home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2006 January / Gamestar_80_2006-01_dvd.iso / Dema / splatmagazinerenegadepaintball_demo.exe / scenario.ini < prev    next >
Text File  |  2005-10-13  |  3KB  |  111 lines

  1. // Folder where auxillary level data is stored: lightmaps, vertex lights, octree skeleton.
  2. // Multiple scenarios can share the same auxillaries if they use the same set of terrain meshes.
  3. AuxillaryFolder = data/terrain/Speedball/Woodland
  4.  
  5. // Terrain Meshes used to load this level.
  6. NumTerrainMeshes = 3
  7. TerrainMesh0 = data/terrain/Speedball/Woodland/terrain_extras.mesh
  8. TerrainMesh1 = data/terrain/Speedball/Woodland/sounds.mesh
  9. TerrainMesh2 = data/terrain/Speedball/Woodland/billboards.mesh
  10.  
  11. // Skymesh to load for the background.
  12. SkyMesh = data/terrain/Speedball/Woodland/sky.mesh
  13.  
  14. // Flags and options.
  15. ForceHardAlpha = false
  16. DisableMeshFaceAlphaSort = false
  17. EnableTerrainCastShadows = true
  18. EnableTerrainCollisionAndPhysics=true
  19. LoadTerrainXRefs = true
  20. renderskydomefirst = false
  21.  
  22. Shadowsettings = {
  23.     shadowintensity=.35
  24.  
  25.     NumShadowsHD_256=0
  26.     NumShadowsMD_128=0
  27. }
  28.  
  29.  
  30. // Proceedural terrain and Foliage files
  31. ProceduralTerrain=data/terrain/Speedball/Woodland/Flat.tga
  32. ProceduralGroundCache=data/terrain/Speedball/Woodland/terrain.map
  33. ProceduralGroundMap=data/terrain/Level01/ground.tga
  34. KeepGroundCacheCurrent=true
  35. ProceduralGroundInfo= data/terrain/ground.ini // data/terrain/ground.ini
  36. //ProceduralFoliageIni=data/terrain/foliage.ini
  37. //ProceduralFoliageMap=data/terrain/Level01/foliage.mob
  38.  
  39.  
  40. PatchNumSections = 80
  41. PatchNumHDSections = 0
  42. PatchMaxFacesPerSection = 128//512
  43. PatchMaxVertsPerSection = 81//289
  44. PatchTextureSize = 256
  45. PatchHDTextureSize = 256
  46.  
  47. PatchLightmapTextureSize = 256
  48. PatchNumLightmapTexturesX = 2
  49. PatchNumLightmapTexturesY = 2
  50.  
  51.  
  52. PatchDimensions = 192,176,0
  53. PatchSize = 48,44
  54. PatchOrigin = 0, 0, 0
  55.  
  56. // ground detail mapping
  57. GroundDetail = data/terrain/grounddetail.ini
  58.  
  59. // Camera Settings
  60. SwoopCam = {
  61.     ZoomOutDist = 300
  62.     ZoomInDist = 5
  63.     ZoomOutFOV = 1.0
  64.     ZoomInFOV = 1.0
  65.     ZoomPower = 1.0
  66.     MaxRotate = 10000.0
  67.     ZoomOutPitchAngle = -1.2
  68.     ZoomInPitchAngle = 0
  69.     PitchPower = 1.6
  70.     ZoomInPitchOffset = 0.35f
  71.     ZoomOutPitchOffset = 0.0f
  72.     FocalPlaneHeightOffset = 0.8f
  73.     NearClipPlane = 0.5f    
  74.     
  75.     FarFog = {
  76.         constantFog = false
  77.         zeroVisibilityDistance = 100000.0f // zero vis very far for no fog effects.
  78.         zeroVisibilityDistanceLayer = 100000.0f // zero vis very far for no fog effects.
  79.         farClipPlane = 2000.0f // far clip plane just big enough to see everything.
  80.         fogStartElevation = 20
  81.         fogEndElevation = 70
  82.         offsetCoefficient = 0.0f
  83.         insideFogColor = 255,255,255
  84.         outsideFogColor = 255,255,255
  85.     }
  86. }
  87.  
  88. // Loadscreen UI .bin file location
  89. LoadScreenUI = data/UI/shell/loadprogress/progress.bin
  90.  
  91.  
  92. weather = {
  93.     ForecastTime = 0.00000000
  94.     TransitionTime = 0.00000000
  95.     WindOrientation = (-0.620379,0.778804,-0.092708), (-0.784301,-0.615857,0.074780), (0.001144,0.119102,0.992882), (296.64,-387.10,15.07)
  96.     DirectionVolatility = 0.00000000
  97.     WindType = Idle
  98.     //P recipType = Rain.psys
  99.     PrecipStrength = 1.00000000
  100.     Temperature = 35.00000000
  101.     AlternateSkyMeshID = File Not Found!
  102.     AlternateSkyStrength = 0
  103.     AffectFog = false
  104.     FogColor = -1
  105.     FogDistance = 1600
  106.     FogOffsetCoefficient = 0 // .3
  107.     UseLayeredFog = false
  108.     LayerBottom = 0
  109.     LayerTop = 50
  110.     LayerDistance = 160
  111. }