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Text File  |  2005-12-22  |  14.0 KB  |  65 lines

  1. Crosshair=(FriendlyName="Bracket (1)",CrosshairTexture=Crosshairs.HUD.Crosshair_Bracket1,ClassName=XInterface.DefaultCrosshairs)
  2. Crosshair=(FriendlyName="Bracket (2)",CrosshairTexture=Crosshairs.HUD.Crosshair_Bracket2,ClassName=XInterface.DefaultCrosshairs)
  3. Crosshair=(FriendlyName="Circle (1)",CrosshairTexture=Crosshairs.HUD.Crosshair_Circle1,ClassName=XInterface.DefaultCrosshairs)
  4. Crosshair=(FriendlyName="Circle (2)",CrosshairTexture=Crosshairs.HUD.Crosshair_Circle2,ClassName=XInterface.DefaultCrosshairs)
  5. Crosshair=(FriendlyName="Circle (3)",CrosshairTexture=ONSInterface-TX.MineLayerReticle,ClassName=Onslaught.ONSCrosshairs)
  6. Crosshair=(FriendlyName="Circle (4)",CrosshairTexture=ONSInterface-TX.grenadeLauncherReticle,ClassName=Onslaught.ONSCrosshairs)
  7. Crosshair=(FriendlyName="Circle (5)",CrosshairTexture=ONSInterface-TX.avrilRETICLEtrack,ClassName=Onslaught.ONSCrosshairs)
  8. Crosshair=(FriendlyName="Cross (1)",CrosshairTexture=Crosshairs.HUD.Crosshair_Cross1,ClassName=XInterface.DefaultCrosshairs)
  9. Crosshair=(FriendlyName="Cross (2)",CrosshairTexture=Crosshairs.HUD.Crosshair_Cross2,ClassName=XInterface.DefaultCrosshairs)
  10. Crosshair=(FriendlyName="Cross (3)",CrosshairTexture=Crosshairs.HUD.Crosshair_Cross3,ClassName=XInterface.DefaultCrosshairs)
  11. Crosshair=(FriendlyName="Cross (4)",CrosshairTexture=Crosshairs.HUD.Crosshair_Cross4,ClassName=XInterface.DefaultCrosshairs)
  12. Crosshair=(FriendlyName="Cross (5)",CrosshairTexture=Crosshairs.HUD.Crosshair_Cross5,ClassName=XInterface.DefaultCrosshairs)
  13. Crosshair=(FriendlyName="Dot",CrosshairTexture=Crosshairs.HUD.Crosshair_Dot,ClassName=XInterface.DefaultCrosshairs)
  14. Crosshair=(FriendlyName="Pointer",CrosshairTexture=Crosshairs.HUD.Crosshair_Pointer,ClassName=XInterface.DefaultCrosshairs)
  15. Crosshair=(FriendlyName="Triad (1)",CrosshairTexture=Crosshairs.HUD.Crosshair_Triad1,ClassName=XInterface.DefaultCrosshairs)
  16. Crosshair=(FriendlyName="Triad (2)",CrosshairTexture=Crosshairs.HUD.Crosshair_Triad2,ClassName=XInterface.DefaultCrosshairs)
  17. Crosshair=(FriendlyName="Triad (3)",CrosshairTexture=Crosshairs.HUD.Crosshair_Triad3,ClassName=XInterface.DefaultCrosshairs)
  18. Game=(ClassName=UETF.UETFAssaultGame,GameName=UETF.UETFAssaultGame.GameName,TeamGame=1,GameAcronym=CTF,MapPrefix=DM,Screenshot=MapThumbnails.ShotCTFGame,MapListClassName=XInterface.MapListDeathMatch,Description=UETF.UETFAssaultGame.Description,FallbackName="UETF Chronicles Assault",FallbackDesc="UETF Chronicles, Chapter 1.")
  19. Game=(ClassName=UETF.UETFBossAssaultGame,GameName=UETF.UETFBossAssaultGame.GameName,TeamGame=1,GameAcronym=CTF,MapPrefix=DM,Screenshot=MapThumbnails.ShotCTFGame,MapListClassName=XInterface.MapListDeathMatch,Description=UETF.UETFBossAssaultGame.Description,FallbackName="UETF Chronicles Boss Assault",FallbackDesc="UETF Chronicles, Chapter 1.")
  20. Game=(ClassName=UETF.UETFDefenseGame,GameName=UETF.UETFDefenseGame.GameName,TeamGame=1,GameAcronym=CTF,MapPrefix=DM,Screenshot=MapThumbnails.ShotCTFGame,MapListClassName=XInterface.MapListDeathMatch,Description=UETF.UETFDefenseGame.Description,FallbackName="UETF Chronicles Defense",FallbackDesc="UETF Chronicles, Chapter 1.")
  21. Game=(ClassName=UETF.UETFExtractionGame,GameName=UETF.UETFExtractionGame.GameName,TeamGame=1,GameAcronym=CTF,MapPrefix=DM,Screenshot=MapThumbnails.ShotCTFGame,MapListClassName=XInterface.MapListDeathMatch,Description=UETF.UETFExtractionGame.Description,FallbackName="UETF Chronicles Extraction",FallbackDesc="UETF Chronicles, Chapter 1.")
  22. Game=(ClassName=UETF.UETFIntroGame,GameName=UETF.UETFIntroGame.GameName,TeamGame=1,GameAcronym=CTF,MapPrefix=UETF,Screenshot=UETFArt.gametype_prelude,MapListClassName=XInterface.MapListDeathMatch,Description=UETF.UETFIntroGame.Description,FallbackName="UETF Chronicles: Chapter 1",FallbackDesc="The first chapter of the UETF Chronicles.")
  23. Game=(ClassName=UETF.UETFSatAssaultGame,GameName=UETF.UETFSatAssaultGame.GameName,TeamGame=1,GameAcronym=CTF,MapPrefix=DM,Screenshot=MapThumbnails.ShotCTFGame,MapListClassName=XInterface.MapListDeathMatch,Description=UETF.UETFSatAssaultGame.Description,FallbackName="UETF Chronicles Satellite Assault",FallbackDesc="UETF Chronicles, Chapter 1.")
  24. Game=(ClassName=UETF.UETFTestMatch,GameName=UETF.UETFTestMatch.GameName,TeamGame=1,GameAcronym=CTF,MapPrefix=DM,Screenshot=MapThumbnails.ShotCTFGame,MapListClassName=XInterface.MapListDeathMatch,Description=UETF.UETFTestMatch.Description,FallbackName="UETF Chronicles Gametype",FallbackDesc="UETF Chronicles, Chapter 1.")
  25. Game=(ClassName=UETF.UETFgame,GameName=UETF.UETFgame.GameName,TeamGame=1,GameAcronym=CTF,MapPrefix=DM,Screenshot=MapThumbnails.ShotCTFGame,MapListClassName=XInterface.MapListCaptureTheFlag,Description=UETF.UETFgame.Description,FallbackName="UETF Chronicles1",FallbackDesc="Two teams duke it out in a quest for battlefield supremacy.  The team with the most total frags wins.")
  26. Mutator=(ClassName=UETF.UETFMutator,IconMaterialName=MutatorArt.nosym,FriendlyName=UETF.UETFMutator.FriendlyName,Description=UETF.UETFMutator.Description,FallbackName="UETFMutator",FallbackDesc="UETFMutator")
  27. Weapon=(ClassName=UETF.Ar,PickupClassName=UETF.ARPickup,AttachmentClassName=UETF.ARAttachment,FriendlyName=UETF.Ar.ItemName,FallbackName="Assault-Rifle",FallbackDesc="Assault-Rifle")
  28. Weapon=(ClassName=UETF.ETCannon,PickupClassName=UETF.EchoRiflePickup,AttachmentClassName=UETF.ETCAttachment,FriendlyName=UETF.ETCannon.ItemName,FallbackName="Energy Tag Cannon",FallbackDesc="Energy Tag Cannon")
  29. Weapon=(ClassName=UETF.ETCannonBonus,PickupClassName=UETF.EchoRiflePickup,AttachmentClassName=UETF.ETCAttachment,FriendlyName=UETF.ETCannonBonus.ItemName,FallbackName="Energy Tag Cannon",FallbackDesc="Energy Tag Cannon")
  30. Weapon=(ClassName=UETF.EchoLaserRifleGun,PickupClassName=UETF.LaserRifleGunPickup,AttachmentClassName=UETF.EchoLaserRifleAttachment,FriendlyName=UETF.EchoLaserRifleGun.ItemName,FallbackName="Echo Laser Rifle",FallbackDesc="Echo Laser Rifle")
  31. Weapon=(ClassName=UETF.EchoRifle,PickupClassName=UETF.EchoRiflePickup,AttachmentClassName=UETF.EchoAttachment,FriendlyName=UETF.EchoRifle.ItemName,FallbackName="ECHO Rifle",FallbackDesc="ECHO Rifle")
  32. Weapon=(ClassName=UETF.FadeRifle,PickupClassName=UETF.FadeRiflePickup,AttachmentClassName=UETF.FadeRifleAttachment,FriendlyName=UETF.FadeRifle.ItemName,FallbackName="Sniper-Rifle",FallbackDesc="Sniper-Rifle")
  33. Weapon=(ClassName=UETF.FaderifleBonus,PickupClassName=UETF.FadeRiflePickup,AttachmentClassName=UETF.FadeRifleAttachment,FriendlyName=UETF.FaderifleBonus.ItemName,FallbackName="Sniper-Rifle",FallbackDesc="Sniper-Rifle")
  34. Weapon=(ClassName=UETF.FrifleBonus,PickupClassName=UETF.FriflePickup,AttachmentClassName=UETF.FrifleAttachment,FriendlyName=UETF.FrifleBonus.ItemName,FallbackName="Flechette Rifle",FallbackDesc="Flechette Rifle")
  35. Weapon=(ClassName=UETF.GyroJet,PickupClassName=UETF.GyrojetPickup,AttachmentClassName=UETF.RLAttachment,FriendlyName=UETF.GyroJet.ItemName,FallbackName="Automatic RPW",FallbackDesc="Automatic RPW")
  36. Weapon=(ClassName=UETF.LaserCannon,PickupClassName=UETF.LaserCannonPickup,AttachmentClassName=UETF.LaserCannonAttachment,FriendlyName=UETF.LaserCannon.ItemName,FallbackName="Laser Cannon",FallbackDesc="Laser Cannon")
  37. Weapon=(ClassName=UETF.LaserRifleGun,PickupClassName=UETF.LaserRifleGunPickup,AttachmentClassName=UETF.LinkAttachment,FriendlyName=UETF.LaserRifleGun.ItemName,FallbackName="Laser Rifle",FallbackDesc="Laser Rifle")
  38. Weapon=(ClassName=UETF.LinkGun,PickupClassName=UETF.LinkGunPickup,AttachmentClassName=UETF.LinkAttachment,FriendlyName=UETF.LinkGun.ItemName,FallbackName="Link Gun",FallbackDesc="Link Gun")
  39. Weapon=(ClassName=UETF.Pistol,PickupClassName=UETF.PistolPickup,AttachmentClassName=UETF.PistolAttachment,FriendlyName=UETF.Pistol.ItemName,FallbackName="Pistol",FallbackDesc="Pistol")
  40. Weapon=(ClassName=UETF.RL,PickupClassName=UETF.RLPickup,AttachmentClassName=UETF.RLAttachment,FriendlyName=UETF.RL.ItemName,FallbackName="Rocket-Launcher",FallbackDesc="Rocket-Launcher")
  41. Weapon=(ClassName=UETF.ShieldGun,PickupClassName=UETF.ShieldGunPickup,AttachmentClassName=UETF.ShieldAttachment,FriendlyName=UETF.ShieldGun.ItemName,FallbackName="Hand to Hand",FallbackDesc="Hand to Hand")
  42. Weapon=(ClassName=UETF.SubMachineGun,PickupClassName=UETF.SmgPickup,AttachmentClassName=UETF.SmgAttachment,FriendlyName=UETF.SubMachineGun.ItemName,FallbackName="Sub-Machinegun",FallbackDesc="Sub-Machinegun")
  43. Weapon=(ClassName=UETF.TestRedeemer,PickupClassName=XWeapons.RedeemerPickup,AttachmentClassName=XWeapons.RedeemerAttachment,FriendlyName=UETF.TestRedeemer.ItemName,Description=UETF.TestRedeemer.Description,FallbackName="Redeemer",FallbackDesc="The first time you witness this miniature nuclear device in action, you'll agree it is the most powerful weapon in the Tournament.|Launch a slow-moving but utterly devastating missile with the primary fire; but make sure you're out of the Redeemer's impressive blast radius before it impacts. The secondary fire allows you to guide the nuke yourself with a rocket's-eye view.||Keep in mind, however, that you are vulnerable to attack when steering the Redeemer's projectile. Due to the extreme bulkiness of its ammo, the Redeemer is exhausted after a single shot.")
  44. Weapon=(ClassName=UETF.TestRifle,PickupClassName=XWeapons.AssaultRiflePickup,AttachmentClassName=XWeapons.AssaultAttachment,FriendlyName=UETF.TestRifle.ItemName,Description=UETF.TestRifle.Description,FallbackName="Assault Rifle",FallbackDesc="Inexpensive and easily produced, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is best suited to a role as a light support weapon.|The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies.  Pick up a second assault rifle to double your fire power.")
  45. Weapon=(ClassName=UETF.Turret,PickupClassName=UETF.TurretPickup,AttachmentClassName=UETF.TurretAttachment,FriendlyName=UETF.Turret.ItemName,FallbackName="Automatic Remote Assault Turret",FallbackDesc="Automatic Remote Assault Turret")
  46. Weapon=(ClassName=UETF.TurretBonus,PickupClassName=UETF.TurretPickup,AttachmentClassName=UETF.TurretAttachment,FriendlyName=UETF.TurretBonus.ItemName,FallbackName="Automatic Remote Assault Turret",FallbackDesc="Automatic Remote Assault Turret")
  47. Weapon=(ClassName=UETF.UETF2k4Weapon,AttachmentClassName=Engine.WeaponAttachment,FallbackName="UETF2k4Weapon",FallbackDesc="UETF2k4Weapon")
  48. Weapon=(ClassName=UETF.UETFAR,PickupClassName=UETF.ARPickup,AttachmentClassName=UETF.UETFARAttachment,FriendlyName=UETF.UETFAR.ItemName,FallbackName="Assault-Rifle",FallbackDesc="Assault-Rifle")
  49. Weapon=(ClassName=UETF.UETFARmkI,PickupClassName=UETF.ARPickup,AttachmentClassName=UETF.UETFARAttachment,FriendlyName=UETF.UETFARmkI.ItemName,FallbackName="Carbine",FallbackDesc="Carbine")
  50. Weapon=(ClassName=UETF.UETFDummyPistol,PickupClassName=UETF.PistolPickup,AttachmentClassName=UETF.PistolAttachment,FriendlyName=UETF.UETFDummyPistol.ItemName,FallbackName="Pistol",FallbackDesc="Pistol")
  51. Weapon=(ClassName=UETF.UETFETCannon,PickupClassName=UETF.EchoRiflePickup,AttachmentClassName=UETF.UETFETCAttachment,FriendlyName=UETF.UETFETCannon.ItemName,FallbackName="Energy Tag Cannon",FallbackDesc="Energy Tag Cannon")
  52. Weapon=(ClassName=UETF.UETFEchoRifle,PickupClassName=UETF.EchoRiflePickup,AttachmentClassName=UETF.UETFEchoAttachment,FriendlyName=UETF.UETFEchoRifle.ItemName,FallbackName="ECHO Rifle",FallbackDesc="ECHO Rifle")
  53. Weapon=(ClassName=UETF.UETFFadeRifle,PickupClassName=UETF.FadeRiflePickup,AttachmentClassName=UETF.UETFFadeRifleAttachment,FriendlyName=UETF.UETFFadeRifle.ItemName,FallbackName="Sniper-Rifle",FallbackDesc="Sniper-Rifle")
  54. Weapon=(ClassName=UETF.UETFFrifle,PickupClassName=UETF.FriflePickup,AttachmentClassName=UETF.UETFFrifleAttachment,FriendlyName=UETF.UETFFrifle.ItemName,FallbackName="Flechette Rifle",FallbackDesc="Flechette Rifle")
  55. Weapon=(ClassName=UETF.UETFGF6Rifle,PickupClassName=UETF.FadeRiflePickup,AttachmentClassName=UETF.UETFFadeRifleAttachment,FriendlyName=UETF.UETFGF6Rifle.ItemName,FallbackName="Sniper-Rifle",FallbackDesc="Sniper-Rifle")
  56. Weapon=(ClassName=UETF.UETFGyroJet,PickupClassName=UETF.GyrojetPickup,AttachmentClassName=UETF.RPWAttachment,FriendlyName=UETF.UETFGyroJet.ItemName,FallbackName="Automatic RPW",FallbackDesc="Automatic RPW")
  57. Weapon=(ClassName=UETF.UETFLaserCannon,PickupClassName=UETF.LaserCannonPickup,AttachmentClassName=UETF.UETFLaserCannonAttachment,FriendlyName=UETF.UETFLaserCannon.ItemName,FallbackName="Laser Cannon",FallbackDesc="Laser Cannon")
  58. Weapon=(ClassName=UETF.UETFPistol,PickupClassName=UETF.PistolPickup,AttachmentClassName=UETF.UETFPistolAttachment,FriendlyName=UETF.UETFPistol.ItemName,FallbackName="Pistol",FallbackDesc="Pistol")
  59. Weapon=(ClassName=UETF.UETFPlasmaCannon,PickupClassName=UETF.LaserCannonPickup,AttachmentClassName=UETF.UETFLaserCannonAttachment,FriendlyName=UETF.UETFPlasmaCannon.ItemName,FallbackName="Plasma Cannon",FallbackDesc="Plasma Cannon")
  60. Weapon=(ClassName=UETF.UETFRL,PickupClassName=UETF.RLPickup,AttachmentClassName=UETF.UETFRLAttachment,FriendlyName=UETF.UETFRL.ItemName,FallbackName="Rocket-Launcher",FallbackDesc="Rocket-Launcher")
  61. Weapon=(ClassName=UETF.UETFRepairRifle,PickupClassName=UETF.EchoRiflePickup,AttachmentClassName=UETF.UETFETCAttachment,FriendlyName=UETF.UETFRepairRifle.ItemName,FallbackName="Repair Rifle",FallbackDesc="Repair Rifle")
  62. Weapon=(ClassName=UETF.UETFSaw,PickupClassName=UETF.TurretPickup,AttachmentClassName=UETF.UETFTurretAttachment,FriendlyName=UETF.UETFSaw.ItemName,FallbackName="Heavy Assault Weapon",FallbackDesc="Heavy Assault Weapon")
  63. Weapon=(ClassName=UETF.UETFTurret,PickupClassName=UETF.TurretPickup,AttachmentClassName=UETF.UETFTurretAttachment,FriendlyName=UETF.UETFTurret.ItemName,FallbackName="Automatic Remote Assault Turret",FallbackDesc="Automatic Remote Assault Turret")
  64. Weapon=(ClassName=UETF.UETFWeapon,AttachmentClassName=Engine.WeaponAttachment,FallbackName="UETFWeapon",FallbackDesc="UETFWeapon")
  65. Weapon=(ClassName=UETF.frifle,PickupClassName=UETF.FriflePickup,AttachmentClassName=UETF.FrifleAttachment,FriendlyName=UETF.frifle.ItemName,FallbackName="Flechette Rifle",FallbackDesc="Flechette Rifle")