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GameStar 2006 January
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splatmagazinerenegadepaintball_demo.exe
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waterfallmist.psys
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Text File
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2005-10-13
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3KB
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134 lines
ParticleSystem = {
Name = ""
MaterialSettings = {
SourceBitmap = "textures\wf_mist.tga"
TextureBlendMode = Additive
LightOnCreation = false
ColorRange1 = -4863810
ColorRange2 = -6381922
AnimateTextures = false
AnimateTexturesPingPong = false
NumTextureAnimationLoops = 1
}
SpawnSettings = {
ParticleSize = 0.80000001
SizeVariance = 1.00000000
LifeSpan = 1.00000000
LifeVariance = 0.56999999
MaxParticlesHighDetail = 10
MaxParticlesLowDetail = 5
ZeroGenerateRatePixelSize = 1.00000000
FullGenerateRatePixelSize = 4.00000000
OneOverDeltaPixels = 0.33333334
MaxScreenPercent = 0.10000000
}
RangeSettings = {
Range = 28.39999962
ClipParticlesWithinRange = false
WrapParticlesWithinRange = false
VisCheckOnCreation = false
VisCheckExtraRange = 5.00000000
}
EmitterReference = {
IsGlobal = false
TagRender = false
TickGeneratorsSeparate = false
ShadeWithEmitterColor = false
ScaleInitialSizeByEmitter = false
AddEmitterVelocity = false
EmitScalarReference = 1.00000000
OneOverEmitScalarReference = 1.00000000
MinEmitScalar = 0.00000000
MaxEmitScalar = 1.00000000
}
ParticleStateSize = 60
Modules = {
NumElements = 7
Elem0 = {
type = "VolumeGenerator"
data = {
EmitBox = (-0.75,-1.50,0.69), (-0.55,1.50,1.69)
BoundaryVariance = 0.00000000
GeometryType = BOX
VelocityEnvelope = {
BoundaryBox = (-0.09,-0.34,0.06), (0.81,0.39,1.48)
BoundaryVariance = 0.00000000
GeometryType = BOX
}
EmitCount = 1
Timing = {
type = "ConstantFunction"
data = 1.00000000
}
}
}
Elem1 = {
type = "AlphaFunction"
data = {
type = "CurveFunction"
data = {
CurveType = CUSTOM
PhaseOffset = 0.00000000
Period = 1.00000000
OneOverPeriod = 1.00000000
Amplitude = 1.00000000
IsPeriodic = true
ControlPoints = {
NumElements = 7
Elem0 = 0.00000000
Elem1 = 1.00000000
Elem2 = 1.00000000
Elem3 = 0.80000001
Elem4 = 0.60000002
Elem5 = 0.20000000
Elem6 = 0.00000000
}
}
}
}
Elem2 = {
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GrowthType = GrowthRate-PercentPerSecond
Timing = {
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}
}
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Elem3 = {
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MinInitialRotationalVelocity = 0.49000001
MaxInitialRotationalVelocity = 1.00000000
LinkRotationSpeedToLinearSpeed = false
RotationalVelocityPerSpeed = 0.00000000
RotateAnyDirection = true
}
}
Elem4 = {
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data = {
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RelativeToEmitter = false
FunctionTimingToLife = false
CalculateAsForce = false
TimingFunction = {
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Elem5 = {
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Elem6 = {
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}
}
}