home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2006 January
/
Gamestar_80_2006-01_dvd.iso
/
Dema
/
splatmagazinerenegadepaintball_demo.exe
/
game.ini
< prev
next >
Wrap
Text File
|
2005-10-13
|
124KB
|
4,375 lines
PBGameConstants = {
General = {
FirstPersonFOVWorld = 1.04719758
StandHeight = 1.79999995
CrouchHeight = 1.25000000
CrawlHeight = 0.33000001
AvatarRadius = 0.25000000
TurnInputCurve = (0.00,0.08,0.25,1.00)
KeyInputCurve = (0.00,0.00,0.2,0.2)
JoyInputCurve = (0.00,0.00,0.2,1.0)
ZoomTurnScalar = 0.1
RunWalkScalar = 0.60000002
}
Trails = {
NumElements = 2
Elem0 = {
Name = "Path"
ObjectFilename = File Not Found!
StartStructureProfileIndex = 0
Middle1StructureProfileIndex = 0
Middle1Frequency = 0.00000000
Middle2StructureProfileIndex = 0
Middle2Frequency = 0.00000000
Middle3StructureProfileIndex = 0
Middle3Frequency = 0.00000000
EndStructureProfileIndex = 0
CategoryName = "CAT_PATH"
Width = 5.59999990
SegmentSpacing = 3.50000000
NumFadeSegments = 4
UsePathfindingToPlot = false
PathPlotTreeCost = 0.00000000
PathPlotHillCost = 0.00000000
PathPlotSidehillCost = 0.00000000
UseFinalAsPathfindingRoute = false
PathFinalCostScalar = 0.00000000
}
Elem1 = {
Name = "Invisible Fence"
ObjectFilename = File Not Found!
StartStructureProfileIndex = 145
Middle1StructureProfileIndex = 145
Middle1Frequency = 0.30000001
Middle2StructureProfileIndex = 145
Middle2Frequency = 0.30000001
Middle3StructureProfileIndex = 145
Middle3Frequency = 0.30000001
EndStructureProfileIndex = 145
CategoryName = "CAT_FENCE"
Width = 0.05000000
SegmentSpacing = 3.00000000
NumFadeSegments = 4
UsePathfindingToPlot = false
PathPlotTreeCost = 0.00000000
PathPlotHillCost = 0.00000000
PathPlotSidehillCost = 0.00000000
UseFinalAsPathfindingRoute = false
PathFinalCostScalar = 0.00000000
}
}
Markers = {
NumElements = 10
Elem0 = {
Name = "Ol Faithful"
Description = "MarkerA_Desc"
JointName = "JOINT_GUN_A"
FirstPersonMeshFilename = data/objects/markers/gun_a_anims.mesh
ThirdPersonMeshFilename = data/objects/markers/gun_a_anims.mesh
SoundFileName = "guns_shoot_gun_2"
ShotsPerSecond = 3.0000000
ContinuousFire = false
ConsumesAmmo = true
EquipDelay = 0.00000000
SpinVelocity = 3.00000000
MuzzleVelocity = 40.00000000
ShotType = 0
ShotSoundID = File Not Found!
ReloadSoundID = File Not Found!
AirSoundID = File Not Found!
BaseAccuracy = .200000000
RecoilTime = 0.50000000
RecoilDistance = 0.00000000
RecoilAngle = 1.00000000
}
Elem1 = {
Name = "Grunt"
Description = "MarkerB_Desc"
JointName = "JOINT_GUN_D"
FirstPersonMeshFilename = data/objects/markers/gun_D_anims.mesh
ThirdPersonMeshFilename = data/objects/markers/gun_D_anims.mesh
SoundFileName = "guns_shoot_gun_3"
ShotsPerSecond = 5.00000000
ContinuousFire = false
ConsumesAmmo = true
EquipDelay = 0.00000000
SpinVelocity = 7.00000000
MuzzleVelocity = 40.00000000
ShotType = 0
ShotSoundID = File Not Found!
ReloadSoundID = File Not Found!
AirSoundID = File Not Found!
BaseAccuracy = .200000000
RecoilTime = 0.50000000
RecoilDistance = 0.00000000
RecoilAngle = 1.00000000
}
Elem2 = {
Name = "Zero G"
Description = "MarkerC_Desc"
JointName = "JOINT_GUN_I"
FirstPersonMeshFilename = data/objects/markers/gun_I_anims.mesh
ThirdPersonMeshFilename = data/objects/markers/gun_I_anims.mesh
SoundFileName = "guns_shoot_gun_4"
ShotsPerSecond = 4.0000000
ContinuousFire = false
ConsumesAmmo = true
EquipDelay = 0.00000000
SpinVelocity = 4.80000000
MuzzleVelocity = 40.00000000
ShotType = 0
ShotSoundID = File Not Found!
ReloadSoundID = File Not Found!
AirSoundID = File Not Found!
BaseAccuracy = .200000000
RecoilTime = 0.50000000
RecoilDistance = 0.00000000
RecoilAngle = 1.00000000
}
Elem3 = {
Name = "Clarabelle"
Description = "MarkerD_Desc"
JointName = "JOINT_GUN_E"
FirstPersonMeshFilename = data/objects/markers/gun_E_anims.mesh
ThirdPersonMeshFilename = data/objects/markers/gun_E_anims.mesh
SoundFileName = "guns_shoot_gun_5"
ShotsPerSecond = 5.00000000
ContinuousFire = false
ConsumesAmmo = true
EquipDelay = 0.00000000
SpinVelocity = 2.00000000
MuzzleVelocity = 60.00000000
ShotType = 0
ShotSoundID = File Not Found!
ReloadSoundID = File Not Found!
AirSoundID = File Not Found!
BaseAccuracy = .2000000000
RecoilTime = 0.50000000
RecoilDistance = 0.00000000
RecoilAngle = 1.00000000
}
Elem4 = {
Name = "Prime-R"
Description = "MarkerE_Desc"
JointName = "JOINT_GUN_B"
FirstPersonMeshFilename = data/objects/markers/gun_B_anims.mesh
ThirdPersonMeshFilename = data/objects/markers/gun_B_anims.mesh
SoundFileName = "guns_shoot_gun_6"
ShotsPerSecond = 7.00000000
ContinuousFire = false
ConsumesAmmo = true
EquipDelay = 0.00000000
SpinVelocity = 6.00000000
MuzzleVelocity = 60.00000000
ShotType = 0
ShotSoundID = File Not Found!
ReloadSoundID = File Not Found!
AirSoundID = File Not Found!
BaseAccuracy = .2000000000
RecoilTime = 0.50000000
RecoilDistance = 0.00000000
RecoilAngle = 1.00000000
}
Elem5 = {
Name = "The Frenchman"
Description = "MarkerF_Desc"
JointName = "JOINT_GUN_G"
FirstPersonMeshFilename = data/objects/markers/gun_G_anims.mesh
ThirdPersonMeshFilename = data/objects/markers/gun_G_anims.mesh
SoundFileName = "guns_shoot_gun_7"
ShotsPerSecond = 6.00000000
ContinuousFire = false
ConsumesAmmo = true
EquipDelay = 0.00000000
SpinVelocity = 3.800000000
MuzzleVelocity = 60.00000000
ShotType = 0
ShotSoundID = File Not Found!
ReloadSoundID = File Not Found!
AirSoundID = File Not Found!
BaseAccuracy = 0.20000000
RecoilTime = 0.50000000
RecoilDistance = 0.00000000
RecoilAngle = 1.00000000
}
Elem6 = {
Name = "Bonsai"
Description = "MarkerH_Desc"
JointName = "JOINT_GUN_F"
FirstPersonMeshFilename = data/objects/markers/gun_F_anims.mesh
ThirdPersonMeshFilename = data/objects/markers/gun_F_anims.mesh
SoundFileName = "guns_shoot_gun_8"
ShotsPerSecond = 7.00000000
ContinuousFire = false
ConsumesAmmo = true
EquipDelay = 0.00000000
SpinVelocity = 2.00000000
MuzzleVelocity = 90.00000000
ShotType = 0
ShotSoundID = File Not Found!
ReloadSoundID = File Not Found!
AirSoundID = File Not Found!
BaseAccuracy = 0.200000000
RecoilTime = 0.50000000
RecoilDistance = 0.00000000
RecoilAngle = 1.00000000
}
Elem7 = {
Name = "Psi-Nyde"
Description = "MarkerH_Desc"
JointName = "JOINT_GUN_J"
FirstPersonMeshFilename = data/objects/markers/gun_J_anims.mesh
ThirdPersonMeshFilename = data/objects/markers/gun_J_anims.mesh
SoundFileName = "guns_shoot_gun_8"
ShotsPerSecond = 9.00000000
ContinuousFire = false
ConsumesAmmo = true
EquipDelay = 0.00000000
SpinVelocity = 5.00000000
MuzzleVelocity = 90.00000000
ShotType = 0
ShotSoundID = File Not Found!
ReloadSoundID = File Not Found!
AirSoundID = File Not Found!
BaseAccuracy = 0.200000000
RecoilTime = 0.50000000
RecoilDistance = 0.00000000
RecoilAngle = 1.00000000
}
Elem8 = {
Name = "Cuda"
Description = "MarkerI_Desc"
JointName = "JOINT_GUN_H"
FirstPersonMeshFilename = data/objects/markers/gun_H_anims.mesh
ThirdPersonMeshFilename = data/objects/markers/gun_H_anims.mesh
SoundFileName = "guns_shoot_gun_9"
ShotsPerSecond = 8.0000000
ContinuousFire = false
ConsumesAmmo = true
EquipDelay = 0.00000000
SpinVelocity = 2.800000000
MuzzleVelocity = 90.00000000
ShotType = 0
ShotSoundID = File Not Found!
ReloadSoundID = File Not Found!
AirSoundID = File Not Found!
BaseAccuracy = 0.200000000
RecoilTime = 0.50000000
RecoilDistance = 0.00000000
RecoilAngle = 1.00000000
}
Elem9 = {
Name = "Sweetness"
Description = "MarkerH_Desc"
JointName = "JOINT_GUN_C"
FirstPersonMeshFilename = data/objects/markers/gun_C_anims.mesh
ThirdPersonMeshFilename = data/objects/markers/gun_C_anims.mesh
SoundFileName = "guns_shoot_gun_10"
ShotsPerSecond = 12.00000000
ContinuousFire = false
ConsumesAmmo = true
EquipDelay = 0.00000000
SpinVelocity = 0.00000000
MuzzleVelocity = 125.00000000
ShotType = 0
ShotSoundID = File Not Found!
ReloadSoundID = File Not Found!
AirSoundID = File Not Found!
BaseAccuracy = 0.000000000
RecoilTime = 0.50000000
RecoilDistance = 0.00000000
RecoilAngle = 1.00000000
}
}
Hoppers = {
NumElements = 3
Elem0 = {
Name = "Hopper A"
MeshFilename = data/objects/markers/hopper_b_anims.mesh
}
Elem1 = {
Name = "Hopper B"
MeshFilename = data/objects/markers/hopper_c_anims.mesh
}
Elem2 = {
Name = "Hopper C"
MeshFilename = data/objects/markers/hopper_a_anims.mesh
}
}
Structures = {
NumElements = 185
Elem0 = {
Name = "Themed_S_A"
Description = "Themed_S_A"
MeshFilename = data/objects/structures/themed/small/themed_s_a/themed_s_a.mesh
Type = "TYPE_SMALL"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem1 = {
Name = "Themed_S_B"
Description = "Themed_S_B"
MeshFilename = data/objects/structures/themed/small/themed_s_b/themed_s_b.mesh
Type = "TYPE_SMALL"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem2 = {
Name = "Bunker_S_C"
Description = "Themed_S_C"
MeshFilename = data/objects/structures/themed/small/themed_s_c/themed_s_c.mesh
Type = "TYPE_SMALL"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem3 = {
Name = "Bunker_S_D"
Description = "Themed_S_D"
MeshFilename = data/objects/structures/themed/small/themed_s_d/themed_s_d.mesh
Type = "TYPE_SMALL"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem4 = {
Name = "Bunker_S_E"
Description = "Themed_S_E"
MeshFilename = data/objects/structures/themed/small/themed_s_e/themed_s_e.mesh
Type = "TYPE_SMALL"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem5 = {
Name = "Bunker_S_F"
Description = "Bunker_S_F"
MeshFilename = data/objects/structures/themed/small/themed_s_f/themed_s_f.mesh
Type = "TYPE_SMALL"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem6 = {
Name = "Bunker_S_G"
Description = "Themed_S_G"
MeshFilename = data/objects/structures/themed/small/themed_s_g/themed_s_g.mesh
Type = "TYPE_SMALL"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem7 = {
Name = "Bunker_S_H"
Description = "Themed_S_H"
MeshFilename = data/objects/structures/themed/small/themed_s_h/themed_s_h.mesh
Type = "TYPE_SMALL"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem8 = {
Name = "Bunker_S_I"
Description = "Themed_S_I"
MeshFilename = data/objects/structures/themed/small/themed_s_i/themed_s_i.mesh
Type = "TYPE_SMALL"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem9 = {
Name = "Fort_A"
Description = "Themed_M_A"
MeshFilename = data/objects/structures/themed/medium/themed_m_a/themed_m_a.mesh
Type = "TYPE_MED"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem10 = {
Name = "Fort_B"
Description = "Themed_M_B"
MeshFilename = data/objects/structures/themed/medium/themed_m_b/themed_m_b.mesh
Type = "TYPE_MED"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem11 = {
Name = "Fort_C"
Description = "Themed_M_C"
MeshFilename = data/objects/structures/themed/medium/themed_m_c/themed_m_c.mesh
Type = "TYPE_MED"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem12 = {
Name = "Fort_D"
Description = "Themed_M_D"
MeshFilename = data/objects/structures/themed/medium/themed_m_d/themed_m_d.mesh
Type = "TYPE_MED"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem13 = {
Name = "Fort_E"
Description = "Themed_M_E"
MeshFilename = data/objects/structures/themed/medium/themed_m_e/themed_m_e.mesh
Type = "TYPE_MED"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem14 = {
Name = "Themed_L_A"
Description = "Themed_L_A"
MeshFilename = data/objects/structures/themed/large/themed_l_a/themed_l_a.mesh
Type = "TYPE_LARGE"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem15 = {
Name = "Themed_L_B"
Description = "Themed_L_B"
MeshFilename = data/objects/structures/themed/large/themed_l_b/themed_l_b.mesh
Type = "TYPE_LARGE"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem16 = {
Name = "Themed_L_C"
Description = "Themed_L_C"
MeshFilename = data/objects/structures/themed/large/themed_l_c/themed_l_c.mesh
Type = "TYPE_LARGE"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem17 = {
Name = "Themed_L_D"
Description = "Themed_L_D"
MeshFilename = data/objects/structures/themed/large/themed_l_d/themed_l_d.mesh
Type = "TYPE_LARGE"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem18 = {
Name = "Themed_L_E"
Description = "Themed_L_E"
MeshFilename = data/objects/structures/themed/large/themed_l_e/themed_l_e.mesh
Type = "TYPE_LARGE"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem19 = {
Name = "Themed_L_F"
Description = "Themed_L_F"
MeshFilename = data/objects/structures/themed/large/themed_l_f/themed_l_f.mesh
Type = "TYPE_LARGE"
Category = "CAT_THEMED"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem20 = {
Name = "Bush_A"
Description = "Nature_Bush_A"
MeshFilename = data/objects/structures/nature/bushes/bushes_a/bushes_a.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.500,0.00,0.00)
RandomScalarMax = (2.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem21 = {
Name = "Bush_B"
Description = "Nature_Bush_B"
MeshFilename = data/objects/structures/nature/bushes/bushes_b/bushes_b.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.80,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem22 = {
Name = "Bush_C"
Description = "Nature_Bush_C"
MeshFilename = data/objects/structures/nature/bushes/bushes_c/bushes_c.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.80,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem23 = {
Name = "Bush_D"
Description = "Nature_Bush_D"
MeshFilename = data/objects/structures/nature/bushes/bushes_d/bushes_d.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.750,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem24 = {
Name = "Bush_E"
Description = "Nature_Bush_E"
MeshFilename = data/objects/structures/nature/bushes/bushes_e/bushes_e.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.80,0.00,0.00)
RandomScalarMax = (1.750,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem25 = {
Name = "Bush_F"
Description = "Nature_Bush_F"
MeshFilename = data/objects/structures/nature/bushes/bushes_f/bushes_f.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.80,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem26 = {
Name = "Bush_G"
Description = "Nature_Bush_G"
MeshFilename = data/objects/structures/nature/bushes/bushes_g/bushes_g.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.70,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem27 = {
Name = "Bush_H"
Description = "Nature_Bush_H"
MeshFilename = data/objects/structures/nature/bushes/bushes_h/bushes_h.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem28 = {
Name = "Bush_I"
Description = "Nature_Bush_I"
MeshFilename = data/objects/structures/nature/bushes/bushes_i/bushes_i.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem29 = {
Name = "Bush_J"
Description = "Nature_Bush_J"
MeshFilename = data/objects/structures/nature/bushes/bushes_j/bushes_j.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem30 = {
Name = "Bush_K"
Description = "Nature_Bush_K"
MeshFilename = data/objects/structures/nature/bushes/bushes_k/bushes_k.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem31 = {
Name = "Bush_R"
Description = "Nature_Bush_R"
MeshFilename = data/objects/structures/nature/bushes/bushes_r/bushes_r.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.20,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem32 = {
Name = "Bush_S"
Description = "Nature_Bush_S"
MeshFilename = data/objects/structures/nature/bushes/bushes_s/bushes_s.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.20,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem33 = {
Name = "LeafTree_A"
Description = "Nature_Decid_A"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_a/deciduous_a.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem34 = {
Name = "LeafTree_B"
Description = "Nature_Decid_B"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_b/deciduous_b.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem35 = {
Name = "LeafTree_C"
Description = "Nature_Decid_C"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_c/deciduous_c.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem36 = {
Name = "LeafTree_D"
Description = "Nature_Decid_D"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_d/deciduous_d.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem37 = {
Name = "LeafTree_E"
Description = "Nature_Decid_E"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_e/deciduous_e.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem38 = {
Name = "LeafTree_F"
Description = "Nature_Decid_F"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_f/deciduous_f.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem39 = {
Name = "LeafTree_G"
Description = "Nature_Decid_G"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_g/deciduous_g.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem40 = {
Name = "LeafTree_H"
Description = "Nature_Decid_H"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_h/deciduous_h.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem41 = {
Name = "LeafTree_I"
Description = "Nature_Decid_I"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_i/deciduous_i.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem42 = {
Name = "LeafTree_J"
Description = "Nature_Decid_J"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_j/deciduous_j.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem43 = {
Name = "LeafTree_K"
Description = "Nature_Decid_K"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_k/deciduous_k.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem44 = {
Name = "LeafTree_L"
Description = "Nature_Decid_L"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_l/deciduous_l.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem45 = {
Name = "Evergreen_A"
Description = "Nature_Evergreen_A"
MeshFilename = data/objects/structures/nature/evergreens/evergreen_a/evergreen_a.mesh
Type = "TYPE_EVERGREEN"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem46 = {
Name = "Evergreen_B"
Description = "Nature_Evergreen_B"
MeshFilename = data/objects/structures/nature/evergreens/evergreen_b/evergreen_b.mesh
Type = "TYPE_EVERGREEN"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.60,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem47 = {
Name = "Evergreen_C"
Description = "Nature_Evergreen_C"
MeshFilename = data/objects/structures/nature/evergreens/evergreen_c/evergreen_c.mesh
Type = "TYPE_EVERGREEN"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem48 = {
Name = "Evergreen_D"
Description = "Nature_Evergreen_D"
MeshFilename = data/objects/structures/nature/evergreens/evergreen_d/evergreen_d.mesh
Type = "TYPE_EVERGREEN"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,1.00,0.00)
RandomScalarMax = (1.80,1.50,0.00)
RandomColorMin = -1
RandomColorMax = -262144
SecondaryColorMin = -1
SecondaryColorMax = -13631238
}
Elem49 = {
Name = "Evergreen_E"
Description = "Nature_Evergreen_E"
MeshFilename = data/objects/structures/nature/evergreens/evergreen_e/evergreen_e.mesh
Type = "TYPE_EVERGREEN"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.70,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem50 = {
Name = "Evergreen_F"
Description = "Nature_Evergreen_F"
MeshFilename = data/objects/structures/nature/evergreens/evergreen_f/evergreen_f.mesh
Type = "TYPE_EVERGREEN"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem51 = {
Name = "Evergreen_G"
Description = "Nature_Evergreen_G"
MeshFilename = data/objects/structures/nature/evergreens/evergreen_g/evergreen_g.mesh
Type = "TYPE_EVERGREEN"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem52 = {
Name = "Evergreen_H"
Description = "Nature_Evergreen_H"
MeshFilename = data/objects/structures/nature/evergreens/evergreen_h/evergreen_h.mesh
Type = "TYPE_EVERGREEN"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem53 = {
Name = "Evergreen_I"
Description = "Nature_Evergreen_I"
MeshFilename = data/objects/structures/nature/evergreens/evergreen_i/evergreen_i.mesh
Type = "TYPE_EVERGREEN"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem54 = {
Name = "Logs_Stumps_A"
Description = "Nature_Logs_Stumps_A"
MeshFilename = data/objects/structures/nature/logs_stumps/logs_stumps_a/logs_stumps_a.mesh
Type = "TYPE_LOGS_STUMPS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem55 = {
Name = "Logs_Stumps_B"
Description = "Nature_Logs_Stumps_B"
MeshFilename = data/objects/structures/nature/logs_stumps/logs_stumps_b/logs_stumps_b.mesh
Type = "TYPE_LOGS_STUMPS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem56 = {
Name = "Logs_Stumps_C"
Description = "Nature_Logs_Stumps_C"
MeshFilename = data/objects/structures/nature/logs_stumps/logs_stumps_c/logs_stumps_c.mesh
Type = "TYPE_LOGS_STUMPS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem57 = {
Name = "Logs_Stumps_D"
Description = "Nature_Logs_Stumps_D"
MeshFilename = data/objects/structures/nature/logs_stumps/logs_stumps_d/logs_stumps_d.mesh
Type = "TYPE_LOGS_STUMPS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.80,0.00,0.00)
RandomScalarMax = (1.10,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem58 = {
Name = "Nature_Logs_Stumps_E"
Description = "Nature_Logs_Stumps_E"
MeshFilename = data/objects/structures/nature/logs_stumps/logs_stumps_e/logs_stumps_e.mesh
Type = "TYPE_LOGS_STUMPS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem59 = {
Name = "Nature_Logs_Stumps_F"
Description = "Nature_Logs_Stumps_F"
MeshFilename = data/objects/structures/nature/logs_stumps/logs_stumps_f/logs_stumps_f.mesh
Type = "TYPE_LOGS_STUMPS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem60 = {
Name = "Nature_Rocks_A"
Description = "Nature_Rocks_A"
MeshFilename = data/objects/structures/nature/rocks/rocks_a/rocks_a.mesh
Type = "TYPE_ROCKS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.70,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem61 = {
Name = "Nature_Rocks_B"
Description = "Nature_Rocks_B"
MeshFilename = data/objects/structures/nature/rocks/rocks_b/rocks_b.mesh
Type = "TYPE_ROCKS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.70,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem62 = {
Name = "Nature_Rocks_C"
Description = "Nature_Rocks_C"
MeshFilename = data/objects/structures/nature/rocks/rocks_c/rocks_c.mesh
Type = "TYPE_ROCKS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.70,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem63 = {
Name = "Nature_Rocks_D"
Description = "Nature_Rocks_D"
MeshFilename = data/objects/structures/nature/rocks/rocks_d/rocks_d.mesh
Type = "TYPE_ROCKS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem64 = {
Name = "Nature_Rocks_E"
Description = "Nature_Rocks_E"
MeshFilename = data/objects/structures/nature/rocks/rocks_e/rocks_e.mesh
Type = "TYPE_ROCKS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem65 = {
Name = "Nature_Rocks_F"
Description = "Nature_Rocks_F"
MeshFilename = data/objects/structures/nature/rocks/rocks_f/rocks_f.mesh
Type = "TYPE_ROCKS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem66 = {
Name = "Inflate_S_A"
Description = "Inflate_S_A"
MeshFilename = data/objects/structures/inflatables/small/inflatable_s_a/inflatable_s_a.mesh
Type = "TYPE_SMALL"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem67 = {
Name = "Inflate_S_B"
Description = "Inflate_S_B"
MeshFilename = data/objects/structures/inflatables/small/inflatable_s_b/inflatable_s_b.mesh
Type = "TYPE_SMALL"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem68 = {
Name = "Inflate_S_C"
Description = "Inflate_S_C"
MeshFilename = data/objects/structures/inflatables/small/inflatable_s_c/inflatable_s_c.mesh
Type = "TYPE_SMALL"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem69 = {
Name = "Inflate_S_D"
Description = "Inflate_S_D"
MeshFilename = data/objects/structures/inflatables/small/inflatable_s_d/inflatable_s_d.mesh
Type = "TYPE_SMALL"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem70 = {
Name = "Inflate_S_E"
Description = "Inflate_S_E"
MeshFilename = data/objects/structures/inflatables/small/inflatable_s_e/inflatable_s_e.mesh
Type = "TYPE_SMALL"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem71 = {
Name = "Inflate_S_F"
Description = "Inflate_S_F"
MeshFilename = data/objects/structures/inflatables/small/inflatable_s_f/inflatable_s_f.mesh
Type = "TYPE_SMALL"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem72 = {
Name = "Inflate_S_G"
Description = "Inflate_S_G"
MeshFilename = data/objects/structures/inflatables/small/inflatable_s_g/inflatable_s_g.mesh
Type = "TYPE_SMALL"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem73 = {
Name = "Inflate_S_H"
Description = "Inflate_S_H"
MeshFilename = data/objects/structures/inflatables/small/inflatable_s_h/inflatable_s_h.mesh
Type = "TYPE_SMALL"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem74 = {
Name = "Inflate_S_I"
Description = "Inflate_S_I"
MeshFilename = data/objects/structures/inflatables/small/inflatable_s_i/inflatable_s_i.mesh
Type = "TYPE_SMALL"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem75 = {
Name = "Inflate_S_J"
Description = "Inflate_S_J"
MeshFilename = data/objects/structures/inflatables/small/inflatable_s_j/inflatable_s_j.mesh
Type = "TYPE_SMALL"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem76 = {
Name = "Inflate_M_A"
Description = "Inflate_M_A"
MeshFilename = data/objects/structures/inflatables/medium/inflatable_m_a/inflatable_m_a.mesh
Type = "TYPE_MED"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem77 = {
Name = "Inflate_M_B"
Description = "Inflate_M_B"
MeshFilename = data/objects/structures/inflatables/medium/inflatable_m_b/inflatable_m_b.mesh
Type = "TYPE_MED"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem78 = {
Name = "Inflate_M_C"
Description = "Inflate_M_C"
MeshFilename = data/objects/structures/inflatables/medium/inflatable_m_c/inflatable_m_c.mesh
Type = "TYPE_MED"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType =Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem79 = {
Name = "Inflate_M_D"
Description = "Inflate_M_D"
MeshFilename = data/objects/structures/inflatables/medium/inflatable_m_d/inflatable_m_d.mesh
Type = "TYPE_MED"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem80 = {
Name = "Inflate_M_E"
Description = "Inflate_M_E"
MeshFilename = data/objects/structures/inflatables/medium/inflatable_m_e/inflatable_m_e.mesh
Type = "TYPE_MED"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem81 = {
Name = "Inflate_M_F"
Description = "Inflate_M_F"
MeshFilename = data/objects/structures/inflatables/medium/inflatable_m_f/inflatable_m_f.mesh
Type = "TYPE_MED"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem82 = {
Name = "Inflate_L_A"
Description = "Inflate_L_A"
MeshFilename = data/objects/structures/inflatables/large/inflatable_l_a/inflatable_l_a.mesh
Type = "TYPE_LARGE"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem83 = {
Name = "Inflate_L_B"
Description = "Inflate_L_B"
MeshFilename = data/objects/structures/inflatables/large/inflatable_l_b/inflatable_l_b.mesh
Type = "TYPE_LARGE"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem84 = {
Name = "Inflate_L_C"
Description = "Inflate_L_C"
MeshFilename = data/objects/structures/inflatables/large/inflatable_l_c/inflatable_l_c.mesh
Type = "TYPE_LARGE"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem85 = {
Name = "Inflate_L_D"
Description = "Inflate_L_D"
MeshFilename = data/objects/structures/inflatables/large/inflatable_l_d/inflatable_l_d.mesh
Type = "TYPE_LARGE"
Category = "CAT_INFLATABLE"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem86 = {
Name = "Pipe Sm_H"
Description = "Props_Pipes_A"
MeshFilename = data/objects/structures/props/pipes/pipes_a/pipes_a.mesh
Type = "TYPE_PIPE"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem87 = {
Name = "Pipe Lrg_H"
Description = "Props_Pipes_B"
MeshFilename = data/objects/structures/props/pipes/pipes_b/pipes_b.mesh
Type = "TYPE_PIPE"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem88 = {
Name = "Pipe Lrg_V"
Description = "Props_Pipes_C"
MeshFilename = data/objects/structures/props/pipes/pipes_c/pipes_c.mesh
Type = "TYPE_PIPE"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem89 = {
Name = "Pipe Sm_H"
Description = "Props_Pipes_D"
MeshFilename = data/objects/structures/props/pipes/pipes_d/pipes_d.mesh
Type = "TYPE_PIPE"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem90 = {
Name = "Concrete Pipe"
Description = "Props_Pipes_E"
MeshFilename = data/objects/structures/props/pipes/pipes_e/pipes_e.mesh
Type = "TYPE_PIPE"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem91 = {
Name = "Metal Barrel_H"
Description = "Props_Barrels_A"
MeshFilename = data/objects/structures/props/barrels/barrels_a/barrels_a.mesh
Type = "TYPE_BARREL"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem92 = {
Name = "Metal Barrel_V"
Description = "Props_Barrels_B"
MeshFilename = data/objects/structures/props/barrels/barrels_b/barrels_b.mesh
Type = "TYPE_BARREL"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem93 = {
Name = "Mtl Barrel StackA"
Description = "Props_Barrels_C"
MeshFilename = data/objects/structures/props/barrels/barrels_c/barrels_c.mesh
Type = "TYPE_BARREL"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem94 = {
Name = "Mtl Barrel StackB"
Description = "Props_Barrels_D"
MeshFilename = data/objects/structures/props/barrels/barrels_d/barrels_d.mesh
Type = "TYPE_BARREL"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem95 = {
Name = "Wood Barrel_H"
Description = "Props_Barrels_E"
MeshFilename = data/objects/structures/props/barrels/barrels_e/barrels_e.mesh
Type = "TYPE_BARREL"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem96 = {
Name = "Wood Barrel_V"
Description = "Props_Barrels_F"
MeshFilename = data/objects/structures/props/barrels/barrels_f/barrels_f.mesh
Type = "TYPE_BARREL"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem97 = {
Name = "Wd Barrel StackA"
Description = "Props_Barrels_G"
MeshFilename = data/objects/structures/props/barrels/barrels_g/barrels_g.mesh
Type = "TYPE_BARREL"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem98 = {
Name = "Wd Barrel StackB"
Description = "Props_Barrels_H"
MeshFilename = data/objects/structures/props/barrels/barrels_h/barrels_h.mesh
Type = "TYPE_BARREL"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem99 = {
Name = "Tire StackA"
Description = "Props_Tires_A"
MeshFilename = data/objects/structures/props/tires/tires_a/tires_a.mesh
Type = "TYPE_TIRE"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem100 = {
Name = "Tire StackB"
Description = "Props_Tires_B"
MeshFilename = data/objects/structures/props/tires/tires_b/tires_b.mesh
Type = "TYPE_TIRE"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem101 = {
Name = "Tractor Tire_H"
Description = "Props_Tires_C"
MeshFilename = data/objects/structures/props/tires/tires_c/tires_c.mesh
Type = "TYPE_TIRE"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem102 = {
Name = "Tractor Stack"
Description = "Props_Tires_D"
MeshFilename = data/objects/structures/props/tires/tires_d/tires_d.mesh
Type = "TYPE_TIRE"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem103 = {
Name = "Tractor Tire_V"
Description = "Props_Tires_E"
MeshFilename = data/objects/structures/props/tires/tires_e/tires_e.mesh
Type = "TYPE_TIRE"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem104 = {
Name = "Wood Crate"
Description = "Props_Crates_A"
MeshFilename = data/objects/structures/props/crates/crates_a/crates_a.mesh
Type = "TYPE_CRATES"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem105 = {
Name = "Wd Crate StackA"
Description = "Props_Crates_B"
MeshFilename = data/objects/structures/props/crates/crates_b/crates_b.mesh
Type = "TYPE_CRATES"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem106 = {
Name = "Wd Crate StackB"
Description = "Props_Crates_C"
MeshFilename = data/objects/structures/props/crates/crates_c/crates_c.mesh
Type = "TYPE_CRATES"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem107 = {
Name = "Wd Crate StackC"
Description = "Props_Crates_D"
MeshFilename = data/objects/structures/props/crates/crates_d/crates_d.mesh
Type = "TYPE_CRATES"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem108 = {
Name = "Metal Crate"
Description = "Props_Crates_E"
MeshFilename = data/objects/structures/props/crates/crates_e/crates_e.mesh
Type = "TYPE_CRATES"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem109 = {
Name = "Mtl Crate Stack"
Description = "Props_Crates_F"
MeshFilename = data/objects/structures/props/crates/crates_f/crates_f.mesh
Type = "TYPE_CRATES"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem110 = {
Name = "Evergreen BunkerA"
Description = "Props_Bunkers_A"
MeshFilename = data/objects/structures/props/bunkers/bunker_a/bunker_a.mesh
Type = "TYPE_BUNKERS"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem111 = {
Name = "Aspen Bunker_S"
Description = "Props_Bunkers_B"
MeshFilename = data/objects/structures/props/bunkers/bunker_b/bunker_b.mesh
Type = "TYPE_BUNKERS"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem112 = {
Name = "Evergreen Bunker_S"
Description = "Props_Bunkers_C"
MeshFilename = data/objects/structures/props/bunkers/bunker_c/bunker_c.mesh
Type = "TYPE_BUNKERS"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem113 = {
Name = "Stump Bunker"
Description = "Props_Bunkers_D"
MeshFilename = data/objects/structures/props/bunkers/bunker_d/bunker_d.mesh
Type = "TYPE_BUNKERS"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem114 = {
Name = "Aspen Bunker_M"
Description = "Props_Bunkers_E"
MeshFilename = data/objects/structures/props/bunkers/bunker_e/bunker_e.mesh
Type = "TYPE_BUNKERS"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem115 = {
Name = "Aspen Bunker_L"
Description = "Props_Bunkers_F"
MeshFilename = data/objects/structures/props/bunkers/bunker_f/bunker_f.mesh
Type = "TYPE_BUNKERS"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem116 = {
Name = "Evergreen Bunker_M"
Description = "Props_Bunkers_G"
MeshFilename = data/objects/structures/props/bunkers/bunker_g/bunker_g.mesh
Type = "TYPE_BUNKERS"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem117 = {
Name = "Evergreen Bunker_L"
Description = "Props_Bunkers_H"
MeshFilename = data/objects/structures/props/bunkers/bunker_h/bunker_h.mesh
Type = "TYPE_BUNKERS"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem118 = {
Name = "Props_Vehicle_A"
Description = "Props_Vehicle_A"
MeshFilename = data/objects/structures/props/vehicles/vehicles_a/vehicles_a.mesh
Type = "TYPE_VEHICLE"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem119 = {
Name = "Props_Vehicle_B"
Description = "Props_Vehicle_B"
MeshFilename = data/objects/structures/props/vehicles/vehicles_b/vehicles_b.mesh
Type = "TYPE_VEHICLE"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem120 = {
Name = "Props_Vehicle_C"
Description = "Props_Vehicle_C"
MeshFilename = data/objects/structures/props/vehicles/vehicles_c/vehicles_c.mesh
Type = "TYPE_VEHICLE"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem121 = {
Name = "Props_Vehicle_D"
Description = "Props_Vehicle_D"
MeshFilename = data/objects/structures/props/vehicles/vehicles_d/vehicles_d.mesh
Type = "TYPE_VEHICLE"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem122 = {
Name = "Props_Vehicle_E"
Description = "Props_Vehicle_E"
MeshFilename = data/objects/structures/props/vehicles/vehicles_e/vehicles_e.mesh
Type = "TYPE_VEHICLE"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem123 = {
Name = "Props_MiscBarrel_A"
Description = "Props_Misc_A"
MeshFilename = data/objects/structures/props/misc/misc_a/misc_a.mesh
Type = "TYPE_BARREL"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem124 = {
Name = "Props_MiscBarrel_B"
Description = "Props_Misc_B"
MeshFilename = data/objects/structures/props/misc/misc_b/misc_b.mesh
Type = "TYPE_BARREL"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem125 = {
Name = "Props_MiscVehicle_C"
Description = "Props_Misc_C"
MeshFilename = data/objects/structures/props/misc/misc_c/misc_c.mesh
Type = "TYPE_VEHICLE"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem126 = {
Name = "Props_MiscBunker_D"
Description = "Props_Misc_D"
MeshFilename = data/objects/structures/props/misc/misc_d/misc_d.mesh
Type = "TYPE_BUNKERS"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem127 = {
Name = "Props_MiscBunker_E"
Description = "Props_Misc_E"
MeshFilename = data/objects/structures/props/misc/misc_e/misc_e.mesh
Type = "TYPE_BUNKERS"
Category = "CAT_PROP"
ZVariance = 5.00000000
Flattens = true
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem128 = {
Name = "StartPoint1"
Description = "Team 1 Spawn Point"
MeshFilename = data/objects/structures/flags/startpoint1/startpoint1.mesh
Type = "TYPE_TEAM1"
Category = "CAT_START_POINT"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem129 = {
Name = "StartPoint2"
Description = "Team 2 Spawn Point"
MeshFilename = data/objects/structures/flags/startpoint2/startpoint2.mesh
Type = "TYPE_TEAM2"
Category = "CAT_START_POINT"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem130 = {
Name = "StartPointAll"
Description = "Spawn Point"
MeshFilename = data/objects/structures/flags/startpointall/startpointall.mesh
Type = "TYPE_TEAMANY"
Category = "CAT_START_POINT"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem131 = {
Name = "ScoringZone"
Description = "Scoring Zone"
MeshFilename = data/objects/structures/flags/scoringzone/scoringzone.mesh
Type = "TYPE_SCORE_KING_OF_HILL"
Category = "CAT_SCORE_ZONE"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (8.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem132 = {
Name = "CrossFence"
Description = "CrossFence"
MeshFilename = data/objects/structures/fences/crossfence.mesh
Type = "TYPE_TEAMANY"
Category = "CAT_FENCE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem133 = {
Name = "TreeWarp"
Description = "Dev"
MeshFilename = File Not Found!
Type = "TYPE_DEV"
Category = "CAT_DEV"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem134 = {
Name = "TreeWarpWave"
Description = "Dev"
MeshFilename = File Not Found!
Type = "TYPE_DEV"
Category = "CAT_DEV"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem135 = {
Name = "LightGlow"
Description = "Dev"
MeshFilename = File Not Found!
Type = "TYPE_DEV"
Category = "CAT_DEV"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem136 = {
Name = "trench"
Description = "Dev"
MeshFilename = data/objects/structures/dev/trench.mesh
Type = "TYPE_DEV"
Category = "CAT_DEV"
ZVariance = 60.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem137 = {
Name = "LeafTree_M"
Description = "Nature_Decid_m"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_m/deciduous_m.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.30,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem138 = {
Name = "Evergreen_J"
Description = "Nature_Evergreen_J"
MeshFilename = data/objects/structures/nature/evergreens/evergreen_j/evergreen_j.mesh
Type = "TYPE_EVERGREEN"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.70,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem139 = {
Name = "LeafTree_O"
Description = "Nature_Decid_n"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_o/deciduous_o.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem140 = {
Name = "Bush_Q"
Description = "Nature_Bush_Q"
MeshFilename = data/objects/structures/nature/bushes/bushes_q/bushes_q.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.20,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem141 = {
Name = "Bush_N"
Description = "Nature_Bush_C"
MeshFilename = data/objects/structures/nature/bushes/bushes_n/bushes_n.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem142 = {
Name = "Bush_O"
Description = "Nature_Bush_C"
MeshFilename = data/objects/structures/nature/bushes/bushes_o/bushes_o.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem143 = {
Name = "River"
Description = "Dev"
MeshFilename = data/objects/structures/dev/river.mesh
Type = "TYPE_DEV"
Category = "CAT_DEV"
ZVariance = 60.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem144 = {
Name = "HydroPlant"
Description = "Dev"
MeshFilename = data/objects/structures/dev/hydro.mesh
Type = "TYPE_DEV"
Category = "CAT_DEV"
ZVariance = 60.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem145 = {
Name = "InvisibleFence"
Description = "InvisibleFence"
MeshFilename = data/objects/structures/fences/invisiblefence.mesh
Type = "TYPE_TEAMANY"
Category = "CAT_FENCE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem146 = {
Name = "Bush_T"
Description = "Nature_Bush_T"
MeshFilename = data/objects/structures/nature/bushes/bushes_t/bushes_t.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.20,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem147 = {
Name = "Bush_U"
Description = "Nature_Bush_U"
MeshFilename = data/objects/structures/nature/bushes/bushes_u/bushes_u.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.20,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem148 = {
Name = "Bush_V"
Description = "Nature_Bush_V"
MeshFilename = data/objects/structures/nature/bushes/bushes_v/bushes_v.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.20,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem149 = {
Name = "Bush_W"
Description = "Nature_Bush_W"
MeshFilename = data/objects/structures/nature/bushes/bushes_w/bushes_w.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.20,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem150 = {
Name = "Bush_X"
Description = "Nature_Bush_X"
MeshFilename = data/objects/structures/nature/bushes/bushes_x/bushes_x.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.20,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem151 = {
Name = "Bush_AA"
Description = "Nature_Bush_AA"
MeshFilename = data/objects/structures/nature/bushes/bushes_aa/bushes_aa.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.20,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem152 = {
Name = "Bush_BB"
Description = "Nature_Bush_BB"
MeshFilename = data/objects/structures/nature/bushes/bushes_bb/bushes_bb.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.20,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem153 = {
Name = "Bush_CC"
Description = "Nature_Bush_CC"
MeshFilename = data/objects/structures/nature/bushes/bushes_cc/bushes_cc.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.20,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem154 = {
Name = "Bush_DD"
Description = "Nature_Bush_DD"
MeshFilename = data/objects/structures/nature/bushes/bushes_dd/bushes_dd.mesh
Type = "TYPE_BUSH"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Vertical
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.20,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem155 = {
Name = "Evergreen_K"
Description = "Nature_Evergreen_K"
MeshFilename = data/objects/structures/nature/evergreens/evergreen_k/evergreen_k.mesh
Type = "TYPE_EVERGREEN"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem156 = {
Name = "Evergreen_L"
Description = "Nature_Evergreen_L"
MeshFilename = data/objects/structures/nature/evergreens/evergreen_l/evergreen_l.mesh
Type = "TYPE_EVERGREEN"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem157 = {
Name = "Evergreen_M"
Description = "Nature_Evergreen_M"
MeshFilename = data/objects/structures/nature/evergreens/evergreen_m/evergreen_m.mesh
Type = "TYPE_EVERGREEN"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem158 = {
Name = "Evergreen_N"
Description = "Nature_Evergreen_N"
MeshFilename = data/objects/structures/nature/evergreens/evergreen_n/evergreen_n.mesh
Type = "TYPE_EVERGREEN"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem159 = {
Name = "Deciduous_P"
Description = "Deciduous_P"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_p/deciduous_p.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem160 = {
Name = "Deciduous_Q"
Description = "Deciduous_Q"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_q/deciduous_q.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem161 = {
Name = "Deciduous_R"
Description = "Deciduous_R"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_r/deciduous_r.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem162 = {
Name = "Deciduous_S"
Description = "Deciduous_S"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_s/deciduous_s.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem163 = {
Name = "Deciduous_T"
Description = "Deciduous_T"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_t/deciduous_t.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem164 = {
Name = "Deciduous_U"
Description = "Deciduous_U"
MeshFilename = data/objects/structures/nature/deciduous/deciduous_u/deciduous_u.mesh
Type = "TYPE_DECIDUOUS"
Category = "CAT_NATURE"
ZVariance = 5.00000000
Flattens = false
Smooths = false
ClearsFoliage = false
SnapType = Skew
ArbitraryRotates = true
UsesSprite = false
CastsShadows = true
NumberOfRotationAngles = 360
RandomScalarMin = (0.50,0.00,0.00)
RandomScalarMax = (1.50,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem165 = {
Name = "FlagStart1"
Description = "Team 1 Flag"
MeshFilename = data/objects/structures/flags/flag_team1_editor/flag_team1_editor.mesh
Type = "TYPE_FLAG_POINT_TEAM1"
Category = "CAT_FLAG"
ZVariance = 10.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem166 = {
Name = "FlagStart2"
Description = "Team 2 Flag"
MeshFilename = data/objects/structures/flags/flag_team2_editor/flag_team2_editor.mesh
Type = "TYPE_FLAG_POINT_TEAM2"
Category = "CAT_FLAG"
ZVariance = 10.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem167 = {
Name = "FlagStartCentral"
Description = "Center Flag"
MeshFilename = data/objects/structures/flags/flag_center_editor/flag_center_editor.mesh
Type = "TYPE_FLAG_POINT_TEAMANY"
Category = "CAT_FLAG"
ZVariance = 10.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Vertical
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem168 = {
Name = "PowerUp_CannonBall"
Description = "PowerUp CannonBall"
MeshFilename = Data/Objects/Power_Ups/PowerUp/CannonBalls.mesh
Type = "TYPE_POWERUP_CANNON_BALLS"
Category = "CAT_POWERUP"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem169 = {
Name = "PowerUp_SpeedBoost"
Description = "PowerUp SpeedBoost"
MeshFilename = Data/Objects/Power_Ups/PowerUp/speedboost.mesh
Type = "TYPE_POWERUP_SPEED_BOOST"
Category = "CAT_POWERUP"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem170 = {
Name = "PowerUp_SuperJump"
Description = "PowerUp SuperJump"
MeshFilename = Data/Objects/Power_Ups/PowerUp/SuperJump.mesh
Type = "TYPE_POWERUP_SUPER_JUMP"
Category = "CAT_POWERUP"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem171 = {
Name = "SiegeZone"
Description = "Scoring Zone"
MeshFilename = data/objects/structures/flags/scoringzone/scoringzone.mesh
Type = "TYPE_SCORE_SIEGE"
Category = "CAT_SCORE_ZONE"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (10.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem172 = {
Name = "PowerUp_Invulerable"
Description = "PowerUp Invulnerable"
MeshFilename = Data/Objects/Power_Ups/PowerUp/Invulnerability.mesh
Type = "TYPE_POWERUP_INVULNERABLE"
Category = "CAT_POWERUP"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem173 = {
Name = "PowerUp_MachineGun"
Description = "PowerUp MachineGun"
MeshFilename = Data/Objects/Power_Ups/PowerUp/MachineGun.mesh
Type = "TYPE_POWERUP_MACHINE_GUN"
Category = "CAT_POWERUP"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem174 = {
Name = "PowerUp_Sniper"
Description = "PowerUp Sniper"
MeshFilename = Data/Objects/Power_Ups/PowerUp/Sniper.mesh
Type = "TYPE_POWERUP_SNIPER"
Category = "CAT_POWERUP"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem175 = {
Name = "PowerUp_RubberBalls"
Description = "PowerUp RubberBalls"
MeshFilename = Data/Objects/Power_Ups/PowerUp/RubberBalls.mesh
Type = "TYPE_POWERUP_RUBBER_BALLS"
Category = "CAT_POWERUP"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem176 = {
Name = "PowerUp_Stealth"
Description = "PowerUp Stealth"
MeshFilename = Data/Objects/Power_Ups/PowerUp/Stealth.mesh
Type = "TYPE_POWERUP_STEALTH"
Category = "CAT_POWERUP"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem177 = {
Name = "GunPickup_1"
Description = "GunPickup_1"
MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunB.mesh
Type = "TYPE_POWERUP_GUN1"
Category = "CAT_POWERUP"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem178 = {
Name = "GunPickup_2"
Description = "GunPickup_2"
MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunC.mesh
Type = "TYPE_POWERUP_GUN2"
Category = "CAT_POWERUP"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem179 = {
Name = "GunPickup_3"
Description = "GunPickup_3"
MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunD.mesh
Type = "TYPE_POWERUP_GUN3"
Category = "CAT_POWERUP"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem180 = {
Name = "GunPickup_4"
Description = "Gun Powerup 1"
MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunE.mesh
Type = "TYPE_POWERUP_GUN4"
Category = "CAT_POWERUP"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem181 = {
Name = "GunPickup_5"
Description = "GunPickup_5"
MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunF.mesh
Type = "TYPE_POWERUP_GUN5"
Category = "CAT_POWERUP"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem182 = {
Name = "GunPickup_6"
Description = "GunPickup_6"
MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunG.mesh
Type = "TYPE_POWERUP_GUN6"
Category = "CAT_POWERUP"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem183 = {
Name = "GunPickup_7"
Description = "Gun Powerup 2"
MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunH.mesh
Type = "TYPE_POWERUP_GUN7"
Category = "CAT_POWERUP"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
Elem184 = {
Name = "GunPickup_8"
Description = "GunPickup_8"
MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunI.mesh
Type = "TYPE_POWERUP_GUN8"
Category = "CAT_POWERUP"
ZVariance = 40.00000000
Flattens = false
Smooths = false
ClearsFoliage = true
SnapType = Normal
ArbitraryRotates = false
UsesSprite = false
CastsShadows = false
NumberOfRotationAngles = 360
RandomScalarMin = (1.00,0.00,0.00)
RandomScalarMax = (1.00,0.00,0.00)
RandomColorMin = -1
RandomColorMax = -1
SecondaryColorMin = -1
SecondaryColorMax = -1
}
}
}