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GameStar 2006 January
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Gamestar_80_2006-01_dvd.iso
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Dema
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splatmagazinerenegadepaintball_demo.exe
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avatar.cconst
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Text File
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2005-10-13
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13KB
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402 lines
CreatureConstants = {
GravityScalar = 2.50000000
Mass = 100.00000000
InitialMoveState = 0
MoveStates = {
NumElements = 8
Elem0 = {
Name = "Dash"
Control = {
MoveInputRampRate_Forward = 0.00000000
MoveInputRampRate_Strafe = 0.00000000
AirInputScalar = 0.00000000
DirectionInputScalars = (1.00,0.00,1.00,1.00)
RotationalAcceleration = 50.00000000
MaxRotationalSpeed = 30.00000000
PitchRotationalAcceleration = 50.00000000
PitchMaxRotationalSpeed = 30.00000000
PitchMaxValue = 1.20000005
TurnSpeedCurve = (1.00,1.00,1.00,1.00)
}
Power = {
PowerVector = (0.00,0.00,0.00)
AccelForce = 120.00000000
AutoDecelerateFactor = 1.00000000
MaxSpeedBegin = 7.5
MaxSpeedEnd = 7.5
ContactAngleFactorBegin = 0.60000002
ContactAngleFactorEnd = 0.77999997
}
Friction = {
ViscousDragAir = 0.01000000
ViscousDragGroundFront = 0.02500000
ViscousDragGroundSide = 0.02500000
StaticFrictionFront = 0.00000000
StaticFrictionSide = 0.00000000
ContactFrictionFactor = 1.00000000
}
Contact = {
ContactValidTime = 0.20000000
ContactOrientType = Force Vertical
RefPointsRaytraceDist = 0.00000000
PrecontactDistanceCheck = 0.00000000
OrientationBlendRate = 2.00000000
PrecontactOrientationBlendRate = 1.00000000
MaxGroundAngleThreshold = 0.80000001
MaxBlendTransitionAngle = 1.00000000
}
Transition = {
InitialImpulse = (0.00,0.00,0.00)
BlendTime = 0.00000000
Duration = -1.00000000
PowerScalarCurve = (1.00,1.00,1.00,1.00)
InputScalarCurve = (1.00,1.00,1.00,1.00)
}
}
Elem1 = {
Name = "Stand"
Control = {
MoveInputRampRate_Forward = 0.00000000
MoveInputRampRate_Strafe = 0.00000000
AirInputScalar = 0.30000001
DirectionInputScalars = (1.00,1.00,1.00,1.00)
RotationalAcceleration = 50.00000000
MaxRotationalSpeed = 30.00000000
PitchRotationalAcceleration = 50.00000000
PitchMaxRotationalSpeed = 30.00000000
PitchMaxValue = 1.20000005
TurnSpeedCurve = (1.00,1.00,1.00,1.00)
}
Power = {
PowerVector = (0.00,0.00,0.00)
AccelForce = 100.00000000
AutoDecelerateFactor = 1.00000000
MaxSpeedBegin = 5.00000000
MaxSpeedEnd = 5.00000000
ContactAngleFactorBegin = 0.69999999
ContactAngleFactorEnd = 0.77999997
}
Friction = {
ViscousDragAir = 0.01000000
ViscousDragGroundFront = 0.02500000
ViscousDragGroundSide = 0.02500000
StaticFrictionFront = 0.01000000
StaticFrictionSide = 0.01000000
ContactFrictionFactor = 1.00000000
}
Contact = {
ContactValidTime = 0.20000000
ContactOrientType = Force Vertical
RefPointsRaytraceDist = 0.00000000
PrecontactDistanceCheck = 0.00000000
OrientationBlendRate = 1.00000000
PrecontactOrientationBlendRate = 0.50000000
MaxGroundAngleThreshold = 0.80000001
MaxBlendTransitionAngle = 1.00000000
}
Transition = {
InitialImpulse = (0.00,0.00,0.00)
BlendTime = 0.00000000
Duration = -1.00000000
PowerScalarCurve = (1.00,1.00,1.00,1.00)
InputScalarCurve = (1.00,1.00,1.00,1.00)
}
}
Elem2 = {
Name = "Crouch"
Control = {
MoveInputRampRate_Forward = 0.00000000
MoveInputRampRate_Strafe = 0.00000000
AirInputScalar = 0.30000001
DirectionInputScalars = (1.00,1.00,1.00,1.00)
RotationalAcceleration = 50.00000000
MaxRotationalSpeed = 30.00000000
PitchRotationalAcceleration = 50.00000000
PitchMaxRotationalSpeed = 30.00000000
PitchMaxValue = 1.20000005
TurnSpeedCurve = (1.00,1.00,1.00,1.00)
}
Power = {
PowerVector = (0.00,0.00,0.00)
AccelForce = 100.00000000
AutoDecelerateFactor = 1.00000000
MaxSpeedBegin = 4.000000000
MaxSpeedEnd = 4.00000000
ContactAngleFactorBegin = 0.70000005
ContactAngleFactorEnd = 0.77999997
}
Friction = {
ViscousDragAir = 0.01000000
ViscousDragGroundFront = 0.02500000
ViscousDragGroundSide = 0.02500000
StaticFrictionFront = 0.00000000
StaticFrictionSide = 0.00000000
ContactFrictionFactor = 1.00000000
}
Contact = {
ContactValidTime = 0.20000000
ContactOrientType = Force Vertical
RefPointsRaytraceDist = 0.00000000
PrecontactDistanceCheck = 0.00000000
OrientationBlendRate = 1.00000000
PrecontactOrientationBlendRate = 0.50000000
MaxGroundAngleThreshold = 0.80000001
MaxBlendTransitionAngle = 1.00000000
}
Transition = {
InitialImpulse = (0.00,0.00,0.00)
BlendTime = 0.00000000
Duration = -1.00000000
PowerScalarCurve = (1.00,1.00,1.00,1.00)
InputScalarCurve = (1.00,1.00,1.00,1.00)
}
}
Elem3 = {
Name = "Prone"
Control = {
MoveInputRampRate_Forward = 0.00000000
MoveInputRampRate_Strafe = 0.00000000
AirInputScalar = 0.00000000
DirectionInputScalars = (1.00,.500,1.00,1.00)
RotationalAcceleration = 50.00000000
MaxRotationalSpeed = 15.00000000
PitchRotationalAcceleration = 50.00000000
PitchMaxRotationalSpeed = 15.00000000
PitchMaxValue = 0.50000006
TurnSpeedCurve = (1.00,1.00,1.00,1.00)
}
Power = {
PowerVector = (0.00,0.00,0.00)
AccelForce = 100.00000000
AutoDecelerateFactor = 1.00000000
MaxSpeedBegin = 1.60000000
MaxSpeedEnd = 1.60000000
ContactAngleFactorBegin = 0.70000005
ContactAngleFactorEnd = 0.77999997
}
Friction = {
ViscousDragAir = 0.01000000
ViscousDragGroundFront = 0.02500000
ViscousDragGroundSide = 0.02500000
StaticFrictionFront = 0.00000000
StaticFrictionSide = 0.00000000
ContactFrictionFactor = 1.00000000
}
Contact = {
ContactValidTime = 0.20000000
ContactOrientType = Roll Contact
RefPointsRaytraceDist = 0.00000000
PrecontactDistanceCheck = 0.00000000
OrientationBlendRate = 0.25000000
PrecontactOrientationBlendRate = 0.50000000
MaxGroundAngleThreshold = 0.80000001
MaxBlendTransitionAngle = 1.00000000
}
Transition = {
InitialImpulse = (0.00,0.00,0.00)
BlendTime = 0.00000000
Duration = -1.00000000
PowerScalarCurve = (1.00,1.00,1.00,1.00)
InputScalarCurve = (1.00,1.00,1.00,1.00)
}
}
Elem4 = {
Name = "Dive"
Control = {
MoveInputRampRate_Forward = 0.00000000
MoveInputRampRate_Strafe = 0.00000000
AirInputScalar = 0.00000000
DirectionInputScalars = (1.00,1.00,1.00,1.00)
RotationalAcceleration = 50.00000000
MaxRotationalSpeed = 15.00000000
PitchRotationalAcceleration = 50.00000000
PitchMaxRotationalSpeed = 15.00000000
PitchMaxValue = 0.50000006
TurnSpeedCurve = (1.00,1.00,1.00,1.00)
}
Power = {
PowerVector = (0.00,0.00,0.00)
AccelForce = 5.00000000
AutoDecelerateFactor = 0.00000000
MaxSpeedBegin = 0.00000000
MaxSpeedEnd = 0.00000000
ContactAngleFactorBegin = 0.70000005
ContactAngleFactorEnd = 0.77999997
}
Friction = {
ViscousDragAir = 0.01000000
ViscousDragGroundFront = 0.01500000
ViscousDragGroundSide = 0.01500000
StaticFrictionFront = 0.00000000
StaticFrictionSide = 0.00000000
ContactFrictionFactor = 1.00000000
}
Contact = {
ContactValidTime = 0.20000000
ContactOrientType = Roll Contact
RefPointsRaytraceDist = 0.00000000
PrecontactDistanceCheck = 2.00000000
OrientationBlendRate = 1.00000000
PrecontactOrientationBlendRate = 0.50000000
MaxGroundAngleThreshold = 0.80000001
MaxBlendTransitionAngle = 1.00000000
}
Transition = {
InitialImpulse = (2.00,0.00,1.00)
BlendTime = 0.00000000
Duration = 0.50000000
PowerScalarCurve = (1.00,1.00,1.00,1.00)
InputScalarCurve = (1.00,0.50,0.25,0.00)
}
}
Elem5 = {
Name = "Jump"
Control = {
MoveInputRampRate_Forward = 0.00000000
MoveInputRampRate_Strafe = 0.00000000
AirInputScalar = 1.00000000
DirectionInputScalars = (1.00,1.00,1.00,1.00)
RotationalAcceleration = 50.00000000
MaxRotationalSpeed = 30.00000000
PitchRotationalAcceleration = 50.00000000
PitchMaxRotationalSpeed = 30.00000000
PitchMaxValue = 1.20000005
TurnSpeedCurve = (1.00,1.00,1.00,1.00)
}
Power = {
PowerVector = (0.00,0.00,0.00)
AccelForce = 35.00000000
AutoDecelerateFactor = 1.00000000
MaxSpeedBegin = 2.00000000
MaxSpeedEnd = 2.00000000
ContactAngleFactorBegin = 0.60000002
ContactAngleFactorEnd = 0.69999999
}
Friction = {
ViscousDragAir = 0.01000000
ViscousDragGroundFront = 0.01000000
ViscousDragGroundSide = 0.01000000
StaticFrictionFront = 0.01000000
StaticFrictionSide = 0.01000000
ContactFrictionFactor = 1.00000000
}
Contact = {
ContactValidTime = 0.20000000
ContactOrientType = Force Vertical
RefPointsRaytraceDist = 0.00000000
PrecontactDistanceCheck = 0.00000000
OrientationBlendRate = 2.00000000
PrecontactOrientationBlendRate = 0.50000000
MaxGroundAngleThreshold = 0.80000001
MaxBlendTransitionAngle = 1.00000000
}
Transition = {
InitialImpulse = (0.00,0.00,8.20)
BlendTime = 0.00000000
Duration = 1.00000000
PowerScalarCurve = (1.00,1.00,1.00,1.00)
InputScalarCurve = (1.00,0.50,0.25,0.00)
}
}
Elem6 = {
Name = "Speed Boost Dash"
Control = {
MoveInputRampRate_Forward = 0.00000000
MoveInputRampRate_Strafe = 0.00000000
AirInputScalar = 0.00000000
DirectionInputScalars = (1.00,1.00,1.00,1.00)
RotationalAcceleration = 50.00000000
MaxRotationalSpeed = 30.00000000
PitchRotationalAcceleration = 50.00000000
PitchMaxRotationalSpeed = 30.00000000
PitchMaxValue = 1.20000005
TurnSpeedCurve = (1.00,1.00,1.00,1.00)
}
Power = {
PowerVector = (0.00,0.00,0.00)
AccelForce = 200.00000000
AutoDecelerateFactor = 1.00000000
MaxSpeedBegin = 10.00000000
MaxSpeedEnd = 10.00000000
ContactAngleFactorBegin = 0.60000002
ContactAngleFactorEnd = 0.77999997
}
Friction = {
ViscousDragAir = 0.01000000
ViscousDragGroundFront = 0.02500000
ViscousDragGroundSide = 0.02500000
StaticFrictionFront = 0.00000000
StaticFrictionSide = 0.00000000
ContactFrictionFactor = 1.00000000
}
Contact = {
ContactValidTime = 0.20000000
ContactOrientType = Force Vertical
RefPointsRaytraceDist = 0.00000000
PrecontactDistanceCheck = 0.00000000
OrientationBlendRate = 2.00000000
PrecontactOrientationBlendRate = 1.00000000
MaxGroundAngleThreshold = 0.80000001
MaxBlendTransitionAngle = 1.00000000
}
Transition = {
InitialImpulse = (0.00,0.00,0.00)
BlendTime = 0.00000000
Duration = -1.00000000
PowerScalarCurve = (1.00,1.00,1.00,1.00)
InputScalarCurve = (1.00,1.00,1.00,1.00)
}
}
Elem7 = {
Name = "Super Jump"
Control = {
MoveInputRampRate_Forward = 0.00000000
MoveInputRampRate_Strafe = 0.00000000
AirInputScalar = 1.00000000
DirectionInputScalars = (1.00,1.00,1.00,1.00)
RotationalAcceleration = 50.00000000
MaxRotationalSpeed = 30.00000000
PitchRotationalAcceleration = 50.00000000
PitchMaxRotationalSpeed = 30.00000000
PitchMaxValue = 1.20000005
TurnSpeedCurve = (1.00,1.00,1.00,1.00)
}
Power = {
PowerVector = (0.00,0.00,0.00)
AccelForce = 35.00000000
AutoDecelerateFactor = 1.00000000
MaxSpeedBegin = 2.00000000
MaxSpeedEnd = 2.00000000
ContactAngleFactorBegin = 0.60000002
ContactAngleFactorEnd = 0.69999999
}
Friction = {
ViscousDragAir = 0.01000000
ViscousDragGroundFront = 0.01000000
ViscousDragGroundSide = 0.01000000
StaticFrictionFront = 0.01000000
StaticFrictionSide = 0.01000000
ContactFrictionFactor = 1.00000000
}
Contact = {
ContactValidTime = 0.20000000
ContactOrientType = Force Vertical
RefPointsRaytraceDist = 0.00000000
PrecontactDistanceCheck = 0.00000000
OrientationBlendRate = 2.00000000
PrecontactOrientationBlendRate = 0.50000000
MaxGroundAngleThreshold = 0.80000001
MaxBlendTransitionAngle = 1.00000000
}
Transition = {
InitialImpulse = (0.00,0.00,16.40)
BlendTime = 0.00000000
Duration = 1.00000000
PowerScalarCurve = (1.00,1.00,1.00,1.00)
InputScalarCurve = (1.00,0.50,0.25,0.00)
}
}
}
}