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GameStar 2006 January
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InvulA.psys
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Text File
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2005-10-13
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2KB
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94 lines
ParticleSystem = {
Name = "InvincibleSparkles"
MaterialSettings = {
SourceBitmap = "SparkleFinal.tga"
TextureBlendMode = Normal
LightOnCreation = false
ColorRange1 = -1360
ColorRange2 = -590506
AnimateTextures = false
AnimateTexturesPingPong = false
NumTextureAnimationLoops = 1
}
SpawnSettings = {
ParticleSize = 0.35000000
SizeVariance = 0.50000000
LifeSpan = 0.4
LifeVariance = 0.10000000
MaxParticlesHighDetail = 100
MaxParticlesLowDetail = 100
ZeroGenerateRatePixelSize = 1.00000000
FullGenerateRatePixelSize = 4.00000000
OneOverDeltaPixels = 0.33333334
MaxScreenPercent = 0.10000000
}
RangeSettings = {
Range = 25.00000000
ClipParticlesWithinRange = false
WrapParticlesWithinRange = false
VisCheckOnCreation = false
VisCheckExtraRange = 5.00000000
}
EmitterReference = {
IsGlobal = false
TagRender = false
TickGeneratorsSeparate = false
ShadeWithEmitterColor = false
ScaleInitialSizeByEmitter = false
AddEmitterVelocity = true
EmitScalarReference = 1.00000000
OneOverEmitScalarReference = 1.00000000
MinEmitScalar = 1.00000000
MaxEmitScalar = 5.00000000
}
ParticleStateSize = 60
Modules = {
NumElements = 3
Elem0 = {
type = "VolumeGenerator"
data = {
EmitBox = (-0.25,-0.25,-0.75), (0.25,0.25,0.75)
BoundaryVariance = 0.00000000
GeometryType = CYLINDER
VelocityEnvelope = {
BoundaryBox = (-1.19,-1.19,-1.13), (1.19,1.19,1.13)
BoundaryVariance = 0.00000000
GeometryType = POINT
}
EmitCount = 1
Timing = {
type = "ConstantFunction"
data = 1.00000000
}
}
}
Elem1 = {
type = "AlphaFunction"
data = {
type = "CurveFunction"
data = {
CurveType = CUSTOM
PhaseOffset = 0.00000000
Period = 1.00000000
OneOverPeriod = 1.00000000
Amplitude = 1.00000000
IsPeriodic = true
ControlPoints = {
NumElements = 6
Elem0 = 0.00000000
Elem1 = 1.00000000
Elem2 = 1.00000000
Elem3 = 0.89999998
Elem4 = 0.50000000
Elem5 = 0.00000000
}
}
}
}
Elem2 = {
type = "StandardRenderer"
}
}
}