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Text File  |  2005-10-13  |  124KB  |  4,375 lines

  1. PBGameConstants = {
  2.     General = {
  3.         FirstPersonFOVWorld = 1.04719758
  4.         StandHeight = 1.79999995
  5.         CrouchHeight = 1.25000000
  6.         CrawlHeight = 0.33000001
  7.         AvatarRadius = 0.25000000
  8.         TurnInputCurve = (0.00,0.08,0.25,1.00)
  9.         KeyInputCurve = (0.00,0.00,0.2,0.2)
  10.         JoyInputCurve = (0.00,0.00,0.2,1.0)
  11.         ZoomTurnScalar = 0.1
  12.         RunWalkScalar = 0.60000002
  13.     }
  14.     Trails = {
  15.         NumElements = 2
  16.         Elem0 = {
  17.             Name = "Path"
  18.             ObjectFilename = File Not Found!
  19.             StartStructureProfileIndex = 0
  20.             Middle1StructureProfileIndex = 0
  21.             Middle1Frequency = 0.00000000
  22.             Middle2StructureProfileIndex = 0
  23.             Middle2Frequency = 0.00000000
  24.             Middle3StructureProfileIndex = 0
  25.             Middle3Frequency = 0.00000000
  26.             EndStructureProfileIndex = 0
  27.             CategoryName = "CAT_PATH"
  28.             Width = 5.59999990
  29.             SegmentSpacing = 3.50000000
  30.             NumFadeSegments = 4
  31.             UsePathfindingToPlot = false
  32.             PathPlotTreeCost = 0.00000000
  33.             PathPlotHillCost = 0.00000000
  34.             PathPlotSidehillCost = 0.00000000
  35.             UseFinalAsPathfindingRoute = false
  36.             PathFinalCostScalar = 0.00000000
  37.         }
  38.         Elem1 = {
  39.             Name = "Invisible Fence"
  40.             ObjectFilename = File Not Found!
  41.             StartStructureProfileIndex = 145
  42.             Middle1StructureProfileIndex = 145
  43.             Middle1Frequency = 0.30000001
  44.             Middle2StructureProfileIndex = 145
  45.             Middle2Frequency = 0.30000001
  46.             Middle3StructureProfileIndex = 145
  47.             Middle3Frequency = 0.30000001
  48.             EndStructureProfileIndex = 145
  49.             CategoryName = "CAT_FENCE"
  50.             Width = 0.05000000
  51.             SegmentSpacing = 3.00000000
  52.             NumFadeSegments = 4
  53.             UsePathfindingToPlot = false
  54.             PathPlotTreeCost = 0.00000000
  55.             PathPlotHillCost = 0.00000000
  56.             PathPlotSidehillCost = 0.00000000
  57.             UseFinalAsPathfindingRoute = false
  58.             PathFinalCostScalar = 0.00000000
  59.         }
  60.     }
  61.     Markers = {
  62.         NumElements = 10
  63.         Elem0 = {
  64.             Name = "Ol Faithful"
  65.             Description = "MarkerA_Desc"
  66.             JointName = "JOINT_GUN_A"
  67.             FirstPersonMeshFilename = data/objects/markers/gun_a_anims.mesh
  68.             ThirdPersonMeshFilename = data/objects/markers/gun_a_anims.mesh
  69.             SoundFileName = "guns_shoot_gun_2"
  70.             ShotsPerSecond = 3.0000000
  71.             ContinuousFire = false
  72.             ConsumesAmmo = true
  73.             EquipDelay = 0.00000000
  74.             SpinVelocity = 3.00000000
  75.             MuzzleVelocity = 40.00000000
  76.             ShotType = 0
  77.             ShotSoundID = File Not Found!
  78.             ReloadSoundID = File Not Found!
  79.             AirSoundID = File Not Found!
  80.             BaseAccuracy = .200000000
  81.             RecoilTime = 0.50000000
  82.             RecoilDistance = 0.00000000
  83.             RecoilAngle = 1.00000000
  84.         }
  85.         Elem1 = {
  86.             Name = "Grunt"
  87.             Description = "MarkerB_Desc"
  88.             JointName = "JOINT_GUN_D"
  89.             FirstPersonMeshFilename = data/objects/markers/gun_D_anims.mesh
  90.             ThirdPersonMeshFilename = data/objects/markers/gun_D_anims.mesh
  91.             SoundFileName = "guns_shoot_gun_3"
  92.             ShotsPerSecond = 5.00000000
  93.             ContinuousFire = false
  94.             ConsumesAmmo = true
  95.             EquipDelay = 0.00000000
  96.             SpinVelocity = 7.00000000
  97.             MuzzleVelocity = 40.00000000
  98.             ShotType = 0
  99.             ShotSoundID = File Not Found!
  100.             ReloadSoundID = File Not Found!
  101.             AirSoundID = File Not Found!
  102.             BaseAccuracy = .200000000
  103.             RecoilTime = 0.50000000
  104.             RecoilDistance = 0.00000000
  105.             RecoilAngle = 1.00000000
  106.         }
  107.         Elem2 = {
  108.             Name = "Zero G"
  109.             Description = "MarkerC_Desc"
  110.             JointName = "JOINT_GUN_I"
  111.             FirstPersonMeshFilename = data/objects/markers/gun_I_anims.mesh
  112.             ThirdPersonMeshFilename = data/objects/markers/gun_I_anims.mesh
  113.             SoundFileName = "guns_shoot_gun_4"
  114.             ShotsPerSecond = 4.0000000
  115.             ContinuousFire = false
  116.             ConsumesAmmo = true
  117.             EquipDelay = 0.00000000
  118.             SpinVelocity = 4.80000000
  119.             MuzzleVelocity = 40.00000000
  120.             ShotType = 0
  121.             ShotSoundID = File Not Found!
  122.             ReloadSoundID = File Not Found!
  123.             AirSoundID = File Not Found!
  124.             BaseAccuracy = .200000000
  125.             RecoilTime = 0.50000000
  126.             RecoilDistance = 0.00000000
  127.             RecoilAngle = 1.00000000
  128.         }
  129.         Elem3 = {
  130.             Name = "Clarabelle"
  131.             Description = "MarkerD_Desc"
  132.             JointName = "JOINT_GUN_E"
  133.             FirstPersonMeshFilename = data/objects/markers/gun_E_anims.mesh
  134.             ThirdPersonMeshFilename = data/objects/markers/gun_E_anims.mesh
  135.             SoundFileName = "guns_shoot_gun_5"
  136.             ShotsPerSecond = 5.00000000
  137.             ContinuousFire = false
  138.             ConsumesAmmo = true
  139.             EquipDelay = 0.00000000
  140.             SpinVelocity = 2.00000000
  141.             MuzzleVelocity = 60.00000000
  142.             ShotType = 0
  143.             ShotSoundID = File Not Found!
  144.             ReloadSoundID = File Not Found!
  145.             AirSoundID = File Not Found!
  146.             BaseAccuracy = .2000000000
  147.             RecoilTime = 0.50000000
  148.             RecoilDistance = 0.00000000
  149.             RecoilAngle = 1.00000000
  150.         }
  151.         Elem4 = {
  152.             Name = "Prime-R"
  153.             Description = "MarkerE_Desc"
  154.             JointName = "JOINT_GUN_B"
  155.             FirstPersonMeshFilename = data/objects/markers/gun_B_anims.mesh
  156.             ThirdPersonMeshFilename = data/objects/markers/gun_B_anims.mesh
  157.             SoundFileName = "guns_shoot_gun_6"
  158.             ShotsPerSecond = 7.00000000
  159.             ContinuousFire = false
  160.             ConsumesAmmo = true
  161.             EquipDelay = 0.00000000
  162.             SpinVelocity = 6.00000000
  163.             MuzzleVelocity = 60.00000000
  164.             ShotType = 0
  165.             ShotSoundID = File Not Found!
  166.             ReloadSoundID = File Not Found!
  167.             AirSoundID = File Not Found!
  168.             BaseAccuracy = .2000000000
  169.             RecoilTime = 0.50000000
  170.             RecoilDistance = 0.00000000
  171.             RecoilAngle = 1.00000000
  172.         }
  173.         Elem5 = {
  174.             Name = "The Frenchman"
  175.             Description = "MarkerF_Desc"
  176.             JointName = "JOINT_GUN_G"
  177.             FirstPersonMeshFilename = data/objects/markers/gun_G_anims.mesh
  178.             ThirdPersonMeshFilename = data/objects/markers/gun_G_anims.mesh
  179.             SoundFileName = "guns_shoot_gun_7"
  180.             ShotsPerSecond = 6.00000000
  181.             ContinuousFire = false
  182.             ConsumesAmmo = true
  183.             EquipDelay = 0.00000000
  184.             SpinVelocity = 3.800000000
  185.             MuzzleVelocity = 60.00000000
  186.             ShotType = 0
  187.             ShotSoundID = File Not Found!
  188.             ReloadSoundID = File Not Found!
  189.             AirSoundID = File Not Found!
  190.             BaseAccuracy = 0.20000000
  191.             RecoilTime = 0.50000000
  192.             RecoilDistance = 0.00000000
  193.             RecoilAngle = 1.00000000
  194.         }
  195.         Elem6 = {
  196.             Name = "Bonsai"
  197.             Description = "MarkerH_Desc"
  198.             JointName = "JOINT_GUN_F"
  199.             FirstPersonMeshFilename = data/objects/markers/gun_F_anims.mesh
  200.             ThirdPersonMeshFilename = data/objects/markers/gun_F_anims.mesh
  201.             SoundFileName = "guns_shoot_gun_8"
  202.             ShotsPerSecond = 7.00000000
  203.             ContinuousFire = false
  204.             ConsumesAmmo = true
  205.             EquipDelay = 0.00000000
  206.             SpinVelocity = 2.00000000
  207.             MuzzleVelocity = 90.00000000
  208.             ShotType = 0
  209.             ShotSoundID = File Not Found!
  210.             ReloadSoundID = File Not Found!
  211.             AirSoundID = File Not Found!
  212.             BaseAccuracy = 0.200000000
  213.             RecoilTime = 0.50000000
  214.             RecoilDistance = 0.00000000
  215.             RecoilAngle = 1.00000000
  216.         }
  217.         Elem7 = {
  218.             Name = "Psi-Nyde"
  219.             Description = "MarkerH_Desc"
  220.             JointName = "JOINT_GUN_J"
  221.             FirstPersonMeshFilename = data/objects/markers/gun_J_anims.mesh
  222.             ThirdPersonMeshFilename = data/objects/markers/gun_J_anims.mesh
  223.             SoundFileName = "guns_shoot_gun_8"
  224.             ShotsPerSecond = 9.00000000
  225.             ContinuousFire = false
  226.             ConsumesAmmo = true
  227.             EquipDelay = 0.00000000
  228.             SpinVelocity = 5.00000000
  229.             MuzzleVelocity = 90.00000000
  230.             ShotType = 0
  231.             ShotSoundID = File Not Found!
  232.             ReloadSoundID = File Not Found!
  233.             AirSoundID = File Not Found!
  234.             BaseAccuracy = 0.200000000
  235.             RecoilTime = 0.50000000
  236.             RecoilDistance = 0.00000000
  237.             RecoilAngle = 1.00000000
  238.         }
  239.         Elem8 = {
  240.             Name = "Cuda"
  241.             Description = "MarkerI_Desc"
  242.             JointName = "JOINT_GUN_H"
  243.             FirstPersonMeshFilename = data/objects/markers/gun_H_anims.mesh
  244.             ThirdPersonMeshFilename = data/objects/markers/gun_H_anims.mesh
  245.             SoundFileName = "guns_shoot_gun_9"
  246.             ShotsPerSecond = 8.0000000
  247.             ContinuousFire = false
  248.             ConsumesAmmo = true
  249.             EquipDelay = 0.00000000
  250.             SpinVelocity = 2.800000000
  251.             MuzzleVelocity = 90.00000000
  252.             ShotType = 0
  253.             ShotSoundID = File Not Found!
  254.             ReloadSoundID = File Not Found!
  255.             AirSoundID = File Not Found!
  256.             BaseAccuracy = 0.200000000
  257.             RecoilTime = 0.50000000
  258.             RecoilDistance = 0.00000000
  259.             RecoilAngle = 1.00000000
  260.         }
  261.         Elem9 = {
  262.             Name = "Sweetness"
  263.             Description = "MarkerH_Desc"
  264.             JointName = "JOINT_GUN_C"
  265.             FirstPersonMeshFilename = data/objects/markers/gun_C_anims.mesh
  266.             ThirdPersonMeshFilename = data/objects/markers/gun_C_anims.mesh
  267.             SoundFileName = "guns_shoot_gun_10"
  268.             ShotsPerSecond = 12.00000000
  269.             ContinuousFire = false
  270.             ConsumesAmmo = true
  271.             EquipDelay = 0.00000000
  272.             SpinVelocity = 0.00000000
  273.             MuzzleVelocity = 125.00000000
  274.             ShotType = 0
  275.             ShotSoundID = File Not Found!
  276.             ReloadSoundID = File Not Found!
  277.             AirSoundID = File Not Found!
  278.             BaseAccuracy = 0.000000000
  279.             RecoilTime = 0.50000000
  280.             RecoilDistance = 0.00000000
  281.             RecoilAngle = 1.00000000
  282.         }
  283.     }
  284.     Hoppers = {
  285.         NumElements = 3
  286.         Elem0 = {
  287.             Name = "Hopper A"
  288.             MeshFilename = data/objects/markers/hopper_b_anims.mesh
  289.         }
  290.         Elem1 = {
  291.             Name = "Hopper B"
  292.             MeshFilename = data/objects/markers/hopper_c_anims.mesh
  293.         }
  294.         Elem2 = {
  295.             Name = "Hopper C"
  296.             MeshFilename = data/objects/markers/hopper_a_anims.mesh
  297.         }
  298.     }
  299.     Structures = {
  300.         NumElements = 185
  301.         Elem0 = {
  302.             Name = "Themed_S_A"
  303.             Description = "Themed_S_A"
  304.             MeshFilename = data/objects/structures/themed/small/themed_s_a/themed_s_a.mesh
  305.             Type = "TYPE_SMALL"
  306.             Category = "CAT_THEMED"
  307.             ZVariance = 5.00000000
  308.             Flattens = false
  309.             Smooths = false
  310.             ClearsFoliage = true
  311.             SnapType = Vertical
  312.             ArbitraryRotates = false
  313.             UsesSprite = false
  314.             CastsShadows = true
  315.             NumberOfRotationAngles = 360
  316.             RandomScalarMin = (1.00,0.00,0.00)
  317.             RandomScalarMax = (1.00,0.00,0.00)
  318.             RandomColorMin = -1
  319.             RandomColorMax = -1
  320.             SecondaryColorMin = -1
  321.             SecondaryColorMax = -1
  322.         }
  323.         Elem1 = {
  324.             Name = "Themed_S_B"
  325.             Description = "Themed_S_B"
  326.             MeshFilename = data/objects/structures/themed/small/themed_s_b/themed_s_b.mesh
  327.             Type = "TYPE_SMALL"
  328.             Category = "CAT_THEMED"
  329.             ZVariance = 5.00000000
  330.             Flattens = false
  331.             Smooths = false
  332.             ClearsFoliage = true
  333.             SnapType = Vertical
  334.             ArbitraryRotates = false
  335.             UsesSprite = false
  336.             CastsShadows = true
  337.             NumberOfRotationAngles = 360
  338.             RandomScalarMin = (1.00,0.00,0.00)
  339.             RandomScalarMax = (1.00,0.00,0.00)
  340.             RandomColorMin = -1
  341.             RandomColorMax = -1
  342.             SecondaryColorMin = -1
  343.             SecondaryColorMax = -1
  344.         }
  345.         Elem2 = {
  346.             Name = "Bunker_S_C"
  347.             Description = "Themed_S_C"
  348.             MeshFilename = data/objects/structures/themed/small/themed_s_c/themed_s_c.mesh
  349.             Type = "TYPE_SMALL"
  350.             Category = "CAT_THEMED"
  351.             ZVariance = 5.00000000
  352.             Flattens = false
  353.             Smooths = false
  354.             ClearsFoliage = true
  355.             SnapType = Vertical
  356.             ArbitraryRotates = false
  357.             UsesSprite = false
  358.             CastsShadows = true
  359.             NumberOfRotationAngles = 360
  360.             RandomScalarMin = (1.00,0.00,0.00)
  361.             RandomScalarMax = (1.00,0.00,0.00)
  362.             RandomColorMin = -1
  363.             RandomColorMax = -1
  364.             SecondaryColorMin = -1
  365.             SecondaryColorMax = -1
  366.         }
  367.         Elem3 = {
  368.             Name = "Bunker_S_D"
  369.             Description = "Themed_S_D"
  370.             MeshFilename = data/objects/structures/themed/small/themed_s_d/themed_s_d.mesh
  371.             Type = "TYPE_SMALL"
  372.             Category = "CAT_THEMED"
  373.             ZVariance = 5.00000000
  374.             Flattens = false
  375.             Smooths = false
  376.             ClearsFoliage = true
  377.             SnapType = Vertical
  378.             ArbitraryRotates = false
  379.             UsesSprite = false
  380.             CastsShadows = true
  381.             NumberOfRotationAngles = 360
  382.             RandomScalarMin = (1.00,0.00,0.00)
  383.             RandomScalarMax = (1.00,0.00,0.00)
  384.             RandomColorMin = -1
  385.             RandomColorMax = -1
  386.             SecondaryColorMin = -1
  387.             SecondaryColorMax = -1
  388.         }
  389.         Elem4 = {
  390.             Name = "Bunker_S_E"
  391.             Description = "Themed_S_E"
  392.             MeshFilename = data/objects/structures/themed/small/themed_s_e/themed_s_e.mesh
  393.             Type = "TYPE_SMALL"
  394.             Category = "CAT_THEMED"
  395.             ZVariance = 5.00000000
  396.             Flattens = false
  397.             Smooths = false
  398.             ClearsFoliage = true
  399.             SnapType = Vertical
  400.             ArbitraryRotates = false
  401.             UsesSprite = false
  402.             CastsShadows = true
  403.             NumberOfRotationAngles = 360
  404.             RandomScalarMin = (1.00,0.00,0.00)
  405.             RandomScalarMax = (1.00,0.00,0.00)
  406.             RandomColorMin = -1
  407.             RandomColorMax = -1
  408.             SecondaryColorMin = -1
  409.             SecondaryColorMax = -1
  410.         }
  411.         Elem5 = {
  412.             Name = "Bunker_S_F"
  413.             Description = "Bunker_S_F"
  414.             MeshFilename = data/objects/structures/themed/small/themed_s_f/themed_s_f.mesh
  415.             Type = "TYPE_SMALL"
  416.             Category = "CAT_THEMED"
  417.             ZVariance = 5.00000000
  418.             Flattens = false
  419.             Smooths = false
  420.             ClearsFoliage = true
  421.             SnapType = Vertical
  422.             ArbitraryRotates = false
  423.             UsesSprite = false
  424.             CastsShadows = true
  425.             NumberOfRotationAngles = 360
  426.             RandomScalarMin = (1.00,0.00,0.00)
  427.             RandomScalarMax = (1.00,0.00,0.00)
  428.             RandomColorMin = -1
  429.             RandomColorMax = -1
  430.             SecondaryColorMin = -1
  431.             SecondaryColorMax = -1
  432.         }
  433.         Elem6 = {
  434.             Name = "Bunker_S_G"
  435.             Description = "Themed_S_G"
  436.             MeshFilename = data/objects/structures/themed/small/themed_s_g/themed_s_g.mesh
  437.             Type = "TYPE_SMALL"
  438.             Category = "CAT_THEMED"
  439.             ZVariance = 5.00000000
  440.             Flattens = false
  441.             Smooths = false
  442.             ClearsFoliage = false
  443.             SnapType = Vertical
  444.             ArbitraryRotates = false
  445.             UsesSprite = false
  446.             CastsShadows = true
  447.             NumberOfRotationAngles = 360
  448.             RandomScalarMin = (1.00,0.00,0.00)
  449.             RandomScalarMax = (1.00,0.00,0.00)
  450.             RandomColorMin = -1
  451.             RandomColorMax = -1
  452.             SecondaryColorMin = -1
  453.             SecondaryColorMax = -1
  454.         }
  455.         Elem7 = {
  456.             Name = "Bunker_S_H"
  457.             Description = "Themed_S_H"
  458.             MeshFilename = data/objects/structures/themed/small/themed_s_h/themed_s_h.mesh
  459.             Type = "TYPE_SMALL"
  460.             Category = "CAT_THEMED"
  461.             ZVariance = 5.00000000
  462.             Flattens = false
  463.             Smooths = false
  464.             ClearsFoliage = false
  465.             SnapType = Vertical
  466.             ArbitraryRotates = false
  467.             UsesSprite = false
  468.             CastsShadows = true
  469.             NumberOfRotationAngles = 360
  470.             RandomScalarMin = (1.00,0.00,0.00)
  471.             RandomScalarMax = (1.00,0.00,0.00)
  472.             RandomColorMin = -1
  473.             RandomColorMax = -1
  474.             SecondaryColorMin = -1
  475.             SecondaryColorMax = -1
  476.         }
  477.         Elem8 = {
  478.             Name = "Bunker_S_I"
  479.             Description = "Themed_S_I"
  480.             MeshFilename = data/objects/structures/themed/small/themed_s_i/themed_s_i.mesh
  481.             Type = "TYPE_SMALL"
  482.             Category = "CAT_THEMED"
  483.             ZVariance = 5.00000000
  484.             Flattens = false
  485.             Smooths = false
  486.             ClearsFoliage = false
  487.             SnapType = Vertical
  488.             ArbitraryRotates = false
  489.             UsesSprite = false
  490.             CastsShadows = true
  491.             NumberOfRotationAngles = 360
  492.             RandomScalarMin = (1.00,0.00,0.00)
  493.             RandomScalarMax = (1.00,0.00,0.00)
  494.             RandomColorMin = -1
  495.             RandomColorMax = -1
  496.             SecondaryColorMin = -1
  497.             SecondaryColorMax = -1
  498.         }
  499.         Elem9 = {
  500.             Name = "Fort_A"
  501.             Description = "Themed_M_A"
  502.             MeshFilename = data/objects/structures/themed/medium/themed_m_a/themed_m_a.mesh
  503.             Type = "TYPE_MED"
  504.             Category = "CAT_THEMED"
  505.             ZVariance = 5.00000000
  506.             Flattens = true
  507.             Smooths = false
  508.             ClearsFoliage = true
  509.             SnapType = Vertical
  510.             ArbitraryRotates = false
  511.             UsesSprite = false
  512.             CastsShadows = true
  513.             NumberOfRotationAngles = 360
  514.             RandomScalarMin = (1.00,0.00,0.00)
  515.             RandomScalarMax = (1.00,0.00,0.00)
  516.             RandomColorMin = -1
  517.             RandomColorMax = -1
  518.             SecondaryColorMin = -1
  519.             SecondaryColorMax = -1
  520.         }
  521.         Elem10 = {
  522.             Name = "Fort_B"
  523.             Description = "Themed_M_B"
  524.             MeshFilename = data/objects/structures/themed/medium/themed_m_b/themed_m_b.mesh
  525.             Type = "TYPE_MED"
  526.             Category = "CAT_THEMED"
  527.             ZVariance = 5.00000000
  528.             Flattens = true
  529.             Smooths = false
  530.             ClearsFoliage = true
  531.             SnapType = Vertical
  532.             ArbitraryRotates = false
  533.             UsesSprite = false
  534.             CastsShadows = true
  535.             NumberOfRotationAngles = 360
  536.             RandomScalarMin = (1.00,0.00,0.00)
  537.             RandomScalarMax = (1.00,0.00,0.00)
  538.             RandomColorMin = -1
  539.             RandomColorMax = -1
  540.             SecondaryColorMin = -1
  541.             SecondaryColorMax = -1
  542.         }
  543.         Elem11 = {
  544.             Name = "Fort_C"
  545.             Description = "Themed_M_C"
  546.             MeshFilename = data/objects/structures/themed/medium/themed_m_c/themed_m_c.mesh
  547.             Type = "TYPE_MED"
  548.             Category = "CAT_THEMED"
  549.             ZVariance = 5.00000000
  550.             Flattens = true
  551.             Smooths = false
  552.             ClearsFoliage = true
  553.             SnapType = Vertical
  554.             ArbitraryRotates = false
  555.             UsesSprite = false
  556.             CastsShadows = true
  557.             NumberOfRotationAngles = 360
  558.             RandomScalarMin = (1.00,0.00,0.00)
  559.             RandomScalarMax = (1.00,0.00,0.00)
  560.             RandomColorMin = -1
  561.             RandomColorMax = -1
  562.             SecondaryColorMin = -1
  563.             SecondaryColorMax = -1
  564.         }
  565.         Elem12 = {
  566.             Name = "Fort_D"
  567.             Description = "Themed_M_D"
  568.             MeshFilename = data/objects/structures/themed/medium/themed_m_d/themed_m_d.mesh
  569.             Type = "TYPE_MED"
  570.             Category = "CAT_THEMED"
  571.             ZVariance = 5.00000000
  572.             Flattens = true
  573.             Smooths = false
  574.             ClearsFoliage = true
  575.             SnapType = Vertical
  576.             ArbitraryRotates = false
  577.             UsesSprite = false
  578.             CastsShadows = true
  579.             NumberOfRotationAngles = 360
  580.             RandomScalarMin = (1.00,0.00,0.00)
  581.             RandomScalarMax = (1.00,0.00,0.00)
  582.             RandomColorMin = -1
  583.             RandomColorMax = -1
  584.             SecondaryColorMin = -1
  585.             SecondaryColorMax = -1
  586.         }
  587.         Elem13 = {
  588.             Name = "Fort_E"
  589.             Description = "Themed_M_E"
  590.             MeshFilename = data/objects/structures/themed/medium/themed_m_e/themed_m_e.mesh
  591.             Type = "TYPE_MED"
  592.             Category = "CAT_THEMED"
  593.             ZVariance = 5.00000000
  594.             Flattens = true
  595.             Smooths = false
  596.             ClearsFoliage = true
  597.             SnapType = Vertical
  598.             ArbitraryRotates = false
  599.             UsesSprite = false
  600.             CastsShadows = true
  601.             NumberOfRotationAngles = 360
  602.             RandomScalarMin = (1.00,0.00,0.00)
  603.             RandomScalarMax = (1.00,0.00,0.00)
  604.             RandomColorMin = -1
  605.             RandomColorMax = -1
  606.             SecondaryColorMin = -1
  607.             SecondaryColorMax = -1
  608.         }
  609.         Elem14 = {
  610.             Name = "Themed_L_A"
  611.             Description = "Themed_L_A"
  612.             MeshFilename = data/objects/structures/themed/large/themed_l_a/themed_l_a.mesh
  613.             Type = "TYPE_LARGE"
  614.             Category = "CAT_THEMED"
  615.             ZVariance = 5.00000000
  616.             Flattens = true
  617.             Smooths = false
  618.             ClearsFoliage = true
  619.             SnapType = Vertical
  620.             ArbitraryRotates = false
  621.             UsesSprite = false
  622.             CastsShadows = true
  623.             NumberOfRotationAngles = 360
  624.             RandomScalarMin = (1.00,0.00,0.00)
  625.             RandomScalarMax = (1.00,0.00,0.00)
  626.             RandomColorMin = -1
  627.             RandomColorMax = -1
  628.             SecondaryColorMin = -1
  629.             SecondaryColorMax = -1
  630.         }
  631.         Elem15 = {
  632.             Name = "Themed_L_B"
  633.             Description = "Themed_L_B"
  634.             MeshFilename = data/objects/structures/themed/large/themed_l_b/themed_l_b.mesh
  635.             Type = "TYPE_LARGE"
  636.             Category = "CAT_THEMED"
  637.             ZVariance = 5.00000000
  638.             Flattens = true
  639.             Smooths = false
  640.             ClearsFoliage = true
  641.             SnapType = Vertical
  642.             ArbitraryRotates = false
  643.             UsesSprite = false
  644.             CastsShadows = true
  645.             NumberOfRotationAngles = 360
  646.             RandomScalarMin = (1.00,0.00,0.00)
  647.             RandomScalarMax = (1.00,0.00,0.00)
  648.             RandomColorMin = -1
  649.             RandomColorMax = -1
  650.             SecondaryColorMin = -1
  651.             SecondaryColorMax = -1
  652.         }
  653.         Elem16 = {
  654.             Name = "Themed_L_C"
  655.             Description = "Themed_L_C"
  656.             MeshFilename = data/objects/structures/themed/large/themed_l_c/themed_l_c.mesh
  657.             Type = "TYPE_LARGE"
  658.             Category = "CAT_THEMED"
  659.             ZVariance = 5.00000000
  660.             Flattens = true
  661.             Smooths = false
  662.             ClearsFoliage = true
  663.             SnapType = Vertical
  664.             ArbitraryRotates = false
  665.             UsesSprite = false
  666.             CastsShadows = true
  667.             NumberOfRotationAngles = 360
  668.             RandomScalarMin = (1.00,0.00,0.00)
  669.             RandomScalarMax = (1.00,0.00,0.00)
  670.             RandomColorMin = -1
  671.             RandomColorMax = -1
  672.             SecondaryColorMin = -1
  673.             SecondaryColorMax = -1
  674.         }
  675.         Elem17 = {
  676.             Name = "Themed_L_D"
  677.             Description = "Themed_L_D"
  678.             MeshFilename = data/objects/structures/themed/large/themed_l_d/themed_l_d.mesh
  679.             Type = "TYPE_LARGE"
  680.             Category = "CAT_THEMED"
  681.             ZVariance = 5.00000000
  682.             Flattens = true
  683.             Smooths = false
  684.             ClearsFoliage = true
  685.             SnapType = Vertical
  686.             ArbitraryRotates = false
  687.             UsesSprite = false
  688.             CastsShadows = true
  689.             NumberOfRotationAngles = 360
  690.             RandomScalarMin = (1.00,0.00,0.00)
  691.             RandomScalarMax = (1.00,0.00,0.00)
  692.             RandomColorMin = -1
  693.             RandomColorMax = -1
  694.             SecondaryColorMin = -1
  695.             SecondaryColorMax = -1
  696.         }
  697.         Elem18 = {
  698.             Name = "Themed_L_E"
  699.             Description = "Themed_L_E"
  700.             MeshFilename = data/objects/structures/themed/large/themed_l_e/themed_l_e.mesh
  701.             Type = "TYPE_LARGE"
  702.             Category = "CAT_THEMED"
  703.             ZVariance = 5.00000000
  704.             Flattens = true
  705.             Smooths = false
  706.             ClearsFoliage = true
  707.             SnapType = Vertical
  708.             ArbitraryRotates = false
  709.             UsesSprite = false
  710.             CastsShadows = true
  711.             NumberOfRotationAngles = 360
  712.             RandomScalarMin = (1.00,0.00,0.00)
  713.             RandomScalarMax = (1.00,0.00,0.00)
  714.             RandomColorMin = -1
  715.             RandomColorMax = -1
  716.             SecondaryColorMin = -1
  717.             SecondaryColorMax = -1
  718.         }
  719.         Elem19 = {
  720.             Name = "Themed_L_F"
  721.             Description = "Themed_L_F"
  722.             MeshFilename = data/objects/structures/themed/large/themed_l_f/themed_l_f.mesh
  723.             Type = "TYPE_LARGE"
  724.             Category = "CAT_THEMED"
  725.             ZVariance = 5.00000000
  726.             Flattens = true
  727.             Smooths = false
  728.             ClearsFoliage = true
  729.             SnapType = Vertical
  730.             ArbitraryRotates = false
  731.             UsesSprite = false
  732.             CastsShadows = true
  733.             NumberOfRotationAngles = 360
  734.             RandomScalarMin = (1.00,0.00,0.00)
  735.             RandomScalarMax = (1.00,0.00,0.00)
  736.             RandomColorMin = -1
  737.             RandomColorMax = -1
  738.             SecondaryColorMin = -1
  739.             SecondaryColorMax = -1
  740.         }
  741.         Elem20 = {
  742.             Name = "Bush_A"
  743.             Description = "Nature_Bush_A"
  744.             MeshFilename = data/objects/structures/nature/bushes/bushes_a/bushes_a.mesh
  745.             Type = "TYPE_BUSH"
  746.             Category = "CAT_NATURE"
  747.             ZVariance = 5.00000000
  748.             Flattens = false
  749.             Smooths = false
  750.             ClearsFoliage = false
  751.             SnapType = Vertical
  752.             ArbitraryRotates = true
  753.             UsesSprite = false
  754.             CastsShadows = true
  755.             NumberOfRotationAngles = 360
  756.             RandomScalarMin = (0.500,0.00,0.00)
  757.             RandomScalarMax = (2.00,0.00,0.00)
  758.             RandomColorMin = -1
  759.             RandomColorMax = -1
  760.             SecondaryColorMin = -1
  761.             SecondaryColorMax = -1
  762.         }
  763.         Elem21 = {
  764.             Name = "Bush_B"
  765.             Description = "Nature_Bush_B"
  766.             MeshFilename = data/objects/structures/nature/bushes/bushes_b/bushes_b.mesh
  767.             Type = "TYPE_BUSH"
  768.             Category = "CAT_NATURE"
  769.             ZVariance = 5.00000000
  770.             Flattens = false
  771.             Smooths = false
  772.             ClearsFoliage = false
  773.             SnapType = Vertical
  774.             ArbitraryRotates = true
  775.             UsesSprite = false
  776.             CastsShadows = true
  777.             NumberOfRotationAngles = 360
  778.             RandomScalarMin = (0.80,0.00,0.00)
  779.             RandomScalarMax = (1.50,0.00,0.00)
  780.             RandomColorMin = -1
  781.             RandomColorMax = -1
  782.             SecondaryColorMin = -1
  783.             SecondaryColorMax = -1
  784.         }
  785.         Elem22 = {
  786.             Name = "Bush_C"
  787.             Description = "Nature_Bush_C"
  788.             MeshFilename = data/objects/structures/nature/bushes/bushes_c/bushes_c.mesh
  789.             Type = "TYPE_BUSH"
  790.             Category = "CAT_NATURE"
  791.             ZVariance = 5.00000000
  792.             Flattens = false
  793.             Smooths = false
  794.             ClearsFoliage = false
  795.             SnapType = Vertical
  796.             ArbitraryRotates = true
  797.             UsesSprite = false
  798.             CastsShadows = true
  799.             NumberOfRotationAngles = 360
  800.             RandomScalarMin = (0.80,0.00,0.00)
  801.             RandomScalarMax = (1.50,0.00,0.00)
  802.             RandomColorMin = -1
  803.             RandomColorMax = -1
  804.             SecondaryColorMin = -1
  805.             SecondaryColorMax = -1
  806.         }
  807.         Elem23 = {
  808.             Name = "Bush_D"
  809.             Description = "Nature_Bush_D"
  810.             MeshFilename = data/objects/structures/nature/bushes/bushes_d/bushes_d.mesh
  811.             Type = "TYPE_BUSH"
  812.             Category = "CAT_NATURE"
  813.             ZVariance = 5.00000000
  814.             Flattens = false
  815.             Smooths = false
  816.             ClearsFoliage = false
  817.             SnapType = Vertical
  818.             ArbitraryRotates = true
  819.             UsesSprite = false
  820.             CastsShadows = true
  821.             NumberOfRotationAngles = 360
  822.             RandomScalarMin = (0.50,0.00,0.00)
  823.             RandomScalarMax = (1.750,0.00,0.00)
  824.             RandomColorMin = -1
  825.             RandomColorMax = -1
  826.             SecondaryColorMin = -1
  827.             SecondaryColorMax = -1
  828.         }
  829.         Elem24 = {
  830.             Name = "Bush_E"
  831.             Description = "Nature_Bush_E"
  832.             MeshFilename = data/objects/structures/nature/bushes/bushes_e/bushes_e.mesh
  833.             Type = "TYPE_BUSH"
  834.             Category = "CAT_NATURE"
  835.             ZVariance = 5.00000000
  836.             Flattens = false
  837.             Smooths = false
  838.             ClearsFoliage = false
  839.             SnapType = Vertical
  840.             ArbitraryRotates = true
  841.             UsesSprite = false
  842.             CastsShadows = true
  843.             NumberOfRotationAngles = 360
  844.             RandomScalarMin = (0.80,0.00,0.00)
  845.             RandomScalarMax = (1.750,0.00,0.00)
  846.             RandomColorMin = -1
  847.             RandomColorMax = -1
  848.             SecondaryColorMin = -1
  849.             SecondaryColorMax = -1
  850.         }
  851.         Elem25 = {
  852.             Name = "Bush_F"
  853.             Description = "Nature_Bush_F"
  854.             MeshFilename = data/objects/structures/nature/bushes/bushes_f/bushes_f.mesh
  855.             Type = "TYPE_BUSH"
  856.             Category = "CAT_NATURE"
  857.             ZVariance = 5.00000000
  858.             Flattens = false
  859.             Smooths = false
  860.             ClearsFoliage = false
  861.             SnapType = Vertical
  862.             ArbitraryRotates = true
  863.             UsesSprite = false
  864.             CastsShadows = true
  865.             NumberOfRotationAngles = 360
  866.             RandomScalarMin = (0.80,0.00,0.00)
  867.             RandomScalarMax = (1.50,0.00,0.00)
  868.             RandomColorMin = -1
  869.             RandomColorMax = -1
  870.             SecondaryColorMin = -1
  871.             SecondaryColorMax = -1
  872.         }
  873.         Elem26 = {
  874.             Name = "Bush_G"
  875.             Description = "Nature_Bush_G"
  876.             MeshFilename = data/objects/structures/nature/bushes/bushes_g/bushes_g.mesh
  877.             Type = "TYPE_BUSH"
  878.             Category = "CAT_NATURE"
  879.             ZVariance = 5.00000000
  880.             Flattens = false
  881.             Smooths = false
  882.             ClearsFoliage = false
  883.             SnapType = Vertical
  884.             ArbitraryRotates = true
  885.             UsesSprite = false
  886.             CastsShadows = true
  887.             NumberOfRotationAngles = 360
  888.             RandomScalarMin = (0.50,0.00,0.00)
  889.             RandomScalarMax = (1.70,0.00,0.00)
  890.             RandomColorMin = -1
  891.             RandomColorMax = -1
  892.             SecondaryColorMin = -1
  893.             SecondaryColorMax = -1
  894.         }
  895.         Elem27 = {
  896.             Name = "Bush_H"
  897.             Description = "Nature_Bush_H"
  898.             MeshFilename = data/objects/structures/nature/bushes/bushes_h/bushes_h.mesh
  899.             Type = "TYPE_BUSH"
  900.             Category = "CAT_NATURE"
  901.             ZVariance = 5.00000000
  902.             Flattens = false
  903.             Smooths = false
  904.             ClearsFoliage = false
  905.             SnapType = Vertical
  906.             ArbitraryRotates = true
  907.             UsesSprite = false
  908.             CastsShadows = true
  909.             NumberOfRotationAngles = 360
  910.             RandomScalarMin = (0.50,0.00,0.00)
  911.             RandomScalarMax = (1.50,0.00,0.00)
  912.             RandomColorMin = -1
  913.             RandomColorMax = -1
  914.             SecondaryColorMin = -1
  915.             SecondaryColorMax = -1
  916.         }
  917.         Elem28 = {
  918.             Name = "Bush_I"
  919.             Description = "Nature_Bush_I"
  920.             MeshFilename = data/objects/structures/nature/bushes/bushes_i/bushes_i.mesh
  921.             Type = "TYPE_BUSH"
  922.             Category = "CAT_NATURE"
  923.             ZVariance = 5.00000000
  924.             Flattens = false
  925.             Smooths = false
  926.             ClearsFoliage = false
  927.             SnapType = Vertical
  928.             ArbitraryRotates = true
  929.             UsesSprite = false
  930.             CastsShadows = true
  931.             NumberOfRotationAngles = 360
  932.             RandomScalarMin = (0.50,0.00,0.00)
  933.             RandomScalarMax = (1.50,0.00,0.00)
  934.             RandomColorMin = -1
  935.             RandomColorMax = -1
  936.             SecondaryColorMin = -1
  937.             SecondaryColorMax = -1
  938.         }
  939.         Elem29 = {
  940.             Name = "Bush_J"
  941.             Description = "Nature_Bush_J"
  942.             MeshFilename = data/objects/structures/nature/bushes/bushes_j/bushes_j.mesh
  943.             Type = "TYPE_BUSH"
  944.             Category = "CAT_NATURE"
  945.             ZVariance = 5.00000000
  946.             Flattens = false
  947.             Smooths = false
  948.             ClearsFoliage = false
  949.             SnapType = Vertical
  950.             ArbitraryRotates = true
  951.             UsesSprite = false
  952.             CastsShadows = true
  953.             NumberOfRotationAngles = 360
  954.             RandomScalarMin = (0.50,0.00,0.00)
  955.             RandomScalarMax = (1.50,0.00,0.00)
  956.             RandomColorMin = -1
  957.             RandomColorMax = -1
  958.             SecondaryColorMin = -1
  959.             SecondaryColorMax = -1
  960.         }
  961.         Elem30 = {
  962.             Name = "Bush_K"
  963.             Description = "Nature_Bush_K"
  964.             MeshFilename = data/objects/structures/nature/bushes/bushes_k/bushes_k.mesh
  965.             Type = "TYPE_BUSH"
  966.             Category = "CAT_NATURE"
  967.             ZVariance = 5.00000000
  968.             Flattens = false
  969.             Smooths = false
  970.             ClearsFoliage = false
  971.             SnapType = Vertical
  972.             ArbitraryRotates = true
  973.             UsesSprite = false
  974.             CastsShadows = true
  975.             NumberOfRotationAngles = 360
  976.             RandomScalarMin = (0.50,0.00,0.00)
  977.             RandomScalarMax = (1.50,0.00,0.00)
  978.             RandomColorMin = -1
  979.             RandomColorMax = -1
  980.             SecondaryColorMin = -1
  981.             SecondaryColorMax = -1
  982.         }
  983.         Elem31 = {
  984.             Name = "Bush_R"
  985.             Description = "Nature_Bush_R"
  986.             MeshFilename = data/objects/structures/nature/bushes/bushes_r/bushes_r.mesh
  987.             Type = "TYPE_BUSH"
  988.             Category = "CAT_NATURE"
  989.             ZVariance = 5.00000000
  990.             Flattens = false
  991.             Smooths = false
  992.             ClearsFoliage = false
  993.             SnapType = Vertical
  994.             ArbitraryRotates = true
  995.             UsesSprite = false
  996.             CastsShadows = true
  997.             NumberOfRotationAngles = 360
  998.             RandomScalarMin = (0.50,0.00,0.00)
  999.             RandomScalarMax = (1.20,0.00,0.00)
  1000.             RandomColorMin = -1
  1001.             RandomColorMax = -1
  1002.             SecondaryColorMin = -1
  1003.             SecondaryColorMax = -1
  1004.         }
  1005.         Elem32 = {
  1006.             Name = "Bush_S"
  1007.             Description = "Nature_Bush_S"
  1008.             MeshFilename = data/objects/structures/nature/bushes/bushes_s/bushes_s.mesh
  1009.             Type = "TYPE_BUSH"
  1010.             Category = "CAT_NATURE"
  1011.             ZVariance = 5.00000000
  1012.             Flattens = false
  1013.             Smooths = false
  1014.             ClearsFoliage = false
  1015.             SnapType = Vertical
  1016.             ArbitraryRotates = true
  1017.             UsesSprite = false
  1018.             CastsShadows = true
  1019.             NumberOfRotationAngles = 360
  1020.             RandomScalarMin = (0.50,0.00,0.00)
  1021.             RandomScalarMax = (1.20,0.00,0.00)
  1022.             RandomColorMin = -1
  1023.             RandomColorMax = -1
  1024.             SecondaryColorMin = -1
  1025.             SecondaryColorMax = -1
  1026.         }
  1027.         Elem33 = {
  1028.             Name = "LeafTree_A"
  1029.             Description = "Nature_Decid_A"
  1030.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_a/deciduous_a.mesh
  1031.             Type = "TYPE_DECIDUOUS"
  1032.             Category = "CAT_NATURE"
  1033.             ZVariance = 5.00000000
  1034.             Flattens = false
  1035.             Smooths = false
  1036.             ClearsFoliage = false
  1037.             SnapType = Skew
  1038.             ArbitraryRotates = true
  1039.             UsesSprite = false
  1040.             CastsShadows = true
  1041.             NumberOfRotationAngles = 360
  1042.             RandomScalarMin = (0.70,0.00,0.00)
  1043.             RandomScalarMax = (1.50,0.00,0.00)
  1044.             RandomColorMin = -1
  1045.             RandomColorMax = -1
  1046.             SecondaryColorMin = -1
  1047.             SecondaryColorMax = -1
  1048.         }
  1049.         Elem34 = {
  1050.             Name = "LeafTree_B"
  1051.             Description = "Nature_Decid_B"
  1052.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_b/deciduous_b.mesh
  1053.             Type = "TYPE_DECIDUOUS"
  1054.             Category = "CAT_NATURE"
  1055.             ZVariance = 5.00000000
  1056.             Flattens = false
  1057.             Smooths = false
  1058.             ClearsFoliage = false
  1059.             SnapType = Skew
  1060.             ArbitraryRotates = true
  1061.             UsesSprite = false
  1062.             CastsShadows = true
  1063.             NumberOfRotationAngles = 360
  1064.             RandomScalarMin = (0.70,0.00,0.00)
  1065.             RandomScalarMax = (1.50,0.00,0.00)
  1066.             RandomColorMin = -1
  1067.             RandomColorMax = -1
  1068.             SecondaryColorMin = -1
  1069.             SecondaryColorMax = -1
  1070.         }
  1071.         Elem35 = {
  1072.             Name = "LeafTree_C"
  1073.             Description = "Nature_Decid_C"
  1074.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_c/deciduous_c.mesh
  1075.             Type = "TYPE_DECIDUOUS"
  1076.             Category = "CAT_NATURE"
  1077.             ZVariance = 5.00000000
  1078.             Flattens = false
  1079.             Smooths = false
  1080.             ClearsFoliage = false
  1081.             SnapType = Skew
  1082.             ArbitraryRotates = true
  1083.             UsesSprite = false
  1084.             CastsShadows = true
  1085.             NumberOfRotationAngles = 360
  1086.             RandomScalarMin = (0.70,0.00,0.00)
  1087.             RandomScalarMax = (1.50,0.00,0.00)
  1088.             RandomColorMin = -1
  1089.             RandomColorMax = -1
  1090.             SecondaryColorMin = -1
  1091.             SecondaryColorMax = -1
  1092.         }
  1093.         Elem36 = {
  1094.             Name = "LeafTree_D"
  1095.             Description = "Nature_Decid_D"
  1096.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_d/deciduous_d.mesh
  1097.             Type = "TYPE_DECIDUOUS"
  1098.             Category = "CAT_NATURE"
  1099.             ZVariance = 5.00000000
  1100.             Flattens = false
  1101.             Smooths = false
  1102.             ClearsFoliage = false
  1103.             SnapType = Skew
  1104.             ArbitraryRotates = true
  1105.             UsesSprite = false
  1106.             CastsShadows = true
  1107.             NumberOfRotationAngles = 360
  1108.             RandomScalarMin = (0.70,0.00,0.00)
  1109.             RandomScalarMax = (1.50,0.00,0.00)
  1110.             RandomColorMin = -1
  1111.             RandomColorMax = -1
  1112.             SecondaryColorMin = -1
  1113.             SecondaryColorMax = -1
  1114.         }
  1115.         Elem37 = {
  1116.             Name = "LeafTree_E"
  1117.             Description = "Nature_Decid_E"
  1118.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_e/deciduous_e.mesh
  1119.             Type = "TYPE_DECIDUOUS"
  1120.             Category = "CAT_NATURE"
  1121.             ZVariance = 5.00000000
  1122.             Flattens = false
  1123.             Smooths = false
  1124.             ClearsFoliage = false
  1125.             SnapType = Skew
  1126.             ArbitraryRotates = true
  1127.             UsesSprite = false
  1128.             CastsShadows = true
  1129.             NumberOfRotationAngles = 360
  1130.             RandomScalarMin = (0.70,0.00,0.00)
  1131.             RandomScalarMax = (1.50,0.00,0.00)
  1132.             RandomColorMin = -1
  1133.             RandomColorMax = -1
  1134.             SecondaryColorMin = -1
  1135.             SecondaryColorMax = -1
  1136.         }
  1137.         Elem38 = {
  1138.             Name = "LeafTree_F"
  1139.             Description = "Nature_Decid_F"
  1140.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_f/deciduous_f.mesh
  1141.             Type = "TYPE_DECIDUOUS"
  1142.             Category = "CAT_NATURE"
  1143.             ZVariance = 5.00000000
  1144.             Flattens = false
  1145.             Smooths = false
  1146.             ClearsFoliage = false
  1147.             SnapType = Skew
  1148.             ArbitraryRotates = true
  1149.             UsesSprite = false
  1150.             CastsShadows = true
  1151.             NumberOfRotationAngles = 360
  1152.             RandomScalarMin = (0.70,0.00,0.00)
  1153.             RandomScalarMax = (1.50,0.00,0.00)
  1154.             RandomColorMin = -1
  1155.             RandomColorMax = -1
  1156.             SecondaryColorMin = -1
  1157.             SecondaryColorMax = -1
  1158.         }
  1159.         Elem39 = {
  1160.             Name = "LeafTree_G"
  1161.             Description = "Nature_Decid_G"
  1162.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_g/deciduous_g.mesh
  1163.             Type = "TYPE_DECIDUOUS"
  1164.             Category = "CAT_NATURE"
  1165.             ZVariance = 5.00000000
  1166.             Flattens = false
  1167.             Smooths = false
  1168.             ClearsFoliage = false
  1169.             SnapType = Skew
  1170.             ArbitraryRotates = true
  1171.             UsesSprite = false
  1172.             CastsShadows = true
  1173.             NumberOfRotationAngles = 360
  1174.             RandomScalarMin = (0.70,0.00,0.00)
  1175.             RandomScalarMax = (1.50,0.00,0.00)
  1176.             RandomColorMin = -1
  1177.             RandomColorMax = -1
  1178.             SecondaryColorMin = -1
  1179.             SecondaryColorMax = -1
  1180.         }
  1181.         Elem40 = {
  1182.             Name = "LeafTree_H"
  1183.             Description = "Nature_Decid_H"
  1184.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_h/deciduous_h.mesh
  1185.             Type = "TYPE_DECIDUOUS"
  1186.             Category = "CAT_NATURE"
  1187.             ZVariance = 5.00000000
  1188.             Flattens = false
  1189.             Smooths = false
  1190.             ClearsFoliage = false
  1191.             SnapType = Skew
  1192.             ArbitraryRotates = true
  1193.             UsesSprite = false
  1194.             CastsShadows = true
  1195.             NumberOfRotationAngles = 360
  1196.             RandomScalarMin = (0.70,0.00,0.00)
  1197.             RandomScalarMax = (1.50,0.00,0.00)
  1198.             RandomColorMin = -1
  1199.             RandomColorMax = -1
  1200.             SecondaryColorMin = -1
  1201.             SecondaryColorMax = -1
  1202.         }
  1203.         Elem41 = {
  1204.             Name = "LeafTree_I"
  1205.             Description = "Nature_Decid_I"
  1206.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_i/deciduous_i.mesh
  1207.             Type = "TYPE_DECIDUOUS"
  1208.             Category = "CAT_NATURE"
  1209.             ZVariance = 5.00000000
  1210.             Flattens = false
  1211.             Smooths = false
  1212.             ClearsFoliage = false
  1213.             SnapType = Skew
  1214.             ArbitraryRotates = true
  1215.             UsesSprite = false
  1216.             CastsShadows = true
  1217.             NumberOfRotationAngles = 360
  1218.             RandomScalarMin = (0.70,0.00,0.00)
  1219.             RandomScalarMax = (1.50,0.00,0.00)
  1220.             RandomColorMin = -1
  1221.             RandomColorMax = -1
  1222.             SecondaryColorMin = -1
  1223.             SecondaryColorMax = -1
  1224.         }
  1225.         Elem42 = {
  1226.             Name = "LeafTree_J"
  1227.             Description = "Nature_Decid_J"
  1228.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_j/deciduous_j.mesh
  1229.             Type = "TYPE_DECIDUOUS"
  1230.             Category = "CAT_NATURE"
  1231.             ZVariance = 5.00000000
  1232.             Flattens = false
  1233.             Smooths = false
  1234.             ClearsFoliage = false
  1235.             SnapType = Skew
  1236.             ArbitraryRotates = true
  1237.             UsesSprite = false
  1238.             CastsShadows = true
  1239.             NumberOfRotationAngles = 360
  1240.             RandomScalarMin = (0.70,0.00,0.00)
  1241.             RandomScalarMax = (1.50,0.00,0.00)
  1242.             RandomColorMin = -1
  1243.             RandomColorMax = -1
  1244.             SecondaryColorMin = -1
  1245.             SecondaryColorMax = -1
  1246.         }
  1247.         Elem43 = {
  1248.             Name = "LeafTree_K"
  1249.             Description = "Nature_Decid_K"
  1250.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_k/deciduous_k.mesh
  1251.             Type = "TYPE_DECIDUOUS"
  1252.             Category = "CAT_NATURE"
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  1651.             Smooths = false
  1652.             ClearsFoliage = false
  1653.             SnapType = Normal
  1654.             ArbitraryRotates = true
  1655.             UsesSprite = false
  1656.             CastsShadows = true
  1657.             NumberOfRotationAngles = 360
  1658.             RandomScalarMin = (0.70,0.00,0.00)
  1659.             RandomScalarMax = (1.70,0.00,0.00)
  1660.             RandomColorMin = -1
  1661.             RandomColorMax = -1
  1662.             SecondaryColorMin = -1
  1663.             SecondaryColorMax = -1
  1664.         }
  1665.         Elem62 = {
  1666.             Name = "Nature_Rocks_C"
  1667.             Description = "Nature_Rocks_C"
  1668.             MeshFilename = data/objects/structures/nature/rocks/rocks_c/rocks_c.mesh
  1669.             Type = "TYPE_ROCKS"
  1670.             Category = "CAT_NATURE"
  1671.             ZVariance = 5.00000000
  1672.             Flattens = false
  1673.             Smooths = false
  1674.             ClearsFoliage = false
  1675.             SnapType = Normal
  1676.             ArbitraryRotates = true
  1677.             UsesSprite = false
  1678.             CastsShadows = true
  1679.             NumberOfRotationAngles = 360
  1680.             RandomScalarMin = (0.70,0.00,0.00)
  1681.             RandomScalarMax = (1.70,0.00,0.00)
  1682.             RandomColorMin = -1
  1683.             RandomColorMax = -1
  1684.             SecondaryColorMin = -1
  1685.             SecondaryColorMax = -1
  1686.         }
  1687.         Elem63 = {
  1688.             Name = "Nature_Rocks_D"
  1689.             Description = "Nature_Rocks_D"
  1690.             MeshFilename = data/objects/structures/nature/rocks/rocks_d/rocks_d.mesh
  1691.             Type = "TYPE_ROCKS"
  1692.             Category = "CAT_NATURE"
  1693.             ZVariance = 5.00000000
  1694.             Flattens = false
  1695.             Smooths = false
  1696.             ClearsFoliage = false
  1697.             SnapType = Normal
  1698.             ArbitraryRotates = true
  1699.             UsesSprite = false
  1700.             CastsShadows = true
  1701.             NumberOfRotationAngles = 360
  1702.             RandomScalarMin = (0.50,0.00,0.00)
  1703.             RandomScalarMax = (1.50,0.00,0.00)
  1704.             RandomColorMin = -1
  1705.             RandomColorMax = -1
  1706.             SecondaryColorMin = -1
  1707.             SecondaryColorMax = -1
  1708.         }
  1709.         Elem64 = {
  1710.             Name = "Nature_Rocks_E"
  1711.             Description = "Nature_Rocks_E"
  1712.             MeshFilename = data/objects/structures/nature/rocks/rocks_e/rocks_e.mesh
  1713.             Type = "TYPE_ROCKS"
  1714.             Category = "CAT_NATURE"
  1715.             ZVariance = 5.00000000
  1716.             Flattens = false
  1717.             Smooths = false
  1718.             ClearsFoliage = false
  1719.             SnapType = Normal
  1720.             ArbitraryRotates = true
  1721.             UsesSprite = false
  1722.             CastsShadows = true
  1723.             NumberOfRotationAngles = 360
  1724.             RandomScalarMin = (0.70,0.00,0.00)
  1725.             RandomScalarMax = (1.50,0.00,0.00)
  1726.             RandomColorMin = -1
  1727.             RandomColorMax = -1
  1728.             SecondaryColorMin = -1
  1729.             SecondaryColorMax = -1
  1730.         }
  1731.         Elem65 = {
  1732.             Name = "Nature_Rocks_F"
  1733.             Description = "Nature_Rocks_F"
  1734.             MeshFilename = data/objects/structures/nature/rocks/rocks_f/rocks_f.mesh
  1735.             Type = "TYPE_ROCKS"
  1736.             Category = "CAT_NATURE"
  1737.             ZVariance = 5.00000000
  1738.             Flattens = false
  1739.             Smooths = false
  1740.             ClearsFoliage = false
  1741.             SnapType = Normal
  1742.             ArbitraryRotates = true
  1743.             UsesSprite = false
  1744.             CastsShadows = true
  1745.             NumberOfRotationAngles = 360
  1746.             RandomScalarMin = (0.70,0.00,0.00)
  1747.             RandomScalarMax = (1.50,0.00,0.00)
  1748.             RandomColorMin = -1
  1749.             RandomColorMax = -1
  1750.             SecondaryColorMin = -1
  1751.             SecondaryColorMax = -1
  1752.         }
  1753.         Elem66 = {
  1754.             Name = "Inflate_S_A"
  1755.             Description = "Inflate_S_A"
  1756.             MeshFilename = data/objects/structures/inflatables/small/inflatable_s_a/inflatable_s_a.mesh
  1757.             Type = "TYPE_SMALL"
  1758.             Category = "CAT_INFLATABLE"
  1759.             ZVariance = 5.00000000
  1760.             Flattens = false
  1761.             Smooths = false
  1762.             ClearsFoliage = false
  1763.             SnapType = Normal
  1764.             ArbitraryRotates = false
  1765.             UsesSprite = false
  1766.             CastsShadows = true
  1767.             NumberOfRotationAngles = 360
  1768.             RandomScalarMin = (1.00,0.00,0.00)
  1769.             RandomScalarMax = (1.00,0.00,0.00)
  1770.             RandomColorMin = -1
  1771.             RandomColorMax = -1
  1772.             SecondaryColorMin = -1
  1773.             SecondaryColorMax = -1
  1774.         }
  1775.         Elem67 = {
  1776.             Name = "Inflate_S_B"
  1777.             Description = "Inflate_S_B"
  1778.             MeshFilename = data/objects/structures/inflatables/small/inflatable_s_b/inflatable_s_b.mesh
  1779.             Type = "TYPE_SMALL"
  1780.             Category = "CAT_INFLATABLE"
  1781.             ZVariance = 5.00000000
  1782.             Flattens = false
  1783.             Smooths = false
  1784.             ClearsFoliage = false
  1785.             SnapType = Normal
  1786.             ArbitraryRotates = false
  1787.             UsesSprite = false
  1788.             CastsShadows = true
  1789.             NumberOfRotationAngles = 360
  1790.             RandomScalarMin = (1.00,0.00,0.00)
  1791.             RandomScalarMax = (1.00,0.00,0.00)
  1792.             RandomColorMin = -1
  1793.             RandomColorMax = -1
  1794.             SecondaryColorMin = -1
  1795.             SecondaryColorMax = -1
  1796.         }
  1797.         Elem68 = {
  1798.             Name = "Inflate_S_C"
  1799.             Description = "Inflate_S_C"
  1800.             MeshFilename = data/objects/structures/inflatables/small/inflatable_s_c/inflatable_s_c.mesh
  1801.             Type = "TYPE_SMALL"
  1802.             Category = "CAT_INFLATABLE"
  1803.             ZVariance = 5.00000000
  1804.             Flattens = false
  1805.             Smooths = false
  1806.             ClearsFoliage = false
  1807.             SnapType = Normal
  1808.             ArbitraryRotates = false
  1809.             UsesSprite = false
  1810.             CastsShadows = true
  1811.             NumberOfRotationAngles = 360
  1812.             RandomScalarMin = (1.00,0.00,0.00)
  1813.             RandomScalarMax = (1.00,0.00,0.00)
  1814.             RandomColorMin = -1
  1815.             RandomColorMax = -1
  1816.             SecondaryColorMin = -1
  1817.             SecondaryColorMax = -1
  1818.         }
  1819.         Elem69 = {
  1820.             Name = "Inflate_S_D"
  1821.             Description = "Inflate_S_D"
  1822.             MeshFilename = data/objects/structures/inflatables/small/inflatable_s_d/inflatable_s_d.mesh
  1823.             Type = "TYPE_SMALL"
  1824.             Category = "CAT_INFLATABLE"
  1825.             ZVariance = 5.00000000
  1826.             Flattens = false
  1827.             Smooths = false
  1828.             ClearsFoliage = false
  1829.             SnapType = Normal
  1830.             ArbitraryRotates = false
  1831.             UsesSprite = false
  1832.             CastsShadows = true
  1833.             NumberOfRotationAngles = 360
  1834.             RandomScalarMin = (1.00,0.00,0.00)
  1835.             RandomScalarMax = (1.00,0.00,0.00)
  1836.             RandomColorMin = -1
  1837.             RandomColorMax = -1
  1838.             SecondaryColorMin = -1
  1839.             SecondaryColorMax = -1
  1840.         }
  1841.         Elem70 = {
  1842.             Name = "Inflate_S_E"
  1843.             Description = "Inflate_S_E"
  1844.             MeshFilename = data/objects/structures/inflatables/small/inflatable_s_e/inflatable_s_e.mesh
  1845.             Type = "TYPE_SMALL"
  1846.             Category = "CAT_INFLATABLE"
  1847.             ZVariance = 5.00000000
  1848.             Flattens = false
  1849.             Smooths = false
  1850.             ClearsFoliage = false
  1851.             SnapType = Normal
  1852.             ArbitraryRotates = false
  1853.             UsesSprite = false
  1854.             CastsShadows = true
  1855.             NumberOfRotationAngles = 360
  1856.             RandomScalarMin = (1.00,0.00,0.00)
  1857.             RandomScalarMax = (1.00,0.00,0.00)
  1858.             RandomColorMin = -1
  1859.             RandomColorMax = -1
  1860.             SecondaryColorMin = -1
  1861.             SecondaryColorMax = -1
  1862.         }
  1863.         Elem71 = {
  1864.             Name = "Inflate_S_F"
  1865.             Description = "Inflate_S_F"
  1866.             MeshFilename = data/objects/structures/inflatables/small/inflatable_s_f/inflatable_s_f.mesh
  1867.             Type = "TYPE_SMALL"
  1868.             Category = "CAT_INFLATABLE"
  1869.             ZVariance = 5.00000000
  1870.             Flattens = false
  1871.             Smooths = false
  1872.             ClearsFoliage = false
  1873.             SnapType = Normal
  1874.             ArbitraryRotates = false
  1875.             UsesSprite = false
  1876.             CastsShadows = true
  1877.             NumberOfRotationAngles = 360
  1878.             RandomScalarMin = (1.00,0.00,0.00)
  1879.             RandomScalarMax = (1.00,0.00,0.00)
  1880.             RandomColorMin = -1
  1881.             RandomColorMax = -1
  1882.             SecondaryColorMin = -1
  1883.             SecondaryColorMax = -1
  1884.         }
  1885.         Elem72 = {
  1886.             Name = "Inflate_S_G"
  1887.             Description = "Inflate_S_G"
  1888.             MeshFilename = data/objects/structures/inflatables/small/inflatable_s_g/inflatable_s_g.mesh
  1889.             Type = "TYPE_SMALL"
  1890.             Category = "CAT_INFLATABLE"
  1891.             ZVariance = 5.00000000
  1892.             Flattens = false
  1893.             Smooths = false
  1894.             ClearsFoliage = false
  1895.             SnapType = Normal
  1896.             ArbitraryRotates = false
  1897.             UsesSprite = false
  1898.             CastsShadows = true
  1899.             NumberOfRotationAngles = 360
  1900.             RandomScalarMin = (1.00,0.00,0.00)
  1901.             RandomScalarMax = (1.00,0.00,0.00)
  1902.             RandomColorMin = -1
  1903.             RandomColorMax = -1
  1904.             SecondaryColorMin = -1
  1905.             SecondaryColorMax = -1
  1906.         }
  1907.         Elem73 = {
  1908.             Name = "Inflate_S_H"
  1909.             Description = "Inflate_S_H"
  1910.             MeshFilename = data/objects/structures/inflatables/small/inflatable_s_h/inflatable_s_h.mesh
  1911.             Type = "TYPE_SMALL"
  1912.             Category = "CAT_INFLATABLE"
  1913.             ZVariance = 5.00000000
  1914.             Flattens = false
  1915.             Smooths = false
  1916.             ClearsFoliage = false
  1917.             SnapType = Normal
  1918.             ArbitraryRotates = false
  1919.             UsesSprite = false
  1920.             CastsShadows = true
  1921.             NumberOfRotationAngles = 360
  1922.             RandomScalarMin = (1.00,0.00,0.00)
  1923.             RandomScalarMax = (1.00,0.00,0.00)
  1924.             RandomColorMin = -1
  1925.             RandomColorMax = -1
  1926.             SecondaryColorMin = -1
  1927.             SecondaryColorMax = -1
  1928.         }
  1929.         Elem74 = {
  1930.             Name = "Inflate_S_I"
  1931.             Description = "Inflate_S_I"
  1932.             MeshFilename = data/objects/structures/inflatables/small/inflatable_s_i/inflatable_s_i.mesh
  1933.             Type = "TYPE_SMALL"
  1934.             Category = "CAT_INFLATABLE"
  1935.             ZVariance = 5.00000000
  1936.             Flattens = false
  1937.             Smooths = false
  1938.             ClearsFoliage = false
  1939.             SnapType = Normal
  1940.             ArbitraryRotates = false
  1941.             UsesSprite = false
  1942.             CastsShadows = true
  1943.             NumberOfRotationAngles = 360
  1944.             RandomScalarMin = (1.00,0.00,0.00)
  1945.             RandomScalarMax = (1.00,0.00,0.00)
  1946.             RandomColorMin = -1
  1947.             RandomColorMax = -1
  1948.             SecondaryColorMin = -1
  1949.             SecondaryColorMax = -1
  1950.         }
  1951.         Elem75 = {
  1952.             Name = "Inflate_S_J"
  1953.             Description = "Inflate_S_J"
  1954.             MeshFilename = data/objects/structures/inflatables/small/inflatable_s_j/inflatable_s_j.mesh
  1955.             Type = "TYPE_SMALL"
  1956.             Category = "CAT_INFLATABLE"
  1957.             ZVariance = 5.00000000
  1958.             Flattens = false
  1959.             Smooths = false
  1960.             ClearsFoliage = false
  1961.             SnapType = Normal
  1962.             ArbitraryRotates = false
  1963.             UsesSprite = false
  1964.             CastsShadows = true
  1965.             NumberOfRotationAngles = 360
  1966.             RandomScalarMin = (1.00,0.00,0.00)
  1967.             RandomScalarMax = (1.00,0.00,0.00)
  1968.             RandomColorMin = -1
  1969.             RandomColorMax = -1
  1970.             SecondaryColorMin = -1
  1971.             SecondaryColorMax = -1
  1972.         }
  1973.         Elem76 = {
  1974.             Name = "Inflate_M_A"
  1975.             Description = "Inflate_M_A"
  1976.             MeshFilename = data/objects/structures/inflatables/medium/inflatable_m_a/inflatable_m_a.mesh
  1977.             Type = "TYPE_MED"
  1978.             Category = "CAT_INFLATABLE"
  1979.             ZVariance = 5.00000000
  1980.             Flattens = false
  1981.             Smooths = false
  1982.             ClearsFoliage = false
  1983.             SnapType = Normal
  1984.             ArbitraryRotates = false
  1985.             UsesSprite = false
  1986.             CastsShadows = true
  1987.             NumberOfRotationAngles = 360
  1988.             RandomScalarMin = (1.00,0.00,0.00)
  1989.             RandomScalarMax = (1.00,0.00,0.00)
  1990.             RandomColorMin = -1
  1991.             RandomColorMax = -1
  1992.             SecondaryColorMin = -1
  1993.             SecondaryColorMax = -1
  1994.         }
  1995.         Elem77 = {
  1996.             Name = "Inflate_M_B"
  1997.             Description = "Inflate_M_B"
  1998.             MeshFilename = data/objects/structures/inflatables/medium/inflatable_m_b/inflatable_m_b.mesh
  1999.             Type = "TYPE_MED"
  2000.             Category = "CAT_INFLATABLE"
  2001.             ZVariance = 5.00000000
  2002.             Flattens = false
  2003.             Smooths = false
  2004.             ClearsFoliage = false
  2005.             SnapType = Normal
  2006.             ArbitraryRotates = false
  2007.             UsesSprite = false
  2008.             CastsShadows = true
  2009.             NumberOfRotationAngles = 360
  2010.             RandomScalarMin = (1.00,0.00,0.00)
  2011.             RandomScalarMax = (1.00,0.00,0.00)
  2012.             RandomColorMin = -1
  2013.             RandomColorMax = -1
  2014.             SecondaryColorMin = -1
  2015.             SecondaryColorMax = -1
  2016.         }
  2017.         Elem78 = {
  2018.             Name = "Inflate_M_C"
  2019.             Description = "Inflate_M_C"
  2020.             MeshFilename = data/objects/structures/inflatables/medium/inflatable_m_c/inflatable_m_c.mesh
  2021.             Type = "TYPE_MED"
  2022.             Category = "CAT_INFLATABLE"
  2023.             ZVariance = 5.00000000
  2024.             Flattens = false
  2025.             Smooths = false
  2026.             ClearsFoliage = false
  2027.             SnapType =Normal
  2028.             ArbitraryRotates = false
  2029.             UsesSprite = false
  2030.             CastsShadows = true
  2031.             NumberOfRotationAngles = 360
  2032.             RandomScalarMin = (1.00,0.00,0.00)
  2033.             RandomScalarMax = (1.00,0.00,0.00)
  2034.             RandomColorMin = -1
  2035.             RandomColorMax = -1
  2036.             SecondaryColorMin = -1
  2037.             SecondaryColorMax = -1
  2038.         }
  2039.         Elem79 = {
  2040.             Name = "Inflate_M_D"
  2041.             Description = "Inflate_M_D"
  2042.             MeshFilename = data/objects/structures/inflatables/medium/inflatable_m_d/inflatable_m_d.mesh
  2043.             Type = "TYPE_MED"
  2044.             Category = "CAT_INFLATABLE"
  2045.             ZVariance = 5.00000000
  2046.             Flattens = false
  2047.             Smooths = false
  2048.             ClearsFoliage = false
  2049.             SnapType = Normal
  2050.             ArbitraryRotates = false
  2051.             UsesSprite = false
  2052.             CastsShadows = true
  2053.             NumberOfRotationAngles = 360
  2054.             RandomScalarMin = (1.00,0.00,0.00)
  2055.             RandomScalarMax = (1.00,0.00,0.00)
  2056.             RandomColorMin = -1
  2057.             RandomColorMax = -1
  2058.             SecondaryColorMin = -1
  2059.             SecondaryColorMax = -1
  2060.         }
  2061.         Elem80 = {
  2062.             Name = "Inflate_M_E"
  2063.             Description = "Inflate_M_E"
  2064.             MeshFilename = data/objects/structures/inflatables/medium/inflatable_m_e/inflatable_m_e.mesh
  2065.             Type = "TYPE_MED"
  2066.             Category = "CAT_INFLATABLE"
  2067.             ZVariance = 5.00000000
  2068.             Flattens = false
  2069.             Smooths = false
  2070.             ClearsFoliage = false
  2071.             SnapType = Normal
  2072.             ArbitraryRotates = false
  2073.             UsesSprite = false
  2074.             CastsShadows = true
  2075.             NumberOfRotationAngles = 360
  2076.             RandomScalarMin = (1.00,0.00,0.00)
  2077.             RandomScalarMax = (1.00,0.00,0.00)
  2078.             RandomColorMin = -1
  2079.             RandomColorMax = -1
  2080.             SecondaryColorMin = -1
  2081.             SecondaryColorMax = -1
  2082.         }
  2083.         Elem81 = {
  2084.             Name = "Inflate_M_F"
  2085.             Description = "Inflate_M_F"
  2086.             MeshFilename = data/objects/structures/inflatables/medium/inflatable_m_f/inflatable_m_f.mesh
  2087.             Type = "TYPE_MED"
  2088.             Category = "CAT_INFLATABLE"
  2089.             ZVariance = 5.00000000
  2090.             Flattens = false
  2091.             Smooths = false
  2092.             ClearsFoliage = false
  2093.             SnapType = Normal
  2094.             ArbitraryRotates = false
  2095.             UsesSprite = false
  2096.             CastsShadows = true
  2097.             NumberOfRotationAngles = 360
  2098.             RandomScalarMin = (1.00,0.00,0.00)
  2099.             RandomScalarMax = (1.00,0.00,0.00)
  2100.             RandomColorMin = -1
  2101.             RandomColorMax = -1
  2102.             SecondaryColorMin = -1
  2103.             SecondaryColorMax = -1
  2104.         }
  2105.         Elem82 = {
  2106.             Name = "Inflate_L_A"
  2107.             Description = "Inflate_L_A"
  2108.             MeshFilename = data/objects/structures/inflatables/large/inflatable_l_a/inflatable_l_a.mesh
  2109.             Type = "TYPE_LARGE"
  2110.             Category = "CAT_INFLATABLE"
  2111.             ZVariance = 5.00000000
  2112.             Flattens = true
  2113.             Smooths = false
  2114.             ClearsFoliage = true
  2115.             SnapType = Vertical
  2116.             ArbitraryRotates = false
  2117.             UsesSprite = false
  2118.             CastsShadows = true
  2119.             NumberOfRotationAngles = 360
  2120.             RandomScalarMin = (1.00,0.00,0.00)
  2121.             RandomScalarMax = (1.00,0.00,0.00)
  2122.             RandomColorMin = -1
  2123.             RandomColorMax = -1
  2124.             SecondaryColorMin = -1
  2125.             SecondaryColorMax = -1
  2126.         }
  2127.         Elem83 = {
  2128.             Name = "Inflate_L_B"
  2129.             Description = "Inflate_L_B"
  2130.             MeshFilename = data/objects/structures/inflatables/large/inflatable_l_b/inflatable_l_b.mesh
  2131.             Type = "TYPE_LARGE"
  2132.             Category = "CAT_INFLATABLE"
  2133.             ZVariance = 5.00000000
  2134.             Flattens = true
  2135.             Smooths = false
  2136.             ClearsFoliage = true
  2137.             SnapType = Vertical
  2138.             ArbitraryRotates = false
  2139.             UsesSprite = false
  2140.             CastsShadows = true
  2141.             NumberOfRotationAngles = 360
  2142.             RandomScalarMin = (1.00,0.00,0.00)
  2143.             RandomScalarMax = (1.00,0.00,0.00)
  2144.             RandomColorMin = -1
  2145.             RandomColorMax = -1
  2146.             SecondaryColorMin = -1
  2147.             SecondaryColorMax = -1
  2148.         }
  2149.         Elem84 = {
  2150.             Name = "Inflate_L_C"
  2151.             Description = "Inflate_L_C"
  2152.             MeshFilename = data/objects/structures/inflatables/large/inflatable_l_c/inflatable_l_c.mesh
  2153.             Type = "TYPE_LARGE"
  2154.             Category = "CAT_INFLATABLE"
  2155.             ZVariance = 5.00000000
  2156.             Flattens = true
  2157.             Smooths = false
  2158.             ClearsFoliage = true
  2159.             SnapType = Vertical
  2160.             ArbitraryRotates = false
  2161.             UsesSprite = false
  2162.             CastsShadows = true
  2163.             NumberOfRotationAngles = 360
  2164.             RandomScalarMin = (1.00,0.00,0.00)
  2165.             RandomScalarMax = (1.00,0.00,0.00)
  2166.             RandomColorMin = -1
  2167.             RandomColorMax = -1
  2168.             SecondaryColorMin = -1
  2169.             SecondaryColorMax = -1
  2170.         }
  2171.         Elem85 = {
  2172.             Name = "Inflate_L_D"
  2173.             Description = "Inflate_L_D"
  2174.             MeshFilename = data/objects/structures/inflatables/large/inflatable_l_d/inflatable_l_d.mesh
  2175.             Type = "TYPE_LARGE"
  2176.             Category = "CAT_INFLATABLE"
  2177.             ZVariance = 5.00000000
  2178.             Flattens = true
  2179.             Smooths = false
  2180.             ClearsFoliage = true
  2181.             SnapType = Vertical
  2182.             ArbitraryRotates = false
  2183.             UsesSprite = false
  2184.             CastsShadows = true
  2185.             NumberOfRotationAngles = 360
  2186.             RandomScalarMin = (1.00,0.00,0.00)
  2187.             RandomScalarMax = (1.00,0.00,0.00)
  2188.             RandomColorMin = -1
  2189.             RandomColorMax = -1
  2190.             SecondaryColorMin = -1
  2191.             SecondaryColorMax = -1
  2192.         }
  2193.         Elem86 = {
  2194.             Name = "Pipe Sm_H"
  2195.             Description = "Props_Pipes_A"
  2196.             MeshFilename = data/objects/structures/props/pipes/pipes_a/pipes_a.mesh
  2197.             Type = "TYPE_PIPE"
  2198.             Category = "CAT_PROP"
  2199.             ZVariance = 5.00000000
  2200.             Flattens = false
  2201.             Smooths = false
  2202.             ClearsFoliage = false
  2203.             SnapType = Normal
  2204.             ArbitraryRotates = false
  2205.             UsesSprite = false
  2206.             CastsShadows = true
  2207.             NumberOfRotationAngles = 360
  2208.             RandomScalarMin = (1.00,0.00,0.00)
  2209.             RandomScalarMax = (1.00,0.00,0.00)
  2210.             RandomColorMin = -1
  2211.             RandomColorMax = -1
  2212.             SecondaryColorMin = -1
  2213.             SecondaryColorMax = -1
  2214.         }
  2215.         Elem87 = {
  2216.             Name = "Pipe Lrg_H"
  2217.             Description = "Props_Pipes_B"
  2218.             MeshFilename = data/objects/structures/props/pipes/pipes_b/pipes_b.mesh
  2219.             Type = "TYPE_PIPE"
  2220.             Category = "CAT_PROP"
  2221.             ZVariance = 5.00000000
  2222.             Flattens = false
  2223.             Smooths = false
  2224.             ClearsFoliage = false
  2225.             SnapType = Normal
  2226.             ArbitraryRotates = false
  2227.             UsesSprite = false
  2228.             CastsShadows = true
  2229.             NumberOfRotationAngles = 360
  2230.             RandomScalarMin = (1.00,0.00,0.00)
  2231.             RandomScalarMax = (1.00,0.00,0.00)
  2232.             RandomColorMin = -1
  2233.             RandomColorMax = -1
  2234.             SecondaryColorMin = -1
  2235.             SecondaryColorMax = -1
  2236.         }
  2237.         Elem88 = {
  2238.             Name = "Pipe Lrg_V"
  2239.             Description = "Props_Pipes_C"
  2240.             MeshFilename = data/objects/structures/props/pipes/pipes_c/pipes_c.mesh
  2241.             Type = "TYPE_PIPE"
  2242.             Category = "CAT_PROP"
  2243.             ZVariance = 5.00000000
  2244.             Flattens = false
  2245.             Smooths = false
  2246.             ClearsFoliage = false
  2247.             SnapType = Vertical
  2248.             ArbitraryRotates = false
  2249.             UsesSprite = false
  2250.             CastsShadows = true
  2251.             NumberOfRotationAngles = 360
  2252.             RandomScalarMin = (1.00,0.00,0.00)
  2253.             RandomScalarMax = (1.00,0.00,0.00)
  2254.             RandomColorMin = -1
  2255.             RandomColorMax = -1
  2256.             SecondaryColorMin = -1
  2257.             SecondaryColorMax = -1
  2258.         }
  2259.         Elem89 = {
  2260.             Name = "Pipe Sm_H"
  2261.             Description = "Props_Pipes_D"
  2262.             MeshFilename = data/objects/structures/props/pipes/pipes_d/pipes_d.mesh
  2263.             Type = "TYPE_PIPE"
  2264.             Category = "CAT_PROP"
  2265.             ZVariance = 5.00000000
  2266.             Flattens = false
  2267.             Smooths = false
  2268.             ClearsFoliage = false
  2269.             SnapType = Vertical
  2270.             ArbitraryRotates = false
  2271.             UsesSprite = false
  2272.             CastsShadows = true
  2273.             NumberOfRotationAngles = 360
  2274.             RandomScalarMin = (1.00,0.00,0.00)
  2275.             RandomScalarMax = (1.00,0.00,0.00)
  2276.             RandomColorMin = -1
  2277.             RandomColorMax = -1
  2278.             SecondaryColorMin = -1
  2279.             SecondaryColorMax = -1
  2280.         }
  2281.         Elem90 = {
  2282.             Name = "Concrete Pipe"
  2283.             Description = "Props_Pipes_E"
  2284.             MeshFilename = data/objects/structures/props/pipes/pipes_e/pipes_e.mesh
  2285.             Type = "TYPE_PIPE"
  2286.             Category = "CAT_PROP"
  2287.             ZVariance = 5.00000000
  2288.             Flattens = false
  2289.             Smooths = false
  2290.             ClearsFoliage = false
  2291.             SnapType = Normal
  2292.             ArbitraryRotates = false
  2293.             UsesSprite = false
  2294.             CastsShadows = true
  2295.             NumberOfRotationAngles = 360
  2296.             RandomScalarMin = (1.00,0.00,0.00)
  2297.             RandomScalarMax = (1.00,0.00,0.00)
  2298.             RandomColorMin = -1
  2299.             RandomColorMax = -1
  2300.             SecondaryColorMin = -1
  2301.             SecondaryColorMax = -1
  2302.         }
  2303.         Elem91 = {
  2304.             Name = "Metal Barrel_H"
  2305.             Description = "Props_Barrels_A"
  2306.             MeshFilename = data/objects/structures/props/barrels/barrels_a/barrels_a.mesh
  2307.             Type = "TYPE_BARREL"
  2308.             Category = "CAT_PROP"
  2309.             ZVariance = 5.00000000
  2310.             Flattens = false
  2311.             Smooths = false
  2312.             ClearsFoliage = false
  2313.             SnapType = Normal
  2314.             ArbitraryRotates = false
  2315.             UsesSprite = false
  2316.             CastsShadows = true
  2317.             NumberOfRotationAngles = 360
  2318.             RandomScalarMin = (1.00,0.00,0.00)
  2319.             RandomScalarMax = (1.00,0.00,0.00)
  2320.             RandomColorMin = -1
  2321.             RandomColorMax = -1
  2322.             SecondaryColorMin = -1
  2323.             SecondaryColorMax = -1
  2324.         }
  2325.         Elem92 = {
  2326.             Name = "Metal Barrel_V"
  2327.             Description = "Props_Barrels_B"
  2328.             MeshFilename = data/objects/structures/props/barrels/barrels_b/barrels_b.mesh
  2329.             Type = "TYPE_BARREL"
  2330.             Category = "CAT_PROP"
  2331.             ZVariance = 5.00000000
  2332.             Flattens = false
  2333.             Smooths = false
  2334.             ClearsFoliage = false
  2335.             SnapType = Vertical
  2336.             ArbitraryRotates = false
  2337.             UsesSprite = false
  2338.             CastsShadows = true
  2339.             NumberOfRotationAngles = 360
  2340.             RandomScalarMin = (1.00,0.00,0.00)
  2341.             RandomScalarMax = (1.00,0.00,0.00)
  2342.             RandomColorMin = -1
  2343.             RandomColorMax = -1
  2344.             SecondaryColorMin = -1
  2345.             SecondaryColorMax = -1
  2346.         }
  2347.         Elem93 = {
  2348.             Name = "Mtl Barrel StackA"
  2349.             Description = "Props_Barrels_C"
  2350.             MeshFilename = data/objects/structures/props/barrels/barrels_c/barrels_c.mesh
  2351.             Type = "TYPE_BARREL"
  2352.             Category = "CAT_PROP"
  2353.             ZVariance = 5.00000000
  2354.             Flattens = false
  2355.             Smooths = false
  2356.             ClearsFoliage = false
  2357.             SnapType = Vertical
  2358.             ArbitraryRotates = false
  2359.             UsesSprite = false
  2360.             CastsShadows = true
  2361.             NumberOfRotationAngles = 360
  2362.             RandomScalarMin = (1.00,0.00,0.00)
  2363.             RandomScalarMax = (1.00,0.00,0.00)
  2364.             RandomColorMin = -1
  2365.             RandomColorMax = -1
  2366.             SecondaryColorMin = -1
  2367.             SecondaryColorMax = -1
  2368.         }
  2369.         Elem94 = {
  2370.             Name = "Mtl Barrel StackB"
  2371.             Description = "Props_Barrels_D"
  2372.             MeshFilename = data/objects/structures/props/barrels/barrels_d/barrels_d.mesh
  2373.             Type = "TYPE_BARREL"
  2374.             Category = "CAT_PROP"
  2375.             ZVariance = 5.00000000
  2376.             Flattens = false
  2377.             Smooths = false
  2378.             ClearsFoliage = false
  2379.             SnapType = Vertical
  2380.             ArbitraryRotates = false
  2381.             UsesSprite = false
  2382.             CastsShadows = true
  2383.             NumberOfRotationAngles = 360
  2384.             RandomScalarMin = (1.00,0.00,0.00)
  2385.             RandomScalarMax = (1.00,0.00,0.00)
  2386.             RandomColorMin = -1
  2387.             RandomColorMax = -1
  2388.             SecondaryColorMin = -1
  2389.             SecondaryColorMax = -1
  2390.         }
  2391.         Elem95 = {
  2392.             Name = "Wood Barrel_H"
  2393.             Description = "Props_Barrels_E"
  2394.             MeshFilename = data/objects/structures/props/barrels/barrels_e/barrels_e.mesh
  2395.             Type = "TYPE_BARREL"
  2396.             Category = "CAT_PROP"
  2397.             ZVariance = 5.00000000
  2398.             Flattens = false
  2399.             Smooths = false
  2400.             ClearsFoliage = false
  2401.             SnapType = Normal
  2402.             ArbitraryRotates = false
  2403.             UsesSprite = false
  2404.             CastsShadows = true
  2405.             NumberOfRotationAngles = 360
  2406.             RandomScalarMin = (1.00,0.00,0.00)
  2407.             RandomScalarMax = (1.00,0.00,0.00)
  2408.             RandomColorMin = -1
  2409.             RandomColorMax = -1
  2410.             SecondaryColorMin = -1
  2411.             SecondaryColorMax = -1
  2412.         }
  2413.         Elem96 = {
  2414.             Name = "Wood Barrel_V"
  2415.             Description = "Props_Barrels_F"
  2416.             MeshFilename = data/objects/structures/props/barrels/barrels_f/barrels_f.mesh
  2417.             Type = "TYPE_BARREL"
  2418.             Category = "CAT_PROP"
  2419.             ZVariance = 5.00000000
  2420.             Flattens = false
  2421.             Smooths = false
  2422.             ClearsFoliage = false
  2423.             SnapType = Vertical
  2424.             ArbitraryRotates = false
  2425.             UsesSprite = false
  2426.             CastsShadows = true
  2427.             NumberOfRotationAngles = 360
  2428.             RandomScalarMin = (1.00,0.00,0.00)
  2429.             RandomScalarMax = (1.00,0.00,0.00)
  2430.             RandomColorMin = -1
  2431.             RandomColorMax = -1
  2432.             SecondaryColorMin = -1
  2433.             SecondaryColorMax = -1
  2434.         }
  2435.         Elem97 = {
  2436.             Name = "Wd Barrel StackA"
  2437.             Description = "Props_Barrels_G"
  2438.             MeshFilename = data/objects/structures/props/barrels/barrels_g/barrels_g.mesh
  2439.             Type = "TYPE_BARREL"
  2440.             Category = "CAT_PROP"
  2441.             ZVariance = 5.00000000
  2442.             Flattens = true
  2443.             Smooths = false
  2444.             ClearsFoliage = false
  2445.             SnapType = Vertical
  2446.             ArbitraryRotates = false
  2447.             UsesSprite = false
  2448.             CastsShadows = true
  2449.             NumberOfRotationAngles = 360
  2450.             RandomScalarMin = (1.00,0.00,0.00)
  2451.             RandomScalarMax = (1.00,0.00,0.00)
  2452.             RandomColorMin = -1
  2453.             RandomColorMax = -1
  2454.             SecondaryColorMin = -1
  2455.             SecondaryColorMax = -1
  2456.         }
  2457.         Elem98 = {
  2458.             Name = "Wd Barrel StackB"
  2459.             Description = "Props_Barrels_H"
  2460.             MeshFilename = data/objects/structures/props/barrels/barrels_h/barrels_h.mesh
  2461.             Type = "TYPE_BARREL"
  2462.             Category = "CAT_PROP"
  2463.             ZVariance = 5.00000000
  2464.             Flattens = true
  2465.             Smooths = false
  2466.             ClearsFoliage = false
  2467.             SnapType = Vertical
  2468.             ArbitraryRotates = false
  2469.             UsesSprite = false
  2470.             CastsShadows = true
  2471.             NumberOfRotationAngles = 360
  2472.             RandomScalarMin = (1.00,0.00,0.00)
  2473.             RandomScalarMax = (1.00,0.00,0.00)
  2474.             RandomColorMin = -1
  2475.             RandomColorMax = -1
  2476.             SecondaryColorMin = -1
  2477.             SecondaryColorMax = -1
  2478.         }
  2479.         Elem99 = {
  2480.             Name = "Tire StackA"
  2481.             Description = "Props_Tires_A"
  2482.             MeshFilename = data/objects/structures/props/tires/tires_a/tires_a.mesh
  2483.             Type = "TYPE_TIRE"
  2484.             Category = "CAT_PROP"
  2485.             ZVariance = 5.00000000
  2486.             Flattens = false
  2487.             Smooths = false
  2488.             ClearsFoliage = false
  2489.             SnapType = Vertical
  2490.             ArbitraryRotates = false
  2491.             UsesSprite = false
  2492.             CastsShadows = true
  2493.             NumberOfRotationAngles = 360
  2494.             RandomScalarMin = (1.00,0.00,0.00)
  2495.             RandomScalarMax = (1.00,0.00,0.00)
  2496.             RandomColorMin = -1
  2497.             RandomColorMax = -1
  2498.             SecondaryColorMin = -1
  2499.             SecondaryColorMax = -1
  2500.         }
  2501.         Elem100 = {
  2502.             Name = "Tire StackB"
  2503.             Description = "Props_Tires_B"
  2504.             MeshFilename = data/objects/structures/props/tires/tires_b/tires_b.mesh
  2505.             Type = "TYPE_TIRE"
  2506.             Category = "CAT_PROP"
  2507.             ZVariance = 5.00000000
  2508.             Flattens = false
  2509.             Smooths = false
  2510.             ClearsFoliage = false
  2511.             SnapType = Vertical
  2512.             ArbitraryRotates = false
  2513.             UsesSprite = false
  2514.             CastsShadows = true
  2515.             NumberOfRotationAngles = 360
  2516.             RandomScalarMin = (1.00,0.00,0.00)
  2517.             RandomScalarMax = (1.00,0.00,0.00)
  2518.             RandomColorMin = -1
  2519.             RandomColorMax = -1
  2520.             SecondaryColorMin = -1
  2521.             SecondaryColorMax = -1
  2522.         }
  2523.         Elem101 = {
  2524.             Name = "Tractor Tire_H"
  2525.             Description = "Props_Tires_C"
  2526.             MeshFilename = data/objects/structures/props/tires/tires_c/tires_c.mesh
  2527.             Type = "TYPE_TIRE"
  2528.             Category = "CAT_PROP"
  2529.             ZVariance = 5.00000000
  2530.             Flattens = false
  2531.             Smooths = false
  2532.             ClearsFoliage = false
  2533.             SnapType = Normal
  2534.             ArbitraryRotates = false
  2535.             UsesSprite = false
  2536.             CastsShadows = true
  2537.             NumberOfRotationAngles = 360
  2538.             RandomScalarMin = (1.00,0.00,0.00)
  2539.             RandomScalarMax = (1.00,0.00,0.00)
  2540.             RandomColorMin = -1
  2541.             RandomColorMax = -1
  2542.             SecondaryColorMin = -1
  2543.             SecondaryColorMax = -1
  2544.         }
  2545.         Elem102 = {
  2546.             Name = "Tractor Stack"
  2547.             Description = "Props_Tires_D"
  2548.             MeshFilename = data/objects/structures/props/tires/tires_d/tires_d.mesh
  2549.             Type = "TYPE_TIRE"
  2550.             Category = "CAT_PROP"
  2551.             ZVariance = 5.00000000
  2552.             Flattens = true
  2553.             Smooths = false
  2554.             ClearsFoliage = false
  2555.             SnapType = Vertical
  2556.             ArbitraryRotates = false
  2557.             UsesSprite = false
  2558.             CastsShadows = true
  2559.             NumberOfRotationAngles = 360
  2560.             RandomScalarMin = (1.00,0.00,0.00)
  2561.             RandomScalarMax = (1.00,0.00,0.00)
  2562.             RandomColorMin = -1
  2563.             RandomColorMax = -1
  2564.             SecondaryColorMin = -1
  2565.             SecondaryColorMax = -1
  2566.         }
  2567.         Elem103 = {
  2568.             Name = "Tractor Tire_V"
  2569.             Description = "Props_Tires_E"
  2570.             MeshFilename = data/objects/structures/props/tires/tires_e/tires_e.mesh
  2571.             Type = "TYPE_TIRE"
  2572.             Category = "CAT_PROP"
  2573.             ZVariance = 5.00000000
  2574.             Flattens = false
  2575.             Smooths = false
  2576.             ClearsFoliage = false
  2577.             SnapType = Vertical
  2578.             ArbitraryRotates = false
  2579.             UsesSprite = false
  2580.             CastsShadows = true
  2581.             NumberOfRotationAngles = 360
  2582.             RandomScalarMin = (1.00,0.00,0.00)
  2583.             RandomScalarMax = (1.00,0.00,0.00)
  2584.             RandomColorMin = -1
  2585.             RandomColorMax = -1
  2586.             SecondaryColorMin = -1
  2587.             SecondaryColorMax = -1
  2588.         }
  2589.         Elem104 = {
  2590.             Name = "Wood Crate"
  2591.             Description = "Props_Crates_A"
  2592.             MeshFilename = data/objects/structures/props/crates/crates_a/crates_a.mesh
  2593.             Type = "TYPE_CRATES"
  2594.             Category = "CAT_PROP"
  2595.             ZVariance = 5.00000000
  2596.             Flattens = false
  2597.             Smooths = false
  2598.             ClearsFoliage = false
  2599.             SnapType = Normal
  2600.             ArbitraryRotates = false
  2601.             UsesSprite = false
  2602.             CastsShadows = true
  2603.             NumberOfRotationAngles = 360
  2604.             RandomScalarMin = (1.00,0.00,0.00)
  2605.             RandomScalarMax = (1.00,0.00,0.00)
  2606.             RandomColorMin = -1
  2607.             RandomColorMax = -1
  2608.             SecondaryColorMin = -1
  2609.             SecondaryColorMax = -1
  2610.         }
  2611.         Elem105 = {
  2612.             Name = "Wd Crate StackA"
  2613.             Description = "Props_Crates_B"
  2614.             MeshFilename = data/objects/structures/props/crates/crates_b/crates_b.mesh
  2615.             Type = "TYPE_CRATES"
  2616.             Category = "CAT_PROP"
  2617.             ZVariance = 5.00000000
  2618.             Flattens = true
  2619.             Smooths = false
  2620.             ClearsFoliage = false
  2621.             SnapType = Vertical
  2622.             ArbitraryRotates = false
  2623.             UsesSprite = false
  2624.             CastsShadows = true
  2625.             NumberOfRotationAngles = 360
  2626.             RandomScalarMin = (1.00,0.00,0.00)
  2627.             RandomScalarMax = (1.00,0.00,0.00)
  2628.             RandomColorMin = -1
  2629.             RandomColorMax = -1
  2630.             SecondaryColorMin = -1
  2631.             SecondaryColorMax = -1
  2632.         }
  2633.         Elem106 = {
  2634.             Name = "Wd Crate StackB"
  2635.             Description = "Props_Crates_C"
  2636.             MeshFilename = data/objects/structures/props/crates/crates_c/crates_c.mesh
  2637.             Type = "TYPE_CRATES"
  2638.             Category = "CAT_PROP"
  2639.             ZVariance = 5.00000000
  2640.             Flattens = true
  2641.             Smooths = false
  2642.             ClearsFoliage = false
  2643.             SnapType = Vertical
  2644.             ArbitraryRotates = false
  2645.             UsesSprite = false
  2646.             CastsShadows = true
  2647.             NumberOfRotationAngles = 360
  2648.             RandomScalarMin = (1.00,0.00,0.00)
  2649.             RandomScalarMax = (1.00,0.00,0.00)
  2650.             RandomColorMin = -1
  2651.             RandomColorMax = -1
  2652.             SecondaryColorMin = -1
  2653.             SecondaryColorMax = -1
  2654.         }
  2655.         Elem107 = {
  2656.             Name = "Wd Crate StackC"
  2657.             Description = "Props_Crates_D"
  2658.             MeshFilename = data/objects/structures/props/crates/crates_d/crates_d.mesh
  2659.             Type = "TYPE_CRATES"
  2660.             Category = "CAT_PROP"
  2661.             ZVariance = 5.00000000
  2662.             Flattens = true
  2663.             Smooths = false
  2664.             ClearsFoliage = false
  2665.             SnapType = Vertical
  2666.             ArbitraryRotates = false
  2667.             UsesSprite = false
  2668.             CastsShadows = true
  2669.             NumberOfRotationAngles = 360
  2670.             RandomScalarMin = (1.00,0.00,0.00)
  2671.             RandomScalarMax = (1.00,0.00,0.00)
  2672.             RandomColorMin = -1
  2673.             RandomColorMax = -1
  2674.             SecondaryColorMin = -1
  2675.             SecondaryColorMax = -1
  2676.         }
  2677.         Elem108 = {
  2678.             Name = "Metal Crate"
  2679.             Description = "Props_Crates_E"
  2680.             MeshFilename = data/objects/structures/props/crates/crates_e/crates_e.mesh
  2681.             Type = "TYPE_CRATES"
  2682.             Category = "CAT_PROP"
  2683.             ZVariance = 5.00000000
  2684.             Flattens = false
  2685.             Smooths = false
  2686.             ClearsFoliage = false
  2687.             SnapType = Normal
  2688.             ArbitraryRotates = false
  2689.             UsesSprite = false
  2690.             CastsShadows = true
  2691.             NumberOfRotationAngles = 360
  2692.             RandomScalarMin = (1.00,0.00,0.00)
  2693.             RandomScalarMax = (1.00,0.00,0.00)
  2694.             RandomColorMin = -1
  2695.             RandomColorMax = -1
  2696.             SecondaryColorMin = -1
  2697.             SecondaryColorMax = -1
  2698.         }
  2699.         Elem109 = {
  2700.             Name = "Mtl Crate Stack"
  2701.             Description = "Props_Crates_F"
  2702.             MeshFilename = data/objects/structures/props/crates/crates_f/crates_f.mesh
  2703.             Type = "TYPE_CRATES"
  2704.             Category = "CAT_PROP"
  2705.             ZVariance = 5.00000000
  2706.             Flattens = true
  2707.             Smooths = false
  2708.             ClearsFoliage = false
  2709.             SnapType = Vertical
  2710.             ArbitraryRotates = false
  2711.             UsesSprite = false
  2712.             CastsShadows = true
  2713.             NumberOfRotationAngles = 360
  2714.             RandomScalarMin = (1.00,0.00,0.00)
  2715.             RandomScalarMax = (1.00,0.00,0.00)
  2716.             RandomColorMin = -1
  2717.             RandomColorMax = -1
  2718.             SecondaryColorMin = -1
  2719.             SecondaryColorMax = -1
  2720.         }
  2721.         Elem110 = {
  2722.             Name = "Evergreen BunkerA"
  2723.             Description = "Props_Bunkers_A"
  2724.             MeshFilename = data/objects/structures/props/bunkers/bunker_a/bunker_a.mesh
  2725.             Type = "TYPE_BUNKERS"
  2726.             Category = "CAT_PROP"
  2727.             ZVariance = 5.00000000
  2728.             Flattens = true
  2729.             Smooths = false
  2730.             ClearsFoliage = false
  2731.             SnapType = Vertical
  2732.             ArbitraryRotates = false
  2733.             UsesSprite = false
  2734.             CastsShadows = true
  2735.             NumberOfRotationAngles = 360
  2736.             RandomScalarMin = (1.00,0.00,0.00)
  2737.             RandomScalarMax = (1.00,0.00,0.00)
  2738.             RandomColorMin = -1
  2739.             RandomColorMax = -1
  2740.             SecondaryColorMin = -1
  2741.             SecondaryColorMax = -1
  2742.         }
  2743.         Elem111 = {
  2744.             Name = "Aspen Bunker_S"
  2745.             Description = "Props_Bunkers_B"
  2746.             MeshFilename = data/objects/structures/props/bunkers/bunker_b/bunker_b.mesh
  2747.             Type = "TYPE_BUNKERS"
  2748.             Category = "CAT_PROP"
  2749.             ZVariance = 5.00000000
  2750.             Flattens = true
  2751.             Smooths = false
  2752.             ClearsFoliage = false
  2753.             SnapType = Vertical
  2754.             ArbitraryRotates = false
  2755.             UsesSprite = false
  2756.             CastsShadows = true
  2757.             NumberOfRotationAngles = 360
  2758.             RandomScalarMin = (1.00,0.00,0.00)
  2759.             RandomScalarMax = (1.00,0.00,0.00)
  2760.             RandomColorMin = -1
  2761.             RandomColorMax = -1
  2762.             SecondaryColorMin = -1
  2763.             SecondaryColorMax = -1
  2764.         }
  2765.         Elem112 = {
  2766.             Name = "Evergreen Bunker_S"
  2767.             Description = "Props_Bunkers_C"
  2768.             MeshFilename = data/objects/structures/props/bunkers/bunker_c/bunker_c.mesh
  2769.             Type = "TYPE_BUNKERS"
  2770.             Category = "CAT_PROP"
  2771.             ZVariance = 5.00000000
  2772.             Flattens = false
  2773.             Smooths = false
  2774.             ClearsFoliage = false
  2775.             SnapType = Vertical
  2776.             ArbitraryRotates = false
  2777.             UsesSprite = false
  2778.             CastsShadows = true
  2779.             NumberOfRotationAngles = 360
  2780.             RandomScalarMin = (1.00,0.00,0.00)
  2781.             RandomScalarMax = (1.00,0.00,0.00)
  2782.             RandomColorMin = -1
  2783.             RandomColorMax = -1
  2784.             SecondaryColorMin = -1
  2785.             SecondaryColorMax = -1
  2786.         }
  2787.         Elem113 = {
  2788.             Name = "Stump Bunker"
  2789.             Description = "Props_Bunkers_D"
  2790.             MeshFilename = data/objects/structures/props/bunkers/bunker_d/bunker_d.mesh
  2791.             Type = "TYPE_BUNKERS"
  2792.             Category = "CAT_PROP"
  2793.             ZVariance = 5.00000000
  2794.             Flattens = true
  2795.             Smooths = false
  2796.             ClearsFoliage = false
  2797.             SnapType = Vertical
  2798.             ArbitraryRotates = false
  2799.             UsesSprite = false
  2800.             CastsShadows = true
  2801.             NumberOfRotationAngles = 360
  2802.             RandomScalarMin = (1.00,0.00,0.00)
  2803.             RandomScalarMax = (1.00,0.00,0.00)
  2804.             RandomColorMin = -1
  2805.             RandomColorMax = -1
  2806.             SecondaryColorMin = -1
  2807.             SecondaryColorMax = -1
  2808.         }
  2809.         Elem114 = {
  2810.             Name = "Aspen Bunker_M"
  2811.             Description = "Props_Bunkers_E"
  2812.             MeshFilename = data/objects/structures/props/bunkers/bunker_e/bunker_e.mesh
  2813.             Type = "TYPE_BUNKERS"
  2814.             Category = "CAT_PROP"
  2815.             ZVariance = 5.00000000
  2816.             Flattens = true
  2817.             Smooths = false
  2818.             ClearsFoliage = false
  2819.             SnapType = Vertical
  2820.             ArbitraryRotates = false
  2821.             UsesSprite = false
  2822.             CastsShadows = true
  2823.             NumberOfRotationAngles = 360
  2824.             RandomScalarMin = (1.00,0.00,0.00)
  2825.             RandomScalarMax = (1.00,0.00,0.00)
  2826.             RandomColorMin = -1
  2827.             RandomColorMax = -1
  2828.             SecondaryColorMin = -1
  2829.             SecondaryColorMax = -1
  2830.         }
  2831.         Elem115 = {
  2832.             Name = "Aspen Bunker_L"
  2833.             Description = "Props_Bunkers_F"
  2834.             MeshFilename = data/objects/structures/props/bunkers/bunker_f/bunker_f.mesh
  2835.             Type = "TYPE_BUNKERS"
  2836.             Category = "CAT_PROP"
  2837.             ZVariance = 5.00000000
  2838.             Flattens = true
  2839.             Smooths = false
  2840.             ClearsFoliage = false
  2841.             SnapType = Vertical
  2842.             ArbitraryRotates = false
  2843.             UsesSprite = false
  2844.             CastsShadows = true
  2845.             NumberOfRotationAngles = 360
  2846.             RandomScalarMin = (1.00,0.00,0.00)
  2847.             RandomScalarMax = (1.00,0.00,0.00)
  2848.             RandomColorMin = -1
  2849.             RandomColorMax = -1
  2850.             SecondaryColorMin = -1
  2851.             SecondaryColorMax = -1
  2852.         }
  2853.         Elem116 = {
  2854.             Name = "Evergreen Bunker_M"
  2855.             Description = "Props_Bunkers_G"
  2856.             MeshFilename = data/objects/structures/props/bunkers/bunker_g/bunker_g.mesh
  2857.             Type = "TYPE_BUNKERS"
  2858.             Category = "CAT_PROP"
  2859.             ZVariance = 5.00000000
  2860.             Flattens = true
  2861.             Smooths = false
  2862.             ClearsFoliage = false
  2863.             SnapType = Vertical
  2864.             ArbitraryRotates = false
  2865.             UsesSprite = false
  2866.             CastsShadows = true
  2867.             NumberOfRotationAngles = 360
  2868.             RandomScalarMin = (1.00,0.00,0.00)
  2869.             RandomScalarMax = (1.00,0.00,0.00)
  2870.             RandomColorMin = -1
  2871.             RandomColorMax = -1
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  2873.             SecondaryColorMax = -1
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  2875.         Elem117 = {
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  2878.             MeshFilename = data/objects/structures/props/bunkers/bunker_h/bunker_h.mesh
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  2882.             Flattens = true
  2883.             Smooths = false
  2884.             ClearsFoliage = false
  2885.             SnapType = Vertical
  2886.             ArbitraryRotates = false
  2887.             UsesSprite = false
  2888.             CastsShadows = true
  2889.             NumberOfRotationAngles = 360
  2890.             RandomScalarMin = (1.00,0.00,0.00)
  2891.             RandomScalarMax = (1.00,0.00,0.00)
  2892.             RandomColorMin = -1
  2893.             RandomColorMax = -1
  2894.             SecondaryColorMin = -1
  2895.             SecondaryColorMax = -1
  2896.         }
  2897.         Elem118 = {
  2898.             Name = "Props_Vehicle_A"
  2899.             Description = "Props_Vehicle_A"
  2900.             MeshFilename = data/objects/structures/props/vehicles/vehicles_a/vehicles_a.mesh
  2901.             Type = "TYPE_VEHICLE"
  2902.             Category = "CAT_PROP"
  2903.             ZVariance = 5.00000000
  2904.             Flattens = true
  2905.             Smooths = false
  2906.             ClearsFoliage = true
  2907.             SnapType = Normal
  2908.             ArbitraryRotates = false
  2909.             UsesSprite = false
  2910.             CastsShadows = true
  2911.             NumberOfRotationAngles = 360
  2912.             RandomScalarMin = (1.00,0.00,0.00)
  2913.             RandomScalarMax = (1.00,0.00,0.00)
  2914.             RandomColorMin = -1
  2915.             RandomColorMax = -1
  2916.             SecondaryColorMin = -1
  2917.             SecondaryColorMax = -1
  2918.         }
  2919.         Elem119 = {
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  2921.             Description = "Props_Vehicle_B"
  2922.             MeshFilename = data/objects/structures/props/vehicles/vehicles_b/vehicles_b.mesh
  2923.             Type = "TYPE_VEHICLE"
  2924.             Category = "CAT_PROP"
  2925.             ZVariance = 5.00000000
  2926.             Flattens = true
  2927.             Smooths = false
  2928.             ClearsFoliage = true
  2929.             SnapType = Normal
  2930.             ArbitraryRotates = false
  2931.             UsesSprite = false
  2932.             CastsShadows = true
  2933.             NumberOfRotationAngles = 360
  2934.             RandomScalarMin = (1.00,0.00,0.00)
  2935.             RandomScalarMax = (1.00,0.00,0.00)
  2936.             RandomColorMin = -1
  2937.             RandomColorMax = -1
  2938.             SecondaryColorMin = -1
  2939.             SecondaryColorMax = -1
  2940.         }
  2941.         Elem120 = {
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  2943.             Description = "Props_Vehicle_C"
  2944.             MeshFilename = data/objects/structures/props/vehicles/vehicles_c/vehicles_c.mesh
  2945.             Type = "TYPE_VEHICLE"
  2946.             Category = "CAT_PROP"
  2947.             ZVariance = 5.00000000
  2948.             Flattens = true
  2949.             Smooths = false
  2950.             ClearsFoliage = true
  2951.             SnapType = Vertical
  2952.             ArbitraryRotates = false
  2953.             UsesSprite = false
  2954.             CastsShadows = true
  2955.             NumberOfRotationAngles = 360
  2956.             RandomScalarMin = (1.00,0.00,0.00)
  2957.             RandomScalarMax = (1.00,0.00,0.00)
  2958.             RandomColorMin = -1
  2959.             RandomColorMax = -1
  2960.             SecondaryColorMin = -1
  2961.             SecondaryColorMax = -1
  2962.         }
  2963.         Elem121 = {
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  2965.             Description = "Props_Vehicle_D"
  2966.             MeshFilename = data/objects/structures/props/vehicles/vehicles_d/vehicles_d.mesh
  2967.             Type = "TYPE_VEHICLE"
  2968.             Category = "CAT_PROP"
  2969.             ZVariance = 5.00000000
  2970.             Flattens = true
  2971.             Smooths = false
  2972.             ClearsFoliage = true
  2973.             SnapType = Vertical
  2974.             ArbitraryRotates = false
  2975.             UsesSprite = false
  2976.             CastsShadows = true
  2977.             NumberOfRotationAngles = 360
  2978.             RandomScalarMin = (1.00,0.00,0.00)
  2979.             RandomScalarMax = (1.00,0.00,0.00)
  2980.             RandomColorMin = -1
  2981.             RandomColorMax = -1
  2982.             SecondaryColorMin = -1
  2983.             SecondaryColorMax = -1
  2984.         }
  2985.         Elem122 = {
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  2987.             Description = "Props_Vehicle_E"
  2988.             MeshFilename = data/objects/structures/props/vehicles/vehicles_e/vehicles_e.mesh
  2989.             Type = "TYPE_VEHICLE"
  2990.             Category = "CAT_PROP"
  2991.             ZVariance = 5.00000000
  2992.             Flattens = true
  2993.             Smooths = false
  2994.             ClearsFoliage = true
  2995.             SnapType = Vertical
  2996.             ArbitraryRotates = false
  2997.             UsesSprite = false
  2998.             CastsShadows = true
  2999.             NumberOfRotationAngles = 360
  3000.             RandomScalarMin = (1.00,0.00,0.00)
  3001.             RandomScalarMax = (1.00,0.00,0.00)
  3002.             RandomColorMin = -1
  3003.             RandomColorMax = -1
  3004.             SecondaryColorMin = -1
  3005.             SecondaryColorMax = -1
  3006.         }
  3007.         Elem123 = {
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  3009.             Description = "Props_Misc_A"
  3010.             MeshFilename = data/objects/structures/props/misc/misc_a/misc_a.mesh
  3011.             Type = "TYPE_BARREL"
  3012.             Category = "CAT_PROP"
  3013.             ZVariance = 5.00000000
  3014.             Flattens = false
  3015.             Smooths = false
  3016.             ClearsFoliage = false
  3017.             SnapType = Normal
  3018.             ArbitraryRotates = false
  3019.             UsesSprite = false
  3020.             CastsShadows = true
  3021.             NumberOfRotationAngles = 360
  3022.             RandomScalarMin = (1.00,0.00,0.00)
  3023.             RandomScalarMax = (1.00,0.00,0.00)
  3024.             RandomColorMin = -1
  3025.             RandomColorMax = -1
  3026.             SecondaryColorMin = -1
  3027.             SecondaryColorMax = -1
  3028.         }
  3029.         Elem124 = {
  3030.             Name = "Props_MiscBarrel_B"
  3031.             Description = "Props_Misc_B"
  3032.             MeshFilename = data/objects/structures/props/misc/misc_b/misc_b.mesh
  3033.             Type = "TYPE_BARREL"
  3034.             Category = "CAT_PROP"
  3035.             ZVariance = 5.00000000
  3036.             Flattens = false
  3037.             Smooths = false
  3038.             ClearsFoliage = false
  3039.             SnapType = Normal
  3040.             ArbitraryRotates = false
  3041.             UsesSprite = false
  3042.             CastsShadows = true
  3043.             NumberOfRotationAngles = 360
  3044.             RandomScalarMin = (1.00,0.00,0.00)
  3045.             RandomScalarMax = (1.00,0.00,0.00)
  3046.             RandomColorMin = -1
  3047.             RandomColorMax = -1
  3048.             SecondaryColorMin = -1
  3049.             SecondaryColorMax = -1
  3050.         }
  3051.         Elem125 = {
  3052.             Name = "Props_MiscVehicle_C"
  3053.             Description = "Props_Misc_C"
  3054.             MeshFilename = data/objects/structures/props/misc/misc_c/misc_c.mesh
  3055.             Type = "TYPE_VEHICLE"
  3056.             Category = "CAT_PROP"
  3057.             ZVariance = 5.00000000
  3058.             Flattens = true
  3059.             Smooths = false
  3060.             ClearsFoliage = false
  3061.             SnapType = Vertical
  3062.             ArbitraryRotates = false
  3063.             UsesSprite = false
  3064.             CastsShadows = true
  3065.             NumberOfRotationAngles = 360
  3066.             RandomScalarMin = (1.00,0.00,0.00)
  3067.             RandomScalarMax = (1.00,0.00,0.00)
  3068.             RandomColorMin = -1
  3069.             RandomColorMax = -1
  3070.             SecondaryColorMin = -1
  3071.             SecondaryColorMax = -1
  3072.         }
  3073.         Elem126 = {
  3074.             Name = "Props_MiscBunker_D"
  3075.             Description = "Props_Misc_D"
  3076.             MeshFilename = data/objects/structures/props/misc/misc_d/misc_d.mesh
  3077.             Type = "TYPE_BUNKERS"
  3078.             Category = "CAT_PROP"
  3079.             ZVariance = 5.00000000
  3080.             Flattens = true
  3081.             Smooths = false
  3082.             ClearsFoliage = false
  3083.             SnapType = Vertical
  3084.             ArbitraryRotates = false
  3085.             UsesSprite = false
  3086.             CastsShadows = true
  3087.             NumberOfRotationAngles = 360
  3088.             RandomScalarMin = (1.00,0.00,0.00)
  3089.             RandomScalarMax = (1.00,0.00,0.00)
  3090.             RandomColorMin = -1
  3091.             RandomColorMax = -1
  3092.             SecondaryColorMin = -1
  3093.             SecondaryColorMax = -1
  3094.         }
  3095.         Elem127 = {
  3096.             Name = "Props_MiscBunker_E"
  3097.             Description = "Props_Misc_E"
  3098.             MeshFilename = data/objects/structures/props/misc/misc_e/misc_e.mesh
  3099.             Type = "TYPE_BUNKERS"
  3100.             Category = "CAT_PROP"
  3101.             ZVariance = 5.00000000
  3102.             Flattens = true
  3103.             Smooths = false
  3104.             ClearsFoliage = false
  3105.             SnapType = Vertical
  3106.             ArbitraryRotates = false
  3107.             UsesSprite = false
  3108.             CastsShadows = true
  3109.             NumberOfRotationAngles = 360
  3110.             RandomScalarMin = (1.00,0.00,0.00)
  3111.             RandomScalarMax = (1.00,0.00,0.00)
  3112.             RandomColorMin = -1
  3113.             RandomColorMax = -1
  3114.             SecondaryColorMin = -1
  3115.             SecondaryColorMax = -1
  3116.         }
  3117.         Elem128 = {
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  3119.             Description = "Team 1 Spawn Point"
  3120.             MeshFilename = data/objects/structures/flags/startpoint1/startpoint1.mesh
  3121.             Type = "TYPE_TEAM1"
  3122.             Category = "CAT_START_POINT"
  3123.             ZVariance = 40.00000000
  3124.             Flattens = false
  3125.             Smooths = false
  3126.             ClearsFoliage = true
  3127.             SnapType = Vertical
  3128.             ArbitraryRotates = false
  3129.             UsesSprite = false
  3130.             CastsShadows = false
  3131.             NumberOfRotationAngles = 360
  3132.             RandomScalarMin = (1.00,0.00,0.00)
  3133.             RandomScalarMax = (1.00,0.00,0.00)
  3134.             RandomColorMin = -1
  3135.             RandomColorMax = -1
  3136.             SecondaryColorMin = -1
  3137.             SecondaryColorMax = -1
  3138.         }
  3139.         Elem129 = {
  3140.             Name = "StartPoint2"
  3141.             Description = "Team 2 Spawn Point"
  3142.             MeshFilename = data/objects/structures/flags/startpoint2/startpoint2.mesh
  3143.             Type = "TYPE_TEAM2"
  3144.             Category = "CAT_START_POINT"
  3145.             ZVariance = 40.00000000
  3146.             Flattens = false
  3147.             Smooths = false
  3148.             ClearsFoliage = true
  3149.             SnapType = Vertical
  3150.             ArbitraryRotates = false
  3151.             UsesSprite = false
  3152.             CastsShadows = false
  3153.             NumberOfRotationAngles = 360
  3154.             RandomScalarMin = (1.00,0.00,0.00)
  3155.             RandomScalarMax = (1.00,0.00,0.00)
  3156.             RandomColorMin = -1
  3157.             RandomColorMax = -1
  3158.             SecondaryColorMin = -1
  3159.             SecondaryColorMax = -1
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  3161.         Elem130 = {
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  3163.             Description = "Spawn Point"
  3164.             MeshFilename = data/objects/structures/flags/startpointall/startpointall.mesh
  3165.             Type = "TYPE_TEAMANY"
  3166.             Category = "CAT_START_POINT"
  3167.             ZVariance = 40.00000000
  3168.             Flattens = false
  3169.             Smooths = false
  3170.             ClearsFoliage = true
  3171.             SnapType = Vertical
  3172.             ArbitraryRotates = false
  3173.             UsesSprite = false
  3174.             CastsShadows = false
  3175.             NumberOfRotationAngles = 360
  3176.             RandomScalarMin = (1.00,0.00,0.00)
  3177.             RandomScalarMax = (1.00,0.00,0.00)
  3178.             RandomColorMin = -1
  3179.             RandomColorMax = -1
  3180.             SecondaryColorMin = -1
  3181.             SecondaryColorMax = -1
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  3185.             Description = "Scoring Zone"
  3186.             MeshFilename = data/objects/structures/flags/scoringzone/scoringzone.mesh
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  3188.             Category = "CAT_SCORE_ZONE"
  3189.             ZVariance = 40.00000000
  3190.             Flattens = false
  3191.             Smooths = false
  3192.             ClearsFoliage = true
  3193.             SnapType = Vertical
  3194.             ArbitraryRotates = false
  3195.             UsesSprite = false
  3196.             CastsShadows = false
  3197.             NumberOfRotationAngles = 360
  3198.             RandomScalarMin = (1.00,0.00,0.00)
  3199.             RandomScalarMax = (8.00,0.00,0.00)
  3200.             RandomColorMin = -1
  3201.             RandomColorMax = -1
  3202.             SecondaryColorMin = -1
  3203.             SecondaryColorMax = -1
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  3205.         Elem132 = {
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  3207.             Description = "CrossFence"
  3208.             MeshFilename = data/objects/structures/fences/crossfence.mesh
  3209.             Type = "TYPE_TEAMANY"
  3210.             Category = "CAT_FENCE"
  3211.             ZVariance = 5.00000000
  3212.             Flattens = false
  3213.             Smooths = false
  3214.             ClearsFoliage = true
  3215.             SnapType = Vertical
  3216.             ArbitraryRotates = false
  3217.             UsesSprite = false
  3218.             CastsShadows = true
  3219.             NumberOfRotationAngles = 360
  3220.             RandomScalarMin = (1.00,0.00,0.00)
  3221.             RandomScalarMax = (1.00,0.00,0.00)
  3222.             RandomColorMin = -1
  3223.             RandomColorMax = -1
  3224.             SecondaryColorMin = -1
  3225.             SecondaryColorMax = -1
  3226.         }
  3227.         Elem133 = {
  3228.             Name = "TreeWarp"
  3229.             Description = "Dev"
  3230.             MeshFilename = File Not Found!
  3231.             Type = "TYPE_DEV"
  3232.             Category = "CAT_DEV"
  3233.             ZVariance = 5.00000000
  3234.             Flattens = false
  3235.             Smooths = false
  3236.             ClearsFoliage = true
  3237.             SnapType = Vertical
  3238.             ArbitraryRotates = false
  3239.             UsesSprite = false
  3240.             CastsShadows = true
  3241.             NumberOfRotationAngles = 360
  3242.             RandomScalarMin = (1.00,0.00,0.00)
  3243.             RandomScalarMax = (1.00,0.00,0.00)
  3244.             RandomColorMin = -1
  3245.             RandomColorMax = -1
  3246.             SecondaryColorMin = -1
  3247.             SecondaryColorMax = -1
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  3249.         Elem134 = {
  3250.             Name = "TreeWarpWave"
  3251.             Description = "Dev"
  3252.             MeshFilename = File Not Found!
  3253.             Type = "TYPE_DEV"
  3254.             Category = "CAT_DEV"
  3255.             ZVariance = 5.00000000
  3256.             Flattens = false
  3257.             Smooths = false
  3258.             ClearsFoliage = true
  3259.             SnapType = Vertical
  3260.             ArbitraryRotates = false
  3261.             UsesSprite = false
  3262.             CastsShadows = true
  3263.             NumberOfRotationAngles = 360
  3264.             RandomScalarMin = (1.00,0.00,0.00)
  3265.             RandomScalarMax = (1.00,0.00,0.00)
  3266.             RandomColorMin = -1
  3267.             RandomColorMax = -1
  3268.             SecondaryColorMin = -1
  3269.             SecondaryColorMax = -1
  3270.         }
  3271.         Elem135 = {
  3272.             Name = "LightGlow"
  3273.             Description = "Dev"
  3274.             MeshFilename = File Not Found!
  3275.             Type = "TYPE_DEV"
  3276.             Category = "CAT_DEV"
  3277.             ZVariance = 5.00000000
  3278.             Flattens = false
  3279.             Smooths = false
  3280.             ClearsFoliage = true
  3281.             SnapType = Vertical
  3282.             ArbitraryRotates = false
  3283.             UsesSprite = false
  3284.             CastsShadows = true
  3285.             NumberOfRotationAngles = 360
  3286.             RandomScalarMin = (1.00,0.00,0.00)
  3287.             RandomScalarMax = (1.00,0.00,0.00)
  3288.             RandomColorMin = -1
  3289.             RandomColorMax = -1
  3290.             SecondaryColorMin = -1
  3291.             SecondaryColorMax = -1
  3292.         }
  3293.         Elem136 = {
  3294.             Name = "trench"
  3295.             Description = "Dev"
  3296.             MeshFilename = data/objects/structures/dev/trench.mesh
  3297.             Type = "TYPE_DEV"
  3298.             Category = "CAT_DEV"
  3299.             ZVariance = 60.00000000
  3300.             Flattens = false
  3301.             Smooths = false
  3302.             ClearsFoliage = true
  3303.             SnapType = Vertical
  3304.             ArbitraryRotates = false
  3305.             UsesSprite = false
  3306.             CastsShadows = false
  3307.             NumberOfRotationAngles = 360
  3308.             RandomScalarMin = (1.00,0.00,0.00)
  3309.             RandomScalarMax = (1.00,0.00,0.00)
  3310.             RandomColorMin = -1
  3311.             RandomColorMax = -1
  3312.             SecondaryColorMin = -1
  3313.             SecondaryColorMax = -1
  3314.         }
  3315.         Elem137 = {
  3316.             Name = "LeafTree_M"
  3317.             Description = "Nature_Decid_m"
  3318.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_m/deciduous_m.mesh
  3319.             Type = "TYPE_DECIDUOUS"
  3320.             Category = "CAT_NATURE"
  3321.             ZVariance = 5.00000000
  3322.             Flattens = false
  3323.             Smooths = false
  3324.             ClearsFoliage = false
  3325.             SnapType = Skew
  3326.             ArbitraryRotates = true
  3327.             UsesSprite = false
  3328.             CastsShadows = true
  3329.             NumberOfRotationAngles = 360
  3330.             RandomScalarMin = (0.50,0.00,0.00)
  3331.             RandomScalarMax = (1.30,0.00,0.00)
  3332.             RandomColorMin = -1
  3333.             RandomColorMax = -1
  3334.             SecondaryColorMin = -1
  3335.             SecondaryColorMax = -1
  3336.         }
  3337.         Elem138 = {
  3338.             Name = "Evergreen_J"
  3339.             Description = "Nature_Evergreen_J"
  3340.             MeshFilename = data/objects/structures/nature/evergreens/evergreen_j/evergreen_j.mesh
  3341.             Type = "TYPE_EVERGREEN"
  3342.             Category = "CAT_NATURE"
  3343.             ZVariance = 5.00000000
  3344.             Flattens = false
  3345.             Smooths = false
  3346.             ClearsFoliage = false
  3347.             SnapType = Skew
  3348.             ArbitraryRotates = true
  3349.             UsesSprite = false
  3350.             CastsShadows = true
  3351.             NumberOfRotationAngles = 360
  3352.             RandomScalarMin = (0.70,0.00,0.00)
  3353.             RandomScalarMax = (1.50,0.00,0.00)
  3354.             RandomColorMin = -1
  3355.             RandomColorMax = -1
  3356.             SecondaryColorMin = -1
  3357.             SecondaryColorMax = -1
  3358.         }
  3359.         Elem139 = {
  3360.             Name = "LeafTree_O"
  3361.             Description = "Nature_Decid_n"
  3362.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_o/deciduous_o.mesh
  3363.             Type = "TYPE_DECIDUOUS"
  3364.             Category = "CAT_NATURE"
  3365.             ZVariance = 5.00000000
  3366.             Flattens = false
  3367.             Smooths = false
  3368.             ClearsFoliage = false
  3369.             SnapType = Skew
  3370.             ArbitraryRotates = true
  3371.             UsesSprite = false
  3372.             CastsShadows = true
  3373.             NumberOfRotationAngles = 360
  3374.             RandomScalarMin = (0.50,0.00,0.00)
  3375.             RandomScalarMax = (1.50,0.00,0.00)
  3376.             RandomColorMin = -1
  3377.             RandomColorMax = -1
  3378.             SecondaryColorMin = -1
  3379.             SecondaryColorMax = -1
  3380.         }
  3381.         Elem140 = {
  3382.             Name = "Bush_Q"
  3383.             Description = "Nature_Bush_Q"
  3384.             MeshFilename = data/objects/structures/nature/bushes/bushes_q/bushes_q.mesh
  3385.             Type = "TYPE_BUSH"
  3386.             Category = "CAT_NATURE"
  3387.             ZVariance = 5.00000000
  3388.             Flattens = false
  3389.             Smooths = false
  3390.             ClearsFoliage = false
  3391.             SnapType = Vertical
  3392.             ArbitraryRotates = true
  3393.             UsesSprite = false
  3394.             CastsShadows = true
  3395.             NumberOfRotationAngles = 360
  3396.             RandomScalarMin = (0.50,0.00,0.00)
  3397.             RandomScalarMax = (1.20,0.00,0.00)
  3398.             RandomColorMin = -1
  3399.             RandomColorMax = -1
  3400.             SecondaryColorMin = -1
  3401.             SecondaryColorMax = -1
  3402.         }
  3403.         Elem141 = {
  3404.             Name = "Bush_N"
  3405.             Description = "Nature_Bush_C"
  3406.             MeshFilename = data/objects/structures/nature/bushes/bushes_n/bushes_n.mesh
  3407.             Type = "TYPE_BUSH"
  3408.             Category = "CAT_NATURE"
  3409.             ZVariance = 5.00000000
  3410.             Flattens = false
  3411.             Smooths = false
  3412.             ClearsFoliage = false
  3413.             SnapType = Vertical
  3414.             ArbitraryRotates = true
  3415.             UsesSprite = false
  3416.             CastsShadows = true
  3417.             NumberOfRotationAngles = 360
  3418.             RandomScalarMin = (1.00,0.00,0.00)
  3419.             RandomScalarMax = (1.00,0.00,0.00)
  3420.             RandomColorMin = -1
  3421.             RandomColorMax = -1
  3422.             SecondaryColorMin = -1
  3423.             SecondaryColorMax = -1
  3424.         }
  3425.         Elem142 = {
  3426.             Name = "Bush_O"
  3427.             Description = "Nature_Bush_C"
  3428.             MeshFilename = data/objects/structures/nature/bushes/bushes_o/bushes_o.mesh
  3429.             Type = "TYPE_BUSH"
  3430.             Category = "CAT_NATURE"
  3431.             ZVariance = 5.00000000
  3432.             Flattens = false
  3433.             Smooths = false
  3434.             ClearsFoliage = false
  3435.             SnapType = Vertical
  3436.             ArbitraryRotates = true
  3437.             UsesSprite = false
  3438.             CastsShadows = true
  3439.             NumberOfRotationAngles = 360
  3440.             RandomScalarMin = (1.00,0.00,0.00)
  3441.             RandomScalarMax = (1.00,0.00,0.00)
  3442.             RandomColorMin = -1
  3443.             RandomColorMax = -1
  3444.             SecondaryColorMin = -1
  3445.             SecondaryColorMax = -1
  3446.         }
  3447.         Elem143 = {
  3448.             Name = "River"
  3449.             Description = "Dev"
  3450.             MeshFilename = data/objects/structures/dev/river.mesh
  3451.             Type = "TYPE_DEV"
  3452.             Category = "CAT_DEV"
  3453.             ZVariance = 60.00000000
  3454.             Flattens = false
  3455.             Smooths = false
  3456.             ClearsFoliage = true
  3457.             SnapType = Vertical
  3458.             ArbitraryRotates = false
  3459.             UsesSprite = false
  3460.             CastsShadows = false
  3461.             NumberOfRotationAngles = 360
  3462.             RandomScalarMin = (1.00,0.00,0.00)
  3463.             RandomScalarMax = (1.00,0.00,0.00)
  3464.             RandomColorMin = -1
  3465.             RandomColorMax = -1
  3466.             SecondaryColorMin = -1
  3467.             SecondaryColorMax = -1
  3468.         }
  3469.         Elem144 = {
  3470.             Name = "HydroPlant"
  3471.             Description = "Dev"
  3472.             MeshFilename = data/objects/structures/dev/hydro.mesh
  3473.             Type = "TYPE_DEV"
  3474.             Category = "CAT_DEV"
  3475.             ZVariance = 60.00000000
  3476.             Flattens = false
  3477.             Smooths = false
  3478.             ClearsFoliage = true
  3479.             SnapType = Vertical
  3480.             ArbitraryRotates = false
  3481.             UsesSprite = false
  3482.             CastsShadows = true
  3483.             NumberOfRotationAngles = 360
  3484.             RandomScalarMin = (1.00,0.00,0.00)
  3485.             RandomScalarMax = (1.00,0.00,0.00)
  3486.             RandomColorMin = -1
  3487.             RandomColorMax = -1
  3488.             SecondaryColorMin = -1
  3489.             SecondaryColorMax = -1
  3490.         }
  3491.         Elem145 = {
  3492.             Name = "InvisibleFence"
  3493.             Description = "InvisibleFence"
  3494.             MeshFilename = data/objects/structures/fences/invisiblefence.mesh
  3495.             Type = "TYPE_TEAMANY"
  3496.             Category = "CAT_FENCE"
  3497.             ZVariance = 5.00000000
  3498.             Flattens = false
  3499.             Smooths = false
  3500.             ClearsFoliage = true
  3501.             SnapType = Vertical
  3502.             ArbitraryRotates = false
  3503.             UsesSprite = false
  3504.             CastsShadows = true
  3505.             NumberOfRotationAngles = 360
  3506.             RandomScalarMin = (1.00,0.00,0.00)
  3507.             RandomScalarMax = (1.00,0.00,0.00)
  3508.             RandomColorMin = -1
  3509.             RandomColorMax = -1
  3510.             SecondaryColorMin = -1
  3511.             SecondaryColorMax = -1
  3512.         }
  3513.         Elem146 = {
  3514.             Name = "Bush_T"
  3515.             Description = "Nature_Bush_T"
  3516.             MeshFilename = data/objects/structures/nature/bushes/bushes_t/bushes_t.mesh
  3517.             Type = "TYPE_BUSH"
  3518.             Category = "CAT_NATURE"
  3519.             ZVariance = 5.00000000
  3520.             Flattens = false
  3521.             Smooths = false
  3522.             ClearsFoliage = false
  3523.             SnapType = Vertical
  3524.             ArbitraryRotates = true
  3525.             UsesSprite = false
  3526.             CastsShadows = true
  3527.             NumberOfRotationAngles = 360
  3528.             RandomScalarMin = (0.50,0.00,0.00)
  3529.             RandomScalarMax = (1.20,0.00,0.00)
  3530.             RandomColorMin = -1
  3531.             RandomColorMax = -1
  3532.             SecondaryColorMin = -1
  3533.             SecondaryColorMax = -1
  3534.         }
  3535.         Elem147 = {
  3536.             Name = "Bush_U"
  3537.             Description = "Nature_Bush_U"
  3538.             MeshFilename = data/objects/structures/nature/bushes/bushes_u/bushes_u.mesh
  3539.             Type = "TYPE_BUSH"
  3540.             Category = "CAT_NATURE"
  3541.             ZVariance = 5.00000000
  3542.             Flattens = false
  3543.             Smooths = false
  3544.             ClearsFoliage = false
  3545.             SnapType = Vertical
  3546.             ArbitraryRotates = true
  3547.             UsesSprite = false
  3548.             CastsShadows = true
  3549.             NumberOfRotationAngles = 360
  3550.             RandomScalarMin = (0.50,0.00,0.00)
  3551.             RandomScalarMax = (1.20,0.00,0.00)
  3552.             RandomColorMin = -1
  3553.             RandomColorMax = -1
  3554.             SecondaryColorMin = -1
  3555.             SecondaryColorMax = -1
  3556.         }
  3557.         Elem148 = {
  3558.             Name = "Bush_V"
  3559.             Description = "Nature_Bush_V"
  3560.             MeshFilename = data/objects/structures/nature/bushes/bushes_v/bushes_v.mesh
  3561.             Type = "TYPE_BUSH"
  3562.             Category = "CAT_NATURE"
  3563.             ZVariance = 5.00000000
  3564.             Flattens = false
  3565.             Smooths = false
  3566.             ClearsFoliage = false
  3567.             SnapType = Vertical
  3568.             ArbitraryRotates = true
  3569.             UsesSprite = false
  3570.             CastsShadows = true
  3571.             NumberOfRotationAngles = 360
  3572.             RandomScalarMin = (0.50,0.00,0.00)
  3573.             RandomScalarMax = (1.20,0.00,0.00)
  3574.             RandomColorMin = -1
  3575.             RandomColorMax = -1
  3576.             SecondaryColorMin = -1
  3577.             SecondaryColorMax = -1
  3578.         }
  3579.         Elem149 = {
  3580.             Name = "Bush_W"
  3581.             Description = "Nature_Bush_W"
  3582.             MeshFilename = data/objects/structures/nature/bushes/bushes_w/bushes_w.mesh
  3583.             Type = "TYPE_BUSH"
  3584.             Category = "CAT_NATURE"
  3585.             ZVariance = 5.00000000
  3586.             Flattens = false
  3587.             Smooths = false
  3588.             ClearsFoliage = false
  3589.             SnapType = Vertical
  3590.             ArbitraryRotates = true
  3591.             UsesSprite = false
  3592.             CastsShadows = true
  3593.             NumberOfRotationAngles = 360
  3594.             RandomScalarMin = (0.50,0.00,0.00)
  3595.             RandomScalarMax = (1.20,0.00,0.00)
  3596.             RandomColorMin = -1
  3597.             RandomColorMax = -1
  3598.             SecondaryColorMin = -1
  3599.             SecondaryColorMax = -1
  3600.         }
  3601.         Elem150 = {
  3602.             Name = "Bush_X"
  3603.             Description = "Nature_Bush_X"
  3604.             MeshFilename = data/objects/structures/nature/bushes/bushes_x/bushes_x.mesh
  3605.             Type = "TYPE_BUSH"
  3606.             Category = "CAT_NATURE"
  3607.             ZVariance = 5.00000000
  3608.             Flattens = false
  3609.             Smooths = false
  3610.             ClearsFoliage = false
  3611.             SnapType = Vertical
  3612.             ArbitraryRotates = true
  3613.             UsesSprite = false
  3614.             CastsShadows = true
  3615.             NumberOfRotationAngles = 360
  3616.             RandomScalarMin = (0.50,0.00,0.00)
  3617.             RandomScalarMax = (1.20,0.00,0.00)
  3618.             RandomColorMin = -1
  3619.             RandomColorMax = -1
  3620.             SecondaryColorMin = -1
  3621.             SecondaryColorMax = -1
  3622.         }
  3623.         Elem151 = {
  3624.             Name = "Bush_AA"
  3625.             Description = "Nature_Bush_AA"
  3626.             MeshFilename = data/objects/structures/nature/bushes/bushes_aa/bushes_aa.mesh
  3627.             Type = "TYPE_BUSH"
  3628.             Category = "CAT_NATURE"
  3629.             ZVariance = 5.00000000
  3630.             Flattens = false
  3631.             Smooths = false
  3632.             ClearsFoliage = false
  3633.             SnapType = Vertical
  3634.             ArbitraryRotates = true
  3635.             UsesSprite = false
  3636.             CastsShadows = true
  3637.             NumberOfRotationAngles = 360
  3638.             RandomScalarMin = (0.50,0.00,0.00)
  3639.             RandomScalarMax = (1.20,0.00,0.00)
  3640.             RandomColorMin = -1
  3641.             RandomColorMax = -1
  3642.             SecondaryColorMin = -1
  3643.             SecondaryColorMax = -1
  3644.         }
  3645.         Elem152 = {
  3646.             Name = "Bush_BB"
  3647.             Description = "Nature_Bush_BB"
  3648.             MeshFilename = data/objects/structures/nature/bushes/bushes_bb/bushes_bb.mesh
  3649.             Type = "TYPE_BUSH"
  3650.             Category = "CAT_NATURE"
  3651.             ZVariance = 5.00000000
  3652.             Flattens = false
  3653.             Smooths = false
  3654.             ClearsFoliage = false
  3655.             SnapType = Vertical
  3656.             ArbitraryRotates = true
  3657.             UsesSprite = false
  3658.             CastsShadows = true
  3659.             NumberOfRotationAngles = 360
  3660.             RandomScalarMin = (0.50,0.00,0.00)
  3661.             RandomScalarMax = (1.20,0.00,0.00)
  3662.             RandomColorMin = -1
  3663.             RandomColorMax = -1
  3664.             SecondaryColorMin = -1
  3665.             SecondaryColorMax = -1
  3666.         }
  3667.         Elem153 = {
  3668.             Name = "Bush_CC"
  3669.             Description = "Nature_Bush_CC"
  3670.             MeshFilename = data/objects/structures/nature/bushes/bushes_cc/bushes_cc.mesh
  3671.             Type = "TYPE_BUSH"
  3672.             Category = "CAT_NATURE"
  3673.             ZVariance = 5.00000000
  3674.             Flattens = false
  3675.             Smooths = false
  3676.             ClearsFoliage = false
  3677.             SnapType = Vertical
  3678.             ArbitraryRotates = true
  3679.             UsesSprite = false
  3680.             CastsShadows = true
  3681.             NumberOfRotationAngles = 360
  3682.             RandomScalarMin = (0.50,0.00,0.00)
  3683.             RandomScalarMax = (1.20,0.00,0.00)
  3684.             RandomColorMin = -1
  3685.             RandomColorMax = -1
  3686.             SecondaryColorMin = -1
  3687.             SecondaryColorMax = -1
  3688.         }
  3689.         Elem154 = {
  3690.             Name = "Bush_DD"
  3691.             Description = "Nature_Bush_DD"
  3692.             MeshFilename = data/objects/structures/nature/bushes/bushes_dd/bushes_dd.mesh
  3693.             Type = "TYPE_BUSH"
  3694.             Category = "CAT_NATURE"
  3695.             ZVariance = 5.00000000
  3696.             Flattens = false
  3697.             Smooths = false
  3698.             ClearsFoliage = false
  3699.             SnapType = Vertical
  3700.             ArbitraryRotates = true
  3701.             UsesSprite = false
  3702.             CastsShadows = true
  3703.             NumberOfRotationAngles = 360
  3704.             RandomScalarMin = (0.50,0.00,0.00)
  3705.             RandomScalarMax = (1.20,0.00,0.00)
  3706.             RandomColorMin = -1
  3707.             RandomColorMax = -1
  3708.             SecondaryColorMin = -1
  3709.             SecondaryColorMax = -1
  3710.         }
  3711.         Elem155 = {
  3712.             Name = "Evergreen_K"
  3713.             Description = "Nature_Evergreen_K"
  3714.             MeshFilename = data/objects/structures/nature/evergreens/evergreen_k/evergreen_k.mesh
  3715.             Type = "TYPE_EVERGREEN"
  3716.             Category = "CAT_NATURE"
  3717.             ZVariance = 5.00000000
  3718.             Flattens = false
  3719.             Smooths = false
  3720.             ClearsFoliage = false
  3721.             SnapType = Skew
  3722.             ArbitraryRotates = true
  3723.             UsesSprite = false
  3724.             CastsShadows = true
  3725.             NumberOfRotationAngles = 360
  3726.             RandomScalarMin = (0.50,0.00,0.00)
  3727.             RandomScalarMax = (1.50,0.00,0.00)
  3728.             RandomColorMin = -1
  3729.             RandomColorMax = -1
  3730.             SecondaryColorMin = -1
  3731.             SecondaryColorMax = -1
  3732.         }
  3733.         Elem156 = {
  3734.             Name = "Evergreen_L"
  3735.             Description = "Nature_Evergreen_L"
  3736.             MeshFilename = data/objects/structures/nature/evergreens/evergreen_l/evergreen_l.mesh
  3737.             Type = "TYPE_EVERGREEN"
  3738.             Category = "CAT_NATURE"
  3739.             ZVariance = 5.00000000
  3740.             Flattens = false
  3741.             Smooths = false
  3742.             ClearsFoliage = false
  3743.             SnapType = Skew
  3744.             ArbitraryRotates = true
  3745.             UsesSprite = false
  3746.             CastsShadows = true
  3747.             NumberOfRotationAngles = 360
  3748.             RandomScalarMin = (0.50,0.00,0.00)
  3749.             RandomScalarMax = (1.50,0.00,0.00)
  3750.             RandomColorMin = -1
  3751.             RandomColorMax = -1
  3752.             SecondaryColorMin = -1
  3753.             SecondaryColorMax = -1
  3754.         }
  3755.         Elem157 = {
  3756.             Name = "Evergreen_M"
  3757.             Description = "Nature_Evergreen_M"
  3758.             MeshFilename = data/objects/structures/nature/evergreens/evergreen_m/evergreen_m.mesh
  3759.             Type = "TYPE_EVERGREEN"
  3760.             Category = "CAT_NATURE"
  3761.             ZVariance = 5.00000000
  3762.             Flattens = false
  3763.             Smooths = false
  3764.             ClearsFoliage = false
  3765.             SnapType = Skew
  3766.             ArbitraryRotates = true
  3767.             UsesSprite = false
  3768.             CastsShadows = true
  3769.             NumberOfRotationAngles = 360
  3770.             RandomScalarMin = (0.50,0.00,0.00)
  3771.             RandomScalarMax = (1.50,0.00,0.00)
  3772.             RandomColorMin = -1
  3773.             RandomColorMax = -1
  3774.             SecondaryColorMin = -1
  3775.             SecondaryColorMax = -1
  3776.         }
  3777.         Elem158 = {
  3778.             Name = "Evergreen_N"
  3779.             Description = "Nature_Evergreen_N"
  3780.             MeshFilename = data/objects/structures/nature/evergreens/evergreen_n/evergreen_n.mesh
  3781.             Type = "TYPE_EVERGREEN"
  3782.             Category = "CAT_NATURE"
  3783.             ZVariance = 5.00000000
  3784.             Flattens = false
  3785.             Smooths = false
  3786.             ClearsFoliage = false
  3787.             SnapType = Skew
  3788.             ArbitraryRotates = true
  3789.             UsesSprite = false
  3790.             CastsShadows = true
  3791.             NumberOfRotationAngles = 360
  3792.             RandomScalarMin = (0.50,0.00,0.00)
  3793.             RandomScalarMax = (1.50,0.00,0.00)
  3794.             RandomColorMin = -1
  3795.             RandomColorMax = -1
  3796.             SecondaryColorMin = -1
  3797.             SecondaryColorMax = -1
  3798.         }
  3799.         Elem159 = {
  3800.             Name = "Deciduous_P"
  3801.             Description = "Deciduous_P"
  3802.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_p/deciduous_p.mesh
  3803.             Type = "TYPE_DECIDUOUS"
  3804.             Category = "CAT_NATURE"
  3805.             ZVariance = 5.00000000
  3806.             Flattens = false
  3807.             Smooths = false
  3808.             ClearsFoliage = false
  3809.             SnapType = Skew
  3810.             ArbitraryRotates = true
  3811.             UsesSprite = false
  3812.             CastsShadows = true
  3813.             NumberOfRotationAngles = 360
  3814.             RandomScalarMin = (0.50,0.00,0.00)
  3815.             RandomScalarMax = (1.50,0.00,0.00)
  3816.             RandomColorMin = -1
  3817.             RandomColorMax = -1
  3818.             SecondaryColorMin = -1
  3819.             SecondaryColorMax = -1
  3820.         }
  3821.         Elem160 = {
  3822.             Name = "Deciduous_Q"
  3823.             Description = "Deciduous_Q"
  3824.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_q/deciduous_q.mesh
  3825.             Type = "TYPE_DECIDUOUS"
  3826.             Category = "CAT_NATURE"
  3827.             ZVariance = 5.00000000
  3828.             Flattens = false
  3829.             Smooths = false
  3830.             ClearsFoliage = false
  3831.             SnapType = Skew
  3832.             ArbitraryRotates = true
  3833.             UsesSprite = false
  3834.             CastsShadows = true
  3835.             NumberOfRotationAngles = 360
  3836.             RandomScalarMin = (0.50,0.00,0.00)
  3837.             RandomScalarMax = (1.50,0.00,0.00)
  3838.             RandomColorMin = -1
  3839.             RandomColorMax = -1
  3840.             SecondaryColorMin = -1
  3841.             SecondaryColorMax = -1
  3842.         }
  3843.         Elem161 = {
  3844.             Name = "Deciduous_R"
  3845.             Description = "Deciduous_R"
  3846.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_r/deciduous_r.mesh
  3847.             Type = "TYPE_DECIDUOUS"
  3848.             Category = "CAT_NATURE"
  3849.             ZVariance = 5.00000000
  3850.             Flattens = false
  3851.             Smooths = false
  3852.             ClearsFoliage = false
  3853.             SnapType = Skew
  3854.             ArbitraryRotates = true
  3855.             UsesSprite = false
  3856.             CastsShadows = true
  3857.             NumberOfRotationAngles = 360
  3858.             RandomScalarMin = (0.50,0.00,0.00)
  3859.             RandomScalarMax = (1.50,0.00,0.00)
  3860.             RandomColorMin = -1
  3861.             RandomColorMax = -1
  3862.             SecondaryColorMin = -1
  3863.             SecondaryColorMax = -1
  3864.         }
  3865.         Elem162 = {
  3866.             Name = "Deciduous_S"
  3867.             Description = "Deciduous_S"
  3868.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_s/deciduous_s.mesh
  3869.             Type = "TYPE_DECIDUOUS"
  3870.             Category = "CAT_NATURE"
  3871.             ZVariance = 5.00000000
  3872.             Flattens = false
  3873.             Smooths = false
  3874.             ClearsFoliage = false
  3875.             SnapType = Skew
  3876.             ArbitraryRotates = true
  3877.             UsesSprite = false
  3878.             CastsShadows = true
  3879.             NumberOfRotationAngles = 360
  3880.             RandomScalarMin = (0.50,0.00,0.00)
  3881.             RandomScalarMax = (1.50,0.00,0.00)
  3882.             RandomColorMin = -1
  3883.             RandomColorMax = -1
  3884.             SecondaryColorMin = -1
  3885.             SecondaryColorMax = -1
  3886.         }
  3887.         Elem163 = {
  3888.             Name = "Deciduous_T"
  3889.             Description = "Deciduous_T"
  3890.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_t/deciduous_t.mesh
  3891.             Type = "TYPE_DECIDUOUS"
  3892.             Category = "CAT_NATURE"
  3893.             ZVariance = 5.00000000
  3894.             Flattens = false
  3895.             Smooths = false
  3896.             ClearsFoliage = false
  3897.             SnapType = Skew
  3898.             ArbitraryRotates = true
  3899.             UsesSprite = false
  3900.             CastsShadows = true
  3901.             NumberOfRotationAngles = 360
  3902.             RandomScalarMin = (0.50,0.00,0.00)
  3903.             RandomScalarMax = (1.50,0.00,0.00)
  3904.             RandomColorMin = -1
  3905.             RandomColorMax = -1
  3906.             SecondaryColorMin = -1
  3907.             SecondaryColorMax = -1
  3908.         }
  3909.         Elem164 = {
  3910.             Name = "Deciduous_U"
  3911.             Description = "Deciduous_U"
  3912.             MeshFilename = data/objects/structures/nature/deciduous/deciduous_u/deciduous_u.mesh
  3913.             Type = "TYPE_DECIDUOUS"
  3914.             Category = "CAT_NATURE"
  3915.             ZVariance = 5.00000000
  3916.             Flattens = false
  3917.             Smooths = false
  3918.             ClearsFoliage = false
  3919.             SnapType = Skew
  3920.             ArbitraryRotates = true
  3921.             UsesSprite = false
  3922.             CastsShadows = true
  3923.             NumberOfRotationAngles = 360
  3924.             RandomScalarMin = (0.50,0.00,0.00)
  3925.             RandomScalarMax = (1.50,0.00,0.00)
  3926.             RandomColorMin = -1
  3927.             RandomColorMax = -1
  3928.             SecondaryColorMin = -1
  3929.             SecondaryColorMax = -1
  3930.         }
  3931.         Elem165 = {
  3932.             Name = "FlagStart1"
  3933.             Description = "Team 1 Flag"
  3934.             MeshFilename = data/objects/structures/flags/flag_team1_editor/flag_team1_editor.mesh
  3935.             Type = "TYPE_FLAG_POINT_TEAM1"
  3936.             Category = "CAT_FLAG"
  3937.             ZVariance = 10.00000000
  3938.             Flattens = false
  3939.             Smooths = false
  3940.             ClearsFoliage = true
  3941.             SnapType = Vertical
  3942.             ArbitraryRotates = false
  3943.             UsesSprite = false
  3944.             CastsShadows = false
  3945.             NumberOfRotationAngles = 360
  3946.             RandomScalarMin = (1.00,0.00,0.00)
  3947.             RandomScalarMax = (1.00,0.00,0.00)
  3948.             RandomColorMin = -1
  3949.             RandomColorMax = -1
  3950.             SecondaryColorMin = -1
  3951.             SecondaryColorMax = -1
  3952.         }
  3953.         Elem166 = {
  3954.             Name = "FlagStart2"
  3955.             Description = "Team 2 Flag"
  3956.             MeshFilename = data/objects/structures/flags/flag_team2_editor/flag_team2_editor.mesh
  3957.             Type = "TYPE_FLAG_POINT_TEAM2"
  3958.             Category = "CAT_FLAG"
  3959.             ZVariance = 10.00000000
  3960.             Flattens = false
  3961.             Smooths = false
  3962.             ClearsFoliage = true
  3963.             SnapType = Vertical
  3964.             ArbitraryRotates = false
  3965.             UsesSprite = false
  3966.             CastsShadows = false
  3967.             NumberOfRotationAngles = 360
  3968.             RandomScalarMin = (1.00,0.00,0.00)
  3969.             RandomScalarMax = (1.00,0.00,0.00)
  3970.             RandomColorMin = -1
  3971.             RandomColorMax = -1
  3972.             SecondaryColorMin = -1
  3973.             SecondaryColorMax = -1
  3974.         }
  3975.         Elem167 = {
  3976.             Name = "FlagStartCentral"
  3977.             Description = "Center Flag"
  3978.             MeshFilename = data/objects/structures/flags/flag_center_editor/flag_center_editor.mesh
  3979.             Type = "TYPE_FLAG_POINT_TEAMANY"
  3980.             Category = "CAT_FLAG"
  3981.             ZVariance = 10.00000000
  3982.             Flattens = false
  3983.             Smooths = false
  3984.             ClearsFoliage = true
  3985.             SnapType = Vertical
  3986.             ArbitraryRotates = false
  3987.             UsesSprite = false
  3988.             CastsShadows = false
  3989.             NumberOfRotationAngles = 360
  3990.             RandomScalarMin = (1.00,0.00,0.00)
  3991.             RandomScalarMax = (1.00,0.00,0.00)
  3992.             RandomColorMin = -1
  3993.             RandomColorMax = -1
  3994.             SecondaryColorMin = -1
  3995.             SecondaryColorMax = -1
  3996.         }
  3997.         Elem168 = {
  3998.             Name = "PowerUp_CannonBall"
  3999.             Description = "PowerUp CannonBall"
  4000.             MeshFilename = Data/Objects/Power_Ups/PowerUp/CannonBalls.mesh
  4001.             Type = "TYPE_POWERUP_CANNON_BALLS"
  4002.             Category = "CAT_POWERUP"
  4003.             ZVariance = 40.00000000
  4004.             Flattens = false
  4005.             Smooths = false
  4006.             ClearsFoliage = true
  4007.             SnapType = Normal
  4008.             ArbitraryRotates = false
  4009.             UsesSprite = false
  4010.             CastsShadows = false
  4011.             NumberOfRotationAngles = 360
  4012.             RandomScalarMin = (1.00,0.00,0.00)
  4013.             RandomScalarMax = (1.00,0.00,0.00)
  4014.             RandomColorMin = -1
  4015.             RandomColorMax = -1
  4016.             SecondaryColorMin = -1
  4017.             SecondaryColorMax = -1
  4018.         }
  4019.         Elem169 = {
  4020.             Name = "PowerUp_SpeedBoost"
  4021.             Description = "PowerUp SpeedBoost"
  4022.             MeshFilename = Data/Objects/Power_Ups/PowerUp/speedboost.mesh
  4023.             Type = "TYPE_POWERUP_SPEED_BOOST"
  4024.             Category = "CAT_POWERUP"
  4025.             ZVariance = 40.00000000
  4026.             Flattens = false
  4027.             Smooths = false
  4028.             ClearsFoliage = true
  4029.             SnapType = Normal
  4030.             ArbitraryRotates = false
  4031.             UsesSprite = false
  4032.             CastsShadows = false
  4033.             NumberOfRotationAngles = 360
  4034.             RandomScalarMin = (1.00,0.00,0.00)
  4035.             RandomScalarMax = (1.00,0.00,0.00)
  4036.             RandomColorMin = -1
  4037.             RandomColorMax = -1
  4038.             SecondaryColorMin = -1
  4039.             SecondaryColorMax = -1
  4040.         }
  4041.         Elem170 = {
  4042.             Name = "PowerUp_SuperJump"
  4043.             Description = "PowerUp SuperJump"
  4044.             MeshFilename = Data/Objects/Power_Ups/PowerUp/SuperJump.mesh
  4045.             Type = "TYPE_POWERUP_SUPER_JUMP"
  4046.             Category = "CAT_POWERUP"
  4047.             ZVariance = 40.00000000
  4048.             Flattens = false
  4049.             Smooths = false
  4050.             ClearsFoliage = true
  4051.             SnapType = Normal
  4052.             ArbitraryRotates = false
  4053.             UsesSprite = false
  4054.             CastsShadows = false
  4055.             NumberOfRotationAngles = 360
  4056.             RandomScalarMin = (1.00,0.00,0.00)
  4057.             RandomScalarMax = (1.00,0.00,0.00)
  4058.             RandomColorMin = -1
  4059.             RandomColorMax = -1
  4060.             SecondaryColorMin = -1
  4061.             SecondaryColorMax = -1
  4062.         }
  4063.         Elem171 = {
  4064.             Name = "SiegeZone"
  4065.             Description = "Scoring Zone"
  4066.             MeshFilename = data/objects/structures/flags/scoringzone/scoringzone.mesh
  4067.             Type = "TYPE_SCORE_SIEGE"
  4068.             Category = "CAT_SCORE_ZONE"
  4069.             ZVariance = 40.00000000
  4070.             Flattens = false
  4071.             Smooths = false
  4072.             ClearsFoliage = true
  4073.             SnapType = Normal
  4074.             ArbitraryRotates = false
  4075.             UsesSprite = false
  4076.             CastsShadows = false
  4077.             NumberOfRotationAngles = 360
  4078.             RandomScalarMin = (1.00,0.00,0.00)
  4079.             RandomScalarMax = (10.00,0.00,0.00)
  4080.             RandomColorMin = -1
  4081.             RandomColorMax = -1
  4082.             SecondaryColorMin = -1
  4083.             SecondaryColorMax = -1
  4084.         }
  4085.         Elem172 = {
  4086.             Name = "PowerUp_Invulerable"
  4087.             Description = "PowerUp Invulnerable"
  4088.             MeshFilename = Data/Objects/Power_Ups/PowerUp/Invulnerability.mesh
  4089.             Type = "TYPE_POWERUP_INVULNERABLE"
  4090.             Category = "CAT_POWERUP"
  4091.             ZVariance = 40.00000000
  4092.             Flattens = false
  4093.             Smooths = false
  4094.             ClearsFoliage = true
  4095.             SnapType = Normal
  4096.             ArbitraryRotates = false
  4097.             UsesSprite = false
  4098.             CastsShadows = false
  4099.             NumberOfRotationAngles = 360
  4100.             RandomScalarMin = (1.00,0.00,0.00)
  4101.             RandomScalarMax = (1.00,0.00,0.00)
  4102.             RandomColorMin = -1
  4103.             RandomColorMax = -1
  4104.             SecondaryColorMin = -1
  4105.             SecondaryColorMax = -1
  4106.         }
  4107.         Elem173 = {
  4108.             Name = "PowerUp_MachineGun"
  4109.             Description = "PowerUp MachineGun"
  4110.             MeshFilename = Data/Objects/Power_Ups/PowerUp/MachineGun.mesh
  4111.             Type = "TYPE_POWERUP_MACHINE_GUN"
  4112.             Category = "CAT_POWERUP"
  4113.             ZVariance = 40.00000000
  4114.             Flattens = false
  4115.             Smooths = false
  4116.             ClearsFoliage = true
  4117.             SnapType = Normal
  4118.             ArbitraryRotates = false
  4119.             UsesSprite = false
  4120.             CastsShadows = false
  4121.             NumberOfRotationAngles = 360
  4122.             RandomScalarMin = (1.00,0.00,0.00)
  4123.             RandomScalarMax = (1.00,0.00,0.00)
  4124.             RandomColorMin = -1
  4125.             RandomColorMax = -1
  4126.             SecondaryColorMin = -1
  4127.             SecondaryColorMax = -1
  4128.         }
  4129.         Elem174 = {
  4130.             Name = "PowerUp_Sniper"
  4131.             Description = "PowerUp Sniper"
  4132.             MeshFilename = Data/Objects/Power_Ups/PowerUp/Sniper.mesh
  4133.             Type = "TYPE_POWERUP_SNIPER"
  4134.             Category = "CAT_POWERUP"
  4135.             ZVariance = 40.00000000
  4136.             Flattens = false
  4137.             Smooths = false
  4138.             ClearsFoliage = true
  4139.             SnapType = Normal
  4140.             ArbitraryRotates = false
  4141.             UsesSprite = false
  4142.             CastsShadows = false
  4143.             NumberOfRotationAngles = 360
  4144.             RandomScalarMin = (1.00,0.00,0.00)
  4145.             RandomScalarMax = (1.00,0.00,0.00)
  4146.             RandomColorMin = -1
  4147.             RandomColorMax = -1
  4148.             SecondaryColorMin = -1
  4149.             SecondaryColorMax = -1
  4150.         }
  4151.         Elem175 = {
  4152.             Name = "PowerUp_RubberBalls"
  4153.             Description = "PowerUp RubberBalls"
  4154.             MeshFilename = Data/Objects/Power_Ups/PowerUp/RubberBalls.mesh
  4155.             Type = "TYPE_POWERUP_RUBBER_BALLS"
  4156.             Category = "CAT_POWERUP"
  4157.             ZVariance = 40.00000000
  4158.             Flattens = false
  4159.             Smooths = false
  4160.             ClearsFoliage = true
  4161.             SnapType = Normal
  4162.             ArbitraryRotates = false
  4163.             UsesSprite = false
  4164.             CastsShadows = false
  4165.             NumberOfRotationAngles = 360
  4166.             RandomScalarMin = (1.00,0.00,0.00)
  4167.             RandomScalarMax = (1.00,0.00,0.00)
  4168.             RandomColorMin = -1
  4169.             RandomColorMax = -1
  4170.             SecondaryColorMin = -1
  4171.             SecondaryColorMax = -1
  4172.         }
  4173.         Elem176 = {
  4174.             Name = "PowerUp_Stealth"
  4175.             Description = "PowerUp Stealth"
  4176.             MeshFilename = Data/Objects/Power_Ups/PowerUp/Stealth.mesh
  4177.             Type = "TYPE_POWERUP_STEALTH"
  4178.             Category = "CAT_POWERUP"
  4179.             ZVariance = 40.00000000
  4180.             Flattens = false
  4181.             Smooths = false
  4182.             ClearsFoliage = true
  4183.             SnapType = Normal
  4184.             ArbitraryRotates = false
  4185.             UsesSprite = false
  4186.             CastsShadows = false
  4187.             NumberOfRotationAngles = 360
  4188.             RandomScalarMin = (1.00,0.00,0.00)
  4189.             RandomScalarMax = (1.00,0.00,0.00)
  4190.             RandomColorMin = -1
  4191.             RandomColorMax = -1
  4192.             SecondaryColorMin = -1
  4193.             SecondaryColorMax = -1
  4194.         }
  4195.         
  4196.         Elem177 = {
  4197.             Name = "GunPickup_1"
  4198.             Description = "GunPickup_1"
  4199.             MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunB.mesh
  4200.             Type = "TYPE_POWERUP_GUN1"
  4201.             Category = "CAT_POWERUP"
  4202.             ZVariance = 40.00000000
  4203.             Flattens = false
  4204.             Smooths = false
  4205.             ClearsFoliage = true
  4206.             SnapType = Normal
  4207.             ArbitraryRotates = false
  4208.             UsesSprite = false
  4209.             CastsShadows = false
  4210.             NumberOfRotationAngles = 360
  4211.             RandomScalarMin = (1.00,0.00,0.00)
  4212.             RandomScalarMax = (1.00,0.00,0.00)
  4213.             RandomColorMin = -1
  4214.             RandomColorMax = -1
  4215.             SecondaryColorMin = -1
  4216.             SecondaryColorMax = -1
  4217.         }
  4218.         Elem178 = {
  4219.             Name = "GunPickup_2"
  4220.             Description = "GunPickup_2"
  4221.             MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunC.mesh
  4222.             Type = "TYPE_POWERUP_GUN2"
  4223.             Category = "CAT_POWERUP"
  4224.             ZVariance = 40.00000000
  4225.             Flattens = false
  4226.             Smooths = false
  4227.             ClearsFoliage = true
  4228.             SnapType = Normal
  4229.             ArbitraryRotates = false
  4230.             UsesSprite = false
  4231.             CastsShadows = false
  4232.             NumberOfRotationAngles = 360
  4233.             RandomScalarMin = (1.00,0.00,0.00)
  4234.             RandomScalarMax = (1.00,0.00,0.00)
  4235.             RandomColorMin = -1
  4236.             RandomColorMax = -1
  4237.             SecondaryColorMin = -1
  4238.             SecondaryColorMax = -1
  4239.         }
  4240.         Elem179 = {
  4241.             Name = "GunPickup_3"
  4242.             Description = "GunPickup_3"
  4243.             MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunD.mesh
  4244.             Type = "TYPE_POWERUP_GUN3"
  4245.             Category = "CAT_POWERUP"
  4246.             ZVariance = 40.00000000
  4247.             Flattens = false
  4248.             Smooths = false
  4249.             ClearsFoliage = true
  4250.             SnapType = Normal
  4251.             ArbitraryRotates = false
  4252.             UsesSprite = false
  4253.             CastsShadows = false
  4254.             NumberOfRotationAngles = 360
  4255.             RandomScalarMin = (1.00,0.00,0.00)
  4256.             RandomScalarMax = (1.00,0.00,0.00)
  4257.             RandomColorMin = -1
  4258.             RandomColorMax = -1
  4259.             SecondaryColorMin = -1
  4260.             SecondaryColorMax = -1
  4261.         }
  4262.         Elem180 = {
  4263.             Name = "GunPickup_4"
  4264.             Description = "Gun Powerup 1"
  4265.             MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunE.mesh
  4266.             Type = "TYPE_POWERUP_GUN4"
  4267.             Category = "CAT_POWERUP"
  4268.             ZVariance = 40.00000000
  4269.             Flattens = false
  4270.             Smooths = false
  4271.             ClearsFoliage = true
  4272.             SnapType = Normal
  4273.             ArbitraryRotates = false
  4274.             UsesSprite = false
  4275.             CastsShadows = false
  4276.             NumberOfRotationAngles = 360
  4277.             RandomScalarMin = (1.00,0.00,0.00)
  4278.             RandomScalarMax = (1.00,0.00,0.00)
  4279.             RandomColorMin = -1
  4280.             RandomColorMax = -1
  4281.             SecondaryColorMin = -1
  4282.             SecondaryColorMax = -1
  4283.         }
  4284.         Elem181 = {
  4285.             Name = "GunPickup_5"
  4286.             Description = "GunPickup_5"
  4287.             MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunF.mesh
  4288.             Type = "TYPE_POWERUP_GUN5"
  4289.             Category = "CAT_POWERUP"
  4290.             ZVariance = 40.00000000
  4291.             Flattens = false
  4292.             Smooths = false
  4293.             ClearsFoliage = true
  4294.             SnapType = Normal
  4295.             ArbitraryRotates = false
  4296.             UsesSprite = false
  4297.             CastsShadows = false
  4298.             NumberOfRotationAngles = 360
  4299.             RandomScalarMin = (1.00,0.00,0.00)
  4300.             RandomScalarMax = (1.00,0.00,0.00)
  4301.             RandomColorMin = -1
  4302.             RandomColorMax = -1
  4303.             SecondaryColorMin = -1
  4304.             SecondaryColorMax = -1
  4305.         }
  4306.         Elem182 = {
  4307.             Name = "GunPickup_6"
  4308.             Description = "GunPickup_6"
  4309.             MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunG.mesh
  4310.             Type = "TYPE_POWERUP_GUN6"
  4311.             Category = "CAT_POWERUP"
  4312.             ZVariance = 40.00000000
  4313.             Flattens = false
  4314.             Smooths = false
  4315.             ClearsFoliage = true
  4316.             SnapType = Normal
  4317.             ArbitraryRotates = false
  4318.             UsesSprite = false
  4319.             CastsShadows = false
  4320.             NumberOfRotationAngles = 360
  4321.             RandomScalarMin = (1.00,0.00,0.00)
  4322.             RandomScalarMax = (1.00,0.00,0.00)
  4323.             RandomColorMin = -1
  4324.             RandomColorMax = -1
  4325.             SecondaryColorMin = -1
  4326.             SecondaryColorMax = -1
  4327.         }
  4328.         Elem183 = {
  4329.             Name = "GunPickup_7"
  4330.             Description = "Gun Powerup 2"
  4331.             MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunH.mesh
  4332.             Type = "TYPE_POWERUP_GUN7"
  4333.             Category = "CAT_POWERUP"
  4334.             ZVariance = 40.00000000
  4335.             Flattens = false
  4336.             Smooths = false
  4337.             ClearsFoliage = true
  4338.             SnapType = Normal
  4339.             ArbitraryRotates = false
  4340.             UsesSprite = false
  4341.             CastsShadows = false
  4342.             NumberOfRotationAngles = 360
  4343.             RandomScalarMin = (1.00,0.00,0.00)
  4344.             RandomScalarMax = (1.00,0.00,0.00)
  4345.             RandomColorMin = -1
  4346.             RandomColorMax = -1
  4347.             SecondaryColorMin = -1
  4348.             SecondaryColorMax = -1
  4349.         }
  4350.         Elem184 = {
  4351.             Name = "GunPickup_8"
  4352.             Description = "GunPickup_8"
  4353.             MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunI.mesh
  4354.             Type = "TYPE_POWERUP_GUN8"
  4355.             Category = "CAT_POWERUP"
  4356.             ZVariance = 40.00000000
  4357.             Flattens = false
  4358.             Smooths = false
  4359.             ClearsFoliage = true
  4360.             SnapType = Normal
  4361.             ArbitraryRotates = false
  4362.             UsesSprite = false
  4363.             CastsShadows = false
  4364.             NumberOfRotationAngles = 360
  4365.             RandomScalarMin = (1.00,0.00,0.00)
  4366.             RandomScalarMax = (1.00,0.00,0.00)
  4367.             RandomColorMin = -1
  4368.             RandomColorMax = -1
  4369.             SecondaryColorMin = -1
  4370.             SecondaryColorMax = -1
  4371.         
  4372.         }
  4373.     }
  4374. }
  4375.