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Text File  |  2005-10-13  |  2KB  |  89 lines

  1. ParticleSystem = {
  2.     Name = "rain"
  3.     MaterialSettings = {
  4.         SourceBitmap = "rain.tga"
  5.         TextureBlendMode = Normal
  6.         LightOnCreation = false
  7.         ColorRange1 = -1
  8.         ColorRange2 = -1
  9.         AnimateTextures = false
  10.         AnimateTexturesPingPong = false
  11.         NumTextureAnimationLoops = 1
  12.     }
  13.     SpawnSettings = {
  14.         ParticleSize = 0.01000000
  15.         SizeVariance = 0.00000000
  16.         LifeSpan = 5.00000000
  17.         LifeVariance = 0.00000000
  18.         MaxParticlesHighDetail = 800
  19.         MaxParticlesLowDetail = 200
  20.         ZeroGenerateRatePixelSize = 0.00100000
  21.         FullGenerateRatePixelSize = 0.00200000
  22.         OneOverDeltaPixels = 999.99993896
  23.         MaxScreenPercent = 0.10000000
  24.     }
  25.     RangeSettings = {
  26.         Range = 20.00000000
  27.         ClipParticlesWithinRange = false
  28.         WrapParticlesWithinRange = true
  29.         VisCheckOnCreation = false
  30.         VisCheckExtraRange = 5.00000000
  31.     }
  32.     EmitterReference = {
  33.         IsGlobal = false
  34.         TagRender = false
  35.         TickGeneratorsSeparate = false
  36.         ShadeWithEmitterColor = false
  37.         ScaleInitialSizeByEmitter = false
  38.         AddEmitterVelocity = false
  39.         EmitScalarReference = 1.00000000
  40.         OneOverEmitScalarReference = 1.00000000
  41.         MinEmitScalar = 0.00000000
  42.         MaxEmitScalar = 1.00000000
  43.     }
  44.     ParticleStateSize = 52
  45.     Modules = {
  46.         NumElements = 4
  47.         Elem0 = {
  48.             type = "VolumeGenerator"
  49.             data = {
  50.                 EmitBox = (-20.00,-20.00,-20.00), (20.00,20.00,20.00)
  51.                 BoundaryVariance = 0.00000000
  52.                 GeometryType = BOX
  53.                 VelocityEnvelope = {
  54.                     BoundaryBox = (0.00,0.00,-25.00), (0.00,0.00,-25.00)
  55.                     BoundaryVariance = 0.00000000
  56.                     GeometryType = BOX
  57.                 }
  58.                 EmitCount = 1
  59.                 Timing = {
  60.                     type = "ConstantFunction"
  61.                     data = 1.00000000
  62.                 }
  63.             }
  64.         }
  65.         Elem1 = {
  66.             type = "StretchAmount"
  67.             data = {
  68.                 type = "ConstantFunction"
  69.                 data = 40.00000000
  70.             }
  71.         }
  72.         Elem2 = {
  73.             type = "WindDrag"
  74.             data = {
  75.                 DragConstant = -10.50000000
  76.                 VOffset = (0.00,0.00,0.00)
  77.             }
  78.         }
  79.         Elem3 = {
  80.             type = "DirectedRenderer"
  81.             data = {
  82.                 OrientType = Camera
  83.                 PlaneDirection = (0.00,0.00,1.00)
  84.             }
  85.         }
  86.     }
  87. }
  88.  
  89.