENT:Taunts_Grainger019Subtitle
"*Having trouble crossing the river, General? Wanna lift?"
END
DIALOGEVENT:Taunts_Grainger020Subtitle
"*Cowards! Stop hiding and fight!"
END
DIALOGEVENT:Taunts_Grainger021Subtitle
"*Stealth won't save you, General; we'll find you"
END
DIALOGEVENT:Taunts_Grainger022Subtitle
"*Ouch, that must have been expensive"
END
DIALOGEVENT:Taunts_Grainger023Subtitle
"*Huh, where are you going to train your troops now?"
END
DIALOGEVENT:Taunts_Grainger024Subtitle
"*Having trouble keeping up those defenses, General?"
END
DIALOGEVENT:Taunts_Grainger025Subtitle
"*You've lost a lot of buildings, General; were you planning on using harsh language now?"
END
DIALOGEVENT:Taunts_Grainger026Subtitle
"*Dozers, start repairing our buildings!"
END
DIALOGEVENT:Taunts_Grainger027Subtitle
"*I'll get you for this, General"
END
DIALOGEVENT:Taunts_Grainger028Subtitle
"*You'll regret destroying that airfield, General"
END
DIALOGEVENT:Taunts_Grainger029Subtitle
"*Dozers, rebuild our defenses!"
END
DIALOGEVENT:Taunts_Grainger030Subtitle
"*This is General Granger to Aircraft Carrier Olympia: Send reinforcementsàrepeat: send reinforcements"
END
DIALOGEVENT:Taunts_Grainger031Subtitle
"*They're attacking the Command Center! All forces, regroup!"
END
DIALOGEVENT:Taunts_Grainger032Subtitle
"*I don't appreciate you shooting down my planes, General"
END
DIALOGEVENT:Taunts_Grainger033Subtitle
"*They're taking over our Oil Derricks! Rangers, get out there and take them back!"
END
DIALOGEVENT:Taunts_Grainger034Subtitle
"*Get out of our base!"
END
DIALOGEVENT:Taunts_Grainger035Subtitle
"*Get out of my airspace, General!"
END
DIALOGEVENT:Taunts_Grainger036Subtitle
"*The enemy's in our perimeter! All planes return to base!"
END
DIALOGEVENT:Taunts_Grainger037Subtitle
"*Ground forces, defend the airfields!"
END
DIALOGEVENT:Taunts_Grainger038Subtitle
"*You're not stealing my supplies, are you, General?"
END
DIALOGEVENT:Taunts_Grainger039Subtitle
"*They're coming in the back-door!"
END
DIALOGEVENT:Taunts_Grainger040Subtitle
"*Hiding in the village, huh. That's a coward's tactic, General"
END
DIALOGEVENT:Taunts_Grainger041Subtitle
"*Stop hiding, General. Don't make me come and get you"
END
DIALOGEVENT:Taunts_Grainger042Subtitle
"*They're at the East gate!"
END
DIALOGEVENT:Taunts_Grainger043Subtitle
"*Defend the East side!"
END
DIALOGEVENT:Taunts_Grainger044Subtitle
"*Enemy forces approaching the West gate!"
END
DIALOGEVENT:Taunts_Grainger045Subtitle
"*All forces to the West gate!"
END
DIALOGEVENT:Taunts_Grainger046Subtitle
"*Having trouble keeping your power up, General?"
END
DIALOGEVENT:Taunts_Grainger047Subtitle
"*Oops, your power's down - here come the bombs!"
END
DIALOGEVENT:Taunts_Grainger048Subtitle
"*Out of resources, General? Want to borrow some?"
END
DIALOGEVENT:Taunts_Grainger049Subtitle
"*Hey, General, how 'bout we call this one a draw?"
END
DIALOGEVENT:Taunts_Grainger050Subtitle
"*You may have won the battle, General, but the war is far from over"
END
DIALOGEVENT:Taunts_Grainger051Subtitle
"*So, you built a Scud Storm. Think you can defend it?"
END
DIALOGEVENT:Taunts_Grainger052Subtitle
"*Hmm, that's a lot of anti-air, General Think it will be enough to calm the fear?"
END
DIALOGEVENT:Taunts_Grainger053Subtitle
"*Your tanks are no match for my planes, General"
END
DIALOGEVENT:Taunts_Grainger054Subtitle
"*Anthrax! Everyone find cover!"
END
DIALOGEVENT:Taunts_Grainger055Subtitle
"*Garrison all the buildings you want, General-it won't help"
END
DIALOGEVENT:Taunts_Grainger056Subtitle
"*How much more of this can you take, General?"
END
DIALOGEVENT:Taunts_Grainger057Subtitle
"*Ready to surrender yet?"
END
DIALOGEVENT:Taunts_Grainger058Subtitle
"*Haven't you lost enough troops, General?"
END
DIALOGEVENT:Taunts_Grainger059Subtitle
"*This battle is over, General-surrender or prepare to die!"
END
DIALOGEVENT:Taunts_Grainger060Subtitle
"*Not going to surrender, huh? Too bad"
END
DIALOGEVENT:Taunts_Grainger061Subtitle
"*Bombs away, punk"
END
DIALOGEVENT:Taunts_Grainger062Subtitle
"*Come on, General--I'll show you the meaning of 'Death from Above.'"
END
DIALOGEVENT:Taunts_Grainger063Subtitle
"*Sonic-boom, baby. Let's do this thing"
END
DIALOGEVENT:Taunts_Grainger064Subtitle
"*I guess it's time for me to go find a good airline job"
END
DIALOGEVENT:Taunts_Grainger065Subtitle
"*I win--you lose. What more is there to say?"
END
DIALOGEVENT:Taunts_Grainger066Subtitle
"*Be advised: This area is under the control of Air Force General Malcolm Granger. Withdraw now or prepare to be bombed back to the stone-age"
END
DIALOGEVENT:Taunts_Grainger067Subtitle
"*General, you're no match for me--I own the skies!"
END
DIALOGEVENT:Taunts_Grainger068Subtitle
"*Watch the skies, General; we're going to put on an air-show"
END
DIALOGEVENT:Taunts_Grainger069Subtitle
"*Wanna see it again?"
END
DIALOGEVENT:Taunts_Grainger070Subtitle
"*Ready-or-not, here I come!"
END
DIALOGEVENT:Taunts_Grainger071Subtitle
"*You don't mind if we drop-in, do ya General?"
END
DIALOGEVENT:Taunts_Grainger072Subtitle
"*That's two of my airfields you've hit, General. I'm starting to get annoyed"
END
DIALOGEVENT:Taunts_Grainger073Subtitle
"*Curse you, General. If you hit another airfield I'll come for you personally"
END
DIALOGEVENT:Taunts_Grainger074Subtitle
"*That's the last airfield you destroy today. (Announcing to his own troops) Forces, target their Command Center"
END
DIALOGEVENT:Taunts_Grainger075Subtitle
"*I can't believe you beat me, General. I salute your superior tactics"
END
DIALOGEVENT:Taunts_Grainger076Subtitle
"*It looks like you defeated me this time, General, but we'll meet again someday and I won't be so merciful because-"
END
DIALOGEVENT:Taunts_Grainger077Subtitle
"*I thought he'd never shut up"
END
DIALOGEVENT:Taunts_Grainger078Subtitle
"*You don't think I'm going to let you keep that Scud Storm, do you?"
END
DIALOGEVENT:Taunts_Grainger079Subtitle
"*Another Scud Storm? I guess it's time to take the up a notch"
END
DIALOGEVENT:Taunts_Grainger080Subtitle
"*Pilots, watch-out for those Stinger Sites"
END
DIALOGEVENT:Taunts_Grainger081Subtitle
"*So many Rangers-so few buildings to capture"
END
DIALOGEVENT:Taunts_Grainger082Subtitle
"*General, do ya know how a Fuel-Air Bomb works? How 'bout a demonstration?"
END
DIALOGEVENT:Taunts_Grainger083Subtitle
"*Welcome to the party, Colonel Burton. You're in for it now, General"
END
DIALOGEVENT:Taunts_Grainger084Subtitle
"*Do you know how to stop an A-10, General? Me neither"
END
DIALOGEVENT:Taunts_Grainger085Subtitle
"*Hey, wanna see our new Bunker Buster?"
END
DIALOGEVENT:Taunts_Grainger086Subtitle
"*Artillery! You think you can attack me with artillery?"
END
DIALOGEVENT:Taunts_Grainger087Subtitle
"*You know that Scud Launcher is never going to make it to my base, right?"
END
DIALOGEVENT:Taunts_Grainger088Subtitle
"*Wait, that's a Bomb Truck! Everyone look out!"
END
DIALOGEVENT:Taunts_Grainger089Subtitle
"*You've forced me to use tanksàI hate using tanks"
END
DIALOGEVENT:Taunts_Grainger090Subtitle
"*Having trouble crossing the river, General? Wanna lift?"
END
DIALOGEVENT:Taunts_Grainger091Subtitle
"*Cowards! Stop hiding and fight!"
END
DIALOGEVENT:Taunts_Grainger092Subtitle
"*Stealth won't save you, General; we'll find you"
END
DIALOGEVENT:Taunts_Grainger093Subtitle
"*Hmm, that's a lot of anti-air, General"
END
DIALOGEVENT:Taunts_Infantry001Subtitle
"*So, this is where you're hiding, General"
END
DIALOGEVENT:Taunts_Infantry002Subtitle
"*<sarcastic>Feeling overwhelmed General?"
END
DIALOGEVENT:Taunts_Infantry003Subtitle
"*(Chinese infantry troops die) <angry voice> 1 billion more where that came from"
END
DIALOGEVENT:Taunts_Infantry004Subtitle
"*(Paradrop)Like a swarm of locusts they descend from the sky to devour all those who stand against China"
END
DIALOGEVENT:Taunts_Infantry005Subtitle
"*Ever been hacked General?"
END
DIALOGEVENT:Taunts_Infantry006Subtitle
"*<shouting>March!"
END
DIALOGEVENT:Taunts_Infantry007Subtitle
"*They make good shields too"
END
DIALOGEVENT:Taunts_Infantry008Subtitle
"*Here's a tip General, Surrender!"
END
DIALOGEVENT:Taunts_Infantry009Subtitle
"*Don't worry General, we don't take prisoners"
END
DIALOGEVENT:Taunts_Infantry010Subtitle
"*Unleash Horde!"
END
DIALOGEVENT:Taunts_Infantry011Subtitle
"*It's ok General, we've brought our own flag for your base"
END
DIALOGEVENT:Taunts_Infantry012Subtitle
"*Soon all your men will see are boots marching over them"
END
DIALOGEVENT:Taunts_Infantry013Subtitle
"*Charge!"
END
DIALOGEVENT:Taunts_Infantry014Subtitle
"*Death to all who oppose us!"
END
DIALOGEVENT:Taunts_Infantry015Subtitle
"*Do you know how hard it is to feed a horde, General?"
END
DIALOGEVENT:Taunts_Infantry016Subtitle
"*I have enough men to hold a parade. Can we have it in your base?"
END
DIALOGEVENT:Taunts_Infantry017Subtitle
"*Are you still here, General?"
END
DIALOGEVENT:Taunts_Infantry018Subtitle
"*Are you just going to sit there and wait to be overrun?"
END
DIALOGEVENT:Taunts_Infantry019Subtitle
"*Are your resources getting low, General?"
END
DIALOGEVENT:Taunts_Infantry020Subtitle
"*How long does it take for you to build your little tank force?"
END
DIALOGEVENT:Taunts_Infantry021Subtitle
"*<sarcastic> What tactic will you amaze me with now, General?"
END
DIALOGEVENT:Taunts_Infantry022Subtitle
"*This can't be the best you can do, General"
END
DIALOGEVENT:Taunts_Infantry023Subtitle
"*So far I'm not impressed, General"
END
DIALOGEVENT:Taunts_Infantry024Subtitle
"*You were not prepared for this challenge, were you, General?"
END
DIALOGEVENT:Taunts_Infantry025Subtitle
"*I have enough men to crush you without firing a shot"
END
DIALOGEVENT:Taunts_Infantry026Subtitle
"*We are coming for you, General"
END
DIALOGEVENT:Taunts_Infantry027Subtitle
"*Awwàwe've knocked over your little Tech Building. Boo-hoo"
END
DIALOGEVENT:Taunts_Infantry028Subtitle
"*Now your Barracks is gone. How will you fight without men?"
END
DIALOGEVENT:Taunts_Infantry029Subtitle
"*Without a War Factory you'll have to fight me man-to-man, General"
END
DIALOGEVENT:Taunts_Infantry030Subtitle
"*No more planes for you. Get on the ground and fight like a man"
END
DIALOGEVENT:Taunts_Infantry031Subtitle
"*My men are marching right through you base defenses, General"
END
DIALOGEVENT:Taunts_Infantry032Subtitle
"*There is only empty ground where your Command Center once stood, General"
END
DIALOGEVENT:Taunts_Infantry033Subtitle
"*I have lost many men, General, but the cost to your buildings has been worth it"
END
DIALOGEVENT:Taunts_Infantry034Subtitle
"*Leave my Tech Buildings alone, General!"
END
DIALOGEVENT:Taunts_Infantry035Subtitle
"*NO! Not my Barracks! We will build another, Generalàthen you will pay"
END
DIALOGEVENT:Taunts_Infantry036Subtitle
"*My War Factory is not essential to my victory, but do not destroy another"
END
DIALOGEVENT:Taunts_Infantry037Subtitle
"*You have destroyed my Air Field! This is getting annoying, General"
END
DIALOGEVENT:Taunts_Infantry038Subtitle
"*Destroy all the base defenses you want--they're only there to slow you down anyway"
END
DIALOGEVENT:Taunts_Infantry039Subtitle
"*You have cost me many buildings, General. My men are coming to collect repayment"
END
DIALOGEVENT:Taunts_Infantry040Subtitle
"*Nooo! They destroyed my Command Center! Go get them! Keep them away from me!"
END
DIALOGEVENT:Taunts_Infantry041Subtitle
"*Swat all the planes you like, General--we'll make more"
END
DIALOGEVENT:Taunts_Infantry042Subtitle
"*My vehicles are not for your target practice, General"
END
DIALOGEVENT:Taunts_Infantry043Subtitle
"*There are many more in my army ready to sacrifice for China, General. You won't stop us"
END
DIALOGEVENT:Taunts_Infantry044Subtitle
"*I see you've captured my Oil Derrick, General. We are coming to take back China's oil now"
END
DIALOGEVENT:Taunts_Infantry045Subtitle
"*That old Artillery Platform is destroyed, General; you'll never get it to work"
END
DIALOGEVENT:Taunts_Infantry046Subtitle
"*Do you think that Oil Refinery is just there for anyone to use? Return the refinery to me now"
END
DIALOGEVENT:Taunts_Infantry047Subtitle
"*Get any closer to my base and I'll set the horde out on you"
END
DIALOGEVENT:Taunts_Infantry048Subtitle
"*I warn you, General, get away from my base. Do you know what a hundred men can do to a tank?"
END
DIALOGEVENT:Taunts_Infantry049Subtitle
"*They're in our base! Kill them! Get them out of here!"
END
DIALOGEVENT:Taunts_Infantry050Subtitle
"*They're getting too close! Protect me!"
END
DIALOGEVENT:Taunts_Infantry051Subtitle
"*General, get away from my resources--my men need those"
END
DIALOGEVENT:Taunts_Infantry052Subtitle
"*General, do not try to flank my base"
END
DIALOGEVENT:Taunts_Infantry053Subtitle
"*A back-door attack will not help you, General"
END
DIALOGEVENT:Taunts_Infantry054Subtitle
"*Attacking the front of my base is foolish, General"
END
DIALOGEVENT:Taunts_Infantry055Subtitle
"*Those are my Tech Buildings, General. Stay away"
END
DIALOGEVENT:Taunts_Infantry056Subtitle
"*Get out of my buildings, General!"
END
DIALOGEVENT:Taunts_Infantry057Subtitle
"*Crossing that bridge is a mistake, General"
END
DIALOGEVENT:Taunts_Infantry058Subtitle
"*You've run out of power, General--your defenses are down and my men will invade soon"
END
DIALOGEVENT:Taunts_Infantry059Subtitle
"*Without power you'll never stop my horde, General"
END
DIALOGEVENT:Taunts_Infantry060Subtitle
"*You've wasted all your resources fighting my menàbut I still have more men"
END
DIALOGEVENT:Taunts_Infantry061Subtitle
"*We are out of resources! How did this happen?"
END
DIALOGEVENT:Taunts_Infantry062Subtitle
"*Build your Scud Storm--it will only hit a few of my menàthe rest will destroy you"
END
DIALOGEVENT:Taunts_Infantry063Subtitle
"*I thought nuclear missile were not allowed! This is hardly fair, General"
END
DIALOGEVENT:Taunts_Infantry064Subtitle
"*That Particle Cannon is useless against my horde!"
END
DIALOGEVENT:Taunts_Infantry065Subtitle
"*Yes, you should build more base defenses--at least then you can stop the first wave of the charging horde"
END
DIALOGEVENT:Taunts_Infantry066Subtitle
"*Coward! You know that your tanks cannot crush my men, don't you?"
END
DIALOGEVENT:Taunts_Infantry067Subtitle
"*So many planesàno matter, my horde and bring down your planes too"
END
DIALOGEVENT:Taunts_Infantry068Subtitle
"*You're mobilizing a horde of your own?! You will need many more men to match my strength, General"
END
DIALOGEVENT:Taunts_Infantry069Subtitle
"*You base has grown too large, General. It is time for my men to drop in and capture a few for China"
END
DIALOGEVENT:Taunts_Infantry070Subtitle
"*Scud Storm! Scatter!"
END
DIALOGEVENT:Taunts_Infantry071Subtitle
"*Nuclear missile approaching! Flee! Get me out of here!"
END
DIALOGEVENT:Taunts_Infantry072Subtitle
"*Ooh, look at the pretty light show. What do you hope to accomplish with that petty weapon, General?"
END
DIALOGEVENT:Taunts_Infantry073Subtitle
"*Get out of that building, General. We have ways of bringing you out by force if necessary"
END
DIALOGEVENT:Taunts_Infantry074Subtitle
"*You've brought Colonel Burton to our little war, General. Even he will fall when faced with the horde"
END
DIALOGEVENT:Taunts_Infantry075Subtitle
"*Black Lotus? How will she help you survive my horde, General?"
END
DIALOGEVENT:Taunts_Infantry076Subtitle
"*All forces beware: Jarmen Kell is hiding in the field"
END
DIALOGEVENT:Taunts_Infantry077Subtitle
"*I see that Air Field, General. Run to the air! Fear my horde!"
END
DIALOGEVENT:Taunts_Infantry078Subtitle
"*My men will tear your tanks apart as fast as you can make them, General"
END
DIALOGEVENT:Taunts_Infantry079Subtitle
"*My men are trained in groups of threeàhow fast can you train your men?"
END
DIALOGEVENT:Taunts_Infantry080Subtitle
"*Selling your buildings? Foolish! What will you buy with the money to stop my horde?"
END
DIALOGEVENT:Taunts_Infantry081Subtitle
"*I have so many forces, how can you be winning this battle?"
END
DIALOGEVENT:Taunts_Infantry082Subtitle
"*I have underestimated your tactics, General"
END
DIALOGEVENT:Taunts_Infantry083Subtitle
"*You've caught me off guard, General, but now I am ready for you"
END
DIALOGEVENT:Taunts_Infantry084Subtitle
"*You will not defeat my horde, General! Your current advantage will soon be lost"
END
DIALOGEVENT:Taunts_Infantry085Subtitle
"*I do not accept this defeat, General. My men will cover my escape and we will fight another day"
END
DIALOGEVENT:Taunts_Infantry086Subtitle
"*My men outnumber you now, General. I would be wise to surrender"
END
DIALOGEVENT:Taunts_Infantry087Subtitle
"*This looks like the end for you, General"
END
DIALOGEVENT:Taunts_Infantry088Subtitle
"*If you do not retreat now I will unleash the horde to scrape you from our land"
END
DIALOGEVENT:Taunts_Infantry089Subtitle
"*Do you feel the end drawing near, General?"
END
DIALOGEVENT:Taunts_Infantry090Subtitle
"*Haha! I have defeated you. Now you must choose to join my horde or die"
END
DIALOGEVENT:Taunts_Infantry091Subtitle
"*It is time to unleash the horde!"
END
DIALOGEVENT:Taunts_Infantry092Subtitle
"*Face me and fall like the rest"
END
DIALOGEVENT:Taunts_Infantry093Subtitle
"*My men will crush you"
END
DIALOGEVENT:Taunts_Infantry094Subtitle
"*We will tear through you like locusts"
END
DIALOGEVENT:Taunts_Infantry095Subtitle
"*Men? Where are my men? You wouldn't consider letting me go would you? Please don't hurt me"
END
DIALOGEVENT:Taunts_Infantry096Subtitle
"*We have nice uniforms in the hordeàit won't be so badàyou might even like it. But I doubt it"
END
DIALOGEVENT:Taunts_Infantry097Subtitle
"*Are you ready to face my horde, General?"
END
DIALOGEVENT:Taunts_Infantry098Subtitle
"*And think, this is just the first wave"
END
DIALOGEVENT:Taunts_Laser001Subtitle
"*I have you in my sights now, General"
END
DIALOGEVENT:Taunts_Laser002Subtitle
"*Precision attack commencing"
END
DIALOGEVENT:Taunts_Laser003Subtitle
"* (player units destroyed) Interesting choice of tactics, they didn't help my last opponent either"
END
DIALOGEVENT:Taunts_Laser004Subtitle
"*I'm about to attack, I thought you could use the warning"
END
DIALOGEVENT:Taunts_Laser005Subtitle
"*Maybe you should re-evaluate your strategies, they obviously don't work"
END
DIALOGEVENT:Taunts_Laser006Subtitle
"*How do you like my new toys General?"
END
DIALOGEVENT:Taunts_Laser007Subtitle
"*Prepare yourself General, you're about to be taught a lesson in war"
END
DIALOGEVENT:Taunts_Laser008Subtitle
"*Easy come, easy go"
END
DIALOGEVENT:Taunts_Laser009Subtitle
"*Maybe you're not cut out for this, try painting"
END
DIALOGEVENT:Taunts_Laser010Subtitle
"*Beautiful aren't they General"
END
DIALOGEVENT:Taunts_Laser011Subtitle
"*My lasers will cut through your defenses like a hot knife through butter"
END
DIALOGEVENT:Taunts_Laser012Subtitle
"*Checkmate"
END
DIALOGEVENT:Taunts_Laser013Subtitle
"*It's a whole new age of warfare, General, and it's coming to your doorstep"
END
DIALOGEVENT:Taunts_Laser014Subtitle
"*Target is painted--all forces begin attack run"
END
DIALOGEVENT:Taunts_Laser015Subtitle
"*Originally all my weapons also had laser targeting, but my enemies got confused"
END
DIALOGEVENT:Taunts_Laser016Subtitle
"*Don't look directly at the laser--you could burn-out the back of your head"
END
DIALOGEVENT:Taunts_Laser017Subtitle
"*Charging lasersàplease wait, General"
END
DIALOGEVENT:Taunts_Laser018Subtitle
"*Lasers must be calibrated precisely for maximum effect"
END
DIALOGEVENT:Taunts_Laser019Subtitle
"*Dozers, build more Reactors--lasers take a lot of power"
END
DIALOGEVENT:Taunts_Laser020Subtitle
"*Can you match fifty million mega-joules of lasing power, General?"
END
DIALOGEVENT:Taunts_Laser021Subtitle
"*Looks like a big space battle, doesn't it"
END
DIALOGEVENT:Taunts_Laser022Subtitle
"*My lasers are going to turn your armor to vapor"
END
DIALOGEVENT:Taunts_Laser023Subtitle
"*General, you should really try to coordinate your attacks--this has been all to easy for me"
END
DIALOGEVENT:Taunts_Laser024Subtitle
"*Don't get distracted by the pretty lights, General"
END
DIALOGEVENT:Taunts_Laser025Subtitle
"*Would you like me to 'beam you up,' General?"
END
DIALOGEVENT:Taunts_Laser026Subtitle
"*Your weapons can't match my pinpoint accuracy, General. Why not just surrender?"
END
DIALOGEVENT:Taunts_Laser027Subtitle
"*Why don't you build another Barracks, General? I'll enjoy destroying that one too"
END
DIALOGEVENT:Taunts_Laser028Subtitle
"*If you can't protect your War Factory, how safe could your Command Center be?"
END
DIALOGEVENT:Taunts_Laser029Subtitle
"*Your planes are not safe from my lasers, especially without your Air Field"
END
DIALOGEVENT:Taunts_Laser030Subtitle
"*Your base defenses are worthless against me"
END
DIALOGEVENT:Taunts_Laser031Subtitle
"*Ah, the Command Center--queen of this chessboard. This match is all but over now, General"
END
DIALOGEVENT:Taunts_Laser032Subtitle
"*My lasers have destroyed so many of your buildingsàhow do you keep fighting?"
END
DIALOGEVENT:Taunts_Laser033Subtitle
"*General, don't destroy my Tech Buildings, I need those"
END
DIALOGEVENT:Taunts_Laser034Subtitle
"*Get away from my Barracks!"
END
DIALOGEVENT:Taunts_Laser035Subtitle
"*My War Factory! Noooo!"
END
DIALOGEVENT:Taunts_Laser036Subtitle
"*How dare you destroy my Air Field!"
END
DIALOGEVENT:Taunts_Laser037Subtitle
"*They're destroying our defenses! All forces: defend the base!"
END
DIALOGEVENT:Taunts_Laser038Subtitle
"*General, these losses are unacceptable. I'll repay you for destroying my buildings"
END
DIALOGEVENT:Taunts_Laser039Subtitle
"*No! Quickly, Dozers rebuild the Command Center!"
END
DIALOGEVENT:Taunts_Laser040Subtitle
"*General, if you bring down any more of my planes I'll use all my Super Weapons to destroy you!"
END
DIALOGEVENT:Taunts_Laser041Subtitle
"*Leave my vehicles alone, General!"
END
DIALOGEVENT:Taunts_Laser042Subtitle
"*You're hunting my men on purpose, aren't you, General"
END
DIALOGEVENT:Taunts_Laser043Subtitle
"*Reap the rewards from that Oil Derrick while you can; we'll be there to take it soon"
END
DIALOGEVENT:Taunts_Laser044Subtitle
"*That Artillery Platform is no match for my airborne lasers"
END
DIALOGEVENT:Taunts_Laser045Subtitle
"*Did you know that that Oil Refinery will let you build vehicles faster and more efficiently? Oops, I probably shouldn't have told you that"
END
DIALOGEVENT:Taunts_Laser046Subtitle
"*You've tripped our outer perimeter warning lasers, General. We know you're there now"
END
DIALOGEVENT:Taunts_Laser047Subtitle
"*I see you approaching my base, General. I wouldn't advise coming any closer"
END
DIALOGEVENT:Taunts_Laser048Subtitle
"*The enemy is in our base! All forces return and deploy lasers!"
END
DIALOGEVENT:Taunts_Laser049Subtitle
"*Get away from my Reactors, General!"
END
DIALOGEVENT:Taunts_Laser050Subtitle
"*General, those resources are for me--stay away from them"
END
DIALOGEVENT:Taunts_Laser051Subtitle
"*Attacking from the flanks, eh? It will take more than tactical tricks to beat me"
END
DIALOGEVENT:Taunts_Laser052Subtitle
"*Flanking attacks?! You are devious, General"
END
DIALOGEVENT:Taunts_Laser053Subtitle
"*Yes, come straight through my front-door, Generalàif you dare"
END
DIALOGEVENT:Taunts_Laser054Subtitle
"*Be careful, General--the back-door of my base isn't so undefended as it seems"
END
DIALOGEVENT:Taunts_Laser055Subtitle
"*You are foolish to come here, General"
END
DIALOGEVENT:Taunts_Laser056Subtitle
"*These resources are not enough to save your failed strategy, General"
END
DIALOGEVENT:Taunts_Laser057Subtitle
"*No! Stay away! I need those reactors to power my lasers!"
END
DIALOGEVENT:Taunts_Laser058Subtitle
"*Out of power?! How could you let your base run out of power?"
END
DIALOGEVENT:Taunts_Laser059Subtitle
"*Running out of power is a fatal mistake, General"
END
DIALOGEVENT:Taunts_Laser060Subtitle
"*You're out of resources, General. You'll never recover before we overrun you"
END
DIALOGEVENT:Taunts_Laser061Subtitle
"*Out of resources?! This is unacceptable! Chinooks, gather faster!"
END
DIALOGEVENT:Taunts_Laser062Subtitle
"*Sell that Scud Storm, General, or I'll destroy it for you"
END
DIALOGEVENT:Taunts_Laser063Subtitle
"*That Nuke Silo won't stop me, General"
END
DIALOGEVENT:Taunts_Laser064Subtitle
"*If you build a Particle Cannon and I destroy it with a Particle Beamàis that irony?"
END
DIALOGEVENT:Taunts_Laser065Subtitle
"*That excessive amount of base defenses will only slow down my laser, General"
END
DIALOGEVENT:Taunts_Laser066Subtitle
"*Your conventional tanks are no match for my laser based weapons platforms, General"
END
DIALOGEVENT:Taunts_Laser067Subtitle
"*That's quite a lot of planes, General. Are you putting on an air show?"
END
DIALOGEVENT:Taunts_Laser068Subtitle
"*Quite a few infantry you've trained there, General. I can't wait to see this crazy plan"
END
DIALOGEVENT:Taunts_Laser069Subtitle
"*Your base is starting to look like a housing tract, General. Maybe I should play some connect-the-dots with the Particle Cannon to thin your numbers a bit"
END
DIALOGEVENT:Taunts_Laser070Subtitle
"*I will shoot those scud missiles down, General. Then you will pay"
END
DIALOGEVENT:Taunts_Laser071Subtitle
"*My lasers will bring that nuke down, General. The fallout will be on your hands"
END
DIALOGEVENT:Taunts_Laser072Subtitle
"*Particle Cannon?! I wonder what would happen if we crossed the beams"
END
DIALOGEVENT:Taunts_Laser073Subtitle
"*General, don't garrison that building; come out and play"
END
DIALOGEVENT:Taunts_Laser074Subtitle
"*General, Colonel Burton is a bumbling fool"
END
DIALOGEVENT:Taunts_Laser075Subtitle
"*Black Lotus is not invisible to my lasers, General"
END
DIALOGEVENT:Taunts_Laser076Subtitle
"*I hope Jarmen Kell isn't using a laser scope on his rifleàit wouldn't work against me"
END
DIALOGEVENT:Taunts_Laser077Subtitle
"*Building an Air Field only provides airborne targets for my lasers, General"
END
DIALOGEVENT:Taunts_Laser078Subtitle
"*You're going to need a lot of tanks to get to me, General. Good luck"
END
DIALOGEVENT:Taunts_Laser079Subtitle
"*Building a Barracks will only get your men hurt, General"
END
DIALOGEVENT:Taunts_Laser080Subtitle
"*Selling off your structures eh? That the first mistake of a desperate general"
END
DIALOGEVENT:Taunts_Laser081Subtitle
"*What?! You can't be beating me! Your lack of precision alone should ensure my victory"
END
DIALOGEVENT:Taunts_Laser082Subtitle
"*I can't lose to you--you're a bumbling buffoon!"
END
DIALOGEVENT:Taunts_Laser083Subtitle
"*How can you be winning? This isn't how it played out in the simulation"
END
DIALOGEVENT:Taunts_Laser084Subtitle
"*I've calculated every variable, yet you're winningàhow is this possible?"
END
DIALOGEVENT:Taunts_Laser085Subtitle
"*No! This can't be the end! What trickery did you use to beat me?!"
END
DIALOGEVENT:Taunts_Laser086Subtitle
"*My planning a preparation is leading me to a clear victory"
END
DIALOGEVENT:Taunts_Laser087Subtitle
"*Precision will always defeat brute force, General"
END
DIALOGEVENT:Taunts_Laser088Subtitle
"*This must be like a nightmare for you, General"
END
DIALOGEVENT:Taunts_Laser089Subtitle
"*Have you decided how you are going to accept this defeat, General?"
END
DIALOGEVENT:Taunts_Laser090Subtitle
"*You are defeated, General. But then that was never really in question, was it?"
END
DIALOGEVENT:Taunts_Laser091Subtitle
"*Lasers charged--tracking targets now"
END
DIALOGEVENT:Taunts_Laser092Subtitle
"*You're not in my class, General--try an easier opponent"
END
DIALOGEVENT:Taunts_Laser093Subtitle
"*I calculate that you will lose this battle, General"
END
DIALOGEVENT:Taunts_Laser094Subtitle
"*Lasers make superior weapons"
END
DIALOGEVENT:Taunts_Laser095Subtitle
"*You defeated me, General, but I will scan your tactics and devise a superior strategy"
END
DIALOGEVENT:Taunts_Laser096Subtitle
"*Your weaknesses became obvious when I scanned your tactics"
END
DIALOGEVENT:Taunts_Laser097Subtitle
"*There you go, General--I've drawn the line in the sand"
END
DIALOGEVENT:Taunts_Laser098Subtitle
"*Now I dare you to cross it. Come and get me, General"
END
DIALOGEVENT:Taunts_Nuke001Subtitle
"*At least it's a dry heat, General"
END
DIALOGEVENT:Taunts_Nuke002Subtitle
"*Soon your base will glow like the sun"
END
DIALOGEVENT:Taunts_Nuke003Subtitle
"*How do you expect to fight this, General?"
END
DIALOGEVENT:Taunts_Nuke004Subtitle
"*Your weapons are no match for my power!"
END
DIALOGEVENT:Taunts_Nuke005Subtitle
"*Melt! Everything must melt!"
END
DIALOGEVENT:Taunts_Nuke006Subtitle
"* The glow! The wonderful glow! Can't you see it, General?"
END
DIALOGEVENT:Taunts_Nuke007Subtitle
"*It looks like a nuclear winter this year, General"
END
DIALOGEVENT:Taunts_Nuke008Subtitle
"*The end is near, General"
END
DIALOGEVENT:Taunts_Nuke009Subtitle
"*This is only the beginning, General. The beginning of the end"
END
DIALOGEVENT:Taunts_Nuke010Subtitle
"*Don't worry, General, the warheads are on their way"
END
DIALOGEVENT:Taunts_Nuke011Subtitle
"*Sorry for the delay, General; just gathering my forces"
END
DIALOGEVENT:Taunts_Nuke012Subtitle
"*Is the heat getting to you, General?"
END
DIALOGEVENT:Taunts_Nuke013Subtitle
"*Having a meltdown, General?"
END
DIALOGEVENT:Taunts_Nuke014Subtitle
"*All forces, prepare for the next assault"
END
DIALOGEVENT:Taunts_Nuke015Subtitle
"*Now where did I put those launch codes?"
END
DIALOGEVENT:Taunts_Nuke016Subtitle
"*Are you ready for more, General?"
END
DIALOGEVENT:Taunts_Nuke017Subtitle
"*I think this is your half-life, General"
END
DIALOGEVENT:Taunts_Nuke018Subtitle
"*I hope your radar isn't down, General; I'd hate for you to miss what's coming next"
END
DIALOGEVENT:Taunts_Nuke019Subtitle
"*I know your weaknesses now, General. The next attack will be unstoppable"
END
DIALOGEVENT:Taunts_Nuke020Subtitle
"*Soon you will know the glory of my nuclear arsenal"
END
DIALOGEVENT:Taunts_Nuke021Subtitle
"*I'd stock up on sun-block if I were you, General"
END
DIALOGEVENT:Taunts_Nuke022Subtitle
"*"
END
DIALOGEVENT:Taunts_Nuke023Subtitle
"*Eventually someone must win the arms race, or what's the point of racing?"
END
DIALOGEVENT:Taunts_Nuke024Subtitle
"*Time to put on the lead underwear"
END
DIALOGEVENT:Taunts_Nuke025Subtitle
"*Remember: Don't look directly at the blast, General"
END
DIALOGEVENT:Taunts_Nuke026Subtitle
"*It appears you have only trained your men to die, General"
END
DIALOGEVENT:Taunts_Nuke027Subtitle
"*Now your War Factory is a glow crater. Wonderful"
END
DIALOGEVENT:Taunts_Nuke028Subtitle
"*Your defenses crack like so many eggshells, General"
END
DIALOGEVENT:Taunts_Nuke029Subtitle
"*Oh, you weren't in that Command Center, were you, General?"
END
DIALOGEVENT:Taunts_Nuke030Subtitle
"*Why do you destroy my barracks, General? It isn't my men you should fear"
END
DIALOGEVENT:Taunts_Nuke031Subtitle
"*My War Factory! What have you done?! My precious tanksàgone..."
END
DIALOGEVENT:Taunts_Nuke032Subtitle
"*Leave me alone! What have I ever done to you?"
END
DIALOGEVENT:Taunts_Nuke033Subtitle
"*My Command Center! No!!! I won't lose command! I won't!"
END
DIALOGEVENT:Taunts_Nuke034Subtitle
"*I can't believe you are beating me! Perhaps you would give me a moment to rebuild?"
END
DIALOGEVENT:Taunts_Nuke035Subtitle
"*We have suffered great loses at your hands, General, but this isn't over yet"
END
DIALOGEVENT:Taunts_Nuke036Subtitle
"*General, you can have that oil derrick, but it won't help you stop me"
END
DIALOGEVENT:Taunts_Nuke037Subtitle
"*Get out of my base, General! I won't ask twice"
END
DIALOGEVENT:Taunts_Nuke038Subtitle
"*How long were you planning on stay in my base, General? Should I prepare a bunk for you?"
END
DIALOGEVENT:Taunts_Nuke039Subtitle
"*Leave my base, General, or I will be forced detonate my warheads"
END
DIALOGEVENT:Taunts_Nuke040Subtitle
"*Do you like my village, General? Please, make yourself at home"
END
DIALOGEVENT:Taunts_Nuke041Subtitle
"*Coming to inspect the nukes, General? You can look, but don't touch"
END
DIALOGEVENT:Taunts_Nuke042Subtitle
"*I'd be careful, General; these nuclear depots tend to leak"
END
DIALOGEVENT:Taunts_Nuke043Subtitle
"*Get away from my supplies, General!"
END
DIALOGEVENT:Taunts_Nuke044Subtitle
"*General, I wouldn't capture that oil derrick if I were you--I'll only destroy it"
END
DIALOGEVENT:Taunts_Nuke045Subtitle
"*Get away from my silos, General!"
END
DIALOGEVENT:Taunts_Nuke046Subtitle
"*I see your power is down, General. Should I send you some nuclear energy?"
END
DIALOGEVENT:Taunts_Nuke047Subtitle
"*Out of funds already? Don't you know war is expensive, General?"
END
DIALOGEVENT:Taunts_Nuke048Subtitle
"*Please, build more tanks, General; even they will meltàeventually"
END
DIALOGEVENT:Taunts_Nuke049Subtitle
"*Keep those planes away from my silos!"
END
DIALOGEVENT:Taunts_Nuke050Subtitle
"*So many soldiers, General. Do they have their radiation suits on?"
END
DIALOGEVENT:Taunts_Nuke051Subtitle
"*How many nukes do you think it will take me to destroy that new weapon, General?"
END
DIALOGEVENT:Taunts_Nuke052Subtitle
"*How many nukes do you think it will take me to destroy that new weapon, General?"
END
DIALOGEVENT:Taunts_Nuke053Subtitle
"*Selling off buildings? General, if you wanted to clear that area I could have done it for you"
END
DIALOGEVENT:Taunts_Nuke054Subtitle
"*You cannot stand against my might, General"
END
DIALOGEVENT:Taunts_Nuke055Subtitle
"*Surrender! Or do you want the bombing will continue?"
END
DIALOGEVENT:Taunts_Nuke056Subtitle
"*You are losing this war, General. A few more bombs and your base will fall!"
END
DIALOGEVENT:Taunts_Nuke057Subtitle
"*Might makes right. Wouldn't you agree, General"
END
DIALOGEVENT:Taunts_Nuke058Subtitle
"*And now for my final attack. Hold on, General, you're going to like thisàwait, no you won't"
END
DIALOGEVENT:Taunts_Nuke059Subtitle
"*None will stand against our nuclear arsenal"
END
DIALOGEVENT:Taunts_Nuke060Subtitle
"*Challenge me and your base will glow like the sun"
END
DIALOGEVENT:Taunts_Nuke061Subtitle
"*Soon you'll be nothing more than nuclear waste"
END
DIALOGEVENT:Taunts_Nuke062Subtitle
"*Another moment and I would have reduced you to dust"
END
DIALOGEVENT:Taunts_Nuke063Subtitle
"*You are lucky to have survived this battle intact. Challenge me again if you dare"
END
DIALOGEVENT:Taunts_Nuke064Subtitle
"*Welcome to the party, General. Please excuse the mess"
END
DIALOGEVENT:Taunts_Nuke065Subtitle
"*Now, General, I think you understand why I am known as Mao the Nuke"
END
DIALOGEVENT:Taunts_Nuke066Subtitle
"*We've been waiting for you, General. Please accept our gifts"
END
DIALOGEVENT:Taunts_Nuke067Subtitle
"*More gifts, General. Our generosity is limitless"
END
DIALOGEVENT:Taunts_Nuke068Subtitle
"*Now the battle begins in earnest. Prepare yourself, General"
END
DIALOGEVENT:Taunts_Nuke069Subtitle
"*Cold fusion is no way to create power, General"
END
DIALOGEVENT:Taunts_Nuke070Subtitle
"*It pains me to destroy your reactors, General"
END
DIALOGEVENT:Taunts_Nuke071Subtitle
"*You call that a 'super weapon', General? It breaks like a toy"
END
DIALOGEVENT:Taunts_Nuke072Subtitle
"*No! My warheads! My beautiful warheads! You will pay, General"
END
DIALOGEVENT:Taunts_Nuke073Subtitle
"*That's okay, General, I have more nukes for you"
END
DIALOGEVENT:Taunts_Nuke074Subtitle
"*Hey, do you know how much that nuke silo costs?"
END
DIALOGEVENT:Taunts_Nuke075Subtitle
"*Okay, General, that's enough--I'm running out of nukes!"
END
DIALOGEVENT:Taunts_Nuke076Subtitle
"*Why do you want to blow-up my nukes anyway, General?"
END
DIALOGEVENT:Taunts_Nuke077Subtitle
"*No! That was my last nuclear silo! Why, General..why?"
END
DIALOGEVENT:Taunts_Nuke078Subtitle
"*(enemy lost all silo) You have destroyed all of my silosàwhy, General? Why?!"
END
DIALOGEVENT:Taunts_Nuke079Subtitle
"*(enemy caps player barracks) I've captured your barracks, General. Perhaps I will sell it"
END
DIALOGEVENT:Taunts_Nuke080Subtitle
"*(enemy caps player war factory) My men have captured your War Factory. You really should have guarded it better"
END
DIALOGEVENT:Taunts_Nuke081Subtitle
"*(player base) Your defenses are weak, General; we have entered you base"
END
DIALOGEVENT:Taunts_Nuke082Subtitle
"*(combat zone) My forces are in the field, General. Soon they will roll into your base"
END
DIALOGEVENT:Taunts_Nuke083Subtitle
"*(supply dock area) Ah, we've found some supplies. Soon we will control all of the resources!"
END
DIALOGEVENT:Taunts_Nuke084Subtitle
"*(second supply dock area) More supplies for us. How are you funding your troops, General?"
END
DIALOGEVENT:Taunts_Nuke085Subtitle
"*(oil derrick area) Red Guard--capture that oil derrick!"
END
DIALOGEVENT:Taunts_Nuke086Subtitle
"*It appears we have used all the supplies in the area. I hope you've made other arrangements, General"
END
DIALOGEVENT:Taunts_Nuke087Subtitle
"*(enemy out of power) What?! I'm out of power? How can I be out of power? Someone get me more power! Now!"
END
DIALOGEVENT:Taunts_Nuke088Subtitle
"*(ambulance) That ambulance will not save your men from the radiation"
END
DIALOGEVENT:Taunts_Nuke089Subtitle
"*(strat center) A Strategy Center? What strategy could you possibly devise to fight me?"
END
DIALOGEVENT:Taunts_Nuke090Subtitle
"*(black market) The Black Market won't sell you anything powerful enough to stop me, General"
END
DIALOGEVENT:Taunts_Nuke091Subtitle
"*(propaganda center) Your propaganda will not turn anyone against my nuclear power, General"
END
DIALOGEVENT:Taunts_Nuke092Subtitle
"*Oh, look--I have a nuke ready for you"
END
DIALOGEVENT:Taunts_Nuke093Subtitle
"*Wow, two nukes! I am pleased"
END
DIALOGEVENT:Taunts_Nuke094Subtitle
"*Three nukes?!? That's three times the fun!"
END
DIALOGEVENT:Taunts_Nuke095Subtitle
"*Four nukes? Incredible!"
END
DIALOGEVENT:Taunts_Nuke096Subtitle
"*Five nukes? Maybe you want me to send you a clean pair of shorts now?"
END
DIALOGEVENT:Taunts_Nuke097Subtitle
"*(player sells building) General, if you sell off any more buildings I'll win by default"
END
DIALOGEVENT:Taunts_Stealth001Subtitle
"*Look at what I've found"
END
DIALOGEVENT:Taunts_Stealth002Subtitle
"*Here comes my next attackàtry to be ready this time, General"
END
DIALOGEVENT:Taunts_Stealth003Subtitle
"*You can't kill what you can't see"
END
DIALOGEVENT:Taunts_Stealth004Subtitle
"*You didn't need those troops anyways"
END
DIALOGEVENT:Taunts_Stealth005Subtitle
"*Sleeping on the job again?"
END
DIALOGEVENT:Taunts_Stealth006Subtitle
"*hanks for the new units. They'll prove useful in destroying you"
END
DIALOGEVENT:Taunts_Stealth007Subtitle
"*Watch this! Oh wait, you can't"
END
DIALOGEVENT:Taunts_Stealth008Subtitle
"*Did you bring your thermal goggles?"
END
DIALOGEVENT:Taunts_Stealth009Subtitle
"*I think it's time to acquire a new base"
END
DIALOGEVENT:Taunts_Stealth010Subtitle
"*It was never meant to be General. Good bye!"
END
DIALOGEVENT:Taunts_Stealth011Subtitle
"*Closing your eyes will not make the pain of defeat any easier"
END
DIALOGEVENT:Taunts_Stealth012Subtitle
"*My stealth assassins will make short work of your forces, General"
END
DIALOGEVENT:Taunts_Stealth013Subtitle
"*We will strike like the snake--quick and invisible"
END
DIALOGEVENT:Taunts_Stealth014Subtitle
"*You will not stand against this attack, General"
END
DIALOGEVENT:Taunts_Stealth015Subtitle
"*Handsome Generals always win battles"
END
DIALOGEVENT:Taunts_Stealth016Subtitle
"*You'll never see me until it is too late , General"
END
DIALOGEVENT:Taunts_Stealth017Subtitle
"*General, perhaps you could introduce me to Black Lotus. I'm a great admirer of heràuh, work"
END
DIALOGEVENT:Taunts_Stealth018Subtitle
"*When it is quiet you should fear me the most"
END
DIALOGEVENT:Taunts_Stealth019Subtitle
"*I can't wait for your next attack, General. Can we expect it today?"
END
DIALOGEVENT:Taunts_Stealth020Subtitle
"*Don't let your senses grow dull, General--you can expect my attack any moment now"
END
DIALOGEVENT:Taunts_Stealth021Subtitle
"*You can't defeat me, General"
END
DIALOGEVENT:Taunts_Stealth022Subtitle
"*I will attack when you least expect it, General"
END
DIALOGEVENT:Taunts_Stealth023Subtitle
"*My men are all over the battlefield, General...hidden from viewàready to strike"
END
DIALOGEVENT:Taunts_Stealth024Subtitle
"*Stealth is my allyàand your enemy"
END
DIALOGEVENT:Taunts_Stealth025Subtitle
"*You've lost your Tech Building, General. What shall you lose next?"
END
DIALOGEVENT:Taunts_Stealth026Subtitle
"*You could not stop me from destroying you Barracks, General. What do you value if not your men?"
END
DIALOGEVENT:Taunts_Stealth027Subtitle
"*Destroying you War Factory was child's-play. Your Command Center can't be far behind"
END
DIALOGEVENT:Taunts_Stealth028Subtitle
"*Your planes have lost their Air Field, and you have lost your advantage, General"
END
DIALOGEVENT:Taunts_Stealth029Subtitle
"*There is a hole in your defenses now, General. Who can say how many of my men are in your base now"
END
DIALOGEVENT:Taunts_Stealth030Subtitle
"*Your Command Center is gone, General. My victory is all but assured"
END
DIALOGEVENT:Taunts_Stealth031Subtitle
"*I don't relish destroying your buildings, General, but you leave me no choice"
END
DIALOGEVENT:Taunts_Stealth032Subtitle
"*You are targeting my Tech Buildings because you have no hope of reaching my base"
END
DIALOGEVENT:Taunts_Stealth033Subtitle
"*You have destroyed my Barracks, but we will rebuild and those men will be avenged"
END
DIALOGEVENT:Taunts_Stealth034Subtitle
"*My Arms Dealer will not be pleased that you destroyed his depot, General"
END
DIALOGEVENT:Taunts_Stealth035Subtitle
"*You have destroyed that base defense, General, but that just may have allowed my men time to out-flank you"
END
DIALOGEVENT:Taunts_Stealth036Subtitle
"*You've destroyed many of my buildings, but with even one factory left I am a dangerous opponent, General"
END
DIALOGEVENT:Taunts_Stealth037Subtitle
"*Nicely played, General; you've destroyed my Command Center. Now I will be forced to fight dirty"
END
DIALOGEVENT:Taunts_Stealth038Subtitle
"*You're quite adept at discovering my camouflaged vehicles, General. I'll consider a new tactic"
END
DIALOGEVENT:Taunts_Stealth039Subtitle
"*Your brutish tactics are costing me men, General. I'll reconsider my tactics now that I know you have none"
END
DIALOGEVENT:Taunts_Stealth040Subtitle
"*Now that I've captured this Oil Derrick, my forces will grow even faster"
END
DIALOGEVENT:Taunts_Stealth041Subtitle
"*Artillery Platforms are so brutish, but I can't let you have it, can I?"
END
DIALOGEVENT:Taunts_Stealth042Subtitle
"*This Oil Refinery is now mine, General"
END
DIALOGEVENT:Taunts_Stealth043Subtitle
"*General, you are coming dangerously close to my base"
END
DIALOGEVENT:Taunts_Stealth044Subtitle
"*I see forces approaching my base, General. You don't mean to invade do you?"
END
DIALOGEVENT:Taunts_Stealth045Subtitle
"*You are testing my patience, General. Remove you forces from my base"
END
DIALOGEVENT:Taunts_Stealth046Subtitle
"*If you do not remove your forces from my base, I'll remove them permanently"
END
DIALOGEVENT:Taunts_Stealth047Subtitle
"*So you're trying to enter my base from the flank. We'll put a stop to that"
END
DIALOGEVENT:Taunts_Stealth048Subtitle
"*A back-door attack? I didn't realize you were so devious, General"
END
DIALOGEVENT:Taunts_Stealth049Subtitle
"*A frontal assault? That will prove a fatal mistake, General"
END
DIALOGEVENT:Taunts_Stealth050Subtitle
"*Those are my resources, General--go find your own"
END
DIALOGEVENT:Taunts_Stealth051Subtitle
"*Why do you insist on approaching my base that way, General?"
END
DIALOGEVENT:Taunts_Stealth052Subtitle
"*That route is not as unguarded as it seems, General"
END
DIALOGEVENT:Taunts_Stealth053Subtitle
"*The only thing you will find here is your own destruction, General"
END
DIALOGEVENT:Taunts_Stealth054Subtitle
"*What is your fascination with this area, General?"
END
DIALOGEVENT:Taunts_Stealth055Subtitle
"*We are nearing your base, General. There may be cross-hairs on your head right now"
END
DIALOGEVENT:Taunts_Stealth056Subtitle
"*Your outer defenses are weak, General. Let's hope you base is better protected"
END
DIALOGEVENT:Taunts_Stealth057Subtitle
"*We have entered you base, General. Ignore us at your own peril"
END
DIALOGEVENT:Taunts_Stealth058Subtitle
"*Your defenses are broken, General. How will you repel us now?"
END
DIALOGEVENT:Taunts_Stealth059Subtitle
"*You really should be defending these resources, General, or this battle will be very short"
END
DIALOGEVENT:Taunts_Stealth060Subtitle
"*I've found your Tech Buildings, General. What should I do with them?"
END
DIALOGEVENT:Taunts_Stealth061Subtitle
"*I've found the back-door to your base, General"
END
DIALOGEVENT:Taunts_Stealth062Subtitle
"*Can you defend against my flanking attack, General? Let's find out"
END
DIALOGEVENT:Taunts_Stealth063Subtitle
"*Only a careless general would allow the power to fail"
END
DIALOGEVENT:Taunts_Stealth064Subtitle
"*Your power is down, General. You did not plan your infrastructure properly. Let's hope it isn't a fatal mistake"
END
DIALOGEVENT:Taunts_Stealth065Subtitle
"*General, you can't fight without resources. What will you do now?"
END
DIALOGEVENT:Taunts_Stealth066Subtitle
"*You have robbed me of my resources, General. Now I will return the favor"
END
DIALOGEVENT:Taunts_Stealth067Subtitle
"*So, you have built a Scud Storm. We will have to deal with this new threat"
END
DIALOGEVENT:Taunts_Stealth068Subtitle
"*Nuclear weapons have no place in this battle, General. Why do you insist on building them?"
END
DIALOGEVENT:Taunts_Stealth069Subtitle
"*You would strike at me from space with your cowardly Particle Cannon? I am disappointed, General"
END
DIALOGEVENT:Taunts_Stealth070Subtitle
"*So many base defenses, General. What are you afraid of?"
END
DIALOGEVENT:Taunts_Stealth071Subtitle
"*You're building tanks, are you. Well, a few more sniper should take care of that"
END
DIALOGEVENT:Taunts_Stealth072Subtitle
"*More planes? Why so many, General? Afraid to come down and face me?"
END
DIALOGEVENT:Taunts_Stealth073Subtitle
"*Let me give you some advice, General. That large group of infantry is no match for my snipers"
END
DIALOGEVENT:Taunts_Stealth074Subtitle
"*Your base has grown so large, General. Do you think you can defend all your buildings from capture?"
END
DIALOGEVENT:Taunts_Stealth075Subtitle
"*You've launched! You'll regret using that Scud Storm, General"
END
DIALOGEVENT:Taunts_Stealth076Subtitle
"*Nuclear missiles! I thought you were bluffing, General"
END
DIALOGEVENT:Taunts_Stealth077Subtitle
"*Yes, look at the cowardly particle beam. Enjoy this, General--my answer will be swift and brutal"
END
DIALOGEVENT:Taunts_Stealth078Subtitle
"*By all means, General, garrison that buildingàmy snipers can possibly hit them in there"
END
DIALOGEVENT:Taunts_Stealth079Subtitle
"*Colonel Burton, General? Perhaps you should make him the general; you'll only lead him to an early grave"
END
DIALOGEVENT:Taunts_Stealth080Subtitle
"*Ahà the beautiful Black Lotus. Perhaps after you're defeated, General, she'll agree to join me"
END
DIALOGEVENT:Taunts_Stealth081Subtitle
"*Jarmen Kell?! All snipers beware: Jarmen Kell has entered the field"
END
DIALOGEVENT:Taunts_Stealth082Subtitle
"*Wise choice, building an Air Field, but planes alone will not be enough to defeat me, General"
END
DIALOGEVENT:Taunts_Stealth083Subtitle
"*My spies tell me you've finally built your War Factory, General. Are you ready to fight now?"
END
DIALOGEVENT:Taunts_Stealth084Subtitle
"*Train all the men you wish from that Barracks, General; they are no match for my snipers"
END
DIALOGEVENT:Taunts_Stealth085Subtitle
"*You've sold-off one of your buildings. Such tactics lead to defeat, General"
END
DIALOGEVENT:Taunts_Stealth086Subtitle
"*How are you defeating my forces?! It's not possible!"
END
DIALOGEVENT:Taunts_Stealth087Subtitle
"*You may have the upper-hand now, but your desperate tactics will not endure, General"
END
DIALOGEVENT:Taunts_Stealth088Subtitle
"*My forces will rise up against your oppression and we will defeat you, General"
END
DIALOGEVENT:Taunts_Stealth089Subtitle
"*Enjoy your advantage for now, Generalàyou'll make a mistake soon and I'll turn the tide of this battle"
END
DIALOGEVENT:Taunts_Stealth090Subtitle
"*So it endsàyou've defeated me, General, but someday I'll have my revenge. Watch your back, General"
END
DIALOGEVENT:Taunts_Stealth091Subtitle
"*Your forces are weakening, General. Accept defeat and I'll go easy on you"
END
DIALOGEVENT:Taunts_Stealth092Subtitle
"*Your attacks are ineffective against me, General. Soon we'll sweep in and destroy you"
END
DIALOGEVENT:Taunts_Stealth093Subtitle
"*I'm enjoying this little game, General, but your pathetic attacks are beginning to bore me"
END
DIALOGEVENT:Taunts_Stealth094Subtitle
"*I thought you would provide more of a challenge, General. I guess I overestimated you"
END
DIALOGEVENT:Taunts_Stealth095Subtitle
"*You have fallen to Kassad, like all have before you"
END
DIALOGEVENT:Taunts_Stealth096Subtitle
"*We will strike like the snake--unseen and deadly"
END
DIALOGEVENT:Taunts_Stealth097Subtitle
"*Now you see me--now you're dead"
END
DIALOGEVENT:Taunts_Stealth098Subtitle
"*I am Kassad"
END
DIALOGEVENT:Taunts_Stealth099Subtitle
"*This will not go well for you, General"
END
DIALOGEVENT:Taunts_Stealth100Subtitle
"*My men will not accept this defeat from their leader, General. You have signed my death warrant with your superior tacticsà"
END
DIALOGEVENT:Taunts_Stealth101Subtitle
"*Accept your bitter defeat and remove yourself from my sight, General"
END
DIALOGEVENT:Taunts_Stealth102Subtitle
"*And another who stood against me fallsà"
END
DIALOGEVENT:Taunts_Stealth103Subtitle
"*And so it will be for you, General--no warning, no mercyà"
END
DIALOGEVENT:Taunts_Stealth104Subtitle
"*You still have time to flee with your life, General. <evil laughter trailing off to silence>"
END
DIALOGEVENT:Taunts_Stealth105Subtitle
"***"
END
DIALOGEVENT:Taunts_Stealth106Subtitle
"***"
END
DIALOGEVENT:Taunts_Stealth107Subtitle
"***"
END
DIALOGEVENT:Taunts_Tank001Subtitle
"*I see you haven't run in fear, General. Soon you'll wish you had"
END
DIALOGEVENT:Taunts_Tank002Subtitle
"*My forces are at your door, General"
END
DIALOGEVENT:Taunts_Tank003Subtitle
"*The iron dragon marches through your puny defenses"
END
DIALOGEVENT:Taunts_Tank004Subtitle
"*I fear this will end you, General"
END
DIALOGEVENT:Taunts_Tank005Subtitle
"*Mmmàcan you feel the thunderous song of approaching armor, General?"
END
DIALOGEVENT:Taunts_Tank006Subtitle
"*Are you protecting your flanks, General? Why don't we have a look"
END
DIALOGEVENT:Taunts_Tank007Subtitle
"*Are you impressed with the modifications to my tanks, General?"
END
DIALOGEVENT:Taunts_Tank008Subtitle
"*Armor...crush them"
END
DIALOGEVENT:Taunts_Tank009Subtitle
"*Soon, the field will fill with tanksàmy tanks"
END
DIALOGEVENT:Taunts_Tank010Subtitle
"*All units...attack"
END
DIALOGEVENT:Taunts_Tank011Subtitle
"*Nice base, Generalàcare to surrender it?"
END
DIALOGEVENT:Taunts_Tank012Subtitle
"*This spells your doom, General"
END
DIALOGEVENT:Taunts_Tank013Subtitle
"*We're in your base, General; your defenses were inadequate"
END
DIALOGEVENT:Taunts_Tank014Subtitle
"*You dare attack my War Factory! All forces, remove this pest!"
END
DIALOGEVENT:Taunts_Tank015Subtitle
"*Tanksàbuild more tanksà"
END
DIALOGEVENT:Taunts_Tank016Subtitle
"*Another battalion is on its way, General, please make them feel welcome"
END
DIALOGEVENT:Taunts_Tank017Subtitle
"*Ah, this is the part of the battle I enjoy the mostàthe part just before I finish off my enemy"
END
DIALOGEVENT:Taunts_Tank018Subtitle
"*Tanks: move fasteràbefore our opponent considers an actual attack"
END
DIALOGEVENT:Taunts_Tank019Subtitle
"*It's quiet out there, General. There must be a lot of tanks rolling towards your base, don't you think?"
END
DIALOGEVENT:Taunts_Tank020Subtitle
"*I'm going to take this time to construct more defensesàno, wait, I'll build more tanks instead"
END
DIALOGEVENT:Taunts_Tank021Subtitle
"*This area was once fertile farm land. Soon your blood will make it fertile again"
END
DIALOGEVENT:Taunts_Tank022Subtitle
"*Your tactics amuse me, General"
END
DIALOGEVENT:Taunts_Tank023Subtitle
"*Enjoy the rest, General--soon the attacks will begin again"
END
DIALOGEVENT:Taunts_Tank024Subtitle
"*We're awaiting your assault, General, but I'm beginning to wonder if it will ever come"
END
DIALOGEVENT:Taunts_Tank025Subtitle
"*Our War Factories are working hard to make more tanks, just for you, General"
END
DIALOGEVENT:Taunts_Tank026Subtitle
"*How much longer can you survive such loses, General? Perhaps it is time to consider surrender"
END
DIALOGEVENT:Taunts_Tank027Subtitle
"*Tanks amass in our base, preparing for the final assault. Will your defenses hold this time?"
END
DIALOGEVENT:Taunts_Tank028Subtitle
"*Soon we will remove you from our lands"
END
DIALOGEVENT:Taunts_Tank029Subtitle
"*This will be your last chance to prove yourself, General. Soon my tanks will end your pitiful army"
END
DIALOGEVENT:Taunts_Tank030Subtitle
"*You cannot believe your luck will hold out much longeràcan you, General?"
END
DIALOGEVENT:Taunts_Tank031Subtitle
"*You didn't want that Tech Building, did you?"
END
DIALOGEVENT:Taunts_Tank032Subtitle
"*Your Barracks has fallen to my tanks, General"
END
DIALOGEVENT:Taunts_Tank033Subtitle
"*There goes your factory, General. How will you match my armor now?"
END
DIALOGEVENT:Taunts_Tank034Subtitle
"*Without your airfield you've lost your only chance against me, General"
END
DIALOGEVENT:Taunts_Tank035Subtitle
"*Your defenses fall like toys before my armor"
END
DIALOGEVENT:Taunts_Tank036Subtitle
"*You can't lost your Command Center and all hope to win against me, General. I await your surrender"
END
DIALOGEVENT:Taunts_Tank037Subtitle
"*You've lost a lot of buildings, Generalàisn't it time to surrender?"
END
DIALOGEVENT:Taunts_Tank038Subtitle
"*That tech building was mine, General; you will regret destroying it"
END
DIALOGEVENT:Taunts_Tank039Subtitle
"*So, you've destroyed my Barracks--so be it. Now I will destroy yours"
END
DIALOGEVENT:Taunts_Tank040Subtitle
"*We will rebuild that War Factory. Soon the tanks will again flow to your base like water"
END
DIALOGEVENT:Taunts_Tank041Subtitle
"*Destroying my Airfield will not stop me, General"
END
DIALOGEVENT:Taunts_Tank042Subtitle
"*Destroying my defenses only let's me know where you are, General"
END
DIALOGEVENT:Taunts_Tank043Subtitle
"*General, you are destroying an unacceptable number of my buildings. This must stop"
END
DIALOGEVENT:Taunts_Tank044Subtitle
"*You've destroyed my Command CenteràI am impressed, General...few survive this long"
END
DIALOGEVENT:Taunts_Tank045Subtitle
"*You're shooting at my planes?! Do you think this is the best tactic against me, General?"
END
DIALOGEVENT:Taunts_Tank046Subtitle
"*Enough! Do not destroy any more of my tanks, General"
END
DIALOGEVENT:Taunts_Tank047Subtitle
"*Stop targeting my infantry, you coward!"
END
DIALOGEVENT:Taunts_Tank048Subtitle
"*General, I need that Oil Derrick for my tanks. Release it to me or pay"
END
DIALOGEVENT:Taunts_Tank049Subtitle
"*That Artillery Platform is no match for my armor, General"
END
DIALOGEVENT:Taunts_Tank050Subtitle
"*Ah, I see you captured an Oil Refinery. Perhaps I should take it from you"
END
DIALOGEVENT:Taunts_Tank051Subtitle
"*We are approaching you base, General. Prepare yourself"
END
DIALOGEVENT:Taunts_Tank052Subtitle
"*Ah, my tanks are almost in range of your base. This should be over soon"
END
DIALOGEVENT:Taunts_Tank053Subtitle
"*We've breached your defenses, General. Now your factories will begin to fall"
END
DIALOGEVENT:Taunts_Tank054Subtitle
"*Thank you for inviting us into your base, General"
END
DIALOGEVENT:Taunts_Tank055Subtitle
"*I see your flank is exposed, General. I expected as much"
END
DIALOGEVENT:Taunts_Tank056Subtitle
"*There are no guards at your backdoor--a fatal mistake on your part, General"
END
DIALOGEVENT:Taunts_Tank057Subtitle
"*I see you've built a second base, General. It will soon be removed"
END
DIALOGEVENT:Taunts_Tank058Subtitle
"*Ah, I've found your Tech Building. Now, should I destroy it or capture it?"
END
DIALOGEVENT:Taunts_Tank059Subtitle
"*Your power is down--your forces are finished"
END
DIALOGEVENT:Taunts_Tank060Subtitle
"*I would suggest restoring your power, Generalàbefore we turn it off permanently"
END
DIALOGEVENT:Taunts_Tank061Subtitle
"*Your supply pile looks lowànow nothing can stop us"
END
DIALOGEVENT:Taunts_Tank062Subtitle
"*Supplies! I need more supplies!"
END
DIALOGEVENT:Taunts_Tank063Subtitle
"*And what you plan to do with that Scud Storm, General?"
END
DIALOGEVENT:Taunts_Tank064Subtitle
"*And now this war has gone nuclearàexcellent"
END
DIALOGEVENT:Taunts_Tank065Subtitle
"*That Particle Cannon will never live to fire on me"
END
DIALOGEVENT:Taunts_Tank066Subtitle
"*So many base defenses, Generalàall so useless"
END
DIALOGEVENT:Taunts_Tank067Subtitle
"*So, you're trying to match my tanks in the field. I question your tactics, General"
END
DIALOGEVENT:Taunts_Tank068Subtitle
"*I see many planes, General--like gnats waiting to be swatted out of the sky"
END
DIALOGEVENT:Taunts_Tank069Subtitle
"*You have trained too many men, General; they will all be crushed beneath my treads"
END
DIALOGEVENT:Taunts_Tank070Subtitle
"*Your base has grown too large, General--my tanks will enjoy the target practice"
END
DIALOGEVENT:Taunts_Tank071Subtitle
"*Your Scud Storm will harm us, but now you have made me angry, General"
END
DIALOGEVENT:Taunts_Tank072Subtitle
"*Only a failed General would resort to nuclear missiles"
END
DIALOGEVENT:Taunts_Tank073Subtitle
"*This particle beam will not defeat us, General"
END
DIALOGEVENT:Taunts_Tank074Subtitle
"*Yes, garrison your buildings--you only delay the inevitable"
END
DIALOGEVENT:Taunts_Tank075Subtitle
"*No one soldier can turn the tide, not even Colonel Burton"
END
DIALOGEVENT:Taunts_Tank076Subtitle
"*Ah, Black Lotus, you grace us with your presence. Perhaps you would consider fighting for me"
END
DIALOGEVENT:Taunts_Tank077Subtitle
"*All tanks beware: Jarmen Kell has entered the field"
END
DIALOGEVENT:Taunts_Tank078Subtitle
"*An Air Field is a wise choice against me, but it won't save you from defeat, General"
END
DIALOGEVENT:Taunts_Tank079Subtitle
"*Build your War Factories, General; they still will not produce tanks capable of stopping mine"
END
DIALOGEVENT:Taunts_Tank080Subtitle
"*I see you've built a Barracks, General. Please, try to keep your men out from under my tanks"
END
DIALOGEVENT:Taunts_Tank081Subtitle
"*Yes, sell all of your buildings and flee from the field, General. This battle is lost to you"
END
DIALOGEVENT:Taunts_Tank082Subtitle
"*You are losing, General. This battle is mine"
END
DIALOGEVENT:Taunts_Tank083Subtitle
"*All hope is gone now, General. Surrender or die"
END
DIALOGEVENT:Taunts_Tank084Subtitle
"*General, my forces outnumber yoursàit is only a matter to time now"
END
DIALOGEVENT:Taunts_Tank085Subtitle
"*Your inferior strategy has lead you to this place, General. You can't win now"
END
DIALOGEVENT:Taunts_Tank086Subtitle
"*My victory was assured from the beginning"
END
DIALOGEVENT:Taunts_Tank087Subtitle
"*Your tactics have given you a momentary advantage,General, but you won't maintain it"
END
DIALOGEVENT:Taunts_Tank088Subtitle
"*No! You will not win, General. We will build more tanks and defeat you"
END
DIALOGEVENT:Taunts_Tank089Subtitle
"*Your cowardly tactics may have gotten you this far, but this foolishness ends now"
END
DIALOGEVENT:Taunts_Tank090Subtitle
"*I think I've let you win long enough, General. Prepare for the end"
END
DIALOGEVENT:Taunts_Tank091Subtitle
"*Arrrrrgh! This cannot be! How have you defeated my tanks?!"
END
DIALOGEVENT:Taunts_Tank092Subtitle
"*Time to unleash the war machine"
END
DIALOGEVENT:Taunts_Tank093Subtitle
"*Your tank rush is nothing compared to mine"
END
DIALOGEVENT:Taunts_Tank094Subtitle
"*Don't challenge my tanks, General--you will lose"
END
DIALOGEVENT:Taunts_Tank095Subtitle
"*My armor will crush your pathetic forces"
END
DIALOGEVENT:Taunts_Tank096Subtitle
"*You may have defeated my tanks, General, but the Tigress will crush you like an insect"
END
DIALOGEVENT:Taunts_Tank097Subtitle
"*Tanks are the key to any victory, as you well know"
END
DIALOGEVENT:Taunts_Tank098Subtitle
"*I see you defeated my scouts, General. The next attack won't go so well for you, I think"
END
DIALOGEVENT:Taunts_Tank099Subtitle
"*Here we come, General, I hope your defenses are up"
END
DIALOGEVENT:Taunts_Tank100Subtitle
"*And these are just my Battlemasters, Generalàjust wait until the Overlord join the battle"
END
DIALOGEVENT:Taunts_Tank101Subtitle
"*I'd be careful, General, sometimes the Red Guard like to take over buildings while you're busy with my tanks"
END
DIALOGEVENT:Taunts_Toxin001Subtitle
"*I see you!"
END
DIALOGEVENT:Taunts_Toxin002Subtitle
"*One taste, and you'll never go back -- even if you wanted to!"
END
DIALOGEVENT:Taunts_Toxin003Subtitle
"*Have a taste of my own medicine!"
END
DIALOGEVENT:Taunts_Toxin004Subtitle
"*How long can you hold your breath?"
END
DIALOGEVENT:Taunts_Toxin005Subtitle
"*Ready for another chemistry lesson?"
END
DIALOGEVENT:Taunts_Toxin006Subtitle
"*It's not so bad. You should only feel a long and painful burning after this!"
END
DIALOGEVENT:Taunts_Toxin007Subtitle
"*Toxin troopers, attack!"
END
DIALOGEVENT:Taunts_Toxin008Subtitle
"*Here we come, General, like a chemical spill"
END
DIALOGEVENT:Taunts_Toxin009Subtitle
"*It's so hard to find a doctor that makes housecalls, but Dr. Thrax does"
END
DIALOGEVENT:Taunts_Toxin010Subtitle
"*Spill on isle one!"
END
DIALOGEVENT:Taunts_Toxin011Subtitle
"*Like acid rain, we decend upon your base, General"
END
DIALOGEVENT:Taunts_Toxin012Subtitle
"*Go forth, my toxic warriors! Bring our message to the masses!"
END
DIALOGEVENT:Taunts_Toxin013Subtitle
"*Oh, you're going to like this, General. No, waitàno you won't"
END
DIALOGEVENT:Taunts_Toxin014Subtitle
"*You've brought this on yourself, General. Now watch your men pay for your mistake"
END
DIALOGEVENT:Taunts_Toxin015Subtitle
"*Silentà but deadlyà"
END
DIALOGEVENT:Taunts_Toxin016Subtitle
"*That's right -- sit back and relax! Give my toxins more time to work!"
END
DIALOGEVENT:Taunts_Toxin017Subtitle
"*The suspenseà it's killing you!"
END
DIALOGEVENT:Taunts_Toxin018Subtitle
"*Time to brew another batch!"
END
DIALOGEVENT:Taunts_Toxin019Subtitle
"*Every moment you delay, you die a little bit more!"
END
DIALOGEVENT:Taunts_Toxin020Subtitle
"*You can tell they're just right when the flesh falls off the bone!"
END
DIALOGEVENT:Taunts_Toxin021Subtitle
"*Anthraxà it does a body bad"
END
DIALOGEVENT:Taunts_Toxin022Subtitle
"*Smell that? No?"
END
DIALOGEVENT:Taunts_Toxin023Subtitle
"*And breathe inà outà and againà feel better?"
END
DIALOGEVENT:Taunts_Toxin024Subtitle
"*Good to the last drop!"
END
DIALOGEVENT:Taunts_Toxin025Subtitle
"*I'll give you a 'breather' before our next attack"
END
DIALOGEVENT:Taunts_Toxin026Subtitle
"*We have a clogged toxin nozzle, Generalàgive me a second to fix it"
END
DIALOGEVENT:Taunts_Toxin027Subtitle
"*You'll come for the toxin, but you'll stayàbecause you're dead!"
END
DIALOGEVENT:Taunts_Toxin028Subtitle
"*You will regret intruding on my experiments, General"
END
DIALOGEVENT:Taunts_Toxin029Subtitle
"*Are you going to attack me, or are you afraid of what you might find at my base, General?"
END
DIALOGEVENT:Taunts_Toxin030Subtitle
"*Nothing can live beneath my toxic cloud, General"
END
DIALOGEVENT:Taunts_Toxin031Subtitle
"*You didn't really need that anyway"
END
DIALOGEVENT:Taunts_Toxin032Subtitle
"*Your troops appear intoxicated, General!"
END
DIALOGEVENT:Taunts_Toxin033Subtitle
"*Ohh general, looks like your troops can't hold their toxin"
END
DIALOGEVENT:Taunts_Toxin034Subtitle
"*Your Air Field is destroyed, General. Now you'll have to walk through my clouds of death"
END
DIALOGEVENT:Taunts_Toxin035Subtitle
"*Notice how the toxins tear everything apart?"
END
DIALOGEVENT:Taunts_Toxin036Subtitle
"*Argh! I had my wine collection in there!"
END
DIALOGEVENT:Taunts_Toxin037Subtitle
"*My toxins and your troops certainly have chemistry!"
END
DIALOGEVENT:Taunts_Toxin038Subtitle
"*I didn't need that anyway!"
END
DIALOGEVENT:Taunts_Toxin039Subtitle
"*Now where will my chemical soldiers come from?"
END
DIALOGEVENT:Taunts_Toxin040Subtitle
"*My toxin trucks will roll again!"
END
DIALOGEVENT:Taunts_Toxin041Subtitle
"*See, people don't belong in the air"
END
DIALOGEVENT:Taunts_Toxin042Subtitle
"*You inconvenience me, General!"
END
DIALOGEVENT:Taunts_Toxin043Subtitle
"*Stop destroying my buildings, General, or I will make thingsàunpleasant for you"
END
DIALOGEVENT:Taunts_Toxin044Subtitle
"*You've destroyed my Command Center! Ah well, I always hated my commanders anywayànow it's just you and me, General"
END
DIALOGEVENT:Taunts_Toxin045Subtitle
"*General, if you keep destroying my vehicles, how can I bring you your medicine?"
END
DIALOGEVENT:Taunts_Toxin046Subtitle
"*My brave warriors! How can you do this to them? What did they ever do to-- oh wait, never mind"
END
DIALOGEVENT:Taunts_Toxin047Subtitle
"*Give that Oil Derrick back! Don't you know petroleum is a key ingredient in my toxins?!"
END
DIALOGEVENT:Taunts_Toxin048Subtitle
"*That Artillery Platform will not stop me, General"
END
DIALOGEVENT:Taunts_Toxin049Subtitle
"*General, I need that Refinery to purify my toxins. What could you possibly need it for?"
END
DIALOGEVENT:Taunts_Toxin050Subtitle
"*Did I give you permission to come in?"
END
DIALOGEVENT:Taunts_Toxin051Subtitle
"*What are you doing in here? The recipes are mine!"
END
DIALOGEVENT:Taunts_Toxin052Subtitle
"*You are a fool to come into my base, General!"
END
DIALOGEVENT:Taunts_Toxin053Subtitle
"*You are too close to my precious toxins, General. Now you must die"
END
DIALOGEVENT:Taunts_Toxin054Subtitle
"*Stay away from my scud missiles! I'll give them to you when I'm ready!"
END
DIALOGEVENT:Taunts_Toxin055Subtitle
"*I don't think you want those supplies, they aren't à ready yet"
END
DIALOGEVENT:Taunts_Toxin056Subtitle
"*I see you're building another base. Soon it will be abandoned"
END
DIALOGEVENT:Taunts_Toxin057Subtitle
"*Get out of my village, General. There's not much left of it, but it is mine!"
END
DIALOGEVENT:Taunts_Toxin058Subtitle
"*Be careful as you cross that bridge, General--the water below isn't safe for swimming"
END
DIALOGEVENT:Taunts_Toxin059Subtitle
"*Watch out, General, that bridge might not be safeàbut then, what is around here?"
END
DIALOGEVENT:Taunts_Toxin060Subtitle
"*Do you think you're being clever, sneaking in my backdoor?"
END
DIALOGEVENT:Taunts_Toxin061Subtitle
"*So, you've made it across the river. Now the battle gets interesting"
END
DIALOGEVENT:Taunts_Toxin062Subtitle
"*It looks like you're out of power, General. Perhaps I should attack now"
END
DIALOGEVENT:Taunts_Toxin063Subtitle
"*You're out of power, General. It's time for me to come and play"
END
DIALOGEVENT:Taunts_Toxin064Subtitle
"*Your resource pile has grown small,General. I don't think you have enough left to stop my next attackàexcellentà"
END
DIALOGEVENT:Taunts_Toxin065Subtitle
"*Budget?! I don't want to hear about the budget!"
END
DIALOGEVENT:Taunts_Toxin066Subtitle
"*You dare to build a Scud Storm in my presence! You know, of course, that we are all immune to its toxins, right, General?"
END
DIALOGEVENT:Taunts_Toxin067Subtitle
"*A Nuke Silo? I would not have expected you to use toxic radiationàperhaps we could work together sometime"
END
DIALOGEVENT:Taunts_Toxin068Subtitle
"*So, a Particle Cannon to counter my toxins, eh? Your technology is no match for my toxins, General"
END
DIALOGEVENT:Taunts_Toxin069Subtitle
"*So many defenses, General. ALL USELESS!!!"
END
DIALOGEVENT:Taunts_Toxin070Subtitle
"*Metal is only a temporary barrier to my toxins!"
END
DIALOGEVENT:Taunts_Toxin071Subtitle
"*Ah -- coward! Your pilots still need to breathe!"
END
DIALOGEVENT:Taunts_Toxin072Subtitle
"*Do you enjoy seeing your men glow in the dark? Build more, then!"
END
DIALOGEVENT:Taunts_Toxin073Subtitle
"*Your base has grown large, Generalàa perfect target for my Scud Stormà"
END
DIALOGEVENT:Taunts_Toxin074Subtitle
"*Yes, fire your Scud Stormàvisit your useless toxins upon my base"
END
DIALOGEVENT:Taunts_Toxin075Subtitle
"*Your nuclear missile will only mutate us and make us stronger, General"
END
DIALOGEVENT:Taunts_Toxin076Subtitle
"*You cannot hope to clear my toxins with that particle beam, General"
END
DIALOGEVENT:Taunts_Toxin077Subtitle
"*Yes, garrison that building--I'm sure my Toxin Tractors will love that"
END
DIALOGEVENT:Taunts_Toxin078Subtitle
"*If you bring Colonel Burton into this I'll have to release Jarmen Kell"
END
DIALOGEVENT:Taunts_Toxin079Subtitle
"*Black Lotus? You know, of course, that the black lotus is a poisonous floweràI think that's in one of my toxinsàbut I digressà"
END
DIALOGEVENT:Taunts_Toxin080Subtitle
"*I see Jarmen Kell has joined our little war. Perhaps mine would enjoy a sniper duel"
END
DIALOGEVENT:Taunts_Toxin081Subtitle
"*Now what do you want with that Air Field, General?"
END
DIALOGEVENT:Taunts_Toxin082Subtitle
"*So our General builds a War Factory. How predictable of you"
END
DIALOGEVENT:Taunts_Toxin083Subtitle
"*Yeeesss, build a Barracks--send you men to me"
END
DIALOGEVENT:Taunts_Toxin084Subtitle
"*Sell off allyour buildings, Generalàand send your men to me"
END
DIALOGEVENT:Taunts_Toxin085Subtitle
"*Give up now, and I guarantee you'll breathe easy"
END
DIALOGEVENT:Taunts_Toxin086Subtitle
"*Your troops are short of breath, General. Give up!"
END
DIALOGEVENT:Taunts_Toxin087Subtitle
"*My second wind spells your doom, General!"
END
DIALOGEVENT:Taunts_Toxin088Subtitle
"*Let me drown your sorrows with a nice toxin!"
END
DIALOGEVENT:Taunts_Toxin089Subtitle
"*Toxic Fatality"
END
DIALOGEVENT:Taunts_Toxin090Subtitle
"*You are defeated, General. Perhaps this will teach you to defy Dr. Thrax"
END
DIALOGEVENT:Taunts_Toxin091Subtitle
"*Would you consider a peace offering? An antidote, perhaps?"
END
DIALOGEVENT:Taunts_Toxin092Subtitle
"*Perhaps I've inhaled too many of my own toxins--You can't possibly be defeating me"
END
DIALOGEVENT:Taunts_Toxin093Subtitle
"*Get away from me! You will not defeat me, General. Do you hear me!"
END
DIALOGEVENT:Taunts_Toxin094Subtitle
"*What do you have against toxins? Have you seen what they put in food these days?"
END
DIALOGEVENT:Taunts_Toxin095Subtitle
"*Even if you defeat me, my toxins will get to you -- eventually!"
END
DIALOGEVENT:Taunts_Toxin096Subtitle
"*No! No. I am defeated. Now where is that cyanide capsuleà"
END
DIALOGEVENT:Taunts_Toxin097Subtitle
"*That button was covered with poisonàyou're already dead"
END
DIALOGEVENT:Taunts_Toxin098Subtitle
"*You dare select Dr. Thrax? You should reconsider, General"
END
DIALOGEVENT:Taunts_Toxin099Subtitle
"*You cannot defeat my toxins, General"
END
DIALOGEVENT:Taunts_Toxin100Subtitle
"*Perhaps I shouldn't have gotten my degree from a mail-order college"
END
DIALOGEVENT:Taunts_Toxin101Subtitle
"*You thought my toxins were ineffective and now look what has happened to you, General"
END
DIALOGEVENT:Taunts_Toxin102Subtitle
"*Hello, General. Do not think I cannot see your spies flying over my base. Please, look all you wish, because this may be the last time you ever see my stronghold"
END
DIALOGEVENT:Taunts_Toxin103Subtitle
"*As you can see, my defenses are impenetrable...and my toxic weapon systems will poison your troops long before they can reach me"
END
DIALOGEVENT:Taunts_Toxin104Subtitle
"*And do not worry about hurting the civilian population, General; they have long since fled this valley of toxic death. Our little war will play-out uninterruptedàand your delicate sensibilities will not be taxed"
END
DIALOGEVENT:Taunts_Toxin105Subtitle
"*Ah yes, and here is where you've placed your pathetic base. Now make your stand against me--Dr. Thrax--and once your forces have breathed their last breath of my toxic air, I can return to my experiments"
END
DIALOGEVENT:Taunts_Toxin106Subtitle
"*Do you trust your senses, General? By engaging me, you have doomed yourself to a long and painful death, for I am Dr. Thrax, and my weapons strike unseen!"
END
DIALOGEVENT:Taunts_Toxin107Subtitle
"*Breathe easy, General, for I am Dr. Thrax, and with every breath you take, you are on your way to defeat!"
END
DIALOGEVENT:Taunts_Toxin108Subtitle
"*The first sample is free!"
END
DIALOGEVENT:Taunts_Toxin109Subtitle
"*Would you like the green or the blue? Both are equally satisfying!"
END
DIALOGEVENT:Taunts_Toxin110Subtitle
"*Prepare to tell your 3-eyed grandchildren of your defeat this day!"
END
DIALOGEVENT:Taunts_Toxin111Subtitle
"*My precious chemicals! Do you know how long it takes to mix those?"
END
DIALOGEVENT:Taunts_Toxin112Subtitle
"*More victi- ah- volunteers for my experiments!"
END
DIALOGEVENT:Taunts_Toxin113Subtitle
"*Now I have more vehicles to ferry my toxins! So generous of you!"
END
DIALOGEVENT:Taunts_Toxin114Subtitle
"*Oh, did I forget to tell you about those? Watch the mines, General!"
END
DIALOGEVENT:Taunts_Toxin115Subtitle
"*Now where did I put those chemical troops?"
END
DIALOGEVENT:Taunts_Toxin117Subtitle
"*Bah! You!"
END
DIALOGEVENT:Taunts_Toxin118Subtitle
"*Ah yes, and here is where you've placed your pathetic base"
END
DIALOGEVENT:Taunts_Turtle001Subtitle
"*Oh, you're still here, General. I'm impressed by your determination. Let's dance"
END
DIALOGEVENT:Taunts_Turtle002Subtitle
"*That didn't hurt too much, did it?"
END
DIALOGEVENT:Taunts_Turtle003Subtitle
"*The battlefield is a rough place, General"
END
DIALOGEVENT:Taunts_Turtle004Subtitle
"*Another perfectly executed strike"
END
DIALOGEVENT:Taunts_Turtle005Subtitle
"*It's all going according to plan"
END
DIALOGEVENT:Taunts_Turtle006Subtitle
"*Everything seems to be going my way"
END
DIALOGEVENT:Taunts_Turtle007Subtitle
"*How does that feel, General?"
END
DIALOGEVENT:Taunts_Turtle008Subtitle
"*Tactical superiority is key, General. Here, let me show you"
END
DIALOGEVENT:Taunts_Turtle009Subtitle
"*I really don't think you're going to be able to stop this next attackàdo you?"
END
DIALOGEVENT:Taunts_Turtle010Subtitle
"*Here comes another attackàoh, and almost all of my Generals Powers are ready to goàwhich one do you want to see first?"
END
DIALOGEVENT:Taunts_Turtle011Subtitle
"*Is that my Superweapon ready to go? Oh no, my attacks just feel like that"
END
DIALOGEVENT:Taunts_Turtle012Subtitle
"*All units: Attack pattern alpha! Just kiddingàwho would call something 'alpha'?"
END
DIALOGEVENT:Taunts_Turtle013Subtitle
"*Here comes some of my units, General. Would you mind helping them gain some veterancy?"
END
DIALOGEVENT:Taunts_Turtle014Subtitle
"*I rarely send in the troops, but you deserve special attention, General"
END
DIALOGEVENT:Taunts_Turtle015Subtitle
"*I warn you not to underestimate me"
END
DIALOGEVENT:Taunts_Turtle016Subtitle
"*You may think I'm hiding, but I'm really just planning"
END
DIALOGEVENT:Taunts_Turtle017Subtitle
"*Fools rush in, General. I take my time"
END
DIALOGEVENT:Taunts_Turtle018Subtitle
"*You don't know what to expect from me, do you?"
END
DIALOGEVENT:Taunts_Turtle019Subtitle
"*If you fail to plan, you plan to fail, General. Think about it"
END
DIALOGEVENT:Taunts_Turtle020Subtitle
"*My greatest 'super weapon' is my brainàwouldn't you agree, General?"
END
DIALOGEVENT:Taunts_Turtle021Subtitle
"*Come on, General, take your best shot"
END
DIALOGEVENT:Taunts_Turtle022Subtitle
"*We're waiting for you, General. What's keeping you?"
END
DIALOGEVENT:Taunts_Turtle023Subtitle
"*I've been analyzing you tactics and I'm just amazedàdo you even have any tactics, General?"
END
DIALOGEVENT:Taunts_Turtle024Subtitle
"*I'd attack if I were you, General. If you wait then I'll just have one more Superweapon to fire at you"
END
DIALOGEVENT:Taunts_Turtle025Subtitle
"*So, your over-all strategy is to bore me off the battlefield?"
END
DIALOGEVENT:Taunts_Turtle026Subtitle
"*Are you rethinking the wisdom of attacking me, General?"
END
DIALOGEVENT:Taunts_Turtle027Subtitle
"*I've been trying to go easy on you, General, but you're starting to annoy me"
END
DIALOGEVENT:Taunts_Turtle028Subtitle
"*This has been fun, General, but I think it's time to end this"
END
DIALOGEVENT:Taunts_Turtle029Subtitle
"*Maybe we should do this some other timeàwhen you're not so distractedàat least, I hope that's what's wrong. You did say you were a 'general', right?"
END
DIALOGEVENT:Taunts_Turtle030Subtitle
"*You weren't using that, were you?"
END
DIALOGEVENT:Taunts_Turtle031Subtitle
"*I didn't like the look of that Barracks, at all"
END
DIALOGEVENT:Taunts_Turtle032Subtitle
"*Your vehicles are getting on my nerves"
END
DIALOGEVENT:Taunts_Turtle033Subtitle
"*Stay out of the air, General--you'll be safer on the ground"
END
DIALOGEVENT:Taunts_Turtle034Subtitle
"*Was that supposed to keep me out of your base, General?"
END
DIALOGEVENT:Taunts_Turtle035Subtitle
"*Wow, you just lost your Command Center. That's not very good, is it"
END
DIALOGEVENT:Taunts_Turtle036Subtitle
"*Your base was much too cluttered before"
END
DIALOGEVENT:Taunts_Turtle037Subtitle
"*You have no respect for other people's property!"
END
DIALOGEVENT:Taunts_Turtle038Subtitle
"*People, who was supposed to be guarding the Barracks!"
END
DIALOGEVENT:Taunts_Turtle039Subtitle
"*I was using that War Factory!"
END
DIALOGEVENT:Taunts_Turtle040Subtitle
"*Is keeping my air field too much to ask"
END
DIALOGEVENT:Taunts_Turtle041Subtitle
"*I put that there for a reason!"
END
DIALOGEVENT:Taunts_Turtle042Subtitle
"*I had just gotten all of those buildings where I wanted them"
END
DIALOGEVENT:Taunts_Turtle043Subtitle
"*I don't appreciate that kind of disrespect!"
END
DIALOGEVENT:Taunts_Turtle044Subtitle
"*I built all of those planes for a reason!"
END
DIALOGEVENT:Taunts_Turtle045Subtitle
"*Destroy as many vehicles as you like. See if I care"
END
DIALOGEVENT:Taunts_Turtle046Subtitle
"*How dare you hurt my soldiers!"
END
DIALOGEVENT:Taunts_Turtle047Subtitle
"*I let you have that one"
END
DIALOGEVENT:Taunts_Turtle048Subtitle
"*I didn't need that anyway"
END
DIALOGEVENT:Taunts_Turtle049Subtitle
"*Capturing the Refinery? Why, General, I didn't know you were so efficiency conscious"
END
DIALOGEVENT:Taunts_Turtle050Subtitle
"*Who invited you here?"
END
DIALOGEVENT:Taunts_Turtle051Subtitle
"*I don't think you have the right security clearance to be here"
END
DIALOGEVENT:Taunts_Turtle052Subtitle
"*What gives you the right to be in my base?"
END
DIALOGEVENT:Taunts_Turtle053Subtitle
"*This is my base, get out now!"
END
DIALOGEVENT:Taunts_Turtle054Subtitle
"*Don't expect me to be a good hostess"
END
DIALOGEVENT:Taunts_Turtle055Subtitle
"*I don't like unexpected visitors, General"
END
DIALOGEVENT:Taunts_Turtle056Subtitle
"*What do you think you're doing here?"
END
DIALOGEVENT:Taunts_Turtle057Subtitle
"*Intruders!"
END
DIALOGEVENT:Taunts_Turtle058Subtitle
"*Your presence is starting to bother me, General"
END
DIALOGEVENT:Taunts_Turtle059Subtitle
"*Who was supposed to be guarding that area?!?"
END
DIALOGEVENT:Taunts_Turtle060Subtitle
"*So you've managed to crack my defensesàthat won't happen again"
END
DIALOGEVENT:Taunts_Turtle061Subtitle
"*Get out of my base, General. Don't think I'm above dropping the Particle Cannon right here"
END
DIALOGEVENT:Taunts_Turtle062Subtitle
"*It's looking a little dark in your base, General"
END
DIALOGEVENT:Taunts_Turtle063Subtitle
"*Did someone forget to pay the electric bill?"
END
DIALOGEVENT:Taunts_Turtle064Subtitle
"*You didn't manage your resources very wisely, did you?"
END
DIALOGEVENT:Taunts_Turtle065Subtitle
"*You are pushing me over-budget, General"
END
DIALOGEVENT:Taunts_Turtle066Subtitle
"*How could this have happened! I had everything planned so perfectly!"
END
DIALOGEVENT:Taunts_Turtle067Subtitle
"*Do you think I'm scared of your little Scud Storm?"
END
DIALOGEVENT:Taunts_Turtle068Subtitle
"*That Nuke Silo doesn't frighten me"
END
DIALOGEVENT:Taunts_Turtle069Subtitle
"*I appreciate your choice in weaponry, but I'm the only one allowed to have a Particle Cannon on this battlefield"
END
DIALOGEVENT:Taunts_Turtle070Subtitle
"*Is that as secure as your base can be? Is it?"
END
DIALOGEVENT:Taunts_Turtle071Subtitle
"*That's a lot of tanks, General. Have you seen what a Particle Cannon can do to a lot of tanks?"
END
DIALOGEVENT:Taunts_Turtle072Subtitle
"*All these planes are just air pollution to me"
END
DIALOGEVENT:Taunts_Turtle073Subtitle
"*So many troops, General. You weren't actually planning to rush me with them were you?"
END
DIALOGEVENT:Taunts_Turtle074Subtitle
"*That's quite a base you have going there, General. You did remember to space out your buildings to avoid weapon strikes, right?"
END
DIALOGEVENT:Taunts_Turtle075Subtitle
"*Do you know how long it's going to take to clean that up?!?"
END
DIALOGEVENT:Taunts_Turtle076Subtitle
"*Get that disgusting radiation out of my base!"
END
DIALOGEVENT:Taunts_Turtle077Subtitle
"*Hey, that's my Particle Cannon! You're not authorized to use it!"
END
DIALOGEVENT:Taunts_Turtle078Subtitle
"*Is that a tactical move, or are you just hiding?"
END
DIALOGEVENT:Taunts_Turtle079Subtitle
"*Colonel Burton? Really? Do you think he's going to help you?"
END
DIALOGEVENT:Taunts_Turtle080Subtitle
"*Black Lotus? I guess it's just a girl-power showdown, isn't it?"
END
DIALOGEVENT:Taunts_Turtle081Subtitle
"*Jarmen Kell! He better stay away from my tanks!"
END
DIALOGEVENT:Taunts_Turtle082Subtitle
"*Nice Air Field, General--just keep those planes away from my Particle Cannon"
END
DIALOGEVENT:Taunts_Turtle083Subtitle
"*A War Factory? You're seriously going to attack me, aren't you? It's about time"
END
DIALOGEVENT:Taunts_Turtle084Subtitle
"*Good for you - you can build a barracks"
END
DIALOGEVENT:Taunts_Turtle085Subtitle
"*Selling your buildings? Is that part of your going out of business sale?"
END
DIALOGEVENT:Taunts_Turtle086Subtitle
"*Why don't you just give up? I have better things I could be doing today"
END
DIALOGEVENT:Taunts_Turtle087Subtitle
"*Why can't I ever find one that lasts more than 5 minutes"
END
DIALOGEVENT:Taunts_Turtle088Subtitle
"*Looks like you're losing, General. Now what did I say about planning to fail?"
END
DIALOGEVENT:Taunts_Turtle089Subtitle
"*That's quite a beating you're taking, General. Are you ready for more?"
END
DIALOGEVENT:Taunts_Turtle090Subtitle
"*I'd like to say, 'good fight,' but clearly your mind wasn't in it, General"
END
DIALOGEVENT:Taunts_Turtle091Subtitle
"*I can't believe you would beat-up on a girl like this"
END
DIALOGEVENT:Taunts_Turtle092Subtitle
"*I need time to think. Go away, General!"
END
DIALOGEVENT:Taunts_Turtle093Subtitle
"*Your tactics are hardly sporting, General. Play nice!"
END
DIALOGEVENT:Taunts_Turtle094Subtitle
"*General, look over there! Someone is capturing your buildings! Didn't buy it, huh?"
END
DIALOGEVENT:Taunts_Turtle095Subtitle
"*You know, if you were a gentleman, you'd give me five minutes to rebuild my defenses"
END
DIALOGEVENT:Taunts_Turtle096Subtitle
"*What?! It's over? Well, it was nice dancing with you, General. Maybe next time I'll lead"
END
DIALOGEVENT:Taunts_Turtle097Subtitle
"*My Super Weapons are ready... are you?"
END
DIALOGEVENT:Taunts_Turtle098Subtitle
"*You'll never crack my defenses, General"
END
DIALOGEVENT:Taunts_Turtle099Subtitle
"*Your rush tactics won't work on me"
END
DIALOGEVENT:Taunts_Turtle100Subtitle
"*It's not fair! One more Super Weapon and I would have beaten you, General. Challenge me again, I dare you"
END
DIALOGEVENT:Taunts_Turtle101Subtitle
"*I told you you'd never beat my Super Weapons, General. Care to try again?"
END
DIALOGEVENT:Taunts_Turtle102Subtitle
"*Welcome, General. Are you ready to begin?"
END
DIALOGEVENT:Taunts_Turtle103Subtitle
"*Oh, what's that sound? Now I see a light in the sky... Hmmà"
END
DIALOGEVENT:Taunts_Turtle104Subtitle
"*Oh my!"
END
DIALOGEVENT:Taunts_Turtle106Subtitle
"*àoh dearàI'm sorry, General, but that's just how I like to say, 'hello.' Well, good luck, General"
END
DIALOGEVENT:Taunts_Turtle107Subtitle
"*Well, good luck, General"
END
DIALOGEVENT:UnitDescriptXChina001Subtitle
"*The Americans use the Sentry Drone as an early warning enemy detection system. The drone becomes invisible when it is not moving, and we've seen some of them upgraded with machine guns. Though no match for tanks, the drone can cause problems for foot soldiers"
END
DIALOGEVENT:UnitDescriptXChina002Subtitle
"*The American Microwave Tank is a big microwave gun that disables structures and vehicles. The radiation from the tank can also hurt infantry, so keep our men at a safe distance"
END
DIALOGEVENT:UnitDescriptXChina003Subtitle
"*The Avenger is an American laser based anti-air vehicle able to shoot down missiles and aircraft. It also helps other US units target our planes, so they should be considered high priority targets when encountered within a battle group"
END
DIALOGEVENT:UnitDescriptXChina004Subtitle
"*The Specter Gunship is a large jet powered aircraft with multiple weapon systems fixed to its side enabling it to circle a target area and rain death from above. Typical American engineering--using a shotgun to swat a fly"
END
DIALOGEVENT:UnitDescriptXChina005Subtitle
"*The Chemical Suit upgrade, makes infantry more resistant to toxins and radiation"
END
DIALOGEVENT:UnitDescriptXChina006Subtitle
"*The US Countermeasures upgrade reduces the effectiveness of enemy fire against their air units. Missiles will often miss, and bullets do less damage"
END
DIALOGEVENT:UnitDescriptXChina007Subtitle
"*The US Hellfire Drone upgrade creates an remote air drone that defends the parent vehicle with an automated hellfire missile system"
END
DIALOGEVENT:UnitDescriptXChina008Subtitle
"*The Bunker Buster is an upgrade to the US Stealth Fighter and the Aurora designed to penetrate garrisoned buildings"
END
DIALOGEVENT:UnitDescriptXChina009Subtitle
"*The Supply Lines Upgrade increases the rate that the US gathers resources from supply docks, supply drops, and oil derricks"
END
DIALOGEVENT:UnitDescriptXChina010Subtitle
"*The US Generals have seen the wisdom of propaganda. By using a Leaflet Drop they are able to temporarily disable units while they stop to read the propaganda"
END
DIALOGEVENT:UnitDescriptXChina011Subtitle
"*The MOAB is an upgrade to the US Fuel Air Bomb that includes a ôstunö ability, temporarily shutting down surviving units and structures"
END
DIALOGEVENT:UnitDescriptXChina012Subtitle
"*The US Fire Base structure is a defensive position surrounded by sandbags and includes a howitzer and 4 firing positions"
END
DIALOGEVENT:UnitDescriptXChina013Subtitle
"*The Napalm Bomb is an upgrade to our Helix airship, allowing it to drop a pair of bombs which create a large firestorm effect"
END
DIALOGEVENT:UnitDescriptXChina014Subtitle
"*Our Listening Outpost is a slow, stealthed vehicle with a large sight radius, that can be garrisoned with 2 infantry as guards. Besides uncovering stealthed objects, it can be used to determine enemy destinations by clicking on units in range"
END
DIALOGEVENT:UnitDescriptXChina015Subtitle
"*Our Helix 2 airship is a slow transport helicopter that can carry infantry or a single vehicle. Although armed with a light machine gun, it can be upgraded with the Gattling Cannon, Propaganda Tower, or Battle Bunker. It can also be upgraded to carry a large napalm bomb"
END
DIALOGEVENT:UnitDescriptXChina016Subtitle
"*The ECM Tank disrupts electronic tracking systems, diverting enemy missile fire. It's electro-magnetic pulse can be used to disable a single enemy vehicle. It also creates a radar jamming field that disables all drones within its range"
END
DIALOGEVENT:UnitDescriptXChina017Subtitle
"*The Neutron Shell is an upgrade to our Nuclear Cannon, allowing it to fire neutron shells. These shells kill all infantry, and vehicle pilots inside the blast radius"
END
DIALOGEVENT:UnitDescriptXChina018Subtitle
"*The Systems Hack allows your hackers to steal a random Generals power from our enemies. Level 1 allows theft of a 1-star or 3-star power, while level 2 allows theft of a 5-star power"
END
DIALOGEVENT:UnitDescriptXChina019Subtitle
"*Our new Carpet Bomber plane drops a series of bombs along a targeted path, decimating all enemy forces"
END
DIALOGEVENT:UnitDescriptXChina020Subtitle
"*Our Neutron Mines are an alternative to standard explosive mines. Neutron Mines instantly disable vehicles and kill any nearby infantry"
END
DIALOGEVENT:UnitDescriptXChina021Subtitle
"*Our hackers, once vulnerable to attack, will find safety and increased hacking ability in our new Internet Center"
END
DIALOGEVENT:UnitDescriptXChina022Subtitle
"*The Satellite Hack I is an internet Center upgrade that allows a reveal around every opponent's Command Center"
END
DIALOGEVENT:UnitDescriptXChina023Subtitle
"*The Satellite Hack II is an Internet Center upgrade that grants a temporarily reveals the entire map, including stealthed enemy forces"
END
DIALOGEVENT:UnitDescriptXChina024Subtitle
"*The GLA Saboteur is a stealth infantry unit that can climb cliffs and effect enemy buildings by entering them. Entering a power plant will temporarily cut power, while entering a superweapon will reset the timer. A saboteur who enters an enemy command center will reset the timers on all enemy General's Powers"
END
DIALOGEVENT:UnitDescriptXChina025Subtitle
"*The Combat Cycle initially comes with a GLA Rebel driver and a mounted machine gun. The Rebel can be replaced with any other GLA infantry, granting the cycle their unique powers"
END
DIALOGEVENT:UnitDescriptXChina026Subtitle
"*The GLA Battle Bus can hold up to 8 infantry, who fire out windows. If destroyed, the heavy steel cabin remains like a bunker"
END
DIALOGEVENT:UnitDescriptXChina027Subtitle
"*The GLA have upgraded their Workers with Shoes to squeeze even more forced labor from their peasants"
END
DIALOGEVENT:UnitDescriptXChina028Subtitle
"*The Camo Netting is an upgrade to GLA base defense structures, making them invisible to normal detection"
END
DIALOGEVENT:UnitDescriptXChina029Subtitle
"*The GLA have begun garrisoning Elite Guard troops equipped with RPGs in all their structures. Use caution when infiltrating any GLA bases"
END
DIALOGEVENT:UnitDescriptXChina030Subtitle
"*The GLA Booby Trap upgrade enables the rebel to wire structures and civilian vehicles to explode when the enemy attempts to capture or garrison them. Watch for Rebels lurking around buildings in your area"
END
DIALOGEVENT:UnitDescriptXChina031Subtitle
"*The GLA tricks have reached a new level. They are now building Fake Structures that look like their real buildings, but are only booby-trapped facades. Destroy everything from range to avoid any GLA surprises"
END
DIALOGEVENT:UnitDescriptXChina032Subtitle
"*The GPS Scrambler targets an area of units and makes them invisible to normal detection"
END
DIALOGEVENT:UnitDescriptXChina033Subtitle
"*The Sneak Attack power allows GLA Generals to place a defenseless tunnel network anywhere they have explored. Although slightly weaker than a normal tunnel, it is connected to the main network"
END
DIALOGEVENT:UnitDescriptXChina034Subtitle
"*The Artillery Platform is a fixed-position cannon capable of single-handedly controlling an area from enemy assault. It should be a priority capture on any battlefield"
END
DIALOGEVENT:UnitDescriptXChina035Subtitle
"*A Reinforcement Pad allows a free periodic armor airdrop. Free Battlemasters can turn the tide of any battle"
END
DIALOGEVENT:UnitDescriptXChina036Subtitle
"*The Repair Bay tech building, when captured, allows battlefield repairs for any ground vehicles. Repairs for damaged armor in a forward position can make the difference between victory and defeat"
END
DIALOGEVENT:UnitDescriptXGLA001Subtitle
"*Be careful of the American Sentry Drone, General; it can see stealthed units and often has a mounted gun"
END
DIALOGEVENT:UnitDescriptXGLA002Subtitle
"*The US Microwave Tank has a beam that disables structures and units. It should be attacked by large groups only"
END
DIALOGEVENT:UnitDescriptXGLA003Subtitle
"*The US Warlock Tank has a beam that disables structures and units. It should be attacked by large groups only"
END
DIALOGEVENT:UnitDescriptXGLA004Subtitle
"*The US Avenger is a powerful laser-base anti-air vehicleàbut we have no planes, so the danger from it is minimal"
END
DIALOGEVENT:UnitDescriptXGLA005Subtitle
"*The American Specter Gunship is a large plane with big guns. Do not engage it--seek refuge underground until it leaves the area"
END
DIALOGEVENT:UnitDescriptXGLA006Subtitle
"*With the Chemical Suit upgrade, enemy infantry become more resistant to our toxins. But that won't stop our bullets, will it?"
END
DIALOGEVENT:UnitDescriptXGLA007Subtitle
"*The Countermeasures upgrade reduces the effect of enemy fire against US air units. Missiles will often miss, and bullets do less damage"
END
DIALOGEVENT:UnitDescriptXGLA008Subtitle
"*The US Hellfire Drone upgrade is a little toy plane with a missile attached. Another example of American's cowardly tactics"
END
DIALOGEVENT:UnitDescriptXGLA009Subtitle
"*The Bunker Buster Bomb is an upgrade to the US Stealth Fighter and the Aurora. They use it to try to attack our bunkers"
END
DIALOGEVENT:UnitDescriptXGLA010Subtitle
"*The Supply Lines Upgrade increases the rate that the US gathers resources from supply docks, supply drops, and oil derricks"
END
DIALOGEVENT:UnitDescriptXGLA011Subtitle
"*The US Leaflet Drop temporarily disables our units as they stop to read the propaganda"
END
DIALOGEVENT:UnitDescriptXGLA012Subtitle
"*The MOAB is an upgrade to the Fuel Air Bomb that includes a ôstunö ability, temporarily shutting down surviving units and structures"
END
DIALOGEVENT:UnitDescriptXGLA013Subtitle
"*The Fire Base is the American answer to our Stinger sites...but watch out for the big cannon in the middle"
END
DIALOGEVENT:UnitDescriptXGLA014Subtitle
"*China's Napalm Bomb is a Helix upgrade, allowing it to drop a pair of bombs which create a large firestorm"
END
DIALOGEVENT:UnitDescriptXGLA015Subtitle
"*The Listening Outpost is a slow, stealthed vehicle the China uses to find our stealthed units. Avoid them to remain hidden"
END
DIALOGEVENT:UnitDescriptXGLA016Subtitle
"*China's Helix 2 is a slow transport helicopter that can carry infantry or a single vehicle"
END
DIALOGEVENT:UnitDescriptXGLA017Subtitle
"*The Chinese ECM Tank is a vehicle which disrupts electronic tracking systems, diverting enemy missile fire"
END
DIALOGEVENT:UnitDescriptXGLA018Subtitle
"*The Neutron Shell is an upgrade to the Chinese Nuke Cannon, allowing it to fire neutron shells. These shells kill all infantry, and vehicle pilots inside the blast radius"
END
DIALOGEVENT:UnitDescriptXGLA019Subtitle
"*China's new Systems Hack technique allows hackers to steal a random power from their enemies. Such is the downfall of depending on power to fight wars"
END
DIALOGEVENT:UnitDescriptXGLA020Subtitle
"*The Carpet Bomber is a plane that drops a series of bombs along a targeted path, decimating the enemy"
END
DIALOGEVENT:UnitDescriptXGLA021Subtitle
"*The Neutron Mines are an alternative to standard Chinese Mines which disable vehicles. The mines still kill infantry as well"
END
DIALOGEVENT:UnitDescriptXGLA022Subtitle
"*The Internet Center allows China's hackers to increase their effectiveness"
END
DIALOGEVENT:UnitDescriptXGLA023Subtitle
"*The Satellite Hack I is an internet Center upgrade that allows China to see every opponent's Command Center"
END
DIALOGEVENT:UnitDescriptXGLA024Subtitle
"*The Satellite Hack II is a Chinese Internet Center upgrade that grants a temporary reveal of the entire map, as well as revealing stealthed objects"
END
DIALOGEVENT:UnitDescriptXGLA025Subtitle
"*The Saboteur is a stealth unit that can climb cliffs and effect enemy buildings by entering them"
END
DIALOGEVENT:UnitDescriptXGLA026Subtitle
"*Our new Combat Cycle has mounted machine guns and is enhanced by the abilities of any infantry riding it"
END
DIALOGEVENT:UnitDescriptXGLA027Subtitle
"*The Battle Bus is a slow moving transport that can hold up to 8 infantry, who may fire out of the bus. If destroyed, the hull of the Battle Bus remains and functions like a bunker"
END
DIALOGEVENT:UnitDescriptXGLA028Subtitle
"*The Worker Shoes upgrade increase speed and gathering efficiency for all our loyal workers"
END
DIALOGEVENT:UnitDescriptXGLA029Subtitle
"*The Camo Netting is an upgrade to our base defense structures, allowing them to be stealthed"
END
DIALOGEVENT:UnitDescriptXGLA030Subtitle
"*The Elite Guard Upgrade is a structure ability, garrisoning the structure with 4 RPG Troopers"
END
DIALOGEVENT:UnitDescriptXGLA031Subtitle
"*The Booby Trap is an upgrade to the rebel, allowing the unit to wire structures and civilian vehicles to explode when the enemy attempts to capture or garrison them. Captured structures are automatically booby trapped"
END
DIALOGEVENT:UnitDescriptXGLA032Subtitle
"*Fake Structures can be built for a greatly reduced cost. These buildings are initially a booby-trapped faτade, but can be upgraded to fully functional versions of the structure"
END
DIALOGEVENT:UnitDescriptXGLA033Subtitle
"*Our newly acquired GPS Scrambler targets an area of units and renders them invisible to enemies"
END
DIALOGEVENT:UnitDescriptXGLA034Subtitle
"*Our Sneak Attack allows placement of a defenseless tunnel network at any area that has been explored. Although slightly weaker than a normal tunnel, it is connected to the main network"
END
DIALOGEVENT:UnitDescriptXGLA035Subtitle
"*The Artillery Platform fires a weapon similar to the US Strategy Center in terms of range and damage. Capture or avoid its deadly cannon"
END
DIALOGEVENT:UnitDescriptXGLA036Subtitle
"*The Reinforcement Pad periodically delivers a group of Scorpion tanks for our cause"
END
DIALOGEVENT:UnitDescriptXGLA037Subtitle
"*The Repair Bay is a front-line repair facility for vehicles. It repairs vehicles like an Arms Dealer"
END
DIALOGEVENT:UnitDescriptXUSA001Subtitle
"*The Sentry Drone is a mobile unit capable of tracking enemy movements, including those that are camouflaged. The Sentry Drone itself is also capable of stealth when not moving, and may be upgraded with an anti-personnel machine gun from the strategy center"
END
DIALOGEVENT:UnitDescriptXUSA002Subtitle
"*The Microwave Tank is armed with a Direct-Energy microwave panel that disables targeted structures and vehicles. It also emits a continuous microwave field which damages infantry"
END
DIALOGEVENT:UnitDescriptXUSA003Subtitle
"*The Warlock tank is armed with a Direct-Energy microwave panel that disables targeted structures and vehicles. It also emits a continuous microwave field which damages infantry"
END
DIALOGEVENT:UnitDescriptXUSA004Subtitle
"*The Avenger is a laser based anti-air vehicle able to shoot down missiles and aircraft. It can also award bonuses to units attacking it's "painted" target"
END
DIALOGEVENT:UnitDescriptXUSA005Subtitle
"*The Specter Gunship is a large jet powered aircraft with multiple weapon systems fixed to it's wings. While it circles the target, it auto-acquires enemies. Manual targeting is allowed, and it can upgrade to deploy countermeasures"
END
DIALOGEVENT:UnitDescriptXUSA006Subtitle
"*With the Chemical Suit upgrade, infantry become more resistant to toxins and radiation"
END
DIALOGEVENT:UnitDescriptXUSA007Subtitle
"*The Countermeasures upgrade reduces the effect of enemy fire against US air units. Missiles will often miss, and bullets do less damage"
END
DIALOGEVENT:UnitDescriptXUSA008Subtitle
"*The Hellfire Drone upgrade equips the parent vehicle with a drone capable of firing a single missile. The drones auto-acquire and require time to reload"
END
DIALOGEVENT:UnitDescriptXUSA009Subtitle
"*The Bunker Buster is an upgrade to the Stealth Fighter and the Aurora. In addition to their normal effects, these upgraded missiles damage and even kill units garrisoned within structures, including the GLA Palace, Tunnel Network, and the Chinese Battle Bunker"
END
DIALOGEVENT:UnitDescriptXUSA010Subtitle
"*The Supply Lines Upgrade increases the amount of money gathered from supply docks, supply drops, and oil derricks"
END
DIALOGEVENT:UnitDescriptXUSA011Subtitle
"*The Leaflet Drop temporarily disables units as they stop to read the propaganda. The plane dispenses leaflets over the targeted area and the effect only lasts a short time"
END
DIALOGEVENT:UnitDescriptXUSA012Subtitle
"*The MOAB is an upgrade to the Fuel Air Bomb that includes a ôstunö ability, temporarily shutting down surviving units and structures"
END
DIALOGEVENT:UnitDescriptXUSA013Subtitle
"*The Fire Base is surrounded by sandbags and includes a howitzer and 4 firing positions. Infantry entering the Fire Base will take firing positions behind the sandbags"
END
DIALOGEVENT:UnitDescriptXUSA014Subtitle
"*The Napalm Bomb is a Helix upgrade, allowing it to drop a pair of bombs which create a large firestorm"
END
DIALOGEVENT:UnitDescriptXUSA015Subtitle
"*The Listening Outpost is a slow, stealthed vehicle with a large sight radius, and can be garrisoned with 2 infantry as guards. Besides uncovering stealthed objects, it can be used to determine enemy destinations by clicking on units in range"
END
DIALOGEVENT:UnitDescriptXUSA016Subtitle
"*The Helix 2 is a slow transport helicopter that can carry infantry or a single vehicle. Although armed with a light machine gun, it can be upgraded with the Gattling Cannon, Propaganda Tower, or Battle Bunker. It can also be upgraded to carry a large napalm bomb"
END
DIALOGEVENT:UnitDescriptXUSA017Subtitle
"*The ECM Tank is a vehicle which disrupts electronic tracking systems, diverting enemy missile fire. It's ECM pulse can be used to disable single enemy vehicles. Finally, it creates a radar jamming field, disabling all drones within its range"
END
DIALOGEVENT:UnitDescriptXUSA018Subtitle
"*The Neutron Shell is an upgrade to the Chinese Nuke Cannon, allowing it to fire neutron shells. These shells kill all infantry, and vehicle pilots inside the blast radius"
END
DIALOGEVENT:UnitDescriptXUSA019Subtitle
"*The Systems Hack allows your hackers to steal a random power from your enemies. Level 1 allows theft of a tier 1 or 3 power, while level 2 allows theft of a 5-star power"
END
DIALOGEVENT:UnitDescriptXUSA020Subtitle
"*The Carpet Bomber is a plane that drops a series of bombs along a targeted path, decimating the enemy"
END
DIALOGEVENT:UnitDescriptXUSA021Subtitle
"*The Neutron Mines are an alternative to standard Chinese Mines which disable vehicles. The mines still kill infantry as well"
END
DIALOGEVENT:UnitDescriptXUSA022Subtitle
"*The Internet Center allows hackers to increase their effectiveness at generating money, and allows the use of Satellite Hacks I & II"
END
DIALOGEVENT:UnitDescriptXUSA023Subtitle
"*The Satellite Hack I is an internet Center upgrade that allows a reveal around every opponent's Command Center"
END
DIALOGEVENT:UnitDescriptXUSA024Subtitle
"*The Satellite Hack II is an internet Center upgrade that grants a temporary reveal of the entire map, as well as revealing stealthed objects"
END
DIALOGEVENT:UnitDescriptXUSA025Subtitle
"*The Saboteur is a stealth unit that can climb cliffs and effect enemy buildings by entering them. Entering a power plant will temporarily cut power, while entering a superweapon will reset the timer. A saboteur who enters an enemy command center will reset the timers on all enemy General's Powers"
END
DIALOGEVENT:UnitDescriptXUSA026Subtitle
"*The Combat Cycle initially comes with a Rebel driver and a mounted machine gun. Replacing him with a RPG Trooper will allow the bike to fire missiles. A Terrorist will create a suicide bike. Jarmen Kell, Hijackers, and Saboteurs can also ride, making the bike stealthed"
END
DIALOGEVENT:UnitDescriptXUSA027Subtitle
"*The Battle Van is a slow moving transport that can hold up to 8 infantry, who may fire out of the bus. If destroyed, the hull of the Battle Van remains and functions like a bunker. If it is destroyed, anyone inside is also killed"
END
DIALOGEVENT:UnitDescriptXUSA028Subtitle
"*The Worker Shoes upgrade increase speed and gathering efficiency for all GLA workers"
END
DIALOGEVENT:UnitDescriptXUSA029Subtitle
"*The Camo Netting is an upgrade to GLA base defense structures, allowing them to be stealthed"
END
DIALOGEVENT:UnitDescriptXUSA030Subtitle
"*The Elite Guard Upgrade is an structure ability, garrisoning the structure with 4 RPG Troopers"
END
DIALOGEVENT:UnitDescriptXUSA031Subtitle
"*The Booby Trap is an upgrade to the rebel, allowing the unit to wire structures and civilian vehicles to explode when the enemy attempts to capture or garrison them. The explosion damages everything within a small radius. Structures captured by an upgraded rebel are automatically booby trapped"
END
DIALOGEVENT:UnitDescriptXUSA032Subtitle
"*Fake Structures can be built for a greatly reduced cost. These buildings are initially a booby-trapped faτade, but can be upgraded to fully functional versions of the structure"
END
DIALOGEVENT:UnitDescriptXUSA033Subtitle
"*The GPS Scrambler targets an area of units and renders them stealthed to enemies"
END
DIALOGEVENT:UnitDescriptXUSA034Subtitle
"*The Sneak Attack allows placement of a defenseless tunnel network at any area that has been explored. Although slightly weaker than a normal tunnel, it is connected to the main network"
END
DIALOGEVENT:UnitDescriptXUSA035Subtitle
"*The artillery platform is armed with a large caliber howitzer. It is an excellent suppression weapon. It is also a good gathering point from which to launch an assault"
END
DIALOGEVENT:UnitDescriptXUSA036Subtitle
"*The Reinforcement Pad Periodically reinforces the player with one of his side's main battle tank (Scorpion, Battlemaster, Crusader)"
END
DIALOGEVENT:UnitDescriptXUSA037Subtitle
"*The Repair Bay is a repair facility for vehicles. Vehicles must ôdockö with the structure in the same way that they must dock with the war factory"
END
DOZER:ConstructionComplete
"Construction Complete: %s"
END
DOZER:RepairComplete
"Repair Operation Complete"
END
ERROR:D3DFailureMessage
"Please make sure you have DirectX 8.1 or higher installed. Also verify that your video card meets the minimum requirements"
END
ERROR:D3DFailurePrompt
"DirectX Error"
END
FTP:CouldNotConnect
"Could Not Connect"
END
FTP:DisconnectError
"Disconnect Error"
END
FTP:LocalFileOpenFailed
"Local File Open Failed"
END
FTP:LoginFailed
"Login Failed"
END
FTP:NoSuchFile
"No Such File"
END
FTP:NoSuchServer
"No Such Server"
END
FTP:StatusConnecting
"Connecting"
END
FTP:StatusDisconnecting
"Disconnecting"
END
FTP:StatusDone
"Done"
END
FTP:StatusDownloading
"Downloading"
END
FTP:StatusFindingFile
"Finding File"
END
FTP:StatusFinishing
"Finishing"
END
FTP:StatusIdle
"Idle"
END
FTP:StatusLoggingIn
"Logging In"
END
FTP:StatusNone
"None"
END
FTP:StatusQueryingResume
"Querying to Resume Download"
END
FTP:TCPError
"TCP Error"
END
FTP:UnknownError
"Unknown Error"
END
GC_CHINABOSS:Hint
"INCOMING TRANSMISSION: \n Destroying enemy weapon bunkers will reset the timers on all superweapons"
END
GC_CHINABOSS:Loc
"Somewhere near the China / Tibet border \n 'The Tiger's Lair'"
END
GC_CHINABOSS:Reset
"\n Superweapon timers reset"
END
GC_CHINABOSS:Resources
"HINT: \n Resources here are limited. You will have to find more supplies quickly"
END
GC_CHINABOSS:Strike
"\n Superweapon Strike Imminent"
END
GENERIC:MissionObjectiveCompleted-01
"MISSION OBJECTIVE #1: \n Accomplished"
END
GENERIC:MissionObjectiveCompleted-02
"MISSION OBJECTIVE #2: \n Accomplished"
END
GENERIC:MissionObjectiveCompleted-03
"MISSION OBJECTIVE #3: \n Accomplished"
END
GENERIC:MissionObjectiveCompleted-04
"MISSION OBJECTIVE #4: \n Accomplished"
END
GENERIC:MissionObjectiveCompleted-05
"MISSION OBJECTIVE #5: \n Accomplished"
END
GUI:$$$
"$$$"
END
GUI:???
"???"
END
GUI:3DSound
"3D Sound"
END
GUI:Accept
"ACCEPT"
END
GUI:AcceptSm
"ACCEPT"
END
GUI:Add
"Add"
END
GUI:AddBuddy
"Add Buddy"
END
GUI:AddCash
"$%d"
END
GUI:AdditionalLocalizationManagement
"Additional Localization Management"
END
GUI:AdjustGameSpeed
"Adjust Game Speed"
END
GUI:AdvanceDisplayOptions
"ADVANCED DISPLAY OPTIONS"
END
GUI:AdvancedOptionsToggleOnOff
"Toggle On/Off - Off to improve performance"
END
GUI:Age
"Age"
END
GUI:AgeFailed
"You must be 13 years of age or older to play this game online"
END
GUI:AgeFailedTitle
"Age Requirement Notice"
END
GUI:AIDifficulty
"Computer Difficulty"
END
GUI:AllowableMaps
"Allowable Maps"
END
GUI:AllowObservers
"Allow Observers"
END
GUI:AllTimeDisconnects
"All-Time Disconnects"
END
GUI:AllTimeLosses
"All-Time Losses"
END
GUI:AllTimePoints
"All-Time Rank Points"
END
GUI:AllTimeWins
"All-Time Wins"
END
GUI:AlternateMouse
"Alternate Mouse Setup"
END
GUI:AmericaAllies
"USA Allies"
END
GUI:AmericaEnemies
"USA Enemies"
END
GUI:AntiAliasing
"Anti-Aliasing"
END
GUI:AntiAliasing0
"Off"
END
GUI:AntiAliasing1
"Low"
END
GUI:AntiAliasing2
"High"
END
GUI:Any
"Any"
END
GUI:AreYouSureCopy
"Are you sure you want to copy this file to the Desktop? This will overwrite any file with the same name"
END
GUI:AreYouSureDelete
"Are you sure you would like to delete the selected file?"
END
GUI:AreYouSureDeleteAccount
"Are you sure you want to permanently delete your account and all your saved statistics?"
END
GUI:AsianText
"Asian Text"
END
GUI:Assign
"Assign"
END
GUI:AssignNewHotkey
"Assign New Hotkey"
END
GUI:Audio
"AUDIO"
END
GUI:AudioHardware
"Hardware Accelerated Audio"
END
GUI:AudioOptions
"AUDIO OPTIONS"
END
GUI:AudioSurround
"Surround Sound"
END
GUI:AutoLogin
"Auto Login in the Future"
END
GUI:Back
"BACK"
END
GUI:BattleHonors
"Battle Honors"
END
GUI:Beacon
"Beacon"
END
GUI:BeaconLabel
"Type message:"
END
GUI:BeaconPlaced
"A Beacon was placed by %ls"
END
GUI:BeaconPlacementFailed
"Cannot place Beacon here"
END
GUI:BehindBuilding
"Behind Buildings"
END
GUI:BestWinStreak
"Best Win Streak"
END
GUI:BioBirthplace
"Stationed:"
END
GUI:BioBirthplaceEntry_Pos0
"Fort Belmont, Houston, Texas, USA"
END
GUI:BioBirthplaceEntry_Pos1
"Unknown"
END
GUI:BioBirthplaceEntry_Pos10
"TBD"
END
GUI:BioBirthplaceEntry_Pos11
"TBD"
END
GUI:BioBirthplaceEntry_Pos2
"Base Ox, Chengdu, China"
END
GUI:BioBirthplaceEntry_Pos3
"Camp Franklin, Belfast, Maine, USA"
END
GUI:BioBirthplaceEntry_Pos4
"Base Rat, Jinan, China"
END
GUI:BioBirthplaceEntry_Pos5
"Fort Union, Redwood Shores, California, USA"
END
GUI:BioBirthplaceEntry_Pos6
"Tripoli, Libya"
END
GUI:BioBirthplaceEntry_Pos7
"Base Snake, Beijing, China"
END
GUI:BioBirthplaceEntry_Pos8
"Unknown"
END
GUI:BioBirthplaceEntry_Pos9
"Base Dragon, Lanzhou, China"
END
GUI:BioBranch
"Branch:"
END
GUI:BioBranchEntry_Pos0
"US Air Force"
END
GUI:BioBranchEntry_Pos1
"Unknown"
END
GUI:BioBranchEntry_Pos10
"."
END
GUI:BioBranchEntry_Pos11
"."
END
GUI:BioBranchEntry_Pos2
"PLA"
END
GUI:BioBranchEntry_Pos3
"US Marines"
END
GUI:BioBranchEntry_Pos4
"PLA"
END
GUI:BioBranchEntry_Pos5
"US Army"
END
GUI:BioBranchEntry_Pos6
"GLA Cobra cell"
END
GUI:BioBranchEntry_Pos7
"PLA"
END
GUI:BioBranchEntry_Pos8
"GLA Scorpion Cell"
END
GUI:BioBranchEntry_Pos9
"PL- Elite Forces"
END
GUI:BioClassNumber_Pos0
"07121969-HB"
END
GUI:BioClassNumber_Pos1
"Unknown"
END
GUI:BioClassNumber_Pos10
"."
END
GUI:BioClassNumber_Pos11
"."
END
GUI:BioClassNumber_Pos2
"Not applicable"
END
GUI:BioClassNumber_Pos3
"178923478-HBGB"
END
GUI:BioClassNumber_Pos4
"9999-3224536-5"
END
GUI:BioClassNumber_Pos5
"00010204-01KE0"
END
GUI:BioClassNumber_Pos6
"Not Applicable"
END
GUI:BioClassNumber_Pos7
"2030-200403-1"
END
GUI:BioClassNumber_Pos8
"Not Applicable"
END
GUI:BioClassNumber_Pos9
"Unknown"
END
GUI:BioDefeatedEntry_Pos0
"I guess It's time for me to go find a good airline job."
END
GUI:BioDefeatedEntry_Pos1
"Perhaps I shouldn't have gotten my degree from a mail-order college."
END
GUI:BioDefeatedEntry_Pos10
"TBD"
END
GUI:BioDefeatedEntry_Pos11
"TBD"
END
GUI:BioDefeatedEntry_Pos2
"Another moment and I would have reduced you to dust."
END
GUI:BioDefeatedEntry_Pos3
"It's not fair! One more Super Weapon and I would have beaten you, General. Challenge me again, I dare you."
END
GUI:BioDefeatedEntry_Pos4
"You may have defeated my tanks, General, but the Tigress will crush you like an insect."
END
GUI:BioDefeatedEntry_Pos5
"You defeated me, General, but I will scan your tactics and devise a superior strategy."
END
GUI:BioDefeatedEntry_Pos6
"My men will not accept this defeat from their leader, General. You have signed my death warrant with your superior tactics..."
END
GUI:BioDefeatedEntry_Pos7
"TBD"
END
GUI:BioDefeatedEntry_Pos8
"TBD"
END
GUI:BioDefeatedEntry_Pos9
"This has been an interesting contest. Perhaps you will challenge me again."
END
GUI:BioDOB
"Age:"
END
GUI:BioDOBEntry_Pos0
"62"
END
GUI:BioDOBEntry_Pos1
"Unknown"
END
GUI:BioDOBEntry_Pos10
"33"
END
GUI:BioDOBEntry_Pos11
"TBD"
END
GUI:BioDOBEntry_Pos2
"50"
END
GUI:BioDOBEntry_Pos3
"42"
END
GUI:BioDOBEntry_Pos4
"51"
END
GUI:BioDOBEntry_Pos5
"TBD"
END
GUI:BioDOBEntry_Pos6
"34"
END
GUI:BioDOBEntry_Pos7
"57"
END
GUI:BioDOBEntry_Pos8
"36"
END
GUI:BioDOBEntry_Pos9
"TBD"
END
GUI:BioFeatures_China
"Helix \n Listening Outpost \n Neutron Mines \n Frenzy \n Internet Center \n Carpet Bomber \n ECM Tank \n"
"Aurora Alpha \n EMP Patriot System \n Advanced Rods \n Particle Cannons cost less \n Vehicles cost more \n No tanks"
END
GUI:BioFeatures_Pos4
"Emperor Tank \n Tank Drop \n All tanks start as veterans \n Tanks cost less \n Aircraft cost more \n No Nuke or Inferno Cannons"
END
GUI:BioFeatures_Pos5
"Laser Tank \n Laser Defense Turret \n Avengers cost less \n Advanced Cold Fusion Reactors \n No Tomahawk Missile Launchers"
END
GUI:BioFeatures_Pos6
"All Structures can be Camo-Netted \n Camouflaged Rebels \n Defenses start with Camo-Netting \n Starts with Hijacker \n Hijacker is always cloaked \n Gains GPS Scrambler Sooner \n Can GPS Scramble More Often"
END
GUI:BioFeatures_Pos7
"Assault Troop Transport \n Assault Helix \n Attack Outpost \n Fortified Bunkers \n Mini-Gunner \n Black Lotus hacks faster \n Hackers hack faster \n Mini-Gunner Paradrop \n All Infantry start as veterans"
END
GUI:BioFeatures_Pos8
"Advanced Demo Trap \n Suicide Bomb upgrade \n Terrorists do more damage \n Starts with Booby Trap \n Combat Cycles begin with Terrorist \n No camouflaged units \n Bomb Trucks cost less"
END
GUI:BioFeatures_Pos9
"Uses the best of the best \n All heroes \n All superweapons \n Diverse generals powers \n Units drawn from all factions \n Advanced defenses \n"
"You thought my toxins were ineffective and now look what has happened to you, General."
END
GUI:BioVictoriousEntry_Pos10
"TBD"
END
GUI:BioVictoriousEntry_Pos11
"TBD"
END
GUI:BioVictoriousEntry_Pos2
"You are lucky to have survived this battle intact. Challenge me again if you dare."
END
GUI:BioVictoriousEntry_Pos3
"I told you you'd never beat my Super Weapons, General. Care to try again?"
END
GUI:BioVictoriousEntry_Pos4
"Tanks are the key to any victory... as you well know."
END
GUI:BioVictoriousEntry_Pos5
"Your weaknesses became obvious when I scanned your tactics."
END
GUI:BioVictoriousEntry_Pos6
"Accept your bitter defeat and remove yourself from my sight, General."
END
GUI:BioVictoriousEntry_Pos7
"TBD"
END
GUI:BioVictoriousEntry_Pos8
"TBD"
END
GUI:BioVictoriousEntry_Pos9
"Improve your skills and challenge me again."
END
GUI:Blank
"."
END
GUI:BookmarkXSet
"Bookmark #%d set"
END
GUI:Buddies
"COMMUNICATOR"
END
GUI:BuddiesTab
"Buddies"
END
GUI:BuddyAddReq
"User wants to add a buddy"
END
GUI:Buildings
"Buildings"
END
GUI:BuildingsBuilt
"Buildings \n Constructed"
END
GUI:BuildingsBuiltStat
"Buildings Built"
END
GUI:BuildingsKilled
"Buildings \n Destroyed"
END
GUI:BuildingsKilledStat
"Buildings Killed"
END
GUI:BuildingsLost
"Buildings \n Lost"
END
GUI:BuildingsLostStat
"Buildings Lost"
END
GUI:BuildupAnimations
"Buildup Animations"
END
GUI:Campaign
"CAMPAIGN"
END
GUI:Cancel
"CANCEL"
END
GUI:CancelMapSelect
"CANCEL"
END
GUI:CannotConnectToServserv
"Unable to establish a connection with Command and Conquer Generals Zero Hour servers. Please check your internet connection"
END
GUI:CannotConnectToServservTitle
"CANNOT CONNECT"
END
GUI:CanPatchForOnline
"Would you like to download the Update?"
END
GUI:CantBuildNoClearPath
"Unit cannot reach construction site"
END
GUI:CantBuildNotFlatEnough
"The terrain is not flat enough to build here"
END
GUI:CantBuildObjectsInTheWay
"You cannot build there because there are obstacles in the way"
END
GUI:CantBuildRestrictedTerrain
"The terrain prevents you from building here"
END
GUI:CantBuildShroud
"You must explore there before building"
END
GUI:CantBuildThere
"You can't build here"
END
GUI:CantBuildTooCloseToSupplies
"You cannot build there because it is too close to a source of supplies"
END
GUI:CantFindMap
"Cannot find the map. Is it corrupted?"
END
GUI:CareerLosses
"Career Losses"
END
GUI:CareerWins
"Career Wins"
END
GUI:CarrerWinPercent
"Career Win Percentage"
END
GUI:Category
"Category"
END
GUI:CenterBase
"Center Base"
END
GUI:CenterBaseDescription
"Center the view about the player's base"
END
GUI:ChallengeLossText
"You've been defeated by %s"
END
GUI:ChallengeWinText
"Congratulations, you've defeated %s"
END
GUI:CheckingForPatches
"Checking for Updates"
END
GUI:Cheer
"Cheer"
END
GUI:CheerDescription
"Commands your forces to exult over your great deeds"
END
GUI:China
"China"
END
GUI:CHINA_Caps
"CHINA"
END
GUI:ChinaAllies
"China Allies"
END
GUI:ChinaEnemies
"China Enemies"
END
GUI:ChooseLadder
"CHOOSE A LADDER"
END
GUI:ClassicMouse
"Classic"
END
GUI:Clear
"CLEAR"
END
GUI:ClickToDisplayGameInfo
"Click to display game info"
END
GUI:Close
"Close"
END
GUI:Closed
"Closed"
END
GUI:CloseExpScreen
"Done"
END
GUI:CloudShadows
"Cloud Shadows"
END
GUI:Color
"Color"
END
GUI:Com
"EAPIM"
END
GUI:Com/Tac
"Com/Tac"
END
GUI:Command&Conquer
"Command & Conquer (TM)"
END
GUI:Command&ConquerGenerals
"Command & Conquer (TM) Generals Zero Hour"
END
GUI:Commands
"Commands"
END
GUI:Community
"Daily Army Win Percentages"
END
GUI:Confirm
"Are you sure?"
END
GUI:ConfirmDelete
"Are you sure you want to delete this game?"
END
GUI:ConnectionDone
"Connection is completed"
END
GUI:ConnectionFailed
"Connection has failed"
END
GUI:Continue
"CONTINUE"
END
GUI:CONTROL
"Control"
END
GUI:ControlBarBack
"BACK"
END
GUI:ControlBarMoneyDisplay
"$ %d"
END
GUI:ControlOptions
"CONTROL OPTIONS"
END
GUI:CopyFileToDesktop
"COPY REPLAY TO DESKTOP?"
END
GUI:CopyReplay
"COPY REPLAY"
END
GUI:CouldNotTransferMap
"Unable to transfer the map. The game cannot start"
END
GUI:CRCMismatch
"Game has detected a mismatch. This means the multiplayer game has lost synchronization data between the players"
END
GUI:CreateAccount
"CREATE ACCOUNT"
END
GUI:CreateFormation
"Create Formation"
END
GUI:CreateFormationDescription
"Create a formation of the selected units and they will retain it as they move"
END
GUI:CreateGame
"CREATE GAME"
END
GUI:CreateTeam0
"Create Team 0"
END
GUI:CreateTeam0Description
"Creates team 0 from currently selected units"
END
GUI:CreateTeam1
"Create Team 1"
END
GUI:CreateTeam1Description
"Creates team 1 from currently selected units"
END
GUI:CreateTeam2
"Create Team 2"
END
GUI:CreateTeam2Description
"Creates team 2 from currently selected units"
END
GUI:CreateTeam3
"Create Team 3"
END
GUI:CreateTeam3Description
"Creates team 3 from currently selected units"
END
GUI:CreateTeam4
"Create Team 4"
END
GUI:CreateTeam4Description
"Creates team 4 from currently selected units"
END
GUI:CreateTeam5
"Create Team 5"
END
GUI:CreateTeam5Description
"Creates team 5 from currently selected units"
END
GUI:CreateTeam6
"Create Team 6"
END
GUI:CreateTeam6Description
"Creates team 6 from currently selected units"
END
GUI:CreateTeam7
"Create Team 7"
END
GUI:CreateTeam7Description
"Creates team 7 from currently selected units"
END
GUI:CreateTeam8
"Create Team 8"
END
GUI:CreateTeam8Description
"Creates team 8 from currently selected units"
END
GUI:CreateTeam9
"Create Team 9"
END
GUI:CreateTeam9Description
"Creates team 9 from currently selected units"
END
GUI:Credits
"CREDITS"
END
GUI:CurrentHotkey
"Current Hotkey"
END
GUI:CurrentLossStreak
"Current Loss Streak"
END
GUI:CurrentlyAssignedTo
"Currently Assigned To"
END
GUI:CurrentWinStreak
"Current Win Streak"
END
GUI:Custom
"Custom"
END
GUI:CustomizeKeyboard
"Customize Keyboard"
END
GUI:CustomMatch
"CUSTOM MATCH"
END
GUI:Day
"Day (DD)"
END
GUI:DEBUG
"Debug"
END
GUI:Defaults
"DEFAULTS"
END
GUI:Defeat
"Defeat"
END
GUI:Delete
"Remove"
END
GUI:DeleteAccount
"DELETE ACCOUNT"
END
GUI:DeleteBeacon
"Delete \n Beacon"
END
GUI:DeleteFile
"DELETE FILE?"
END
GUI:DeleteGame
"DELETE"
END
GUI:DeleteReplay
"DELETE REPLAY"
END
GUI:DemoMD_CampEADemoTitle
"DEMO"
END
GUI:DemoMD_GLA03ButtonTitle
"GLA 03"
END
GUI:DemoMD_USA01ButtonTitle
"USA 01"
END
GUI:DemoMD_USA02ButtonTitle
"USA 02"
END
GUI:Deny
"Reject"
END
GUI:Deploy
"Deploy Object"
END
GUI:DeployDescription
"Deploy selected object(s)"
END
GUI:Description
"Description"
END
GUI:DesyncText
"C&C Generals Zero Hour has gone out of synch with the other game participants. It is possible that the other participants have modified their versions. C&C Generals Zero Hour cannot continue, however, you may add players to your Ignore List from your Communicator if you choose not to play with them in the future"
END
GUI:DesyncTitle
"Out of Synch"
END
GUI:Detail
"Detail"
END
GUI:DetailsSetToLowest
"Low graphics detail"
END
GUI:DirectConnect
"DIRECT CONNECT"
END
GUI:Disconnect
"DISCONNECT"
END
GUI:Disconnects
"Disconnects"
END
GUI:Discons
"Disconnects"
END
GUI:Display
"OPTIONS"
END
GUI:DisplayOptions
"DISPLAY OPTIONS"
END
GUI:DontUseAccount
"Don't Use Account"
END
GUI:DoubleClickAttackMove
"Double Click Guard"
END
GUI:DownloadBytesRatio
"%d / %d bytes"
END
GUI:DownloadErrorTitle
"DOWNLOAD ERROR"
END
GUI:DownloadSuccess
"Download completed without errors"
END
GUI:DownloadSuccessMustQuit
"Click OK to exit Command & Conquer Generals Zero Hour and apply the Update"
END
GUI:DownloadSuccessTitle
"DOWNLOAD SUCCESS"
END
GUI:DownloadTimeLeft
"%d:%02d:%02d remaining"
END
GUI:DownloadUnknownTime
"???"
END
GUI:DrawScrollAnchor
"Draw scroll anchor"
END
GUI:EA
"EA"
END
GUI:EACopyright
"⌐ 2003 ELECTRONIC ARTS INC. ALL RIGHTS RESERVED"
END
GUI:Easy
"Easy"
END
GUI:EasyAI
"Easy Army"
END
GUI:EasyCaps
"EASY"
END
GUI:Email
"Email"
END
GUI:EndCampaign
"END CAMPAIGN"
END
GUI:EnterLadderPassword
"Enter ladder password:"
END
GUI:EnterSaveDesc
"Enter game description"
END
GUI:Error
"Error"
END
GUI:ErrorCopyingFile
"THERE WAS AN ERROR COPYING THE FILE"
END
GUI:ErrorDeletingFile
"THERE WAS AN ERROR DELETING THE FILE"
END
GUI:ErrorLoadingGame
"Error loading game '%s'"
END
GUI:ErrorSavingGame
"Error saving game '%s'"
END
GUI:ErrorStartingGame
"ERROR STARTING GAME"
END
GUI:ESRB_Bottom
"Game Experience May \n Change During Online Play"
END
GUI:ESRB_Top
"ESRB Notice:"
END
GUI:EstablishingConnectionPaths
"ESTABLISHING CONNECTION PATHS"
END
GUI:Exit
"EXIT GAME"
END
GUI:ExitMission
"EXIT MISSION"
END
GUI:Experience
"Experience"
END
GUI:ExtraAnimations
"Extra Animations"
END
GUI:Faction
"Army"
END
GUI:Faster
"Faster"
END
GUI:FastForwardInstructions
"Press F to toggle Fast Forward"
END
GUI:FastGameSpeed
"Fast"
END
GUI:FavoriteSide
"Favorite Army"
END
GUI:FavoriteUnit
"Favorite Unit"
END
GUI:FavSide
"Favorite Army"
END
GUI:FetchingPlayerInfo
"Updating..."
END
GUI:FF_OFF
"Fast Forward is off"
END
GUI:FF_ON
"Fast Forward is on"
END
GUI:FireWallPort
"Firewall Port Override:"
END
GUI:FirewallRefresh
"Refresh NAT"
END
GUI:Follow
"Follow"
END
GUI:FollowDescription
"Toggle follow state of selected object(s)"
END
GUI:GameInfo
"Game Info"
END
GUI:GameName
"Game Name:"
END
GUI:GameName:
"Game:"
END
GUI:GameOptions
"GAME OPTIONS"
END
GUI:GameOptions:
"Game Options:"
END
GUI:GameOver
"Game Over"
END
GUI:Games
"Games"
END
GUI:GameSaveComplete
"*** Game Saved ***"
END
GUI:GameSaved
"Game Saved"
END
GUI:GameSpeed
"Game Speed"
END
GUI:GamesPlayed
"Games Played"
END
GUI:GammaAdjustment
"Brightness"
END
GUI:Generals
"Generals Zero Hour"
END
GUI:Generals_Challenge
"CHALLENGE"
END
GUI:Generals_Challenge_Title
"Generals' Challenge"
END
GUI:GeneralsChallenge
"CHOOSE YOUR GENERAL"
END
GUI:GeneralsOnline
"ONLINE"
END
GUI:GetMapPack
"Download Map Pack"
END
GUI:GetUpdate
"Get Update"
END
GUI:GLA
"GLA"
END
GUI:GLAAllies
"GLA Allies"
END
GUI:GLAEnemies
"GLA Enemies"
END
GUI:GotoMainMenu
"MAIN MENU"
END
GUI:GoToRadarEvent
"Go to Radar Event"
END
GUI:GoToRadarEventDescription
"Center the tactical view on the last radar event"
END
GUI:GPDisconnected
"You have been disconnected from the buddy server. Would you like to reconnect?"
END
GUI:GPErrorTitle
"BUDDY ERROR"
END
GUI:GPNoCommunicator
"The Communicator is not available in the Multiplayer Playtest"
END
GUI:GPNoProfile
"You did not log in using a Profile. No Buddy information is available"
END
GUI:GroundLighting
"Extra Ground Lighting"
END
GUI:GroupRoom1
"1 vs 1"
END
GUI:GroupRoom10
"Korea"
END
GUI:GroupRoom11
"Free For All"
END
GUI:GroupRoom12
"No Stats"
END
GUI:GroupRoom13
"Mod Maps"
END
GUI:GroupRoom14
"Original Armies Only"
END
GUI:GroupRoom2
"2 vs 2"
END
GUI:GroupRoom3
"3 vs 3"
END
GUI:GroupRoom4
"4 vs 4"
END
GUI:GroupRoom5
"Asia"
END
GUI:GroupRoom6
"Europe"
END
GUI:GroupRoom7
"North America"
END
GUI:GroupRoom8
"United Kingdom"
END
GUI:GroupRoom9
"Germany"
END
GUI:GSDisconnected
"You have been disconnected from the chat server"
END
GUI:GSDisconReason1
"That nickname has already been taken. Please choose another"
END
GUI:GSDisconReason10
"Profile has been deleted"
END
GUI:GSDisconReason11
"Buddy server connection was refused"
END
GUI:GSDisconReason12
"Buddy server authorization failed"
END
GUI:GSDisconReason13
"Serial number is invalid. Please try another"
END
GUI:GSDisconReason14
"Registry is corrupt and has been altered"
END
GUI:GSDisconReason15
"Serial number is banned"
END
GUI:GSDisconReason16
"A profile with that nickname already exists"
END
GUI:GSDisconReason17
"That password is incorrect. Please try again"
END
GUI:GSDisconReason18
"A profile with that nickname already exists"
END
GUI:GSDisconReason19
"Server error - cannot create account"
END
GUI:GSDisconReason2
"That nickname is invalid. Please choose another"
END
GUI:GSDisconReason3
"Lost connection to C&C Generals Zero Hour Online"
END
GUI:GSDisconReason4
"Could not connect to C&C Generals Zero Hour Online"
END
GUI:GSDisconReason5
"Login process has timed out. Please check your internet connection"
END
GUI:GSDisconReason6
"That nickname/email combo does not exist. If you want to create an account, click on Create Account"
END
GUI:GSDisconReason7
"That email is invalid"
END
GUI:GSDisconReason8
"That password is incorrect. Please try again"
END
GUI:GSDisconReason9
"Bad profile"
END
GUI:GSErrorTitle
"Notification"
END
GUI:GSFailedToHost
"Could not host the game"
END
GUI:GSGroupRoomJoinFail
"Failed to join chat room"
END
GUI:GSKicked
"You were kicked from the room"
END
GUI:GSKickedGameFull
"The game is full"
END
GUI:GSKickedGameStarted
"The game has started"
END
GUI:GSNoLoginInfoAll
"Please enter your email, nickname, and password. Then, click on Login or Create Account"
END
GUI:GSNoLoginInfoEmail
"Please enter your email. Then, click on Login or Create Account"
END
GUI:GSNoLoginInfoEmailNickname
"Please enter your email and nickname. Then, click on Login or Create Account"
END
GUI:GSNoLoginInfoEmailPassword
"Please enter your email and password. Then, click on Login or Create Account"
END
GUI:GSNoLoginInfoNickname
"Please enter your nickname. Then, click on Login or Create Account"
END
GUI:GSNoLoginInfoNicknamePassword
"Please enter your nickname and password. Then, click on Login or Create Account"
END
GUI:GSNoLoginInfoPassword
"Please enter your password. Then, click on Login or Create Account"
END
GUI:GSRank0
"Private"
END
GUI:GSRank1
"Corporal"
END
GUI:GSRank2
"Sergeant"
END
GUI:GSRank3
"Lieutenant"
END
GUI:GSRank4
"Captain"
END
GUI:GSRank5
"Major"
END
GUI:GSRank6
"Colonel"
END
GUI:GSRank7
"Brigadier General"
END
GUI:GSRank8
"General"
END
GUI:GSRank9
"Commander in Chief"
END
GUI:Guard
"Guard"
END
GUI:GuardDescription
"Set the selected object(s) into 'guard area' mode"
END
GUI:Hard
"Hard"
END
GUI:HardAI
"Hard Army"
END
GUI:HardCaps
"HARD"
END
GUI:HeatEffects
"Heat Effects"
END
GUI:Help
"Help"
END
GUI:HelpDescription
"Display help dialog"
END
GUI:Hide
"BACK"
END
GUI:HideBehindBuildings
"Heat signature behind buildings OFF"
END
GUI:High
"High"
END
GUI:HighestRank
"All-Time Highest Rank"
END
GUI:HighResSlower
"High Resolution (Slower)"
END
GUI:Honor
"Battle Honors"
END
GUI:Host
"CREATE GAME"
END
GUI:HostLeft
"The host left the game but C&C Generals Zero Hour will continue"
END
GUI:HostLeftTitle
"HOST HAS LEFT"
END
GUI:HostWantsToStart
"The Host wants to start. Press the Accept button"
END
GUI:HTTPProxy
"HTTP Proxy:"
END
GUI:Ignore
"IGNORE"
END
GUI:IgnoreSm
"Ignore"
END
GUI:Info
"Player Info"
END
GUI:INFORMATION
"Information"
END
GUI:InGameDiplomacy
"Diplomacy"
END
GUI:InsertCDMessage
"Please insert the first game CD"
END
GUI:InsertCDPrompt
"Missing CD"
END
GUI:INTERFACE
"Interface"
END
GUI:InternetDisconnectionMenuBody1
"One or more players have been disconnected from the game. If you choose to vote a person out of the game then click the VOTE button next to the respective player. When the timer counts down to 0 that person will be removed from the game and the battle will continue"
END
GUI:InternetDisconnectionMenuBody2
"It is possible that the person is attempting to reconnect so you may choose to wait until this player's timer has elapsed. When the timer counts down to 0 that person will be removed from the game and the battle will continue"
END
GUI:InternetDisconnectionMenuHeader
"Disconnection Menu"
END
GUI:InternetDisconnectionMenuHeaderCaps
"DISCONNECTION MENU"
END
GUI:InvalidLadderPassword
"Invalid ladder password"
END
GUI:IPAddresses
"LAN IP:"
END
GUI:Join
"JOIN GAME"
END
GUI:JoinFailedAlreadyInRoom
"Failed to join - you are already in a room"
END
GUI:JoinFailedBadPassword
"Failed to join - incorrect password"
END
GUI:JoinFailedBannedFromRoom
"Failed to join - you have been banned from the room"
END
GUI:JoinFailedCRCMismatch
"Failed to join - the game is a different version"
END
GUI:JoinFailedDefault
"FAILED TO JOIN ROOM"
END
GUI:JoinFailedInviteOnly
"Failed to join - the room is invitation only"
END
GUI:JoinFailedNoConnection
"Failed to join - no connection to chat server"
END
GUI:JoinFailedRoomFull
"Failed to join - the room is full"
END
GUI:JoinFailedUnknownLadder
"Failed to join - the game is using an unknown ladder"
END
GUI:KeyboardOptions
"Keyboard Options"
END
GUI:Ladder
"Ladder"
END
GUI:LadderDetails
"Ladder Info"
END
GUI:LadderFactions
"Allowed army factions:"
END
GUI:LadderHasPassword
"This Ladder is password protected"
END
GUI:LadderLosses
"Ladder Losses"
END
GUI:LadderMaps
"Allowed maps:"
END
GUI:LadderMaxWins
"Maximum wins allowed: %d"
END
GUI:LadderMinWins
"Minimum wins required: %d"
END
GUI:LadderName
"Ladder Name:"
END
GUI:LadderNameAndSize
"%ls (%dv%d)"
END
GUI:LadderPassword
"Ladder Password"
END
GUI:LadderPoints
"Ladder Points"
END
GUI:LadderRandomFactions
"Random army factions:"
END
GUI:LadderRandomMaps
"Random maps:"
END
GUI:LadderRank
"Ladder Rank"
END
GUI:LadderURL
"Homepage: %hs"
END
GUI:LadderWins
"Ladder Wins"
END
GUI:LANLobby
"LAN LOBBY"
END
GUI:LastLadder
"Last Ladder"
END
GUI:LastReplay
"Last Replay"
END
GUI:LastUpdated
"Player Profile Last Updated"
END
GUI:LessParticlesFaster
"Min Particles (Faster)"
END
GUI:Level
"Level"
END
GUI:LimitArmies
"Limit Armies"
END
GUI:LimitSuperweapons
"Limit Superweapons"
END
GUI:Load
"LOAD"
END
GUI:LoadGame
"LOAD GAME"
END
GUI:LoadGameConfirmation
"Current game data will be lost. Load saved game?"
END
GUI:Loading
"LOADING"
END
GUI:LoadReplay
"LOAD REPLAY"
END
GUI:LobbyJoined
"You have joined %ls"
END
GUI:LocaleSelect
"SELECT YOUR LOCALE"
END
GUI:LocalIPDesc
"Local IP"
END
GUI:LocalPlayerNoMap
"You do not have the map %ls"
END
GUI:LocalPlayerNoMapWillTransfer
"You do not have the map %ls. It will be transferred to you at game start"
END
GUI:Login
"LOGIN"
END
GUI:Logout
"MAIN MENU"
END
GUI:LoseCash
"-$%d"
END
GUI:Loses
"Losses"
END
GUI:LossStreak
"Loss Streak"
END
GUI:Low
"Low"
END
GUI:LowResFaster
"Low Resolution (Faster)"
END
GUI:LowResSlider
"TEXTURE RESOLUTION"
END
GUI:LowTextureDetail
"Low Texture Detail"
END
GUI:MainMenu
"EXIT"
END
GUI:MainMenuLoadGame
"LOAD GAME"
END
GUI:MainMenuLoadReplay
"LOAD REPLAY"
END
GUI:MapName:
"Map:"
END
GUI:MapPreview
"Map Preview"
END
GUI:MatchingProgress
"QuickMatch Progress"
END
GUI:MaxDisconnects
"Max Disconnects Allowed:"
END
GUI:MaxPing
"Max Ping Allowed:"
END
GUI:MaxPointPercent
"Max Win Percent Allowed:"
END
GUI:MaxSelectionSize
"You can only select %d units at one time"
END
GUI:Medium
"Medium"
END
GUI:MediumAI
"Medium Army"
END
GUI:MediumDifficulty
"Medium"
END
GUI:MediumDifficultyCaps
"MEDIUM"
END
GUI:MediumGameSpeed
"Medium"
END
GUI:MessagesOn
"Messages Enabled"
END
GUI:MinPointPercent
"Min Win Percent Required:"
END
GUI:MinSpecFailedMessage
"Your system does not meet the minimum hardware requirements. You may experience slower than normal frame rates in your multiplayer games"
END
GUI:MinSpecFailedTitle
"WARNING"
END
GUI:MISC
"Misc"
END
GUI:MissionDescription
"Mission Description"
END
GUI:MissionSave
"Mission Start - %s %d"
END
GUI:MoneySymbol
"$"
END
GUI:Month
"Month (MM)"
END
GUI:MoreParticlesSlower
"Max Particles (Slower)"
END
GUI:MOTD
"Message Of The Day"
END
GUI:MouseType
"Mouse Type"
END
GUI:MoveScrollAnchor
"Move scroll anchor"
END
GUI:Multiplayer
"MULTIPLAYER"
END
GUI:MusicVolume
"Music Volume"
END
GUI:MustHaveAdminRights
"You must have administrative rights to install a patch"
END
GUI:MustPatchForOnline
"You must download the Update to play C&C Generals Zero Hour Online"
END
GUI:Mute
"Mute"
END
GUI:MyInfo
"MY PERSONA"
END
GUI:NATNegotiationFailed
"Unable to connect to other player(s)"
END
GUI:NeedHumanPlayers
"You need a non-observer human player to start the game"
END
GUI:NeedMorePlayers
"You need more player(s) to start the game"
END
GUI:NetgearDelay
"Send Delay"
END
GUI:Network
"NETWORK"
END
GUI:NetworkError
"NETWORK ERROR"
END
GUI:NetworkOptions
"NETWORK OPTIONS"
END
GUI:NewGame
"New Game"
END
GUI:NewSaveGame
"***** NEW GAME *****"
END
GUI:NextFrame
"Next Frame"
END
GUI:No
"NO"
END
GUI:NoDynamicLOD
"Disable Dynamic Level of Detail"
END
GUI:NoFileSelected
"PLEASE SELECT A FILE"
END
GUI:NoGameSelected
"Select a game to join first"
END
GUI:NoLadder
"No Ladder"
END
GUI:NonAsianText
"Non-Asian Text"
END
GUI:None
"None"
END
GUI:NotEnoughMoneyToBuild
"You don't have enough money to build that"
END
GUI:NotEnoughMoneyToUpgrade
"You don't have enough money to make upgrade"
END
GUI:NothingSelected
"Nothing selected"
END
GUI:NotifiedStartIntent
"The other players have been notified that you want to start the game"
END
GUI:Nuke_SuperweaponNeutronMissile
"Nuclear Missile"
END
GUI:Null
"."
END
GUI:NumPlayers
"Players:"
END
GUI:NumPlayersOnline
"Total players online: %d"
END
GUI:Objectives:
"Summary:"
END
GUI:Observer
"Observer"
END
GUI:Ok
"OK"
END
GUI:OlderReplayVersion
"Loading may not display the replay properly, continue to load?"
END
GUI:OlderReplayVersionTitle
"OLDER REPLAY VERSION"
END
GUI:OnlineIPAddresses
"Online IP:"
END
GUI:Open
"Open"
END
GUI:Options
"OPTIONS"
END
GUI:OptionsDescription
"Display Game Options Dialog"
END
GUI:OverchargeExhausted
"Overcharge exhausted"
END
GUI:OverwriteReplay
"Overwrite Replay?"
END
GUI:OverwriteReplayTitle
"OVERWRITE REPLAY"
END
GUI:OverwriteSaveConfirmation
"Overwrite existing file?"
END
GUI:ParkingPlacesFull
"All parking places are occupied"
END
GUI:ParticleCap
"PARTICLE CAP"
END
GUI:Password
"Password"
END
GUI:PatchAvailable
"UPDATE AVAILABLE"
END
GUI:Pause
"Pause"
END
GUI:PerformanceTestingMessage
"Please wait while we test your system performance to determine optimal settings"
END
GUI:PerformanceTestingTitle
"Testing System Performance"
END
GUI:PerSideWinPercentage
"%d%% %ls"
END
GUI:Persona
"PERSONA"
END
GUI:Play
"Play Game"
END
GUI:Player
"Player"
END
GUI:PlayerAlive
"Playing"
END
GUI:PlayerDead
"Defeated"
END
GUI:PlayerGone
"AWOL"
END
GUI:PlayerHasBeenDefeated
"%ls has been Defeated"
END
GUI:PlayerInfo
"PLAYER INFO"
END
GUI:PlayerName
"Player Name"
END
GUI:PlayerNoMap
"%ls does not have the map %ls"
END
GUI:PlayerNoMapWillTransfer
"%ls does not have the map %ls. It will be transferred at game start"
END
GUI:PlayerObserver
"Observing"
END
GUI:PlayerObserverGone
"AWOL"
END
GUI:Players
"Players"
END
GUI:Players:
"Players:"
END
GUI:Player'sName
"Opponent's Name"
END
GUI:PlayerStatistics
"%hs, from %ls"
END
GUI:PlayersVersusPlayers
"%dv%d"
END
GUI:PleaseEnterWOLInfo
"Please enter info"
END
GUI:PleaseSelectAFile
"Please select a file"
END
GUI:Preview
"Map Preview"
END
GUI:ProductionQueueFull
"The unit's production queue is full"
END
GUI:Progress
"Progress"
END
GUI:PSCannotConnect
"Could not connect to the persistent storage server"
END
GUI:PSErrorTitle
"PERSISTENT STORAGE ERROR"
END
GUI:QMAborted
"Matching aborted"
END
GUI:QMWinStreak
"QuickMatch win streak"
END
GUI:QuickMatch
"QUICKMATCH"
END
GUI:QuickMatch800x600
"Please change your video resolution to 800 x 600 to play QuickMatch"
END
GUI:QuickMatchTitle
"QuickMatch"
END
GUI:QuitPopupMessage
"Are you sure you want to exit?"
END
GUI:QuitPopupTitle
"EXIT?"
END
GUI:QuitToDesktop
"QUIT TO DESKTOP"
END
GUI:QuitToDesktopConf
"Are you sure you want to quit back to the Desktop?"
END
GUI:RallyPointNoPath
"Unable to set rally point"
END
GUI:RallyPointObjectsInTheWay
"Unable to set rally point, object(s) are in the way of the destination"
END
GUI:RallyPointSet
"%s rally point set"
END
GUI:Random
"Random"
END
GUI:RandomSide
"Random"
END
GUI:Rank
"Rank"
END
GUI:Rank1Required
"RANK REQUIRED - 1 Star General"
END
GUI:Rank3Required
"RANK REQUIRED - 3 Star General"
END
GUI:Rank8Required
"RANK REQUIRED - 5 Star General"
END
GUI:RecentSave
"Recent Save"
END
GUI:ReducedColor
"16-Bit Color"
END
GUI:Refresh
"Refresh"
END
GUI:Rehost
"PLAY AGAIN?"
END
GUI:RemainingSkillPoints
"Points"
END
GUI:RememberInfo
"Remember my Info"
END
GUI:RememberPassword
"Remember My Password"
END
GUI:RemoteIPDesc
"Remote IP"
END
GUI:RemoveBuddy
"Remove Buddy"
END
GUI:ReplayMenu
"LOAD"
END
GUI:ReplaySaved
"Replay Saved"
END
GUI:Reset
"Reset"
END
GUI:ResetAll
"Reset All"
END
GUI:ResetHonors
"Reset Honors"
END
GUI:Resolution
"Resolution"
END
GUI:Resolution0
"1024x768"
END
GUI:Resolution1
"800x600"
END
GUI:Resolution2
"640x480"
END
GUI:ResourcesCollected
"Supplies \n Collected"
END
GUI:RestartConfirmation
"Are you sure you want to restart?"
END
GUI:RestartConfirmationTitle
"RESTART?"
END
GUI:RestartGame
"RESTART GAME"
END
GUI:RestartMission
"RESTART MISSION"
END
GUI:Retaliation
"Toggle this button off to disable your units from retaliating against attacking enemies automatically"
END
GUI:RetaliationTitle
"Retaliation"
END
GUI:Retry
"PLAY AGAIN?"
END
GUI:ReturnGraphicsToPreviousSettings
"Setting your graphic details to their previous settings"
END
GUI:ReturnToGame
"RETURN TO GAME"
END
GUI:SandboxMode
"Entering sandbox mode..."
END
GUI:SandboxWarning
"Clicking Start again will start a sandbox game"
END
GUI:Save
"Save"
END
GUI:SaveAndContinue
"CONTINUE"
END
GUI:SaveAndExit
"SAVE AND EXIT"
END
GUI:SaveAndLoad
"SAVE/LOAD"
END
GUI:SaveCamera
"Save camera in replays"
END
GUI:SaveDate
"Date"
END
GUI:SaveGame
"SAVE GAME"
END
GUI:SaveReplay
"SAVE REPLAY"
END
GUI:SaveTime
"Time"
END
GUI:SaveView1
"Set Bookmark 1"
END
GUI:SaveView1Description
"Set view bookmark map position 1"
END
GUI:SaveView2
"Set Bookmark 2"
END
GUI:SaveView2Description
"Set view bookmark map position 2"
END
GUI:SaveView3
"Set Bookmark 3"
END
GUI:SaveView3Description
"Set view bookmark map position 3"
END
GUI:SaveView4
"Set Bookmark 4"
END
GUI:SaveView4Description
"Set view bookmark map position 4"
END
GUI:Scatter
"Scatter"
END
GUI:ScatterDescription
"Scatter selected object(s)"
END
GUI:Score
"Score"
END
GUI:ScoreScreen
"Score Screen"
END
GUI:ScreenCapture
"Screen Captured to '%s'"
END
GUI:ScreenshotCapture
"Screen Capture"
END
GUI:ScreenshotCaptureDescription
"Take a snapshot of the game screen"
END
GUI:ScrollSpeed
"Scroll Speed"
END
GUI:SelectAGame
"SELECT GAME"
END
GUI:SelectAll
"Select All"
END
GUI:SelectAllAircraft
"Select All Aircraft"
END
GUI:SelectAllAircraftDescription
"Selects all Aircraft"
END
GUI:SelectAllDescription
"Selects all military units"
END
GUI:SelectAMap
"SELECT MAP"
END
GUI:SelectAMapLowerCase
"Select Map"
END
GUI:SelectDifficulty
"SELECT DIFFICULTY"
END
GUI:SelectedAcrossMap
"Selected across map"
END
GUI:SelectedAcrossScreen
"Selected across screen"
END
GUI:SELECTION
"Selection"
END
GUI:SelectMap
"SELECT MAP"
END
GUI:SelectNextUnit
"Next Object"
END
GUI:SelectNextUnitDescription
"Select the next object"
END
GUI:SelectNextWorker
"Next Worker"
END
GUI:SelectNextWorkerDescription
"Select the next Worker"
END
GUI:SelectNone
"Select None"
END
GUI:SelectPrevUnit
"Previous Object"
END
GUI:SelectPrevUnitDescription
"Select the previous unit"
END
GUI:SelectPrevWorker
"Previous Worker"
END
GUI:SelectPrevWorkerDescription
"Select the previous Worker"
END
GUI:SelectTeam0
"Select Team 0"
END
GUI:SelectTeam0Description
"Select members of team 0"
END
GUI:SelectTeam1
"Select Team 1"
END
GUI:SelectTeam1Description
"Select members of team 1"
END
GUI:SelectTeam2
"Select Team 2"
END
GUI:SelectTeam2Description
"Select members of team 2"
END
GUI:SelectTeam3
"Select Team 3"
END
GUI:SelectTeam3Description
"Select members of team 3"
END
GUI:SelectTeam4
"Select Team 4"
END
GUI:SelectTeam4Description
"Select members of team 4"
END
GUI:SelectTeam5
"Select Team 5"
END
GUI:SelectTeam5Description
"Select members of team 5"
END
GUI:SelectTeam6
"Select Team 6"
END
GUI:SelectTeam6Description
"Select members of team 6"
END
GUI:SelectTeam7
"Select Team 7"
END
GUI:SelectTeam7Description
"Select members of team 7"
END
GUI:SelectTeam8
"Select Team 8"
END
GUI:SelectTeam8Description
"Select members of team 8"
END
GUI:SelectTeam9
"Select Team 9"
END
GUI:SelectTeam9Description
"Select members of team 9"
END
GUI:SendDelay
"Send Delay"
END
GUI:Server
"Server"
END
GUI:SetLocale
"SET LOCALE"
END
GUI:Setup
"SETUP"
END
GUI:SFXVolume
"Sound FX Volume"
END
GUI:Shadows
"Shadows"
END
GUI:Shadows2D
"2D Shadows"
END
GUI:Shadows3D
"3D Shadows"
END
GUI:ShortDescription
"Short description of the game:"
END
GUI:ShowBehindBuildings
"Heat signature behind buildings ON"
END
GUI:ShowProps
"Show Props"
END
GUI:Side
"Army"
END
GUI:SinglePlayer
"SOLO PLAY"
END
GUI:Skirmish
"SKIRMISH"
END
GUI:SkirmishLower
"Skirmish"
END
GUI:Slower
"Slower"
END
GUI:SlowGameSpeed
"Slow"
END
GUI:SmoothWater
"Smooth Water Borders"
END
GUI:SocketError
"Failed trying to communicate with the network, check your connection"
END
GUI:SortAlpha
"Name"
END
GUI:SortBuddies
"Buddies"
END
GUI:SortPing
"Connection"
END
GUI:SpecialAbilityDetonateCharges
"Detonate Charges"
END
GUI:SpecialAbilityGuidedMissiles
"Laser Guided Missile"
END
GUI:Start
"PLAY GAME"
END
GUI:StartGame
"PLAY GAME"
END
GUI:StartingMoney
"Starting Cash"
END
GUI:StartingMoneyFormat
"$%u"
END
GUI:Stats
"Persona"
END
GUI:Status
"Status"
END
GUI:Stop
"STOP"
END
GUI:StopObject
"Stop Object"
END
GUI:StopObjectDescription
"Stop the selected object(s)"
END
GUI:Strat
"Strat"
END
GUI:Struct
"Struct"
END
GUI:SuperweaponA10ThunderboltMissileStrike
"A10 Missile Strike"
END
GUI:SuperweaponAnthraxBomb
"Anthrax Bomb"
END
GUI:SuperweaponBlackMarketNuke
"Black Market Nuke"
END
GUI:SuperweaponCarpetBomb
"Carpet Bomb"
END
GUI:SuperweaponCashHack
"Cash Hack"
END
GUI:SuperweaponClusterMines
"Cluster Mines"
END
GUI:SuperweaponCrateDrop
"Crate Drop"
END
GUI:SuperweaponDaisyCutter
"Fuel Air Bomb"
END
GUI:SuperweaponDemoralize
"Demoralize"
END
GUI:SuperweaponEmergencyRepair
"Emergency Repair"
END
GUI:SuperweaponEMPPulse
"EMP Pulse"
END
GUI:SuperweaponGPSScrambler
"GPS Scrambler"
END
GUI:SuperweaponNapalmStrike
"Napalm Strike"
END
GUI:SuperweaponNeutronMissile
"Nuclear Missile"
END
GUI:SuperweaponParadropAmerica
"Paradrop"
END
GUI:SuperweaponParticleUplinkCannon
"Particle Uplink Cannon"
END
GUI:SuperweaponRebelAmbush
"Ambush"
END
GUI:SuperweaponScudStorm
"Scud Storm"
END
GUI:SuperweaponSpectreGunship
"Spectre Gunship"
END
GUI:SuperweaponTankParadrop
"Tank Drop"
END
GUI:SuperweaponTerrorCell
"Terror Cell"
END
GUI:SupW_SuperweaponNeutronMissile
"ICBM"
END
GUI:SupW_SuperweaponParticleUplinkCannon
"Particle Uplink Cannon"
END
GUI:SupW_SuperweaponTomahawkStorm
"Tomahawk Storm"
END
GUI:Surrender
"SURRENDER"
END
GUI:SurrenderConfirmation
"Are you sure you want to Surrender?"
END
GUI:SurrenderConfirmationTitle
"SURRENDER?"
END
GUI:SystemMaps
"Official Maps"
END
GUI:Tac
"Tac"
END
GUI:TankTreads
"Vehicle Tracks"
END
GUI:TAUNT
"Taunt"
END
GUI:Team
"Team"
END
GUI:TestBrowser
"Test Browser"
END
GUI:TextureHigh
"High Quality (slower)"
END
GUI:TextureLow
"Low Quality (faster)"
END
GUI:TextureMedium
"Medium Quality"
END
GUI:TimeAM
"am"
END
GUI:TimeInMilliseconds
"%d ms"
END
GUI:TimePM
"pm"
END
GUI:ToggleControlBar
"Toggle Control Bar"
END
GUI:ToggleControlBarDescription
"Toggles the In Game Control Bar on/off"
END
GUI:ToggleLetterbox
"Toggle Letter Box"
END
GUI:ToggleLetterboxDescription
"Toggles Letterbox Mode on/off"
END
GUI:ToggleOnOff
"Visual Effects"
END
GUI:TooManyBeacons
"Sorry, you can't place any more Beacons"
END
GUI:TooManyPlayers
"This map only supports %d players"
END
GUI:TOS
"SERVICE TERMS"
END
GUI:TotalBuddys
"Total Buddys"
END
GUI:TotalBuilt
"Total Built"
END
GUI:TotalDeaths
"Total Deaths"
END
GUI:TotalDesyncs
"Desyncs"
END
GUI:TotalDisconnects
"Disconnects"
END
GUI:TotalKills
"Total Kills"
END
GUI:TRAINING
"TRAINING"
END
GUI:TreeSway
"Tree Animation"
END
GUI:TryAgain
"Try Again"
END
GUI:TypeSelect
"Type Select"
END
GUI:TypeSelectDescription
"Selects units by type. Double left click a unit to select all of the same type"
END
GUI:Unignore
"Unignore"
END
GUI:UnitMaxedOut
"You already have the maximum for this unit"
END
GUI:Units
"Units"
END
GUI:UnitsBuilt
"Units \n Created"
END
GUI:UnitsKilled
"Units \n Destroyed"
END
GUI:UnitsLost
"Units \n Lost"
END
GUI:UnknownConnectionState
"Status of NAT/Firewall is unknown"
END
GUI:UnknownLadder
"Unknown Ladder"
END
GUI:UnlockMaxFPS
"Uncapped FPS"
END
GUI:USA
"USA"
END
GUI:USAAllies
"USA Allies"
END
GUI:USAEnemies
"USA Enemies"
END
GUI:UseAccount
"Use Account"
END
GUI:UseCamera
"Use saved camera in replays"
END
GUI:UserMaps
"Unofficial Maps"
END
GUI:Username
"Nickname"
END
GUI:UseStats
"Record Stats"
END
GUI:Victory
"Victory"
END
GUI:ViewTeam0
"Center Team 0"
END
GUI:ViewTeam0Description
"Select and center view about team 0"
END
GUI:ViewTeam1
"Center Team 1"
END
GUI:ViewTeam1Description
"Select and center view about team 1"
END
GUI:ViewTeam2
"Center Team 2"
END
GUI:ViewTeam2Description
"Select and center view about team 2"
END
GUI:ViewTeam3
"Center Team 3"
END
GUI:ViewTeam3Description
"Select and center view about team 3"
END
GUI:ViewTeam4
"Center Team 4"
END
GUI:ViewTeam4Description
"Select and center view about team 4"
END
GUI:ViewTeam5
"Center Team 5"
END
GUI:ViewTeam5Description
"Select and center view about team 5"
END
GUI:ViewTeam6
"Center Team 6"
END
GUI:ViewTeam6Description
"Select and center view about team 6"
END
GUI:ViewTeam7
"Center Team 7"
END
GUI:ViewTeam7Description
"Select and center view about team 7"
END
GUI:ViewTeam8
"Center Team 8"
END
GUI:ViewTeam8Description
"Select and center view about team 8"
END
GUI:ViewTeam9
"Center Team 9"
END
GUI:ViewTeam9Description
"Select and center view about team 9"
END
GUI:ViewView1
"View Bookmark 1"
END
GUI:ViewView1Description
"View bookmarked map position 1"
END
GUI:ViewView2
"View Bookmark 2"
END
GUI:ViewView2Description
"View bookmarked map position 2"
END
GUI:ViewView3
"View Bookmark 3"
END
GUI:ViewView3Description
"View bookmarked map position 3"
END
GUI:ViewView4
"View Bookmark 4"
END
GUI:ViewView4Description
"View bookmarked map position 4"
END
GUI:VoiceVolume
"Voice Volume"
END
GUI:WaitingForMangledPort
"Waiting for port number"
END
GUI:WaitingForManglerResponse
"Waiting for external Internet Provider response"
END
GUI:WaitingForResponse
"Waiting for probe response"
END
GUI:WaitingToBeginConnection
"Waiting to begin"
END
GUI:WaterWaves
"Water Waves"
END
GUI:Waypt
"Waypt"
END
GUI:WeatherEffects
"Weather Effects"
END
GUI:WestwoodPacific
"EA Pacific"
END
GUI:WidenSearch
"WIDEN SEARCH"
END
GUI:WinLoss
"Win/Loss"
END
GUI:WinnersLastWeek
"LAST WEEK'S WINNERS"
END
GUI:WinnersToday
"TODAY'S WINNERS"
END
GUI:WinPercent
"%d%%"
END
GUI:WinPercentLabel
"Win Percent"
END
GUI:Wins
"Wins"
END
GUI:WinStreak
"Win Streak"
END
GUI:WOLIconKey
"Icon Key"
END
GUI:WOLLogin
"GENERALS ONLINE LOG IN"
END
GUI:WOLStatus
"C&C Generals Zero Hour Online Status"
END
GUI:WOLWelcome
"Welcome General %hs"
END
GUI:WorldBuilder
"WORLD BUILDER"
END
GUI:WorldBuilderLoadFailed
"World Builder failed to load"
END
GUI:X
"X"
END
GUI:Year
"Year (YYYY)"
END
GUI:Yes
"YES"
END
GUI:YouAreVictorious
"You are Victorious!"
END
GUI:YouHaveBeenDefeated
"You have been Defeated"
END
HELP:AdvancedNuclearPower-01
"HINT: \n Advanced Nuclear Power Plants generate more power than normal Nuclear Plans"
END
HELP:AdvancedRods-01
"HINT: \n Advanced Rods provide more power than normal Control Rods"
END
HELP:AdvancedTrap-01
"HINT: \n Advanced Traps are more powerful than normal Demo Traps"
END
HELP:AnthraxGamma-01
"HINT: \n Anthrax Gamma increases the damage of all toxin attacks"
END
HELP:AnthraxGamma-02
"HINT: \n Anthrax Gamma is even more potent than Anthrax Beta"
END
HELP:ArtilleryPlatform-01
"HINT: \n Capture Artillery Platforms to control key regions"
END
HELP:AssaultTroopTransport-01
"HINT: \n Units can fire out of the Assault Troop Transport"
END
HELP:AttackOutpost-01
"HINT: \n The Attack Outpost can hold extra infantry and \n can detect stealthed units"
END
HELP:AuroraAlpha-01
"HINT: \n The Aurora Alpha is equipped with a small \n but devastating Fuel Air Bomb"
END
HELP:Avenger-01
"HINT: \n The Avenger laser can 'paint' enemy targets \n Firing at painted targets inflicts more damage"
END
HELP:Avenger-02
"HINT: \n Avengers are support units that can also attack aircraft"
END
HELP:BoobyTrap-01
"HINT: \n Booby Traps will detonate when an enemy tries \n to garrison or capture the trapped structure"
END
HELP:BunkerBuster-01
"HINT: \n The Stealth Bomber's Bunker Buster upgrade \n can damage garrisoned enemies"
END
HELP:BunkerBuster-02
"HINT: \n Bunker Busters can kill units inside of Bunkers"
END
HELP:CamoNetting-01
"HINT: \n Camo-Netting camouflages your Stinger Sites \n and Tunnel Networks"
END
HELP:ChemicalSuit-01
"HINT: \n Utilize the Chemical Suit upgrade to protect infantry \n from deadly toxins and radiation"
END
HELP:ChineseParadrop-01
"HINT: \n The Chinese Paradrop parachutes Red Guard anywhere"
END
HELP:CombatChinooks-01
"HINT: \n Infantry inside of a Combat Chinook can fire in flight"
END
HELP:CombatCycle-01
"HINT: \n Combat Cycles can jump off of cliffs"
END
HELP:CombatCycle-02
"HINT: \n Place a Tunnel Defender on a Combat Cycle to \n allow it to fire rockets"
END
HELP:CombatCycle-03
"HINT: \n Place a Terrorist on a Combat Cycle to \n produce a Suicide Bike"
END
HELP:CombatCycle-04
"HINT: \n Jarmen Kell can snipe from a Combat Cycle"
END
HELP:CombatCycle-05
"HINT: \n Workers can use Combat Cycles to travel quickly"
END
HELP:Countermeasures-01
"HINT: \n Upgrade to Countermeasures to help air units evade attacks"
END
HELP:Demolitions-01
"HINT: \n The Demolitions upgrade gives units the ability to detonate"
END
HELP:ECMTank-01
"HINT: \n Use the ECM Tank to disrupt enemy missile and rocket fire"
END
HELP:EmperorTank-01
"HINT: \n Emperor Tanks are the ultimate tank, \n effective against both vehicles and infantry"
END
HELP:EmperorTank-02
"HINT: \n The Emperor Tank can be upgraded with a Gattling Cannon"
END
HELP:EmperorTank-03
"HINT: \n Emperor Tanks come equipped with Propaganda Towers"
END
HELP:EMPMines-01
"HINT: \n Mines can be upgraded to Neutron Mines, which will \n disrupt enemy vehicles"
END
HELP:FakeStructures-01
"HINT: \n Build Fake Structures to fool your enemies"
END
HELP:FireBase-01
"HINT: \n Man the Fire Base with Missile Defenders \n to provide both air and ground defense"
END
HELP:FortifiedBunkers-01
"HINT: \n The Fortified Bunkers come with Mines and \n stronger armor and can hold extra infantry"
END
HELP:FortifiedStructures-01
"HINT: \n Fortified Structures are harder to destroy"
END
HELP:Frenzy-01
"HINT: \n Use the Frenzy Generals Power to increase the \n firepower and armor of your units"
END
HELP:GPSScramble-01
"HINT: \n Use the GPS Scrambler Generals Power to \n camouflage friendly units"
END
HELP:Helix-01
"HINT: \n Upgrade a Helix with a Propaganda Tower to \n repair and heal your nearby units"
END
HELP:Helix-02
"HINT: \n The Helix can be upgraded to drop napalm bombs \n These can be dropped on targets beneath the Helix"
END
HELP:Helix-03
"HINT: \n You can upgrade a Helix with a Battle Bunker, \n Propaganda Tower, or Gattling Cannon"
END
HELP:HellfireDrone-01
"HINT: \n Upgrade your vehicles with Hellfire Drones \n to increase effectiveness against armored forces"
END
HELP:Hijacker-01
"HINT: \n Move a Hijacker into an enemy vehicle to steal it"
END
HELP:InfantryBlackLotus-01
"HINT: \n Your Black Lotus units have improved abilities"
END
HELP:InfantryBlackLotus-02
"HINT: \n You can build multiple Black Lotus units"
END
HELP:InfantryHacker-01
"HINT: \n The Infantry General's Hacker hack money faster"
END
HELP:InternetCenter-01
"HINT: \n Place Hackers in the Internet Center \n to increase money collection rate"
END
HELP:InternetCenter-02
"HINT: \n Build an Internet Center and upgrade to \n Satellite Hack 1 and 2"
END
HELP:IsotopeStability-01
"HINT: \n Isotope Stability will reduce the damage done to friendly \n units when Nuclear Tanks are destroyed"
END
HELP:KingRaptor-01
"HINT: \n King Raptors carry extra ammo and have more armor"
END
HELP:LaserDefenseTurret-01
"HINT: \n Laser Defense Turrets are strong but require extra power"
END
HELP:LaserTank-01
"HINT: \n Build extra Power Plants when using Laser Tanks \n They cannot move or fire when power is low"
END
HELP:LeafletDrop-01
"HINT: \n Use the Leaflet Drop to disable enemy infantry"
END
HELP:ListeningOutpost-01
"HINT: \n Listening Outposts are stealthed and will detect \n camouflaged units"
END
HELP:ListeningOutpost-02
"HINT: \n Listening Outposts have a very large sight radius"
END
HELP:MicrowavePatriot-01
"HINT: \n The EMP Patriot's Rockets are effective \n against both vehicles and infantry"
END
HELP:MicrowaveTank-01
"HINT: \n The Microwave Tank can disable structures"
END
HELP:MicrowaveTank-02
"HINT: \n The Microwave Tank's microwaves injure nearby infantry"
END
HELP:Mini-Gunner-01
"HINT: \n Mini-Gunners carry a personal Gattling Gun"
END
HELP:MOAB-01
"HINT: \n MOABs are effective against vehicles and \n will stun any survivors"
END
HELP:NeutronShell-01
"HINT: \n Neutron Shell attacks from the Nuke Cannon neutralize \n vehicles, allowing any infantry to capture them"
END
HELP:OilDerrick-01
"HINT: \n Capture Oil Derricks to gain extra money"
END
HELP:OilRefinery-01
"HINT: \n Capture Oil Refineries to reduce the cost of vehicles"
END
HELP:ReinforcementPad-01
"HINT: \n Capture Reinforcement Pads to gain tank reinforcements"
END
HELP:RepairBay-01
"HINT: \n Capture Repair Bays to repair vehicles anywhere"
END
HELP:Saboteur-01
"HINT: \n The Saboteur disrupts the abilities of enemy structures"
END
HELP:Saboteur-02
"HINT: \n Direct the Saboteur into an enemy Command Center \n to reset their Generals Powers timers"
END
HELP:SatelliteHack1-01
"HINT: \n Satellite Hack 1 reveals all enemy Command Centers"
END
HELP:SatelliteHack2-01
"HINT: \n Satellite Hack 2 reveals all that enemy units can see"
END
HELP:SentryDrone-01
"HINT: \n The Sentry Drone can detect camouflaged enemy units"
END
HELP:SentryDrone-02
"HINT: \n Purchase the Sentry Done gun from the Strategy Center"
END
HELP:SneakAttack-01
"HINT: \n Use Sneak Attack to instantly build a Tunnel Network \n anywhere you can see"
END
HELP:SpectreGunship-01
"HINT: \n Select an area for the Spectre Gunship to attack, \n then manually target enemies"
END
HELP:SupplyLines-01
"HINT: \n The Supply Lines upgrade improves income"
END
HELP:SupplyLines-02
"HINT: \n Upgrade Supply Lines to increase \n the efficiency of Chinooks"
END
HELP:TacticalNuke-01
"HINT: \n Your Airfield can upgrade MiGs to carry Tactical Nukes"
END
HELP:TankDrop-01
"HINT: \n The Tank Drop allows you to parachute Battlemasters"
END
HELP:ToxinNetworks-01
"HINT: \n Toxin Networks fire streams of toxin from their cannons"
END
HELP:ToxinRebels-01
"HINT: \n Toxin Rebels shoot a stream of highly poisonous toxins"
END
HELP:ToxinRebels-02
"HINT: \n Toxin Rebels are resistant to toxin attacks"
END
HELP:ToxinRebels-03
"HINT: \n Use Toxin Rebels to quickly clear out garrisoned structures"
END
HELP:ToxinTerrorists-01
"HINT: \n Toxin Terrorists explode in a cloud of toxin"
END
HELP:ToxinTerrorists-02
"HINT: \n Use Toxin Terrorists to attack large groups of infantry"
END
HELP:WorkerShoes-01
"HINT: \n Purchase Worker Shoes to increase the speed Workers \n travel and collect resources"
END
INI:FactionAmerica
"USA"
END
INI:FactionAmericaAirForceGeneral
"USA Air Force General"
END
INI:FactionAmericaCommanderInChief
"USA Commander In Chief"
END
INI:FactionAmericaLaserGeneral
"USA Laser General"
END
INI:FactionAmericaSuperWeaponGeneral
"USA Super Weapon General"
END
INI:FactionBossGeneral
"Boss General"
END
INI:FactionChina
"China"
END
INI:FactionChinaCommanderInChief
"China Commander In Chief"
END
INI:FactionChinaHacker
"Chinese Hacker"
END
INI:FactionChinaInfantryGeneral
"China Infantry General"
END
INI:FactionChinaNukeGeneral
"China Nuke General"
END
INI:FactionChinaTankGeneral
"China Tank General"
END
INI:FactionCivilian
"Civilian"
END
INI:FactionDefault
"Default Army"
END
INI:FactionGLA
"GLA"
END
INI:FactionGLACommanderInChief
"GLA Commander In Chief"
END
INI:FactionGLADemolitionGeneral
"GLA Demolition General"
END
INI:FactionGLAStealthGeneral
"GLA Stealth General"
END
INI:FactionGLAToxinGeneral
"GLA Toxin General"
END
INI:FactionObserver
"Observer"
END
INI:MissingDisplayName
"MISSING DisplayName for Object '%S'"
END
INI:RankLevel1
"1 Star General"
END
INI:RankLevel2
"2 Star General"
END
INI:RankLevel3
"3 Star General"
END
INI:RankLevel4
"4 Star General"
END
INI:RankLevel5
"5 Star General"
END
INI:RankLevel6
"Mr. Bad Dude (Rank 6)"
END
INI:RankLevel7
"Dr. Death (Rank 7)"
END
INI:RankLevel8
"Ultimate Deadly Dude (Rank 8)"
END
KEYBOARD:Alt+
"Alt+"
END
KEYBOARD:Ctrl+
"Ctrl+"
END
KEYBOARD:Shift+
"Shift+"
END
LABEL:FORMATION
"F"
END
LAN:ErrorBusy
"Another operation is pending"
END
LAN:ErrorCRCMismatch
"Game has detected a mismatch. This means the multiplayer game has lost synchronization data between the players. It is possible that your opponent has modified his version and you may want to include him on your Ignore List"
END
LAN:ErrorDuplicateName
"Duplicate name already in game"
END
LAN:ErrorGameExists
"A game of the same name already exists"
END
LAN:ErrorGameFull
"This game is full"
END
LAN:ErrorGameGone
"Game has dissappeared"
END
LAN:ErrorGameStarted
"Sorry, this game has already started"
END
LAN:ErrorNoGameSelected
"Please select a game first"
END
LAN:ErrorTimeout
"Connection timed out"
END
LAN:ErrorUnknown
"Unknown error"
END
LAN:GameStartTimerPlural
"Game will start in %d seconds"
END
LAN:GameStartTimerSingular
"Game will start in %d second"
END
LAN:HostNotResponding
"Game exited; the host was not responding"
END
LAN:JoinFailed
"JOIN FAILED"
END
LAN:NeedMorePlayers
"You need more than %d player(s) to start a game"
END
LAN:NeedMoreTeams
"You need more than 1 team to start a game"
END
LAN:OK
"OK"
END
LAN:PlayerDropped
"%ls dropped; player was not responding"
END
LAN:TooManyPlayers
"This map only supports up to %d players"
END
LETTER:G
"G"
END
LETTER:L
"L"
END
LETTER:M
"M"
END
LETTER:O
"O"
END
LETTER:S
"S"
END
LOAD:China01_1
"- China's might is on parade"
END
LOAD:China01_2
"- Protect China's military display"
END
LOAD:China01_3
"- Eliminate any threat in Beijing area"
END
LOAD:China02_1
"- GLA cell has been discovered in Hong Kong"
END
LOAD:China02_2
"- Terrorists are using convention center as base"
END
LOAD:China02_3
"- Cell must be eradicated"
END
LOAD:China03_1
"- GLA has infested the Three Gorges Dam area"
END
LOAD:China03_2
"- Enemy reinforcements now threaten our forces"
END
LOAD:China03_3
"- Drown the GLA with Chinese forces"
END
LOAD:China04_1
"- GLA has constructed a Bio-Toxin factory"
END
LOAD:China04_2
"- Locate factory with help of operative Black Lotus"
END
LOAD:China04_3
"- Air strike will aid in its destruction"
END
LOAD:China05_1
"- GLA has taken over Balykchy"
END
LOAD:China05_2
"- US forces will provide air support"
END
LOAD:China05_3
"- Call in Carpet Bombs and destroy the GLA"
END
LOAD:China06_1
"- GLA has commandeered one of China's Railroads"
END
LOAD:China06_2
"- GLA is gathering in Bishkek, Aldastan"
END
LOAD:China06_3
"- Use Black Lotus to destroy the train bridge"
END
LOAD:China07_1
"- GLA Asian terrorist cell identified in Tajikistan"
END
LOAD:China07_2
"- Authorized to utilize your nuclear arsenal"
END
LOAD:GLA01_1
"- Many brothers have been lost"
END
LOAD:GLA01_2
"- China's defenses are spread thin"
END
LOAD:GLA01_3
"- Destroy Chinese forces"
END
LOAD:GLA02_1
"- U.N. supplies en route to Almaty region"
END
LOAD:GLA02_2
"- Intercept these deliveries for our cause"
END
LOAD:GLA02_3
"- Collect supplies to infuse the GLA with funds"
END
LOAD:GLA03_1
"- Oppressors have corrupted the people of Zhambul"
END
LOAD:GLA03_2
"- Their only true freedom lies in death"
END
LOAD:GLA03_3
"- Use Toxin Tractors to eliminate them"
END
LOAD:GLA04_1
"- We have found new allies in Astana"
END
LOAD:GLA04_2
"- We can use them to harass the enemy"
END
LOAD:GLA04_3
"- While Astana burns, loot the city for supplies"
END
LOAD:GLA05_1
"- The arrogance of the USA cannot go unanswered"
END
LOAD:GLA05_2
"- Keep region from their imperialist grasp"
END
LOAD:GLA05_3
"- Destroy their 'superior' air force"
END
LOAD:GLA06_1
"- Reports from the Aral Sea are not good"
END
LOAD:GLA06_2
"- US forces have control of our toxin storage facility"
END
LOAD:GLA06_3
"- Retake the storage bunkers"
END
LOAD:GLA07_1
"- GLA defectors have joined with China"
END
LOAD:GLA07_2
"- Assault the convoys and sever their supply lines"
END
LOAD:GLA07_3
"- Eliminate the traitors and their Chinese allies"
END
LOAD:GLA08_1
"- Take control of the Cosmodrome"
END
LOAD:GLA08_2
"- The missiles there will deliver deadly toxin to our enemies"
END
LOAD:GLA08_3
"- Our destiny is at hand"
END
LOAD:TRAINING_1
"- GLA controls a Chemical Weapons Plant"
END
LOAD:TRAINING_2
"- Destroy the Chemical Weapons Plant"
END
LOAD:TRAINING_3
"- Eliminate the threat"
END
LOAD:USA01_1
"- GLA has SCUD Storm"
END
LOAD:USA01_2
"- They are based in Baghdad"
END
LOAD:USA01_3
"- Eliminate this threat"
END
LOAD:USA02_1
"- GLA leaders tracked to Yemen"
END
LOAD:USA02_2
"- Comanches are searching for criminals"
END
LOAD:USA02_3
"- Save the captured pilots"
END
LOAD:USA03_1
"- USA forces are in full retreat"
END
LOAD:USA03_2
"- GLA is in close pursuit"
END
LOAD:USA03_3
"- Provide cover for retreating forces"
END
LOAD:USA04_1
"- GLA training camp has been discovered"
END
LOAD:USA04_2
"- Eliminate this threat"
END
LOAD:USA06_1
"- Peace conference in Kabara City"
END
LOAD:USA06_2
"- GLA cannot be trusted"
END
LOAD:USA06_3
"- Be on alert"
END
LOAD:USA07_1
"- A rogue Chinese General has joined with the GLA"
END
LOAD:USA07_2
"- Enemy is relying on Tunnel Networks"
END
LOAD:USA07_3
"- Attack must be launched immediately"
END
LOAD:USA08_1
"- US forces have surrounded the GLA capital"
END
LOAD:USA08_2
"- GLA has biological weapons"
END
LOAD:USA08_3
"- Chinese have pledged their support to US"
END
LOAD:USA08_4
"- GLA must be eliminated"
END
LOSE:AllBuildings
"INCOMING TRANSMISSION: \n All of our buildings have been destroyed \n We have been defeated, General. This time"
END
LOSE:AllUnits
"INCOMING TRANSMISSION: \n All of our units have been destroyed \n We have been defeated, General. This time"
END
LOSE:AllUnitsAndBuildings
"INCOMING TRANSMISSION: \n All of our units and buildings have been destroyed \n We have been defeated, General. This time"
END
MAP:AlpineAssault
"Alpine Assault"
END
MAP:ArmoredFury
"Armored Fury"
END
MAP:AustrianAmbush
"Market Garden"
END
MAP:Badlands
"Desert Fury"
END
MAP:BarrenBadlands
"Barren Badlands"
END
MAP:Bavarian
"Final Crusade"
END
Map:BearTownBeatdown
"Bear Town Beatdown"
END
MAP:BigRivers
"Mountain Fox"
END
MAP:BitterWinter
"Bitter Winter"
END
Map:BombardmentBeach
"Bombardment Beach"
END
MAP:BoraBora
"Tournament Island"
END
MAP:Breakdown
"Breakdown"
END
MAP:BridgeBusters
"Iron Dragon"
END
MAP:BulletMassacre
"Bullet Massacre"
END
MAP:CarnageCityLimits
"Carnage City Limits"
END
MAP:ChemGeneral
"Dr. Thrax"
END
MAP:CHI01ObjectiveText
"MISSION OBJECTIVE \n Destroy the Nuclear Warhead Storage Facility"
END
MAP:CHI01Open
"Chinese Military Parade, Beijing \n The Dragon Awakes"
END
MAP:CHI01xGarrisonClrHint01
"HINT: \n The Toxin Tractor will kill garrisoned infantry instantly \n Do not let it approach your garrisoned structures"
END
MAP:CHI01xGarrisonClrHint02
"HINT: \n The Dragon Tank will kill infantry in garrisoned buildings"
END
MAP:CHI01xGarrisonHint
"HINT: \n Garrisoning Red Guard and Tank Hunters inside buildings \n increases their firepower and range"
END
MAP:CHI01xListeningPostHint01
"HINT: \n Hidden Demo Traps will be revealed when in sight range of the Listening Post"
END
MAP:CHI01xMapName
"The Dragon Unleashed"
END
MAP:CHI01xObjective01
"MISSION OBJECTIVE: \n Eliminate all GLA forces in this region"
END
MAP:CHI01xObjective01Alt
"MISSION OBJECTIVE: \n Eliminate all GLA structures in this region"
END
MAP:CHI01xOilDerrickHint
"HINT: \n Capture Oil Derricks to gain extra money"
END
MAP:CHI01xOilRefineryHint
"HINT: \n Capture the Oil Refineries to reduce cost of vehicles"
END
MAP:CHI01xOpen
"Stuttgart-Vaihingen, Germany \n 'The Dragon Unleashed'"
END
MAP:CHI01xOpenAlt
"Remains of USA Command Base, Germany \n The Dragon Unleashed"
END
MAP:CHI01xPerimeterWarn01
"WARNING: \n GLA forces are attacking our base"
END
MAP:CHI01xPerimeterWarn02
"WARNING: \n The enemy is preparing to attack our base"
END
MAP:CHI01xTechBldgHint
"HINT: \n The Red Guard can be used to capture buildings"
END
MAP:CHI02Obj01
"MISSION OBJECTIVE: \n Destroy the Convention Center \n and its attached parking structures \n to stop the Terrorist threat"
END
MAP:CHI02Obj02
"MISSION OBJECTIVE: \n Destroy the GLA base"
END
MAP:CHI02Open
"Hong Kong, China \n Hong Kong Crisis"
END
MAP:CHI02SecondaryObj01
"Secondary Objective: \n Stop GLA Terrorists from destroying \n targeted buildings in downtown Hong Kong"
END
MAP:CHI02SecondaryObj02
"Secondary Objective: \n Destroy the Toxin Tractor production facility"
END
MAP:CHI02xBadPlayerBunkerWarn
"INCOMING TRANSMISSION: \n We need these Storage Bunkers \n Do not let them be destroyed"
END
MAP:CHI02xBadPlayerReactorWarn
"INCOMING TRANSMISSION: \n We need this Nuclear Reactor \n Do not let it be destroyed"
END
MAP:CHI02xBunkerKIAWarn
"INCOMING TRANSMISSION: \n Protect the Storage Bunkers"
END
MAP:CHI02xCarpetBombReminder
"INCOMING TRANSMISSION: \n Carpet Bombers are ready"
END
MAP:CHI02xEMPMineHint01
"HINT: \n Upgrade our buildings with Neutron Mines to disable vehicles \n Then Neutron Shells can neutralize them"
END
MAP:CHI02xInfo1
"INCOMING TRANSMISSION: \n Reinforcements will arrive in 10 minutes"
END
MAP:CHI02xInfo2
"INCOMING TRANSMISSION: \n Reinforcements will arrive in 5 minutes"
END
MAP:CHI02xMapName
"Defending the Fire"
END
MAP:CHI02xNeutronHint01
"HINT: \n Use the Neutron Shell ability of Nuke Cannons to kill \n infantry and neutralize enemy vehicles"
END
MAP:CHI02xNeutronHint02
"HINT: \n Your infantry can enter and control any neutralized vehicle"
END
MAP:CHI02xObjective01
"MISSION OBJECTIVE #1: \n Defend the Reactor and Storage Bunkers \n They must not be captured or destroyed"
END
MAP:CHI02xObjective02
"MISSION OBJECTIVE #2: \n Destroy all GLA forces in the region"
END
MAP:CHI02xObjective02Alt
"MISSION OBJECTIVE #2: \n Destroy all GLA structures in the region"
END
MAP:CHI02xOpen
"Weapons Production Facility, China \n 'Defending the Fire'"
END
MAP:CHI02xPerimeterEasyWarn
"WARNING: \n Enemy forces are preparing to attack"
END
MAP:CHI02xPerimeterWarn
"WARNING: \n Enemy forces are preparing to attack"
END
MAP:CHI02xReactorCaptureWarn
"WARNING: \n Do not let the enemy capture \n the Nuclear Reactor and both bunkers"
END
MAP:CHI02xReactorKIAWarn
"INCOMING TRANSMISSION: \n Protect the Nuclear Reactor"
END
MAP:CHI02xSpyPostHint01
"HINT: \n Capture the spy post to call in Carpet Bombers"
END
MAP:CHI03AudioHolder01
"<Red Guard speaking> 'General, the water level has dropped! GLA forces are crossing the river!'"
END
MAP:CHI03Obj1
"MISSION OBJECTIVE: \n Destroy the Dam"
END
MAP:CHI03Obj1Done
"MISSION OBJECTIVE Complete"
END
MAP:CHI03Obj2
"MISSION OBJECTIVE: \n Destroy the GLA base"
END
MAP:CHI03Obj3
"MISSION OBJECTIVE: \n Defeat all remaining GLA forces"
END
MAP:CHI03Open
"Three Gorges Dam...Hubei Province, China \n A Flood of Violence"
END
MAP:CHI04Hint1Text
"HINT: Use Black Lotus to disable enemy vehicles"
END
MAP:CHI04Hint2Text
"HINT: Use Hackers to generate additional income"
END
MAP:CHI04Hint3Text
"HINT: Use Black Lotus to hack into the enemy's supply center to siphon off additional resources"
END
MAP:CHI04Objective1Text
"MISSION OBJECTIVE \n Destroy the GLA's Stinger Sites"
END
MAP:CHI04Objective2Text
"MISSION OBJECTIVE \n Use Black Lotus to capture the Chinese War Factory"
END
MAP:CHI04Objective3Text
"MISSION OBJECTIVE \n Destroy Stinger Sites around the Chemical Factory"
END
MAP:CHI04Open
"Tanggula Mountains, China \n Broken Alliances"
END
MAP:CHI05Obj1
"There is only 1 target remaining"
END
MAP:CHI05Obj2
"There are 2 targets remaining"
END
MAP:CHI05Obj3
"There are 3 targets remaining"
END
MAP:CHI05Obj4
"There are 4 targets remaining"
END
MAP:CHI05ObjCBReady
"HINT: \n Carpet Bombers are now available"
END
MAP:CHI05Objhint1
"HINT: \n Utilize this Supply Dock"
END
MAP:CHI05Objhint2
"HINT: \n Capture these facilities"
END
MAP:CHI05ObjInit
"MISSION OBJECTIVE: \n Destroy the 3 GLA camps \n and the main GLA base"
"INCOMING TRANSMISSION: \n General, the GLA base to the East has \n decided to rebel against the Toxin General and \n his mass use of toxins"
END
MAP:MD-USA06Warning16
"INCOMING TRANSMISSION: \n They wish to aid us in our attack against \n the General by giving us use of their base"
END
MAP:MD-USA06Warning17
"WARNING: \n Dr. Thrax has been known to use a Sneak Attack \n Tunnel Network to surprise enemies"
END
MAP:Mirage
"Mirage"
END
MAP:MountainGuns
"Mountain Guns"
END
MAP:MountainMayhem
"Mountain Mayhem"
END
MAP:NoMansLand
"No Man's Land"
END
MAP:NorthAmerica
"North America"
END
MAP:NVIDIATEXT
"Command & Conquer Generals \n Coming February 2003"
END
MAP:Oasis
"Golden Oasis"
END
MAP:OverlandOffensive
"Overland Offensive"
END
MAP:PanicDemise
"Panic Demise"
END
MAP:PolarStorm
"Polar Storm"
END
MAP:PowerPlay
"Power Play"
END
MAP:PrecipicePass
"Fortress Avalanche"
END
MAP:RedRock
"Red Rock"
END
MAP:RiverSnakes
"Winding River"
END
MAP:RoadRage
"Road Rage"
END
MAP:RockyRampage
"Rocky Rampage"
END
MAP:RogueAgent
"Rogue Agent"
END
MAP:RubbleTown
"Rubble Town"
END
MAP:SBlast
"Sand Serpent"
END
MAP:ScorchedEarth
"Scorched Earth"
END
MAP:SeasideMutiny
"Seaside Mutiny"
END
MAP:Shellshock
"Shellshock"
END
MAP:ShellShocker
"Shell Shocker"
END
MAP:ShockAndAwe
"Shock and Awe"
END
MAP:Shockwave
"Shockwave"
END
MAP:SleepingGiant
"Dark Mountain"
END
MAP:SleepyHollow
"Heartland Shield"
END
MAP:SmalltownUSA
"Homeland Alliance"
END
MAP:SniperDuel
"Sniper Duel"
END
MAP:SnowblindStrike
"Snowblind Strike"
END
MAP:SteelTrap
"Steel Trap"
END
MAP:SwissMP
"Lone Eagle"
END
MAP:TampicoTrauma
"Silent River"
END
MAP:TheFrontline
"The Frontline"
END
MAP:ThinIce
"Thin Ice"
END
MAP:TournamentBeach
"Tournament Beach"
END
MAP:TournamentCanyon
"Tournament canyon"
END
MAP:TournamentCity
"Tournament City"
END
MAP:TournamentContinent
"Tournament Continent"
END
MAP:TournamentDesolate
"Tournament Desolate"
END
MAP:TournamentForest
"Tournament Forest"
END
MAP:TournamentIceStorm
"Tournament Ice Storm"
END
MAP:TournamentLadder01
"Tournament Ladder 01"
END
MAP:TournamentLadder02
"Tournament Ladder 02"
END
MAP:TournamentLadder03
"Tournament Ladder 03"
END
MAP:TournamentLadder04
"Tournament Ladder 04"
END
MAP:TournamentPlains
"Tournament Plains"
END
MAP:TournamentTactics
"Tournament Tactics"
END
MAP:TournamentTown
"Tournament Town"
END
MAP:TournamentUrban
"Tournament Urban"
END
MAP:TournamentValley
"Tournament Valley"
END
MAP:TourneyArena
"Tournament Desert"
END
MAP:TrainingGenerals
"Left click on the generals button in the lower right corner of your screen to choose a new ability for your General. As you are promoted your General will gain access to new abilities. Some abilities will allow you to create new special units, while others will give you special powers that are used from your Command Center"
END
MAP:TrainingGLAHole
"GLA buildings have deep underground areas that allow their workers to remain protected. After destroying a GLA building a hole will be left behind. Workers hidden in this hole will eventually rebuild the structure. Attack the hole to remove the GLA threat"
END
MAP:TrainingSalvage
"You have created a pile of salvage. Whenever GLA vehicles destroy enemy vehicles salvage is left behind. GLA vehicles can pick up salvage by moving over it. Salvage may be worth money or experience. Technicals, Quad Cannons and Marauders can upgrade their weapons with salvage"
END
MAP:TrainingUpgrade
"Upgrades are bought at different structures in your base. They improve your units. Left click on the Barracks and then left click on Capture Building icon to upgrade your Rangers to be able to capture enemy buildings"
END
MAP:TrainingWarFactory
"MISSION OBJECTIVE \n Use your DOZER to build a WAR FACTORY"
END
MAP:TTourney
"Tournament Tundra"
END
MAP:TwoRoads
"Two Roads"
END
MAP:UnholyWar
"Unholy War"
END
MAP:Unstable
"Unstable"
END
MAP:UrbanUnderground
"Urban Underground"
END
MAP:UrbanUprising
"Urban Uprising"
END
MAP:USA01BahdadText
"Siege of Baghdad \n Day 3"
END
MAP:USA01ObjectiveText
"MISSION OBJECTIVE \n Destroy the SCUD Storm"
END
MAP:USA01OBJOpen
"MISSION OBJECTIVE \n Destroy all enemy forces"
END
MAP:USA01Open
"Mazar Free Fire Zone \n Operation: Silent Dawn"
END
MAP:USA01Opening
"Iraqi War Zone \n Operation: Final Justice"
END
MAP:USA02Hint1Text
"Use pilots to grant added veterancy to your vehicles"
END
MAP:USA02Hint2Text
"Use the Ranger's Flash-Bang upgrade to clear out garrisoned structures"
END
MAP:USA02Objective1Text
"MISSION OBJECTIVE \n Rescue Captured Pilots"
END
MAP:USA02Objective2Text
"MISSION OBJECTIVE \n Return the final Pilot to Base for debriefing"
END
MAP:USA02Open
"Al Hanad, Yemen \n Operation: Treasure Hunt"
END
MAP:USA03Hint1Text
"Build Patriot Missile Systems to defend your base"
END
MAP:USA03Objective1Text
"MISSION OBJECTIVE \n Ensure the escape of 100 U.S. forces"
END
MAP:USA03Open
"Northern Kazakhstan. U.S. Forces in Full Retreat \n Operation: Guardian Angel"
END
MAP:USA03xBurtonSurvive
"INCOMING TRANSMISSION: \n Col. Burton must survive"
END
MAP:USA03xBurtonWarning
"WARNING: \n Colonel Burton is severely wounded \n He must survive this mission"
END
MAP:USA03xChemWarning02
"WARNING: \n These defenses have been modified to fire chemicals \n They will kill any infantry that get too close"
END
MAP:USA03xLoseReason01
"INCOMING TRANSMISSION: \n Colonel Burton has been killed \n You have been defeated, General. This time"
END
MAP:USA03xMapName
"Last Call"
END
MAP:USA03xObjective02
"MISSION OBJECTIVE #1: \n Destroy the GLA POW camp and rescue the POWs \n Col. Burton must survive"
END
MAP:USA03xObjective03
"MISSION OBJECTIVE #2: \n Move Col. Burton to the rally point"
END
MAP:USA03xObjectiveCompleted
"MISSION OBJECTIVE #1: \n Accomplished"
END
MAP:USA03xOpen
"Mount Elbrus, Georgia \n 'Operation: Snow Fall'"
END
MAP:USA03xOpenAlt
"Mount Elbrus, Russia \n 'Operation: Snow Fall'"
END
MAP:USA03xPOWCamp02Hint
"HINT: \n Eliminate the GLA structures guarding this camp \n to liberate the prisoners held here"
END
MAP:USA03xTownHallHint
"INCOMING TRANSMISSION: \n Search the village for MIA soldiers"
END
MAP:USA03xToxinNetworksWarning
"WARNING: \n Watch out for Toxin Networks and Stinger Sites"
END
MAP:USA04Hint1Text
"Use Tomahawk Missile Launchers to clear out GLA strong-points"
END
MAP:USA04Objective1Text
"MISSION OBJECTIVE: \n Clear the beach of GLA forces"
"\n MISSION OBJECTIVE #1: \n Capture the Command Center in the city"
END
MDGLA02:OBJ2
"\n MISSION OBJECTIVE #2: \n Capture the Command Center across the river"
END
MDGLA02:Oil_Well
"HINT: \n Capture oil wells to maintain steady income"
END
MDGLA02:Scram_captured
"INCOMING TRANSMISSION: \n GPS Scramble ability obtained \n Use it on your troops to cloak them"
END
MDGLA02:Sneak_captured
"INCOMING TRANSMISSION: \n Sneak Attack ability obtained \n Use it to create a Tunnel Network anywhere you can see"
END
MDGLA02:TITLE
"Somewhere near Cairo, Egypt \n 'Hidden Agenda'"
END
MDGLA03:Help-A10Warning-01
"WARNING: \n A10s are en route against us"
END
MDGLA03:Help-ArmsDealer-01
"INCOMING TRANSMISSION: \n Liberate the Arms Dealer on the West side of this island"
END
MDGLA03:Help-AttackingParticleCannon-01
"INCOMING TRANSMISSION: \n We need this Particle Cannon to destroy the carrier \n Do not let it be destroyed"
END
MDGLA03:Help-FewPowerPlants-02
"WARNING: \n Almost all of the Power Plants have been destroyed \n Be careful to secure one to fire the Particle Cannon"
END
MDGLA03:Help-FindParticleCannon-01
"HINT: \n Capture the Particle Cannon"
END
MDGLA03:Help-FoundSupplyPlanes-01
"INCOMING TRANSMISSION: \n Destroy the USA Supply Drop Zones to cripple their production"
END
MDGLA03:Help-JarmenKell-01
"HINT: \n Jarmen Kell's snipe ability can neutralize enemy \n vehicles, allowing our infantry to capture them"
END
MDGLA03:Help-LeaveISLAND-01
"HINT: \n We can use Sneak Attack or our Tunnel Networks \n to reach a nearby island"
END
MDGLA03:Help-LeaveISLAND-02
"HINT: \n If we can scout out an area on a nearby island, \n we can use our Sneak Attack there"
END
MDGLA03:Help-LostIsland-01
"HINT: \n They destroyed our Tunnel Network \n Use the Sneak Attack to return to that island"
END
MDGLA03:Help-UseParticleCannon-01
"WARNING: \n This area looks well defended \n The Particle Cannon might help us penetrate"
END
MDGLA03:Info-DisabledSupplyDropZones-01
"INCOMING TRANSMISSION: \n We have disabled the enemy's Supply Drop Zones \n They will soon be unable to build new units"
END
MDGLA03:Info-Goodies-01
"HINT: \n Explore islands to find salvage crates and vehicles"
END
MDGLA03:Info-GotParticleCannon-01
"HINT: \n Now we must secure some Power Plants \n We can use the Tunnel Network to reach the next island"
END
MDGLA03:Info-GotPowerPlants-01
"INCOMING TRANSMISSION: \n The Particle Cannon is now online \n We must defend it and our Power Plants"
END
MDGLA03:InfoMissionObjective01
"MISSION OBJECTIVE #1: \n Capture the USA Particle Cannon to the East"
END
MDGLA03:Info-MissionObjective-02
"MISSION OBJECTIVE #2: \n Capture the USA Power Plants"
END
MDGLA03:Info-MissionObjective-03
"MISSION OBJECTIVE #3: \n Locate the Aircraft Carrier in the Southeast"
END
MDGLA03:Info-MissionObjectiveAccomplished-01
"MISSION OBJECTIVE #1: \n Accomplished"
END
MDGLA03:Info-MissionObjectiveAccomplished-02
"MISSION OBJECTIVE #2: \n Accomplished"
END
MDGLA03:Info-SneakAttack-01
"INCOMING TRANSMISSION: \n Use Sneak Attack to create Tunnel Networks on nearby islands"
END
MDGLA03:Lose-NoUnitsOrStructures-01
"INCOMING TRANSMISSION: \n All of your units and buildings have been destroyed \n You have been defeated, General. This time"
END
MDGLA03:Lose-ParticleCannonDestroyed-01
"INCOMING TRANSMISSION: \n Without the Particle Cannon, you cannot destroy the Carrier \n You have been defeated, General. This time"
END
MDGLA03:Lose-PowerPlantsDestroyed-01
"INCOMING TRANSMISSION: \n All of the power plants have been destroyed \n You have been defeated, General. This time"
END
MDGLA03:Title-01
"USA Mediterranean Fleet, Matala, Crete \n 'On the Waterfront'"
END
MESSAGE:BattlePlanBombardmentInitiated
"Bombardment strategy has been initiated"
END
MESSAGE:BattlePlanHoldTheLineInitiated
"Hold the Line strategy has been initiated"
END
MESSAGE:BattlePlanSearchAndDestroyInitiated
"Search and Destroy strategy has been initiated"
END
MESSAGE:StealthDiscovered
"Enemy stealth unit discovered"
END
MESSAGE:StealthNeutralized
"Stealth ability neutralized"
END
MOTD:NumPlayersHeading
"Welcome to Generals Zero Hour Online."
END
Mouse:A10ThunderboltStrike
"A10-Strike Location"
END
Mouse:CaptureBuilding
"Capture Building"
END
Mouse:Defector
"Make \n Defector"
END
Mouse:Demoralize
"Demoralize"
END
Mouse:DisableBuildingHack
"Disable Building"
END
Mouse:DisableVehicleHack
"Disable Vehicle"
END
Mouse:DisguiseAsVehicle
"Disguise As This!"
END
Mouse:Dock
"Dock"
END
Mouse:DoRepair
"Repair"
END
Mouse:DX8
"DX8 Cursor"
END
Mouse:Enter
"Enter"
END
Mouse:FireBomb
"Fire \n Bomb"
END
Mouse:FireFlame
"Burn"
END
Mouse:FireFlashBang
"Flash Bang"
END
Mouse:FireStunBullets
"Stun Bullets"
END
Mouse:FireTranqDarts
"Tranq Darts"
END
Mouse:GetRepaired
"Get Repaired"
END
Mouse:Heal
"Get Healed"
END
Mouse:Hijack
"Hijack"
END
Mouse:Invalid
"INVALID"
END
Mouse:LaserGuidedMissiles
"Laser Guided Missiles"
END
Mouse:MakeCarBomb
"Make Carbomb"
END
Mouse:PickUpPrisoner
"Pick Up Prisoner"
END
Mouse:PlaceBeacon
"Place Beacon"
END
Mouse:PlaceRemoteCharge
"Place Remote Charge"
END
Mouse:PlaceTimedCharge
"Place Timed Charge"
END
Mouse:Poly
"Polygon Cursor"
END
Mouse:RepairVehicles
"&Emergency Repair"
END
Mouse:ResumeConstruction
"Resume Construction"
END
Mouse:Return
"Return"
END
Mouse:SetRallyPoint
"Set Rally Point"
END
Mouse:SnipeVehicle
"Snipe Vehicle"
END
Mouse:StabAttack
"Stab"
END
Mouse:StealCashHack
"Steal Cash"
END
Mouse:TankHunterTNTAttack
"TNT Attack"
END
Mouse:W3D
"W3D Cursor"
END
Mouse:Windows
"Windows Cursor"
END
MSG:Test2
"And everywhere that Mary when, the lamb was sure to go"
END
MSG:Testing
"Mary had a little lamb, it's fleece as white as snow"
END
Network:PacketRouterTimeout
"Packet Router Timeout"
END
Network:PlayerDisconnected
"%s has been disconnected"
END
Network:PlayerLeft
"%ls left the game"
END
Network:PlayerLeftGame
"%s has left the game"
END
Network:QuitGame
"QUIT GAME"
END
Network:Vote
"Vote"
END
NUMBER:0
"0"
END
NUMBER:1
"1"
END
NUMBER:2
"2"
END
NUMBER:3
"3"
END
NUMBER:4
"4"
END
NUMBER:5
"5"
END
NUMBER:6
"6"
END
NUMBER:7
"7"
END
NUMBER:8
"8"
END
NUMBER:9
"9"
END
OBJECT:A10Thunderbolt
"A10 Thunderbolt"
END
OBJECT:Agent
"Agent"
END
OBJECT:AircraftCarrier
"Aircraft Carrier"
END
OBJECT:AirF_Aurora
"Fuel-Air Aurora Bomber"
END
OBJECT:AirF_Chinook
"Combat Chinook"
END
OBJECT:Airfield
"Air Field"
END
OBJECT:Airport
"Civilian Airport"
END
OBJECT:Akmola
"Akmola"
END
OBJECT:AlHanad
"Al Hanad"
END
OBJECT:Almaty
"Almaty"
END
OBJECT:Ambassador
"Ambassador"
END
OBJECT:Ambulance
"Ambulance"
END
OBJECT:AmericaSupplyDropZone
"Supply Drop Zone"
END
OBJECT:AmmoCache
"Ammo Cache"
END
OBJECT:AmphibiousTransport
"Amphibious Transport"
END
OBJECT:AngryMob
"Angry Mob"
END
OBJECT:AngryMobNexus
"<<ANGRY M0B>>"
END
OBJECT:AnthraxBomb
"Anthrax Bomb"
END
OBJECT:Apartment
"Apartment"
END
OBJECT:ApartmentComplex
"Apartment Complex"
END
OBJECT:AralSea
"Aral Sea"
END
OBJECT:Arcade
"Arcade"
END
OBJECT:ArmsDealer
"Arms Dealer"
END
OBJECT:AsianCar
"Car"
END
OBJECT:AsianFishingBoat
"Fishing Boat"
END
OBJECT:AssaultListeningOutpost
"Attack Outpost"
END
OBJECT:AssaultTroopTransport
"Assault Troop Transport"
END
OBJECT:Astana
"Astana"
END
OBJECT:Aurora
"Aurora Bomber"
END
OBJECT:AutoFerry
"Automobile Ferry"
END
OBJECT:Avenger
"Avenger"
END
OBJECT:AVPOWTRUCK
"POW Truck"
END
OBJECT:B52
"B52"
END
OBJECT:Backhoe
"Backhoe"
END
OBJECT:Baghdad
"Baghdad"
END
OBJECT:Baikonur
"Baikonur"
END
OBJECT:Balykchy
"Balykchy"
END
OBJECT:Bank
"Bank"
END
OBJECT:BarnCoop
"Barn Coop"
END
OBJECT:BarnShed
"Barn Shed"
END
OBJECT:Barracks
"Barracks"
END
OBJECT:Barrel
"Barrel"
END
OBJECT:BattleBus
"Battle Bus"
END
OBJECT:BattleDrone
"Battle Drone"
END
OBJECT:BattleMaster
"Battlemaster"
END
OBJECT:Battleship
"Battleship"
END
OBJECT:Beacon
"Beacon"
END
OBJECT:BigGate
"Gate"
END
OBJECT:BigLightpost
"Light Post"
END
OBJECT:BigNuclearReactor
"Nuclear Reactor"
END
OBJECT:BigRig
"Big Rig"
END
OBJECT:BikeRack
"Bike Rack"
END
OBJECT:Billboard
"Billboard"
END
OBJECT:BioHazardTech
"Bio-Hazard Technician"
END
OBJECT:Birch
"Tree"
END
OBJECT:Bird
"Bird"
END
OBJECT:Bishkek
"Bishkek"
END
OBJECT:BlackLotus
"Black Lotus"
END
OBJECT:BlackMarket
"Black Market"
END
OBJECT:BlackMarketNuke
"Black Market Nuke"
END
OBJECT:BMW
"Car"
END
OBJECT:BombTruck
"Bomb Truck"
END
OBJECT:Boulders
"Boulders"
END
OBJECT:Boxes
"Boxes"
END
OBJECT:BrickWall
"Brick Wall"
END
OBJECT:BridgeTower
"Bridge Tower"
END
OBJECT:BrokenWall
"Broken Wall"
END
OBJECT:Building
"Building"
END
OBJECT:Bunker
"Bunker"
END
OBJECT:BurningBarricade
"Burning Barricade"
END
OBJECT:Bush
"Bush"
END
OBJECT:BusStop
"Bus Stop"
END
OBJECT:Camaro
"Car"
END
OBJECT:CarBug
"Car"
END
OBJECT:CargoLoadingCranes
"Cargo Loading Cranes"
END
OBJECT:CargoNet
"Cargo Net"
END
OBJECT:CargoPlane
"Cargo Plane"
END
OBJECT:CarpetBomb
"Carpet Bomb"
END
OBJECT:CarSwatchEuro
"Car"
END
OBJECT:Cart
"Cart"
END
OBJECT:Cathedral
"Cathedral"
END
OBJECT:Cave
"Cave"
END
OBJECT:Cessna
"Plane"
END
OBJECT:ChainLinkFence
"Chain-link Fence"
END
OBJECT:Chalet
"Chalet"
END
OBJECT:Checkpoint
"Checkpoint"
END
OBJECT:CheckPointCrossingGuard
"Checkpoint"
END
OBJECT:Chem_Rebel
"Toxin Rebel"
END
OBJECT:Chem_Terrorist
"Toxin Terrorist"
END
OBJECT:Chem_TunnelNetwork
"Toxin Network"
END
OBJECT:ChemicalFactory
"Chemical Factory"
END
OBJECT:ChickenTruck
"Chicken Truck"
END
OBJECT:Chinook
"Chinook"
END
OBJECT:Church
"Church"
END
OBJECT:CINE_Carrier
"Aircraft Carrier"
END
OBJECT:CINE_SnowyMountainParticleBones
"."
END
OBJECT:CINE_SnowyMountainScrollingSnow
"Snow"
END
OBJECT:CINE_SnowyMountainStatic
"Mountain"
END
OBJECT:CINE_TreeBirds
"Birds"
END
OBJECT:Clete
"Cleat"
END
OBJECT:ClothesLine
"Clothesline"
END
OBJECT:ClusterMine
"Mine"
END
OBJECT:ClusterMinesBomb
"Cluster Mines"
END
OBJECT:ColdFusionReactor
"Cold Fusion Reactor"
END
OBJECT:ColonelBurton
"Colonel Burton"
END
OBJECT:Comanche
"Comanche"
END
OBJECT:ComancheHull
"Comanche Hull"
END
OBJECT:CombatBike
"Combat Cycle"
END
OBJECT:Combine
"Combine"
END
OBJECT:CommandCenter
"Command Center"
END
OBJECT:CompactCar
"Compact Car"
END
OBJECT:ConcreteWall
"Concrete Wall"
END
OBJECT:ConstructionBarricade
"Construction Barricade"
END
OBJECT:ConvenienceStore
"Convenience Store"
END
OBJECT:ConvoyTruck
"Convoy Truck"
END
OBJECT:Cottage
"Cottage"
END
OBJECT:Crane
"Crane"
END
OBJECT:Crate
"Crate"
END
OBJECT:CropDuster
"Crop Duster"
END
OBJECT:CrossingGuard
"Crossing Guard"
END
OBJECT:CruiseMissile
"Cruise Missile"
END
OBJECT:Crusader
"Crusader"
END
OBJECT:DaisyCutterBomb
"Fuel Air Bomb"
END
OBJECT:Dam
"Dam"
END
OBJECT:Dealership
"Dealership"
END
OBJECT:Demo_DemoTrap
"Advanced Demo Trap"
END
OBJECT:DemoTrap
"Demo Trap"
END
OBJECT:DetentionCamp
"Detention Camp"
END
OBJECT:Dirt
"Dirt"
END
OBJECT:Dock
"Dock"
END
OBJECT:Docks
"Docks"
END
OBJECT:DogwoodTree
"Tree"
END
OBJECT:Dozer
"Construction Dozer"
END
OBJECT:Dragon
"Dragon Tank"
END
OBJECT:Dushanbe
"Dushanbe"
END
OBJECT:ECMTank
"ECM Tank"
END
OBJECT:ElectricalTransformer
"Electrical Transformer"
END
OBJECT:ElectricRetail
"Electric Retail"
END
OBJECT:EMPPulseBomb
"EMP Pulse"
END
OBJECT:Entrance
"Entrance"
END
OBJECT:EuroPoliceVan
"Police Van"
END
OBJECT:Eurovan
"Van"
END
OBJECT:FarmerTruck
"Farmer Truck"
END
OBJECT:FarmHouse
"Farm House"
END
OBJECT:Field
"Pitch"
END
OBJECT:Fir
"Tree"
END
OBJECT:FireBase
"Fire Base"
END
OBJECT:FireHydrant
"Fire Hydrant"
END
OBJECT:FireStorm
"Fire Storm"
END
OBJECT:Firetruck
"Fire Truck"
END
OBJECT:FishingTrowler
"Fishing Trawler"
END
OBJECT:FlamingInfantry
"Flaming Infantry"
END
OBJECT:FlashBangGrenade
"Flash-Bang Grenade"
END
OBJECT:FoodCart
"Food Cart"
END
OBJECT:Fountain
"Fountain"
END
OBJECT:Frosty
"Snowman"
END
OBJECT:FruitStand
"Fruit Stand"
END
OBJECT:FuelAirBomb
"Fuel Air Bomb"
END
OBJECT:Garage
"Garage"
END
OBJECT:Gargoyle
"Gargoyle"
END
OBJECT:GasStation
"Gas Station"
END
OBJECT:GasStorageFacility
"Gas Storage Facility"
END
OBJECT:GattlingCannon
"Gattling Cannon"
END
OBJECT:GattlingTank
"Gattling Tank"
END
OBJECT:GenericFemale
"Civilian"
END
OBJECT:GenericMale
"Civilian"
END
OBJECT:GLAHole
"GLA Hole"
END
OBJECT:GLALeader
"GLA Leader"
END
OBJECT:GLARock
"GLA Rock"
END
OBJECT:GovBuilding
"Government Building"
END
OBJECT:GrassHut
"Grass Hut"
END
OBJECT:Gravel
"Gravel"
END
OBJECT:GuardianControlCenter
"Guardian Control Center"
END
OBJECT:GuardianDrone
"Guardian Drone"
END
OBJECT:GuardTower
"Guard Tower"
END
OBJECT:Hacker
"Hacker"
END
OBJECT:Hanger
"Hangar"
END
OBJECT:HarvardsOffice
"Trash Bin"
END
OBJECT:Hedge
"Hedge"
END
OBJECT:Helix
"Helix"
END
OBJECT:HellfireDrone
"Hellfire Drone"
END
OBJECT:Highrise
"Highrise"
END
OBJECT:HighwaySign
"Highway Sign"
END
OBJECT:Hijacker
"Hijacker"
END
OBJECT:HongKong
"Hong Kong"
END
OBJECT:Hotel
"Hotel"
END
OBJECT:HubeiProvince
"Three Gorges Dam"
END
OBJECT:Humvee
"Humvee"
END
OBJECT:HuNanProvince
"Beijing"
END
OBJECT:Incirlik
"Incirlik"
END
OBJECT:IndustrialBuilding
"Industrial Building"
END
OBJECT:Infa_Bunker
"Fortified Bunker"
END
OBJECT:Infa_Helix
"Assault Helix"
END
OBJECT:InfernoCannon
"Inferno Cannon"
END
OBJECT:InternetCenter
"Internet Center"
END
OBJECT:JapaneseLantern
"Japanese Lantern"
END
OBJECT:JarmenKell
"Jarmen Kell"
END
OBJECT:JunkCar
"Junk Car"
END
OBJECT:KazakhstanCoast
"Kazakhstan Coast"
END
OBJECT:KazakhstanDMZ
"Kazakhstan DMZ"
END
OBJECT:KingRaptor
"King Raptor"
END
OBJECT:LargeForklift
"Large Forklift"
END
OBJECT:LaserCannon
"Laser Cannon"
END
OBJECT:Lazr_PatriotBattery
"Laser Defense Turret"
END
OBJECT:Lazr_Tank
"Laser Tank"
END
OBJECT:Lenger
"Lenger"
END
OBJECT:Limo
"Limo"
END
OBJECT:ListeningOutpost
"Listening Outpost"
END
OBJECT:Lumber
"Lumber"
END
OBJECT:MailBox
"MailBox"
END
OBJECT:ManHoleCover
"ManHole Cover"
END
OBJECT:MapleTree
"Tree"
END
OBJECT:Marauder
"Marauder Tank"
END
OBJECT:MarketVendor
"Market Vendor"
END
OBJECT:Mazar
"Mazar"
END
OBJECT:Medic
"Ambulance"
END
OBJECT:MegaMall
"Mega Mall"
END
OBJECT:Microwave
"Microwave Tank"
END
OBJECT:MIG
"MiG"
END
OBJECT:MilitiaTank
"Militia Tank"
END
OBJECT:MiniGunner
"Mini-Gunner"
END
OBJECT:Missile
"Missile"
END
OBJECT:MissileSilo
"Missile Silo"
END
OBJECT:MissileTeam
"Missile Defender"
END
OBJECT:MOAB
"Mother Of All Bombs"
END
OBJECT:Moat
"Moat"
END
OBJECT:MogadishuFemaleCivilian
"Civilian"
END
OBJECT:MogadishuHighrise
"Highrise"
END
OBJECT:MogadishuMaleCivilian
"Civilian"
END
OBJECT:Monument
"Monument"
END
OBJECT:NeutronMissile
"Nuclear Missile"
END
OBJECT:NewsStand
"News Stand"
END
OBJECT:NightClub
"Night Club"
END
OBJECT:NorthKazakhstan
"Northern Kazakhstan"
END
OBJECT:NotAMosque
"Dome"
END
OBJECT:NuclearMissile
"Nuclear Missile"
END
OBJECT:NuclearReactor
"Nuclear Reactor"
END
OBJECT:Nuke_CarpetBomb
"Nuke Bomber"
END
OBJECT:Nuke_NuclearReactor
"Advanced Nuclear Reactor"
END
OBJECT:NukeDrop
"Nuke Drop"
END
OBJECT:NukeHunter
"Nuke Hunter"
END
OBJECT:NukeLauncher
"Nuke Cannon"
END
OBJECT:OakTree
"Tree"
END
OBJECT:OceanCenter
"Convention Center"
END
OBJECT:Office
"Office"
END
OBJECT:Officer
"Officer"
END
OBJECT:OilDepot
"Oil Depot"
END
OBJECT:OilRefinery
"Oil Refinery"
END
OBJECT:OilTank
"Oil Tank"
END
OBJECT:OldWoodenTelephonePole
"Telephone Pole"
END
OBJECT:OscarTheGrouch
"Junk Dealer"
END
OBJECT:Outpost
"Outpost"
END
OBJECT:Overlord
"Overlord"
END
OBJECT:Ox
"Ox"
END
OBJECT:Palace
"Palace"
END
OBJECT:Paladin
"Paladin"
END
OBJECT:PalmTree
"Tree"
END
OBJECT:ParkBench
"Park Bench"
END
OBJECT:ParkGazebo
"Park Gazebo"
END
OBJECT:ParkingGarage
"Parking Garage"
END
OBJECT:ParkingMeter
"Parking Meter"
END
OBJECT:ParkPavillion
"Park Pavilion"
END
OBJECT:ParticleCannon
"Particle Cannon"
END
OBJECT:Pathfinder
"Pathfinder"
END
OBJECT:PatriotBattery
"Patriot Missile System"
END
OBJECT:PatriotMissile
"Patriot Missile System"
END
OBJECT:PharmaceuticalFactory
"Pharmaceutical Factory"
END
OBJECT:PhoneBooth
"Phone Booth"
END
OBJECT:PicketFence
"Picket Fence"
END
OBJECT:Pilot
"Pilot"
END
OBJECT:PineTree
"Tree"
END
OBJECT:PoliceCar
"Police Car"
END
OBJECT:PowerPlant
"Power Plant"
END
OBJECT:POWTruck
"POW Truck"
END
OBJECT:Prison
"Prison"
END
OBJECT:Prop
"."
END
OBJECT:PropagandaBlimp
"Prop. Blimp"
END
OBJECT:PropagandaCenter
"Propaganda Center"
END
OBJECT:PropagandaTrooper
"Propaganda Trooper"
END
OBJECT:PTBoat
"PT Boat"
END
OBJECT:Pub
"Watering Hole"
END
OBJECT:Pump
"Pump"
END
OBJECT:QuadCannon
"Quad Cannon"
END
OBJECT:QuonsetHut
"Quonset Hut"
END
OBJECT:RadarVan
"Radar Van"
END
OBJECT:RailroadBridge
"Railroad Bridge"
END
OBJECT:RailroadBridgeH
"Railroad Bridge"
END
OBJECT:RailTie
"Rail Tie"
END
OBJECT:Ranger
"Ranger"
END
OBJECT:RangerTeamMissile
"Ranger Team Missile"
END
OBJECT:Raptor
"Raptor"
END
OBJECT:RaptorPilot
"Pilot"
END
OBJECT:Rebel
"Rebel"
END
OBJECT:Redguard
"Red Guard"
END
OBJECT:RepairDrone
"Repair Drone"
END
OBJECT:Restaurant
"Restaurant"
END
OBJECT:RetailStore
"Retail Store"
END
OBJECT:RiverHouse
"River House"
END
OBJECT:RoadCone
"Road Cone"
END
OBJECT:RocketBomb
"Rocket"
END
OBJECT:RocketBuggy
"Rocket Buggy"
END
OBJECT:RocketBuggyDebris
"Rocket Buggy Debris"
END
OBJECT:RocketBuggyMissile
"Rocket Buggy Missile"
END
OBJECT:RocketDrop
"Rocket"
END
OBJECT:Rocks
"Rocks"
END
OBJECT:RopeCoil
"Rope Coil"
END
OBJECT:Rubble
"Rubble"
END
OBJECT:Saboteur
"Saboteur"
END
OBJECT:SandBagWall
"Sandbag Wall"
END
OBJECT:Schoolhouse
"Schoolhouse"
END
OBJECT:Scorpion
"Scorpion"
END
OBJECT:ScoutDrone
"Scout Drone"
END
OBJECT:ScrapCar
"Scrap Car"
END
OBJECT:ScudLauncher
"SCUD Launcher"
END
OBJECT:ScudLauncherHiDef
"Scud Launcher"
END
OBJECT:SCUDMissile
"SCUD Missile"
END
OBJECT:ScudStorm
"SCUD Storm"
END
OBJECT:SecretLab
"Secret Lab"
END
OBJECT:SecretPolice
"Secret Police"
END
OBJECT:SecretResearchLab
"Secret Research Lab"
END
OBJECT:SecurityFence
"Security Fence"
END
OBJECT:Sedan
"Sedan"
END
OBJECT:SeismicTank
"Seismic Tank"
END
OBJECT:SentryDrone
"Sentry Drone"
END
OBJECT:Shack
"Shack"
END
OBJECT:ShiekLimo
"Limo"
END
OBJECT:ShippingContainer
"Shipping Container"
END
OBJECT:ShippingCrate
"Shipping Crate"
END
OBJECT:Shop
"Shop"
END
OBJECT:Shymkent
"Shymkent"
END
OBJECT:SignalLights
"Signal Lights"
END
OBJECT:Slide
"Slide"
END
OBJECT:SmallForklift
"Forklift"
END
OBJECT:Sniper
"Sniper"
END
OBJECT:SoccerStadium
"Soccer Stadium"
END
OBJECT:SoccerStadiumGoal
"Goal"
END
OBJECT:SouthKazkahstan
"Southeastern Kazakhstan"
END
OBJECT:SovietBuilding
"Old Office Building"
END
OBJECT:SovietGovtBuildingSmall
"Old Govt. Building"
END
OBJECT:SovietRadioBuilding
"Old Radio Building"
END
OBJECT:SpeakerTower
"Speaker Tower"
END
OBJECT:SpectreGunship
"Spectre Gunship"
END
OBJECT:SportCar
"Sports Car"
END
OBJECT:Sprinkler
"Sprinkler"
END
OBJECT:SpruceTree
"Tree"
END
OBJECT:SpyDrone
"Spy Drone"
END
OBJECT:SpyPost
"Spy Post"
END
OBJECT:StanTallTower
"Tall Tower"
END
OBJECT:Starlifter
"Starlifter2"
END
OBJECT:StatueAngel
"Angel Statue"
END
OBJECT:StatueLenin
"Statue"
END
OBJECT:StatueRoman
"Roman Statue"
END
OBJECT:StealthFighter
"Stealth Fighter"
END
OBJECT:StingerMissile
"Stinger Missile"
END
OBJECT:StingerSite
"Stinger Site"
END
OBJECT:StingerSoldier
"Stinger Soldier"
END
OBJECT:StoneArch
"Stone Arch"
END
OBJECT:StoneWall
"Stone Wall"
END
OBJECT:StopLight
"Stop Light"
END
OBJECT:StorageTank
"Storage Tank"
END
OBJECT:StrategyCenter
"Strategy Center"
END
OBJECT:StreetLamp
"Street Lamp"
END
OBJECT:StreetLight
"Street Light"
END
OBJECT:StreetSign
"Street Sign"
END
OBJECT:Structure
"Civilian Building"
END
OBJECT:StructureEMPMine
"Neutron Mine"
END
OBJECT:StructureMine
"Mine"
END
OBJECT:SuitcaseNuke
"Suitcase Nuke"
END
OBJECT:SupplyCenter
"Supply Center"
END
OBJECT:SupplyDock
"Supply Dock"
END
OBJECT:SupplyPile
"Supply Pile"
END
OBJECT:SupplyStash
"Supply Stash"
END
OBJECT:SupplyTruck
"Supply Truck"
END
OBJECT:SupplyWarehouse
"Supply Dock"
END
OBJECT:SupW_Aurora
"Aurora Alpha Bomber"
END
OBJECT:SupW_PatriotBattery
"EMP Patriot System"
END
OBJECT:SUV
"SUV"
END
OBJECT:Swing
"Swing"
END
OBJECT:Tangula
"Tanggula Mountains"
END
OBJECT:Tank_Overlord
"Emperor"
END
OBJECT:TankerTruck
"Tanker Truck"
END
OBJECT:TankHunter
"Tank Hunter"
END
OBJECT:TankShell
"Tank Shell"
END
OBJECT:TankTrap
"Tank Trap"
END
OBJECT:TaxiCab
"Taxi Cab"
END
OBJECT:TechArtilleryPlatform
"Artillery Platform -- Capture to bombard land based enemies"
END
OBJECT:TechHospital
"Hospital -- Capture to allow all infantry to auto heal"
END
OBJECT:Technical
"Technical"
END
OBJECT:TechOilDerrick
"Oil Derrick -- Capture to receive additional funds"
END
OBJECT:TechOilRefinery
"Oil Refinery -- Capture to reduce the cost of vehicles"
END
OBJECT:TechRadioStation
"Radio Station"
END
OBJECT:TechReinforcementPad
"Reinforcement Pad -- Capture to receive additional vehicles"
END
OBJECT:TechRepairBay
"Tech Repair Bay -- Capture to repair vehicles across battlefield"
END
OBJECT:TechRepairPad
"Repair Pad -- Capture to allow vehicles to repair at this facility"
END
OBJECT:Tent
"Tent"
END
OBJECT:Terrorist
"Terrorist"
END
OBJECT:TheLoo
"Out House"
END
OBJECT:Tire
"Tire"
END
OBJECT:TireObstacle
"Tire Obstacle"
END
OBJECT:Tollbooth
"Toll booth"
END
OBJECT:Tomahawk
"Tomahawk"
END
OBJECT:TomahawkMissile
"Tomahawk Missile"
END
OBJECT:TomahawkStorm
"Tomahawk Storm"
END
OBJECT:TourBus
"Tour Bus"
END
OBJECT:TownHall
"Town Hall"
END
OBJECT:TownHouse
"Townhouse"
END
OBJECT:ToxicInfantry
"Toxic Infantry"
END
OBJECT:ToxinTank
"Toxin Tank"
END
OBJECT:ToxinTruck
"Toxin Tractor"
END
OBJECT:TrainCar
"Train Car"
END
OBJECT:TrainDepot
"Train Depot"
END
OBJECT:TrainGuide
"Train Guide"
END
OBJECT:TrainLoading
"Boarding Platform"
END
OBJECT:TrainStation
"Train Station"
END
OBJECT:TrainWreckBridge
"Train Wreck Bridge"
END
OBJECT:TrashCan
"Trash Can"
END
OBJECT:TrashDumpster
"Trash Bin"
END
OBJECT:TrashPaper
"Trash Paper"
END
OBJECT:TrashPile
"Trash Pile"
END
OBJECT:TreeStump
"Tree Stump"
END
OBJECT:TroopCrawler
"Troop Crawler"
END
OBJECT:TugBoat
"Tug Boat"
END
OBJECT:TunnelDefender
"RPG Trooper"
END
OBJECT:TunnelNetwork
"Tunnel Network"
END
OBJECT:TVStation
"TV Station"
END
OBJECT:UNHumvee
"UN Humvee"
END
OBJECT:UNSoldier
"UN Soldier"
END
OBJECT:ValveStation
"Valve Station"
END
OBJECT:VendingMachine
"Vending Machine"
END
OBJECT:Wall
"Wall"
END
OBJECT:WarFactory
"War Factory"
END
OBJECT:WatchTower
"Watch Tower"
END
OBJECT:WaterPlant
"Water Plant"
END
OBJECT:Well
"Well"
END
OBJECT:WindMill
"Wind Mill"
END
OBJECT:WineVat
"Vat"
END
OBJECT:WoodBeams
"Wood Beams"
END
OBJECT:WoodenBarrels
"Wooden Barrels"
END
OBJECT:WoodTower
"Wood Tower"
END
OBJECT:WoodWall
"Wood Wall"
END
OBJECT:Worker
"Worker"
END
OBJECT:WorkTruck
"Work Truck"
END
OBJECT:Zambul
"Zhambul"
END
QM:COULDNOTFINDBOT
"Could not find the MatchMaker"
END
QM:COULDNOTFINDCHANNEL
"Could not find QuickMatch channel"
END
QM:COULDNOTNEGOTIATEFIREWALLS
"Could not negotiate firewalls"
END
QM:FindingGameChannel
"Finding opponent's game"
END
QM:GameNotFound
"QuickMatch could not find your opponent's game not found"
END
QM:INCHANNEL
"In channel..."
END
QM:JoinedGameChannel
"Joined opponent's game"
END
QM:JoinedMatchChannel
"QuickMatch channel joined"
END
QM:JOININGQMCHANNEL
"Joining QuickMatch..."
END
QM:LOOKINGFORBOT
"Looking for the C&C Generals Zero Hour Online MatchMaker..."
END
QM:LookingForMatchChannel
"Looking for QuickMatch channel"
END
QM:MATCHED
"Excellent, a match has been found..."
END
QM:NEGOTIATINGFIREWALLS
"Negotiating firewalls..."
END
QM:NoMatchChannel
"No match QuickMatch channel found"
END
QM:NoMatchingBot
"MatchMaker not found"
END
QM:PlayerJoined
"Opponent joined"
END
QM:POOLSIZE
"There are %d players currently attempting to match..."
END
QM:SENTINFO
"Game info has been sent..."
END
QM:STARTINGGAME
"Starting the game..."
END
QM:STOPPED
"Quickmatch aborted"
END
QM:TimeoutOtherPlayer
"QuickMatch timed out waiting for opponent to join the game"
END
QM:WaitingForPlayerToJoin
"Waiting for opponent to join"
END
QM:WIDENINGSEARCH
"Widening search for opponents closest to your preferences..."
END
QM:WORKING
"There are %d players currently attempting to match..."
END
RADAR:HarvesterUnderAttack
"Resource gatherer under attack"
END
RADAR:Infiltration
"Enemy infiltration detected"
END
RADAR:StructureUnderAttack
"Structure under attack"
END
RADAR:UnderAttack
"Under attack"
END
RADAR:UnitUnderAttack
"Unit under attack"
END
SCIENCE:ChinaArtilleryBarrage
"Artillery Barrage 1"
END
SCIENCE:ChinaArtilleryBarrage2
"Artillery Barrage 2"
END
SCIENCE:ChinaArtilleryBarrage3
"Artillery Barrage 3"
END
SCIENCE:ChinaArtilleryTraining
"Artillery Training"
END
SCIENCE:ChinaBattleMasterTraining
"Battlemaster Training"
END
SCIENCE:ChinaCarpetBomb
"Carpet Bomb"
END
SCIENCE:ChinaCashHack1
"Cash Hack 1"
END
SCIENCE:ChinaCashHack2
"Cash Hack 2"
END
SCIENCE:ChinaCashHack3
"Cash Hack 3"
END
SCIENCE:ChinaClusterMines
"Cluster Mines"
END
SCIENCE:ChinaEMPPulse
"EMP Pulse"
END
SCIENCE:ChinaFrenzy
"Frenzy 1"
END
SCIENCE:ChinaFrenzy2
"Frenzy 2"
END
SCIENCE:ChinaFrenzy3
"Frenzy 3"
END
SCIENCE:ChinaGattlingTankTraining
"Gattling Tank Training"
END
SCIENCE:ChinaInfantryParadrop1
"Infantry Paradrop 1"
END
SCIENCE:ChinaInfantryParadrop2
"Infantry Paradrop 2"
END
SCIENCE:ChinaInfantryParadrop3
"Infantry Paradrop 3"
END
SCIENCE:ChinaNukeDrop
"Nuke Drop"
END
SCIENCE:ChinaNukeLauncher
"Nuke Cannon"
END
SCIENCE:ChinaOverlordTraining
"Overlord Training"
END
SCIENCE:ChinaRedGuardTraining
"Red Guard Training"
END
SCIENCE:ChinaTankHunterTraining
"Tank Hunter Training"
END
SCIENCE:ChinaTankParadrop1
"Tank Drop 1"
END
SCIENCE:ChinaTankParadrop2
"Tank Drop 2"
END
SCIENCE:ChinaTankParadrop3
"Tank Drop 3"
END
SCIENCE:EmergencyRepair1
"Emergency Repair 1"
END
SCIENCE:EmergencyRepair2
"Emergency Repair 2"
END
SCIENCE:EmergencyRepair3
"Emergency Repair 3"
END
SCIENCE:GeneralName
"<Enter Name>"
END
SCIENCE:GLAAnthraxBomb
"Anthrax Bomb"
END
SCIENCE:GLACashBounty1
"Cash Bounty 1"
END
SCIENCE:GLACashBounty2
"Cash Bounty 2"
END
SCIENCE:GLACashBounty3
"Cash Bounty 3"
END
SCIENCE:GLAHijacker
"Hijacker"
END
SCIENCE:GLAMaruaderTank
"Marauder Tank"
END
SCIENCE:GLARebelAmbush1
"Rebel Ambush 1"
END
SCIENCE:GLARebelAmbush2
"Rebel Ambush 2"
END
SCIENCE:GLARebelAmbush3
"Rebel Ambush 3"
END
SCIENCE:GLASCUDLauncher
"SCUD Launcher"
END
SCIENCE:GLASneakAttack
"Sneak Attack"
END
SCIENCE:GLATechnicalTraining
"Technical Training"
END
SCIENCE:GPSScrambler
"GPS Scrambler"
END
SCIENCE:Infa_ChinaRedGuardTraining
"Mini-Gunner Training"
END
SCIENCE:LaserCannon
"Laser Cannon"
END
SCIENCE:Nuke_ChinaCarpetBomb
"Nuke Bomber"
END
SCIENCE:Rank
"Level %d"
END
SCIENCE:Rank1
"1 Star General"
END
SCIENCE:Rank2
"2 Star General"
END
SCIENCE:Rank3
"3 Star General"
END
SCIENCE:Rank4
"4 Star General"
END
SCIENCE:Rank5
"5 Star General"
END
SCIENCE:Rank6
"Major General"
END
SCIENCE:Rank7
"Lt. General"
END
SCIENCE:Rank8
"General"
END
SCIENCE:SkillPoints
"Skill Points: %d"
END
SCIENCE:TempDescription
"Please take the time to fill out my description located in Science.ini! Thanks a bunch"
END
SCIENCE:TempName
"Give My Science A Name"
END
SCIENCE:USAA10Strike1
"A10 Strike 1"
END
SCIENCE:USAA10Strike2
"A10 Strike 2"
END
SCIENCE:USAA10Strike3
"A10 Strike 3"
END
SCIENCE:USADaisyCutter
"Fuel Air Bomb"
END
SCIENCE:USALeafletDrop
"Leaflet Drop"
END
SCIENCE:USAPaladin
"Paladin Tank"
END
SCIENCE:USAParaDrop1
"Para Drop 1"
END
SCIENCE:USAParaDrop2
"Para Drop 2"
END
SCIENCE:USAParaDrop3
"Para Drop 3"
END
SCIENCE:USAPathFinder
"Pathfinder"
END
SCIENCE:USASpectreGunship1
"Spectre Gunship"
END
SCIENCE:USASpyDrone
"Spy Drone"
END
SCIENCE:USAStealthFighter
"Stealth Fighter"
END
SCRIPT:CHI02AudioHolder01
"<Red Guard speaking> \n 'General, we're all that's left of the assault force! We need to build a Command Center and get the radar up to receive new orders'"
END
SCRIPT:CHI02AudioHolder02
"<Red Guard speaking> \n 'General, if we don't get our radar up we can't receive intelligence on the enemy's position. We need that radar'"
END
SCRIPT:CHI02AudioHolder03
"<'EVA' speaking> \n 'General, you're alive!?! We thought we lost you when the bridge went down. Well, you're not out of danger yet, so let's get started'"
END
SCRIPT:CHI02AudioHolder04
"<'EVA' speaking> \n 'First, you're going to need to finish your base. The barracks, reactor, and supply center are all essential to your survival, so finish constructing them immediately. I'll contact you again once your base is complete'"
END
SCRIPT:CHI02AudioHolder05
"<'EVA' speaking> \n 'Excellent, your base is complete, except for a War Factory. We need to get you one now. There should be a surplus base--with a War Factory--here'"
END
SCRIPT:CHI02AudioHolder06
"<'EVA' speaking> \n 'I don't know what condition the base is in, but it should allow you to build armored units to help your fight. Get there as soon as possible, General.'"
END
SCRIPT:CHI02AudioHolder07
"<'EVA' speaking> \n 'Now we know the GLA's reason for coming to Hong Kong: They're targeting key buildings around the city. Our main objective is to destroy all of the GLA's forces, but if we can also keep them from destroying those buildings, our leaders would be most grateful.'"
END
SCRIPT:CHI02AudioHolder08
"<'EVA' speaking> \n 'If you can keep your radar operating, I can track the Terrorists for you and give you their possible targets.'"
END
SCRIPT:CHI02AudioHolder09
"<'EVA' speaking> \n 'General, a Terrorist is leaving the Convention Center, and he's strapped with enough explosives to bring down a building! I'll mark the Terrorist in red on your radar. I'll mark his possible targets in yellow. Stop him before he reaches one of those targets!'"
END
SCRIPT:CHI02AudioHolder10
"<'EVA' speaking> \n 'Another Terrorist has left the Convention Center! I'll mark his location in red. His possible targets are marked in yellow. Stop him, General.'"
END
SCRIPT:CHI02AudioHolder11
"<'EVA' speaking> \n 'General, this building is a Terrorist target--we must protect it!'"
END
SCRIPT:CHI02AudioHolder12
"<'EVA' speaking> \n 'General, the Terrorists have taken over the Convention Center! You're going to have to destroy the Convention Center and the attached parking structures to stop the Terrorist threat.'"
END
SCRIPT:CHI02AudioHolder13
"<'EVA' speaking> \n 'Excellent, you've reached the surplus base. Hmm, it's not much to look at, but it will allow you to build tanks, and more War Factories, if you need.'"
END
SCRIPT:CHI02AudioHolder14
"<'EVA' speaking> \n 'The Terrorist threat is finished. Good work, General.'"
END
SCRIPT:CHI02AudioHolder15
"<'EVA' speaking> \n 'General, I've detected GLA armored units on the move. They didn't come from the Convention Center, so the GLA must have another base somewhere in Hong Kong. Find that base and destroy it!'"
END
SCRIPT:CHI02AudioHolder16
"<'EVA' speaking> \n 'General, the GLA have brought their Toxin Tractors with them. You'll know them by the green ooze they spray. Keep your infantry units away from them and use your tanks to deal with this new threat.'"
END
SCRIPT:CHI02AudioHolder17
"<'EVA' speaking> \n 'Good work, General, you've destroyed the Toxin base. Now they shouldn't be able to build any more Toxin Tractors.'"
END
SCRIPT:CHI02AudioHolder18
"<'EVA' speaking> \n 'Wait, General, there is a large force up ahead. I'll call for an EMP strike to clear the area, standby.'"
END
SCRIPT:CHI02AudioHolder19
"<'EVA' speaking> \n 'That should give you a clear path to their base. Let's finish this, General.'"
END
SCRIPT:CHI02AudioHolder20
"<AutoFerry Capt. speaking> \n 'Finally, the military is here! Those Terrorists are ruining my business! If you put your forces aboard I'll take you out to the Convention Center. You can sneak in the backdoor and catch them by surprise. Jut hit the Transport button when you're ready.'"
END
SCRIPT:CHI02Box01
"Use the DOZER to build the COMMAND CENTER \n Once the COMMAND CENTER is complete, \n select it and begin the RADAR upgrade \n Once the upgrade is finished, a radar screen will appear \n in the lower-left-hand corner of the Command Interface"
END
SCRIPT:CHI02Box02
"NEW UNIT: DRAGON TANK \n The DRAGON TANK breathes fire that can quickly dispatch enemy infantry, \n even if they are garrisoned inside a building or structure"
END
SCRIPT:CHI02timer
"Reinforcements Arrive In:"
END
SCRIPT:CHI02xReinforcementTimer
"Reinforcements Arrive In:"
END
SCRIPT:GLA03CivCounter
"Traitors Killed:"
END
SCRIPT:GLA03Objective01
"MISSION OBJECTIVES: \n Claim the Command Center to the East to begin production \n Kill 300 traitors"
END
SCRIPT:GLA03Objective01a
"MISSION OBJECTIVES: \n Claim the Command Center to the East to begin production \n Kill 200 traitors"
END
SCRIPT:GLA03Objective02
"MISSION OBJECTIVE: \n Use Toxin Tractors to kill 300 traitors"
END
SCRIPT:GLA03Objective02a
"MISSION OBJECTIVE: \n Use Toxin Tractors to kill 200 traitors"
END
SCRIPT:GLA03Objective03
"Destroy the pharmaceutical factory in the north"
END
SCRIPT:GLA04Objective01
"MISSION OBJECTIVE: \n Destroy civilian buildings and gather $40,000"
END
SCRIPT:GLA04Objective02
"WARNING: \n Spending money on units will put you farther from your goal of $40,000 \n Be sure not to overspend"
END
SCRIPT:GLA04Objective03
"WARNING: \n American forces are using the airport as a staging base \n Cross the river and destroy it"
END
SCRIPT:GLA04Objective04
"WARNING: \n American aircraft dispatched to eliminate heavy vehicles \n Advise using Angry Mobs and Technicals only"
END
SCRIPT:GLA05Directive03
"WARNING: \n American air forces inbound \n Build Stinger Sites to defend your base"
END
SCRIPT:GLA05Directive04
"Secondary Objective: \n Destroy the Chinese spy outpost"
END
SCRIPT:GLA05Directive05
"WARNING: \n American air forces inbound \n Use Stinger Sites and Quad Cannons to shoot down enemy aircraft"
END
SCRIPT:GLA05Objective01
"MISSION OBJECTIVE: \n Destroy the American airbase"
END
SCRIPT:GLA05Objective02
"MISSION OBJECTIVE: \n Destroy the American airbase to the West"
END
SCRIPT:GLA07ChnTmr
"Chinese Forces Arrive In:"
END
SCRIPT:GLA08Directive04
"WARNING: \n Enemy superweapon incoming"
END
SCRIPT:GLA08Objective01
"MISSION OBJECTIVES: \n Capture the ground control building \n Capture the rocket launch gantry"
END
SCRIPT:GLA08Objective02
"MISSION OBJECTIVE: \n Capture the ground control building"
END
SCRIPT:GLA08Objective03
"MISSION OBJECTIVE: \n Capture the rocket launch gantry"
END
SCRIPT:LongTestString
"This is like a really long test string, dude. It makes sure that the word wrap and the spacing works"
END
SCRIPT:MD_CHI03InternationalOpinion
"International Opinion:"
END
SCRIPT:MD_GLA04Toxin_Counter
"Toxins Remaining:"
END
SCRIPT:MD-USA06MissileTimer
"Toxin Missile Launch In:"
END
SCRIPT:POWCOUNTDOWN
"POWs Transfer In:"
END
SCRIPT:TestString
"This is like a test string, dude"
END
SCRIPT:TrainingAbilities
"Some units have special abilities. Select a unit to see what special powers it has. Left click on the power to activate it. In the case of the USA Crusader Tank, each tank can build a single Battle Drone. Battle Drones are small robotic helpers that automatically engage enemies and repair their Crusader Tank in case it is damaged by enemy fire"
END
SCRIPT:TrainingBarracks
"You have liberated a USA Barracks. Buildings like this allow you to train new units. The Barracks trains soldiers. Left click on your new Barracks to see what soldiers you can train. Left click on a unit in the Barracks to spend the supplies to create that unit"
END
SCRIPT:TrainingCommand
"You have liberated a USA Command Center. Here you can use many of your special abilities. To choose technologies and special weapons click on the flashing General button"
END
SCRIPT:TrainingCrate
"Crates contain bonus items for your soldiers that will increase their abilities. Additional ammunition, armor and other items can be found in crates. Order your soldiers or vehicles to move onto a crate to open it and collect the contents"
END
SCRIPT:TrainingDozer
"You have liberated a USA Construction Dozer. Left click on your new Construction Dozer to see what buildings it can create. Select the War Factory and choose a location for it to be built. Once done creating the War Factory, the Dozer will be available for other construction projects"
END
SCRIPT:TrainingExplor
"The Fog of War around your units can be pushed back by moving into new and unexplored areas. The Fog shows you where you have explored and where you have not. Explore new areas to find enemy forces and resources to expand your army"
"Left click on units to select them. Selected units can be given commands. With a unit selected you can left click on the ground to give them a move command. Left click on enemy soldiers to order your selected unit to attack"
END
SCRIPT:TrainingObjective
"You have liberated an entire USA base and are now ready to carry the fight to the enemy. Each mission has mission objectives that you must follow in order to win the mission and to progress in your war against your enemies. Follow the mission objective to win the mission"
END
SCRIPT:TrainingOpeningObjective
"MISSION OBJECTIVE \n Liberate the USA Base"
END
SCRIPT:TrainingPilots
"You have freed several Pilots. USA pilots are often veterans of many battles and they can enter your vehicles to provide their skills and experience to the crew of the vehicle. Vehicles with golden chevrons near them have experienced crews and are more effective in combat"
END
SCRIPT:TrainingPower
"You have liberated a USA Cold Fusion Reactor. Reactors are used by American and Chinese forces to power their base. Your power bar indicates how much power your base has. If your base runs low on power base defenses may go off-line and your radar will go out"
END
SCRIPT:TrainingSupply
"You have liberated a USA Supply Center. Supply Centers collect supplies, providing you with the resources to build new buildings and units. Each Supply Center automatically generates a single Chinook helicopter that will gather supplies for you"
END
SCRIPT:TrainingTech
"Civilian Objective Buildings can be captured by your Rangers. Holding these buildings will give you advantages against your enemies. Capture the Oil Derricks by selecting a Ranger, left clicking the capture button and then left clicking on the Oil Derrick itself. Oil Derricks provide you with additional resources as they pump oil"
END
SCRIPT:TrainingUnits
"Your new War Factory can be used to build vehicles like Crusader Tanks. Left click on a Crusader Tank to order it to be built. You can left click multiple times to order multiple tanks to be constructed"
END
SCRIPT:TrainingUrban
"Civilian buildings can be occupied by soldiers. Order your soldiers to enter civilian buildings to get a defensive bonus. Civilian buildings occupied in this way are powerful strong-points for your troops and can be used to defend important routes into and out of your base"
END
SCRIPT:USA02RescueCounter
"Pilots Remaining:"
END
SCRIPT:USA03RescueCounter
"Escaped U.S. Forces:"
END
SCRIPT:USA04BomberTimer
"Bombers Arriving In:"
END
SIDE:America
"USA"
END
SIDE:AmericaAirForceGeneral
"USA Air Force General"
END
SIDE:AmericaLaserGeneral
"USA Laser General"
END
SIDE:AmericaSuperWeaponGeneral
"USA Super Weapon General"
END
SIDE:Boss
"Boss General"
END
SIDE:China
"China"
END
SIDE:ChinaInfantryGeneral
"China Infantry General"
END
SIDE:ChinaNukeGeneral
"China Nuke General"
END
SIDE:ChinaTankGeneral
"China Tank General"
END
SIDE:GLA
"GLA"
END
SIDE:GLADemolitionGeneral
"GLA Demolition General"
END
SIDE:GLAStealthGeneral
"GLA Stealth General"
END
SIDE:GLAToxinGeneral
"GLA Toxin General"
END
Team:0
"None"
END
Team:1
"1"
END
Team:2
"2"
END
Team:3
"3"
END
Team:4
"4"
END
Team:AI
"CPU"
END
ThingTemplate:AsianAartmentSingle01
"Apartment"
END
ThingTemplate:BridgeTowerConcreteRight02
"Bridge"
END
ThingTemplate:Crypt01
"Crypt"
END
ThingTemplate:EuropeanTowerBridge01
"Bridge"
END
ThingTemplate:IndustrialBridgeTower01
"Bridge"
END
ThingTemplate:SalvageCrate
"Salvage Crate"
END
TOOLTIP:AcceptButton
"Accept your current choice"
END
TOOLTIP:AddToBuddies
"Add a player to your list of Buddies"
END
TOOLTIP:AdvanceOptionsAccept
"Accept the changes made to the Advance Display Options"
END
TOOLTIP:AdvanceOptionsCancel
"Exit the Advance Display Options Menu without making your changes"
END
TOOLTIP:AlreadyUpgradedDefault
"This upgrade has already been purchased"
END
TOOLTIP:AlternateMouse
"Right mouse button initiates unit action on battle field (attack, move, etc.)"
END
TOOLTIP:AsianText
"Click to toggle Asian chat, etc"
END
TOOLTIP:AssignButton
"Assigns your chosen Hotkey command"
END
TOOLTIP:AssignHotkey
"Enter your new command Hotkey here"
END
TOOLTIP:AssignHotkeyCurrent
"The command this Hotkey is currently assigned to"
END
TOOLTIP:AudioSurround
"Check this box if you have surround sound speakers"
END
TOOLTIP:Back
"Return to previous screen"
END
TOOLTIP:BackButton
"Return to previous menu"
END
TOOLTIP:BattleHonorAirWing
"Air Wing Honor \n Player has built 20+ aircraft in a solo or multiplayer online game"
END
TOOLTIP:BattleHonorAirWingDisabled
"Air Wing Honor \n Build 20+ aircraft against computer opponent(s) to earn this medal"
END
TOOLTIP:BattleHonorApocalypse
"Apocalypse Honor \n Player has built the Particle Cannon, Nuclear Missile, and SCUD Storm in a solo or multiplayer online game"
END
TOOLTIP:BattleHonorApocalypseDisabled
"Apocalypse Medal \n Build the Particle Cannon, Nuclear Missile, and SCUD Storm to earn this medal"
END
TOOLTIP:BattleHonorBattleTank
"Battle Tank Honor \n Player has built 50+ tanks in a solo or multiplayer online game"
END
TOOLTIP:BattleHonorBattleTankDisabled
"Battle Tank Honor \n Build 50+ tanks against computer opponent(s) to earn this medal"
END
TOOLTIP:BattleHonorBlitz10
"Blitz Honor \n Beat opponent(s) in 10 minutes or less to earn this medal"
END
TOOLTIP:BattleHonorBlitz5
"Blitz Honor \n Beat opponent(s) in 5 minutes or less to earn this medal"
END
TOOLTIP:BattleHonorBlitzDisabled
"Blitz Honor \n Beat opponent(s) in 10 minutes or less to earn this medal"
END
TOOLTIP:BattleHonorCampaignChallenge
"Challenge Campaign Honor \n Complete the Generals Challenge campaign to earn this honor \n Beat the campaign on Hard difficulty to earn the highest honor"
END
TOOLTIP:BattleHonorCampaignChallengeDisabled
"Challenge Campaign Honor \n Complete the Generals Challenge campaign to earn this honor \n Beat the campaign on Hard difficulty to earn the highest honor"
END
TOOLTIP:BattleHonorCampaignChina
"China Campaign Honor \n Complete the China Campaign to earn this honor \n Beat the campaign on Hard difficulty to achieve the highest honor"
END
TOOLTIP:BattleHonorCampaignChinaDisabled
"China Campaign Honor \n Complete the China Campaign to earn this honor \n Beat the campaign on Hard difficulty to achieve the highest honor"
END
TOOLTIP:BattleHonorCampaignGLA
"GLA Campaign Honor \n Complete the GLA Campaign to earn this honor \n Beat the campaign on Hard difficulty to achieve the highest honor"
END
TOOLTIP:BattleHonorCampaignGLADisabled
"GLA Campaign Honor \n Complete the GLA Campaign to earn this honor \n Beat the campaign on Hard difficulty to achieve the highest honor"
END
TOOLTIP:BattleHonorCampaignUSA
"USA Campaign Honor \n Complete the USA Campaign to earn this honor \n Beat the campaign on Hard difficulty to achieve the highest honor"
END
TOOLTIP:BattleHonorCampaignUSADisabled
"USA Campaign Honor \n Complete the USA Campaign to earn this honor \n Beat the campaign on Hard difficulty to achieve the highest honor"
END
TOOLTIP:BattleHonorChallenge
"Challenge Honor \n Player has defeated a Hard computer opponent"
END
TOOLTIP:BattleHonorChallengeDisabled
"Challenge Honor \n Defeat 1-7 Hard computer opponents to earn this medal"
END
TOOLTIP:BattleHonorDomination100
"Domination Honor \n Player has won over 100 Skirmish games \n Earn a new medal for 100, 500, 1000 and 10000 lifetime wins"
END
TOOLTIP:BattleHonorDomination1000
"Domination Honor \n Player has won over 1,000 Skirmish games \n Earn a new medal for 100, 500, 1000 and 10000 lifetime wins"
END
TOOLTIP:BattleHonorDomination10000
"Domination Honor \n Player has won over 10,000 Skirmish games"
END
TOOLTIP:BattleHonorDomination10000Online
"Domination Honor \n Player has won over 10,000 Online games"
END
TOOLTIP:BattleHonorDomination1000Online
"Domination Honor \n Player has won over 1,000 Online games \n Earn a new medal for 100, 500, 1000 and 10000 lifetime wins"
END
TOOLTIP:BattleHonorDomination100Online
"Domination Honor \n Player has won over 100 Online games \n Earn a new medal for 100, 500, 1000 and 10000 lifetime wins"
END
TOOLTIP:BattleHonorDomination500
"Domination Honor \n Player has won over 500 Skirmish games \n Earn a new medal for 100, 500, 1000 and 10000 lifetime wins"
END
TOOLTIP:BattleHonorDomination500Online
"Domination Honor \n Player has won over 500 Online games \n Earn a new medal for 100, 500, 1000 and 10000 lifetime wins"
END
TOOLTIP:BattleHonorDominationDisabled
"Domination Honor \n Earn a new medal for 100, 500, 1000 and 10000 lifetime wins"
END
TOOLTIP:BattleHonorDominationOnlineDisabled
"Domination Honor \n Earn a new medal for 100, 500, 1000 and 10000 lifetime wins"
END
TOOLTIP:BattleHonorEndurance
"Endurance Honor \n Beat every map to earn a Bronze, Silver, or Gold medal"
END
TOOLTIP:BattleHonorEnduranceDisabled
"Endurance Honor \n Beat every map to earn a Bronze, Silver, or Gold medal"
END
TOOLTIP:BattleHonorFairPlay
"Fair Play Honor \n Disconnect from Online games less than 10% of the time (with at least 10 games played) to earn this medal"
END
TOOLTIP:BattleHonorFairPlayDisabled
"Fair Play Honor \n Disconnect from Online games less than 10% of the time (with at least 10 games played) to earn this medal"
END
TOOLTIP:BattleHonorGlobalGeneral
"Global General Honor \n Win at least one Online game playing as each General to earn a medal"
END
TOOLTIP:BattleHonorGlobalGeneralDisabled
"Global General Honor \n Win at least one Online game playing as each General to earn this medal"
END
TOOLTIP:BattleHonorLoyaltyChina
"China Loyalty Honor \n Player has played 20+ games in a row as China"
END
TOOLTIP:BattleHonorLoyaltyChinaDisabled
"China Loyalty Honor \n Play 20+ games in a row as China to earn this medal"
END
TOOLTIP:BattleHonorLoyaltyGLA
"GLA Loyalty Honor \n Player has played 20+ games in a row as the GLA"
END
TOOLTIP:BattleHonorLoyaltyGLADisabled
"GLA Loyalty Honor \n Play 20+ games in a row as the GLA to earn this medal"
END
TOOLTIP:BattleHonorLoyaltyUSA
"USA Loyalty Honor \n Player has played 20+ games in a row as the USA"
END
TOOLTIP:BattleHonorLoyaltyUSADisabled
"USA Loyalty Honor \n Play 20+ games in a row as USA to earn this medal"
END
TOOLTIP:BattleHonorOfficersClub
"Officers Club Honor \n Founding member of the Generals Community"
END
TOOLTIP:BattleHonorPreorder
"Officers Club Honor \n Player is a founding member of the Generals community"
END
TOOLTIP:BattleHonorPreorderDisabled
"Officers Club Medal \n Player did not preorder Generals"
END
TOOLTIP:BattleHonors
"The Battle Honors a player has received \n Battle Honors are won by achieving certain goals in solo or multiplay"
END
TOOLTIP:BattleHonorStreak10
"Streak Honor \n Player has won 10 Skirmish games in a row \n Earn a new medal for 3, 10, 25, 100, 500 & 1000 consecutive wins"
END
TOOLTIP:BattleHonorStreak100
"Streak Honor \n Player has won 100 Skirmish games in a row \n Earn a new medal for 3, 10, 25, 100, 500 & 1000 consecutive wins"
END
TOOLTIP:BattleHonorStreak1000
"Streak Honor \n Player has won 1000 Skirmish games in a row"
END
TOOLTIP:BattleHonorStreak1000Online
"Streak Honor \n Player has won 1000 Online games in a row"
END
TOOLTIP:BattleHonorStreak100Online
"Streak Honor \n Player has won 100 Online games in a row \n Earn a new medal for 3, 10, 25, 100, 500 & 1000 consecutive wins"
END
TOOLTIP:BattleHonorStreak10Online
"Streak Honor \n Player has won 10 Online games in a row \n Earn a new medal for 3, 10, 25, 100, 500 & 1000 consecutive wins"
END
TOOLTIP:BattleHonorStreak25
"Streak Honor \n Player has won 25 Skirmish games in a row \n Earn a new medal for 3, 10, 25, 100, 500 & 1000 consecutive wins"
END
TOOLTIP:BattleHonorStreak25Online
"Streak Honor \n Player has won 25 Online games in a row \n Earn a new medal for 3, 10, 25, 100, 500 & 1000 consecutive wins"
END
TOOLTIP:BattleHonorStreak3
"Streak Honor \n Player has won 3 Skirmish games in a row \n Earn a new medal for 3, 10, 25, 100, 500 & 1000 consecutive wins"
END
TOOLTIP:BattleHonorStreak3Online
"Streak Honor \n Player has won 3 Online games in a row \n Earn a new medal for 3, 10, 25, 100, 500 & 1000 consecutive wins"
END
TOOLTIP:BattleHonorStreak500
"Streak Honor \n Player has won 500 Skirmish games in a row \n Earn a new medal for 3, 10, 25, 100, 500 & 1000 consecutive wins"
END
TOOLTIP:BattleHonorStreak500Online
"Streak Honor \n Player has won 500 Online games in a row \n Earn a new medal for 3, 10, 25, 100, 500 & 1000 consecutive wins"
END
TOOLTIP:BattleHonorStreakDisabled
"Streak Honor \n Earn a new medal for 3, 10, 25, 100, 500 & 1000 consecutive wins"
END
TOOLTIP:BattleHonorStreakOnlineDisabled
"Streak Honor \n Earn a new medal for 3, 10, 25, 100, 500 & 1000 consecutive wins"
END
TOOLTIP:BattleHonorUltimate
"Ultimate Honor \n Beat every Skirmish map against the maximum number of Hard opponents to earn this medal"
END
TOOLTIP:BattleHonorUltimateDisabled
"Ultimate Honor \n Beat every Skirmish map against the maximum number of Hard opponents to earn this medal"
END
TOOLTIP:BehindBuilding
"Toggle showing units behind buildings. Turn off for improved performance"
END
TOOLTIP:BioStrategyLong_China
"China uses fire and overwhelming numbers to defeat its enemies"
END
TOOLTIP:BioStrategyLong_GLA
"The Global Liberation Army prefers underhanded and sneaky tactics to defeat its enemies"
END
TOOLTIP:BioStrategyLong_Pos0
"General Malcolm 'Ace' Grainger prefers to utilize the maximum airpower available to defeat his enemies"
END
TOOLTIP:BioStrategyLong_Pos1
"Dr. Thrax prefers to mix deadly toxins to defeat his enemies"
END
TOOLTIP:BioStrategyLong_Pos10
"."
END
TOOLTIP:BioStrategyLong_Pos11
"."
END
TOOLTIP:BioStrategyLong_Pos2
"General Tsing Shi Tao prefers to utilize nuclear radiation to defeat his enemies"
END
TOOLTIP:BioStrategyLong_Pos3
"General Alexis Alexander prefers to build heavy base defenses and build superweapons to defeat her enemies"
END
TOOLTIP:BioStrategyLong_Pos4
"General Ta Hun Kwai prefers to construct well built tanks to defeat his enemies"
END
TOOLTIP:BioStrategyLong_Pos5
""Pinpoint" Townes prefers to utilize cutting edge laser technology to defeat his enemies"
END
TOOLTIP:BioStrategyLong_Pos6
"Prince Kassad prefers to use camouflage and covert ops to defeat his enemies"
END
TOOLTIP:BioStrategyLong_Pos7
"General 'Anvil' Shin Fai prefers to enlist highly trained soldiers to defeat his enemies"
END
TOOLTIP:BioStrategyLong_Pos8
"General Rodall 'Demo' Juhziz prefers to wire up powerful explosives to defeat his enemies"
END
TOOLTIP:BioStrategyLong_Pos9
"General 'Tigress' Leiong Leang demands the use of all other technology to defeat her enemies"
END
TOOLTIP:BioStrategyLong_Random
"This selection will randomly choose a faction"
END
TOOLTIP:BioStrategyLong_USA
"The USA utilizes high tech weaponry and skill to defeat its enemies"
END
TOOLTIP:Brightness
"Adjust the brightness of the game"
END
TOOLTIP:buddies
"Sort game list by Buddies"
END
TOOLTIP:BuddyButton
"Sort game list by Buddies"
END
TOOLTIP:BuddyPlayer
"Your buddy %s"
END
TOOLTIP:BuildupAnimations
"Show additional animations during structure construction. Turn off for improved performance"
END
TOOLTIP:ButtonClear
"Clear out the player name text box"
END
TOOLTIP:Campaign1
"Campaign 3"
END
TOOLTIP:Campaign2
"Campaign 2"
END
TOOLTIP:Campaign3
"Campaign 1"
END
TOOLTIP:CancelButton
"Click to cancel the current operation"
END
TOOLTIP:ChallengeButton
"Generals' Challenge"
END
TOOLTIP:ChatWindow
"Type and press Enter in the Text Entry box below to send messages to this Chat window. Other players can read and respond"
END
TOOLTIP:CheckAudioHardware
"Check this box to enable hardware acceleration for Audio"
END
TOOLTIP:ClearButton
"Clear the chat text window"
END
TOOLTIP:closeButton
"."
END
TOOLTIP:CloseExpScreen
"Return to Game"
END
TOOLTIP:CloudShadows
"Toggle showing cloud shadows on terrain. Turn off for improved performance"
END
TOOLTIP:CommandCategory
"Pick a category of keyboard command"
END
TOOLTIP:CommandDescription
"The description of your selected command"
END
TOOLTIP:CommandList
"Available commands for the current category"
END
TOOLTIP:CommunicatorButton
"Contact your buddies"
END
TOOLTIP:Community
"Win percentages for each army based on all online games played"
END
TOOLTIP:ConnectionSpeed
"Connection Speed"
END
TOOLTIP:CopyReplayToDesktop
"Copy selected Replay file to your Desktop"
END
TOOLTIP:Cost
"Cost: %d"
END
TOOLTIP:Crates
"Bonus crates"
END
TOOLTIP:CreateAccount
"Create a new C&C Generals Zero Hour Online account"
END
TOOLTIP:CreateGame
"Create a new game. The game will be displayed in the Game List window for other players to join"
END
TOOLTIP:CurrentHotkey
"Displays the current Hotkey for this command"
END
TOOLTIP:CustomMatch
"Click to join the Custom Match Lobby to meet and chat with other players"
END
TOOLTIP:DeleteAccount
"Delete your current account"
END
TOOLTIP:Disconnect
"Choose your tolerance for total opponent disconnects"
END
TOOLTIP:Disconnectbutton
"Click to disconnect from your current game. Disconnect will be counted toward your overall total"
END
TOOLTIP:DontUseAccount
"Log in without using your C&C Generals Zero Hour Online Account. You will not be able to access your Player Persona or Communicator"
END
TOOLTIP:DoubleClickAttackMove
"Player units will move and then guard their destination area when action button is double clicked"
END
TOOLTIP:DownloadProgress
"Download Progress"
END
TOOLTIP:Emote
"."
END
TOOLTIP:EmoteButton
"Emote"
END
TOOLTIP:EmoteText
"Left click to enter text"
END
TOOLTIP:EnterPassword
"Please enter a password"
END
TOOLTIP:Exit
"Exit C&C Generals Zero Hour. Good luck in the field, Commander"
END
TOOLTIP:ExitGame
"Exit C&C Generals Zero Hour. Good luck in the field, Commander"
END
TOOLTIP:ExperienceToLevel
"Experience to next level"
END
TOOLTIP:ExtraAnimations
"Toggle showing optional animations like tree sway. Turn off for improved performance"
END
TOOLTIP:FireWallPort
"Open Firewall Port Number"
END
TOOLTIP:FreeForAll
"Free For All. No teams/allies allowed"
END
TOOLTIP:GameAcceptance
"Game Acceptance"
END
TOOLTIP:GameInfoGameName
"Game Name: %s"
END
TOOLTIP:GameInfoLadderName
"\n Ladder: %s"
END
TOOLTIP:GameInfoMap
"\n Map: %s \n Players:"
END
TOOLTIP:GameInfoPlayer
"\n %s (%d/%d)"
END
TOOLTIP:GameLobbys
"."
END
TOOLTIP:GameName
"Name of the game"
END
TOOLTIP:GameOptions
"Options currently enabled in the game"
END
TOOLTIP:GamesBeingformed
"Your connection speed to this game's players"
END
TOOLTIP:GenericPlayer
"%s"
END
TOOLTIP:GetMapPack
"Download new map pack"
END
TOOLTIP:GetUpdate
"Download game update"
END
TOOLTIP:GroundLighting
"Toggle showing detailed lighting on terrain. Turn off for improved performance"
END
TOOLTIP:HasConflictingUpgradeDefault
"Conflicting upgrade cannot be purchased"
END
TOOLTIP:HeatEffects
"Toggle showing heat distortion effects. Turn off for improved performance"
END
TOOLTIP:Help
"."
END
TOOLTIP:HTTPProxy
"Set an HTTP Proxy to use for C&C Generals Zero Hour Online"
END
TOOLTIP:IgnoreButton
"Ignore player"
END
TOOLTIP:IgnoredModifier
"(ignored)"
END
TOOLTIP:InvalidGameVersion
END
TOOLTIP:InvalidGameVersionSingleLine
"This game version is different"
END
TOOLTIP:JoinGame
"Click to join the selected game"
END
TOOLTIP:Ladder
"Choose the ladder on which you'd like to play"
END
TOOLTIP:LadderName
"Ladder: %s"
END
TOOLTIP:LanIP
"IP Address used to connect with players in network games"
END
TOOLTIP:LANPlayer
"%ls@%ls"
END
TOOLTIP:LimitArmies
"Check to limit armies to the traditional USA, GLA, and China factions and to disallow rogue general armies"
END
TOOLTIP:LimitSuperweapons
"Check to limit Particle Cannons, Scud Storms, etc. to one per player"
END
TOOLTIP:ListOfPlayers
"Players in the current game"
END
TOOLTIP:LoadGame
"Click to load the selected game"
END
TOOLTIP:LobbyOfficersClub
"Officers Club: Founding member of the Generals Community"
END
TOOLTIP:LobbyPlayers
"Players currently in the Game Lobby"
END
TOOLTIP:LocalPlayer
"Current player %s"
END
TOOLTIP:Login
"Join C&C Generals Zero Hour Online"
END
TOOLTIP:LowResSlider
"Higher resolution textures can slow the game down"
END
TOOLTIP:LowTextureDetail
"Use Low Resolution Textures"
END
TOOLTIP:MapEasySuccess
"Beat this map against a Medium opponent!"
END
TOOLTIP:MapHardSuccess
"Beat this map against the maximum number of Hard opponents!"
END
TOOLTIP:MapMaxBrutalSuccess
"Congratulations! You have beaten this map against the maximum number of Hard opponents!"
END
TOOLTIP:MapMediumSuccess
"Beat this map against a Hard opponent!"
END
TOOLTIP:MapName
"Currently selected map"
END
TOOLTIP:MapNoSuccess
"Beat this map against an Easy opponent!"
END
TOOLTIP:MapPreviewWindow
"Map previews can give you a leg up on the battle to come. Make sure to look for your Supply Docks & Tech Buildings. You may also choose your starting point"
END
TOOLTIP:matchingprogress
"You can watch as QuickMatch searches for your best match. Keep your fingers crossed!"
END
TOOLTIP:Mission1
"."
END
TOOLTIP:Mission17_23
"Campaign Three"
END
TOOLTIP:Mission2_8
"Campaign One"
END
TOOLTIP:Mission9_16
"Campaign Two"
END
TOOLTIP:MyInfo
"Click to explore your Persona Information. You may view your rank, points, wins, losses, Battle Honors, etc"
END
TOOLTIP:NameButton
"Sort by game name"
END
TOOLTIP:Network
"Click to Join the Network Lobby. Test your mettle against your friends over a Local Area Network"
END
TOOLTIP:NoDynamicLOD
"Disable automatic detail adjustment. Turn off for improved performance"
END
TOOLTIP:NoLadder
"\n No ladder"
END
TOOLTIP:NonAsianText
"Click to toggle Non Asian chat, etc"
END
TOOLTIP:NoUserMaps
"Unofficial maps are not allowed in Record Stats games"
END
TOOLTIP:NumberOfPlayers
"Number of players currently in this game"
END
TOOLTIP:NumberOfVotes
"Votes cast to remove player"
END
TOOLTIP:Online
"Click to join C&C Generals Zero Hour Online. Test your skills against opponents from around the world!"
END
TOOLTIP:OnlineIP
"IP Address used to connect to C&C Generals Zero Hour Online"
END
TOOLTIP:Options
"Click to modify the game options. You may adjust your video, audio and game preferences"
END
TOOLTIP:OptionsAccept
"Accept the changes made and exit the Options Menu"
END
TOOLTIP:OptionsCancel
"Exit the Options Menu without making your changes"
END
TOOLTIP:OptionsDefaults
"Reset the options to the default settings"
END
TOOLTIP:ParticleCapSlider
"More particles can slow the game down"
END
TOOLTIP:Ping
"Choose your tolerance for your opponent's connection speed"
END
TOOLTIP:PingButton
"Sort by Ping"
END
TOOLTIP:PingInfo
"Connection speed quality to host"
END
TOOLTIP:PlayerCreatedName
"Name of the player that created the game"
END
TOOLTIP:PlayerInfo
"\n Region: %s \n %d wins/%d losses"
END
TOOLTIP:PlayerSetting
"Choose to match with a 1 vs. 1 or Team Game"
END
TOOLTIP:PlayersInLobby
"Current players in your lobby"
END
TOOLTIP:playersonline
"List of players currently on C&C Generals Zero Hour Online"
END
TOOLTIP:ProfiledPlayer
"%s"
END
TOOLTIP:ProgressToNextRank
"Progress until the next rank is acheived"
END
TOOLTIP:ProviderSelect
"Select the 3-D Audio Provider. The game has already chosen your optimal set up but you may manually change if you prefer"
END
TOOLTIP:ProviderType
"Select your Audio Provider"
END
TOOLTIP:Quickmatch
"Click to begin QuickMatch. QuickMatch will attempt to automatically match you with your closest skill level and preferences"
END
TOOLTIP:QuickMatchStatus
"QuickMatch will attempt to match you based on skill level, PC spec, etc"
END
TOOLTIP:QuitMultiplayerGame
"Exit to game menus"
END
TOOLTIP:ReducedColor
"Improves performance but reduces visual quality"
END
TOOLTIP:RefreshNat
"Click after changing firewall setup or ISP"
END
TOOLTIP:RememberInfo
"Remember login info. Not recommended for computers with multiple users"
END
TOOLTIP:ResetAll
"Resets all of your keyboard Hotkeys to default"
END
TOOLTIP:resizewindows
"Click and drag vertically to change the size of your Game List window vs. your Chat window"
END
TOOLTIP:Resolution
"Pick a screen resolution for your game. The higher the resolution, the slower your game is likely to play"
END
TOOLTIP:RestartGame
"Restart game with same preferences"
END
TOOLTIP:ReturnToGame
"RETURN TO GAME"
END
TOOLTIP:SaveGame
"Click to save your game in progress"
END
TOOLTIP:ScienceCost
"Cost: %d"
END
TOOLTIP:ScienceCostUnavailable
"Cost: Unavailable"
END
TOOLTIP:ScrollSpeed
"Adjust map scroll speed"
END
TOOLTIP:SelectAll
"QuickMatch on all available maps"
END
TOOLTIP:SelectMap
"Select the battlefield you would like to use"
END
TOOLTIP:SelectNone
"QuickMatch on no maps"
END
TOOLTIP:SendDelay
"For Firewall Users Only. (Please Consult the Manual)"
END
TOOLTIP:SetLocale
"Change your current Locale selection"
END
TOOLTIP:Shadows
"Toggle showing shadows in game. Turn off for improved performance"
END
TOOLTIP:Shadows2D
"Toggle showing 2D shadows in game. Turn off for improved performance"
END
TOOLTIP:Shadows3D
"Toggle showing 3D shadows in game. Turn off for improved performance"
END
TOOLTIP:ShowProps
"Toggle displaying game props. Turn off for improved performance"
END
TOOLTIP:Skirmish
"Enter Skirmish setup menu"
END
TOOLTIP:SmoothWater
"Toggle smoothing of water borders. Turn off for improved performance"
END
TOOLTIP:SortBuddies
"Sort Buddies to the top of the game list"
END
TOOLTIP:SpeakerSelect
"Select your speaker setup. The game has already chosen your optimal set up but you may manually change if you prefer"
"Toggle tree animations. Turn off for improved performance"
END
TOOLTIP:UnknownGame
"Unknown game"
END
TOOLTIP:UnknownLadder
"\n Unknown ladder"
END
TOOLTIP:UnlockMaxFPS
"Allows frame rates above 30. Affects game speed so only recommended for benchmarks"
END
TOOLTIP:UseAccount
"Join C&C Generals Zero Hour Online"
END
TOOLTIP:UseStats
"Select whether or not this game's statistics will be recorded at the official C&C Generals Zero Hour server"
END
TOOLTIP:UseStatsOff
"Statistics from this game WILL NOT be recorded at the official C&C Generals Zero Hour server"
END
TOOLTIP:UseStatsOn
"Statistics from this game WILL be recorded at the official C&C Generals Zero Hour server"
END
TOOLTIP:Vote
"Click to vote player out of game in order for you to continue"
END
TOOLTIP:WaterWaves
"Toggle wave animations on shorelines. Turn off for improved performance"
END
TOOLTIP:WeatherEffects
"Toggle showing weather effects such as snow. Turn off for improved performance"
END
TOOLTIP:WidenSearch
"Click to widen your opponent search criteria. The more specific your criteria is, the more difficult it can be to find an opponent"
END
TOOTIP:Password
"Password required to join game"
END
UPGRADE:AdvancedTraining
"Advanced Training"
END
UPGRADE:AircraftArmor
"Aircraft Armor"
END
UPGRADE:AircraftFuel
"Aircraft Fuel"
END
UPGRADE:AirF_StealthComanche
"Stealth Comanche"
END
UPGRADE:AmericaBunkerBusters
"Bunker Buster Missiles"
END
UPGRADE:AmericaCountermeasures
"Countermeasures"
END
UPGRADE:AmericaDroneARmor
"Drone Armor"
END
UPGRADE:AmericaLaserMissiles
"America Laser Missiles"
END
UPGRADE:AmericaMOAB
"MOAB: Mother Of All Bombs"
END
UPGRADE:AmericaSentryDroneGun
"Sentry Drone Gun"
END
UPGRADE:AnthraxBeta
"Anthrax Beta"
END
UPGRADE:AnthraxGamma
"Anthrax Gamma"
END
UPGRADE:AntiTankGrenade
"Anti-Tank Grenades"
END
UPGRADE:APBullets
"AP Bullets"
END
UPGRADE:APRockets
"Armor Piercing Rockets"
END
UPGRADE:ArmTheMob
"Arm The Mob"
END
UPGRADE:BattleDrone
"Battle Drone"
END
UPGRADE:BecomeRealGLAArmsDealer
"Real Arms Dealer"
END
UPGRADE:BecomeRealGLABarracks
"Real Barracks"
END
UPGRADE:BecomeRealGLABlackMarket
"Real Black Market"
END
UPGRADE:BecomeRealGLACommandCenter
"Real Command Center"
END
UPGRADE:BecomeRealGLASupplyStash
"Real Supply Stash"
END
UPGRADE:BioBomb
"Bio-Bomb"
END
UPGRADE:BlackNapalm
"Black Napalm"
END
UPGRADE:BoobyTrap
"Booby Trap"
END
UPGRADE:BuggyAmmo
"Rocket Buggy Ammo"
END
UPGRADE:CamoNetting
"Camo Netting"
END
UPGRADE:Camouflage
"Camouflage"
END
UPGRADE:ChainGuns
"Chain Guns"
END
UPGRADE:ChemicalSuits
"Chemical Suits"
END
UPGRADE:ChinaHelixNapalmBomb
"Napalm Bomb"
END
UPGRADE:ChinaHelixNukeBomb
"Nuke Bomb"
END
UPGRADE:ComancheRocketPods
"Comanche Rocket Pods"
END
UPGRADE:CompositeArmor
"Composite Armor"
END
UPGRADE:ControlRods
"Control Rods"
END
UPGRADE:Demo_SuicideBomb
"Demolitions"
END
UPGRADE:EMPMine
"Neutron Mines"
END
UPGRADE:Fanaticism
"Patriotism"
END
UPGRADE:FortifiedStructure
"Fortified Structure"
END
UPGRADE:FusionReactors
"Fusion Reactors"
END
UPGRADE:HelixBattleBunker
"Helix Battle Bunker"
END
UPGRADE:HelixGattlingCannon
"Helix Gattling Cannon"
END
UPGRADE:HelixPropagandaTower
"Helix Propaganda Tower"
END
UPGRADE:HellfireDrone
"Hellfire Drone"
END
UPGRADE:HighExplosiveBomb
"High-Explosive Bomb"
END
UPGRADE:HighExplosiveTrap
"High-Explosive Demo Trap"
END
UPGRADE:HoverTank
"Hover Tank"
END
UPGRADE:IRGoggles
"Infrared Goggles"
END
UPGRADE:IsotopeStability
"Isotope Stability"
END
UPGRADE:JunkRepair
"Junk Repair"
END
UPGRADE:LaserMissiles
"Laser Missiles"
END
UPGRADE:Mines
"Land Mines"
END
UPGRADE:Nationalism
"Nationalism"
END
UPGRADE:NeutronShells
"Neutron Shells"
END
UPGRADE:NuclearTanks
"Nuclear Tanks"
END
UPGRADE:OverlordBattleBunker
"Overlord Battle Bunker"
END
UPGRADE:OverlordGattlingCannon
"Overlord Gattling Cannon"
END
UPGRADE:OverlordPropagandaTower
"Overlord Propaganda Tower"
END
UPGRADE:PointDefenseDrone
"Point Defense Drone"
END
UPGRADE:QuadCannonSnipe
"Quad Cannon Sniper Rounds"
END
UPGRADE:Radar
"Radar"
END
UPGRADE:RadarVanScan
"Radar Van Scan"
END
UPGRADE:RailGun
"Rail Gun"
END
UPGRADE:RangerCaptureBuilding
"Capture Building"
END
UPGRADE:RangerFlashBangGrenade
"Ranger Flash-Bang Grenades"
END
UPGRADE:RebelCaptureBuilding
"Capture Building"
END
UPGRADE:RedguardCaptureBuilding
"Capture Building"
END
UPGRADE:SatelliteHackOne
"Satellite Hack I"
END
UPGRADE:SatelliteHackTwo
"Satellite Hack II"
END
UPGRADE:ScorpionRocket
"Scorpion Rocket"
END
UPGRADE:ScoutDrone
"Scout Drone"
END
UPGRADE:SCUDLauncherAnthraxWarhead
"Anthrax Warhead"
END
UPGRADE:SCUDLauncherExplosiveWarhead
"Explosive Warhead"
END
UPGRADE:StunBullets
"Stun Bullets"
END
UPGRADE:SubliminalMessaging
"Subliminal Messaging"
END
UPGRADE:SupplyLines
"Supply Lines"
END
UPGRADE:TacticalNukeMig
"Tactical Nuke MiG"
END
UPGRADE:TankAutoLoader
"Auto Loader"
END
UPGRADE:TomahawkRemoteControl
"Cruise Missiles"
END
UPGRADE:TOWMissile
"TOW Missile"
END
UPGRADE:ToxinShells
"Toxin Shells"
END
UPGRADE:TranqDarts
"Tranq. Darts"
END
UPGRADE:UpgradeChinaIsotopeStability
"&Isotope Stability"
END
UPGRADE:UpgradeComplete
"Upgrade Complete: %s"
END
UPGRADE:UraniumShells
"Uranium Shells"
END
UPGRADE:VehicleHack
"Vehicle Hack"
END
UPGRADE:WGUraniumShells
"Weapons Grade Uranium Shells"
END
UPGRADE:WorkerShoes
"Worker Shoes"
END
Version:BuildMachine
"Build machine: %ls"
END
Version:BuildTime
"%ls %ls"
END
Version:BuildUser
"By %ls"
END
Version:Format2
"Version %d.%02d"
END
Version:Format3
"Version %d.%02d.%d"
END
Version:Format4
"%d.%02d.%d Build %d %c%c"
END
WOL:BadChannelPassword
"Bad channel password"
END
WOL:BadMatchParams
"Bad match parameters"
END
WOL:BadRegistry
"C&C Generals Zero Hour Registry is corrupt"
END
WOL:BannedFromChannel
"You've been banned from the channel"
END
WOL:BeginIgnoreList
"Begin Ignore List"
END
WOL:BuddyGameSetup
"%ls is in %ls"
END
WOL:BuddyGameSetupOtherServer
"%ls is in %ls on %ls"
END
WOL:BuddyHiding
"%ls is hiding"
END
WOL:BuddyInChat
"%ls is chatting in %ls"
END
WOL:BuddyInChatOtherServer
"%ls is chatting in %ls on %ls"
END
WOL:BuddyInGame
"%ls is playing a game"
END
WOL:BuddyInGameOtherServer
"%ls is playing a game on %ls"
END
WOL:BuddyMatching
"%ls is QuickMatching"
END
WOL:BuddyMatchingOtherServer
"%ls is QuickMatching on %ls"
END
WOL:BuddyNotInChan
"%ls is online"
END
WOL:BuddyNotInChanOtherServer
"%ls is online on %ls"
END
WOL:BuddyOffline
"%ls is offline"
END
WOL:CannotJoinChannel
"Cannot join channel"
END
WOL:ChannelClosed
"Channel has closed"
END
WOL:ChannelFull
"Channel full"
END
WOL:ChatErrorAccountDisabled
"Your account has been disabled"
END
WOL:ChatErrorBadChannelPassword
"Bad channel password"
END
WOL:ChatErrorBadPass
"Incorrect password for that name"
END
WOL:ChatErrorBanned
"Sorry, you've been banned from C&C Generals Zero Hour Online. Please review the Service Terms"
END
WOL:ChatErrorChannelDoesNotExist
"Channel does not exist"
END
WOL:ChatErrorChannelExists
"Channel already exists"
END
WOL:ChatErrorChannelFull
"Channel is full"
END
WOL:ChatErrorConError
"Fatal network error occurred"
END
WOL:ChatErrorConLookupFailed
"DNS lookup failed"
END
WOL:ChatErrorConNetDown
"Network connection is down"
END
WOL:ChatErrorMustPatch
"You must get the latest Update before joining C&C Generals Zero Hour Online"
END
WOL:ChatErrorNickInUse
"That nickname is already in use"
END
WOL:ChatErrorNoneSuch
"No such user or channel"
END
WOL:ChatErrorNotOper
"Cannot perform that operation"
END
WOL:ChatErrorSerialBanned
"Your serial number has been banned. Please review the Service Terms"
END
WOL:ChatErrorSerialDup
"Your serial is already in use"
END
WOL:ChatErrorSerialUnknown
"Your serial is invalid"
END
WOL:ChatErrorStatusError
"Internal status error"
END
WOL:ChatErrorTimeout
"Timeout occurred"
END
WOL:ChatErrorUnknownResponse
"Unknown response"
END
WOL:Connecting
"Connecting"
END
WOL:CouldNotCreateChannel
"Could not create channel"
END
WOL:CreatingChannel
"Creating channel"
END
WOL:DisconnectedError
"Sorry, you've been banned from C&C Generals Zero Hour Online. Please review the Service Terms"
END
WOL:DownloadPatchNow
"Would you like to download the Update at this time?"
END
WOL:EndIgnoreList
"End Ignore List"
END
WOL:ErrorTitle
"C&C Generals Zero Hour Online Error"
END
WOL:FindHiding
"%ls is not responding to search"
END
WOL:FindInChannel
"%ls is in %s"
END
WOL:FindInChannelOtherServer
"%ls is in %s on %s"
END
WOL:FindNotInChannel
"%ls is not in a channel"
END
WOL:FindNotInChannelOtherServer
"%ls is on %s"
END
WOL:FindOffline
"%ls is not logged in"
END
WOL:GettingPings
"Getting pings. The lower the ping, the better the connection"
END
WOL:GotPing
"Received ping of %dms. The lower the ping, the better the connection"
END
WOL:IgnoredUser
"%ls"
END
WOL:InternalError
"C&C Generals Zero Hour Online Internal Error"
END
WOL:JoinedChannel
"You joined %ls"
END
WOL:LeftChannel
"You left %ls"
END
WOL:Lob_41_0
"QuickMatch"
END
WOL:Lob_49_0
"Main Lobby"
END
WOL:Lob_49_1
"Alternate"
END
WOL:Lob_49_2
"Reality"
END
WOL:Locale00
"Unknown"
END
WOL:Locale01
"Other Location"
END
WOL:Locale02
"United States"
END
WOL:Locale03
"Canada"
END
WOL:Locale04
"United Kingdom"
END
WOL:Locale05
"Germany"
END
WOL:Locale06
"France"
END
WOL:Locale07
"Spain"
END
WOL:Locale08
"Netherlands"
END
WOL:Locale09
"Belgium"
END
WOL:Locale10
"Austria"
END
WOL:Locale11
"Switzerland"
END
WOL:Locale12
"Italy"
END
WOL:Locale13
"Denmark"
END
WOL:Locale14
"Sweden"
END
WOL:Locale15
"Norway"
END
WOL:Locale16
"Finland"
END
WOL:Locale17
"Israel"
END
WOL:Locale18
"South Africa"
END
WOL:Locale19
"Japan"
END
WOL:Locale20
"Korea"
END
WOL:Locale21
"China"
END
WOL:Locale22
"Singapore"
END
WOL:Locale23
"Taiwan"
END
WOL:Locale24
"Malaysia"
END
WOL:Locale25
"Australia"
END
WOL:Locale26
"New Zealand"
END
WOL:Locale27
"Brazil"
END
WOL:Locale28
"Thailand"
END
WOL:Locale29
"Argentina"
END
WOL:Locale30
"Philippines"
END
WOL:Locale31
"Greece"
END
WOL:Locale32
"Ireland"
END
WOL:Locale33
"Poland"
END
WOL:Locale34
"Portugal"
END
WOL:Locale35
"Mexico"
END
WOL:Locale36
"Russia"
END
WOL:Locale37
"Turkey"
END
WOL:LoginErrorTitle
"Login Error"
END
WOL:LoginTimeout
"Timed out waiting to join C&C Generals Zero Hour Online"
END
WOL:NetUtilErrorBusy
"Busy"
END
WOL:NetUtilErrorCantVerify
"Can't verify"
END
WOL:NetUtilErrorGeneric
"Generic NetUtil error"
END
WOL:NetUtilErrorInvalidField
"Invalid field"
END
WOL:NetUtilErrorTimeout
"Timeout"
END
WOL:NetUtilFinished
"Finished"
END
WOL:NoMatchbot
"No MatchMaker found"
END
WOL:NoMatchChannel
"No match channel found"
END
WOL:NoServers
"C&C Generals Zero Hour Online not found"
END
WOL:NoWOLAPI
"Shared Internet Components have not been installed"
END
WOL:OldWOLAPI
"Shared Internet Components need to be updated. Please install from the C&C Generals Zero Hour disc"
END
WOL:ServerBan
"Sorry, you've been banned from C&C Generals Zero Hour Online. Please review the Service Terms"
END
WOL:ServerListAndVersion
"Fetching server list"
END
WOL:UnknownChannel
"unknown channel"
END
WOL:UnknownError
"Unknown error"
END
WOL:UnknownServer
"unknown server"
END
WOL:UserKicked
"%ls kicked %ls out of %ls"
END
OBJECT:EuUnit_NH90
"NH90"
END
OBJECT:EuUnit_A400M
"A400M"
END
OBJECT:EuUnit_Rafale
"Rafale M"
END
OBJECT:EuUnit_Harrier
"Harrier GR.9"
END
OBJECT:EuUnit_Tigre
"Tigre"
END
OBJECT:EuUnit_Typhoon
"Eurofighter Typhoon"
END
OBJECT:EuUnit_Journaliste
"War Reporter"
END
OBJECT:EuUnit_Felin
"Felin"
END
OBJECT:EuUnit_Sterling
"Agent Sterling"
END
OBJECT:EuUnit_Eryx
"Eryx"
END
OBJECT:EuUnit_LeopardIII
"Leopard III"
END
OBJECT:EuUnit_LeopardIII_EFF
"Leopard III-EFF"
END
OBJECT:EuUnit_Leclerc
"Leclerc Mk2"
END
OBJECT:EuUnit_Igel
"Igel LWS-2"
END
OBJECT:EuUnit_Pzh2k
"Pzh 2000"
END
OBJECT:EuUnit_Crotale
"Crotale"
END
OBJECT:EuUnit_Warrior
"Warrior"
END
OBJECT:EuUnit_SupplyTruck
"Armored Supply Truck"
END
OBJECT:EuUnit_Dozer
"Construction Dozer"
END
OBJECT:EuUnit_LeopardIV
"Leopard IV"
END
OBJECT:LeopardIII-A
"Leopard III-A"
END
OBJECT:EuUnit_TyphoonG2
"Eurofighter Typhoon G2"
END
OBJECT:EuUnit_ChallengerIII
"Challenger III"
END
OBJECT:EuUnit_RafaleN
"Rafale N"
END
CONTROLBAR:Europe_ConstructVehicleDozer
"Construction Dozer"
END
CONTROLBAR:Europe_ToolTipBuildDozer
"Builds all European structures and repairs buildings"
END
CONTROLBAR:Europe_ConstructVehicleSupplyTruck
"Armored Supply Truck"
END
CONTROLBAR:Europe_ToolTipBuildSupplyTruck
"Gathers supplies. Heavily armored"
END
CONTROLBAR:Europe_ConstructInfantryEryx
"Eryx"
END
CONTROLBAR:Europe_ToolTipBuildEryx
"Anti-Tank Infantry. Cannot target air units\n \nStrong vs. vehicles\n Weak vs. infantry"
END
CONTROLBAR:Europe_ConstructVehicleWarrior
"Warrior"
END
CONTROLBAR:Europe_ToolTipBuildWarrior
"Armored Recon Fighting Vehicle. Can transport 3 soldiers\n \nStrong vs. infantry\n Weak vs. tanks, aircrafts"
END
CONTROLBAR:Europe_ConstructVehiclePzh
"Pzh 2000"
END
CONTROLBAR:Europe_ToolTipBuildPZH
"Long Range Howitzer\n \nStrong vs. slow ground units and buildings\n Weak vs. aircrafts, recon vehicles"
END
CONTROLBAR:Europe_ConstructJetTyphoon
"Eurofighter Typhoon"
END
CONTROLBAR:Europe_ToolTipBuildTyphoon
"Polyvalent Fighter\n \nEffective vs. vehicles, aircrafts, buildings\n Weak vs. Anti-Air systems"
END
CONTROLBAR:Europe_ConstructVehicleTigre
"Tiger"
END
CONTROLBAR:Europe_ToolTipBuildTigre
"Attack Helicopter\n \nStrong vs. vehicles, infantry\n Weak vs. Anti-Air systems"
END
CONTROLBAR:Europe_ConstructVehicleNH90
"NH-90"
END
CONTROLBAR:Europe_ToolTipBuildNH90
"Tactical Transport Helicopter. Can transport 7 soldiers.\n \nVery Weak vs. Anti-Air systems"
END
CONTROLBAR:Europe_ConstructVehicleIgel
"Igel LWS-2"
END
CONTROLBAR:Europe_ToolTipBuildIgel
"Experimental Chemical Laser Tank\n \nExtremely effective vs. vehicles, infantry\n Weak vs. Anti-Tank systems"
END
CONTROLBAR:Europe_ConstructVehicleLeclerc
"Leclerc Mk2"
END
CONTROLBAR:Europe_ToolTipBuildLeclerc
"Polyvalent Recon Tank\n \nStrong vs. light vehicles\n Weak vs. tanks"
END
CONTROLBAR:Europe_ConstructVehicleLeo_III
"Leopard III"
END
CONTROLBAR:Europe_ToolTipBuildLeo_III
"Tank Killer\n \nStrong vs. vehicles\n Weak vs. infantry"
END
CONTROLBAR:Europe_ConstructVehicleLeopard_III_EFF
"Leopard III-EFF"
END
CONTROLBAR:Europe_ToolTipBuildLeo_III_EFF
"Assault Tank\n \nStrong vs. vehicles\n Weak vs. infantry"
END
CONTROLBAR:Europe_ConstructInfantryA.Sterling
"Agent Sterling"
END
CONTROLBAR:Europe_ToolTipBuildA.Sterling
"Agent Sterling is a black operations operative\n.Expert in camouflage, armed with silenced weapons and trained to close quarter combat.\nShe can also deploy jamming devices, anti-tank mines and mark enemy buildings for a cruise missile strike."
END
CONTROLBAR:Europe_ConstructInfantryFelin
"Felin"
END
CONTROLBAR:Europe_ToolTipBuildFelin
"Urban Combat Infantry\n \nStrong vs. light vehicles, infantry\n Weak vs. aircrafts, Anti-Inf vehicles"
END
CONTROLBAR:Europe_ConstructJetHarrier
"Harrier GR.9"
END
CONTROLBAR:Europe_ToolTipBuildHarrier
"Anti-Infantry Fighter. Phosphor rockets rearmement at airfield\n \nStrong vs. infantry\n Extremely weak vs. Anti-Air systems"
END
CONTROLBAR:Europe_ConstructInfantryJournaliste
"War Reporter"
END
CONTROLBAR:Europe_ToolTipBuildJournaliste
"Semi-Stealthed Civilian\n Brings in money depending on spotted enemy units type"
END
CONTROLBAR:Europe_ConstructCommandCenter
"Headquarters"
END
CONTROLBAR:Europe_ToolTipBuildCommandCenter
"Commands special weapons. Creates Construction Dozers. Provides radar"
END
CONTROLBAR:Europe_ConstructPowerPlant
"Power Plant"
END
CONTROLBAR:Europe_ToolTipBuildPowerPlant
"Provides power for European bases\n \nPower Supplied: 3"
END
CONTROLBAR:Europe_ConstructSupplyCenter
"Supply Depot"
END
CONTROLBAR:Europe_ToolTipBuildSupplyCenter
"Drop-off point for Europe's supply gatherers\n \nPower Required: 1"
"Emeline Defort commands her elite paratroopers to eliminate the enemy while her special defense structures retain their attacks"
END
TOOLTIP:Stein
"Dieter Stein supports lightning strike strategies using state of the art battle tanks. His experimental Leopards are the spearheads of his armored divisions"
END
TOOLTIP:Ethelbert
"Zachary Ethelbert uses his experimented airforce squadrons to dispose of the enemy, covering his typhoons with ground sabotages and electronic warfare"
END
CONTROLBAR:All_ConstructAirfield
"Airbase"
END
CONTROLBAR:All_ConstructBarracks
"Barracks"
END
CONTROLBAR:All_ConstructCommandCenter
"Headquarters"
END
CONTROLBAR:All_ConstructCouncil
"Logistic Center"
END
CONTROLBAR:All_ConstructExpCenter
"Experimental Center"
END
CONTROLBAR:All_ConstructInfantryA.Sterling
"Agent Sterling"
END
CONTROLBAR:All_ConstructInfantryEryx
"Eryx"
END
CONTROLBAR:All_ConstructInfantryFelin
"Felin"
END
CONTROLBAR:All_ConstructInfantryJournaliste
"War Reporter"
END
CONTROLBAR:All_ConstructJetHarrier
"Harrier GR.9"
END
CONTROLBAR:All_ConstructJetTyphoon
"Eurofighter Typhoon"
END
CONTROLBAR:All_ConstructPowerPlant
"Power Plant"
END
CONTROLBAR:All_ConstructRagnarok
"Ragnarok Complex"
END
CONTROLBAR:All_ConstructSupplyCenter
"Supply Depot"
END
CONTROLBAR:All_ConstructVehicleDozer
"Construction Dozer"
END
CONTROLBAR:All_ConstructVehicleIgel
"Igel LWS-2"
END
CONTROLBAR:All_ConstructVehicleLeclerc
"Leclerc Mk2"
END
CONTROLBAR:All_ConstructVehicleLeo_IV
"Leopard IV"
END
CONTROLBAR:All_ConstructVehicleLeoIII-A
"LΘopard III-A"
END
CONTROLBAR:All_ConstructVehicleNH90
"NH-90"
END
CONTROLBAR:All_ConstructVehiclePzh
"Pzh 2000"
END
CONTROLBAR:All_ConstructVehicleSupplyTruck
"Armored Supply Truck"
END
CONTROLBAR:All_ConstructVehicleTigre
"Tiger"
END
CONTROLBAR:All_ConstructVehicleWarrior
"Warrior"
END
CONTROLBAR:All_ConstructWarFactory
"War Factory"
END
CONTROLBAR:All_SpecialPowerGalixSystem
"Galix System"
END
CONTROLBAR:All_SpecialPowerHelios
"Helios"
END
CONTROLBAR:All_SpecialPowerNeutronBomb
"Tactical Neutron Bomb"
END
CONTROLBAR:All_SpecialPowerPzhBarrage
"Artillery Barrage"
END
CONTROLBAR:All_SpecialPowerRafaleStrike
"Rafale Strike"
END
CONTROLBAR:All_SpecialPowerRagnarok
"Railgun activation"
END
CONTROLBAR:All_SpecialPowerRenforts
"Reinforcements"
END
CONTROLBAR:All_SpecialPowerSaturation
"Artillery Saturation"
END
CONTROLBAR:All_ToolTipBuildA.Sterling
"Agent Sterling is a black operations operative\n.Expert in camouflage, armed with silenced weapons and trained to close quarter combat.\nShe can also deploy jamming devices, anti-tank mines and mark enemy buildings for a cruise missile strike"
END
CONTROLBAR:All_ToolTipBuildAirField
"Builds ERRF aircrafts\n \nPower Required: 1"
END
CONTROLBAR:All_ToolTipBuildBarracks
"Trains ERRF soldiers"
END
CONTROLBAR:All_ToolTipBuildCommandCenter
"Commands special weapons. Creates Construction Dozers. Provides radar"
END
CONTROLBAR:All_ToolTipBuildCouncil
"Unlocks top conventional units, upgrades. Brings TV War Reporters.\n \nPower Required: 1"
END
CONTROLBAR:All_ToolTipBuildDozer
"Builds all European structures and repairs buildings"
END
CONTROLBAR:All_ToolTipBuildEryx
"Anti-Tank Infantry. Cannot target air units\n \nStrong vs. vehicles\n Weak vs. infantry"
"Armored Recon Fighting Vehicle. Can transport 3 soldiers\n \nStrong vs. infantry\n Weak vs. tanks, aircrafts"
END
CONTROLBAR:All_TooltipSpecialPowerGalixSystem
"Fire anti-infantry grenades around the Leclerc"
END
CONTROLBAR:All_TooltipSpecialPowerHelios
"Reveals an area for 30 secs"
END
CONTROLBAR:All_TooltipSpecialPowerNeutronBomb
"An a400m drops a neutron bomb on the targeted area"
END
CONTROLBAR:All_TooltipSpecialPowerPzhBarrage
"Very long range suppressive artillery barrage"
END
CONTROLBAR:All_TooltipSpecialPowerRagnarok
"Fires a volley of highly explosive shells on target"
END
CONTROLBAR:All_TooltipSpecialPowerSaturation
"Call in a massive artillery strike"
END
CONTROLBAR:All_TooltipSpecialPowerSterlingLaser
"Mark an enemy building or vehicle for a missile strike"
END
INI:FactionStein
"ERRF Bundeswehr General"
END
INI:FactionEthelbert
"ERRF Royal Air Force General"
END
INI:FactionDefort
"ERRF ArmΘe de Terre General"
END
CONTROLBAR:All_ToolTipBuildPowerPlant
"Provides power for European bases\n \nPower Supplied: 3"
END
CONTROLBAR:Ang_ConstructAirfield
"Airbase"
END
CONTROLBAR:Ang_ConstructBarracks
"Barracks"
END
CONTROLBAR:Ang_ConstructCommandCenter
"Headquarters"
END
CONTROLBAR:Ang_ConstructCouncil
"Logistic Center"
END
CONTROLBAR:Ang_ConstructExpCenter
"Experimental Center"
END
CONTROLBAR:Ang_ConstructInfantryA.Sterling
"Agent Sterling"
END
CONTROLBAR:Ang_ConstructInfantryEryx
"Eryx"
END
CONTROLBAR:Ang_ConstructInfantryFelin
"Felin"
END
CONTROLBAR:Ang_ConstructInfantryJournaliste
"War Reporter"
END
CONTROLBAR:Ang_ConstructJetHarrier
"Harrier GR.9"
END
CONTROLBAR:Ang_ConstructJetTyphoon
"Eurofighter Typhoon"
END
CONTROLBAR:Ang_ConstructRagnarok
"Ragnarok Complex"
END
CONTROLBAR:Ang_ConstructPowerPlant
"Power Plant"
END
CONTROLBAR:Ang_ConstructSupplyCenter
"Supply Depot"
END
CONTROLBAR:Ang_ConstructVehicleDozer
"Construction Dozer"
END
CONTROLBAR:Ang_ConstructVehicleIgel
"Igel LWS-2"
END
CONTROLBAR:Ang_ConstructVehicleNH90
"NH-90"
END
CONTROLBAR:Ang_ConstructVehiclePzh
"Pzh 2000"
END
CONTROLBAR:Ang_ConstructVehicleSupplyTruck
"Armored Supply Truck"
END
CONTROLBAR:Ang_ConstructVehicleTigre
"Tiger"
END
CONTROLBAR:Ang_ConstructVehicleWarrior
"Warrior"
END
CONTROLBAR:Ang_ConstructWarFactory
"War Factory"
END
CONTROLBAR:Ang_SpecialPowerHelios
"Helios"
END
CONTROLBAR:Ang_SpecialPowerNeutronBomb
"Tactical Neutron Bomb"
END
CONTROLBAR:Ang_SpecialPowerRafaleStrike
"Rafale Strike"
END
CONTROLBAR:Ang_SpecialPowerRagnarok
"Railgun activation"
END
CONTROLBAR:Ang_SpecialPowerRenforts
"Reinforcements"
END
CONTROLBAR:Ang_SpecialPowerSaturation
"W.A.R.N.I.N.G"
END
CONTROLBAR:Ang_ToolTipBuildA.Sterling
"Agent Sterling is a black operations operative\n.Expert in camouflage, armed with silenced weapons and trained to close quarter combat.\nShe can also deploy jamming devices, anti-tank mines and mark enemy buildings for a cruise missile strike"
END
CONTROLBAR:Ang_ToolTipBuildAirField
"Builds ERRF aircrafts\n \nPower Required: 1"
END
CONTROLBAR:Ang_ToolTipBuildBarracks
"Trains ERRF soldiers"
END
CONTROLBAR:Ang_ToolTipBuildBunker
"Can hold 5 ERRF soldiers"
END
CONTROLBAR:Ang_ToolTipBuildCommandCenter
"Commands special weapons. Creates Construction Dozers. Provides radar"
END
CONTROLBAR:Ang_ToolTipBuildCouncil
"Unlocks top conventional units, upgrades. Brings TV War Reporters.\n \nPower Required: 1"
END
CONTROLBAR:Ang_ToolTipBuildDozer
"Builds all European structures and repairs buildings"
END
CONTROLBAR:Ang_ToolTipBuildEryx
"Anti-Tank Infantry. Cannot target air units\n \nStrong vs. vehicles\n Weak vs. infantry"
"Armored Recon Fighting Vehicle. Can transport 3 soldiers\n \nStrong vs. infantry\n Weak vs. tanks, aircrafts"
END
CONTROLBAR:Ang_TooltipSpecialPowerHelios
"Reveals an area for 30 secs"
END
CONTROLBAR:Ang_TooltipSpecialPowerNeutronBomb
"An a400m drops a neutron bomb on the targeted area"
END
CONTROLBAR:Ang_TooltipSpecialPowerRafaleStrike
"Two Rafales attack the targeted area\n Four Rafales attack the targeted area\n Six Rafales attack the targeted area"
END
CONTROLBAR:Ang_TooltipSpecialPowerRagnarok
"Fires a volley of highly explosive shells\n \nCountdown Timer: 6:00"
END
CONTROLBAR:Ang_TooltipSpecialPowerRenforts
"An a400m drops a Warrior\n Two a400m drops a Warrior and a Challenger III\n Three a400m drops a Warrior and two Challenger III"
END
CONTROLBAR:Ang_TooltipSpecialPowerSaturation
"Bi Xeon 3 Ghz + GeForce 8 15500 et 2 giga de DDR recommandΘ"
END
CONTROLBAR:Ang_TooltipSpecialPowerSterlingLaser
"Mark an enemy building for a missile strike"
END
OBJECT:EuBuild_Ragnarok
"Ragnarok Complex"
END
OBJECT:EuBuild_Venator
"Venator Turret"
END
OBJECT:EuBuild_ExpCenter
"Experimental Center"
END
OBJECT:EuBuild_Council
"Logistic Center"
END
OBJECT:EuBuild_Airfield
"Airbase"
END
OBJECT:EuBuild_WarFactory
"War Factory"
END
OBJECT:EuBuild_Barracks
"Barracks"
END
OBJECT:EuBuild_Bunker
"Bunker"
END
OBJECT:EuBuild_SupplyCenter
"Supply Depot"
END
OBJECT:EuBuild_Centrale
"Power Plant"
END
OBJECT:EuBuild_CommandCenter
"Headquarters"
END
OBJECT:EuBuild_BunkerAT
"Fortress"
END
SCIENCE:Eur_Warrior
"Warrior Training"
END
SCIENCE:Eur_Helios
"Helios"
END
SCIENCE:Eur_Leclerc
"Leclerc Unlocking"
END
SCIENCE:Eur_RafaleStrike1
"Rafale Strike Level 1"
END
SCIENCE:Eur_RafaleStrike2
"Rafale Strike Level 2"
END
SCIENCE:Eur_RafaleStrike3
"Rafale Strike Level 3"
END
Eur_TankDrop1
"Reinforcements Level 1"
END
Eur_TankDrop2
"Reinforcements Level 2"
END
Eur_TankDrop3
"Reinforcements Level 3"
END
Eur_BombeNeutron
"Tactical Neutron Bomb"
END
SCIENCE:Eur_IgelTraining
"Elite Igel LWS-2"
END
SCIENCE:Eur_Blitzkrieg1
"Blitzkrieg niveau 1"
END
SCIENCE:Eur_Blitzkrieg2
"Blitzkrieg niveau 2"
END
SCIENCE:Eur_Blitzkrieg3
"Blitzkrieg niveau 3"
END
SCIENCE:Eur_Sabotage
"Sabotage"
END
SCIENCE:Eur_BrouillageElec2
"Electronic Jamming Level 2"
END
SCIENCE:Eur_BrouillageElec1
"Electronic Jamming Level 1"
END
SCIENCE:Eur_BrouillageElec3
"Electronic Jamming Level 3"
END
SCIENCE:Eur_RafaleN
"Rafale N Unlocking"
END
SCIENCE:Eur_ParaDrop1
"Massive Paradrop"
END
SCIENCE:Eur_Saturation
"Saturation"
END
SCIENCE:Eur_BombeNeutron
"Tactical Neutron Bomb"
END
SCIENCE:Eur_TankDrop1
"Reinforcements Level 1"
END
SCIENCE:Eur_TankDrop2
"Reinforcements Level 2"
END
SCIENCE:Eur_TankDrop3
"Reinforcements Level 3"
END
CONTROLBAR:Eur_ToolTipScienceWarriorVet
"Warriors are built as veterans"
END
CONTROLBAR:Eur_ToolTipScienceHelios
"Reveals an area for 30 secs"
END
CONTROLBAR:Eur_ToolTipScienceLeclerc
"Unlocks the Leclerc mk2 main battle tank"
END
CONTROLBAR:Eur_ToolTipScienceRafaleStrike
"Two Rafales attack the targeted area\n Four Rafales attack the targeted area\n Six Rafales attack the targeted area"
END
CONTROLBAR:Eur_ToolTipScienceTankdrop
"An a400m drops a Warrior\n Two a400m drops a Warrior and a Leclerc\n Three a400m drops a Warrior, a Leclerc and a Leopard III"
END
CONTROLBAR:Eur_ToolTipScienceBombeNeutron
"An a400m drops a neutron bomb on the targeted area"
END
CONTROLBAR:Eur_ToolTipScienceIgel
"Igels are built as elite"
END
CONTROLBAR:Eur_ToolTipScienceBlitzkrieg
"W.I.P"
END
CONTROLBAR:Eur_ToolTipScienceSabotage
"Shutdown the targeted structure"
END
CONTROLBAR:Eur_ToolTipScienceTankdropStein
"An a400m drops a Leopard III-A\n Two a400m drops two Leopards III-A\n Three a400m drops three Leopards III-A"
END
CONTROLBAR:Eur_ToolTipScienceTankdropEthelbert
"An a400m drops a Warrior\n Two a400m drops a Warrior and a Challenger III\n Three a400m drops a Warrior and two Challengers III"
END
CONTROLBAR:Eur_ToolTipScienceBrouillageElec
"A Nimrod EW deactivates the vehicles and jams the missiles on a small area for a short time.\n A Nimrod EW deactivates the vehicles and jams the missiles on a medium area for a long time.\n A Nimrod EW deactivates the vehicles and jams the missiles on a large area for a very long time."
END
CONTROLBAR:Eur_ToolTipScienceTankdropDefort
"An a400m drops a Leclerc\n Two a400m drops two Leclercs\n Three a400m drops three Leclercs"
END
CONTROLBAR:Eur_ToolTipScienceSaturation
"Bi Xeon 3 Ghz + GeForce 8 15500 et 2 giga de DDR recommandΘ"
END
CONTROLBAR:Eur_ToolTipScienceParaDrop
"A full squadron of a400ms paradrops a company of felin commandos"
END
CONTROLBAR:Eur_ToolTipScienceRafaleN
"Unlocks the Rafale N"
END
CONTROLBAR:Europe_UpgradeRadar
"Radar Satellite Terminal"
END
CONTROLBAR:Europe_UpgradePPI
"Power Plant Improvement"
END
CONTROLBAR:Europe_UpgradeECCM
"ECCM"
END
CONTROLBAR:Europe_UpgradeATAM
"Mistral ATAM"
END
CONTROLBAR:Europe_UpgradeFelinCaptureBuilding
"Capture Building"
END
CONTROLBAR:Europe_UpgradeReactiveArmor
"Reactive Armor"
END
CONTROLBAR:Europe_UpgradePzhBarrage
"Artillery Barrage"
END
CONTROLBAR:Europe_UpgradeNTA
"New Technology Armament"
END
CONTROLBAR:Europe_TooltipUpgradeReconTraining
"By this training, the Felin is formed to advanced camouflage and long range shooting tactics"
END
CONTROLBAR:Europe_UpgradeEFF
"Electric Force Field"
END
CONTROLBAR:Europe_TooltipUpgradeRadar
"Build a satellite terminal on these Headquarters"
"The Pzh2000s can execute a very long range artillery barrage"
END
CONTROLBAR:Europe_TooltipUpgradeNTA
"Upgrade the Leopards III firepower by 100%"
END
CONTROLBAR:Europe_UpgradeReconTraining
"Recon Training"
END
CONTROLBAR:Europe_TooltipUpgradeEFF
"Create an anti-missile force field around the Leopard III"
END
CONTROLBAR:All_ToolTipBuildLeoIV
"Experimental Assault Tank. Virtually immune to missile type weapons\n \nStrong vs. vehicles, buildings\n \nWeak vs. artillery, infantry"
END
CONTROLBAR:Eur_ToolTipScienceLeoIV
"Unlock the Leopard IV tank in the Experimental Center"
END
CONTROLBAR:All_TooltipSpecialPowerBlitzKrieg
"W.I.P"
END
CONTROLBAR:All_UpgradeRadar
"Radar Satellite Terminal"
END
CONTROLBAR:All_TooltipUpgradeRadar
"Build a satellite terminal on these Headquarters"
END
CONTROLBAR:All_UpgradePPI
"Power Plant Improvement"
END
CONTROLBAR:All_TooltipUpgradePPI
"Double the power plant's production"
END
CONTROLBAR:All_UpgradeECCM
"W.I.P."
END
CONTROLBAR:All_TooltipUpgradeECCM
"W.I.P."
END
CONTROLBAR:All_UpgradeReactiveArmor
"Reactive Armor"
END
CONTROLBAR:All_TooltipUpgradeReactiveArmor
"Upgrade the Leclercs and Warriors armor by 15%"
END
CONTROLBAR:All_UpgradePzhBarrage
"Artillery Barrage"
END
CONTROLBAR:All_TooltipUpgradePzhBarrage
"The Pzh2000s can execute a very long range artillery barrage"
END
CONTROLBAR:All_UpgradeReconTraining
"Recon Training"
END
CONTROLBAR:All_TooltipUpgradeReconTraining
"By this training, the Felin is formed to advanced camouflage and long range shooting tactics"
END
CONTROLBAR:Ang_ConstructJetTyphoonG2
"Eurofighter Typhoon G2"
END
CONTROLBAR:Ang_ToolTipBuildTyphoonG2
"Polyvalent Prototype Fighter\n \nStrong vs. vehicles, aircrafts, buildings\n Weak vs. Anti-Air systems"
END
CONTROLBAR:Ang_ConstructVehicleChallenger
"Challenger III"
END
CONTROLBAR:Ang_ToolTipBuildChallenger
"Defense Polyvalent Tank\n \nStrong vs. vehicles, infantry\n Weak vs. artillery, aircrafts"
END
CONTROLBAR:Ang_ConstructBunker
"Bunker"
END
CONTROLBAR:Europe_SpecialPowerSabotage
"Sabotage"
END
CONTROLBAR:Ang_TooltipSpecialPowerSabotage
"Shutdown the targeted structure"
END
CONTROLBAR:Europe_SpecialPowerBrouillage
"Electronic Jamming"
END
CONTROLBAR:Ang_TooltipSpecialPowerBrouillage
"A Nimrod EW deactivates the vehicles and jams the missiles on a small area for a short time.\n A Nimrod EW deactivates the vehicles and jams the missiles on a medium area for a long time.\n A Nimrod EW deactivates the vehicles and jams the missiles on a large area for a very long time."
END
CONTROLBAR:Ang_UpgradeRadar
"Radar Satellite Terminal"
END
CONTROLBAR:Ang_TooltipUpgradeRadar
"Build a satellite terminal on these Headquarters"
END
CONTROLBAR:Ang_UpgradePPI
"Power Plant Improvement"
END
CONTROLBAR:Ang_TooltipUpgradePPI
"Double the power plant's production"
END
CONTROLBAR:Ang_UpgradeECCM
"W.I.P."
END
CONTROLBAR:Ang_TooltipUpgradeECCM
"W.I.P."
END
CONTROLBAR:Ang_UpgradeATAM
"Mistral ATAM"
END
CONTROLBAR:Ang_TooltipUpgradeATAM
"Tigers can target slow moving air units"
END
CONTROLBAR:Ang_UpgradeReactiveArmor
"Reactive Armor"
END
CONTROLBAR:Ang_TooltipUpgradeReactiveArmor
"Upgrade the Leclercs and Warriors armor by 15%"
END
CONTROLBAR:Ang_UpgradeReconTraining
"Recon Training"
END
CONTROLBAR:Ang_TooltipUpgradeReconTraining
"By this training, the Felin is formed to advanced camouflage and long range shooting tactics"
END
CONTROLBAR:Europe_SpecialPowerBlitzKrieg
"Blitzkrieg"
END
CONTROLBAR:Ang_ConstructInfantryAgent
"EMIS Agent"
END
CONTROLBAR:Fra_ConstructVehicleDozer
"Construction Dozer"
END
CONTROLBAR:Fra_ToolTipBuildDozer
"Builds all European structures and repairs buildings"
END
CONTROLBAR:Fra_ConstructInfantryEryx
"Eryx"
END
CONTROLBAR:Fra_ToolTipBuildEryx
"Anti-Tank Infantry. Cannot target air units\n \nStrong vs. vehicles\n Weak vs. infantry"
END
CONTROLBAR:Fra_ConstructVehicleTigre
"Tiger"
END
CONTROLBAR:Fra_ToolTipBuildTigre
"Attack Helicopter\n \nStrong vs. vehicles, infantry\n Weak vs. Anti-Air systems"
END
CONTROLBAR:Fra_ConstructVehicleNH90
"NH-90"
END
CONTROLBAR:Fra_ToolTipBuildNH90
"Tactical Transport Helicopter. Can transport 7 soldiers.\n \nVery Weak vs. Anti-Air systems"
END
CONTROLBAR:Fra_ConstructVehicleIgel
"Igel LWS-2"
END
CONTROLBAR:Fra_ToolTipBuildIgel
"Experimental Chemical Laser Tank\n \nExtremely effective vs. vehicles, infantry\n Weak vs. Anti-Tank systems"
END
CONTROLBAR:Fra_ConstructVehicleLeclerc
"Leclerc Mk2"
END
CONTROLBAR:Fra_ToolTipBuildLeclerc
"Polyvalent Recon Tank\n \nStrong vs. light vehicles\n Weak vs. tanks"
END
CONTROLBAR:Fra_ConstructInfantryA.Sterling
"Agent Sterling"
END
CONTROLBAR:Fra_ToolTipBuildA.Sterling
"Agent Sterling is a black operations operative\n.Expert in camouflage, armed with silenced weapons and trained to close quarter combat.\nShe can also deploy jamming devices, anti-tank mines and mark enemy buildings for a cruise missile strike"
END
CONTROLBAR:Fra_ConstructInfantryFelin
"Felin"
END
CONTROLBAR:Fra_ToolTipBuildFelin
"Urban Combat Infantry\n \nStrong vs. light vehicles, infantry\n Weak vs. aircrafts, Anti-Inf vehicles"
END
Fra_EuropeRafaleN
"Rafale N"
END
CONTROLBAR:Fra_ToolTipBuildRafaleN
"Strategic Nuclear Bomber\n \nExtremely effective vs. vehicles, infantry, structures\n Very weak vs. Anti-Air systems, aircrafts"
END
CONTROLBAR:Fra_ConstructCommandCenter
"Headquarters"
END
CONTROLBAR:Fra_ToolTipBuildCommandCenter
"Commands special weapons. Creates Construction Dozers. Provides radar"
END
CONTROLBAR:Fra_ConstructPowerPlant
"Power Plant"
END
CONTROLBAR:Fra_ToolTipBuildPowerPlant
"Provides power for European bases\n \nPower Supplied: 3"
END
CONTROLBAR:Fra_ConstructSupplyCenter
"Supply Depot"
END
CONTROLBAR:Fra_ToolTipBuildSupplyCenter
"Drop-off point for Europe's supply gatherers\n \nPower Required: 1"
END
CONTROLBAR:Fra_ConstructBunker
"Fortress"
END
CONTROLBAR:Fra_ToolTipBuildBunker
"Large caliber siege cannon mounted on roof. Can hold 5 ERRF soldiers"