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GameStar 2006 January
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splatmagazinerenegadepaintball_demo.exe
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rain.psys
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Text File
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2005-10-13
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2KB
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89 lines
ParticleSystem = {
Name = "rain"
MaterialSettings = {
SourceBitmap = "rain.tga"
TextureBlendMode = Normal
LightOnCreation = false
ColorRange1 = -1
ColorRange2 = -1
AnimateTextures = false
AnimateTexturesPingPong = false
NumTextureAnimationLoops = 1
}
SpawnSettings = {
ParticleSize = 0.01000000
SizeVariance = 0.00000000
LifeSpan = 5.00000000
LifeVariance = 0.00000000
MaxParticlesHighDetail = 800
MaxParticlesLowDetail = 200
ZeroGenerateRatePixelSize = 0.00100000
FullGenerateRatePixelSize = 0.00200000
OneOverDeltaPixels = 999.99993896
MaxScreenPercent = 0.10000000
}
RangeSettings = {
Range = 20.00000000
ClipParticlesWithinRange = false
WrapParticlesWithinRange = true
VisCheckOnCreation = false
VisCheckExtraRange = 5.00000000
}
EmitterReference = {
IsGlobal = false
TagRender = false
TickGeneratorsSeparate = false
ShadeWithEmitterColor = false
ScaleInitialSizeByEmitter = false
AddEmitterVelocity = false
EmitScalarReference = 1.00000000
OneOverEmitScalarReference = 1.00000000
MinEmitScalar = 0.00000000
MaxEmitScalar = 1.00000000
}
ParticleStateSize = 52
Modules = {
NumElements = 4
Elem0 = {
type = "VolumeGenerator"
data = {
EmitBox = (-20.00,-20.00,-20.00), (20.00,20.00,20.00)
BoundaryVariance = 0.00000000
GeometryType = BOX
VelocityEnvelope = {
BoundaryBox = (0.00,0.00,-25.00), (0.00,0.00,-25.00)
BoundaryVariance = 0.00000000
GeometryType = BOX
}
EmitCount = 1
Timing = {
type = "ConstantFunction"
data = 1.00000000
}
}
}
Elem1 = {
type = "StretchAmount"
data = {
type = "ConstantFunction"
data = 40.00000000
}
}
Elem2 = {
type = "WindDrag"
data = {
DragConstant = -10.50000000
VOffset = (0.00,0.00,0.00)
}
}
Elem3 = {
type = "DirectedRenderer"
data = {
OrientType = Camera
PlaneDirection = (0.00,0.00,1.00)
}
}
}
}