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GameStar 2006 January
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splatmagazinerenegadepaintball_demo.exe
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biped.ini
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Text File
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2005-10-13
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3KB
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147 lines
BipedAnimConst = {
MixLevels = {
NumElements = 4
Elem0 = {
HeaderName = "dash"
WalkCylces = {
NumElements = 2
Elem0 = {
SequenceName = "stand_idle1"
Speed = 0.00000000
}
Elem1 = {
SequenceName = "dash"
Speed = 7.00000000
}
}
MaxBlendAcceleration = 25.00000000
BlendClampPercent = 0.05000000
MaxSpineTwistMoving = 1.20000005
MaxSpineTwistTurning = 0.89999998
MaxTorsoBlendSpeed = 6.0000000
MaxSpineTilt = 0.75000000
TwistAxis = (1.00,-.150,0.00)
TiltAxis = (0.00,0.00,0.00)
}
Elem1 = {
HeaderName = "stand"
WalkCylces = {
NumElements = 7
Elem0 = {
SequenceName = "stand_walk_backwards"
Speed = -1.25000000
}
Elem1 = {
SequenceName = "stand_idle1"
Speed = 0.00000000
}
Elem2 = {
SequenceName = "stand_idle1"
Speed = 0.10000000
}
Elem3 = {
SequenceName = "stand_walk"
Speed = 0.50000000
}
Elem4 = {
SequenceName = "stand_walk2"
Speed = 2.10000000
}
Elem5 = {
SequenceName = "stand_run"
Speed = 5.00000000
}
Elem6 = {
SequenceName = "stand_run2"
Speed = 7.00000000
}
}
MaxBlendAcceleration = 25.00000000
BlendClampPercent = 0.00000000
MaxSpineTwistMoving = 1.20000005
MaxSpineTwistTurning = 0.89999998
MaxSpineTilt = 0.75000000
MaxTorsoBlendSpeed = 6.0000000
TwistAxis = (1.00,-0.1500,0.00)
TiltAxis = (0.00,0.00,1.00)
}
Elem2 = {
HeaderName = "crouch"
WalkCylces = {
NumElements = 6
Elem0 = {
SequenceName = "crouch_walk_backwards"
Speed = -1.25000000
}
Elem1 = {
SequenceName = "crouch_idle1"
Speed = 0.00000000
}
Elem2 = {
SequenceName = "crouch_walk"
Speed = 0.50000000
}
Elem3 = {
SequenceName = "crouch_walk2"
Speed = 1.75000000
}
Elem4 = {
SequenceName = "crouch_run"
Speed = 4.50000000
}
Elem5 = {
SequenceName = "crouch_run2"
Speed = 7.00000000
}
}
MaxBlendAcceleration = 25.00000000
BlendClampPercent = 0.05000000
MaxSpineTwistMoving = 1.20000005
MaxSpineTwistTurning = 0.89999998
MaxTorsoBlendSpeed = 6.0000000
MaxSpineTilt = 0.75000000
TwistAxis = (0.75,-0.48,0.0)
TiltAxis = (0.00,0.00,1.00)
}
Elem3 = {
HeaderName = "crawl"
WalkCylces = {
NumElements = 4
Elem0 = {
SequenceName = "crawl_walk_backwards"
Speed = -0.40000001
}
Elem1 = {
SequenceName = "crawl"
Speed = 0.00000000
}
Elem2 = {
SequenceName = "crawl_walk"
Speed = 0.4000000
}
Elem3 = {
SequenceName = "crawl_run"
Speed = 1.0
}
}
MaxBlendAcceleration = 6.00000000
BlendClampPercent = 0.05000000
MaxSpineTwistMoving = 1.2000000
MaxSpineTwistTurning = 0.44999999
MaxTorsoBlendSpeed = 1.250000000
MaxSpineTilt = 0.30000001
TwistAxis = (0.55,-0.5,0.00)
TiltAxis = (0.00,0.00,1.00)
}
}
MaxLevelBlendSpeed = 12.00000000
TorsoNodes = {
NumElements = 4
Elem0 = "Bip01 Spine"
Elem1 = "Bip01 Spine1"
Elem2 = "Bip01 Spine2"
Elem3 = "Bip01 Spine3"
}
}